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WIKI - Idle Pixel

Documentation for this module may be created at Module:Breeding Enemies/doc

u = require("Module:Util")
bdb = require("Module:Breeding_Enemy_DB")
bbadb = require("Module:Breeding_Area_DB")
lt = require("Module:Loot_Table")
local p = {}

function p.enemy_table(enemy)
    local result = [[]]
    if next(enemy[7]) == nil then
        return ''
    end
    return lt.blt(enemy[1],enemy[7])
end

function p.enemy_stats(enemy)
	return [[{{{!}} class="article-table"
! Enemy
!]] .. '[[File: Heart.png{{!}}20px]]' .. [[

!]] .. '[[File: Attack.png{{!}}20px]]' .. [[

!Rarity

!Difficulty

{{!}}-
{{!}}]] .. '[[' .. [[File:Breeding]] .. lt.formatName(enemy[1]) .. 'Monster.png' .. [[{{!}}40px{{!}}link=]] .. enemy[1] .. ']]' .. [[

{{!}}]] .. enemy[4] .. [[

{{!}}]] .. enemy[3] .. [[

{{!}} 1/]] .. enemy[6] .. [[

{{!}}]] .. '[[File:BreedingIconDifficulty' .. enemy[5] .. '.png{{!}}30px|link=]]' .. [[

{{!}}}

]] .. p.enemy_table(enemy)
end

function p.enemy_zone_tabber(areaEnemies)
    local enemies = {}
    local result = ""
    if type(areaEnemies) == 'string' then
        for _, enemy in ipairs(bdb) do
            if enemy[2] == areaEnemies then
                table.insert(enemies, enemy)
            end
        end
    else
        enemies = areaEnemies
    end
    for index, e in ipairs(enemies) do
        result = result .. [[<htmltag tagname="input" type="radio" class="dTabsRadio" name="]] .. e[2] .. [[" id="]] .. e[1] .. [["]]
        if index == 1 then
			result = result .. ' checked'
		end
		result = result .. [[></htmltag><htmltag tagname="label" for="]] .. e[1] .. [[" class="dTabsLabel">]] .. e[1] .. [[</htmltag>
<div class="dTabsContent dTabsSubcontent">
]] .. p.enemy_stats(e):gsub('|', '{{!}}') .. [[
</div>]]
    end
    return result
end 

function p.enemy_all_tabber()
    local result = [[<div class="dTabs">]]
	for idx, a in ipairs(badb) do
		result = result .. '<htmltag tagname="input" type="radio" class="dTabsRadio" name="Areas" id="' .. a[1] .. '"'
		if idx == 1 then
			result = result .. ' checked'
		end
		result = result .. [[></htmltag><htmltag tagname="label" for="]] .. a[1] .. [[" class="dTabsLabel">]] .. a[1] .. [[</htmltag>
		<div class="dTabsContent">]]
		result = result .. p.enemy_zone_tabber(a[1]) .. [[</div>]]
    end
    return result .. [[</div>]]
end

function p.enemy_page_before(name)
    local enemy = nil
	for _, e in ipairs(bdb) do
		if e[1] == name then
			enemy = e
			break
		end
	end
    return [[
{{Infobox Breeding Monsters
| title= ]] .. enemy[1] .. [[
| image = Breeding]] .. lt.formatName(enemy[1]) .. 'Monster.png'  .. [[
| health= ]] .. enemy[4] .. [[
| damage= ]] .. enemy[3] .. [[
| difficulty = ]] .. enemy[5] .. [[
| rarity = ]] .. enemy[6] .. [[
}}]]
end
function p.enemy_page_after(name)
    local enemy = nil
    if type(name) == 'table' then
        enemy = name
        name = name[1]
    else
        for _, e in ipairs(bdb) do
            if e[1] == name then
                enemy = e
                break
            end
        end
    end
    return [[{{Navbox Breeding Monsters}}
]] .. '[[Category:Breeding_' .. enemy[2] .. ']] [[Category:Breeding_Monsters]]' .. [[
]]
end
return p