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WIKI - Idle Pixel
Breeding Advanced Combat Combat Guide

Hey everyone, Salinte here. I've made this wiki page to contain my in progress work on the breeding Skill. This Wiki Page is under development. Once all data has been finalized then I will probably either delete this page or update it to indicate that it is no longer a work in progress. I will include a summary as well if needed.

This page contains summary tables of the Food Ranges, Loot Ranges, Base Hourly Xp numbers, and # of Reproductions required for each Tier of animal. Some of these numbers are educated guesses based off of real data recorded by users.


I've included the raw Tier Data along with the Username of who contributed to that data point. I wanted to include that to give those individuals credit as this was very much a community drive initiative.


Thank you very much to the following (alphabetized):

Agrodon, Anwinity, Buttonlove, Darkroot, Dragon, Dralina, Dh2, Fatal, Finally, Kevins123, Kill Dragon, Kizuoo, MadMod, Magnus, Mippo, Nodorga, Noobmoney, Paliga, Pizza1337, Plemma, RNG, Ryddeman, Salinte, Shan007, Shart, Undefinedt2, Zeragon


If I missed anyone my apologies. Please message me on discord or in game and I shall add you.

How Breeding Works

Breeding seems to be a very misunderstood skill. This is my attempt to explain it in basic language and with a few examples. Please Note that Traits and Food Cost are not determined until an animal is Activated.

How do Traits get selected?

For animals that can get traits: each possible trait is equally weighted on a roll. So for example if an animal has 11 possible traits then 1 to 11 is rolled. The number that is rolled is the trait that is selected.

How does Food cost get selected?

This is similar to how traits are selected. Each food cost in food range (see table later in this page) is equally weighted for the animals roll. If the animal has the trait Hungry then the food outcome is multiplied by 3. If the animal has the trait fasting then the food outcome is divided by 3. There can be some rounding with the fasting trait. This does mean that some animals have fasting outcomes that cost 0 food.

How do Animals breed?

There are two types of rolls that are used for breeding. The first is what I call the Reproductive Event Roll. It has a 1 in 601 chance per tick. So roughly every 10 minutes there is a potential reproduction event.


I say potential because even if that first roll is successful there is a second type of roll. I call this second type of roll the Animal Reproduction Roll.

That second type of roll is every breeding capable animal type is rolled for its respective breeding chance. Breeding capable animals are those you have active with at least 1 male and 1 female except for Toy Soldiers as they do not breed. Every Animal Type being rolled separately is how you can have some reproduction events where multiple animals reproduce.

How fast do Animals actually Breed on average?

Actual average Breeding Rate for each animal can be calculated with the following formula:


Actual average Breeding Rate = 10 mins1 + 10mins1* Floor2 ( Floor2 (Base Breeding Rate3 * Infertile/Fertile Factor4) / 6005 / Couples6))


Now lets breakdown that equation step by step. Each subscript number (small numbers at the end of each term) is identified and explained.


1: The 10 minutes in this first term is due to each reproduction event taking 10 minutes on average. This is what I call the Reproduction Event Roll


2: Floor function lowers a number to the nearest whole number. So 3.21 becomes 3. This occurs because integers are used in the code instead of a float. Basically that means only whole numbers are possible in the code.


3:Base Breeding Rate is shown in game. For example chicken's base chance is 3 hours.


4: Fertile/Infertile factor is as follows. Each Fertile decreases breeding time by 10% with each additional fertile decreasing time by 10% more. Each Infertile increases time by 10% with each additional infertile increasing time by 10% more.


Examples:

Having 3 fertile animals of that type means Fertile/Infertile Factor is: 0.9 ^ 3 = 0.729.

Having 3 fertile animals of that type and 2 infertile would mean Fertile/Infertile Factor is: (0.9^3) * (1.1^2) = 0.88209


5: 600 is used here as that is equal to 10 minutes.


6:Couples is the number of couples for that animal. This is the number of pairs of male and female. So if you had 3 male and 4 female chickens you would only have 3 couples. If you had instead 4 male and 4 female chickens then couples would be 4.


