<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://idle-pixel.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shan007tjuuh</id>
	<title>WIKI - Idle Pixel - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://idle-pixel.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shan007tjuuh"/>
	<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php/Special:Contributions/Shan007tjuuh"/>
	<updated>2026-05-18T16:25:22Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.2</generator>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Timmy&amp;diff=54258</id>
		<title>Timmy</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Timmy&amp;diff=54258"/>
		<updated>2025-07-09T09:19:33Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Created page with &amp;quot;'''Timmy''' is a term used to refer to a player who is generally incompetent or has a low level (&amp;lt;1300).&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Timmy''' is a term used to refer to a player who is generally incompetent or has a low level (&amp;lt;1300).&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=52979</id>
		<title>Undead Spiked Skeleton</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=52979"/>
		<updated>2024-12-01T20:11:22Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Fixed enrage percentage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;→&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Normal Orange Spikes [[File:SpikesProjectileNormal.png]]:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Strong Orange Spikes [[File:SpikesProjectileStrong.png]]:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes [[File:SpikesProjectileHeal.png]]:''' This &amp;quot;attack&amp;quot; heals the player 5 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 25% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Strong Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Strong Orange Spikes.&lt;br /&gt;
*'''Spike Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 25% to ''enrage'' it. This disables strong spikes and basic attacks, meaning the Undead Spiked Skeleton will only use normal orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Normal Orange Spikes [[File:SpikesProjectileNormal.png]]:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Strong Orange Spikes [[File:SpikesProjectileStrong.png]]:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes [[File:SpikesProjectileHeal.png]]:''' This &amp;quot;attack&amp;quot; heals the player 5 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 25% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Strong Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Strong Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 25% to ''enrage'' it. This disables strong spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Leader&amp;diff=52536</id>
		<title>Undead Leader</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Leader&amp;diff=52536"/>
		<updated>2024-10-31T20:14:06Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Formatted text next to big attack images into a table for clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Leader&lt;br /&gt;
|image=UndeadLeader.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=22&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=20&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Leader''' is the final boss of the Mansion [[Raids|Raid]]. This encounter has of 6 phases with unique mechanics and attacks, however not all phases have to be entered to defeat the Undead Leader; it is possible to finish this encounter without ever finishing the first phase and on normal difficulty, the player(s) are unlikely to reach phases 4 and higher unless done on purpose.&lt;br /&gt;
&lt;br /&gt;
To defeat the Undead Leader, the player(s) must destroy the Obelisk, the boss's &amp;quot;true&amp;quot; health pool. In every phase but the last, the Obelisk will spend a period of time summoning the Undead Leader, who appears with a temporary health pool. The Undead Leader then attacks with a specific pattern depending on which phase it is in, then disappears. At the beginning of every phase and throughout the entirety of the final phase the Obelisk is vulnerable. Additionally, if the Undead Leader's temporary health pool is emptied in any phase other than 5 before the phase is completed, the Obelisk will be vulnerable for the time it would have taken to finish the phase, before starting a new phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*'''Countdown and summoning:''' A countdown timer is shown, and any missing health and mana is restored for the player(s). The player(s) may begin casting spells during this countdown. Then, the Obelisk appears and it begins summoning the Undead Leader. The Obelisk is vulnerable both during the countdown and while it is summoning the Undead Leader. After 20 seconds, the Undead Leader appears. It sends up to 3 bursts of Moons, choosing a random player for every burst.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On normal difficulty, this burst consists of '''3 Moons'''; '''2 grey''' and '''1 pink''', and is sent to a random player. Similar to the Moon attacks done by the [[Undead Zombie]], the grey Moons do very little damage, and the pink Moons do moderate damage. The entirety of a Moon burst can be dodged with [[Magic|Invisibility]] if timed well, but only dodging the pink Moon is important. If no Invisibility charges are available, the player should time their Reflect to block the pink Moon.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 strategy====&lt;br /&gt;
As soon as the encounter with the [[Undead Zombie]] finishes, the player(s) should cast [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
When the Undead Leader appears, the player(s) should attack it with a [[Scythe]] or preferably a [[Scythe+]]. On normal difficulty, player(s) can cast Fireball on the Undead Leader so that they can attack the Obelisk again. If a player has one charge of Invisibility left after this phase, they should use their second charge as well, to ensure both these charges are available in time for when the boss is summoned again in phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends up to 3 waves of Skulls.&lt;br /&gt;
*'''Skull wave:'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkullWaveGap.png]] || A wave of Skulls is sent towards the player(s). A random &amp;quot;row&amp;quot; is safe from them. The player(s) who are not in the safe row should use a defensive spell to avoid taking damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase 2 strategy====&lt;br /&gt;
Similar to the previous phase, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells to avoid taking damage from ''Skull waves''.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. On normal difficulty, it sends fast wave of Skulls and a fast wave of green Skulls.&lt;br /&gt;
*'''Fast Skull wave:'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkullWaveFull.png]] || A fast wave of Skulls are sent towards the player(s). This wave has '''NO SAFE ROWS'''. The player(s) should use a defensive spell to avoid taking damage.&lt;br /&gt;
|}&lt;br /&gt;
*'''Fast Green Skull wave:'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkullWaveHeal.png]] || A fast wave of green Skulls are sent towards the player(s), this wave similarly has no safe rows. This &amp;quot;attack&amp;quot; heals the player a small amount, but can heal the Undead Leader for a moderate amount &amp;lt;sup&amp;gt;(needs further testing)&amp;lt;/sup&amp;gt; if reflected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase 3 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use a defensive spell to avoid taking damage from a normal ''Skull wave''. The '' Green Skull wave'' should not be reflected. If the Undead Leader is not defeated by now, the player(s) should put their Invisibility on cooldown to ensure both charges are available for the next phase. If the Undead Leader is summoned in the next phase and the player(s) do not have three defensive spells available, ''they will die''.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends 6 bursts of Moons and Skulls. The first 3 bursts consist of grey and pink Moons. The last 3 bursts consist of grey Moons and Skulls.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On normal difficulty, this burst consists of '''3 Moons''', '''2 grey''' and '''1 pink''', and is sent to every player. Similar to the Moon attacks in phase 1, the grey Moons do very little damage, and the pink Moons do moderate damage.&lt;br /&gt;
