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WIKI - Idle Pixel

Template:Update Log: Difference between revisions

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! [[File:Update.png|37px|link=Template:Update Log]] Update Logs
! [[File:Update.png|37px|link=Template:Update Log]] Update Logs
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|style="text-align:center"|'''Latest content update: [https://idle-pixel.com/updatelog/ November 4, 2022]'''
|style="text-align:center"|'''Latest content update: [https://idle-pixel.com/updatelog/ December 10, 2022]'''
|-
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|'''November 10, 2022
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'''December 10, 2022'''
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*Game shut down for 24h due to a major bug.
|-
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'''December 9, 2022'''
|-
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*New Potion.
*New Craftable.
*Cooking hard achievement perk released.
*Ability to feed fish in aquarium with super bait for massive fishing xp given you have the achievement perk unlocked.
*Brewing XP Mixer will no longer ask you to drink potions for which you do not have the required brewing level to make. *Note that those who have already had this potion generated will be stuck with it; contact me on discord for me to reroll your mixer.
|-
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'''December 8, 2022'''
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*Beach has been released (3 common monsters + 1 rare monster).
*New armour set - its skin is sellable now.
*New weapon from beach.
*New weapon from invention.
*New "boots".
*All beach monsters have now a description with strategies on how to kill them. (Click on monster name label in combat selection popup)
*Added some blood monster description with strategies on how to kill them. (Click on monster name label in combat selection popup - with bloodmoon active)
*Fixed brewing mixer not working with combat loot potion.
|-
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'''December 6, 2022'''
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*Added gem blood goblin
*Brewing XP mixer now works on the new potions.
*Forest tablette bloodify display bug fixed plus decided to reduce blood requirements.
*Changed tooltip of stinger dagger's as it was unclear how the damage was calculated.
*New ring obtained from invention/assemble.
*Updated the player profile page.
|-
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'''December 4, 2022 (part 2)'''
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*Blood glass shrine now requires level 65 instead of 80 crafting.
*Ability to disassemble bone amulets.
*Tablette from caves is may now be bloodified.
*New weapon released.
*Three new upgraded bone amulets released.
*Buffed stone converter potion.
*Next on the agenda: Christmas event, beach combat area.
|-
'''December 4, 2022'''
|-
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*Blood caves released.
*New potion type: cooldown potions.
*Added stone converter potion.
*Added combat loot potion.
*New ring.
*Blood bones added to market.
*Nerfed battleaxe to give 2x logs instead of 3x as suggested in #dhp-suggestions.
*Fixed some display bugs.
*Blood monster labels can now be clicked on for a short strategy guide.
|-
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'''November 30, 2022'''
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*Invention - Ability to disassemble iron dagger.
*Invention - Ability to disassemble skeleton sword.
*Invention - Disassembling higher level items requires a better toolkit.
*Invention - Assembling weapons released.
*Invention - Ability to craft tablettes using the pieces found from each blood area.
*New weapons.
*Ability to add poison on a new weapon.
*New craftables.
*Added a green treasure map notification.
*Fixed brewing XP mixer label to show X/5 instead of X/10.
*Fixed some minor typos.
*Schedule back to normal. Expect updates every 2 - 3 days.
|-
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'''November 20, 2022'''
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*BUFF - Achievement Combat Perk (hard): Critical strikes now activate every 5 hits (melee/archery hits). This removes the *RNG perspective of this perk. I don't want to make combat more RNG than it already is.
*Invention: Slowly releasing invention with more stuff: You may now find tablette pieces from blood fields/forest.
*Blood moon sigil released. (stupid rare 1/10k for sigils from blood monsters)
 
*Guardian chest/ruby drop bug: Ok so I looked into this and treasure chest and ruby will drop when killing this guardian the first time. However, after killing the guardian once, rubies and chests were suppose to be dropped at 1/10 rate. *Though this never happened due to a bug. I've actually decided to fix this but make only the chest available at 1/10. The ruby may not be obtained after killing the guardian. This is to keep ruby prices high and valuable. Looking at the database, there are a ton of guardian kills which would have brought too many rubies into the economy. So this bug was actually a good thing ;)
 
