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for _, l in ipairs(loot) do | for _, l in ipairs(loot) do | ||
result = result .. p. | result = result .. p.loot_table_row(l) | ||
end | end | ||
| Line 41: | Line 41: | ||
{{!}}]] .. (loot[4] == 1 and 'Always' or ('1/' .. loot[4])) .. (loot[5] and loot[5] ~= '' and '*' or '') .. [[ | {{!}}]] .. (loot[4] == 1 and 'Always' or ('1/' .. loot[4])) .. (loot[5] and loot[5] ~= '' and '*' or '') .. [[ | ||
]] | |||
end | |||
function p.breeding_loot_table(name,loot) | |||
result = [[{{{!}} class="article-table" style="width:45%" | |||
! colspan="4" |]] .. '[[File:Breeding' .. p.formatName(name) .. 'Monster.png' .. '{{!}}30px{{!}}link=]]' .. [['''Loot Table''']] .. '[[File:Breeding' .. p.formatName(name) .. 'Monster.png' .. [=[{{!}}30px{{!}}link=]] | |||
{{!}}- | |||
{{!}} style="border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;" {{!}} | |||
{{{!}} class="article-table" | |||
! Item | |||
! Item Name | |||
]=] | |||
for _, l in ipairs(loot) do | |||
result = result .. p.breeding_loot_table_row(l) | |||
end | |||
result = result .. [[ | |||
{{!}}} | |||
{{!}}} | |||
]] | |||
return result | |||
end | |||
function p.breeding_loot_table_row(loot) | |||
return [[{{!}}- class=common"]] .. [[" | |||
{{!}}]] .. '[[File:' .. p.formatName(loot[1]) .. [[.png{{!}}40px{{!}}link=]] .. loot[1] .. ']]' .. [[ | |||
{{!}}]] .. '[[' .. loot[1] .. ']]' .. [[ | |||
]] | ]] | ||
| Line 48: | Line 81: | ||
p.lt = p.loot_table | p.lt = p.loot_table | ||
p.ltr = p.loot_table_row | p.ltr = p.loot_table_row | ||
p.blt = p.breeding_loot_table | |||
p.bltr = p.breeding_loot_table_row | |||
return p | return p | ||
Latest revision as of 20:03, 19 January 2025
Documentation for this module may be created at Module:Loot Table/doc
u = require("Module:Util")
local p = {}
function p.formatName(name)
return name:gsub(' ', ''):gsub('%(', ''):gsub('%)', '')
end
function p.loot_table(name,loot)
result = [[{{{!}} class="article-table" style="width:45%"
! colspan="4" |]] .. '[[File:' .. p.formatName(name) .. 'Monster.png' .. '{{!}}30px{{!}}link=]]' .. [['''Loot Table''']] .. '[[File:' .. p.formatName(name) .. 'Monster.png' .. [=[{{!}}30px{{!}}link=]]
{{!}}-
{{!}} style="border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;" {{!}}
{{{!}} class="article-table"
! Item
! Item Name
! Amount Dropped
! Rarity
]=]
for _, l in ipairs(loot) do
result = result .. p.loot_table_row(l)
end
result = result .. [[
{{!}}}
{{!}}}
''* Can only be obtained once.''
]]
return result
end
function p.loot_table_row(loot)
return [[{{!}}- class="]] .. u.r(loot[4]) .. [["
{{!}}]] .. '[[File:' .. p.formatName(loot[1]) .. [[.png{{!}}40px{{!}}link=]] .. loot[1] .. ']]' .. [[
{{!}}]] .. '[[' .. loot[1] .. ']]' .. [[
{{!}}]] .. (loot[2] == loot[3] and u.c(loot[2]) or (u.c(loot[2]) .. ' - ' .. u.c(loot[3]))) .. [[
{{!}}]] .. (loot[4] == 1 and 'Always' or ('1/' .. loot[4])) .. (loot[5] and loot[5] ~= '' and '*' or '') .. [[
]]
end
function p.breeding_loot_table(name,loot)
result = [[{{{!}} class="article-table" style="width:45%"
! colspan="4" |]] .. '[[File:Breeding' .. p.formatName(name) .. 'Monster.png' .. '{{!}}30px{{!}}link=]]' .. [['''Loot Table''']] .. '[[File:Breeding' .. p.formatName(name) .. 'Monster.png' .. [=[{{!}}30px{{!}}link=]]
{{!}}-
{{!}} style="border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;" {{!}}
{{{!}} class="article-table"
! Item
! Item Name
]=]
for _, l in ipairs(loot) do
result = result .. p.breeding_loot_table_row(l)
end
result = result .. [[
{{!}}}
{{!}}}
]]
return result
end
function p.breeding_loot_table_row(loot)
return [[{{!}}- class=common"]] .. [["
{{!}}]] .. '[[File:' .. p.formatName(loot[1]) .. [[.png{{!}}40px{{!}}link=]] .. loot[1] .. ']]' .. [[
{{!}}]] .. '[[' .. loot[1] .. ']]' .. [[
]]
end
p.lt = p.loot_table
p.ltr = p.loot_table_row
p.blt = p.breeding_loot_table
p.bltr = p.breeding_loot_table_row
return p