*'''Skull burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:SkullProjectile.png]]:''' On normal difficulty, this burst consists of 2 grey Moons and 1 Skull, are sent to every player. The Skulls deal massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
The player(s) should '''hold on to their defensive spells for the first 3 bursts''', and '''simply take damage from them'''. The last 3 waves include lethal Skulls that regularly deal over 70 damage. Avoiding them with spells is essential for surviving this phase. If the Undead Leader is not defeated by now, the player(s) should prepare to either kill the Obelisk now, or fight the Undead Leader's true form.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears, this time with a sword in hand and wearing armor. The Undead Leader will now begin using basic attacks, in addition to Skull attacks.&lt;br /&gt;
*'''Skull [[File:SkullProjectile.png]]:''' This Skull deals massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 5 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells only for the Undead Leader's Skull attacks. These lethal Skulls regularly deal over 70 damage. Avoiding them with spells is essential for surviving this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 6===&lt;br /&gt;
*'''Charging:''' The Obelisk appears and begins charging. After a brief period of time, it starts shooting lightning bolts at every tick.&lt;br /&gt;
*'''Thunderbolt [[File:ThunderboltProjectile.png]]:''' A thunderbolt is sent towards every player. It is guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
====Phase 6 strategy====&lt;br /&gt;
Throughout this entire phase, the Obelisk is vulnerable to damage. If the player(s) still have mana and they wish to defeat the Undead Leader, they should cast Fireball as often as they can. After this, they should pray (this is not a game mechanic).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Leader&lt;br /&gt;
|image=UndeadLeader.png&lt;br /&gt;
|damage=15&lt;br /&gt;
|accuracy=40&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=4000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Leader''' is the final boss of the Mansion [[Raids|Raid]]. In Hard mode, its base stats are buffed. This encounter has of 6 phases with unique mechanics and attacks, however not all phases have to be entered to defeat the Undead Leader; it is possible to finish this encounter without ever finishing the first phase.&lt;br /&gt;
&lt;br /&gt;
To defeat the Undead Leader, the player(s) must destroy the Obelisk, the boss's &amp;quot;true&amp;quot; health pool. In every phase but the last, the Obelisk will spend a period of time summoning the Undead Leader, who appears with a temporary health pool. The Undead Leader then attacks with a specific pattern depending on which phase it is in, then disappears. At the beginning of every phase and throughout the entirety of the final phase the Obelisk is vulnerable. Additionally, if the Undead Leader's temporary health pool is emptied in any phase other than 5 before the phase is completed, the Obelisk will be vulnerable for the time it would have taken to finish the phase, before starting a new phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*'''Countdown and summoning:''' A countdown timer is shown, and any missing health and mana is restored for the player(s). The player(s) may begin casting spells during this countdown. Then, the Obelisk appears and it begins summoning the Undead Leader. The Obelisk is vulnerable both during the countdown and while it is summoning the Undead Leader. After 20 seconds, the Undead Leader appears. It sends up to 3 bursts of Moons, choosing a random player for every burst.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On hard difficulty, this burst consists of '''5 Moons'''; '''4 grey''' and '''1 pink''', and is sent to a random player. Similar to the Moon attacks done by the [[Undead Zombie]], the grey Moons do very little damage, and the pink Moons do moderate damage. The entirety of a Moon burst can be dodged with [[Magic|Invisibility]] if timed well, but only dodging the pink Moon is important. If no Invisibility charges are available, the player should time their Reflect to block the pink Moon.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 strategy====&lt;br /&gt;
As soon as the encounter with the [[Undead Zombie]] finishes, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
&lt;br /&gt;
When the Undead Leader appears, the player(s) should attack it with a [[Scythe+]]. If a player has one charge of Invisibility left after this phase, they should use their second charge as well, to ensure both these charges are available in time for when the boss is summoned again in phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends up to 3 waves of Skulls.&lt;br /&gt;
*'''Skull wave:'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkullWaveGap.png]] || A wave of Skulls is sent towards the player(s). A random &amp;quot;row&amp;quot; is safe from them. The player(s) who are not in the safe row should use a defensive spell to avoid taking damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase 2 strategy====&lt;br /&gt;
Similar to the previous phase, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells to avoid taking damage from ''Skull waves''.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. On hard difficulty, it sends 2 fast waves of Skulls.&lt;br /&gt;
*'''Fast Skull wave:'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkullWaveFull.png]] || A fast wave of Skulls are sent towards the player(s). This wave has '''NO SAFE ROWS'''. The player(s) should use a defensive spell to avoid taking damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase 3 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use a defensive spell to avoid taking damage from a normal ''Skull wave''. The player(s) should put their Invisibility on cooldown to ensure both charges are available for the next phase. If the Undead Leader is summoned in the next phase and the player(s) do not have three defensive spells available, ''they will die''.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends 6 bursts of Moons and Skulls. The first 3 bursts consist of grey and pink Moons. The last 3 bursts consist of grey Moons and Skulls.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On hard difficulty, this burst consists of '''5 Moons'''; '''4 grey''' and '''1 pink''', and is sent to every player. Similar to the Moon attacks in phase 1, the grey Moons do very little damage, and the pink Moons do moderate damage.&lt;br /&gt;
*'''Skull burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:SkullProjectile.png]]:''' On hard difficulty, this burst consists of 4 grey Moons and 1 Skull, are sent to every player. The Skulls deal massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
The player(s) should '''hold on to their defensive spells for the first 3 bursts''', and '''simply take damage from them'''. The last 3 waves include lethal Skulls that deal massive damage. Avoiding them with spells is essential for surviving this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears, this time with a sword in hand and wearing armor. The Undead Leader will now begin using basic attacks, in addition to Skull attacks.&lt;br /&gt;
*'''Skull [[File:SkullProjectile.png]]:''' This Skull deals massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 5 strategy====&lt;br /&gt;
Player(s) may cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] to damage the Obelisk, but if they do not expect to destroy it before the Undead Leader is summoned, they should keep some mana for defensive spells. The player(s) should use their defensive spells only for the Undead Leader's Skull attacks to avoid taking massive damage.&lt;br /&gt;
