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WIKI - Idle Pixel

Breeding: Difference between revisions

No edit summary
(Many changes)
Line 247: Line 247:
|Solid Horseshoe [[File:SolidHorseshoe.png]]
|Solid Horseshoe [[File:SolidHorseshoe.png]]
|Cemented Horseshoe [[File:CementedHorseshoe.png]]
|Cemented Horseshoe [[File:CementedHorseshoe.png]]
| Craft fences to increase capacity of animals. Normal=5 Solid=200 Cemented=1000 Very useful in [[Player Market]]
| Craft fences to increase capacity of animals. Normal = 5 Solid = 200 Cemented = 1000  
|-
|-
|Ant
|Ant
Line 259: Line 259:
|Camel
|Camel
|[[File:BreedingCamel.png]]
|[[File:BreedingCamel.png]]
|A bit of animal food [[File:BreedingMushedFood.png]]
|A bit of animal food (1x)
|Some animal food [[File:BreedingMushedFood.png]]
[[File:BreedingMushedFood.png]]
|A lot of animal food [[File:BreedingMushedFood.png]]
|Some animal food (5x)
[[File:BreedingMushedFood.png]]
|A lot of animal food (?)
[[File:BreedingMushedFood.png]]
| Has a small chance to give a small amount of food for other animals (Always Hungerless)
| Has a small chance to give a small amount of food for other animals (Always Hungerless)
|-
|-
Line 269: Line 272:
|Hard Woodchips [[File:HardWoodchips.png]]
|Hard Woodchips [[File:HardWoodchips.png]]
|Dense Woodchips [[File:DenseWoodchips.png]]
|Dense Woodchips [[File:DenseWoodchips.png]]
| Create [[Charcoal]] T1=25% T2=50% T3=100% Chance of charcoal
| Create [[Charcoal]] T1 = 25% T2 = 50% T3 = 100% Chance of charcoal
|-
|-
|Dove
|Dove
Line 277: Line 280:
|Dove WebFoot [[File:Dove_webbed_feet.png]]
|Dove WebFoot [[File:Dove_webbed_feet.png]]
|Brew Twin and Triplet [[Brewing|Potions]]
|Brew Twin and Triplet [[Brewing|Potions]]
Currently, Dove Beak and Webfoot have no use.
|-
|-
|Pig
|Pig
Line 283: Line 287:
|Good Pig Grease [[File:Good_pig_grease.png]]
|Good Pig Grease [[File:Good_pig_grease.png]]
|Great Pig Grease [[File:Great_pig_grease.png]]
|Great Pig Grease [[File:Great_pig_grease.png]]
| Craft Grease Shrooms and Brew [[Brewing|Potions]]
| Craft Animal Bait and Brew [[Brewing|Potions]].
|-
|-
|Haron
|Haron
Line 297: Line 301:
|Medium Gears [[File:MediumGears.png]]
|Medium Gears [[File:MediumGears.png]]
|Large Gears [[File:LargeGears.png]]
|Large Gears [[File:LargeGears.png]]
|Used to create [[Slaughterhouse]] and [[Mushed Food Seperator]]
|Used to create [[Slaughterhouse]], [[Mushed Food Seperator]], Poison Needle, and to upgrade Slaughterhouse.
|-
|-
|Shrooms
|Shrooms
|[[File:BreedingSquidshroom.png]]
|[[File:BreedingSquidshroom.png]]
|Red Mushrooms[[File:RedMushroom.png]]
|Red Mushrooms[[File:RedMushroom.png]]
|Red Mushrooms
|More Red Mushrooms
[[File:RedMushroom.png]]
[[File:RedMushroom.png]]
|Red Mushrooms
|Even More Red Mushrooms
[[File:RedMushroom.png]]
[[File:RedMushroom.png]]
|Used to brew potions
|Used to brew potions.
|-
|Snail
|
| colspan="3" |?
|?
|-
|Rocky
|
| colspan="3" |?
|?
|-
|Skeleton
|
| colspan="3" |?
|?
|-
|Geody
|
| colspan="3" |?
|?
|}
|}


