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Guardian Trio: Difference between revisions

(Created page with "200px|link=Guardian Trio The Guardian Trio is a boss fight that takes place in the Castle dungeon tomb. The player must fight the Green Key Guardian, Blue Key Guardian and Purple Key Guardian back to back. The fight costs * 12px|energy 100,000 energy * 12px|Green Guardian Key 1 green guardian key * 12px|Blue Guardian Key 1 blue guard...")
 
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[[File:castle_dungeon_tomb.png|200px|link=Guardian Trio]]
[[File:DungeonCastleTomb.png|200px|link=Guardian Trio]]


The Guardian Trio is a boss fight that takes place in the [[Castle]] dungeon tomb. The player must fight the [[Mummy|Green Key Guardian]], [[Blue Key Guardian]] and [[Purple Key Guardian]] back to back.
The Guardian Trio is a boss fight that takes place in the [[Castle]] dungeon tomb. The player must fight the [[Mummy|Green Key Guardian]], [[Guardian 2|Blue Key Guardian]] and [[Purple Key Guardian]] back to back.


The fight costs  
The fight costs  
* [[File:Energy.png|12px|energy]] 100,000 energy
* [[File:Energy.png|12px|energy]] 100,000 energy
* [[File:GreenGuardianKey.png|12px|Green Guardian Key]] 1 green guardian key
* [[File:GreenGuardianKey.png|12px|Green Guardian Key]] 1 green guardian key
* [[File:Blue_gaurdian_key.png|12px|Blue Guardian Key]]  1 blue guardian key
* [[File:BlueGaurdianKey.png|12px|Blue Guardian Key]]  1 blue guardian key
* [[File:PurpleGaurdianKey.png|12px|Purple Guardian Key]] 1 purple guardian key
* [[File:PurpleGaurdianKey.png|12px|Purple Guardian Key]] 1 purple guardian key


== Strategy ==
== Strategy ==
The strategy for each guardian is the same as fighting individually. However, you need presets to fight all of them and there are considerations. '''Remember to loot potion!'''
The strategy for each guardian is the same as fighting individually. However, you need presets to fight all of them and there are considerations. '''Important: use a loot potion but only when you are sure you will win the fight'''. A loot potion activation is only used up when loot is gained. When you die in a normal fight with a loot potion active then there is no loot; the loot potion activation will not be applied and will be saved for the next fight you win. However, when fighting the trio you will get a small amount of loot when you die meaning that the loot potion activation will be used up. If you are going to die and have activated your loot pot then teleport crystal can be used to save the loot potion for the next fight.


=== Loadout ===
=== Loadout ===
* Preset 1 - Melee. Rapier (ideally golden) with as high armour as your can get.
Below is the minimum loadout required to fight the trio along with the master ring. '''Amour:''' A high defense is only important for presets needed for Guardian 3 (presets 1 and 3) as Guardians 1 and 2 have a high enough accuracy to have 100% hit rate regardless of your armour. Dragon armour therefore makes very little difference in this fight. '''Weapons:''' For G1, Scythe+ > Scythe > Poisoned Golden Rapier. For G2, Poisoned Trident/Long Trident > Poisoned Golden Rapier. Finally, the Ballista does have better DPS than the haunted bow against G3 (but not G1).
* Preset 2 - Melee ghost. Same as preset but with scythe instead of rapier.
<div style="display:flex;justify-content: space-evenly;">
* Preset 3 - Ranged. Haunted bow and ice arrows with as high armour as your can get.
<div>
* Preset 4 - "Wet". Trident/long trident, flippers.
<b>Preset 1:</b>
* Preset 5 - No damage. Bow with no arrows. High armour as you can get.
{{Preset
|hp=75
|mask=SeaHelmet
|legs=CrocodileLegs
|body=CrocodileBody
|gloves=CrocodileGloves
|boots=CrocodileBoots
|weapon=PoisonRapier
|offhand=DragonShield
|master=1
}}
</div>
<div>
<b>Preset 2:</b>
{{Preset
|hp=75
|mask=SeaHelmet
|legs=CrocodileLegs
|body=CrocodileBody
|gloves=CrocodileGloves
|boots=CrocodileBoots
|weapon=Scythe
|offhand=DragonShield
|master=1
}}
</div>
<div>
<b>Preset 3:</b>
{{Preset
|hp=75
|mask=SeaHelmet
|legs=CrocodileLegs
|body=CrocodileBody
|gloves=CrocodileGloves
|boots=CrocodileBoots
|weapon=HauntedBow
|arrow=Ice
|offhand=DragonShield
|master=1
}}
</div>
<div>
<b>Preset 4:</b>
{{Preset
|hp=75
|mask=SeaHelmet
|legs=CrocodileLegs
|body=CrocodileBody
|gloves=CrocodileGloves
|boots=Flippers
|weapon=Trident
|offhand=DragonShield
|master=1
}}
</div>
<div>
<b>Preset 5:</b>
{{Preset
|hp=75
|mask=SeaHelmet
|legs=CrocodileLegs
|body=CrocodileBody
|gloves=CrocodileGloves
|boots=CrocodileBoots
|weapon=HauntedBow
|offhand=DragonShield
|master=1
}}
</div>
</div>