&lt;br /&gt;
===Phase 6===&lt;br /&gt;
*'''Charging:''' The Obelisk appears and begins charging. After a brief period of time, it starts shooting lightning bolts at every tick.&lt;br /&gt;
*'''Thunderbolt [[File:ThunderboltProjectile.png]]:''' A thunderbolt is sent towards every player. It is guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
====Phase 6 strategy====&lt;br /&gt;
Throughout this entire phase, the Obelisk is vulnerable to damage. The player(s) should attack it with a [[Scythe+]] and if the player(s) still have mana, they should cast Fireball as often as they can. After this, they should pray (this is not a game mechanic).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Leader&amp;diff=52534</id>
		<title>Undead Leader</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Leader&amp;diff=52534"/>
		<updated>2024-10-31T19:59:23Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added images to attacks sections. Reworded some phrases and bolded some parts for clarity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Leader&lt;br /&gt;
|image=UndeadLeader.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=22&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=20&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Leader''' is the final boss of the Mansion [[Raids|Raid]]. This encounter has of 6 phases with unique mechanics and attacks, however not all phases have to be entered to defeat the Undead Leader; it is possible to finish this encounter without ever finishing the first phase and on normal difficulty, the player(s) are unlikely to reach phases 4 and higher unless done on purpose.&lt;br /&gt;
&lt;br /&gt;
To defeat the Undead Leader, the player(s) must destroy the Obelisk, the boss's &amp;quot;true&amp;quot; health pool. In every phase but the last, the Obelisk will spend a period of time summoning the Undead Leader, who appears with a temporary health pool. The Undead Leader then attacks with a specific pattern depending on which phase it is in, then disappears. At the beginning of every phase and throughout the entirety of the final phase the Obelisk is vulnerable. Additionally, if the Undead Leader's temporary health pool is emptied in any phase other than 5 before the phase is completed, the Obelisk will be vulnerable for the time it would have taken to finish the phase, before starting a new phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*'''Countdown and summoning:''' A countdown timer is shown, and any missing health and mana is restored for the player(s). The player(s) may begin casting spells during this countdown. Then, the Obelisk appears and it begins summoning the Undead Leader. The Obelisk is vulnerable both during the countdown and while it is summoning the Undead Leader. After 20 seconds, the Undead Leader appears. It sends up to 3 bursts of Moons, choosing a random player for every burst.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On normal difficulty, this burst consists of '''3 Moons'''; '''2 grey''' and '''1 pink''', and is sent to a random player. Similar to the Moon attacks done by the [[Undead Zombie]], the grey Moons do very little damage, and the pink Moons do moderate damage. The entirety of a Moon burst can be dodged with [[Magic|Invisibility]] if timed well, but only dodging the pink Moon is important. If no Invisibility charges are available, the player should time their Reflect to block the pink Moon.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 strategy====&lt;br /&gt;
As soon as the encounter with the [[Undead Zombie]] finishes, the player(s) should cast [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
When the Undead Leader appears, the player(s) should attack it with a [[Scythe]] or preferably a [[Scythe+]]. On normal difficulty, player(s) can cast Fireball on the Undead Leader so that they can attack the Obelisk again. If a player has one charge of Invisibility left after this phase, they should use their second charge as well, to ensure both these charges are available in time for when the boss is summoned again in phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends up to 3 waves of Skulls.&lt;br /&gt;
*'''Skull wave [[File:SkullWaveGap.png]]:''' A wave of Skulls are sent towards the player(s). A random &amp;quot;row&amp;quot; is safe from them. The player(s) who are not in the safe row should use a defensive spell to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
====Phase 2 strategy====&lt;br /&gt;
Similar to the previous phase, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells to avoid taking damage from ''Skull waves''.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. On normal difficulty, it sends fast wave of Skulls and a fast wave of green Skulls.&lt;br /&gt;
*'''Fast Skull wave [[File:SkullWaveFull.png]]:''' A fast wave of Skulls are sent towards the player(s). This wave has '''NO SAFE ROWS'''. The player(s) should use a defensive spell to avoid taking damage.&lt;br /&gt;
*'''Fast Green Skull wave [[File:SkullWaveHeal.png]]:''' A fast wave of green Skulls are sent towards the player(s), this wave similarly has no safe rows. This &amp;quot;attack&amp;quot; heals the player a small amount, but can heal the Undead Leader for a moderate amount &amp;lt;sup&amp;gt;(needs further testing)&amp;lt;/sup&amp;gt; if reflected.&lt;br /&gt;
&lt;br /&gt;
====Phase 3 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use a defensive spell to avoid taking damage from a normal ''Skull wave''. The '' Green Skull wave'' should not be reflected. If the Undead Leader is not defeated by now, the player(s) should put their Invisibility on cooldown to ensure both charges are available for the next phase. If the Undead Leader is summoned in the next phase and the player(s) do not have three defensive spells available, ''they will die''.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends 6 bursts of Moons and Skulls. The first 3 bursts consist of grey and pink Moons. The last 3 bursts consist of grey Moons and Skulls.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On normal difficulty, this burst consists of '''3 Moons''', '''2 grey''' and '''1 pink''', and is sent to every player. Similar to the Moon attacks in phase 1, the grey Moons do very little damage, and the pink Moons do moderate damage.&lt;br /&gt;
*'''Skull burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:SkullProjectile.png]]:''' On normal difficulty, this burst consists of 2 grey Moons and 1 Skull, are sent to every player. The Skulls deal massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
The player(s) should '''hold on to their defensive spells for the first 3 bursts''', and '''simply take damage from them'''. The last 3 waves include lethal Skulls that regularly deal over 70 damage. Avoiding them with spells is essential for surviving this phase. If the Undead Leader is not defeated by now, the player(s) should prepare to either kill the Obelisk now, or fight the Undead Leader's true form.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears, this time with a sword in hand and wearing armor. The Undead Leader will now begin using basic attacks, in addition to Skull attacks.&lt;br /&gt;
*'''Skull [[File:SkullProjectile.png]]:''' This Skull deals massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 5 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells only for the Undead Leader's Skull attacks. These lethal Skulls regularly deal over 70 damage. Avoiding them with spells is essential for surviving this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 6===&lt;br /&gt;
*'''Charging:''' The Obelisk appears and begins charging. After a brief period of time, it starts shooting lightning bolts at every tick.&lt;br /&gt;
*'''Thunderbolt [[File:ThunderboltProjectile.png]]:''' A thunderbolt is sent towards every player. It is guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
====Phase 6 strategy====&lt;br /&gt;
