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WIKI - Idle Pixel

Module:Breeding Enemy DB: Difference between revisions

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u = require("Module:Util")
return {
edb = require("Module:Breeding_Enemy_DB")
adb = require("Module:Breeding_Area_DB")
lt = require("Module:Loot_Table")
inspect = require("Module:InspectLua")
local p = {}


function p.enemy_table(enemy)
-- Format: {Name, Area, Attack, HP, Difficult, {Loot1, Loot2, ...}},
    local result = [[]]
    if next(enemy[6]) == nil then
        return ''
    end
    return lt.lt(enemy[1],enemy[6])
end


function p.enemy_stats(enemy)
-- Loot Format: {Name},
return [[{{{!}} class="article-table"
! Enemy
!]] .. '[[File: Heart.png{{!}}20px]]' .. [[


!]] .. '[[File: Attack.png{{!}}20px]]' .. [[
-- Difficult: 1 = Normal, 2 = Hard and 3 = Very Hard


{{!}}-
--Fields
{{!}}]] .. '[[' .. [[File:Breeding]] .. lt.formatName(enemy[1]) .. 'Monster.png' .. [[{{!}}40px{{!}}link=]] .. enemy[1] .. ']]' .. [[
{"Squidshroom","Fields",1,5,1,1,{{"Red Mushroom"},{"Red Mushroom Cap"}}},
{"Snail","Fields",1,10,1,1,{{"Snail Sticky Glue"},{"Small Snail Shell"},{"Medium Snail Shell"},{"Large Snail Shell"}}},
{"Green Bush","Fields",2,10,1,2,{{"Green Leaf"},{"Green Leaf Seeds"},{"Mega Green Leaf Seeds"}}},
{"Dotted Green Bush","Fields",2,5,2,3,{{"Dotted Green Leaf"},{"Dotted Green Leaf Seeds"},{"Mega Dotted Green Leaf Seeds"}}},
{"Mudcone","Fields",1,20,2,8,{{"Mud"}}},
{"Lime Bush","Fields",2,15,2,12,{{"Lime Leaf"},{"Lime Leaf Seeds"},{"Mega Lime Leaf Seeds"}}},
{"Mad Chicken","Fields",1,20,3,15,{{"Large Chicken Beak"},{"Feathers"}}},


{{!}}]] .. enemy[4] .. [[
--Caves


{{!}}]] .. enemy[3] .. [[
{"Rocky Golem","Caves",1,30,1,1,{{"Stone Dust"},{"Stone"},{"Stone Converter Potion"},{"Breeding Stone Golem Egg"}}},
 
{"Stone Horse","Caves",1,30,1,2,{{"Stone Dust"},{"Stone"},{"Horse Stone Armour"},{"Horseshoe"},{"Solid Horseshoe"},{"Cemented Horseshoe"}}},
{{!}}}
{"Geode","Caves",2,30,1,10,{{"Stone Dust"},{"Stone"},{"Grey Geode"},{"Green Geode"},{"Red Geode"},{"Cyan Geode"},{"Sky Bait Mineral"}}},
 
{"Skeleton Redeye","Caves",5,25,2,20,{{"Bones"},{"Skeleton Hand"}}},
]] .. p.enemy_table(enemy)
{"Gem Goblin Baby","Caves","?","?",3,20000,{{"Sapphire"},{"Emerald"},{"Ruby"},{"Diamond"}}},
end
}
 
function p.enemy_zone_tabber(areaEnemies)
    local enemies = {}
    local result = ""
    if type(areaEnemies) == 'string' then
        for _, enemy in ipairs(edb) do
            if enemy[2] == areaEnemies then
                table.insert(enemies, enemy)
            end
        end
    else
        enemies = areaEnemies
    end
    for index, e in ipairs(enemies) do
        result = result .. [[<htmltag tagname="input" type="radio" class="dTabsRadio" name="]] .. e[2] .. [[" id="]] .. e[1] .. [["]]
        if index == 1 then
result = result .. ' checked'
end
result = result .. [[></htmltag><htmltag tagname="label" for="]] .. e[1] .. [[" class="dTabsLabel">]] .. e[1] .. [[</htmltag>
<div class="dTabsContent dTabsSubcontent">
]] .. p.enemy_stats(e):gsub('|', '{{!}}') .. [[
</div>]]
    end
    return result
end
 
