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WIKI - Idle Pixel

Hard mansion guide by Dralina

Revision as of 02:10, 8 December 2024 by Dralina (talk | contribs)
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Minimum reqirements for hard mansion:

Double Scythe

Haunted Bow

5/5 Reaper+ Armor

Magic Ring

Master Ring

5/5 Frozen Crocodile Armor

Skeleton Defender

Mana Potion

Dragon Shield

40 mana

Invisibility+


Recommended for hard mansion:

Full Dragon Armor

Hp Potion

Crit Potion

Ancient Arrows


Recommended presets:

Preset 1 full dragon, defender, scythe+

Preset 2 full reaper+, haunted bow, ancient arrows

Preset 3 full reaper+, defender, scythe+

Preset 4 full ice croc, dragon shield, scythe+

Preset 5 full dragon, dragon shield, scythe+


Consumables needed: 1 hp potion, 1 mana potion, 1 crit potion(only 1 person in the raid need one) and around 20 ancient arrows(half with green arrow orb)

Everytime you use fire swap to preset 2 or 3 before casting.


Raid Strats:

Monster 1 (ghost) use preset 1

Fires red eyes occasionally that does 50+ dmg. Reflect/invis red eyes but otherwise preserve mana.


Monster 2 (skeleton) use preset 5

Starts with 1 skeleton and another skeleton is added every 10 seconds until there are 6. For every skeleton added their attack speed increases by 1. After 6 skeletons have been alive for 20 second they will fly accross the screen dealing massive rapid dmg. Usually don't need to use mana but have to kill it before skeleton start flying so use fire if slow dps.


Monster 3 (yeti) use preset 4

Has high dmg and acc so use reflect on cooldown. He attacks every time the raid timer in divisible by 5 and once he has attacked 4 times he will use ice storm which is dispelled with fire. After that he repeats his attack pattern. It might be worth using a bit of extra mana here to kill faster with fire though it's easy to take frost dmg while swapping to preset 3 to cast fire.


Monster 4 (spikey) use preset 5

Kind of a breather before next monster. Throws green spikes that either heal you between 5-10 hp, small brown spikes that do 0-5 dmg (the max hit increases by 5 for each player in the raid) or large brown spikes that does 20-40 dmg. Always reflect large spikes but can tank small spike if you feel like it.


Monster 5 (zombie) use preset 3 during ground phase. Use preset 2 during flying phase.

Zombie will throw single target grey moons every 6 sec that deal 0-3 dmg and single target purple moons every 10 seconds that deal between 15-30 dmg. The purple moons should be avoided with reflect/invis. Sometimes he throws 2 purple moons at once. This can only be fully dodged with invis. He won't throw purple moons when your invis and reflect are on cooldown when he's on the ground. Preserve mana until phase 2. Zombie starts flying once he hit 50% hp. Swap to preset 2 and use fire as fast as you can. His grey moons come every 3 sec now, his purple moons still comes every 10 sec, he won't throw double moons anymore and his moons become AoE. Might have to use hp potion but NEVER use mana potion.


Boss:

Use preset 3. if you get to phase 5 use preset 5

Start using fire immediately. you will manage to get 6-7 fire off before he resurrects for phase 1 and gains 500 temp hp (multiplied by number of raiders). Phase 1 will last for 20 seconds. During that time we will throw 3 sets of single target purple moons that deal up to 15 dmg. Use invis/reflect on them. Don't use fire while he is alive.

Once 20 sec are up he goes back in his pool. Throw 4 fires on the pool. After another 20 second he will resurrect again for phase 2 where he gains 500 temp hp. This time he will throw 3 death walls that deals 0-70 dmg that target 3/4 random spots. Use reflect/invis if you are targeted. Don't use fire when he is alive.

Once 20 sec are up he goes back in his pool. Throw 4 fires on the pool. This is usually where you will drink mana potion. After another 20 second he will resurrect again for phase 3 where he gains 1000 temp hp. This time he will throw 2 fast death walls that deals 0-70 dmg that target all spots. Use reflect/invis. Don't use fire when he is alive. Now it's important to have all cooldowns for next phase so use invis if you only have 1 left.

Once 20 sec are up he goes back in his pool. Throw 4 fires on the pool. After another 20 second he will resurrect again for phase 4 where he gains 1000 temp hp. This phase last 40 seconds. During the first 20 seconds he will use 3 purple moons on all players. You should NOT use invis/reflect on these. During the last 20 seconds of the phase he will throw 3 sets of death orbs on all players that deal 70+ dmg. You should invis/reflect these. Don't use fire when he is alive.

Once 40 sec are up he goes back in his pool. Now you might wanna save 6 mana or you could go for the kill depending on hp left. After another 20 second he will resurrect again for phase 5 where he gains 2000 temp hp. If you have to do phase 5 equip preset 5. This phase lasts for 100 seconds and boss starts using melee. Every 20 seconds he throws a death orb on a single target. Use reflect/invis on them. Don't use fire when he is alive.

Once 100 sec are up he goes back in his pool. You now have 20 seconds before boss enrages and starts doing massive dmg that will kill everyone in a few seconds.