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WIKI - Idle Pixel
Revision as of 23:07, 1 December 2024 by Salinte (talk | contribs)

Hey everyone, Salinte here. I've made this wiki page to contain my in progress work on the breeding Skill. This Wiki Page is under development. Once all data has been finalized then I will probably either delete this page or update it to indicate that it is no longer a work in progress. I will include a summary as well if needed.

This page contains summary tables of the Food Ranges, Loot Ranges, Base Hourly Xp numbers, and # of Reproductions required for each Tier of animal. Some of these numbers are educated guesses based off of real data recorded by users.


I've included the raw Tier Data along with the Username of who contributed to that data point. I wanted to include that to give those individuals credit as this was very much a community drive initiative.


Thank you very much to the following (alphabetized):

Agrodon, Anwinity, Dralina, Dh2, Fatal, Finally, Kevins123, Kizuoo, MadMod, Magnus, Mippo, Nodorga, Noobmoney, Paliga, Pizza1337, Plemma, RNG, Ryddeman, Salinte, Shan007. Undefinedt2, Zeragon


If I missed anyone my apologies. Please message me on discord or in game and I shall add you.

How Breeding Works

Breeding seems to be a very misunderstood skill. This is my attempt to explain it in basic language and with a few examples. Please Note that Traits and Food Cost are not determined until an animal is Activated.

How do Traits get selected?

For animals that can get traits: each possible trait is equally weighted on a roll. So for example if an animal has 11 possible traits then 1 to 11 is rolled. The number that is rolled is the trait that is selected.

How does Food cost get selected?

This is similar to how traits are selected. Each food cost in food range (see table later in this page) is equally weighted for the animals roll. If the animal has the trait Hungry then the food outcome is multiplied by 3. If the animal has the trait fasting then the food outcome is divided by 3. There can be some rounding with the fasting trait. This does mean that some animals have fasting outcomes that cost 0 food.

How do Animals breed?

There are two types of rolls that are used for breeding. The first is what I call the Reproductive Event Roll. It has a 1 in 601 chance per tick. So roughly every 10 minutes there is a potential reproduction event.


I say potential because even if that first roll is successful there is a second type of roll. I call this second type of roll the Animal Reproduction Roll.

That second type of roll is every breeding capable animal type is rolled for its respective breeding chance. Breeding capable animals are those you have active with at least 1 male and 1 female except for Toy Soldiers as they do not breed. Every Animal Type being rolled separately is how you can have some reproduction events where multiple animals reproduce.

How fast do Animals actually Breed on average?

Actual average Breeding Rate for each animal can be calculated with the following formula:


Actual average Breeding Rate = 10 mins1 + 10mins1* Floor2 ( Floor2 (Base Breeding Rate3 * Infertile/Fertile Factor4) / 6005 / Couples6))


Now lets breakdown that equation step by step. Each subscript number (small numbers at the end of each term) is identified and explained.


1: The 10 minutes in this first term is due to each reproduction event taking 10 minutes on average. This is what I call the Reproduction Event Roll


2: Floor function lowers a number to the nearest whole number. So 3.21 becomes 3. This occurs because integers are used in the code instead of a float. Basically that means only whole numbers are possible in the code.


3:Base Breeding Rate is shown in game. For example chicken's base chance is 3 hours.


4: Fertile/Infertile factor is as follows. Each Fertile decreases breeding time by 10% with each additional fertile decreasing time by 10% more. Each Infertile increases time by 10% with each additional infertile increasing time by 10% more.


Examples:

Having 3 fertile animals of that type means Fertile/Infertile Factor is: 0.9 ^ 3 = 0.729.

Having 3 fertile animals of that type and 2 infertile would mean Fertile/Infertile Factor is: (0.9^3) * (1.1^2) = 0.88209


5: 600 is used here as that is equal to 10 minutes.


6:Couples is the number of couples for that animal. This is the number of pairs of male and female. So if you had 3 male and 4 female chickens you would only have 3 couples. If you had instead 4 male and 4 female chickens then couples would be 4.


