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! style="text-align: center" |Icon | ! style="text-align: center" |Icon | ||
! style="text-align: center" |Name | ! style="text-align: center" |Name | ||
! style="text-align: center" | | ! style="text-align: center" |Mana Cost | ||
! style="text-align: center" |Cooldown (seconds) | ! style="text-align: center" |Cooldown (seconds) | ||
! style="text-align: center" |XP | ! style="text-align: center" |XP | ||
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! style="text-align: center" |Require Magic Bonus | ! style="text-align: center" |Require Magic Bonus | ||
|- | |- | ||
| [[File:HealSpell.png|50px|link= | | [[File:HealSpell.png|50px|link=Magic]] | ||
| Heal | | Heal | ||
| 2 | | 2 [[File:ManaCrystal.png|20px|link=Magic]] | ||
| 5 | | 5 | ||
| 25 | | 25 | ||
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| 0 | | 0 | ||
|- | |- | ||
| [[File:FireSpell.png|50px|link= | | [[File:FireSpell.png|50px|link=Magic]] | ||
| Fire | | Fire | ||
| 3 | | 3 [[File:ManaCrystal.png|20px|link=Magic]] | ||
| 5 | | 5 | ||
| 35 | | 35 | ||
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| 1 | | 1 | ||
|- | |- | ||
| [[File:ReflectSpell.png|50px|link= | | [[File:ReflectSpell.png|50px|link=Magic]] | ||
| Reflect | | Reflect | ||
| 1 | | 1 [[File:ManaCrystal.png|20px|link=Magic]] | ||
| 30 | | 30 | ||
| 70 | | 70 | ||
| Line 40: | Line 40: | ||
|- | |- | ||
|- | |- | ||
| [[File:InvisibleSpell.png|50px|link= | | [[File:InvisibleSpell.png|50px|link=Magic]] | ||
| Invisible | | Invisible | ||
| 2 | | 2 [[File:ManaCrystal.png|20px|link=Magic]] | ||
| ?? | | ?? | ||
| ?? | | ?? | ||
Revision as of 06:38, 25 September 2022
Unlocked by buying the staff from Game Shop. Every 10 levels gives +1 max mana with easy combat perk. Mana does not regenerate during combat.
Spells
Spells give a variety of effects when cast during Combat. After casting a spell, it will be placed on a cooldown which varies for each spell, during which time that spell cannot be cast again. All spell cooldowns are reset after finishing a fight. Spells can be cast by clicking on their respective icon. Spells can be cast in between attacks and the effects are performed instantly, rather than waiting on the next combat tick, meaning that they can be cast in between combat ticks.