Here is an example of the full calculation of the Breeding Rate for 8 chickens of 4 male and 4 female with 3 of the chickens being fertile:

Base Chance: 3 hours -> 10,800

Couples: 4

Fertile/Infertile Impact: 0.9^3 = 0.729


10800 * 0.729 = 7873.2 which is floored to 7873

7873 / 600 / 4 = 3.28041666... which is floored to 3

In the game's code a successful reproduction is rolled from 0 to 3. So 25% chance of a reproduction.

This means that chickens have a 1 in 4 chance of successfully breeding whenever there is a Reproduction event. Given that Reproduction events on average take 10 minutes it thus takes 40 minutes on average to get a chicken reproduction event in this example.

What is the success chance of reproduction for an animal

The game code rolls 0 to Floor ( Floor (Base Breeding Rate * Infertile/Fertile Factor) / 600 / Couples)

the terms in equation above are explained in the above section.

Where a successful reproduction is a result of 0.

Effectively this means that an animal's success chance per reproduction event is:

1 in 1 + Floor ( Floor (Base Breeding Rate * Infertile/Fertile Factor) / 600 / Couples).

For the example used in the "How fast do Animals actually Breed on average" section. This means 1 in 1+3 -> 1 in 4

Does Fertile Always Help reproduction

No. This is because the minimum Reproduction time average is 10 minutes. It is a minimum of 10 minutes as that is the average time between Reproduction events.


For 10 Ants of 5 male and 5 female and 2 fertile this means that average reproduction time is:


3600 * 0.9^2 = 2916


2916 / 600 / 5 = 0.972 which is floored to 0.


So 5 breeding Pair ants with 2 Fertile always reproduce on every event. So, If you have 10 Ants do not go above 2 Fertile. It will not help you.

Same for 4 Breeding Pairs of Ants with 4 fertile ants. So for 8 ants any fertile beyond 4 would not help.

Animal Information

This is a summary table of all animals and relevant information for them.

? means that the number is not confirmed yet. N/A means not applicable. This is used when a animal cannot get this trait. Unproductive will typically result in the lowest value of the loot range. There are some animals like Ants were unproductive can make loot = 0.

Base Xp is very much an estimate. It fluctuates quite a lot between animals. Fighting animals are very approximate as they cannot be sustained currently due to insufficient flesh food generation. The Food Ranges for fighting caves are likely 30 to 55.

Breeding Animal Information
Animals Fasting Range Normal Food Range Hungry Range Loot Loot Range Productive # Base Xp / Hr Special Trait?
Chicken 2 to 4 6 to 12 18 to 36 Feathers 1 to 3 12 4
Spider 3 to 8 10 to 25 30 to 75 String 20 to 25 75 6
Sheep 3 to 5 10 to 15 30 to 45 Wool 20 to 25 75 4
Horse 3 to 9 10 to 25 30 to 75 Horseshoes 1 to 2 8 8
Ant 3 to 10 10 to 30 30 to 90 Ant Needles/Thornes/Spines 1 to 8 24 6
Camel N/A N/A N/A Mushed Food 1 / 5 / 15 N/A 9 Hungerless
Beaver 25 to 30 75 to 90 225 to 270 Wood Chips 54? to 100 400 10
Dove N/A 2 to 4 N/A Dove Feathers 1 to 3 N/A 15 Romance
Pig 2 to 4 7 to 12 21 to 36 Grease 1 4 16
Haron 0 to 1 2 to 4 6 to 12 Bait / Super Bait / Mega Bait See Note1 See Note1 20
Toy Soldier N/A 5 to 10 N/A Gears 100 to 500 N/A 45 Raids
Haunted Sheep2 0 to 1 2 to 4 6 to 12 Mummy Wool N/A N/A 4
Snail 6 to 13 20 to 40 60 to 120 Snail Shells 1 4 20 to 24
Squidshroom 6 to 13 20 to 40 60 to 120 Red Mushrooms See Note3 See Note3 20 to 24
Rocky 10 to 18 30 to 55 90 to 165 Stone/ Stone & rarely Hard Stone / Hard Stone See Note4 See Note4 30
Geody 10 to 18 30 to 55 90 to 165 Sky Mineral (small / medium / Large) 1 4 50
Skeleton 10 to 18 30 to 55 90 to 165 Bones/ Big Bones/ Blood Bones TBD TBD 50

Notes:

1: Tier 1 Harons give between 1-3 Bait. Productive = 12. Tier 2 Harons give 1-6 Bait or 1 Superbait with Productive being 24 bait or 4 superbait. Tier 3 Harons are 1 Super Bait or 1 Mega Bait with productive being 4 or 4. For Tier 2/3 Harons it seems to be a 10% chance of getting the better bait type.