Here is an example of the full calculation of the Breeding Rate for 8 chickens of 4 male and 4 female with 3 of the chickens being fertile:

Base Chance: 3 hours -> 10,800

Couples: 4

Fertile/Infertile Impact: 0.9^3 = 0.729


10800 * 0.729 = 7873.2 which is floored to 7873

7873 / 600 / 4 = 3.28041666... which is floored to 3

In the game's code a successful reproduction is rolled from 0 to 3. So 25% chance of a reproduction.

This means that chickens have a 1 in 4 chance of successfully breeding whenever there is a Reproduction event. Given that Reproduction events on average take 10 minutes it thus takes 40 minutes on average to get a chicken reproduction event in this example.

What is the success chance of reproduction for an animal

The game code rolls 0 to Floor ( Floor (Base Breeding Rate * Infertile/Fertile Factor) / 600 / Couples)

the terms in equation above are explained in the above section.

Where a successful reproduction is a result of 0.

Effectively this means that an animal's success chance per reproduction event is:

1 in 1 + Floor ( Floor (Base Breeding Rate * Infertile/Fertile Factor) / 600 / Couples).

For the example used in the "How fast do Animals actually Breed on average" section. This means 1 in 1+3 -> 1 in 4

Does Fertile Always Help reproduction

I do not believe so. Anwin to confirm.


The minimum Reproduction time on average is 10 minutes as that is the average time between Reproduction events.


For 10 Ants of 5 male and 5 female and 2 fertile this means that average reproduction time is:


3600 * 0.9^2 = 2916


2916 / 600 / 5 = 0.972 which is floored to 0.


So 5 breeding Pair ants with 2 Fertile always reproduce. Any further fertile ants would not help.

Same for 4 Breeding Pairs of Ants with 4 fertile ants. So for 8 ants any fertile beyond 4 would not help.

Animal Information

This is a summary table of all animals and relevant information for them.

? means that the number is not confirmed yet. N/A means not applicable. This is used when a animal cannot get this trait. Unproductive will typically result in the lowest value of the loot range. There are some animals like Ants were unproductive can make loot = 0.

Base Xp is very much an estimate. It fluctuates quite a lot between animals.

Breeding Animal Information
Animals Fasting Range Normal Food Range Hungry Range Loot Loot Range Productive # Base Xp / Hr
Chicken 2 to 4 6 to 12 18 to 36 Feathers 1 to 3 12 4
Spider 3 to 8 10 to 25 30 to 75 String 20 to 25 75 6
Sheep 3 to 5 10 to 15 30 to 45 Wool 20 to 25 75 4
Horse 3 to 9 10 to 25 30 to 75 Horseshoes 1 to 2 8 8
Ant 3 to 10 10 to 30 30 to 90 Ant Needles/Thornes/Spines 1 to 8 24 6
Camel N/A N/A N/A Mushed Food 1 / 5 / 15 N/A 9
Beaver 25 to 30 75 to 90 225 to 270 Wood Chips 54? to 100 400 10
Dove N/A 2 to 4 N/A Dove Feathers 1 to 3 N/A 15
Pig 2 to 4 7 to 12 21 to 36 Grease 1 4 16
Haron 0 to 1 2 to 4 6 to 12 Bait / Super Bait / Mega Bait See Note1 See Note1 20
Toy Soldier N/A 5 to 10 N/A Gears 100 to 500 N/A 45
Haunted Sheep2 0 to 1 2 to 4 6 to 12 Mummy Wool N/A N/A 4

Notes:

1: Tier 1 Harons give between 1-3 Bait. Productive = 12. Tier 2 Harons give 1-6 Bait or 1 Superbait with Productive being 24 bait or 4 superbait. Tier 3 Harons are 1 Super Bait or 1 Mega Bait with productive being 4 or 4. For Tier 2/3 Harons it seems to be a 10% chance of getting the better bait type.

2: Haunted Sheep no longer produce loot and were only craftable during the 2024 Halloween event.

Animal Tier Info Summarized

Below s a table of the Magic Numbers for each Animals' tier and the number of reproductions required. What this means is that (for example) after 250 Chicken Reproductions you always will get a T2 or T3 chicken. I've included the data used to determine these numbers in the sections below. These numbers are also very much an estimate. Nice round numbers were assumed / chosen based off of smitty's historical preference to use them. TBD means that the number has yet to be determined. N/A means the tiers do not yet exist in the game (Pig or Toy Soldier for example) while other times its because there is not enough data yet.

