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return result .. [[<div id="]] .. string.lower(string.gsub(area, "%s", "")) .. [["> | return result .. [[<div id="]] .. string.lower(string.gsub(area, "%s", "")) .. [["> | ||
]] .. p.enemy_zone_tabber(enemies) .. [[</div>]] | ]] .. p.enemy_zone_tabber(enemies) .. [[</div>]] | ||
end | |||
function p.enemy_stats2(enemy) | |||
return inspect(enemy) .. [[ | |||
{| class="article-table" | |||
! Enemy | |||
!]] .. '[[File: Heart.png|20px]]' .. [[ | |||
!]] .. '[[File: Attack.png|20px]]' .. [[ | |||
!]] .. '[[File: Accuracy.png|20px]]' .. [[ | |||
!]] .. '[[File: Speed.png|20px]]' .. [[ | |||
!]] .. '[[File: Defence.png|20px]]' .. [[ | |||
|- | |||
|]] .. '[[' .. [[File: ]] .. (enemy['raw_image'] and enemy['raw_image'] or ((enemy['image'] or enemy[1]:gsub(' ', ''):gsub('%(', ''):gsub('%)', '')) .. 'Monster.png')) .. [[|40px|link=]] .. enemy[1] .. ']]' .. [[ | |||
|]] .. enemy[7] .. [[ | |||
|]] .. enemy[3] .. [[ | |||
|]] .. enemy[4] .. [[ | |||
|]] .. enemy[5] .. [[ | |||
|]] .. enemy[6] .. [[ | |||
|} | |||
]] .. p.enemy_table(enemy) | |||
end | end | ||
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end | end | ||
result = result .. [[></htmltag><htmltag tagname="label" for="]] .. e[1] .. [[" class="dTabsLabel">]] .. e[1] .. [[</htmltag> | result = result .. [[></htmltag><htmltag tagname="label" for="]] .. e[1] .. [[" class="dTabsLabel">]] .. e[1] .. [[</htmltag> | ||
<div class="dTabsContent dTabsSubcontent">]] .. p. | <div class="dTabsContent dTabsSubcontent">]] .. p.enemy_stats2(e):gsub('|', '{{!}}') .. [[</div>]] | ||
end | end | ||
return result | return result | ||
Revision as of 20:34, 2 August 2024
Documentation for this module may be created at Module:Enemies/doc
u = require("Module:Util")
edb = require("Module:Enemy_DB")
adb = require("Module:Area_DB")
inspect = require("Module:InspectLua")
lt = require("Module:Loot_Table")
local p = {}
function round(n)
return n + 0.5 - (n + 0.5) % 1
end
function p.enemy_table(enemy)
local result = [[]]
if next(enemy[8]) == nil then
return ''
end
for _, e in ipairs(enemy[8]) do
-- TODO: refactor 1 - 1 -> 1 conversion to loot table module if possible
result = result .. lt.ltr({args= {e[1], (e[2] == e[3] and u.c(e[2]) or (u.c(e[2]) .. ' - ' .. u.c(e[3]))), e[4], e[6], e[5] and enemy[2], image=e['image']}})
end
return lt.lt({args= {result, area=enemy[2]}}) .. [[
]]
end
function p.enemy_stats(enemy)
return [[
{| class="article-table"
! Enemy
!]] .. '[[File: Heart.png|20px]]' .. [[
!]] .. '[[File: Attack.png|20px]]' .. [[
!]] .. '[[File: Accuracy.png|20px]]' .. [[
!]] .. '[[File: Speed.png|20px]]' .. [[
!]] .. '[[File: Defence.png|20px]]' .. [[
|-
|]] .. '[[' .. [[File: ]] .. (enemy['raw_image'] and enemy['raw_image'] or ((enemy['image'] or enemy[1]:gsub(' ', ''):gsub('%(', ''):gsub('%)', '')) .. 'Monster.png')) .. [[|40px|link=]] .. enemy[1] .. ']]' .. [[
|]] .. enemy[7] .. [[
|]] .. enemy[3] .. [[
|]] .. enemy[4] .. [[
|]] .. enemy[5] .. [[
|]] .. enemy[6] .. [[
|}
]] .. p.enemy_table(enemy)
end
function p.enemy_zone_tabber(areaEnemies)
local enemies = {}
result = [[<ul id="dtabs]]
if type(areaEnemies) == 'string' then
for _, enemy in ipairs(edb) do
if enemy[2] == areaEnemies then
table.insert(enemies, enemy)
end
end
else
enemies = areaEnemies
end
result = result .. enemies[1][2] .. [[">
]]
for idx, e in ipairs(enemies) do
if not (idx == 1) then
result = result .. ","
end
result = result .. e[1]
end
result = result .. [[</ul>]]
for _, e in ipairs(enemies) do
result = result .. [[<div id="]] .. string.lower(string.gsub(e[1], "%s", "")) .. [[">
]] .. p.enemy_stats(e):gsub('|', '{{!}}') .. [[
</div>
]]
end
return result
end
function p.enemy_all_tabber()
local result = [[<ul id="dtabsAllAreas">]]
for idx, a in ipairs(adb) do
if not (idx == 1) then
result = result .. ","
end
result = result .. a[1]
end
result = result .. [[</ul>]]
local area = [[]]
local enemies = {}
for _, e in ipairs(edb) do
if e[2] ~= area and area ~= [[]] then
result = result .. [[<div id="]] .. string.lower(string.gsub(area, "%s", "")) .. [[">
