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WIKI - Idle Pixel

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Breeding is a skill used for obtaining and taking care of animals.

It is unlocked by getting a Breeding Chicken Egg, a 1/20 drop from the chicken in Combat.

Currently only chicken, sheep, spider, horse and camel are obtainable by the shop. Ants, beavers, pigs, doves, and harons can only be obtained by the Animal Trap. The Toy Soldier can only be obtained from the toybox raids and the haunted sheep can only obtained from crafting it during the 2024 Halloween Event. Other Animals that can be obtained are listed below.

For technical data on things like Reproduction Rates and Xp Rate, go here! Breeding Advanced [ by Salinte ].

You can Pause your Breeding tab for as long as you want, stopping animals from consuming food, reproducing, making loot, Loot XP when killed. The cooldown to Unpause your animals is 24 Hours.

Animals have their own timers, each starting at the moment of adding the animal to its pen.

Animals

Animal Image Cost Level Repro [1]
Chicken 20,000 Coins 1 3 hours
Sheep 50,000 Coins 1 12 hours
Haunted Sheep Halloween 2024 Event N/A 12 hours
Spider 75,000 Coins 5 2 hours
Horse 100,000 Coins or Animal Trap 10 2 days
Ant Obtained by Animal Trap N/A 1 hour
Camel 250,000 Coins or Animal Trap 15 4 days
Beaver Obtained by Animal Trap N/A 12 hours
Dove Obtained by Animal Trap N/A 10 days
Pig Obtained by Animal Trap N/A 2 days [2]
Haron Obtained by Animal Trap N/A 2 days [2]
Toy Soldier Obtained by ToyBox Raids N/A N/A
Squidshroom Obtained by Animal Trap. Grease Shrooms increase chance. N/A 12 hours
Snail Obtained by Animal Trap. Grease Snail Glue increase chance. N/A 6.06 hours
Rocky Obtained by Animal Trap. Grease Stone increase chance. N/A 1 day
Skeleton Obtained by Animal Trap. Grease Bones increase chance. N/A 1 day
Geody Obtained by Animal Trap. Grease Minteral increase chance. N/A 1 day


  1. Check has a 1/601 chance to occur every tick, which averages out to about every 10 minutes (600+1 ticks). Sick animals are excluded from all counts. Non-coupled animals with fertile/infertile traits DO affect the rates, and they affect the rates of the ENTIRE animal population of that species.
  2. 2.0 2.1 Salinte here: Pig and Haron show as 12 hours in game for their base reproduction time. It is heavily suspected that Pig and Haron are actually 48 hours. This is due to an error in the code.

Animal Traits

Each animal can get one of the traits listen in table below:

Trait Icon Effect
Fertile This animal has an increased reproduction rate. See Reproduction section below in this page.
Productive This animal will generate Four times the loot maximum of the normal loot ouput.
XPer This animal will gain XP at twice the normal Xp rate.
Imunnity This animal cannot get sick.
Fasting This animal will eat a third as much (rounding can occur).
Weak This animal has double the chance of becoming sick.
XPless This animal will gain Xp at half the normal XP rate.
Hungry This animal eats triple.
Unproductive This animal produces the minimum amount of loot.
Less Fertile This animal has a reduced reproduction rate. See Reproduction section below in this page.
Hungerless This animal requires no food.
Romace When any animal reproduces the reproduction will be increased by 1 per Romance trait.
Raids Loot (Toybox) More rolls when completing toybox raids. Click "?" to see chances per tier.
Fighter Can train the animal to fight in the wilderness; or be rerolled into a good trait.

Camels are always Hungerless. Doves are always Romance. Toy Soldiers are always Raids Loot.

Loot

Animals give loot every day at the time when your account reaches next day. There's a timer above the animal list, e.g.:

Current Loot: Next roll in 8:50:13

Killing an animal gives Breeding XP – the older the animal the more XP. Although there is some rng, as same animals can give different XP.

There are 3 tiers of each animal, each tier gives different loot. Which tier you will get when buying an animal is just a matter of luck.