Line 344: Line 368:
|}
|}
==Breeding tokens[[File:Breeding token.png]]==
==Breeding tokens[[File:Breeding token.png]]==
Every animal has it's unactivated form. This is a form when it does not consume food, produce loot or consume pen space, but gives you a choice between converting it for tokens, or activating it. Breeding tokens are used to build animal pens below.
Every animal has it's inactivate form. This is a form when it does not consume food, produce loot or consume pen space, but gives you a choice between converting it for tokens, or activating it. Breeding tokens are used to build animal pens below.
Keep in mind some animals take drastically less time than others.
Keep in mind some animals take drastically less time to reproduce than others. Ants have the highest Tokens/Hour.
{| class="wikitable"
{| class="wikitable"
|-
|-
! Icon !! Name !! [[File:Breeding token.png]]  
! Icon !! Name !! [[File:Breeding token.png]]  
!Tokens/Hour
Rounded
|-
|-
| [[File:BreedingChicken.png]] || Chicken || 1
| [[File:BreedingChicken.png]] || Chicken || 1
|0.333
|-
|-
| [[File:BreedingSheep.png]] || Sheep || 2
| [[File:BreedingSheep.png]] || Sheep || 2
|0.166
|-
|-
| [[File:BreedingSpider.png]] || Spider || 3
| [[File:BreedingSpider.png]] || Spider || 3
|1.5
|-
|-
| [[File:BreedingAnt.png]] || Ant || 5
| [[File:BreedingAnt.png]] || Ant || 5
|5
|-
|-
| [[File:BreedingHorse.png]] || Horse || 10
| [[File:BreedingHorse.png]] || Horse || 10
|0.208
|-
|-
| [[File:BreedingCamel.png]] || Camel || 20
| [[File:BreedingCamel.png]] || Camel || 20
|0.208
|-
|-
| [[File:BreedingBeaver.png]] || Beaver || 25
| [[File:BreedingBeaver.png]] || Beaver || 25
|2.08
|-
|-
| [[File:BreedingDove.png]] || Dove || 35
| [[File:BreedingDove.png]] || Dove || 35
|0.145
|-
|-
| [[File:BreedingPig.png]] || Pig || 45
| [[File:BreedingPig.png]] || Pig || 45
|3.75
|-
|-
| [[File:BreedingHaron.png]]|| Haron || 50
| [[File:BreedingHaron.png]]|| Haron || 50
|4.16
|-
|-
| [[File:BreedingToySoldier.png]] || Toy soldier || 100
| [[File:BreedingToySoldier.png]] || Toy soldier || 100
| rowspan="6" |N/A
|-
|-
|[[File:BreedingSquidshroom.png]]
|[[File:BreedingSquidshroom.png]]
Line 392: Line 429:
|150
|150
|}
|}
Also keep in mind that Doves and Breeding animal potions increase reproduction rates, along with animals being reproductive/how many pairs you have.


== Animal Pens ==
== Animal Pens ==
Line 455: Line 493:
|[[File:Fighter pen.png|center]]
|[[File:Fighter pen.png|center]]
|30
|30
|[[File:Breeding token.png]] 1000
|[[File:Breeding token.png]] 1000  
Medium Breeding Achievements
|Multiple: [[File:BreedingSquidshroom.png]][[File:BreedingSnail.png]][[File:BreedingRockyGolemMonster.png]][[File:BreedingSkeletonRedeyeMonster.png]][[File:BreedingGeodeMonster.png]]
|Multiple: [[File:BreedingSquidshroom.png]][[File:BreedingSnail.png]][[File:BreedingRockyGolemMonster.png]][[File:BreedingSkeletonRedeyeMonster.png]][[File:BreedingGeodeMonster.png]]
|-
|-
Line 462: Line 501:
|[[File:Breeding token.png]] 3750
|[[File:Breeding token.png]] 3750
|[[File:BreedingToySoldier.png]]
|[[File:BreedingToySoldier.png]]
|}
==Fence Upgrade Amounts==
Every pen can be upgraded with fences crafted with [[Horseshoe]]<nowiki/>s, increasing the max number of animals that can be kept there. The amounts are listed below.
{| class="wikitable"
|+
!Max animals
!Fences required to reach
|-
!3
!20
|-
!4
!50
|-
!5
!200
|-
!6
!500
|-
!7
!4,000
|-
!8
!10,000
|-
|9
|50,000
|-
|10
|100,000
|}
|}