2: Haunted Sheep were only craftable during the 2024 Halloween event. If they reproduce when player is online, the inactive animals get deleted upon page refresh.

3: Mushroom output range varies by tier. Per Dralina, T1 is 5-10, T2 10-20 and T3 20-40. This means that Productive is 40 for T1, 80 for T2 and 160 for T3. Generally not worth it, considering the amount of flesh needed to feed.

4: T1 Rocky = 500 - 1000 stone. T2 Rocky = 1000 - 5000 stone or 1 hard stone. T3 Rocky = 1 hard stone. Productive is 4x top value. Odds for hard stone are tbd for T2.

Animal Tier Info Summarized

Below is a table of the Magic Numbers for each Animals' tier and the number of reproductions required. What this means is that (for example) after 250 Chicken Reproductions you always will get a T2 or T3 chicken. I've included the data used to determine these numbers in the sections below. These numbers are also very much an estimate. Nice round numbers were assumed / chosen based off of Smitty's historical preference to use them. TBD means that the number has yet to be determined. N/A means the tiers do not yet exist in the game (Toy Soldier).

# of Reproductions required for Animal Tiers
Animal T2+ T3 Always Notes
Chicken 250 2000
Spider 2000 20k
Sheep 500 3000
Horse 300 3000
Ant 2000 10000
Camel 100 1000
Beaver 300 800
Dove 100 500
Pig 3000 TBD
Haron 120 1500 T2 is maybe 115 or 125.
Toy Soldier N/A N/A N/A
Snail 5000 30000
SquidShroom 2000 TBD
Rocky 600 TBD T2+ likely 6000. Seems like Fighting Cave monsters are same #s.
Skeleton 600 TBD T2+ likely 6000. Seems like Fighting Cave monsters are same #s.
Geody 600 6000

Haunted Sheep were not included in this analysis. They have a very low reproduced # required for T3 (I think its around 40) and can no longer be created. There is some rounding used in these numbers.

For people looking to contribute:

If you are trying to help find the T2+ threshold number then you cannot use slaughterhouse and pick T3 only. This is because you won't know if the animals rejected were T1 or T2.

SquidShroom: Rolls above 2 k

Skeleton: Rolls above 1.8 k

Rocky: Rolls above 2.4 k

Pig: Rolls above 4700 to search for T3 threshold.

Raw Animal Tier Data

In the following sub-sections is all of the raw Data along with the Username of who contributed to this data. Any animals not included in this raw data are because their higher Tiers have yet to be released or they are the Haunted Sheep. Only some Graphs were added to show the linear fitting I am doing. NOTE: These tables haven't been updated in a while. I am still collecting locally. Its just laggy to replace all these tables and graphs.

Chicken Tier Data

Chicken Breeding Stats. T2+ everytime 250+. T3 guaranteed 2000
T3s Rolls T3 Rate # Reproduced User
2 51 3.92% 302 Salinte
5 100 5.00% 490 Dralina
5 70 7.14% 504 Salinte
9 104 8.65% 517 Dralina
8 100 8.00% 656 Plemma
4 48 8.33% 756 Salinte
7 63 11.11% 833 Salinte
43 166 25.90% 1044 Salinte
46 88 52.27% 1252 Salinte
154 307 50.16% 1424 Salinte
28 38 73.68% 1552 Salinte
137 208 65.87% 1659 Salinte
64 75 85.33% 1770 Salinte
87 100 87% 1917 Salinte
91 94 96.81% 1996 Salinte
100 100 100.00% 2005 Salinte