Throughout this entire phase, the Obelisk is vulnerable to damage. If the player(s) still have mana and they wish to defeat the Undead Leader, they should cast Fireball as often as they can. After this, they should pray (this is not a game mechanic).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Leader&lt;br /&gt;
|image=UndeadLeader.png&lt;br /&gt;
|damage=15&lt;br /&gt;
|accuracy=40&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=4000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Leader''' is the final boss of the Mansion [[Raids|Raid]]. In Hard mode, its base stats are buffed. This encounter has of 6 phases with unique mechanics and attacks, however not all phases have to be entered to defeat the Undead Leader; it is possible to finish this encounter without ever finishing the first phase.&lt;br /&gt;
&lt;br /&gt;
To defeat the Undead Leader, the player(s) must destroy the Obelisk, the boss's &amp;quot;true&amp;quot; health pool. In every phase but the last, the Obelisk will spend a period of time summoning the Undead Leader, who appears with a temporary health pool. The Undead Leader then attacks with a specific pattern depending on which phase it is in, then disappears. At the beginning of every phase and throughout the entirety of the final phase the Obelisk is vulnerable. Additionally, if the Undead Leader's temporary health pool is emptied in any phase other than 5 before the phase is completed, the Obelisk will be vulnerable for the time it would have taken to finish the phase, before starting a new phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*'''Countdown and summoning:''' A countdown timer is shown, and any missing health and mana is restored for the player(s). The player(s) may begin casting spells during this countdown. Then, the Obelisk appears and it begins summoning the Undead Leader. The Obelisk is vulnerable both during the countdown and while it is summoning the Undead Leader. After 20 seconds, the Undead Leader appears. It sends up to 3 bursts of Moons, choosing a random player for every burst.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On hard difficulty, this burst consists of '''5 Moons'''; '''4 grey''' and '''1 pink''', and is sent to a random player. Similar to the Moon attacks done by the [[Undead Zombie]], the grey Moons do very little damage, and the pink Moons do moderate damage. The entirety of a Moon burst can be dodged with [[Magic|Invisibility]] if timed well, but only dodging the pink Moon is important. If no Invisibility charges are available, the player should time their Reflect to block the pink Moon.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 strategy====&lt;br /&gt;
As soon as the encounter with the [[Undead Zombie]] finishes, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
&lt;br /&gt;
When the Undead Leader appears, the player(s) should attack it with a [[Scythe+]]. If a player has one charge of Invisibility left after this phase, they should use their second charge as well, to ensure both these charges are available in time for when the boss is summoned again in phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends up to 3 waves of Skulls.&lt;br /&gt;
*'''Skull wave [[File:SkullWaveGap.png]]:''' A wave of Skulls are sent towards the player(s). A random &amp;quot;row&amp;quot; is safe from them. The player(s) who are not in the safe row should use a defensive spell to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
====Phase 2 strategy====&lt;br /&gt;
Similar to the previous phase, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells to avoid taking damage from ''Skull waves''.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. On hard difficulty, it sends 2 fast waves of Skulls.&lt;br /&gt;
*'''Fast Skull wave [[File:SkullWaveFull.png]]:''' A fast wave of Skulls are sent towards the player(s). This wave has '''NO SAFE ROWS'''. The player(s) should use a defensive spell to avoid taking massive damage.&lt;br /&gt;
&lt;br /&gt;
====Phase 3 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use a defensive spell to avoid taking damage from a normal ''Skull wave''. The player(s) should put their Invisibility on cooldown to ensure both charges are available for the next phase. If the Undead Leader is summoned in the next phase and the player(s) do not have three defensive spells available, ''they will die''.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends 6 bursts of Moons and Skulls. The first 3 bursts consist of grey and pink Moons. The last 3 bursts consist of grey Moons and Skulls.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On hard difficulty, this burst consists of '''5 Moons'''; '''4 grey''' and '''1 pink''', and is sent to every player. Similar to the Moon attacks in phase 1, the grey Moons do very little damage, and the pink Moons do moderate damage.&lt;br /&gt;
*'''Skull burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:SkullProjectile.png]]:''' On hard difficulty, this burst consists of 4 grey Moons and 1 Skull, are sent to every player. The Skulls deal massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
The player(s) should '''hold on to their defensive spells for the first 3 bursts''', and '''simply take damage from them'''. The last 3 waves include lethal Skulls that deal massive damage. Avoiding them with spells is essential for surviving this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears, this time with a sword in hand and wearing armor. The Undead Leader will now begin using basic attacks, in addition to Skull attacks.&lt;br /&gt;
*'''Skull [[File:SkullProjectile.png]]:''' This Skull deals massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 5 strategy====&lt;br /&gt;
Player(s) may cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] to damage the Obelisk, but if they do not expect to destroy it before the Undead Leader is summoned, they should keep some mana for defensive spells. The player(s) should use their defensive spells only for the Undead Leader's Skull attacks to avoid taking massive damage.&lt;br /&gt;
&lt;br /&gt;
===Phase 6===&lt;br /&gt;
*'''Charging:''' The Obelisk appears and begins charging. After a brief period of time, it starts shooting lightning bolts at every tick.&lt;br /&gt;
*'''Thunderbolt [[File:ThunderboltProjectile.png]]:''' A thunderbolt is sent towards every player. It is guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
====Phase 6 strategy====&lt;br /&gt;
Throughout this entire phase, the Obelisk is vulnerable to damage. The player(s) should attack it with a [[Scythe+]] and if the player(s) still have mana, they should cast Fireball as often as they can. After this, they should pray (this is not a game mechanic).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:SkullWaveGap.png&amp;diff=52533</id>
		<title>File:SkullWaveGap.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:SkullWaveGap.png&amp;diff=52533"/>
		<updated>2024-10-31T19:53:48Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Shan007tjuuh uploaded a new version of File:SkullWaveGap.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:ThunderProjectile.png&amp;diff=52532</id>
		<title>File:ThunderProjectile.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:ThunderProjectile.png&amp;diff=52532"/>
		<updated>2024-10-31T19:51:26Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Shan007tjuuh moved page File:ThunderProjectile.png to File:ThunderboltProjectile.png: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:ThunderboltProjectile.png]]&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:ThunderboltProjectile.png&amp;diff=52531</id>
		<title>File:ThunderboltProjectile.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:ThunderboltProjectile.png&amp;diff=52531"/>
		<updated>2024-10-31T19:51:26Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Shan007tjuuh moved page File:ThunderProjectile.png to File:ThunderboltProjectile.png: Misspelled title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:ThunderboltProjectile.png&amp;diff=52530</id>
		<title>File:ThunderboltProjectile.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:ThunderboltProjectile.png&amp;diff=52530"/>
