Documentation for this module may be created at Module:Breeding Enemies/doc
u = require("Module:Util") bdb = require("Module:Breeding_Enemy_DB") bbadb = require("Module:Breeding_Area_DB") lt = require("Module:Loot_Table") local p = {} function p.enemy_table(enemy) local result = [[]] if next(enemy[7]) == nil then return '' end return lt.blt(enemy[1],enemy[7]) end function p.enemy_stats(enemy) return [[{{{!}} class="article-table" ! Enemy !]] .. '[[File: Heart.png{{!}}20px]]' .. [[ !]] .. '[[File: Attack.png{{!}}20px]]' .. [[ !Rarity !Difficulty {{!}}- {{!}}]] .. '[[' .. [[File:Breeding]] .. lt.formatName(enemy[1]) .. 'Monster.png' .. [[{{!}}40px{{!}}link=]] .. enemy[1] .. ']]' .. [[ {{!}}]] .. enemy[4] .. [[ {{!}}]] .. enemy[3] .. [[ {{!}} 1/]] .. enemy[6] .. [[ {{!}}]] .. '[[File:BreedingIconDifficulty' .. enemy[5] .. '.png{{!}}30px|link=]]' .. [[ {{!}}} ]] .. p.enemy_table(enemy) end function p.enemy_zone_tabber(areaEnemies) local enemies = {} local result = "" if type(areaEnemies) == 'string' then for _, enemy in ipairs(bdb) do if enemy[2] == areaEnemies then table.insert(enemies, enemy) end end else enemies = areaEnemies end for index, e in ipairs(enemies) do result = result .. [[<htmltag tagname="input" type="radio" class="dTabsRadio" name="]] .. e[2] .. [[" id="]] .. e[1] .. [["]] if index == 1 then result = result .. ' checked' end result = result .. [[></htmltag><htmltag tagname="label" for="]] .. e[1] .. [[" class="dTabsLabel">]] .. e[1] .. [[</htmltag> <div class="dTabsContent dTabsSubcontent"> ]] .. p.enemy_stats(e):gsub('|', '{{!}}') .. [[ </div>]] end return result end function p.enemy_all_tabber() local result = [[<div class="dTabs">]] for idx, a in ipairs(badb) do result = result .. '<htmltag tagname="input" type="radio" class="dTabsRadio" name="Areas" id="' .. a[1] .. '"' if idx == 1 then result = result .. ' checked' end result = result .. [[></htmltag><htmltag tagname="label" for="]] .. a[1] .. [[" class="dTabsLabel">]] .. a[1] .. [[</htmltag> <div class="dTabsContent">]] result = result .. p.enemy_zone_tabber(a[1]) .. [[</div>]] end return result .. [[</div>]] end function p.enemy_page_before(name) local enemy = nil for _, e in ipairs(bdb) do if e[1] == name then enemy = e break end end return [[ {{Infobox Breeding Monsters | title= ]] .. enemy[1] .. [[ | image = Breeding]] .. lt.formatName(enemy[1]) .. 'Monster.png' .. [[ | health= ]] .. enemy[4] .. [[ | damage= ]] .. enemy[3] .. [[ | difficulty = ]] .. enemy[5] .. [[ | rarity = ]] .. enemy[6] .. [[ }}]] end function p.enemy_page_after(name) local enemy = nil if type(name) == 'table' then enemy = name name = name[1] else for _, e in ipairs(bdb) do if e[1] == name then enemy = e break end end end return [[{{Navbox Breeding Monsters}} ]] .. '[[Category:Breeding_' .. enemy[2] .. ']] [[Category:Breeding_Monsters]]' .. [[ ]] end return p