Invention is a type of skill which requires every other skills to be at least level 60 to unlock, with the exception of combat skills.
This skill allows the player to disassemble various pieces of equipment to gain new types of components, which may be assembled back to even newer and better pieces of tools. Furthermore, it allows for the player to gain new types of equipment, which are especially useful for Combat.
Blood Grinder
Blood Grinder, crafted at crafting level 60 , is an invention tool, which is used to crush various Blood Monster parts into Evil Blood.
Depending on the monster part crushed, different amounts of Evil Blood are given.
Upon grinding, each part gives XP rate in accordance to the formula: XP = (Blood Given per part x 10).
Blood Monster Parts
Area | Monster Part | Image | Obtained from | Evil Blood given |
---|---|---|---|---|
![]() |
![]() | |||
![]() |
||||
![]() |
||||
![]() |
![]() | |||
![]() |
||||
![]() |
![]() | |||
![]() |
||||
![]() |
||||
![]() |
![]() | |||
![]() |
||||
![]() |
![]() | |||
![]() |
||||
![]() |
||||
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
||||
![]() |
||||
![]() |
![]() |
Invention consists of three different parts, all of which are described below.
Breaking down items into components
Each of weapon or amulet may be broken down into different components. Depending on the Invention level the chance to receive better types of components will increase. Players will always receive invention experience when disassembling any types of equipment.
Keep in mind that slotting gems onto the Toolkit will allow the player to disassemble higher level weapons and amulets.
Stingers
Requires Toolkit
Input | General output | Unique output | Unique output Rarity |
---|---|---|---|
![]() |
![]() |
![]() |
|
![]() |
|||
![]() |
|||
![]() |
Disassemble Success Rate for Stingers varies on the Invention level, which are as follows:
![]() |
Disassemble Success Rate |
---|---|
Players will receive 100 xp for each disassembled Stinger.
Iron Daggers
Requires Sapphire Toolkit
Input | General output | Unique output | Unique output Rarity |
---|---|---|---|
![]() |
![]() ![]() |
![]() |
|
![]() |
|||
![]() |
|||
![]() |
Disassemble Success Rate for Iron Daggers varies on the Invention level, which are as follows:
![]() |
Disassemble Success Rate |
---|---|
Players will receive 2 000 xp for each disassembled Iron Dagger.
Skeleton Swords
Requires Emerald Toolkit
Input | General output | Unique output | Unique output Rarity |
---|---|---|---|
![]() |
![]() |
![]() |
|
![]() |
|||
![]() |
|||
![]() |
Disassemble Success Rate for Skeleton Swords varies on the Invention level, which are as follows:
![]() |
Disassemble Success Rate |
---|---|
Players will receive 4 000 xp for each disassembled Skeleton Sword.
Bone Amulets
Requires Emerald Toolkit
Input | General output | Unique output | Unique output Rarity |
---|---|---|---|
![]() |
![]() |
![]() |
|
![]() |
|||
![]() |
|||
![]() |
|||
![]() |
Disassemble Success Rate for Bone Amulets varies on the Invention level, which are as follows:
![]() |
Disassemble Success Rate |
---|---|
Players will receive 8 000 xp for each disassembled Bone Amulet.
Clubs
Requires Ruby Toolkit
Input | General output | Unique output | Unique output Rarity |
---|---|---|---|
![]() |
![]() |
![]() |
|
![]() |
Disassemble Success Rate for Clubs varies on the Invention level, which are as follows:
![]() |
Disassemble Success Rate |
---|---|
Players will receive 25 000 xp for each disassembled Club.
Spiked Clubs
Requires Ruby Toolkit
Input | General output | Unique output | Unique output Rarity |
---|---|---|---|
![]() |
![]() ![]() |
![]() |
|
![]() |
Disassemble Success Rate for Spiked Clubs varies on the Invention level, which are as follows:
![]() |
Disassemble Success Rate |
---|---|
Players will receive 25 000 xp for each disassembled Spiked Club.
Scythes
Requires Diamond Toolkit
Input | General output | Unique output | Unique output Rarity |
---|---|---|---|
![]() |
![]() |
![]() |
|
![]() |
|||
![]() |
Disassemble Success Rate for Scythes varies on the Invention level, which are as follows:
![]() |
Disassemble Success Rate |
---|---|
Players will receive 50 000 xp for each disassembled Scythe.
Tridents
Requires Diamond Toolkit
Input | General output | Unique output | Unique output Rarity |
---|---|---|---|
![]() |
![]() |
![]() |
|
![]() |
Disassemble Success Rate for Tridents varies on the Invention level, which are as follows:
![]() |
Disassemble Success Rate |
---|---|
Players will receive 120 000 xp for each disassembled Trident.
