Documentation for this module may be created at Module:Enemies/doc
u = require("Module:Util")
edb = require("Module:Enemy_DB")
lt = require("Module:Loot_Table")
local p = {}
function round(n)
return n + 0.5 - (n + 0.5) % 1
end
function p.enemy_table(enemy)
result = [[]]
for _, e in ipairs(enemy[10]) do
-- TODO: refactor 1 - 1 -> 1 conversion to loot table module if possible
result = result .. lt.ltr({args= {e[1], (e[2] == e[3] and u.c(e[2]) or (u.c(e[2]) .. ' - ' .. u.c(e[3]))), e[4], e[6], e[5] and enemy[2], image=e['image']}})
end
return lt.lt({args= {result, area=enemy[2]}}) .. [[
]]
end
function p.enemy_stats(enemy)
return [[{| class="loot-table"
!Enemy
]] .. '![[File: HeartIcon.png|20px]]\n![[File: Attack.png|20px]]\n![[File: Accuracy.png|20px]]\n![[File: Speed.png|20px]]\n![[File: Defence.png|20px]]\n!XP\n!Weakness' .. [[
|-
|]] .. '[[' .. [[File: ]] .. (enemy['raw_image'] and enemy['raw_image'] or ((enemy['image'] or enemy[1]:gsub(' ', ''):gsub('%(', ''):gsub('%)', '')) .. 'Monster.png')) .. [[|40px|link=]] .. enemy[1] .. ']]' .. [[
|]] .. enemy[3] .. [[
|]] .. enemy[4] .. [[
|]] .. enemy[5] .. [[
|]] .. enemy[6] .. [[
|]] .. enemy[7] .. [[
|]] .. enemy[8] .. [[
|]] .. enemy[9] .. [[
|}
]] .. p.enemy_table(enemy)
end
function p.enemy_zone_tabber(enemies)
result = [[{{#tag:tabber|
]]
for _, e in ipairs(enemies) do
result = result .. e[1] .. [[=
]] .. p.enemy_stats(e):gsub('|', '{{!}}') .. [[
{{!}}-{{!}}
]]
end
return result:sub(1, -13) .. [[}}
]]
end
function p.enemy_all_tabber()
result = [[<tabber>
]]
area = [[]]
enemies = {}
for _, e in ipairs(edb) do
if e[2] ~= area and area ~= [[]] then
result = result .. area .. [[=
]] .. p.enemy_zone_tabber(enemies) .. [[|-|
]]
enemies = {}
end
table.insert(enemies, e)
area = e[2]
end
return result .. area .. [[=
]] .. p.enemy_zone_tabber(enemies) .. [[</tabber>
]]
end
function p.enemy_page_before(name)
enemy = nil
if type(name) == 'table' then
enemy = name
name = name[1]
else
for _, e in ipairs(edb) do
if e[1] == name then
enemy = e
break
end
end
end
return [[
<div style="float:right; width:280px; padding-left: 35px;">
{{Infobox Monster
| title= ]] .. enemy[1] .. [[
| image= ]] .. (enemy['raw_image'] and enemy['raw_image'] or ((enemy['image'] or enemy[1]:gsub(' ', ''):gsub('%(', ''):gsub('%)', '')) .. 'Monster.png')) .. [[
| imagewidth= 90
| hp= ]] .. enemy[3] .. [[
| attack= ]] .. enemy[4] .. [[
| accuracy= ]] .. enemy[5] .. [[
| speed= ]] .. enemy[6] .. [[
| defense= ]] .. enemy[7] .. [[
| XP= ]] .. enemy[8] .. [[
| weakness= ]] .. enemy[9] .. [[
| areas= ]] .. enemy[2] .. [[
}}
</div>
]] .. c.enemy_combat_info('Bee')
end
function p.enemy_page_after(name)
enemy = nil
if type(name) == 'table' then
enemy = name
name = name[1]
else
for _, e in ipairs(edb) do
if e[1] == name then
enemy = e
break
end
end
end
return [[{{Navbox Monsters}}
]] .. '[[Category:' .. enemy[2] .. ']] [[Category:Monsters]]' .. [[
]]
end
function p.enemy_page(name)
enemy = nil
for _, e in ipairs(edb) do
if e[1] == name then
enemy = e
break
end
end
return p.enemy_page_before(enemy) .. [[
== Loot ==
]] .. p.enemy_table(enemy) .. p.enemy_page_after(enemy)
end
function p.tep(frame)
return p.enemy_page(frame.args[1] or frame:getParent():getTitle())
end
function p.tepb(frame)
return p.enemy_page_before(frame.args[1] or frame:getParent():getTitle())
end
function p.tepa(frame)
return p.enemy_page_after(frame.args[1] or frame:getParent():getTitle())
end
function p.tet(frame)
name = frame.args[1] or frame:getParent():getTitle()
for _, e in ipairs(edb) do
if e[1] == name then
return [[
== Loot ==
]] .. p.enemy_table(e)
end
end
end
function p.tes(frame)
name = frame.args[1] or frame:getParent():getTitle()
for _, e in ipairs(edb) do
if e[1] == name then
return p.enemy_stats(e)
end
end
end
return p