Line 467: Line 538:




Craftables or Items can be obtained through Crafting with the Small Gears [ Dropped from [[Raids|Toybox Raids]] ].
Craftables or Items can be obtained through Crafting with the Small Gears [ Dropped from [[Raids|Toybox Raids]] or Toy Soldier].
 




Line 474: Line 546:
!  Item !!  Name !!  Use
!  Item !!  Name !!  Use
|-
|-
| [[File:Slaughter_House.png]] || Slaughter House || AutoMatically kill animals until T2/3
| [[File:Slaughter_House.png]] || Slaughter House || Can mass kill animals until getting either a tier 2+, tier 3, or just kill them for the drops.
|-
|-
| [[File:Mushed_Food_Separator.png]] || Mushed Food Separator || Be able to sperate mushed food into normal animal food
| [[File:Mushed_Food_Separator.png]] || Mushed Food Separator || Choose which specific Animal Food to seperate Mushed Food into.
|-
|-
| [[File:Poison_needle.png]] || Poison Needle || Give brain damage to animal, decreasing its Tier
| [[File:Poison_needle.png]] || Poison Needle || Give brain damage to animal, decreasing its tier.
|-
|-
| [[File:Animal_grinder_upgraded.png]] || Slaughter House+ || Select what traits to keep
| [[File:Animal_grinder_upgraded.png]] || Slaughter House+ || Now allows you to select what traits to keep.
|}
|}


Line 740: Line 812:


== [[Combat|Fighting]][[File:WoodenSword.png|alt=(Wooden Sword Image)|frameless|29x29px]] ==
== [[Combat|Fighting]][[File:WoodenSword.png|alt=(Wooden Sword Image)|frameless|29x29px]] ==
Currently, Fighting using Breeding animals has been teased, but not released yet. Any further updates should be listed here.
Currently, Breeding Fighting is under development and has not yet been fully completed. Any further updates should be listed here.


Fighter is a trait where animals can be used for combat. If unwanted, it can be rerolled into another trait.  
Fighter is a trait where animals can be used for combat. If unwanted, it can be rerolled into another trait.  

Revision as of 17:31, 22 January 2025

Oh noes! This article is a stub, help the wiki by editing it!

Breeding is a skill used for obtaining and taking care of animals.

It is unlocked by getting a Breeding Chicken Egg, a 1/20 drop from the chicken in Combat.

Currently only chicken, sheep, spider, horse and camel are obtainable by the shop. Ants, beavers, pigs, doves, and harons can only be obtained by the Animal Trap. The Toy Soldier can only be obtained from the toybox raids and the haunted sheep can only obtained from crafting it during the 2024 Halloween Event. Other Animals that can be obtained are listed below.

For technical data on things like Reproduction Rates and Xp Rate, go here! Breeding Advanced [ by Salinte ].

You can Pause your Breeding tab for as long as you want, stopping animals from consuming food, reproducing, making loot, Loot XP when killed. The cooldown to Unpause your animals is 24 Hours.

Animals have their own timers, each starting at the moment of adding the animal to its pen.