# of Reproductions required for Animal Tiers
Animal T2+ T3 Always Notes
Chicken 250 2000
Spider 2000 TBD likely 15k is T3
Sheep 500 TBD Very likely 500 imo. T2 is 100% between 411-500. T3 is atleast 2.5k
Horse 300 TBD T3 is likely around 5k
Ant 2000 10000
Camel 100 TBD
Beaver 300 800
Dove TBD TBD T2 is likely 100. T2+ is 90/95/100.
Pig N/A N/A N/A
Haron 120 TBD T2 is maybe 115 or 125. Small Sample size limits accuracy. T3 ~1k
Toy Soldier N/A N/A N/A

Haunted Sheep were not included in this analysis. They have a very low reproduced # required for T3 (I think its around 40).

There is some rounding used in these numbers. This is because I have assumed that Smitty picked round numbers for the tier thresholds.

For people looking to contribute:

Chicken, Ant, and Beaver are fully confirmed. Horse T2, and Camel T2 are also fully confirmed.

Sheep T2+: Confirmation Roll between 475 and 500 to confirm you can still get T1s.  

Sheep T3: Rolls for 2300+

Spider T2+: Confirmation Roll above 2k but below 2.1k. Should be all T2s.

Spider T3: Rolls building up to 15k. At least above 12k. Check if still can get T2s.

Horse T3: Very far off of this. Rolls above 1.2k.

Camel T3: Rolls for 275+

Dove T2+: T2+ Threshold believed to be 100. Roll between 90 and 100.

Dove T3: Rolls for 150+

Pig data is not applicable at this time as the T2 and T3 aren't released.

Haron T2: Rolls between 115 - 120 and 120 - 125 would be helpful.

Haron T3: Rolls for 700+

Raw Animal Tier Data

In the following sub-sections is all of the raw Data along with the Username of who contributed to this data. Any animals not included in this raw data are because their higher Tiers have yet to be released or they are the Haunted Sheep. Only some Graphs were added to show the linear fitting I am doing.

Chicken Tier Data

Chicken Breeding Stats. T2+ everytime 250+. T3 guaranteed 2000
T3s Rolls T3 Rate # Reproduced User
2 51 3.92% 302 Salinte
5 100 5.00% 490 Dralina
5 70 7.14% 504 Salinte
9 104 8.65% 517 Dralina
8 100 8.00% 656 Plemma
4 48 8.33% 756 Salinte
7 63 11.11% 833 Salinte
43 166 25.90% 1044 Salinte
46 88 52.27% 1252 Salinte
154 307 50.16% 1424 Salinte
28 38 73.68% 1552 Salinte
137 208 65.87% 1659 Salinte
64 75 85.33% 1770 Salinte
87 100 87% 1917 Salinte
91 94 96.81% 1996 Salinte
100 100 100.00% 2005 Salinte








Spider Tier Data

Spider Breeding Stats
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
1 7 80 10% 1.25% 721 Zeragon
1 52 104 51% 0.96% 1517 Salinte
0 50 100 50% 0.00% 1555 RNG
2 71 106 69% 1.89% 1671 Salinte
0 67 76 88% 0.00% 1808 Anwinity
0 196 205 96% 0.00% 1953 Salinte
0 59 59 100% 0.00% 2111 Salinte
2 36 38 100% 5.26% 2395 Salinte
2 119 121 100% 1.65% 3411 Salinte
0 20 20 100% 0.00% 3625 Ryddeman
3 107 110 100% 2.73% 4562 Salinte
7 130 137 100% 5.11% 5711 Ryddeman
13 84 97 100% 13.40% 5742 Salinte
10 25 35 100% 28.57% 7108 Plemma
10 90 100 100% 10.00% 8043 RNG
7 14 21 100% 33.33% 8322 Ryddeman
3 21 24 100% 12.50% 9549 Dralina
11 32 43 100% 25.58% 10505 Ryddeman
4 4 8 100% 50.00% 11302 Dralina

