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Breeding is a skill used for obtaining and taking care of animals.
It is unlocked by getting a Breeding Chicken Egg, a 1/20 drop from the chicken in Combat.
Currently only chicken, sheep, spider, horse and camel are obtainable by the shop. Ants, beavers, pigs, doves, and harons can only be obtained by the Animal Trap. The Toy Soldier can only be obtained from the toybox raids and the haunted sheep can only obtained from crafting it during the 2024 Halloween Event.
For technical data on things like Reproduction Rates and Xp Rate, go here! Breeding Advanced [ by Salinte ].
Animals have their own timers, each starting at the moment of adding the animal to its pen.
Animal Prices
Animal | Image | Cost | Level |
---|---|---|---|
Chicken | 20,000 Coins | 1 | |
Sheep | 50,000 Coins | 1 | |
Haunted Sheep | Halloween 2024 Event | N/A | |
Spider | 75,000 Coins | 5 | |
Horse | 100,000 Coins or Animal Trap | 10 | |
Ant | Obtained by Animal Trap | n/a | |
Camel | 250,000 Coins or Animal Trap | 15 | |
Beaver | Obtained by Animal Trap | n/a | |
Dove | Obtained by Animal Trap | n/a | |
Pig | Obtained by Animal Trap | n/a | |
Haron | Obtained by Animal Trap | n/a | |
Toy Soldier | Obtained by ToyBox Raids | n/a |
Animal Traits
Each animal can get one of the traits listen in table below:
Camels are always Hungerless. Doves are always Romance. Toy Soldiers are always Raids Loot.
Loot
Animals give loot every day at the time when your account reaches next day. There's a timer above the animal list, e.g.:
Current Loot: Next roll in 8:50:13
Killing an animal gives Breeding XP – the older the animal the more XP. Although there is some rng, as same animals can give different XP.
There are 3 tiers of each animal, each tier gives different loot. Which tier you will get when buying an animal is just a matter of luck.
Animal | Image | Tier 1 Drop | Tier 2 Drop | Tier 3 Drop | Use |
---|---|---|---|---|---|
Chicken | Feathers | Fire Feathers , Ice Feathers | Ancient Feathers | Craft arrows, brew Birdhouse potion | |
Sheep | Wool | Quality Wool | High Quality Wool | Craft Bat, Bear (Wool), Crocodile Hide (Quality Wool) and Frozen Crocodile Hide Armour (High Quality Wool) | |
Spider | String | Thick String | Metal String | Used to craft bows. Normal string crafts Long Bows, Thick string crafts Haunted bows, and Metal String crafts Balista. | |
Horse | Horseshoe | Solid Horseshoe | Cemented Horseshoe | Craft fences to increase capacity of animals. Normal=5 Solid=200 Cemented=1000 Very useful in Player Market | |
Ant | Ant Needles | Ant Thorns | Ant Spine | Craft Needle and Spiked Club
T2 and T3 seem to have no use currently. | |
Camel | A bit of animal food | Some animal food | A lot of animal food | Has a small chance to give a small amount of food for other animals (Always Hungerless) | |
Beaver | Woodchips | Hard Woodchips | Dense Woodchips | Create Charcoal T1=25% T2=50% T3=100% Chance of charcoal | |
Dove | Dove Feathers | Dove Beak | Dove WebFoot | Brew Twin and Triplet Potions | |
Pig | Low Quality Grease | Good Quality Grease | High Quality Grease | Craft Grease Shrooms with 10 pig grease and 50 Red Mushroom Caps. | |
Haron | Bait | Super Bait | Mega Bait | Used to throw into pond and get fish, shiny or mega shiny fish, or feed the fish in Aquarium to get extra fishing XP | |
Toy Soldier | Small Gears | Medium Gears | Large Gears | Used to create Slaughterhouse and Mushed Food Seperator |
Kill Loot
Special thanks to: Thebacon, Dralina
You get certain loot from Killing animals. Below is a list of what you can expect to get:
Animal | Drop 1 | Drop 2 | Drop 3 |
---|---|---|---|
N/A | |||
N/A | N/A | ||
N/A | |||
Breeding tokens
Every animal has it's unactivated form. This is a form when it does not consume food, produce loot or consume pen space, but gives you a choice between converting it for tokens, or activating it. Breeding tokens are used to build animal pens below. Keep in mind some animals take drastically less time than others.
Icon | Name | Tokens/hour | |
---|---|---|---|
Chicken | 1 | ||
Sheep | 2 | ||
Spider | 3 | ||
Ant | 5 | ||
Horse | 10? | ||
Camel | 20? | ||
Beaver | 25 | ||
Dove | 35 | ||
Pig | 45 | ||
Haron | 50 | ||
Toy soldier | ??? |
Animal Pens
To use an animal you have to buy a pen specific for its type (prices in the table below).
Each pen has initial size for 2 animals of the type. You can increase pen's size later on – you must obtain the Horseshoe from the Horse animal, then convert them into Fences to use on upgrading your pen size (by 1 each time).
Land | Level | Cost | Animal held |
---|---|---|---|
1 | Free | ||
1 | 2 | ||
5 | 5 | ||
10 | 15 | ||
12 | 30, 1 | ||
15 | 40 | ||
18 | 80, 1 | ||
20 | 130, 100 | ||
22 | 200 | ||
25 | 300 | ||
40 | 3750 |
Food
Each animal requires a certain type of food to live, if the certain food is available in at least the right amount, they consume it automatically every day. If they do not have food to eat, they get sick. Breeding Food can be bought at the Breeding Food Supplier, for different items correlated to the foods, the better the item, the bigger the amount.