*I am no longer sick and updates frequency will resume like before. Thank you for your patients.
|-
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'''November 17, 2022'''
|-
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*Added new tooltip for low level ores to explain that mining XP requires a quest.
*Blood areas now require less energy and fightpoints.
*Added diamond toolkit and blood monsters to profile.
*Fixed a bug where blood forest did not drop blood bones.
*Fixed a bug where getting monster sigils were not announced in chat anymore.
*Fixed a bug where a green treasure map hint was not being triggered.
*Sorry for the kind of lame patch here. I've been sick for 4 days now, really can't wait to continue working on invention and other content.
|-
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'''November 13, 2022'''
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*There is now a special permission required to add or edit data on the wiki to eliminate the bots.
*Brewing XP mixer can now only be used 5 times a day. Those few players who have used this prior to this update will have the extra brewing XP removed (only the extra past 5 potions per day)
*Hard achievement combat perk released: 10% chance to critical strike with melee or archery.
*Blood forest released - includes blood limbs for invention.
*Fixed a display bug where the fightpoints image was not showing the correct image.
*Fixed a bug where using rare potion with blood areas sometimes didn't work.
*Fixed a bug where sometimes tooltips would stay stuck on when logging in.
|-
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'''November 10, 2022'''
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*Fixed achievement: Collect a total of 40,000 gathering bags using the gatherer.
*New socketable item.
*Part 0.5 of invention released - ability to disassemble a weapon.
*New invention tool released.
*New gathering unique found in gem mines.
*Blood chicken egg achievement now retroactive.
*Changed hard combat achievement: Have your hero equip items for melee damage of 23 22 or more.
*I spoke to the player base on discord (if you are not in our channel, I suggest you join) about how to implement invention. Here's a picture of the response: https://i.imgur.com/a8RpQ72.png. Thank you guys for your input :) I want what's best for the players.
|-
'''November 9, 2022'''
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*Achievement to find a chicken egg without gathering is now retroactive.
*Woodcutting hard achievement perk released - includes changes in profile.
*Fishing hard achievement perk released.
*Removed achievement related to blue orb in woodcutting. Too RNG dependent.
*Changed achievement: "Collect a total of 100,000 gathering bags using the gatherer" to 40,000.
*Fixed guardian not triggering the combat achievement, also this has been made retroactive.
*Make a pancake achievement is now retroactive.
*Clarified the achievement text: Have a melee damage of 23 or more. (It's the stat bonus, not an actual hit)
*Halloween event has ended. Next up is Christmas, stay tuned!
|-
'''November 8, 2022'''
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*New craftable @ level 70.
*Crafting hard achievements released - with perk.
*Gathering hard achievements released - with perk.
*Farming hard achievements released - with perk.
*Brewing hard achievements released - with perk.
*Fishing hard achievements released - without perk (though you can see the buff to come).
*Cooking hard achievements released - without perk (though you can see the buff to come).
*Woodcutting hard achievements released - without perk (though you can see the buff to come).
*Combat hard achievements released - without with (though you can see the buff to come).
|-
|'''November 10, 2022'''
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*New gathering unique found in gem mines.
*New gathering unique found in gem mines.
*Blood chicken egg achievement now retroactive.
*Blood chicken egg achievement now retroactive.
*Changed hard combat achievemnt: Have your hero equip items for melee damage of 23 22 or more.
*Changed hard combat achievement: Have your hero equip items for melee damage of 23 22 or more.
*I spoke to the player base on discord (if you are not in our channel, I suggest you join) about how to implement invention. Here's a picture of the response: https://i.imgur.com/a8RpQ72.png. Thank you guys for your input :) I want whats best for the players.
*I spoke to the player base on discord (if you are not in our channel, I suggest you join) about how to implement invention. Here's a picture of the response: https://i.imgur.com/a8RpQ72.png. Thank you guys for your input :) I want what's best for the players.
|-
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|'''November 9, 2022
|'''November 9, 2022'''
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*You may no longer swap your aquarium fish with the same one.
*You may no longer swap your aquarium fish with the same one.
*Fixed a bug where maggots or bait was not being consumed when feeding fish in aquarium.
*Fixed a bug where maggots or bait was not being consumed when feeding fish in aquarium.
*Swapping from different fish for the auqurium will give you back the fish swapped.
*Swapping from different fish for the aquarium will give you back the fish swapped.
*Added clear lables on aquarium feeding buttons (10 maggots required, or 1 bait)
*Added clear labels on aquarium feeding buttons (10 maggots required, or 1 bait)
*Rare monster potion now works in blood combat areas.
*Rare monster potion now works in blood combat areas.
*Official rules have been added to the game: https://idle-pixel.com/rules/
*Official rules have been added to the game: https://idle-pixel.com/rules/
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*Donor 10% extra XP now works on invention.
*Donor 10% extra XP now works on invention.
*Note: To unlock invention, you do NOT need level 60 in combat stats. I have changed the message to make it clearer. It was never a requirement.
*Note: To unlock invention, you do NOT need level 60 in combat stats. I have changed the message to make it clearer. It was never a requirement.
*Applogies for the 5 minute of downtime today, the secure certificate which encrypts messages between client and server expired and caused the server to not respond as a result (which is a good thing). This is fixed.
*Apologies for the 5 minute of downtime today, the secure certificate which encrypts messages between client and server expired and caused the server to not respond as a result (which is a good thing). This is fixed.
|-
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|'''November 2, 2022'''
|'''November 2, 2022'''
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*New gathering unique found in quiet pond.
*New gathering unique found in quiet pond.
*New green treasure maps and chests released.
*New green treasure maps and chests released.
*Green priate orbs released.
*Green pirate orbs released.
*Added green orbs to proifle, gathering uniques and fixed quest/achievement totals.
*Added green orbs to profile, gathering uniques and fixed quest/achievement totals.
*Fixed a bug where the ghost miner quest boss could be started without killing every monster in mansion.
*Fixed a bug where the ghost miner quest boss could be started without killing every monster in mansion.
*Blood moon lore released, ability to access beach but still need to work on content here.
*Blood moon lore released, ability to access beach but still need to work on content here.
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*Market alt bans have been given out - do not alt trade once again.
*Market alt bans have been given out - do not alt trade once again.
*Halloween Event: New sigil released, there seems to be a floating skull roaming the combat areas.
*Halloween Event: New sigil released, there seems to be a floating skull roaming the combat areas.
*Halloween Event: All previous halloween sigils are now tradable. These items are discontinued and hold quite some value for that.
*Halloween Event: All previous Halloween sigils are now tradable. These items are discontinued and hold quite some value for that.
*Halloween Event: ENDS ON NOVEMBER THE 9TH - halloween sigils will be untradable after this date until next year.
*Halloween Event: ENDS ON NOVEMBER THE 9TH - Halloween sigils will be untradable after this date until next year.
*Content: Currently working on a massive update combat related for late game. Should be ready by the end of the week. Very exciting.
*Content: Currently working on a massive update combat related for late game. Should be ready by the end of the week. Very exciting.
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*Spending coins in the shop or market now has an small animation on your coins.
*Spending coins in the shop or market now has an small animation on your coins.
*Fixing the broken rake requires 5 iron bars instead of 10.
*Fixing the broken rake requires 5 iron bars instead of 10.
*As you can see I'm focussing on early game changes to keep users playing, but not to worry. Big update coming for those who killed guardian #1
*As you can see I'm focusing on early game changes to keep users playing, but not to worry. Big update coming for those who killed guardian #1
|-
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|'''October 18, 2022'''
|'''October 18, 2022'''
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*Gathering Machete in friendly forest increased to level 80 gathering.
*Gathering Machete in friendly forest increased to level 80 gathering.
*Palm tree seeds now require 200 bonemeal instead of 300 (fixed tooltip label error too).
*Palm tree seeds now require 200 bonemeal instead of 300 (fixed tooltip label error too).
*Again, if you are unable to login and are getting a wrong username/password message, PM me on discord. Although sometimes it seems PMs dont go through, so msg me on reddit: https://www.reddit.com/user/smitty-idlepixel
*Again, if you are unable to login and are getting a wrong username/password message, PM me on discord. Although sometimes it seems PMs don't go through, so msg me on reddit: https://www.reddit.com/user/smitty-idlepixel
|-
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|'''October 16, 2022'''
|'''October 16, 2022'''
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*New login system completed. Tokens are no longer a thing, remember me now adds an account automatically to presets. Try it out, login with remember me on and logout to see how it works!
*New login system completed. Tokens are no longer a thing, remember me now adds an account automatically to presets. Try it out, login with remember me on and logout to see how it works!
*Profile now shows a completion percentage based on your progress. (Genereated based on levels, diamond tools, pirate orbs, guardians slayed etc)
*Profile now shows a completion percentage based on your progress. (Generated based on levels, diamond tools, pirate orbs, guardians slayed etc)
*I want to apologies to the players who lost potential loot on gathering bags from the clost/skilling outfits bug. This led to people to open bags and not get full potential of loot. Zeragon has lost 100k bags, I've even contacted him for a refund of bags but he said no as it would be unfair to other players. I will do my absolute best to test more before releasing such content. Hope you guys understand, I want the game to be fair for everyone and I should be fully responsbile for bugs that I accidently release. At a bare minimum I will do my best to refund players if possible.
*I want to apologies to the players who lost potential loot on gathering bags from the closet/skilling outfits bug. This led to people to open bags and not get full potential of loot. Zeragon has lost 100k bags, I've even contacted him for a refund of bags but he said no as it would be unfair to other players. I will do my absolute best to test more before releasing such content. Hope you guys understand, I want the game to be fair for everyone and I should be fully responsible for bugs that I accidently release. At a bare minimum I will do my best to refund players if possible.
*This integration of the new login system could take 5 - 20 minutes, and will include downtime.
*This integration of the new login system could take 5 - 20 minutes, and will include downtime.
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*Fixed a bug where spells could be casted before the fight began.
*Fixed a bug where spells could be casted before the fight began.
*Fixed a bug where with lava buckets where players were getting 2 - 6 instead of 1 in volcano.
*Fixed a bug where with lava buckets where players were getting 2 - 6 instead of 1 in volcano.
*I'm aware of the uselessness of mining/crafting skilling outfits. Their reward will likey be reworked.
*I'm aware of the uselessness of mining/crafting skilling outfits. Their reward will likely be reworked.
|-
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|'''October 15, 2022'''
|'''October 15, 2022'''
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*Gem goblin now has a chance to drop a legendary blood diamond (1/100).
*Gem goblin now has a chance to drop a legendary blood diamond (1/100).
*Changed label for unique gathering machete in friendly forest to TODO so people know they cannot get it.
*Changed label for unique gathering machete in friendly forest to TODO so people know they cannot get it.
*Added gaurdians and skilling outfits to profile lookup.
*Added guardians and skilling outfits to profile lookup.
*Fixed a bug where level 55 mining was not needed for rocket.
*Fixed a bug where level 55 mining was not needed for rocket.
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*Fixed a bug where the rocket was automatically sent after equiping it with oxygen gear.
*Fixed a bug where the rocket was automatically sent after equipping it with oxygen gear.
*Fixed various tooltips that showed wrong info.
*Fixed various tooltips that showed wrong info.
*Fixed a bug where guardian #1 in haunted mansion would sometimes revieve at 1 hp.
*Fixed a bug where guardian #1 in haunted mansion would sometimes revive at 1 hp.
*Fixed a minor display bug where titanium foundry did not show as 'running' when adding logs to it.
*Fixed a minor display bug where titanium foundry did not show as 'running' when adding logs to it.
*Fixed a bug in profile where ghost miner boss was not ticked off for those who have completed it.
*Fixed a bug in profile where ghost miner boss was not ticked off for those who have completed it.
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*Combat should be more responsive now, still a bit of optimization to do but it's better now.
*Combat should be more responsive now, still a bit of optimization to do but it's better now.
*Fixed a bug where sometimes monsters would be rendered invisible. (happened after fighting ghost)
*Fixed a bug where sometimes monsters would be rendered invisible. (happened after fighting ghost)
*Fixed a display bug where Faradox's gaurdian's popup didn't show as monster as killed.
*Fixed a display bug where Faradox's guardian's popup didn't show as monster as killed.
*Fixed a bug where amulet was clipping over weapon/shield.
*Fixed a bug where amulet was clipping over weapon/shield.
*Minor buffed some cooks' book energy obtained from cooking recipes.
*Minor buffed some cooks' book energy obtained from cooking recipes.