Spider Tier Data

Spider Breeding Stats
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
1 7 80 10% 1.25% 721 Zeragon
1 52 104 51% 0.96% 1517 Salinte
0 50 100 50% 0.00% 1555 RNG
2 71 106 69% 1.89% 1671 Salinte
0 67 76 88% 0.00% 1808 Anwinity
0 196 205 96% 0.00% 1953 Salinte
0 59 59 100% 0.00% 2111 Salinte
2 36 38 100% 5.26% 2395 Salinte
2 119 121 100% 1.65% 3411 Salinte
0 20 20 100% 0.00% 3625 Ryddeman
34 880 914 100% 3.72% 4405 Finally
3 107 110 100% 2.73% 4562 Salinte
7 130 137 100% 5.11% 5711 Ryddeman
13 84 97 100% 13.40% 5742 Salinte
10 25 35 100% 28.57% 7108 Plemma
10 90 100 100% 10.00% 8043 RNG
7 14 21 100% 33.33% 8322 Ryddeman
3 21 24 100% 12.50% 9549 Dralina
1 1 2 100% 50.00% 10156 Plemma
11 32 43 100% 25.58% 10505 Ryddeman
4 4 8 100% 50.00% 11302 Dralina
29 57 86 100% 33.72% 11691 Salinte
25 75 100 100% 25.00% 12045 Rng
12 14 26 100% 46.15% 12210 Plemma
14 16 30 100% 46.67% 12753 Plemma
50 50 100 100% 50.00% 13980 RNG
60 40 100 100% 60.00% 14990 RNG
10 6 16 100% 62.50% 15558 Plemma
17 13 30 100% 56.67% 15962 Buttonlove
8 22 30 100% 26.67% 16691 Plemma
59 19 78 100% 75.64% 16957 Salinte
1 0 1 100% 100.00% 17040 Buttonlove
8 3 11 100% 72.73% 17051 Buttonlove
11 2 13 100% 84.62% 17062 Buttonlove
5 2 7 100% 71.43% 17972 Buttonlove
81 19 100 100% 81.00% 18268 RNG
12 0 12 100% 100.00% 19461 Plemma
29 1 30 100% 96.67% 19597 Salinte
100 0 100 100% 100.00% 20028 RNG

Sheep Tier Data

Sheep Breeding Stats
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 10 82 12% 0.00% 142 Dralina
1 26 133 20% 0.75% 226 Anwinity
0 10 30 33% 0.00% 263 MadMod
0 150 0.00% 278 Plemma T2 Data not recorded. Under 50%
0 6 19 32% 0.00% 285 Plemma
0 16 44 36% 0.00% 335 MadMod
0 32 44 73% 0.00% 410 MadMod
0 2 3 67% 0.00% 436 gatsu83ita
3 90 93 100% 3.23% 500 MadMod
3 150 153 100% 1.96% 555 Ryddeman
2 71 73 100% 2.74% 564 Salinte
5 49 54 100% 9.26% 726 Salinte
2 25 27 100% 7.41% 909 Ryddeman
6 86 92 100% 6.52% 912 Salinte
1 4 5 100% 20.00% 931 Ryddeman
12 83 95 100% 12.63% 1087 Salinte
8 26 34 100% 23.53% 1283 Salinte
25 69 94 100% 26.60% 1460 Salinte
5 17 22 100% 22.73% 1562 Ryddeman
33 63 96 100% 34.38% 1644 Salinte
3 8 11 100% 27.27% 1897 Plemma
38 62 100 100% 38.00% 1956 Mippo
4 4 8 100% 50.00% 2222 Plemma
21 9 30 100% 70.00% 2285 Mippo
90 44 134 100% 67.16% 2300 Salinte
14 2 16 100% 87.50% 2418 Mippo
71 28 99 100% 71.72% 2464 Plemma
3 2 5 100% 60.00% 2545 Mippo
9 0 9 100% 100.00% 2642 Buttonlove
0 1 1 100% 0.00% 2880 Mippo
12 1 13 100% 92.31% 2906 Salinte
22 1 23 100% 95.65% 2910 Plemma
11 1 12 100% 91.67% 2921 Plemma
107 1 108 100% 99.07% 2943 Plemma
11 1 12 100% 91.67% 2954 Plemma
189 0 189 100% 100.00% 2987 Plemma
60 0 60 100% 100.00% 2990 Salinte
15 0 15 100% 100.00% 3012 Salinte
171 0 171 100% 100.00% 3020 Mippo

Horse Tier Data

Due to small sample sizes making a lot of noise I made data buckets to better fit the data.