Disassembling & Creating items
After disassembling the equipment into various components, the layer could combine these items together to create new types of items.
While creating new weapons or amulets players will also receive additional invention experience.
Enchantments
Invention, with the help of Magic, may also allow the players to enchant weapons and amulets for better stats.
The player will need to have Blood Moon active in order to find new Blood Monsters, which will drop various Blood Monster Parts. These parts may be later crushed into Evil Blood with the help of the Blood Grinder.
Evil Blood
Evil Blood, obtained from crushing various Blood Monster parts may be converted into Cleansed Blood with the help of the Blood Glass Statue. This would allow the players to enchant different pieces of equipment.
Each blob of Cleansed Blood will award the player with 50 Magic xp.
Blood Glass Statue
The Blood Glass Statue, crafted at crafting level 65 , is used to pray to the gods and convert evil blood into cleansed blood, which is used for enchantments.
The success rate to cleanse the evil blood depends on the player's Magic level.
The formula for the success to cleanse blood is: Floor (blood * (Magic level/100) (1% success increase per Magic level).
Cleansed Blood
After cleansing the blood, the player is able to use it to bloodifying the crafted tablettes, which are used for crafting of new types of equipment.
Tablettes
Tablette pieces may be looted from various Blood Monsters in all Blood areas.
Collecting 5 pieces of any tablette, will allow the player to Bloodify it and unlock new equipment crafting recipes, which will allow to craft new types of equipment.
The tablette pieces may be obtained as per below:
![]() |
||||
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() | |
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
![]() |
![]() |
![]() | |
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
![]() |
![]() |
![]() | |
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
![]() |
![]() |
![]() | |
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
![]() | |||
![]() |
![]() |
![]() | ||
![]() | ||||
![]() | ||||
![]() | ||||
![]() | ||||
![]() |
![]() |
Mega Tablette
The Mega Tablette is automatically obtained after completing the Side Quest "Mega Tablette." The Mega Tablette allows the player to donate extra tablette pieces for invention xp.
Higher combat area tablettes give more invention xp when donated.
Bloodification
After crafting the full tablettes, players will need to Bloodify these tablettes in order for them to become active, this way unlocking new new crafting recipes.
To bloodify the mentioned tablettes, players always have 2 options of bloodification, but it is the player's choice which one they will select, as both of them will yield the same result and make the tablette active. The second option is usually cheaper, but requires higher Invention level to use. All recipes also require high amounts of Cleansed Blood in order to bloodify the following tablettes.
The options for bloodification are as follows:
![]() |
![]() |
||
---|---|---|---|
![]() |
![]() ![]() ![]() ![]() |
![]() ![]() |
|
![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
|
![]() |
![]() ![]() |
![]() ![]() |
|
![]() |
![]() ![]() |
![]() ![]() |
|
![]() |
![]() ![]() |
![]() ![]() |
New Equipment
After successfully bloodifying mentioned tablettes, players will unlock new craftable equipment, which is especially useful for Combat.
The new crafting recipes are as follows:
![]() |
||||||
---|---|---|---|---|---|---|
![]() |
![]() |
![]() ![]() |
![]() |
|||
![]() |
![]() ![]() |
![]() |
||||
![]() |
![]() ![]() ![]() |
![]() |
||||
![]() |
![]() |
![]() ![]() ![]() |
![]() |
|||
![]() |
![]() ![]() |
![]() |
||||
![]() |
![]() ![]() |
![]() |
||||
![]() |
![]() ![]() |
![]() |
||||
![]() |
![]() |
![]() ![]() ![]() |
![]() |
|||
![]() |
![]() ![]() ![]() |
![]() |
||||
![]() |
![]() ![]() ![]() |
![]() |
||||
![]() |
![]() ![]() ![]() |
![]() |
||||
![]() |
![]() |
![]() ![]() ![]() |
![]() |
|||
![]() |
![]() ![]() ![]() |
![]() |
||||
![]() |
![]() ![]() ![]() |
![]() |
||||
![]() |
![]() ![]() ![]() |
![]() |
||||
![]() |
![]() |
![]() |
![]() |
|||
![]() |
![]() ![]() ![]() |
![]() |
||||
![]() |
![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Skills ![]() | |
---|---|
Combat Skills | ![]() ![]() ![]() |
Gathering Skills | ![]() ![]() ![]() ![]() ![]() |
Production Skills | ![]() ![]() ![]() ![]() |