		<updated>2024-10-31T19:40:03Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:SkullProjectile.png&amp;diff=52529</id>
		<title>File:SkullProjectile.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:SkullProjectile.png&amp;diff=52529"/>
		<updated>2024-10-31T19:29:31Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:SkullWaveHeal.png&amp;diff=52528</id>
		<title>File:SkullWaveHeal.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:SkullWaveHeal.png&amp;diff=52528"/>
		<updated>2024-10-31T19:26:02Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:SkullWaveFull.png&amp;diff=52527</id>
		<title>File:SkullWaveFull.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:SkullWaveFull.png&amp;diff=52527"/>
		<updated>2024-10-31T19:17:28Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:SkullWaveGap.png&amp;diff=52526</id>
		<title>File:SkullWaveGap.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:SkullWaveGap.png&amp;diff=52526"/>
		<updated>2024-10-31T19:17:11Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=52525</id>
		<title>Undead Zombie</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=52525"/>
		<updated>2024-10-31T19:13:29Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added projectile image to attacks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon [[File:GreyMoonProjectile.png]]:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon [[File:PinkMoonProjectile.png]]:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon [[File:PinkMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On normal difficulty, player(s) may use [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] throughout the fight, to expedite it. The player(s) should keep in mind to conserve some mana for defensive spells. Being at 0 mana while the Undead Zombie has more than a sliver of health left is very dangerous.&lt;br /&gt;
*'''Free Fireball:''' If the player does not need to cast Fireball to win and the player has 3 or more mana left at the end of the fight, Fireball can instead be cast immediately after the Undead Zombie has died, before health and mana are restored. This effectively grants the player a free Fireball and a head start against the [[Undead Leader|final boss]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=2000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon [[File:GreyMoonProjectile.png]]:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon [[File:PinkMoonProjectile.png]]:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon [[File:PinkMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On hard difficulty, player(s) should refrain from using [[Magic|Fireball]] until the Undead Zombie is ''enraged'' (unless the player has a charged or full [[Undead Staff]]), as this phase of the Undead Zombie is very deadly, and should be finished quickly. While the Undead Zombie is ''enraged'', Fireball should be cast whenever the player can, Pink Moons should be avoided with defensive spells whenever possible, and (almost) all the player(s)'s mana should be used up to survive this fight.&lt;br /&gt;
*'''Free Fireball:''' If the player does not need to cast Fireball to win and the player has 3 or more mana left at the end of the fight, Fireball can instead be cast immediately after the Undead Zombie has died, before health and mana are restored. This effectively grants the player a free Fireball and a head start against the [[Undead Leader|final boss]].&lt;br /&gt;
*'''Ancient arrows:''' On hard difficulty, if no players have a mana charged or full [[Undead Staff]], the damage bonus of [[Arrows|Ancient arrows]] help make defeating the Undead Zombie more consistent.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:PinkMoonProjectile.png&amp;diff=52524</id>
		<title>File:PinkMoonProjectile.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:PinkMoonProjectile.png&amp;diff=52524"/>
		<updated>2024-10-31T19:10:57Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:GreyMoonProjectile.png&amp;diff=52523</id>
		<title>File:GreyMoonProjectile.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:GreyMoonProjectile.png&amp;diff=52523"/>
		<updated>2024-10-31T19:10:20Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=52522</id>
		<title>Undead Spiked Skeleton</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=52522"/>
		<updated>2024-10-31T19:08:00Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added projectile images to attacks section. Changed attack names to match file names.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;→&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Normal Orange Spikes [[File:SpikesProjectileNormal.png]]:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Strong Orange Spikes [[File:SpikesProjectileStrong.png]]:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes [[File:SpikesProjectileHeal.png]]:''' This &amp;quot;attack&amp;quot; heals the player 5 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Strong Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Strong Orange Spikes.&lt;br /&gt;
*'''Spike Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables strong spikes and basic attacks, meaning the Undead Spiked Skeleton will only use normal orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Normal Orange Spikes [[File:SpikesProjectileNormal.png]]:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Strong Orange Spikes [[File:SpikesProjectileStrong.png]]:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes [[File:SpikesProjectileHeal.png]]:''' This &amp;quot;attack&amp;quot; heals the player 5 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Strong Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Strong Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables strong spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:SpikesProjectileStrong.png&amp;diff=52521</id>
		<title>File:SpikesProjectileStrong.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:SpikesProjectileStrong.png&amp;diff=52521"/>
		<updated>2024-10-31T19:03:50Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:SpikesProjectileHeal.png&amp;diff=52520</id>
		<title>File:SpikesProjectileHeal.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:SpikesProjectileHeal.png&amp;diff=52520"/>
		<updated>2024-10-31T19:03:15Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:SpikesProjectileNormal.png&amp;diff=52519</id>
		<title>File:SpikesProjectileNormal.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:SpikesProjectileNormal.png&amp;diff=52519"/>
		<updated>2024-10-31T19:02:37Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=52518</id>
		<title>Undead Yeti</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=52518"/>
		<updated>2024-10-31T19:00:31Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added projectile images to attacks section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYetiMonster.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm [[File:IceCube.png]]:''' The Undead Yeti summons a storm and fills the screen with ice cubes. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will cause the ice cubes to melt [[File:RedIceCube.png]], disabling the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYetiMonster.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm [[File:IceCube.png]]:''' The Undead Yeti summons a storm and fills the screen with ice cubes. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will cause the ice cubes to melt [[File:RedIceCube.png]], disabling the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
*'''Minimize basic attack damage:''' The Undead Yeti's basic attacks can hit very hard, and on hard difficulty, they are very accurate as well. This is most noticeable in a small team or solo, as the Undead Yeti's attacks target a random player. Players are recommended to keep [[Magic|empowered Reflect]] active whenever they can in this fight, to lessen the impact of the basic attack damage.&lt;br /&gt;
*'''Yeti Micro:''' If this fight is done in a duo, or solo, the player will be targeted by the Undead Yeti's basic attacks more often than in a larger team. Instead of staying on a lower defense full cold-resistance setup, the player may consider a more difficult tactic involving switching to a different preset with more defense, sacrificing 1 health on every attack to further lessen damage taken from basic attacks.&lt;br /&gt;