Sheep Tier Data

Sheep Breeding Stats  T2+ every time between 410<#<500.
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 10 82 12% 0.00% 142 Dralina
1 26 133 20% 0.75% 226 Anwinity
0 10 30 33% 0.00% 263 MadMod
0 150 0.00% 278 Plemma T2 Data not recorded. Under 50%
0 6 19 32% 0.00% 285 Plemma
0 16 44 36% 0.00% 335 MadMod
0 32 44 73% 0.00% 410 MadMod
3 90 93 100% 3.23% 500 MadMod
3 150 153 100% 1.96% 555 Ryddeman
2 71 73 100% 2.74% 564 Salinte
5 49 54 100% 9.26% 726 Salinte
2 25 27 100% 7.41% 909 Ryddeman
6 86 92 100% 6.52% 912 Salinte
1 4 5 100% 20.00% 931 Ryddeman
12 83 95 100% 12.63% 1087 Salinte
8 26 34 100% 23.53% 1283 Salinte
25 69 94 100% 26.60% 1460 Salinte
5 17 22 100% 22.73% 1562 Ryddeman
33 63 96 100% 34.38% 1644 Salinte
38 62 100 100% 38.00% 1956 Mippo
21 9 30 100% 70.00% 2285 Mippo

Horse Tier Data

Horse Breeding Stats
T3s T2s Total T2 Rate T3 Rate # Reproduced User
0 0 20 0.00% 0.00% 47 Dralina
1 1 9 22.22% 11.11% 55 Plemma
0 2 44 4.55% 0.00% 56 Anwinity
0 1 5 20.00% 0.00% 62 Noobmoney
0 1 9 11.11% 0.00% 64 Plemma
0 2 30 6.67% 0.00% 65 MadMod
0 0 29 0.00% 0.00% 70 Salinte
0 1 12 8.33% 0.00% 72 Noobmoney
0 2 9 22.22% 0.00% 73 Plemma
0 1 30 3.33% 0.00% 76 Nodorga
0 1 10 10.00% 0.00% 80 Salinte
0 1 8 12.50% 0.00% 87 Salinte
0 2 17 11.76% 0.00% 97 Dralina
1 1 9 22.22% 11.11% 98 Salinte
0 3 31 9.68% 0.00% 105 MadMod
0 2 8 25.00% 0.00% 106 Salinte
2 2 22 18.18% 9.09% 109 RNG 3 @110  got 1 T3
0 1 10 10.00% 0.00% 115 Salinte
0 2 19 10.53% 0.00% 124 RNG
0 1 7 14.29% 0.00% 131 Ryddeman
0 3 8 37.50% 0.00% 134 RNG
0 1 8 12.50% 0.00% 140 Ryddeman
0 4 11 36.36% 0.00% 149 Ryddeman
0 7 22 31.82% 0.00% 151 Salinte
0 8 23 34.78% 0.00% 155 RNG
0 1 6 16.67% 0.00% 158 Ryddeman
0 38 111 34.23% 0.00% 165 Shan
0 1 9 11.11% 0.00% 167 Ryddeman
0 8 27 29.63% 0.00% 169 Salinte
0 1 2 50.00% 0.00% 176 Ryddeman
0 16 31 51.61% 0.00% 199 Salinte
1 24 50 50.00% 2.00% 214 RNG
0 5 12 41.67% 0.00% 219 Salinte
0 7 10 70.00% 0.00% 225 Plemma
0 15 24 62.50% 0.00% 239 Salinte
0 8 12 66.67% 0.00% 252 Plemma
0 14 18 77.78% 0.00% 270 Plemma
0 3 5 60.00% 0.00% 285 Salinte
0 7 8 87.50% 0.00% 288 Plemma
0 30 31 96.77% 0.00% 295 Salinte
0 34 34 100.00% 0.00% 308 Mippo
0 81 81 100.00% 0.00% 314 Dralina
1 22 23 100.00% 4.35% 315 Salinte
0 9 9 100.00% 0.00% 322 Dralina
1 25 26 100.00% 3.85% 342 Plemma
1 23 24 100.00% 4.17% 342 Ryddeman
0 42 42 100.00% 0.00% 345 Salinte
1 48 49 100.00% 2.04% 347 Anwinity
0 53 53 100.00% 0.00% 395 Salinte
0 65 65 100.00% 0.00% 399 undefinedt2
0 6 6 100.00% 0.00% 406 Ryddeman
0 32 32 100.00% 0.00% 407 Plemma
2 83 85 100.00% 2.35% 415 Dralina
0 19 19 100.00% 0.00% 418 Salinte