Animal Image Tier 1 Drop Tier 2 Drop Tier 3 Drop Use
Chicken   Feathers   Fire Feathers  , Ice Feathers   Ancient Feathers   Craft arrows, brew Birdhouse potion
Sheep   Wool   Quality Wool   High Quality Wool   Craft Bat, Bear (Wool), Crocodile Hide (Quality Wool) and Frozen Crocodile Hide Armour (High Quality Wool)
Spider   String   Thick String   Metal String   Used to craft bows. Normal string crafts Long Bows, Thick string crafts Haunted bows, and Metal String crafts Balista.
Horse   Horseshoe   Solid Horseshoe   Cemented Horseshoe   Craft fences to increase capacity of animals. Normal=5 Solid=200 Cemented=1000 Very useful in Player Market
Ant   Ant Needles   Ant Thorns   Ant Spine   Craft Needle and Spiked Club

T2 and T3 seem to have no use currently.

Camel   A bit of animal food   Some animal food   A lot of animal food   Has a small chance to give a small amount of food for other animals (Always Hungerless)
Beaver   Woodchips   Hard Woodchips   Dense Woodchips   Create Charcoal T1=25% T2=50% T3=100% Chance of charcoal
Dove   Dove Feathers   Dove Beak   Dove WebFoot   Brew Twin and Triplet Potions
Pig   Decent Pig Grease   Good Pig Grease   Great Pig Grease   Craft Grease Shrooms and Brew Potions
Haron   Bait   Super Bait   Mega Bait   Used to throw into pond and get fish, shiny or mega shiny fish, or feed the fish in Aquarium to get extra fishing XP
Toy Soldier   Small Gears  Medium Gears   Large Gears   Used to create Slaughterhouse and Mushed Food Seperator
Shrooms   Red Mushrooms  Red Mushrooms

 

Red Mushrooms

 

Used to brew potions

Kill Loot

Special thanks to: Thebacon, Dralina

You get certain loot from Killing animals. Below is a list of what you can expect to get:

Animal Drop 1 Drop 2 Drop 3
     
     
    N/A
  N/A N/A
     
    N/A
     
           
     
     
     
     

Breeding tokens

Every animal has it's unactivated form. This is a form when it does not consume food, produce loot or consume pen space, but gives you a choice between converting it for tokens, or activating it. Breeding tokens are used to build animal pens below. Keep in mind some animals take drastically less time than others.

Icon Name  
  Chicken 1
  Sheep 2
  Spider 3
  Ant 5
  Horse 10
  Camel 20
  Beaver 25
  Dove 35
  Pig 45
  Haron 50
  Toy soldier 100
  Squidshroom 5
  Snail 8
  Rocky 65
  Skeleton 120
  Geody 150

Animal Pens

To use an animal you have to buy a pen specific for its type (prices in the table below).

Each pen has initial size for 2 animals of the type. You can increase pen's size later on – you must obtain the Horseshoe from the Horse animal, then convert them into Fences to use on upgrading your pen size (by 1 each time).

Land Level Cost Animal held
 
1 Free  
 
1   2  
 
5   5  
 
10   15  
 
12   30,  1  
 
15   40
 
 
18   80,   1
 
 
20   130,   100  
 
22   200  
 
25   300  
 
30   1000 Multiple:      
 
40   3750  

Craftables/Items

Craftables or Items can be obtained through Crafting with the Small Gears [ Dropped from Toybox Raids ].


Item Name Use
  Slaughter House AutoMatically kill animals until T2/3
  Mushed Food Separator Be able to sperate mushed food into normal animal food
  Poison Needle Give brain damage to animal, decreasing its Tier
  Slaughter House+ Select what traits to keep

Food

Each animal requires a certain type of food to live, if the certain food is available in at least the right amount, they consume it automatically every day. If they do not have food to eat, they get sick. Breeding Food can be bought at the Breeding Food Supplier, for different items correlated to the foods, the better the item, the bigger the amount.

Note: Flesh cannot be purchased or created. It is a drop from Breeding Fighting only. Every Breeding Monster drops 1 Flesh Food.