**'''Setup:''' In addition to their usual cold-resistant [[Combat#Combat_Presets|preset]], the player should prepare another, but swap out one armour piece with another with higher defense, e.g. by switching out a [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Body]], and replacing it with a [[Armour#Dragon_Armour|Dragon Body]], the player's defense increases by 8. If the player is using a [[Scripts|plugin]] to switch presets and wishes to employ this technique, it is recommended to use the vanilla preset slots (1-5), for example, the higher defense setup on slot 4 and the full cold-resistance setup on slot 5, because the additional slots introduced by plugins are slower, which may cause missed ticks.&lt;br /&gt;
**'''Execution:''' The Undead Yeti uses its basic attack at every multiple of 5 on the timer seen in the top left corner of the screen (e.g. on 100, on 105, on 110 etc.). The player should use their main cold-resistant setup on most ticks, switch to their altered setup on the tick of the basic attack, then switch back. If done correctly, with full Frozen Crocodile Armour, a Dragon Body, a [[Dragon_Shield|Dragon Shield]] and a [[Master_Ring|Master Ring]] the Undead Yeti's basic attacks hit around 20% of the time, instead of the usual 80% without this technique.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:RedIceCube.png&amp;diff=52517</id>
		<title>File:RedIceCube.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:RedIceCube.png&amp;diff=52517"/>
		<updated>2024-10-31T18:57:23Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:IceCube.png&amp;diff=52516</id>
		<title>File:IceCube.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:IceCube.png&amp;diff=52516"/>
		<updated>2024-10-31T18:54:52Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=52515</id>
		<title>Undead Roaming Ghost</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=52515"/>
		<updated>2024-10-31T18:52:25Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added projectile image to attacks. Changed attack name to match file name.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhostMonster.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has a ''Reaper Eyes'' attack.&lt;br /&gt;
*'''Reaper Eyes [[File:ReaperEyes.png]]:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for ''Reaper Eyes''. On normal difficulty, players may consider using [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]], to expedite this fight. The player(s) should keep in mind to conserve some mana for later encounters.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhostMonster.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=2000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has a ''Reaper Eyes'' attack.&lt;br /&gt;
*'''Reaper Eyes [[File:ReaperEyes.png]]:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe+]]. On hard difficulty, players should conserve their mana as much as possible in this fight, and only use defensive spells on ''Reaper Eyes'', as having a decent mana pool is essential for the raid's [[Undead_Zombie|5th encounter]]. If the player(s) have unlocked the &amp;quot;[[Combat_Badges#Medium_Badges|CAST A FREEBIE]]&amp;quot; perk, they may consider casting an [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] at the start of the fight.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=File:ReaperEyes.png&amp;diff=52514</id>
		<title>File:ReaperEyes.png</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=File:ReaperEyes.png&amp;diff=52514"/>
		<updated>2024-10-31T18:43:54Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Adding Raids projectile images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Adding Raids projectile images&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=52267</id>
		<title>Undead Yeti</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=52267"/>
		<updated>2024-10-23T07:11:35Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Typo oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYetiMonster.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm:''' The Undead Yeti summons a storm and fills the screen with ice. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will disable the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYetiMonster.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm:''' The Undead Yeti summons a storm and fills the screen with ice. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will disable the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
*'''Minimize basic attack damage:''' The Undead Yeti's basic attacks can hit very hard, and on hard difficulty, they are very accurate as well. This is most noticeable in a small team or solo, as the Undead Yeti's attacks target a random player. Players are recommended to keep [[Magic|empowered Reflect]] active whenever they can in this fight, to lessen the impact of the basic attack damage.&lt;br /&gt;
*'''Yeti Micro:''' If this fight is done in a duo, or solo, the player will be targeted by the Undead Yeti's basic attacks more often than in a larger team. Instead of staying on a lower defense full cold-resistance setup, the player may consider a more difficult tactic involving switching to a different preset with more defense, sacrificing 1 health on every attack to further lessen damage taken from basic attacks.&lt;br /&gt;
**'''Setup:''' In addition to their usual cold-resistant [[Combat#Combat_Presets|preset]], the player should prepare another, but swap out one armour piece with another with higher defense, e.g. by switching out a [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Body]], and replacing it with a [[Armour#Dragon_Armour|Dragon Body]], the player's defense increases by 8. If the player is using a [[Scripts|plugin]] to switch presets and wishes to employ this technique, it is recommended to use the vanilla preset slots (1-5), for example, the higher defense setup on slot 4 and the full cold-resistance setup on slot 5, because the additional slots introduced by plugins are slower, which may cause missed ticks.&lt;br /&gt;
**'''Execution:''' The Undead Yeti uses its basic attack at every multiple of 5 on the timer seen in the top left corner of the screen (e.g. on 100, on 105, on 110 etc.). The player should use their main cold-resistant setup on most ticks, switch to their altered setup on the tick of the basic attack, then switch back. If done correctly, with full Frozen Crocodile Armour, a Dragon Body, a [[Dragon_Shield|Dragon Shield]] and a [[Master_Ring|Master Ring]] the Undead Yeti's basic attacks hit around 20% of the time, instead of the usual 80% without this technique.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=52266</id>
		<title>Undead Yeti</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=52266"/>
		<updated>2024-10-23T07:10:46Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Changed tactic name to match the one used in the Raids page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;↓&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYetiMonster.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm:''' The Undead Yeti summons a storm and fills the screen with ice. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will disable the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYetiMonster.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm:''' The Undead Yeti summons a storm and fills the screen with ice. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will disable the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
*'''Minimize basic attack damage:''' The Undead Yeti's basic attacks can hit very hard, and on hard difficulty, they are very accurate as well. This is most noticeable in a small team or solo, as the Undead Yeti's attacks target a random player. Players are recommended to keep [[Magic|empowered Reflect]] active whenever they can in this fight, to lessen the impact of the basic attack damage.&lt;br /&gt;