Revision as of 08:42, 11 December 2022

December 4, 2022November 9, 2022November 8, 2022
Update Logs
Latest content update: December 10, 2022

December 10, 2022

  • Game shut down for 24h due to a major bug.

December 9, 2022

  • New Potion.
  • New Craftable.
  • Cooking hard achievement perk released.
  • Ability to feed fish in aquarium with super bait for massive fishing xp given you have the achievement perk unlocked.
  • Brewing XP Mixer will no longer ask you to drink potions for which you do not have the required brewing level to make. *Note that those who have already had this potion generated will be stuck with it; contact me on discord for me to reroll your mixer.

December 8, 2022

  • Beach has been released (3 common monsters + 1 rare monster).
  • New armour set - its skin is sellable now.
  • New weapon from beach.
  • New weapon from invention.
  • New "boots".
  • All beach monsters have now a description with strategies on how to kill them. (Click on monster name label in combat selection popup)
  • Added some blood monster description with strategies on how to kill them. (Click on monster name label in combat selection popup - with bloodmoon active)
  • Fixed brewing mixer not working with combat loot potion.

December 6, 2022

  • Added gem blood goblin
  • Brewing XP mixer now works on the new potions.
  • Forest tablette bloodify display bug fixed plus decided to reduce blood requirements.
  • Changed tooltip of stinger dagger's as it was unclear how the damage was calculated.
  • New ring obtained from invention/assemble.
  • Updated the player profile page.

December 4, 2022 (part 2)

  • Blood glass shrine now requires level 65 instead of 80 crafting.
  • Ability to disassemble bone amulets.
  • Tablette from caves is may now be bloodified.
  • New weapon released.
  • Three new upgraded bone amulets released.
  • Buffed stone converter potion.
  • Next on the agenda: Christmas event, beach combat area.
  • Blood caves released.
  • New potion type: cooldown potions.
  • Added stone converter potion.
  • Added combat loot potion.
  • New ring.
  • Blood bones added to market.
  • Nerfed battleaxe to give 2x logs instead of 3x as suggested in #dhp-suggestions.
  • Fixed some display bugs.
  • Blood monster labels can now be clicked on for a short strategy guide.