Horse Breeding Stats Bucketed
T3s T2s Total T2+ Rate T3 Rate # Reproduced Mid value
0 0 20 0.00% 0.00% 41-50 45
1 3 53 7.55% 1.89% 51-60 55
0 4 73 5.48% 0.00% 61-70 65
0 4 51 7.84% 0.00% 71-80 75
0 2 18 11.11% 0.00% 81-90 85
1 3 26 15.38% 3.85% 91-100 95
2 5 46 15.22% 4.35% 101-110 105
0 3 29 10.34% 0.00% 111-125 118
0 5 23 21.74% 0.00% 126-140 133
0 19 56 33.93% 0.00% 141-155 155
0 11 43 25.58% 0.00% 156-180 163
0 16 31 51.61% 0.00% 181-199 190
1 29 62 48.39% 1.61% 200-220 210
0 22 34 64.71% 0.00% 221-240 230
0 14 18 77.78% 0.00% 261-280 270
0 40 44 90.91% 0.00% 281-300 288
7 582 589 100.00% 1.19% 301-400 350
17 700 717 100.00% 2.37% 401-500 450
25 670 695 100.00% 3.60% 501-600 550
33 486 519 100.00% 6.36% 601-700 650
49 452 501 100.00% 9.78% 701-800 750
76 703 779 100.00% 9.76% 801-900 850
57 417 474 100.00% 12.03% 901-1000 950
61 347 408 100.00% 14.95% 1001-1100 1050
48 218 266 100.00% 18.05% 1101-1200 1150
94 384 478 100.00% 19.67% 1201-1300 1250
57 193 250 100.00% 22.80% 1301-1400 1350
61 163 224 100.00% 27.23% 1401-1500 1450
33 89 122 100.00% 27.05% 1501-1600 1550
22 65 87 100.00% 25.29% 1601-1700 1650
38 82 120 100.00% 31.67% 1701-1800 1750
68 108 176 100.00% 38.64% 1801-1900 1850
56 70 126 100.00% 44.44% 1901-2000 1950
94 110 204 100.00% 46.08% 2001-2100 2050
19 10 29 100.00% 65.52% 2101-2200 2150
23 17 40 100.00% 57.50% 2201-2300 2250
22 4 26 100.00% 84.62% 2801-2900 2850
95 2 97 100.00% 97.94% 2901-2999* 2950
45 0 45 100.00% 100.00% 3121 3121

And look at the graph below to see how nice that data fits now. T2+ seems to be between 296 and 342. So either 325 or 300.




















Ant Tier Data

Ant Breeding Stats  
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 4 142 2.82% 0.00% 196 MadMod
0 10 138 7.25% 0.00% 408 Anwinity
0 52 213 24.41% 0.00% 1001 Anwinity
0 4 10 40.00% 0.00% 1009 Ryddeman
0 11 44 25.00% 0.00% 1018 Ryddeman
2 42 72 61.11% 2.78% 1608 Salinte
1 105 109 97.25% 0.92% 1912 Salinte
2 70 72 100.00% 2.78% 2002 Salinte
18 82 100 100.00% 18.00% 3004 RNG
21 79 100 100.00% 21.00% 4408 RNG
39 61 100 100.00% 39.00% 6011 RNG
82 18 100 100.00% 82.00% 9089 RNG
94 1 95 100.00% 98.95% 9905 Dralina
100 0 100 100.00% 100.00% 10150 RNG