Food | Image | Animals |
---|---|---|
Seeds | ||
Leaves | ||
Strange Leaves | ||
Bark | ||
Metal | ||
Seafood | ||
Fruity | ||
Insects | ||
Scraps |
Reproduction
You must have a Male and Female + Easy breading achievement for them to bread. Each species has different average time of breeding. Toy Soldiers can not be bred with each other, probably due to being toy robots.
At first each bought animal has random sex (male or female), but there is a Mini Quest called "The Toy Heart" which will allow you to choose the gender of the animal when buying. It requires level 5 Breeding to start. In order to complete this quest, you must complete the ToyBox Raid on normal or hard mode and loot the toy heart .
Reproduction rates
Each animal species has a base reproduction rate:
- chicken: 10800 s (3 hours)
- sheep: 43200 s (12 hours)
- spider: 7200 s (2 hours)
- horse: 86400*2 s (2 days)
- camel: 86400*4 s (4 days)
- dove: 86400*10 s (10 days)
- haron: 86400*2 s (2 days)
- pig: 86400*2 s (2 days)
- ant: 3600 s (1 hour)
- beaver: 86400*2 s (2 days)
- toy soldier: never
- haunted sheep: 43200 s (12 hours)
Check has a 1/601 chance to occur every tick, which averages out to about every 10 minutes (600+1 ticks).
Sick animals are excluded from all counts. Non-coupled animals with fertile/infertile traits DO affect the rates, and they affect the rates of the ENTIRE animal population of that species.
Let's call base reproduction rate = R. Couples (let's call it C) = min(#males, #females) Infertile (I) = total number of infertile, regardless of sex Fertile (F) = total number of fertile, regardless of sex R = floor( R * 1.1^I ) R = floor( R * 0.9^F ) Success Rate = 1 / floor( 1 + (R / 600 / C) )
Breeding Token Shop
The Breeding Token Shop uses Breeding Tokens as currency, and can buy many things for Breeding. They may be bought once.
Fighting
Currently, Fighting using Breeding animals has been teased, but not released yet. Any further updates should be listed here.
Fighter is a trait where animals can be used for combat. If unwanted, it can be rerolled into another trait.
Only 3 animals can fight, but using Mud, you can increase your team size.
Craftable/Items
This is mud, obtained from Breeding Fighting [ im not too sure ] and is currently unobtainable.
It is used to make the , used to upgrade your fighting team size.
This is the Mud Team House crafted using 100 Mud and 30 Crafting level.
It increases your animal team size [ in Breeding ] by 1.
This is a Mushroom Cap, dropped from ??? in ???
Its used in crafting the Grease shrooms.
This is a Grease Shroom, used as bait to catch SquidShrooms.
To craft, it needs level 1 Crafting, 10 Pig Grease, and 50 Red Mushroom Caps.
Fighter Animals
Tier | Health | Attack |
---|---|---|
?? | ?? | |
7 | 1 | |
10 | ?? |
Choosing Fights
You can toggle on and off 4 things when wanting to fight in a CBA.
- I want to fight normal monsters.
- Include hard monsters.
- Include Very Hard Monsters.
- Fight against a larger pack
Fighting Areas
WARNING: This sub Area is still UNDER CONSTRUCTION!!!!
These are all the fighting areas inside the Breeding skill so far. There are 3 hidden ones that are not in the game yet have images for them. To avoid confusion, we will not say " combat area " but " Breeding Combat Area " or BCA for short.
Fields
The first BCA you will face is the Fields.
An area filled with plant life and mushrooms...
- Requirements: Level 10 breeding
- Difficulty: Easy
Monsters and Stuff:
Monster | Rarity | Difficulty | Drops |
---|---|---|---|
Normal | |||
Normal | |||
Normal | |||
Normal | |||
Rare | |||
Rare | |||
Very Rare |
Caves
The second BCA you will face is the Caves.
This item is under development
- Requirements: ???
- Difficulty: ???
- Monsters:
- N/A
DirtField
The Third BCA you will face is the Dirt Fields.
This item is under development
- Requirements: ???
- Difficulty: ???
- Monsters:
- N/A
Mossy Field
The fourth BCA you will face is the Mossy Fields.
This item is under development
- Requirements: ???
- Difficulty: ???
- Monsters:
- N/A
Death Fields
The fith BCA you will face is the Death Fields.
This item is under development
- Requirements: ???
- Difficulty: ???
- Monsters:
- N/A
Beach
The sixth BCA you will face is the Beach.
This item is under development
- Requirements: ???
- Difficulty: ???
- Monsters:
- N/A
Volcano
The seventh BCA you will face is the Volcano.
This item is under development
- Requirements: ???
- Difficulty: ???
- Monsters:
- N/A
DirtField 2
The eighth BCA you will face is the Dirt Field 2.
This item is under development
- Requirements: ???
- Difficulty: ???
- Monsters:
- N/A
Wilderness 1
The nineth BCA you will face is the Wilderness 1.
This item is under development
- Requirements: ???
- Difficulty: ???
- Monsters:
- N/A
Wilderness 2
The tenth BCA you will face is the Wilderness 2.
This item is under development
- Requirements: ???
- Difficulty: ???
- Monsters:
- N/A
Wilderness 3
The Last BCA you will face is the Wilderness 3.
This item is under development
- Requirements: ???
- Difficulty: ???
- Monsters:
- N/A