November 30, 2022

  • Invention - Ability to disassemble iron dagger.
  • Invention - Ability to disassemble skeleton sword.
  • Invention - Disassembling higher level items requires a better toolkit.
  • Invention - Assembling weapons released.
  • Invention - Ability to craft tablettes using the pieces found from each blood area.
  • New weapons.
  • Ability to add poison on a new weapon.
  • New craftables.
  • Added a green treasure map notification.
  • Fixed brewing XP mixer label to show X/5 instead of X/10.
  • Fixed some minor typos.
  • Schedule back to normal. Expect updates every 2 - 3 days.

November 20, 2022

  • BUFF - Achievement Combat Perk (hard): Critical strikes now activate every 5 hits (melee/archery hits). This removes the *RNG perspective of this perk. I don't want to make combat more RNG than it already is.
  • Invention: Slowly releasing invention with more stuff: You may now find tablette pieces from blood fields/forest.
  • Blood moon sigil released. (stupid rare 1/10k for sigils from blood monsters)
  • Guardian chest/ruby drop bug: Ok so I looked into this and treasure chest and ruby will drop when killing this guardian the first time. However, after killing the guardian once, rubies and chests were suppose to be dropped at 1/10 rate. *Though this never happened due to a bug. I've actually decided to fix this but make only the chest available at 1/10. The ruby may not be obtained after killing the guardian. This is to keep ruby prices high and valuable. Looking at the database, there are a ton of guardian kills which would have brought too many rubies into the economy. So this bug was actually a good thing ;)
  • I am no longer sick and updates frequency will resume like before. Thank you for your patients.

November 17, 2022

  • Added new tooltip for low level ores to explain that mining XP requires a quest.
  • Blood areas now require less energy and fightpoints.
  • Added diamond toolkit and blood monsters to profile.
  • Fixed a bug where blood forest did not drop blood bones.
  • Fixed a bug where getting monster sigils were not announced in chat anymore.
  • Fixed a bug where a green treasure map hint was not being triggered.
  • Sorry for the kind of lame patch here. I've been sick for 4 days now, really can't wait to continue working on invention and other content.

November 13, 2022

  • There is now a special permission required to add or edit data on the wiki to eliminate the bots.
  • Brewing XP mixer can now only be used 5 times a day. Those few players who have used this prior to this update will have the extra brewing XP removed (only the extra past 5 potions per day)
  • Hard achievement combat perk released: 10% chance to critical strike with melee or archery.
  • Blood forest released - includes blood limbs for invention.
  • Fixed a display bug where the fightpoints image was not showing the correct image.
  • Fixed a bug where using rare potion with blood areas sometimes didn't work.
  • Fixed a bug where sometimes tooltips would stay stuck on when logging in.