Camel Tier Data

Camels Breeding Stats Bucketed
T3s T2s Total T2+ Rate T3 Rate # Reproduced Mid value
3 174 177 100.00% 1.69% 100-150 125
11 281 292 100.00% 3.77% 151-200 175
23 235 258 100.00% 8.91% 201-250 225
12 86 98 100.00% 12.24% 251-300 275
9 83 92 100.00% 9.78% 301-350 325
13 96 109 100.00% 11.93% 351-400 375
6 21 28 96.43% 21.43% 401-450 425
9 13 22 100.00% 40.91% 451-500 475
21 41 62 100.00% 33.87% 501-550 525
11 30 41 100.00% 26.83% 551-600 575
24 41 65 100.00% 36.92% 601-650 625
9 4 13 100.00% 69.23% 701-750 725
16 5 21 100.00% 76.19% 801-850 825
10 0 10 100.00% 100.00% 1000 1000

Beaver Tier Data

Beaver Breeding Stats  
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 12 37 32.43% 0.00% 154 Salinte
4 8 21 57.14% 19.05% 221 Salinte
2 35 44 84.09% 4.55% 232 MadMod
1 3 7 57.14% 14.29% 251 Salinte
4 15 24 79.17% 16.67% 260 Plemma
9 41 51 98.04% 17.65% 291 Salinte
3 26 29 100.00% 10.34% 341 Salinte
22 53 75 100.00% 29.33% 445 MadMod
25 29 54 100.00% 46.30% 559 RNG
23 16 39 100.00% 58.97% 616 Salinte
5 4 9 100.00% 55.56% 651 Ryddeman
22 3 25 100.00% 88.00% 737 Undefinedt2
93 7 100 100.00% 93.00% 770 RNG
131 13 144 100.00% 90.97% 775 Dh2
103 0 103 100.00% 100.00% 818 Plemma
86 0 86 100.00% 100.00% 820 Salinte

Dove Tier Data

Dove Breeding Stats
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 0 2 0% 0.00% 9 Salinte
0 0 14 0% 0.00% 14 RNG
0 1 20 5% 0.00% 30 Plemma
4 2 19 32% 21.05% 42 Kevins123
0 2 11 18% 0.00% 58 Plemma
0 22 28 79% 0.00% 80 Noobmoney
0 0 1 0% 0.00% 89 Ryddeman
2 10 13 92% 15.38% 92 Dralina
1 6 8 88% 12.50% 95 Dralina
1 27 28 100% 3.57% 101 Plemma
0 6 6 100% 0.00% 111 Ryddeman
1 4 5 100% 20.00% 133 Plemma
2 13 15 100% 13.33% 144 Ryddeman
1 10 11 100% 9.09% 155 Dralina
0 11 11 100% 0.00% 155 Fatal
1 11 12 100% 8.33% 157 Buttonlove
4 18 22 100% 18.18% 157 Plemma
4 9 13 100% 30.77% 171 Mippo
2 12 14 100% 14.29% 192 Plemma
3 10 13 100% 23.08% 239 Plemma
2 12 14 100% 14.29% 259 Buttonlove
6 21 27 100% 22.22% 261 Plemma
2 8 10 100% 20.00% 263 DH2
4 3 7 100% 57.14% 335 Plemma
1 1 2 100% 50.00% 392 Mippo

Haron Tier Data

Haron Breeding Stats Bucketed
T3s T2s Total T2+ Rate T3 Rate # Reproduced Mid value
4 191 195 100.00% 2.05% 120-200 160
5 231 236 100.00% 2.12% 201-300 250
53 624 677 100.00% 7.83% 301-400 350
69 637 706 100.00% 9.77% 401-500 450
38 278 316 100.00% 12.03% 501-600 550
50 191 241 100.00% 20.75% 601-700 650
87 334 421 100.00% 20.67% 701-800 750
76 139 215 100.00% 35.35% 801-900 850
36 59 95 100.00% 37.89% 901-1000 950
20 12 32 100.00% 62.50% 1001-1100 1050
50 19 69 100.00% 72.46% 1201-1300 1250
11 5 16 100.00% 68.75% 1301-1400 1350
179 1 180 100.00% 99.44% 1401-1500 1450

