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u = require("Module:Util") | u = require("Module:Util") | ||
bdb = require("Module:Breeding_Enemy_DB") | |||
adb = require("Module:Breeding_Area_DB") | adb = require("Module:Breeding_Area_DB") | ||
lt = require("Module:Loot_Table") | lt = require("Module:Loot_Table") | ||
| Line 37: | Line 37: | ||
local result = "" | local result = "" | ||
if type(areaEnemies) == 'string' then | if type(areaEnemies) == 'string' then | ||
for _, enemy in ipairs( | for _, enemy in ipairs(bdb) do | ||
if enemy[2] == areaEnemies then | if enemy[2] == areaEnemies then | ||
table.insert(enemies, enemy) | table.insert(enemies, enemy) | ||
| Line 76: | Line 76: | ||
local l = '' | local l = '' | ||
for _, e in ipairs( | for _, e in ipairs(bdb) do | ||
l = l .. inspect(e) | l = l .. inspect(e) | ||
if e[1] == name then | if e[1] == name then | ||
| Line 92: | Line 92: | ||
name = name[1] | name = name[1] | ||
else | else | ||
for _, e in ipairs( | for _, e in ipairs(bdb) do | ||
if e[1] == name then | if e[1] == name then | ||
enemy = e | enemy = e | ||
Revision as of 19:50, 19 January 2025
Documentation for this module may be created at Module:Breeding Enemies/doc
u = require("Module:Util")
bdb = require("Module:Breeding_Enemy_DB")
adb = require("Module:Breeding_Area_DB")
lt = require("Module:Loot_Table")
inspect = require("Module:InspectLua")
local p = {}
function p.enemy_table(enemy)
local result = [[]]
if next(enemy[6]) == nil then
return ''
end
return lt.lt(enemy[1],enemy[6])
end
function p.enemy_stats(enemy)
return [[{{{!}} class="article-table"
! Enemy
!]] .. '[[File: Heart.png{{!}}20px]]' .. [[
!]] .. '[[File: Attack.png{{!}}20px]]' .. [[
{{!}}-
{{!}}]] .. '[[' .. [[File:Breeding]] .. lt.formatName(enemy[1]) .. 'Monster.png' .. [[{{!}}40px{{!}}link=]] .. enemy[1] .. ']]' .. [[
{{!}}]] .. enemy[4] .. [[
{{!}}]] .. enemy[3] .. [[
{{!}}}
]] .. p.enemy_table(enemy)
end
function p.enemy_zone_tabber(areaEnemies)
local enemies = {}
local result = ""
if type(areaEnemies) == 'string' then
for _, enemy in ipairs(bdb) do
if enemy[2] == areaEnemies then
table.insert(enemies, enemy)
end
end
else
enemies = areaEnemies
end
for index, e in ipairs(enemies) do
result = result .. [[<htmltag tagname="input" type="radio" class="dTabsRadio" name="]] .. e[2] .. [[" id="]] .. e[1] .. [["]]
if index == 1 then
result = result .. ' checked'
end
result = result .. [[></htmltag><htmltag tagname="label" for="]] .. e[1] .. [[" class="dTabsLabel">]] .. e[1] .. [[</htmltag>
<div class="dTabsContent dTabsSubcontent">
]] .. p.enemy_stats(e):gsub('|', '{{!}}') .. [[
</div>]]
end
return result
end
function p.enemy_all_tabber()
local result = [[<div class="dTabs">]]
for idx, a in ipairs(adb) do
result = result .. '<htmltag tagname="input" type="radio" class="dTabsRadio" name="Areas" id="' .. a[1] .. '"'
if idx == 1 then
result = result .. ' checked'
end
result = result .. [[></htmltag><htmltag tagname="label" for="]] .. a[1] .. [[" class="dTabsLabel">]] .. a[1] .. [[</htmltag>
<div class="dTabsContent">]]
result = result .. p.enemy_zone_tabber(a[1]) .. [[</div>]]
end
return result .. [[</div>]]
end
function p.enemy_page_before(name)
local enemy = nil
local l = ''
for _, e in ipairs(bdb) do
l = l .. inspect(e)
if e[1] == name then
enemy = e
break
end
end
return l
end
function p.enemy_page_after(name)
local enemy = nil
if type(name) == 'table' then
enemy = name
name = name[1]
else
for _, e in ipairs(bdb) do
if e[1] == name then
enemy = e
break
end
end
end
return [[{{Navbox Breeding Monsters}}
]] .. '[[Category:Breeding_' .. enemy[2] .. ']] [[Category:Breeding_Monsters]]' .. [[
]]
end
return p