November 10, 2022

  • Fixed achievement: Collect a total of 40,000 gathering bags using the gatherer.
  • New socketable item.
  • Part 0.5 of invention released - ability to disassemble a weapon.
  • New invention tool released.
  • New gathering unique found in gem mines.
  • Blood chicken egg achievement now retroactive.
  • Changed hard combat achievement: Have your hero equip items for melee damage of 23 22 or more.
  • I spoke to the player base on discord (if you are not in our channel, I suggest you join) about how to implement invention. Here's a picture of the response: https://i.imgur.com/a8RpQ72.png. Thank you guys for your input :) I want what's best for the players.
  • Achievement to find a chicken egg without gathering is now retroactive.
  • Woodcutting hard achievement perk released - includes changes in profile.
  • Fishing hard achievement perk released.
  • Removed achievement related to blue orb in woodcutting. Too RNG dependent.
  • Changed achievement: "Collect a total of 100,000 gathering bags using the gatherer" to 40,000.
  • Fixed guardian not triggering the combat achievement, also this has been made retroactive.
  • Make a pancake achievement is now retroactive.
  • Clarified the achievement text: Have a melee damage of 23 or more. (It's the stat bonus, not an actual hit)
  • Halloween event has ended. Next up is Christmas, stay tuned!
  • New craftable @ level 70.
  • Crafting hard achievements released - with perk.
  • Gathering hard achievements released - with perk.
  • Farming hard achievements released - with perk.
  • Brewing hard achievements released - with perk.
  • Fishing hard achievements released - without perk (though you can see the buff to come).
  • Cooking hard achievements released - without perk (though you can see the buff to come).
  • Woodcutting hard achievements released - without perk (though you can see the buff to come).
  • Combat hard achievements released - without with (though you can see the buff to come).
November 10, 2022
  • Fixed achievement: Collect a total of 40,000 gathering bags using the gatherer.
  • New socketable item.
  • Part 0.5 of invention released - ability to disassemble a weapon.
  • New invention tool released.
  • New gathering unique found in gem mines.
  • Blood chicken egg achievement now retroactive.
  • Changed hard combat achievement: Have your hero equip items for melee damage of 23 22 or more.
  • I spoke to the player base on discord (if you are not in our channel, I suggest you join) about how to implement invention. Here's a picture of the response: https://i.imgur.com/a8RpQ72.png. Thank you guys for your input :) I want what's best for the players.
November 9, 2022
  • Achievement to find a chicken egg without gathering is now retroactive.
  • Woodcutting hard achievement perk released - includes changes in profile.
  • Fishing hard achievement perk released.
  • Removed achievement related to blue orb in woodcutting. Too RNG dependent.
  • Changed achievement: "Collect a total of 100,000 gathering bags using the gatherer" to 40,000.
  • Fixed guardian not triggering the combat achievement, also this has been made retroactive.
  • Make a pancake achievement is now retroactive.
  • Clarified the achievement text: Have a melee damage of 23 or more. (It's the stat bonus, not an actual hit)
  • Halloween event has ended. Next up is Christmas, stay tuned!
November 8, 2022
  • New craftable @ level 70.
  • Crafting hard achievements released - with perk.
  • Gathering hard achievements released - with perk.
  • Farming hard achievements released - with perk.
  • Brewing hard achievements released - with perk.
  • Fishing hard achievements released - without perk (though you can see the buff to come).
  • Cooking hard achievements released - without perk (though you can see the buff to come).
  • Woodcutting hard achievements released - without perk (though you can see the buff to come).
  • Combat hard achievements released - without with (though you can see the buff to come).
November 4, 2022
  • Two new potions (level 33 & level 62)
  • Changed bait mechanic, they are no longer used automatically and must be used manually.
  • You may no longer swap your aquarium fish with the same one.
  • Fixed a bug where maggots or bait was not being consumed when feeding fish in aquarium.
  • Swapping from different fish for the aquarium will give you back the fish swapped.
  • Added clear labels on aquarium feeding buttons (10 maggots required, or 1 bait)
  • Rare monster potion now works in blood combat areas.
  • Official rules have been added to the game: https://idle-pixel.com/rules/
November 3, 2022
  • New gathering unique in quiet pond.
  • Ability to take care of fish for additional fishing XP.
  • Fixed a bug where fishing XP was not shown correctly in menu bar. (display only)
  • Donor 10% extra XP now works on invention.
  • Note: To unlock invention, you do NOT need level 60 in combat stats. I have changed the message to make it clearer. It was never a requirement.
  • Apologies for the 5 minute of downtime today, the secure certificate which encrypts messages between client and server expired and caused the server to not respond as a result (which is a good thing). This is fixed.
November 2, 2022
  • New ELITE skill released! (part 1)
  • 5 New monsters released.
  • 2 new items craftable.
  • Those who have unlocked the blood moon can toggle it on and off without a timer.
  • Added new skill to hiscores.
  • Added skills to profile.
  • Green log orb nerfed from double logs to a flat +20 logs per tree. It was too OP, luckily no one has gotten or used this orb yet.
October 31, 2022
  • New gathering unique found in quiet pond.
  • New green treasure maps and chests released.
  • Green pirate orbs released.
  • Added green orbs to profile, gathering uniques and fixed quest/achievement totals.
  • Fixed a bug where the ghost miner quest boss could be started without killing every monster in mansion.
  • Blood moon lore released, ability to access beach but still need to work on content here.
October 25, 2022
  • Modified mod tools to control chat / market alts better.
  • Market alt bans have been given out - do not alt trade once again.
  • Halloween Event: New sigil released, there seems to be a floating skull roaming the combat areas.
  • Halloween Event: All previous Halloween sigils are now tradable. These items are discontinued and hold quite some value for that.
  • Halloween Event: ENDS ON NOVEMBER THE 9TH - Halloween sigils will be untradable after this date until next year.
  • Content: Currently working on a massive update combat related for late game. Should be ready by the end of the week. Very exciting.
October 20, 2022
  • Rocket speed potion now works when rocket is returning.
  • Buffed rocket speed potion to go from 0-3km/s to 0-24km/s (was 0-12km/s).
  • Changed bronze bars required to craft a drill from 10 to 7 to speed up early game.
  • Increased copper ore rate from regular pickaxe from 1/29 to 1/19 to speed up early game.
  • Buying a pickaxe in shop automatically gives the player 2 stones and 1 copper to speed up early game.
  • Pickaxe can now mine iron at a 1/3600 rate to help early players.
  • Pickaxe tooltip changed.
  • The gem seeker quest now explains how to turn on a drill should the player have it off during early game.
  • Spending coins in the shop or market now has an small animation on your coins.
  • Fixing the broken rake requires 5 iron bars instead of 10.
  • As you can see I'm focusing on early game changes to keep users playing, but not to worry. Big update coming for those who killed guardian #1
October 18, 2022
  • 2 new potions.
  • Probably wont matter for most people reading this, but guest accounts may now be created. They may not chat unelss that have completed 3 quests to reduce spam.
  • Fixed a display bug where the watering can was shown in socket scroll area while not owning it.
  • When brewing potions, the table where you can brew potions will now automatically update so you can see if you have the materials.
  • Same as above, but for crafting.
  • Skilling outfits for both mining and crafting now reduce stardust by 1 should you have the full set.
October 17, 2022
  • Watering can in forever fields now requires level 70 gathering to obtain, and is also released.
  • Gathering Machete in friendly forest increased to level 80 gathering.
  • Palm tree seeds now require 200 bonemeal instead of 300 (fixed tooltip label error too).
  • Again, if you are unable to login and are getting a wrong username/password message, PM me on discord. Although sometimes it seems PMs don't go through, so msg me on reddit: https://www.reddit.com/user/smitty-idlepixel
October 16, 2022
  • New login system completed. Tokens are no longer a thing, remember me now adds an account automatically to presets. Try it out, login with remember me on and logout to see how it works!
  • Profile now shows a completion percentage based on your progress. (Generated based on levels, diamond tools, pirate orbs, guardians slayed etc)
  • I want to apologies to the players who lost potential loot on gathering bags from the closet/skilling outfits bug. This led to people to open bags and not get full potential of loot. Zeragon has lost 100k bags, I've even contacted him for a refund of bags but he said no as it would be unfair to other players. I will do my absolute best to test more before releasing such content. Hope you guys understand, I want the game to be fair for everyone and I should be fully responsible for bugs that I accidently release. At a bare minimum I will do my best to refund players if possible.
  • This integration of the new login system could take 5 - 20 minutes, and will include downtime.
October 15, 2022 (part 2)
  • Fixed a bug where spells could be casted before the fight began.
  • Fixed a bug where with lava buckets where players were getting 2 - 6 instead of 1 in volcano.
  • I'm aware of the uselessness of mining/crafting skilling outfits. Their reward will likely be reworked.
October 15, 2022
  • Fixed a bug where closet wasn't required to get gathering or mining skilling outfit.
  • Gathering skilling outfit now gives bonus XP. Right now, you get 1 xp per bag obtained. However with the skilling outfit, *there is a percentage change of getting an additional XP based on number of pieces.
  • Donor XP bonus now applied on gathering bags. (1/10 chance of getting an extra XP per bag)
  • Those who got skilling outfit before crafting closet will not get the bonus XP until the closet is crafted, however they keep the outfits.
  • There is now a combat countdown before every fight that is not in fields, forest, or caves.
  • Shiny volcano monsters now drop 10 lava (if you have buckets) and 10 molten glass.
  • Gem goblin now has a chance to drop a legendary blood diamond (1/100).
  • Changed label for unique gathering machete in friendly forest to TODO so people know they cannot get it.
  • Added guardians and skilling outfits to profile lookup.
  • Fixed a bug where level 55 mining was not needed for rocket.
October 14, 2022
  • Fixed a bug where opening gathering bags had some weird behaviour with skilling outfits. Sadly it's difficult to refund exact junk since bags can come from chests, but you might still get a refund of approximately what junk you should have gotten. Sorry about this.
October 13, 2022 (part 2)
  • Fixed a bug where the rocket was automatically sent after equipping it with oxygen gear.
  • Fixed various tooltips that showed wrong info.
  • Fixed a bug where guardian #1 in haunted mansion would sometimes revive at 1 hp.
  • Fixed a minor display bug where titanium foundry did not show as 'running' when adding logs to it.
  • Fixed a bug in profile where ghost miner boss was not ticked off for those who have completed it.
  • Easy achievement perk for combat: Fixed a bug where gaining melee/archery/magic levels did not increase max HP/MANA unless refreshed.
  • Added extra info to the achievement: "Drink a super stardust pot. while its timer being at 9:00 or higher" to avoid confusing.
October 13, 2022
  • New special craftable @ level 50.
  • Ability to find mining skilling outfits. (with closet crafted)
  • Ability to find crafting skilling outfits. (with closet crafted)
  • Ability to find gathering skilling outfits. (with closet crafted)
  • Ability to find farming skilling outfits. (with closet crafted)
  • Ability to find brewing skilling outfits. (with closet crafted)
  • Ability to find woodcutting skilling outfits. (with closet crafted)
  • Ability to find cooking skilling outfits. (with closet crafted)
  • Ability to find fishing skilling outfits. (with closet crafted)
October 8, 2022
  • New item found in haunted mansion shop.
  • New boss quest.
  • Hard mining achievements released.
  • Small QoL I saw on discord suggestions: Arrow label in combat now is static, so switching gears should not shift spell buttons up/down.
  • Just opened a subreddit for the game here: reddit.com/r/idlepixel/. Post your game suggestions on this sub. I will read them all.
October 7, 2022
  • 2 new craftables.
  • Sometimes when monsters used a special spell (or even during normal combat) the image would flicker. *This has been fixed.
  • Combat should be more responsive now, still a bit of optimization to do but it's better now.
  • Fixed a bug where sometimes monsters would be rendered invisible. (happened after fighting ghost)
  • Fixed a display bug where Faradox's guardian's popup didn't show as monster as killed.
  • Fixed a bug where amulet was clipping over weapon/shield.
  • Minor buffed some cooks' book energy obtained from cooking recipes.