=== Strategy ===
=== Strategy ===


'''Guardian 1''': Swap between preset 2 and 3 as needed. There is one '''important''' consideration here; when fighting guardian 2 it will mud rain 20 seconds into the fight which must be invisibled. This means that you need to end the guardian 1 fight with invisibility at less than 20 seconds cooldown. You should reflect the first guardian 1 shake then and have a few ways of managing the second shakes: tank the second shake to preserve invisibility for guardian 2 or invisibility the second shake. If you choose the second option you can switch to preset 5 to avoid killing guardian 1 until you have less than 20 seconds on your invisibility cooldown if needed.
'''Guardian 1''': Swap between preset 2 and 3 as needed. There is one '''important''' consideration here; when fighting guardian 2 it will mud rain 20 seconds into the fight which must be invisibled. This means that you need to end the guardian 1 fight with invisibility at less than 20 seconds cooldown. You should reflect the first guardian shake and have a few ways of managing the second shakes. Either tank the second shake to preserve invisibility for guardian 2 or cast invisibility to dodge second shake. If you choose the second option you can switch to preset 5 to avoid killing guardian 1 until you have less than 20 seconds on your invisibility cooldown if needed.


'''Guardian 2''': Preset 4. This guardian hits harder than the regular guardian 2 and so rain potion is mandatory. It will rain mud 20 seconds into the fight that Recommend reflecting if you can at the start of the fight. It is important to have reflect OR invisibilty (preferable reflect) available going into guardian 3 for a black arrow so make use of preset 5 if you need to delay ending the fight.  
'''Guardian 2''': Preset 4. This guardian hits harder than the regular guardian 2 and so rain potion is mandatory. It will rain mud 20 seconds into the fight that has to be dodged with invisible. Reflecting regular attacks is recommended at the start of the fight if you can. However note that it is important to have reflect or invisibility (and preferable reflect) available going into guardian 3 for a black arrow. As with guardian 2 make use of preset 5 if you need to delay ending the fight to ensure that you have either spell available when fight 3 begins.  


'''Guardian 3'''. Same as normal Guardian 3 strategy. Preset 1 and 3 depending on colour. Reflect black arrows and invisility blue. Make use of cannon balls. Heal if you have spare mana and low health. Combat loot potion if you have not already.
'''Guardian 3'''. Same as normal Guardian 3 strategy. Preset 1 and 3 depending on colour. Reflect black arrows and invisibility on blue arrows. Make use of cannon balls if needed. Heal if you have spare mana and low health. Combat loot potion if you have not already.


<div style=display:inline-table></div>
{| width="56%"
{| width="56%"
|-
|-
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  padding-left: 240px;
  padding-left: 240px;
  background:coral;">
  background:coral;">
[[File:MummyIcon.png|30px|link=Mummy]] Loot Table [[File:FaradoxGaurdian3.png|30px|link=Faradox Guardian 3]]</div>  
[[File:Guardian1Monster.png|30px|link=Mummy]] Loot Table [[File:FaradoxGaurdian3.png|30px|link=Faradox Guardian 3]]</div>  
<div style=display:inline-table>
 
{| class="wikitable"
{| class="wikitable"
! style="text-align: center" |Image
! style="text-align: center" |Image
Line 53: Line 121:
|}
|}
The Guardian Trio combo loot bag is extremely useful as it gives keys to fight [[Faradox Guardian 4]] as well as resources needed to build dragon armour.
The Guardian Trio combo loot bag is extremely useful as it gives keys to fight [[Faradox Guardian 4]] as well as resources needed to build dragon armour.
</div>
|}
 
 
==[[Guardian Combo Loot]]==
 
 
[[File:GuardianComboLoot.png]]
 
Dropped from [[Guardian Trio]].
 