function p.enemy_all_tabber()
    local result = [[<div class="dTabs">]]
for idx, a in ipairs(adb) do
result = result .. '<htmltag tagname="input" type="radio" class="dTabsRadio" name="Areas" id="' .. a[1] .. '"'
if idx == 1 then
result = result .. ' checked'
end
result = result .. [[></htmltag><htmltag tagname="label" for="]] .. a[1] .. [[" class="dTabsLabel">]] .. a[1] .. [[</htmltag>
<div class="dTabsContent">]]
result = result .. p.enemy_zone_tabber(a[1]) .. [[</div>]]
    end
    return result .. [[</div>]]
end
 
function p.enemy_page_before(name)
    local enemy = nil
local l = ''
 
for _, e in ipairs(edb) do
l = l .. inspect(e)
if e[1] == name then
enemy = e
break
end
end
    return l
end
 
function p.enemy_page_after(name)
    local enemy = nil
    if type(name) == 'table' then
        enemy = name
        name = name[1]
    else
        for _, e in ipairs(edb) do
            if e[1] == name then
                enemy = e
                break
            end
        end
    end
    return [[{{Navbox Breeding Monsters}}
]] .. '[[Category:Breeding_' .. enemy[2] .. ']] [[Category:Breeding_Monsters]]' .. [[
]]
end
return p

Latest revision as of 20:44, 19 January 2025

Documentation for this module may be created at Module:Breeding Enemy DB/doc

return {

-- Format: {Name, Area, Attack, HP, Difficult, {Loot1, Loot2, ...}},

-- Loot Format: {Name},

-- Difficult: 1 = Normal, 2 = Hard and 3 = Very Hard

--Fields
{"Squidshroom","Fields",1,5,1,1,{{"Red Mushroom"},{"Red Mushroom Cap"}}},
{"Snail","Fields",1,10,1,1,{{"Snail Sticky Glue"},{"Small Snail Shell"},{"Medium Snail Shell"},{"Large Snail Shell"}}},
{"Green Bush","Fields",2,10,1,2,{{"Green Leaf"},{"Green Leaf Seeds"},{"Mega Green Leaf Seeds"}}},
{"Dotted Green Bush","Fields",2,5,2,3,{{"Dotted Green Leaf"},{"Dotted Green Leaf Seeds"},{"Mega Dotted Green Leaf Seeds"}}},
{"Mudcone","Fields",1,20,2,8,{{"Mud"}}},
{"Lime Bush","Fields",2,15,2,12,{{"Lime Leaf"},{"Lime Leaf Seeds"},{"Mega Lime Leaf Seeds"}}},
{"Mad Chicken","Fields",1,20,3,15,{{"Large Chicken Beak"},{"Feathers"}}},

--Caves

{"Rocky Golem","Caves",1,30,1,1,{{"Stone Dust"},{"Stone"},{"Stone Converter Potion"},{"Breeding Stone Golem Egg"}}},
{"Stone Horse","Caves",1,30,1,2,{{"Stone Dust"},{"Stone"},{"Horse Stone Armour"},{"Horseshoe"},{"Solid Horseshoe"},{"Cemented Horseshoe"}}},
{"Geode","Caves",2,30,1,10,{{"Stone Dust"},{"Stone"},{"Grey Geode"},{"Green Geode"},{"Red Geode"},{"Cyan Geode"},{"Sky Bait Mineral"}}},
{"Skeleton Redeye","Caves",5,25,2,20,{{"Bones"},{"Skeleton Hand"}}},
{"Gem Goblin Baby","Caves","?","?",3,20000,{{"Sapphire"},{"Emerald"},{"Ruby"},{"Diamond"}}},
}