Animals

Animal Image Cost Level Repro <ref name="repro" />
Chicken 20,000 Coins 1 3 hours
Sheep 50,000 Coins 1 12 hours
Haunted Sheep Halloween 2024 Event N/A 12 hours
Spider 75,000 Coins 5 2 hours
Horse 100,000 Coins or Animal Trap 10 2 days
Ant Obtained by Animal Trap N/A 1 hour
Camel 250,000 Coins or Animal Trap 15 4 days
Beaver Obtained by Animal Trap N/A 12 hours
Dove Obtained by Animal Trap N/A 10 days
Pig Obtained by Animal Trap N/A 2 days <ref name="repro_pigharon" />
Haron Obtained by Animal Trap N/A 2 days <ref name="repro_pigharon" />
Toy Soldier Obtained by ToyBox Raids N/A N/A
Squidshroom Obtained by Animal Trap. Grease Shrooms increase chance. N/A 12 hours
Snail Obtained by Animal Trap. Grease Snail Glue increase chance. N/A 6.06 hours
Rocky Obtained by Animal Trap. Grease Stone increase chance. N/A 1 day
Skeleton Obtained by Animal Trap. Grease Bones increase chance. N/A 1 day
Geody Obtained by Animal Trap. Grease Minteral increase chance. N/A 1 day


<references> <ref name="repro"> Check has a 1/601 chance to occur every tick, which averages out to about every 10 minutes (600+1 ticks). Sick animals are excluded from all counts. Non-coupled animals with fertile/infertile traits DO affect the rates, and they affect the rates of the ENTIRE animal population of that species. </ref> <ref name="repro_pigharon"> Salinte here: Pig and Haron show as 12 hours in game for their base reproduction time. It is heavily suspected that Pig and Haron are actually 48 hours. This is due to an error in the code. </ref> </references>

Animal Traits

Each animal can get one of the traits listen in table below:

Trait Icon Effect
Fertile This animal has an increased reproduction rate. See Reproduction section below in this page.
Productive This animal will generate Four times the loot maximum of the normal loot ouput.
XPer This animal will gain XP at twice the normal Xp rate.
Imunnity This animal cannot get sick.
Fasting This animal will eat a third as much (rounding can occur).
Weak This animal has double the chance of becoming sick.
XPless This animal will gain Xp at half the normal XP rate.
Hungry This animal eats triple.
Unproductive This animal produces the minimum amount of loot.
Less Fertile This animal has a reduced reproduction rate. See Reproduction section below in this page.
Hungerless This animal requires no food.
Romace When any animal reproduces the reproduction will be increased by 1 per Romance trait.
Raids Loot (Toybox) More rolls when completing toybox raids. Click "?" to see chances per tier.
Fighter Can train the animal to fight in the wilderness; or be rerolled into a good trait.

Camels are always Hungerless. Doves are always Romance. Toy Soldiers are always Raids Loot.

Loot

Animals give loot every day at the time when your account reaches next day. There's a timer above the animal list, e.g.:

Current Loot: Next roll in 8:50:13

Killing an animal gives Breeding XP – the older the animal the more XP. Although there is some rng, as same animals can give different XP.

There are 3 tiers of each animal, each tier gives different loot. Which tier you will get when buying an animal is just a matter of luck.

Animal Image Tier 1 Drop Tier 2 Drop Tier 3 Drop Use
Chicken Feathers Fire Feathers , Ice Feathers Ancient Feathers Craft arrows, brew Birdhouse potion
Sheep Wool Quality Wool High Quality Wool Craft Bat, Bear (Wool), Crocodile Hide (Quality Wool) and Frozen Crocodile Hide Armour (High Quality Wool)
Spider String Thick String Metal String Used to craft bows. Normal string crafts Long Bows, Thick string crafts Haunted bows, and Metal String crafts Balista.
Horse Horseshoe Solid Horseshoe Cemented Horseshoe Craft fences to increase capacity of animals. Normal = 5 Solid = 200 Cemented = 1000
Ant Ant Needles Ant Thorns Ant Spine Craft Needle and Spiked Club

T2 and T3 seem to have no use currently.

Camel A bit of animal food (1x)

Some animal food (5x)

A lot of animal food (?)