*'''Yeti Micro:''' If this fight is done in a duo, or solo, the player will be targeted by the Undead Yeti's basic attacks more often than in a larger team. Instead of staying on a lower defense full cold-resistance setup, the player may consider a more difficult tactic involving switching to a different preset with more defense, sacrificing 1 health on every attack to further lessen damage taken from basic attacks.&lt;br /&gt;
**'''Setup:''' In addition to their usual cold-resistant [[Combat#Combat_Presets|preset]], the player should prepare another, but swap out one armour piece with another with higher defense, e.g. by switching out a [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Body]], and replacing it with a [[Armour#Dragon_Armour|Dragon Body]], the player's defense increases by 8. If the player is using a [[Scripts|plugin]] to switch presets and wishes to employ this technique, it is recommended to use the vanilla preset slots (1-5), for example, the higher defense setup on slot 4 and the full cold-resistance setup on slot 5, because the additional slots introduced by plugins are slower, which may cause missed ticks.&lt;br /&gt;
**'''Execution:''' The Undead Yeti uses its basic attack at every multiple of 5 on the timer seen in the top left corner of the screen (e.g. on 100, on 105, on 110 etc.). The player should use their main cold-resistant setup on most ticks, switch to their altered setup on the tick of the basic attack, then switch back. If done correctly, with full Frozen Crocodile Armour, a Dragon Body, a [[Dragon_Shield|Dragon Shield]] and a [[Master_Ring|Master Ring]] the Undead Yeti's basic attacks hit around 20% of the time, instead of the usual 80% without this technique.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=52265</id>
		<title>Undead Spiked Skeleton</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=52265"/>
		<updated>2024-10-23T07:10:10Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Changed tactic name to match the one used in the Raids page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;→&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Basic Orange Spikes:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Dense Orange Spikes:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes:''' This &amp;quot;attack&amp;quot; heals the player 5 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Dense Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Dense Orange Spikes.&lt;br /&gt;
*'''Spike Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables dense spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Basic Orange Spikes:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Dense Orange Spikes:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes:''' This &amp;quot;attack&amp;quot; heals the player 5 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Dense Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Dense Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables dense spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Shan007tjuuh&amp;diff=52147</id>
		<title>Shan007tjuuh</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Shan007tjuuh&amp;diff=52147"/>
		<updated>2024-10-09T06:36:19Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Redirected page to User:Shan007tjuuh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[User:Shan007tjuuh]]&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=User:Shan007tjuuh&amp;diff=52146</id>
		<title>User:Shan007tjuuh</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=User:Shan007tjuuh&amp;diff=52146"/>
		<updated>2024-10-09T06:34:27Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Created page with &amp;quot;This guy loves editing wikis (except when you need him to).&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guy loves editing wikis (except when you need him to).&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Raids&amp;diff=52139</id>
		<title>Raids</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Raids&amp;diff=52139"/>
		<updated>2024-10-08T14:26:04Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added preset minimums and recommendations for Hard Mansion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Raids&amp;quot; are special combat areas in which you can team up with other players in groups of up to 4 to fight waves of enemies.&lt;br /&gt;
&lt;br /&gt;
=The ToyBox Full of Surprises=&lt;br /&gt;
[[File:Raids2Button.png|thumb]]&lt;br /&gt;
====Baby Raid====&lt;br /&gt;
In the center of a giant painted toybox, containing an array colorful toys, dwells a tiny, bearded dwarf with a heart full of anger. The dwarf is known to have a bad influence on other toys.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Difficulty&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy [[File:Energy.png|30px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |FP [[File:FightPoints.png|30px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Dying with 1-life hardcore&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Easy.png|30px]] Practice&lt;br /&gt;
| Free&lt;br /&gt;
| Free&lt;br /&gt;
| Safe&lt;br /&gt;
| Loot has been disabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium.png|30px]] Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| Unsafe&lt;br /&gt;
| Loot enabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hard.png|30px]] Hard&lt;br /&gt;
| 50,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| Unsafe&lt;br /&gt;
| Loot chance increased&lt;br /&gt;
Monsters have increased base stats&lt;br /&gt;
&lt;br /&gt;
Monsters use special attacks more often&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
[[Toy Cute]] [[File:Toy cute monster idle 0.png|100px|link=Toy Cute]]&lt;br /&gt;
&lt;br /&gt;
[[Toy Slinky]] [[File:Toy slinky monster idle 1.png|100px|link=Toy Slinky]]&lt;br /&gt;
&lt;br /&gt;
[[Toy Teddy]] [[File:Toy teddy monster idle 0.png|100px|link=Toy Teddy]]&lt;br /&gt;
&lt;br /&gt;
[[Toy Dwarf]] [[File:Toy dwarf monster idle 0.png|100px|link=Toy Dwarf]]&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
=== Non-Unique Loot ===&lt;br /&gt;
Toybox raid drops various ores and bars in varying amounts, from stone all the way up to titanium, with promethium and titanium being rarer compared to the lower tier ores.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique Loot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaidsBrewingScrollHp.png|30px]] [[Brewing#Brewing Recipes|Brewing Recipe of HP]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaidsBrewingScrollMana.png|30px]] [[Brewing#Brewing Recipes|Brewing Recipe of Mana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ToySlingshot.png|30px]] [[Toy Slingshot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RubberChicken.png|30px]] [[Rubber Chicken]] (not released yet)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ToyBall.png|30px]] [[Sigil|Ball Sigil]]&lt;br /&gt;
|}&lt;br /&gt;
=The Mansion of the Living Dead=&lt;br /&gt;
[[File:Raids1Button.png|thumb]]&lt;br /&gt;
====Raids 1====&lt;br /&gt;
In a forgotten woods, the Mansion of the Living Dead loomed, untouched for centuries. Legend whispered of undead souls haunting its halls, craving the warmth of the living.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Difficulty&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy [[File:Energy.png|30px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |FP [[File:FightPoints.png|30px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Dying with 1-life hardcore&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Easy.png|30px]] Practice&lt;br /&gt;
| Free&lt;br /&gt;
| Free&lt;br /&gt;
| Safe&lt;br /&gt;
| Loot has been disabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium.png|30px]] Normal&lt;br /&gt;
| 100,000&lt;br /&gt;
| 8,000&lt;br /&gt;
| Unsafe&lt;br /&gt;
| Loot enabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hard.png|30px]] Hard&lt;br /&gt;
| 250,000&lt;br /&gt;
| 8,000&lt;br /&gt;
| Unsafe&lt;br /&gt;
| Loot chance increased&lt;br /&gt;
Monsters have increased base stats&lt;br /&gt;
&lt;br /&gt;