2 75 77 100.00% 2.60% 419 Dh2
0 42 42 100.00% 0.00% 425 Plemma
0 55 55 100.00% 0.00% 429 Ryddeman
0 35 35 100.00% 0.00% 444 undefinedt2
2 18 20 100.00% 10.00% 445 Plemma
1 31 32 100.00% 3.13% 452 Salinte
1 42 43 100.00% 2.33% 455 Dh2
4 7 11 100.00% 36.36% 457 Dralina
0 12 12 100.00% 0.00% 465 Ryddeman
0 23 23 100.00% 0.00% 472 Plemma
1 32 33 100.00% 3.03% 482 Salinte
1 36 37 100.00% 2.70% 490 Plemma
0 14 14 100.00% 0.00% 492 Anwinity
3 110 113 100.00% 2.65% 503 Pizza1337
3 39 42 100.00% 7.14% 519 Plemma
2 46 48 100.00% 4.17% 522 RNG
1 40 41 100.00% 2.44% 522 Salinte
1 88 89 100.00% 1.12% 561 undefinedt2
0 23 23 100.00% 0.00% 561 Plemma
2 38 40 100.00% 5.00% 562 Salinte
2 33 35 100.00% 5.71% 581 Plemma
1 25 26 100.00% 3.85% 584 Salinte
7 66 73 100.00% 9.59% 585 Mippo
11 141 152 100.00% 7.24% 600 Magnus
4 58 62 100.00% 6.45% 621 Plemma
3 38 41 100.00% 7.32% 629 Salinte
1 33 34 100.00% 2.94% 661 Salinte
6 44 50 100.00% 12.00% 682 Magnus
3 50 53 100.00% 5.66% 691 Plemma
5 48 53 100.00% 9.43% 709 Salinte
7 35 42 100.00% 16.67% 721 Plemma
1 26 27 100.00% 3.70% 751 Plemma
2 46 48 100.00% 4.17% 797 Plemma
3 35 38 100.00% 7.89% 872 Plemma
8 45 53 100.00% 15.09% 882 Plemma
3 32 35 100.00% 8.57% 915 Plemma
1 40 41 100.00% 2.44% 951 Plemma
0 8 8 100.00% 0.00% 961 Plemma
7 23 30 100.00% 23.33% 991 Plemma
1 4 5 100.00% 20.00% 1001 Plemma
4 28 32 100.00% 12.50% 1026 Plemma
3 9 12 100.00% 25.00% 1040 Plemma
3 24 27 100.00% 11.11% 1095 Plemma
2 6 8 100.00% 25.00% 1109 Plemma
2 18 20 100.00% 10.00% 1120 Plemma
1 7 8 100.00% 12.50% 1142 Plemma
6 19 25 100.00% 24.00% 1153 Plemma

Due to small sample sizes making a lot of noise I made data buckets to better fit the data.

Horse Breeding Stats Bucketed
T3s T2s Total T2+ Rate T3 Rate # Reproduced Mid value
0 0 20 0.00% 0.00% 41-50 45
1 3 53 7.55% 1.89% 51-60 55
0 4 73 5.48% 0.00% 61-70 65
0 4 51 7.84% 0.00% 71-80 75
0 2 18 11.11% 0.00% 81-90 85
1 3 26 15.38% 3.85% 91-100 95
2 5 46 15.22% 4.35% 101-110 105
0 3 29 10.34% 0.00% 111-125 118
0 5 23 21.74% 0.00% 126-140 133
0 19 56 33.93% 0.00% 141-155 155
0 11 43 25.58% 0.00% 156-180 163
0 16 31 51.61% 0.00% 181-199 190
1 29 62 48.39% 1.61% 200-220 210
0 22 34 64.71% 0.00% 221-240 230
0 14 18 77.78% 0.00% 261-280 270
0 40 44 90.91% 0.00% 281-300 288
4 402 406 100.00% 0.99% 301-400 350
10 555 565 100.00% 1.77% 401-500 450
22 508 530 100.00% 4.15% 501-600 550
28 364 392 100.00% 7.14% 601-700 650
15 155 170 100.00% 8.82% 701-800 750
11 70 81 100.00% 13.58% 801-900 850
11 103 114 100.00% 9.65% 901-1000 950
11 65 76 100.00% 14.47% 1001-1100 1050
11 50 61 100.00% 18.03% 1101-1200 1150