Snail

Snail Breeding Stats Bucketed
T3s T2s Total T2+ Rate T3 Rate # Reproduced Mid value
0 0 107 0.00% 0.00% 1-250 125
3 0 154 1.95% 1.95% 251-500 375
4 7 291 3.78% 1.37% 501-750 625
3 10 372 3.49% 0.81% 751-1000 875
1 35 480 7.50% 0.21% 1001-1250 1125
1 37 332 11.45% 0.30% 1251-1500 1375
0 32 281 11.39% 0.00% 1501-1750 1625
3 21 162 14.81% 1.85% 1751-2000 1875
1 23 136 17.65% 0.74% 2001-2250 2125
0 9 34 26.47% 0.00% 2251-2500 2375
0 34 130 26.15% 0.00% 2501-2750 2625
0 6 18 33.33% 0.00% 2751-3000 2875
2 31 80 41.25% 2.50% 3001-3250 3125
1 16 44 38.64% 2.27% 3251-3500 3375
4 45 96 51.04% 4.17% 3501-3750 3625
2 35 62 59.68% 3.23% 3751-4000 3875
2 36 56 67.86% 3.57% 4001-4250 4125
0 38 51 74.51% 0.00% 4251-4500 4375
0 61 68 89.71% 0.00% 4501-4750 4625
1 63 65 98.46% 1.54% 4751-5000 4875

Squidshroom

Squidshroom
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 0 12 0.00% 0.00% 11 Kizuoo
1 0 11 9.09% 9.09% 33 Dralina
0 0 25 0.00% 0.00% 36 Kizuoo
0 0 20 0.00% 0.00% 44 Dralina
1 0 12 8.33% 8.33% 48 Kizuoo
0 0 10 0.00% 0.00% 60 Kizuoo
0 0 11 0.00% 0.00% 84 Kizuoo
0 0 9 0.00% 0.00% 120 Kizuoo
0 1 39 2.56% 0.00% 144 Kizuoo
0 0 32 0.00% 0.00% 161 Dralina
0 1 45 2.22% 0.00% 161 Mippo
0 0 9 0.00% 0.00% 168 Kizuoo
0 1 49 2.04% 0.00% 216 Kizuoo
0 1 10 10.00% 0.00% 228 Kizuoo
1 4 79 6.33% 1.27% 295 Dralina
2 2 56 7.14% 3.57% 432 Kizuoo
0 2 5 40.00% 0.00% 752 Kizuoo
0 1 8 12.50% 0.00% 846 Kizuoo
6 87 100 93.00% 6.00% 1924 RNG
7 93 100 100.00% 7.00% 2034 RNG

Rocky

Rocky
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 0 6 0.00% 0.00% 11 Dralina
0 0 22 0.00% 0.00% 24 Kizuoo
0 0 27 0.00% 0.00% 75 Mippo
0 3 31 9.68% 0.00% 95 Dralina
0 1 15 6.67% 0.00% 144 Mippo
1 1 22 9.09% 4.55% 166 Mippo
1 9 68 14.71% 1.47% 274 Dralina
2 33 73 47.95% 2.74% 430 Dralina
0 8 9 88.89% 0.00% 483 Dralina
0 23 27 85.19% 0.00% 558 Dralina
0 39 40 97.50% 0.00% 635 Dralina
1 7 8 100.00% 12.50% 646 Dralina
0 40 40 100.00% 0.00% 756 Dralina

Skeleton

Geody

Geody
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 1 16 6.25% 0.00% 28 Buttonlove
0 0 7 0.00% 0.00% 70 Buttonlove
1 1 45 4.44% 2.22% 90 Salinte
0 2 46 4.35% 0.00% 128 Buttonlove
0 1 29 3.45% 0.00% 138 Salinte
0 3 28 10.71% 0.00% 138 Dralina6lhc
0 1 6 16.67% 0.00% 162 Salinte
0 10 74 13.51% 0.00% 222 Salinte
0 2 33 6.06% 0.00% 238 Geody
0 2 9 22.22% 0.00% 293 Buttonlove
0 5 29 17.24% 0.00% 294 Salinte
0 5 17 29.41% 0.00% 359 Buttonlove
0 17 53 32.08% 0.00% 378 Salinte
1 34 61 57.38% 1.64% 444 Salinte
1 27 29 96.55% 3.45% 503 Salinte
0 41 44 93.18% 0.00% 563 Salinte
0 58 58 100.00% 0.00% 668 Salinte