Usage

{{Update Log}}

Result in...

December 4, 2022November 9, 2022November 8, 2022
Update Logs
Latest content update: December 10, 2022

December 10, 2022

  • Game shut down for 24h due to a major bug.

December 9, 2022

  • New Potion.
  • New Craftable.
  • Cooking hard achievement perk released.
  • Ability to feed fish in aquarium with super bait for massive fishing xp given you have the achievement perk unlocked.
  • Brewing XP Mixer will no longer ask you to drink potions for which you do not have the required brewing level to make. *Note that those who have already had this potion generated will be stuck with it; contact me on discord for me to reroll your mixer.

December 8, 2022

  • Beach has been released (3 common monsters + 1 rare monster).
  • New armour set - its skin is sellable now.
  • New weapon from beach.
  • New weapon from invention.
  • New "boots".
  • All beach monsters have now a description with strategies on how to kill them. (Click on monster name label in combat selection popup)
  • Added some blood monster description with strategies on how to kill them. (Click on monster name label in combat selection popup - with bloodmoon active)
  • Fixed brewing mixer not working with combat loot potion.

December 6, 2022

  • Added gem blood goblin
  • Brewing XP mixer now works on the new potions.
  • Forest tablette bloodify display bug fixed plus decided to reduce blood requirements.
  • Changed tooltip of stinger dagger's as it was unclear how the damage was calculated.
  • New ring obtained from invention/assemble.
  • Updated the player profile page.

December 4, 2022 (part 2)

  • Blood glass shrine now requires level 65 instead of 80 crafting.
  • Ability to disassemble bone amulets.
  • Tablette from caves is may now be bloodified.
  • New weapon released.
  • Three new upgraded bone amulets released.
  • Buffed stone converter potion.
  • Next on the agenda: Christmas event, beach combat area.
  • Blood caves released.
  • New potion type: cooldown potions.
  • Added stone converter potion.
  • Added combat loot potion.
  • New ring.
  • Blood bones added to market.
  • Nerfed battleaxe to give 2x logs instead of 3x as suggested in #dhp-suggestions.
  • Fixed some display bugs.
  • Blood monster labels can now be clicked on for a short strategy guide.

November 30, 2022

  • Invention - Ability to disassemble iron dagger.
  • Invention - Ability to disassemble skeleton sword.
  • Invention - Disassembling higher level items requires a better toolkit.
  • Invention - Assembling weapons released.
  • Invention - Ability to craft tablettes using the pieces found from each blood area.
  • New weapons.
  • Ability to add poison on a new weapon.
  • New craftables.
  • Added a green treasure map notification.
  • Fixed brewing XP mixer label to show X/5 instead of X/10.
  • Fixed some minor typos.
  • Schedule back to normal. Expect updates every 2 - 3 days.

November 20, 2022

  • BUFF - Achievement Combat Perk (hard): Critical strikes now activate every 5 hits (melee/archery hits). This removes the *RNG perspective of this perk. I don't want to make combat more RNG than it already is.
  • Invention: Slowly releasing invention with more stuff: You may now find tablette pieces from blood fields/forest.
  • Blood moon sigil released. (stupid rare 1/10k for sigils from blood monsters)
  • Guardian chest/ruby drop bug: Ok so I looked into this and treasure chest and ruby will drop when killing this guardian the first time. However, after killing the guardian once, rubies and chests were suppose to be dropped at 1/10 rate. *Though this never happened due to a bug. I've actually decided to fix this but make only the chest available at 1/10. The ruby may not be obtained after killing the guardian. This is to keep ruby prices high and valuable. Looking at the database, there are a ton of guardian kills which would have brought too many rubies into the economy. So this bug was actually a good thing ;)
  • I am no longer sick and updates frequency will resume like before. Thank you for your patients.

November 17, 2022

  • Added new tooltip for low level ores to explain that mining XP requires a quest.
  • Blood areas now require less energy and fightpoints.
  • Added diamond toolkit and blood monsters to profile.
  • Fixed a bug where blood forest did not drop blood bones.
  • Fixed a bug where getting monster sigils were not announced in chat anymore.
  • Fixed a bug where a green treasure map hint was not being triggered.
  • Sorry for the kind of lame patch here. I've been sick for 4 days now, really can't wait to continue working on invention and other content.