And look at the graph below to see how nice that data fits now. T2+ seems to be between 296 and 342. So either 325 or 300.




















Ant Tier Data

Ant Breeding Stats  
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 4 142 2.82% 0.00% 196 MadMod
0 10 138 7.25% 0.00% 408 Anwinity
0 52 213 24.41% 0.00% 1001 Anwinity
0 4 10 40.00% 0.00% 1009 Ryddeman
0 11 44 25.00% 0.00% 1018 Ryddeman
2 42 72 61.11% 2.78% 1608 Salinte
1 105 109 97.25% 0.92% 1912 Salinte
2 70 72 100.00% 2.78% 2002 Salinte
18 82 100 100.00% 18.00% 3004 RNG
21 79 100 100.00% 21.00% 4408 RNG
39 61 100 100.00% 39.00% 6011 RNG
82 18 100 100.00% 82.00% 9089 RNG
94 1 95 100.00% 98.95% 9905 Dralina
100 0 100 100.00% 100.00% 10150 RNG

Camel Tier Data

Camel Breeding Stats
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 1 16 6% 0.00% 22 Paliga
1 1 13 15% 7.69% 33 Plemma
0 3 21 14% 0.00% 50 MadMod
1 18 28 68% 3.57% 72 Salinte
0 15 27 56% 0.00% 79 Salinte
0 2 5 40% 0.00% 87 Finally
1 13 20 70% 5.00% 88 Salinte
0 6 7 86% 0.00% 94 MadMod
0 10 10 100% 0.00% 96 Ryddeman
0 17 17 100% 0.00% 98 Salinte
0 18 20 90% 0.00% 99 Madmod
1 8 9 100% 11.11% 101 Plemma
0 36 36 100% 0.00% 101 Agrodon
1 8 9 100% 11.11% 105 Ryddeman
0 10 10 100% 0.00% 108 Salinte
0 9 9 100% 0.00% 110 Plemma
1 27 28 100% 3.57% 112 Fatal
0 11 11 100% 0.00% 114 Ryddeman
0 20 20 100% 0.00% 128 Salinte
0 24 24 100% 0.00% 136 Ryddeman
0 10 10 100% 0.00% 138 Salinte
0 11 11 100% 0.00% 147 Ryddeman
3 110 113 100% 2.65% 153 Pizza1337
0 19 19 100% 0.00% 158 Salinte
1 10 11 100% 9.09% 158 Ryddeman
2 9 11 100% 18.18% 167 Plemma
0 9 9 100% 0.00% 168 Salinte
1 8 9 100% 11.11% 169 Ryddeman
1 9 10 100% 10.00% 178 Salinte
0 13 13 100% 0.00% 180 Ryddeman
0 9 9 100% 0.00% 187 Plemma
0 14 14 100% 0.00% 194 Ryddeman
1 21 22 100% 4.55% 198 Salinte
0 11 11 100% 0.00% 205 Ryddeman
0 11 11 100% 0.00% 216 Ryddeman
2 32 34 100% 5.88% 218 Plemma
1 23 24 100% 4.17% 222 Salinte
0 17 17 100% 0.00% 240 Plemma
6 25 31 100% 19.35% 249 Ryddeman
2 40 42 100% 4.76% 268 Salinte

