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< | <pre><code class="language-html">{{#invoke:Lua|item_drop|Stone}}</code></pre> | ||
< | <pre><code class="language-javascript">//This is a enemy with all possible keys: | ||
enemyName: { | |||
name:'Enemy Name', | |||
image:"https://example.com/example.png", | |||
hp:1, | |||
maxHp:1, | |||
accuracy:0, | |||
damage:1, | |||
speed:3, | |||
defence:0, | |||
multiPhase: false, | |||
nextPhase:'', | |||
arrowImunity:false, | |||
magicImunity:false, | |||
needsLight:false, | |||
defender: false, | |||
weakToFire:false, | |||
weakToIce:false, | |||
ghost: false, | |||
fish: false, | |||
lootTable: "", | |||
lootFunction: "", | |||
winFunction: "", | |||
abilities: [] | |||
} | |||
//Use this as a template, if there is any missing key the script will use the default enemy stats. | |||
</code></pre> | |||
Revision as of 17:52, 30 July 2024
<code class="language-html">{{#invoke:Lua|item_drop|Stone}}</code>
<code class="language-javascript">//This is a enemy with all possible keys:
enemyName: {
name:'Enemy Name',
image:"https://example.com/example.png",
hp:1,
maxHp:1,
accuracy:0,
damage:1,
speed:3,
defence:0,
multiPhase: false,
nextPhase:'',
arrowImunity:false,
magicImunity:false,
needsLight:false,
defender: false,
weakToFire:false,
weakToIce:false,
ghost: false,
fish: false,
lootTable: "",
lootFunction: "",
winFunction: "",
abilities: []
}
//Use this as a template, if there is any missing key the script will use the default enemy stats.
</code>