Has a small chance to give a small amount of food for other animals (Always Hungerless)
Beaver Woodchips Hard Woodchips Dense Woodchips Create Charcoal T1 = 25% T2 = 50% T3 = 100% Chance of charcoal
Dove Dove Feathers Dove Beak Dove WebFoot Brew Twin and Triplet Potions

Currently, Dove Beak and Webfoot have no use.

Pig Decent Pig Grease Good Pig Grease Great Pig Grease Craft Animal Bait and Brew Potions.
Haron Bait Super Bait Mega Bait Used to throw into pond and get fish, shiny or mega shiny fish, or feed the fish in Aquarium to get extra fishing XP
Toy Soldier Small Gears Medium Gears Large Gears Used to create Slaughterhouse, Mushed Food Seperator, Poison Needle, and to upgrade Slaughterhouse.
Shrooms Red Mushrooms More Red Mushrooms

Even More Red Mushrooms

Used to brew potions.
Snail ? ?
Rocky ? ?
Skeleton ? ?
Geody ? ?

Kill Loot

Special thanks to: Thebacon, Dralina

You get certain loot from Killing animals. Below is a list of what you can expect to get:

Animal Drop 1 Drop 2 Drop 3
N/A
N/A N/A
N/A

Breeding tokens

Every animal has it's inactivate form. This is a form when it does not consume food, produce loot or consume pen space, but gives you a choice between converting it for tokens, or activating it. Breeding tokens are used to build animal pens below. Keep in mind some animals take drastically less time to reproduce than others. Ants have the highest Tokens/Hour.

Icon Name Tokens/Hour

Rounded

Chicken 1 0.333
Sheep 2 0.166
Spider 3 1.5
Ant 5 5
Horse 10 0.208
Camel 20 0.208
Beaver 25 2.08
Dove 35 0.145
Pig 45 3.75
Haron 50 4.16
Toy soldier 100 N/A
Squidshroom 5
Snail 8
Rocky 65
Skeleton 120
Geody 150

Also keep in mind that Doves and Breeding animal potions increase reproduction rates, along with animals being reproductive/how many pairs you have.

Animal Pens

To use an animal you have to buy a pen specific for its type (prices in the table below).

Each pen has initial size for 2 animals of the type. You can increase pen's size later on – you must obtain the Horseshoe from the Horse animal, then convert them into Fences to use on upgrading your pen size (by 1 each time).

Land Level Cost Animal held
1 Free
1 2
5 5
10 15
12 30, 1
15 40
18 80, 1
20 130, 100
22 200
25 300
30 1000

Medium Breeding Achievements

Multiple:
40 3750

Fence Upgrade Amounts

Every pen can be upgraded with fences crafted with Horseshoes, increasing the max number of animals that can be kept there. The amounts are listed below.

Max animals Fences required to reach
3 20
4 50
5 200
6 500
7 4,000
8 10,000
9 50,000
10 100,000

Craftables/Items

Craftables or Items can be obtained through Crafting with the Small Gears [ Dropped from Toybox Raids or Toy Soldier].


Item Name Use
Slaughter House Can mass kill animals until getting either a tier 2+, tier 3, or just kill them for the drops.
Mushed Food Separator Choose which specific Animal Food to seperate Mushed Food into.
Poison Needle Give brain damage to animal, decreasing its tier.
Slaughter House+ Now allows you to select what traits to keep.

Food

Each animal requires a certain type of food to live, if the certain food is available in at least the right amount, they consume it automatically every day. If they do not have food to eat, they get sick. Breeding Food can be bought at the Breeding Food Supplier, for different items correlated to the foods, the better the item, the bigger the amount.

Note: Flesh cannot be purchased or created. It is a drop from Breeding Fighting only. Every Breeding Monster drops 1 Flesh Food.