Items Food created Value Icon
 Red Mushroom Seeds Seeds 1  
  Stardust Seeds 1
  Dotted Green Leaf Seeds 2
  Green leaf seeds 4
  Lime Leaf Seeds 10
  Gold Leaf Seeds 25
  Crystal Leaf Seeds 100
 Dotted Green Leaf Leaves 1  
  Green Leaf 2
  Lime Leaves 5
 Gold Leaves 10
 Crystal Leaves 20
  Strange Leaves Strange Leaves 1  
  Stranger Leaves 5
  Strangest Leaves 10
  Logs Bark 1  
 Oak Logs 2
 Willow Logs 3
 Maple Logs 5
 Pine Logs 7
 Stardust Logs 10
 Redwood Logs 20
 Dense Logs 50
  Promethium Bars Metal 1  
  Titanium Bars 15
  Dragon Bars 100
  Raw Piranha Seafood 5  
  Raw Rainbow Fish 10
  Raw Shark 20
  Raw Whale 100
 Raw Angler Fish 120
  Apple Fruit 1  
  Banana 2
  Orange 3
  Coconut 5
  Dragon Fruit 20
  Maggots Insects 0.1  
  Bait 5
  Super Bait 20
  Mega Bait 100
Food Image Animals
Seeds      
Leaves        
Strange Leaves  
Bark      
Metal    
Seafood      
Fruity  
Insects    
Scraps  
Flesh
 
     

Reproduction

You must have a Male and Female + Easy breading achievement for them to bread. Each species has different average time of breeding. Toy Soldiers can not be bred with each other, probably due to being toy robots.

At first each bought animal has random sex (male or female), but there is a Mini Quest called "The Toy Heart" which will allow you to choose the gender of the animal when buying. It requires level 5 Breeding to start. In order to complete this quest, you must complete the ToyBox Raid on normal or hard mode and loot the toy heart  .

Let's call base reproduction rate = R.
Couples (let's call it C) = min(#males, #females)
Infertile (I) = total number of infertile, regardless of sex
Fertile (F) = total number of fertile, regardless of sex
R = floor( R * 1.1^I )
R = floor( R * 0.9^F )
Success Rate = 1 / floor( 1 + (R / 600 / C) )

Breeding Token Shop

The Breeding Token Shop uses Breeding Tokens as currency, and can buy many things for Breeding. They may be bought once.

Item Name Use Cost
  100 X Breeding Food [Seeds] A bit of food to help the animals you're raising 10
  5 X Small Gears Ability to build new machinery to help with Breeding. I can get more by [[Raid|raiding] the Toybox. 25
  1 X Haron Eggs Can be cracked into a male or female Haron 50
  100 X Breeding Food (Leaves) A bit of food to help the animals you're raising 75
  20 X Fence Can be used to increase the capacity of animal space. Fences can be made from Horseshoes, which is looted from Breeding Horses. 100
  20 X Breeding Food (Strange Leaves) A bit of food to help the animals you're raising 200
  Breeding stats Farmer Ability to keep track of what animals have reproduced, and what they can be looted on tier 1/2/3. 300
  New Fighter Trait Unlocked the ability to get a fighter trait. This will allow you to use animals in combat. 500
  Small brush 5% more breeding XP (All brushes stack with other brushes) 1k
  Breeding orb Animals can't get sick if bound 20k
  Large brush 10% more breeding xp 50k
  Shiny breeding glass ball 1% of animal activated becoming shiny 100k
  Gold brush 20% more breeding xp 500k

Fighting(Wooden Sword Image)

Currently, Fighting using Breeding animals has been teased, but not released yet. Any further updates should be listed here.

Fighter is a trait where animals can be used for combat. If unwanted, it can be rerolled into another trait.

Only 3 animals can fight, but using Mud, you can increase your team size.

Craftable/Items

 

This is mud, obtained from Breeding Fighting [ MudCone Monster ] and is currently obtainable.

It is used to make the  , used to upgrade your fighting team size.

 

This is the Mud Team House crafted using 100 Mud and 30   Crafting level.

It increases your animal team size [ in Breeding ] by 1.

 

This is a Mushroom Cap, dropped from the Squidshroom Monster.

Its used in crafting the Grease shrooms.


 

This is a Grease Shroom, used as bait to catch SquidShrooms.

To craft, it needs level 1   Crafting, 10 Pig Grease, 250 red mushrooms and 25 Red Mushroom Caps.


 

This is the Stone Horse Armour, dropped from a Stone Horse in the 2nd BCA.

Use this item on a horse to double its max HP

Can only be used while fighting and requires it to be added to items by clicking on it before engaging in battle.