November 13, 2022

  • There is now a special permission required to add or edit data on the wiki to eliminate the bots.
  • Brewing XP mixer can now only be used 5 times a day. Those few players who have used this prior to this update will have the extra brewing XP removed (only the extra past 5 potions per day)
  • Hard achievement combat perk released: 10% chance to critical strike with melee or archery.
  • Blood forest released - includes blood limbs for invention.
  • Fixed a display bug where the fightpoints image was not showing the correct image.
  • Fixed a bug where using rare potion with blood areas sometimes didn't work.
  • Fixed a bug where sometimes tooltips would stay stuck on when logging in.

November 10, 2022

  • Fixed achievement: Collect a total of 40,000 gathering bags using the gatherer.
  • New socketable item.
  • Part 0.5 of invention released - ability to disassemble a weapon.
  • New invention tool released.
  • New gathering unique found in gem mines.
  • Blood chicken egg achievement now retroactive.
  • Changed hard combat achievement: Have your hero equip items for melee damage of 23 22 or more.
  • I spoke to the player base on discord (if you are not in our channel, I suggest you join) about how to implement invention. Here's a picture of the response: https://i.imgur.com/a8RpQ72.png. Thank you guys for your input :) I want what's best for the players.
  • Achievement to find a chicken egg without gathering is now retroactive.
  • Woodcutting hard achievement perk released - includes changes in profile.
  • Fishing hard achievement perk released.
  • Removed achievement related to blue orb in woodcutting. Too RNG dependent.
  • Changed achievement: "Collect a total of 100,000 gathering bags using the gatherer" to 40,000.
  • Fixed guardian not triggering the combat achievement, also this has been made retroactive.
  • Make a pancake achievement is now retroactive.
  • Clarified the achievement text: Have a melee damage of 23 or more. (It's the stat bonus, not an actual hit)
  • Halloween event has ended. Next up is Christmas, stay tuned!
  • New craftable @ level 70.
  • Crafting hard achievements released - with perk.
  • Gathering hard achievements released - with perk.
  • Farming hard achievements released - with perk.
  • Brewing hard achievements released - with perk.
  • Fishing hard achievements released - without perk (though you can see the buff to come).
  • Cooking hard achievements released - without perk (though you can see the buff to come).
  • Woodcutting hard achievements released - without perk (though you can see the buff to come).
  • Combat hard achievements released - without with (though you can see the buff to come).
November 10, 2022
  • Fixed achievement: Collect a total of 40,000 gathering bags using the gatherer.
  • New socketable item.
  • Part 0.5 of invention released - ability to disassemble a weapon.
  • New invention tool released.
  • New gathering unique found in gem mines.
  • Blood chicken egg achievement now retroactive.
  • Changed hard combat achievement: Have your hero equip items for melee damage of 23 22 or more.
  • I spoke to the player base on discord (if you are not in our channel, I suggest you join) about how to implement invention. Here's a picture of the response: https://i.imgur.com/a8RpQ72.png. Thank you guys for your input :) I want what's best for the players.
November 9, 2022
  • Achievement to find a chicken egg without gathering is now retroactive.
  • Woodcutting hard achievement perk released - includes changes in profile.
  • Fishing hard achievement perk released.
  • Removed achievement related to blue orb in woodcutting. Too RNG dependent.
  • Changed achievement: "Collect a total of 100,000 gathering bags using the gatherer" to 40,000.
  • Fixed guardian not triggering the combat achievement, also this has been made retroactive.
  • Make a pancake achievement is now retroactive.
  • Clarified the achievement text: Have a melee damage of 23 or more. (It's the stat bonus, not an actual hit)
  • Halloween event has ended. Next up is Christmas, stay tuned!
November 8, 2022
  • New craftable @ level 70.
  • Crafting hard achievements released - with perk.
  • Gathering hard achievements released - with perk.
  • Farming hard achievements released - with perk.
  • Brewing hard achievements released - with perk.
  • Fishing hard achievements released - without perk (though you can see the buff to come).
  • Cooking hard achievements released - without perk (though you can see the buff to come).
  • Woodcutting hard achievements released - without perk (though you can see the buff to come).
  • Combat hard achievements released - without with (though you can see the buff to come).
November 4, 2022
  • Two new potions (level 33 & level 62)
  • Changed bait mechanic, they are no longer used automatically and must be used manually.
  • You may no longer swap your aquarium fish with the same one.
  • Fixed a bug where maggots or bait was not being consumed when feeding fish in aquarium.
  • Swapping from different fish for the aquarium will give you back the fish swapped.
  • Added clear labels on aquarium feeding buttons (10 maggots required, or 1 bait)
  • Rare monster potion now works in blood combat areas.
  • Official rules have been added to the game: https://idle-pixel.com/rules/
November 3, 2022
  • New gathering unique in quiet pond.
  • Ability to take care of fish for additional fishing XP.
  • Fixed a bug where fishing XP was not shown correctly in menu bar. (display only)
  • Donor 10% extra XP now works on invention.
  • Note: To unlock invention, you do NOT need level 60 in combat stats. I have changed the message to make it clearer. It was never a requirement.
  • Apologies for the 5 minute of downtime today, the secure certificate which encrypts messages between client and server expired and caused the server to not respond as a result (which is a good thing). This is fixed.
November 2, 2022
  • New ELITE skill released! (part 1)
  • 5 New monsters released.
  • 2 new items craftable.
  • Those who have unlocked the blood moon can toggle it on and off without a timer.
  • Added new skill to hiscores.
  • Added skills to profile.
  • Green log orb nerfed from double logs to a flat +20 logs per tree. It was too OP, luckily no one has gotten or used this orb yet.
October 31, 2022
  • New gathering unique found in quiet pond.
  • New green treasure maps and chests released.
  • Green pirate orbs released.
  • Added green orbs to profile, gathering uniques and fixed quest/achievement totals.
  • Fixed a bug where the ghost miner quest boss could be started without killing every monster in mansion.
  • Blood moon lore released, ability to access beach but still need to work on content here.
October 25, 2022
  • Modified mod tools to control chat / market alts better.
  • Market alt bans have been given out - do not alt trade once again.
  • Halloween Event: New sigil released, there seems to be a floating skull roaming the combat areas.
  • Halloween Event: All previous Halloween sigils are now tradable. These items are discontinued and hold quite some value for that.