Items Food created Value Icon
Red Mushroom Seeds Seeds 1
Stardust Seeds 1
Dotted Green Leaf Seeds 2
Green leaf seeds 4
Lime Leaf Seeds 10
Gold Leaf Seeds 25
Crystal Leaf Seeds 100
Dotted Green Leaf Leaves 1
Green Leaf 2
Lime Leaves 5
Gold Leaves 10
Crystal Leaves 20
Strange Leaves Strange Leaves 1
Stranger Leaves 5
Strangest Leaves 10
Logs Bark 1
Oak Logs 2
Willow Logs 3
Maple Logs 5
Pine Logs 7
Stardust Logs 10
Redwood Logs 20
Dense Logs 50
Promethium Bars Metal 1
Titanium Bars 15
Dragon Bars 100
Raw Piranha Seafood 5
Raw Rainbow Fish 10
Raw Shark 20
Raw Whale 100
Raw Angler Fish 120
Apple Fruit 1
Banana 2
Orange 3
Coconut 5
Dragon Fruit 20
Maggots Insects 0.1
Bait 5
Super Bait 20
Mega Bait 100
Food Image Animals
Seeds
Leaves
Strange Leaves
Bark
Metal
Seafood
Fruity
Insects
Scraps
Flesh

Reproduction

You must have a Male and Female + Easy breading achievement for them to bread. Each species has different average time of breeding. Toy Soldiers can not be bred with each other, probably due to being toy robots.

At first each bought animal has random sex (male or female), but there is a Mini Quest called "The Toy Heart" which will allow you to choose the gender of the animal when buying. It requires level 5 Breeding to start. In order to complete this quest, you must complete the ToyBox Raid on normal or hard mode and loot the toy heart .

Let's call base reproduction rate = R.
Couples (let's call it C) = min(#males, #females)
Infertile (I) = total number of infertile, regardless of sex
Fertile (F) = total number of fertile, regardless of sex
R = floor( R * 1.1^I )
R = floor( R * 0.9^F )
Success Rate = 1 / floor( 1 + (R / 600 / C) )

Breeding Token Shop

The Breeding Token Shop uses Breeding Tokens as currency, and can buy many things for Breeding. They may be bought once.

Item Name Use Cost
100 X Breeding Food [Seeds] A bit of food to help the animals you're raising 10
5 X Small Gears Ability to build new machinery to help with Breeding. I can get more by [[Raid|raiding] the Toybox. 25
1 X Haron Eggs Can be cracked into a male or female Haron 50
100 X Breeding Food (Leaves) A bit of food to help the animals you're raising 75
20 X Fence Can be used to increase the capacity of animal space. Fences can be made from Horseshoes, which is looted from Breeding Horses. 100
20 X Breeding Food (Strange Leaves) A bit of food to help the animals you're raising 200
Breeding stats Farmer Ability to keep track of what animals have reproduced, and what they can be looted on tier 1/2/3. 300
New Fighter Trait Unlocked the ability to get a fighter trait. This will allow you to use animals in combat. 500
Small brush 5% more breeding XP (All brushes stack with other brushes) 1k
Breeding orb Animals can't get sick if bound 20k
Large brush 10% more breeding xp 50k
Shiny breeding glass ball 1% of animal activated becoming shiny 100k
Gold brush 20% more breeding xp 500k

Fighting(Wooden Sword Image)

Currently, Breeding Fighting is under development and has not yet been fully completed. Any further updates should be listed here.

Fighter is a trait where animals can be used for combat. If unwanted, it can be rerolled into another trait.

Only 3 animals can fight, but using Mud, you can increase your team size.

Craftable/Items

This is mud, obtained from Breeding Fighting [ MudCone Monster ] and is currently obtainable.

It is used to make the , used to upgrade your fighting team size.

This is the Mud Team House crafted using 100 Mud and 30 Crafting level.

It increases your animal team size [ in Breeding ] by 1.

This is a Mushroom Cap, dropped from the Squidshroom Monster.

Its used in crafting the Grease shrooms.


This is a Grease Shroom, used as bait to catch SquidShrooms.

To craft, it needs level 1 Crafting, 10 Pig Grease, 250 red mushrooms and 25 Red Mushroom Caps.


This is the Stone Horse Armour, dropped from a Stone Horse in the 2nd BCA.

