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WIKI - Idle Pixel

This Module handles the creation of Area Pages, it uses the data from Module:Area_DB and Module:Enemy_DB.

It also is responsible for creating the tabs with all enemies of the game in Monsters page.


u = require("Module:Util")
adb = require("Module:Area_DB")
edb = require("Module:Enemy_DB")
lt = require("Module:Loot_Table")
et = require("Module:Enemies")
 
local p = {}
 
function p.enemies_in_area(name)
    j = 1
    while edb[j] and edb[j][2] ~= name do
        j = j + 1
    end
    result = {}
    while edb[j] and edb[j][2] == name do
        table.insert(result, edb[j])
        j = j + 1
    end
    return result
end
 
function p.area_enemy_tabber(areaEnemies)
	local enemies = {}
    if type(areaEnemies) == 'string' then
        for _, enemy in ipairs(edb) do
            if enemy[2] == areaEnemies then
                table.insert(enemies, enemy)
            end
        end
    else
        enemies = areaEnemies
    end
    local result = "<div class='dTabs'>"
    for index, e in ipairs(enemies) do
        result = result .. [[<htmltag tagname="input" type="radio" class="dTabsRadio" name="]] .. e[2] .. [[" id="]] .. e[1] .. [["]]
        if index == 1 then
			result = result .. ' checked'
		end
		result = result .. [[></htmltag><htmltag tagname="label" for="]] .. e[1] .. [[" class="dTabsLabel">]] .. e[1] .. [[</htmltag>
<div class="dTabsContent dTabsSubcontent">
]] .. et.enemy_table(e) .. [[
</div>]]
    end
    return result .. "</div>"
end 

function p.area_infobox(name)
    i = 0
    area = nil
    for j, e in ipairs(adb) do
        if e[1] == name then
            i = j
            area = e
            break
        end
    end
    enemies = p.enemies_in_area(name)
    enemies_string = ''
    for _, e in ipairs(enemies) do
        enemies_string = enemies_string .. '[[File: ' .. (e['raw_image'] and e['raw_image'] or ((e['image'] or e[1]:gsub(' ', ''):gsub('%(', ''):gsub('%)', '')) .. 'Monster.png')) .. '|40x40px|link=' .. e[1] .. ']]'
    end
    result = [[
{{Infobox Areas
|title= ]] .. name .. [[
 
|image= ]] .. name:gsub(' ', ''):gsub('%(', ''):gsub('%)', '') .. '.png' .. [[
  
|energy= ]] .. area[2] .. [[
 
|fightPoints= ]] .. area[3] .. [[
 
|encounters= ]] .. enemies_string .. [[
 
}}]]
    result = [[
<div class="float" style="float:right; width:340px; padding-left: 35px;">
]] .. result .. [[
</div>]]
    return result 
end

function p.area_enemies(name)
	local enemies = p.enemies_in_area(name)
	return [[<h2 style="clear:both">Enemies</h2>
]] .. p.area_enemy_tabber(enemies)
end

function p.area_navbox()
	return [[{{Navbox Monsters}}
]] .. '[[Category:Combat Areas]]'
end
 
function p.area_all_tabber()
    result = [[
<tabber>
]]
    for _, e in ipairs(adb) do
        if table.getn(e) > 4 then
            result = result .. e[1] .. [[=
|-|
]]
        end
    end
    return result:sub(1, -5) .. [[</tabber>
]]
end
 
function p.ap(frame)
    return p.area_page(frame.args[1] or frame:getParent():getTitle())
end

function p.taet(frame)
    return p.area_enemy_tabber(p.enemies_in_area(frame.args[1] or frame:getParent():getTitle()))
end
 
return p