  • Halloween Event: ENDS ON NOVEMBER THE 9TH - Halloween sigils will be untradable after this date until next year.
  • Content: Currently working on a massive update combat related for late game. Should be ready by the end of the week. Very exciting.
October 20, 2022
  • Rocket speed potion now works when rocket is returning.
  • Buffed rocket speed potion to go from 0-3km/s to 0-24km/s (was 0-12km/s).
  • Changed bronze bars required to craft a drill from 10 to 7 to speed up early game.
  • Increased copper ore rate from regular pickaxe from 1/29 to 1/19 to speed up early game.
  • Buying a pickaxe in shop automatically gives the player 2 stones and 1 copper to speed up early game.
  • Pickaxe can now mine iron at a 1/3600 rate to help early players.
  • Pickaxe tooltip changed.
  • The gem seeker quest now explains how to turn on a drill should the player have it off during early game.
  • Spending coins in the shop or market now has an small animation on your coins.
  • Fixing the broken rake requires 5 iron bars instead of 10.
  • As you can see I'm focusing on early game changes to keep users playing, but not to worry. Big update coming for those who killed guardian #1
October 18, 2022
  • 2 new potions.
  • Probably wont matter for most people reading this, but guest accounts may now be created. They may not chat unelss that have completed 3 quests to reduce spam.
  • Fixed a display bug where the watering can was shown in socket scroll area while not owning it.
  • When brewing potions, the table where you can brew potions will now automatically update so you can see if you have the materials.
  • Same as above, but for crafting.
  • Skilling outfits for both mining and crafting now reduce stardust by 1 should you have the full set.
October 17, 2022
  • Watering can in forever fields now requires level 70 gathering to obtain, and is also released.
  • Gathering Machete in friendly forest increased to level 80 gathering.
  • Palm tree seeds now require 200 bonemeal instead of 300 (fixed tooltip label error too).
  • Again, if you are unable to login and are getting a wrong username/password message, PM me on discord. Although sometimes it seems PMs don't go through, so msg me on reddit: https://www.reddit.com/user/smitty-idlepixel
October 16, 2022
  • New login system completed. Tokens are no longer a thing, remember me now adds an account automatically to presets. Try it out, login with remember me on and logout to see how it works!
  • Profile now shows a completion percentage based on your progress. (Generated based on levels, diamond tools, pirate orbs, guardians slayed etc)
  • I want to apologies to the players who lost potential loot on gathering bags from the closet/skilling outfits bug. This led to people to open bags and not get full potential of loot. Zeragon has lost 100k bags, I've even contacted him for a refund of bags but he said no as it would be unfair to other players. I will do my absolute best to test more before releasing such content. Hope you guys understand, I want the game to be fair for everyone and I should be fully responsible for bugs that I accidently release. At a bare minimum I will do my best to refund players if possible.
  • This integration of the new login system could take 5 - 20 minutes, and will include downtime.
October 15, 2022 (part 2)
  • Fixed a bug where spells could be casted before the fight began.
  • Fixed a bug where with lava buckets where players were getting 2 - 6 instead of 1 in volcano.
  • I'm aware of the uselessness of mining/crafting skilling outfits. Their reward will likely be reworked.
October 15, 2022
  • Fixed a bug where closet wasn't required to get gathering or mining skilling outfit.
  • Gathering skilling outfit now gives bonus XP. Right now, you get 1 xp per bag obtained. However with the skilling outfit, *there is a percentage change of getting an additional XP based on number of pieces.
  • Donor XP bonus now applied on gathering bags. (1/10 chance of getting an extra XP per bag)
  • Those who got skilling outfit before crafting closet will not get the bonus XP until the closet is crafted, however they keep the outfits.
  • There is now a combat countdown before every fight that is not in fields, forest, or caves.
  • Shiny volcano monsters now drop 10 lava (if you have buckets) and 10 molten glass.
  • Gem goblin now has a chance to drop a legendary blood diamond (1/100).
  • Changed label for unique gathering machete in friendly forest to TODO so people know they cannot get it.
  • Added guardians and skilling outfits to profile lookup.
  • Fixed a bug where level 55 mining was not needed for rocket.
October 14, 2022
  • Fixed a bug where opening gathering bags had some weird behaviour with skilling outfits. Sadly it's difficult to refund exact junk since bags can come from chests, but you might still get a refund of approximately what junk you should have gotten. Sorry about this.
October 13, 2022 (part 2)
  • Fixed a bug where the rocket was automatically sent after equipping it with oxygen gear.
  • Fixed various tooltips that showed wrong info.
  • Fixed a bug where guardian #1 in haunted mansion would sometimes revive at 1 hp.
  • Fixed a minor display bug where titanium foundry did not show as 'running' when adding logs to it.
  • Fixed a bug in profile where ghost miner boss was not ticked off for those who have completed it.
  • Easy achievement perk for combat: Fixed a bug where gaining melee/archery/magic levels did not increase max HP/MANA unless refreshed.
  • Added extra info to the achievement: "Drink a super stardust pot. while its timer being at 9:00 or higher" to avoid confusing.
October 13, 2022
  • New special craftable @ level 50.
  • Ability to find mining skilling outfits. (with closet crafted)
  • Ability to find crafting skilling outfits. (with closet crafted)
  • Ability to find gathering skilling outfits. (with closet crafted)
  • Ability to find farming skilling outfits. (with closet crafted)
  • Ability to find brewing skilling outfits. (with closet crafted)
  • Ability to find woodcutting skilling outfits. (with closet crafted)
  • Ability to find cooking skilling outfits. (with closet crafted)
  • Ability to find fishing skilling outfits. (with closet crafted)
October 8, 2022
  • New item found in haunted mansion shop.
  • New boss quest.
  • Hard mining achievements released.
  • Small QoL I saw on discord suggestions: Arrow label in combat now is static, so switching gears should not shift spell buttons up/down.
  • Just opened a subreddit for the game here: reddit.com/r/idlepixel/. Post your game suggestions on this sub. I will read them all.
October 7, 2022
  • 2 new craftables.
  • Sometimes when monsters used a special spell (or even during normal combat) the image would flicker. *This has been fixed.
  • Combat should be more responsive now, still a bit of optimization to do but it's better now.
  • Fixed a bug where sometimes monsters would be rendered invisible. (happened after fighting ghost)
  • Fixed a display bug where Faradox's guardian's popup didn't show as monster as killed.
  • Fixed a bug where amulet was clipping over weapon/shield.
  • Minor buffed some cooks' book energy obtained from cooking recipes.