]] .. p.enemy_zone_tabber(enemies) .. [[</div>
]]
enemies = {}
end
table.insert(enemies, e)
area = e[2]
end
return result .. [[<div id="]] .. string.lower(string.gsub(area, "%s", "")) .. [[">
]] .. p.enemy_zone_tabber(enemies) .. [[</div>]]
end
function p.enemy_stats2(enemy)
return inspect(enemy) .. [[
{| class="article-table"
! Enemy
!]] .. '[[File: Heart.png|20px]]' .. [[
!]] .. '[[File: Attack.png|20px]]' .. [[
!]] .. '[[File: Accuracy.png|20px]]' .. [[
!]] .. '[[File: Speed.png|20px]]' .. [[
!]] .. '[[File: Defence.png|20px]]' .. [[
|-
|]] .. '[[' .. [[File: ]] .. (enemy['raw_image'] and enemy['raw_image'] or ((enemy['image'] or enemy[1]:gsub(' ', ''):gsub('%(', ''):gsub('%)', '')) .. 'Monster.png')) .. [[|40px|link=]] .. enemy[1] .. ']]' .. [[
|]] .. enemy[7] .. [[
|]] .. enemy[3] .. [[
|]] .. enemy[4] .. [[
|]] .. enemy[5] .. [[
|]] .. enemy[6] .. [[
|}
]] .. p.enemy_table(enemy)
end
function p.enemy_zone_tabber2(areaEnemies)
local enemies = {}
local result = ""
if type(areaEnemies) == 'string' then
for _, enemy in ipairs(edb) do
if enemy[2] == areaEnemies then
table.insert(enemies, enemy)
end
end
else
enemies = areaEnemies
end
for index, e in ipairs(enemies) do
result = result .. [[<htmltag tagname="input" type="radio" class="dTabsRadio" name="]] .. e[2] .. [[" id="]] .. e[1] .. [["]]
if index == 1 then
result = result .. ' checked'
end
result = result .. [[></htmltag><htmltag tagname="label" for="]] .. e[1] .. [[" class="dTabsLabel">]] .. e[1] .. [[</htmltag>
<div class="dTabsContent dTabsSubcontent">]] .. p.enemy_stats2(e):gsub('|', '{{!}}') .. [[</div>]]
end
return result
end
function p.enemy_all_tabber2()
local result = [[<div class="dTabs">]]
for idx, a in ipairs(adb) do
result = result .. '<htmltag tagname="input" type="radio" class="dTabsRadio" name="Areas" id="' .. a[1] .. '"'
if idx == 1 then
result = result .. ' checked'
end
result = result .. [[></htmltag><htmltag tagname="label" for="]] .. a[1] .. [[" class="dTabsLabel">]] .. a[1] .. [[</htmltag>
<div class="dTabsContent">]]
result = result .. p.enemy_zone_tabber2(a[1]) .. [[</div>]]
end
return result .. [[</div>]]
end
function p.enemy_page_before(name)
local enemy = nil
if type(name) == 'table' then
enemy = name
name = name[1]
else
for _, e in ipairs(edb) do
if e[1] == name then
enemy = e
break
end
end
end
return [[
{{Infobox Monsters
| title= ]] .. enemy[1] .. [[
| image= ]] .. (enemy['raw_image'] and enemy['raw_image'] or ((enemy['image'] or enemy[1]:gsub(' ', ''):gsub('%(', ''):gsub('%)', '')) .. 'Monster.png')) .. [[
| imagewidth= 90
| health= ]] .. enemy[7] .. [[
| damage= ]] .. enemy[3] .. [[
| accuracy= ]] .. enemy[4] .. [[
| speed= ]] .. enemy[5] .. [[
| defence= ]] .. enemy[6] .. [[
| areas= ]] .. enemy[2] .. [[
}}]]
end
function p.enemy_page_after(name)
local enemy = nil
if type(name) == 'table' then
enemy = name
name = name[1]
else
for _, e in ipairs(edb) do
if e[1] == name then
enemy = e
break
end
end
end
return [[{{Navbox Monsters}}
]] .. '[[Category:' .. enemy[2] .. ']] [[Category:Monsters]]' .. [[
]]
end
function p.enemy_page(name)
local enemy = nil
for _, e in ipairs(edb) do
if e[1] == name then
enemy = e
break
end
end
return p.enemy_page_before(enemy) .. [[
== Loot ==
]] .. p.enemy_table(enemy) .. p.enemy_page_after(enemy)
end
function p.tep(frame)
return p.enemy_page(frame.args[1] or frame:getParent():getTitle())
end
function p.tepb(frame)
return p.enemy_page_before(frame.args[1] or frame:getParent():getTitle())
end
function p.tepa(frame)
return p.enemy_page_after(frame.args[1] or frame:getParent():getTitle())
end
function p.tezt(frame)
return p.enemy_zone_tabber(frame.args[1] or frame:getParent():getTitle())
end
function p.tet(frame)
local name = frame.args[1] or frame:getParent():getTitle()
for _, e in ipairs(edb) do
if e[1] == name then
return [[
== Loot ==
]] .. p.enemy_table(e)
end
end
end
function p.tes(frame)
local name = frame.args[1] or frame:getParent():getTitle()
for _, e in ipairs(edb) do
if e[1] == name then
return p.enemy_stats(e)
end
end
end
return p