Use this item on a horse to double its max HP

Can only be used while fighting and requires it to be added to items by clicking on it before engaging in battle.

Fighter Animals

Fighter Chickens
Tier Health Attack
5 0-1 2-4
7 0-1 2-4
10 0-1 2-4


Choosing Fights

You can toggle on and off 4 things when wanting to fight in a CBA.

  • I want to fight normal monsters.
  • Include hard monsters.
  • Include Very Hard Monsters.
  • Fight against a larger pack

Fighting Areas

WARNING: This sub Area is still UNDER CONSTRUCTION!!!!

These are all the fighting areas inside the Breeding skill so far. There are 3 hidden ones that are not in the game yet have images for them. To avoid confusion, we will not say " combat area " but " Breeding Combat Area " or BCA for short.

Breeding Monsters
Fields Squidshroom Snail Green Bush Dotted Green Bush Mudcone Lime Bush Mad Chicken
Caves Rocky Golem Stone Horse Geode Skeleton Redeye Gem Goblin Baby



Fields

The first BCA you will face is the Fields.


An area filled with plant life and mushrooms...


  • Requirements: Level 10 breeding
  • Difficulty: Easy


Monsters and Stuff:

Enemy Rarity Difficulty
5 1 1/1
Loot Table
Item Item Name
Red Mushroom
Red Mushroom Cap
Enemy Rarity Difficulty
10 1 1/1
Loot Table
Item Item Name
Snail Sticky Glue
Small Snail Shell
Medium Snail Shell
Large Snail Shell
Enemy Rarity Difficulty
10 2 1/2
Loot Table
Item Item Name
Green Leaf
Green Leaf Seeds
Mega Green Leaf Seeds
Enemy Rarity Difficulty
5 2 1/3
Loot Table
Item Item Name
Dotted Green Leaf
Dotted Green Leaf Seeds
Mega Dotted Green Leaf Seeds
Enemy Rarity Difficulty
20 1 1/8
Loot Table
Item Item Name
Mud
Enemy Rarity Difficulty
15 2 1/12
Loot Table
Item Item Name
Lime Leaf
Lime Leaf Seeds
Mega Lime Leaf Seeds
Enemy Rarity Difficulty
20 1 1/15
Loot Table
Item Item Name
Large Chicken Beak
Feathers

Caves

The second BCA you will face is the Caves.

An area filled with stones and skeletons

  • Level Needed: 25
  • BCA Points needed: 2
  • Difficulty: Medium


Monsters:

Enemy Rarity Difficulty
30 1 1/1
Loot Table
Item Item Name
Stone Dust
Stone
Stone Converter Potion
Breeding Stone Golem Egg
Enemy Rarity Difficulty
30 1 1/2
Loot Table
Item Item Name
Stone Dust
Stone
Horse Stone Armour
Horseshoe
Solid Horseshoe
Cemented Horseshoe
Enemy Rarity Difficulty
30 2 1/10
Loot Table
Item Item Name
Stone Dust
Stone
Grey Geode
Green Geode
Red Geode
Cyan Geode
Sky Bait Mineral
Enemy Rarity Difficulty
25 5 1/20
Loot Table
Item Item Name
Bones
Skeleton Hand
Enemy Rarity Difficulty
? ? 1/20000
Loot Table
Item Item Name
Sapphire
Emerald
Ruby
Diamond

DirtField


The Third BCA you will face is the Dirt Fields.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Mossy Field


The fourth BCA you will face is the Mossy Fields.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Death Fields


The fith BCA you will face is the Death Fields.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Beach


The sixth BCA you will face is the Beach.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Volcano


The seventh BCA you will face is the Volcano.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


DirtField 2

The eighth BCA you will face is the Dirt Field 2.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Wilderness 1

The nineth BCA you will face is the Wilderness 1.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Wilderness 2

The tenth BCA you will face is the Wilderness 2.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Wilderness 3

The Last BCA you will face is the Wilderness 3.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A