Beaver Tier Data

Beaver Breeding Stats  
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 12 37 32.43% 0.00% 154 Salinte
4 8 21 57.14% 19.05% 221 Salinte
2 35 44 84.09% 4.55% 232 MadMod
1 3 7 57.14% 14.29% 251 Salinte
4 15 24 79.17% 16.67% 260 Plemma
9 41 51 98.04% 17.65% 291 Salinte
3 26 29 100.00% 10.34% 341 Salinte
22 53 75 100.00% 29.33% 445 MadMod
25 29 54 100.00% 46.30% 559 RNG
23 16 39 100.00% 58.97% 616 Salinte
5 4 9 100.00% 55.56% 651 Ryddeman
22 3 25 100.00% 88.00% 737 Undefinedt2
93 7 100 100.00% 93.00% 770 RNG
131 13 144 100.00% 90.97% 775 Dh2
103 0 103 100.00% 100.00% 818 Plemma
86 0 86 100.00% 100.00% 820 Salinte

Dove Tier Data

Dove Breeding Stats T2+ confirmed 90/95/100
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 0 2 0% 0.00% 9 Salinte
0 0 14 0% 0.00% 14 RNG
0 1 20 5% 0.00% 30 Plemma
4 2 19 32% 21.05% 42 Kevins123
0 2 11 18% 0.00% 58 Plemma
0 0 1 0% 0.00% 89 Ryddeman
2 11 14 93% 14.29% 92 Dralina
1 27 28 100% 3.57% 101 Plemma
0 6 6 100% 0.00% 111 Ryddeman
2 13 15 100% 13.33% 144 Ryddeman

Haron Tier Data

Haron Breeding Stats
T3s T2s Total T2+ Rate T3 Rate # Reproduced User
0 3 21 14.29% 0.00% 28 Madmod
0 1 7 14.29% 0.00% 32 Salinte
0 4 12 33.33% 0.00% 62 Salinte
0 6 29 20.69% 0.00% 70 Salinte
1 9 16 62.50% 6.25% 80 Salinte
0 15 19 78.95% 0.00% 81 Plemma
0 3 7 42.86% 0.00% 95 Plemma
0 11 12 91.67% 0.00% 100 Salinte
0 7 8 87.50% 0.00% 102 Plemma
0 5 6 83.33% 0.00% 110 Salinte
0 20 20 100.00% 0.00% 120 Salinte
0 22 22 100.00% 0.00% 129 Ryddeman
1 9 10 100.00% 10.00% 130 Salinte
1 18 19 100.00% 5.26% 134 RNG
0 8 8 100.00% 0.00% 137 Plemma
0 34 34 100.00% 0.00% 170 Salinte
2 76 78 100.00% 2.56% 209 undefinedt2
2 39 41 100.00% 4.88% 223 Salinte
0 21 21 100.00% 0.00% 236 Plemma
0 66 66 100.00% 0.00% 248 RNG
1 9 10 100.00% 10.00% 295 Plemma
4 79 83 100.00% 4.82% 310 undefinedt2
3 87 90 100.00% 3.33% 315 Salinte
6 80 86 100.00% 6.98% 318 RNG
12 159 171 100.00% 7.02% 354 Dh2
2 26 28 100.00% 7.14% 355 Plemma
6 73 79 100.00% 7.59% 373 Salinte
6 38 44 100.00% 13.64% 388 Plemma
3 31 34 100.00% 8.82% 410 Ryddeman
4 24 28 100.00% 14.29% 428 Plemma
8 40 48 100.00% 16.67% 432 Ryddeman
1 19 20 100.00% 5.00% 441 Plemma
4 68 72 100.00% 5.56% 459 Mippo
14 104 118 100.00% 11.86% 464 Pizza1337
17 139 156 100.00% 10.90% 465 Ryddeman
1 15 16 100.00% 6.25% 471 Plemma
3 26 29 100.00% 10.34% 501 Plemma
1 11 12 100.00% 8.33% 541 Plemma
10 41 51 100.00% 19.61% 574 Plemma
4 16 20 100.00% 20.00% 588 Plemma
7 16 23 100.00% 30.43% 613 Plemma
1 10 11 100.00% 9.09% 668 Plemma
6 14 20 100.00% 30.00% 690 Plemma