{| class="wikitable"
|+
!Name
!Chance
!Rarity
|-
|Dragon ore [[File:DragonOre.png]]
|1/20
|Uncommon
|-
|Dragon Bars [[File:DragonBar.png]]
|1/100
|Rare
|-
|Dragon Fire [[File:DragonFire.png]]
|1/20
|Uncommon
|-
|G4 Keys [[File:MixedGaurdianKey.png]]
|1/1000
|Very Rare
|-
|Stone [[File:Stone.png]]
|1/1
|Always
|-
|Dragon Armour [[File:DragonBody.png]]
|1/10 000
|Insanely Rare
|-
|Armour Moulds [[File:DragonBodyMould.png]]
|1/2000
|Very Rare
|-
|Guardian Tear [[File:GuardiansTear.png]]
|1/999 999
|Godlike Rare
|-
|}
 
==TheBacons Guide to Opening Bags==
 
'''Warning'''!!! This is just a guide on decent ways of getting the items you want from these bags, this is not official work but created by a player. '''PREFORM AT YOUR OWN RISK.'''
 
" After running some tests, i can conclude the outcome of many bag inputs " - Thebacon
 
{| class="wikitable"
|+
!Name
!Bag 1# [1]
!Bag 2# [10]
!Bag 3# [100]
!Amount Received #1
!Amount Received #2
!Amount Received #3
|-
|Stone [[File:Stone.png]]
|1
|10
|100
|2-10k
|40-70k
|580-680k
|-
|Dragon Ore [[File:DragonOre.png]]
|1
|10
|100
|0-1
|0-2
|3-9
|-
|Dragon Fire [[File:DragonFire.png]]
|1
|10
|100
|0-1
|0-2
|4-9
|-
|Dragon Bar [[File:DragonBar.png]]
|1
|10
|100
|0-1
|0-1
|0-2
|-
|Dragon Armour [[File:DragonBody.png]]
|1
|10
|100
|0-1
|0-1
|0-1
|-
|G4 Keys [[File:MixedGaurdianKey.png]]
|1
|10
|100
|0-1
|0-1
|0-1
|-
|Dragon Armour Moulds [[File:DragonBodyMould.png]]
|1
|10
|100
|0-1
|0-1
|0-1
|-
|Guardian Tear [[File:GuardiansTear.png]]
|1
|10
|100
|0
|0
|0
|-
|}
 
As you can see above, opening 10 - 100 bags at a time will give at least 1 - 2 dragon ore or dragon fire. This data has come directly from my google sheets document, containing all of the info on my recent tests, those tests have been translated into the table above. If you would like to see these sheets, contact me.
 
 
{{Navbox Monsters}}
[[Category:Monsters]]

Latest revision as of 14:02, 14 January 2025

The Guardian Trio is a boss fight that takes place in the Castle dungeon tomb. The player must fight the Green Key Guardian, Blue Key Guardian and Purple Key Guardian back to back.

The fight costs

  • energy 100,000 energy
  • Green Guardian Key 1 green guardian key
  • Blue Guardian Key 1 blue guardian key
  • Purple Guardian Key 1 purple guardian key

Strategy

The strategy for each guardian is the same as fighting individually. However, you need presets to fight all of them and there are considerations. Important: use a loot potion but only when you are sure you will win the fight. A loot potion activation is only used up when loot is gained. When you die in a normal fight with a loot potion active then there is no loot; the loot potion activation will not be applied and will be saved for the next fight you win. However, when fighting the trio you will get a small amount of loot when you die meaning that the loot potion activation will be used up. If you are going to die and have activated your loot pot then teleport crystal can be used to save the loot potion for the next fight.

Loadout

Below is the minimum loadout required to fight the trio along with the master ring. Amour: A high defense is only important for presets needed for Guardian 3 (presets 1 and 3) as Guardians 1 and 2 have a high enough accuracy to have 100% hit rate regardless of your armour. Dragon armour therefore makes very little difference in this fight. Weapons: For G1, Scythe+ > Scythe > Poisoned Golden Rapier. For G2, Poisoned Trident/Long Trident > Poisoned Golden Rapier. Finally, the Ballista does have better DPS than the haunted bow against G3 (but not G1).

Preset 1:

75

Preset 2:

75

Preset 3:

75

Preset 4:

75

Preset 5:

75

Strategy

Guardian 1: Swap between preset 2 and 3 as needed. There is one important consideration here; when fighting guardian 2 it will mud rain 20 seconds into the fight which must be invisibled. This means that you need to end the guardian 1 fight with invisibility at less than 20 seconds cooldown. You should reflect the first guardian shake and have a few ways of managing the second shakes. Either tank the second shake to preserve invisibility for guardian 2 or cast invisibility to dodge second shake. If you choose the second option you can switch to preset 5 to avoid killing guardian 1 until you have less than 20 seconds on your invisibility cooldown if needed.