Fighter Animals

Fighter Chickens
Tier Health Attack
  5   0-1   2-4 
File:Chicken male 2.png 7   0-1  2-4 
File:Chicken female 3.png 10   0-1  2-4 


Choosing Fights

You can toggle on and off 4 things when wanting to fight in a CBA.

  •   I want to fight normal monsters.
  •   Include hard monsters.
  •   Include Very Hard Monsters.
  •   Fight against a larger pack

Fighting Areas

WARNING: This sub Area is still UNDER CONSTRUCTION!!!!

These are all the fighting areas inside the Breeding skill so far. There are 3 hidden ones that are not in the game yet have images for them. To avoid confusion, we will not say " combat area " but " Breeding Combat Area " or BCA for short.

  Breeding Monsters  
Fields   Squidshroom   Snail   Green Bush   Dotted Green Bush   Mudcone   Lime Bush   Mad Chicken
Caves   Rocky Golem   Stone Horse   Geode   Skeleton Redeye   Gem Goblin Baby



Fields

 

The first BCA you will face is the Fields.


An area filled with plant life and mushrooms...


  • Requirements: Level 10 breeding
  • Difficulty: Easy


Monsters and Stuff:

Enemy     Rarity Difficulty
  5 1 1/1  
 Loot Table 
Item Item Name
  Red Mushroom
  Red Mushroom Cap
Enemy     Rarity Difficulty
  10 1 1/1  
 Loot Table 
Item Item Name
  Snail Sticky Glue
  Small Snail Shell
  Medium Snail Shell
  Large Snail Shell
Enemy     Rarity Difficulty
  10 2 1/2  
 Loot Table 
Item Item Name
  Green Leaf
  Green Leaf Seeds
  Mega Green Leaf Seeds
Enemy     Rarity Difficulty
  5 2 1/3  
 Loot Table 
Item Item Name
  Dotted Green Leaf
  Dotted Green Leaf Seeds
  Mega Dotted Green Leaf Seeds
Enemy     Rarity Difficulty
  20 1 1/8  
 Loot Table 
Item Item Name
  Mud
Enemy     Rarity Difficulty
  15 2 1/12  
 Loot Table 
Item Item Name
  Lime Leaf
  Lime Leaf Seeds
  Mega Lime Leaf Seeds
Enemy     Rarity Difficulty
  20 1 1/15  
 Loot Table 
Item Item Name
  Large Chicken Beak
  Feathers

Caves

 

The second BCA you will face is the Caves.

An area filled with stones and skeletons

  • Level Needed: 25
  • BCA Points needed: 2
  • Difficulty: Medium


Monsters:

Enemy     Rarity Difficulty
  30 1 1/1  
 Loot Table 
Item Item Name
  Stone Dust
  Stone
  Stone Converter Potion
  Breeding Stone Golem Egg
Enemy     Rarity Difficulty
  30 1 1/2  
 Loot Table 
Item Item Name
  Stone Dust
  Stone
  Horse Stone Armour
  Horseshoe
  Solid Horseshoe
  Cemented Horseshoe
Enemy     Rarity Difficulty
  30 2 1/10  
 Loot Table 
Item Item Name
  Stone Dust
  Stone
  Grey Geode
  Green Geode
  Red Geode
  Cyan Geode
  Sky Bait Mineral
Enemy     Rarity Difficulty
  25 5 1/20  
 Loot Table 
Item Item Name
  Bones
  Skeleton Hand
Enemy     Rarity Difficulty
  ? ? 1/20000  
 Loot Table 
Item Item Name
  Sapphire
  Emerald
  Ruby
  Diamond

DirtField

 


The Third BCA you will face is the Dirt Fields.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Mossy Field

 


The fourth BCA you will face is the Mossy Fields.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Death Fields

 


The fith BCA you will face is the Death Fields.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Beach

 


The sixth BCA you will face is the Beach.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Volcano

 


The seventh BCA you will face is the Volcano.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


DirtField 2

 

The eighth BCA you will face is the Dirt Field 2.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Wilderness 1

 

The nineth BCA you will face is the Wilderness 1.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Wilderness 2

 

The tenth BCA you will face is the Wilderness 2.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A


Wilderness 3

 

The Last BCA you will face is the Wilderness 3.

This item is under development

  • Requirements: ???
  • Difficulty: ???


  • Monsters:
  • N/A