Community events have a random chance of spawning every day with a 1 in 3 chance per day. Once an event has ended, there is a three day cooldown until the next one can spawn.
The community can purchase an even from the Donor Shop for 50 donor coins.
Seed Pile Event
This event is where you have 5 minutes to obtain as many points as possible by clicking once on the icon that corresponds to your farming level to passively gather points. If you have level 1 farming, you can only click the level 1 seed pile. If you're level 20 and above, you can click the level 20 seed pile, and so on. The higher the seed pile required, the more points you get per second.
The reward for the seed pile event is a random amount of seeds, dependent on the points you get from the event. The more points you get, the more seeds are awarded.
Occasionally, extra icons will appear. The extra icons are:
Seed Pile Event Extra Tiles
Extra Seed Piles | Event Points x2 | Event Points x3 | Random Seed Pile |
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Below is what the UI looks like once the event starts.
Boss Fight Event
The boss fight event is a community cooperative event where the community has one hour to defeat the boss. To contribute, you click the boss once to begin doing damage with your currently equipped weapon. The boss can do damage to you, so it is recommended you wear your strongest armor. There is currently no cold damage from the yeti boss, so bear armor is not required to avoid cold damage.
Rewards for the boss event are based on the amount of damage (points) you do to the boss. If you die, your points are cut in half. The rewards range from Equipment used in invention (Stinger, Iron Dagger, Skeleton Sword, Bone Amulet, Club, Spiked Club, Scythe, Dense Club and Spiked Dense Club), to combat lamps, to guardian keys of all levels (g1-g3 currently).
Note: triple hit from stinger dagger and poison stinger dagger, poison damage, and range damage are currently not implemented in the boss fight, so they are not currently recommended for the boss fight.
You can also cast spells during the fight. The currently implemented spells are below:
Fireball | Heal |
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Unlike other fights, magic bonus is not required to cast fireball during the boss event.
On some browsers, the damage values can cause lag. Putting the following command into console can remove a lot of the lag:
EventsYetiBoss.hitSplatFromRandomToMonster=function(){}