Guardian 2: Preset 4. This guardian hits harder than the regular guardian 2 and so rain potion is mandatory. It will rain mud 20 seconds into the fight that has to be dodged with invisible. Reflecting regular attacks is recommended at the start of the fight if you can. However note that it is important to have reflect or invisibility (and preferable reflect) available going into guardian 3 for a black arrow. As with guardian 2 make use of preset 5 if you need to delay ending the fight to ensure that you have either spell available when fight 3 begins.

Guardian 3. Same as normal Guardian 3 strategy. Preset 1 and 3 depending on colour. Reflect black arrows and invisibility on blue arrows. Make use of cannon balls if needed. Heal if you have spare mana and low health. Combat loot potion if you have not already.

Loot Table
Image Item Name Amount Dropped Rarity
Guardian Combo Loot ~ 100 - 150 Always

The Guardian Trio combo loot bag is extremely useful as it gives keys to fight Faradox Guardian 4 as well as resources needed to build dragon armour.


Guardian Combo Loot

Dropped from Guardian Trio.

Name Chance Rarity
Dragon ore 1/20 Uncommon
Dragon Bars 1/100 Rare
Dragon Fire 1/20 Uncommon
G4 Keys 1/1000 Very Rare
Stone 1/1 Always
Dragon Armour 1/10 000 Insanely Rare
Armour Moulds 1/2000 Very Rare
Guardian Tear 1/999 999 Godlike Rare

TheBacons Guide to Opening Bags

Warning!!! This is just a guide on decent ways of getting the items you want from these bags, this is not official work but created by a player. PREFORM AT YOUR OWN RISK.

" After running some tests, i can conclude the outcome of many bag inputs " - Thebacon

Name Bag 1# [1] Bag 2# [10] Bag 3# [100] Amount Received #1 Amount Received #2 Amount Received #3
Stone 1 10 100 2-10k 40-70k 580-680k
Dragon Ore 1 10 100 0-1 0-2 3-9
Dragon Fire 1 10 100 0-1 0-2 4-9
Dragon Bar 1 10 100 0-1 0-1 0-2
Dragon Armour 1 10 100 0-1 0-1 0-1
G4 Keys 1 10 100 0-1 0-1 0-1
Dragon Armour Moulds 1 10 100 0-1 0-1 0-1
Guardian Tear 1 10 100 0 0 0

As you can see above, opening 10 - 100 bags at a time will give at least 1 - 2 dragon ore or dragon fire. This data has come directly from my google sheets document, containing all of the info on my recent tests, those tests have been translated into the table above. If you would like to see these sheets, contact me.



Monsters
Fields (Blood Fields) Chicken (Blood Chicken) Rat (Blood Rat) Spider (Blood Spider)
Lizard (Blood Lizard) Bee (Blood Bee)
Forest (Blood Forest) Snake (Blood Snake) Ants (Blood Ants) Wolf (Blood Wolf)
Ent (Blood Ent) Thief (Blood Thief)
Caves (Blood Caves) Bear (Blood Bear) Goblin (Blood Goblin) Bat (Blood Bat)
Skeleton (Blood Skeleton)
Volcano (Blood Volcano) Fire Hawk (Blood Fire Hawk) Fire Golem (Blood Fire Golem) Fire Snake (Blood Fire Snake)
Fire Witch (Blood Fire Witch)
Northern Fields Ice Hawk Ice Witch Ice Golem
Yeti
Haunted Mansion Ghost Exorcist Grandma
Reaper
Beach Shark Sea Soldier Puffer Fish
Saltwater Crocodile
Faradox Guardian Guardian 1 Guardian 2 Guardian 3 Guardian 4
Castle Castle Ants Castle Golem Castle Saltwater Crocodile
Castle Yeti
Quest Bosses Ent(boss) Tank Thief Leader Ghost Miner
Lab Blood Experiment One Blood Experiment Two Blood Experiment Three
Special Monsters Gem Goblin (Blood Gem Goblin) Evil Pirate
Event Monsters Event Yeti Floating Skull
ToyBox Toy Cute Toy Slinky Toy Teddy Toy Dwarf
Mansion Undead Roaming Ghost Undead Skeleton Zombie Undead Yeti Undead Spiked Skeleton Undead Zombie Undead Leader
Normal Monsters in Blue Bosses/Special Monsters in Bold Purple Blood Monsters in Red Rare Area Monsters in Green