Monsters use special attacks more often&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
For specific monster strategies, click on any of the relevant links below.&lt;br /&gt;
&lt;br /&gt;
[[Undead Roaming Ghost]] [[File:UndeadRoamingGhostMonster.png|155x155px]][[File:UndeadRoamingGhostRedEyes.png|155x155px]]&lt;br /&gt;
&lt;br /&gt;
[[Undead Skeleton Zombie]] [[File:UndeadSkeletonZombie.png|155x155px]]&lt;br /&gt;
&lt;br /&gt;
[[Undead Yeti]] [[File:UndeadYetiMonster.png|150x150px]]&lt;br /&gt;
&lt;br /&gt;
[[Undead Spiked Skeleton]] [[File:UndeadSpikedSkeleton.png|181x181px]][[File:UndeadSpikedSkeletonAttack.png|181x181px]]&lt;br /&gt;
&lt;br /&gt;
[[Undead Zombie]] [[File:UndeadZombie.png|150x150px]][[File:UndeadZombieFlyingMonster.png|150x150px]]&lt;br /&gt;
&lt;br /&gt;
[[Undead Leader]] [[File:UndeadLeader.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
== Normal Difficulty ==&lt;br /&gt;
&lt;br /&gt;
=== Required: ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=6&lt;br /&gt;
|accuracy=6&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=6&lt;br /&gt;
|accuracy=6&lt;br /&gt;
|arrow=ice}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=BearMask&lt;br /&gt;
|legs=BearLegs&lt;br /&gt;
|body=BearBody&lt;br /&gt;
|gloves=BearGloves&lt;br /&gt;
|boots=BearBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=6&lt;br /&gt;
|accuracy=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recommended: ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=DragonHelmet&lt;br /&gt;
|legs=DragonLegs&lt;br /&gt;
|body=DragonBody&lt;br /&gt;
|gloves=DragonGloves&lt;br /&gt;
|boots=DragonBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|master=1}}&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=DragonHelmet&lt;br /&gt;
|legs=DragonLegs&lt;br /&gt;
|body=DragonBody&lt;br /&gt;
|gloves=DragonGloves&lt;br /&gt;
|boots=DragonBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=4&lt;br /&gt;
|arrow=ice|master=1}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=FrozenCrocodileMask&lt;br /&gt;
|legs=FrozenCrocodileLegs&lt;br /&gt;
|body=FrozenCrocodileBody&lt;br /&gt;
|gloves=FrozenCrocodileGloves&lt;br /&gt;
|boots=FrozenCrocodileBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=4&lt;br /&gt;
|master=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hard Difficulty ==&lt;br /&gt;
&lt;br /&gt;
=== Required: ===&lt;br /&gt;
Consumables: An HP Potion [[File:RaidsHpPotion.png|30px]] and a Mana Potion [[File:RaidsManaPotion.png|30px]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=ReaperHood+&lt;br /&gt;
|legs=ReaperSkirt+&lt;br /&gt;
|body=ReaperBody+&lt;br /&gt;
|gloves=ReaperGloves+&lt;br /&gt;
|boots=ReaperBoots+&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|arrow=ice&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=ReaperHood+&lt;br /&gt;
|legs=ReaperSkirt+&lt;br /&gt;
|body=ReaperBody+&lt;br /&gt;
|gloves=ReaperGloves+&lt;br /&gt;
|boots=ReaperBoots+&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=FrozenCrocodileMask&lt;br /&gt;
|legs=FrozenCrocodileLegs&lt;br /&gt;
|body=FrozenCrocodileBody&lt;br /&gt;
|gloves=FrozenCrocodileGloves&lt;br /&gt;
|boots=FrozenCrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recommended&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;: ===&lt;br /&gt;
Consumables: An HP Potion [[File:RaidsHpPotion.png|30px]], a Mana Potion [[File:RaidsManaPotion.png|30px]], and a Crits Potion [[File:RaidsCritsPotion.png|30px]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=DragonHelmet&lt;br /&gt;
|legs=DragonLegs&lt;br /&gt;
|body=DragonBody&lt;br /&gt;
|gloves=DragonGloves&lt;br /&gt;
|boots=DragonBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=ReaperHood+&lt;br /&gt;
|legs=ReaperSkirt+&lt;br /&gt;
|body=ReaperBody+&lt;br /&gt;
|gloves=ReaperGloves+&lt;br /&gt;
|boots=ReaperBoots+&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|arrow=ice&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=ReaperHood+&lt;br /&gt;
|legs=ReaperSkirt+&lt;br /&gt;
|body=ReaperBody+&lt;br /&gt;
|gloves=ReaperGloves+&lt;br /&gt;
|boots=ReaperBoots+&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=FrozenCrocodileMask&lt;br /&gt;
|legs=FrozenCrocodileLegs&lt;br /&gt;
|body=FrozenCrocodileBody&lt;br /&gt;
|gloves=FrozenCrocodileGloves&lt;br /&gt;
|boots=FrozenCrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=DragonHelmet&lt;br /&gt;
|legs=DragonLegs&lt;br /&gt;
|body=DragonBody&lt;br /&gt;
|gloves=DragonGloves&lt;br /&gt;
|boots=DragonBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Undead_Yeti#Hard|Optional (Yeti Micro)]]:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=FrozenCrocodileMask&lt;br /&gt;
|legs=FrozenCrocodileLegs&lt;br /&gt;
|body=DragonBody&lt;br /&gt;
|gloves=FrozenCrocodileGloves&lt;br /&gt;
|boots=FrozenCrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Undead_Spiked_Skeleton#Hard|Optional (Spike Healing)]]:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=DragonHelmet&lt;br /&gt;
|legs=DragonLegs&lt;br /&gt;
|body=DragonBody&lt;br /&gt;
|gloves=DragonGloves&lt;br /&gt;
|boots=DragonBoots&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;These recommendations assume the player does not own an [[Undead Staff]] or its variants.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Ice arrows can be substituted with [[Arrows|Ancient Arrows]] to make the fight against the [[Undead Zombie]] more consistent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
=== Non-Unique Loot ===&lt;br /&gt;
Mansion raid drops various leaves and seeds in varying amounts. It also drops ghost essence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique Loot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReaperHood+.png|30px]] [[Armour#Reaper+ Armour|Reaper Hood+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReaperBody+.png|30px]] [[Armour#Reaper+ Armour|Reaper Robe+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReaperSkirt+.png|30px]] [[Armour#Reaper+ Armour|Reaper Skirt+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReaperBoots+.png|30px]] [[Armour#Reaper+ Armour|Reaper Boots+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReaperGloves+.png|30px]] [[Armour#Reaper+ Armour|Reaper Gloves+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaidsBrewingScrollCrits.png|30px]] [[Brewing#Brewing Recipes|Brewing Recipe of Crits]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InvisibilityUpgradeSpellscroll.png|30px]] [[Magic|Invisibilty Upgrade Spellscroll]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Max mana 4.png|30px]] [[Mana Crystal|Mega Mana Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UndeadStaff.png|30px]] [[Undead Staff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HpStaffSpirit.png|30px]] [[Undead Staff|Undead Staff Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ManaStaffSpirit.png|30px]] [[Undead Staff|Undead Staff Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DefenceStaffSpirit.png|30px]] [[Undead Staff|Undead Staff Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DoubleScytheSigil.png|30px]] [[Sigil|Double Scythe Sigil]]&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Template:Preset&amp;diff=52138</id>
		<title>Template:Preset</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Template:Preset&amp;diff=52138"/>
		<updated>2024-10-08T12:35:02Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Restructured template for better legibility (added basic indentation, removed some unnecessary repitition). Added Magic Ring support.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;border:0; background:#fff&amp;quot;&lt;br /&gt;
    {{!}} {{#if:{{{arrow|}}}&lt;br /&gt;
        | style=&amp;quot;background:#545a3a&amp;quot; {{!}} [[File:{{{arrow}}}Arrows.png|50px|link=]]&lt;br /&gt;
    }}&lt;br /&gt;
    {{!}} {{#if:{{{mask|}}}&lt;br /&gt;
        | style=&amp;quot;background:#545a3a&amp;quot; {{!}} [[File:{{{mask}}}.png|50px|link=]]&lt;br /&gt;
    }}&lt;br /&gt;
    {{!}} {{#if:{{{hp|}}}&lt;br /&gt;
        | [[File:Heart.png|25px|link=]] {{{hp}}}&lt;br /&gt;
    }}&lt;br /&gt;
    |-&lt;br /&gt;
    {{!}} {{#if:{{{weapon|}}}&lt;br /&gt;
        | style=&amp;quot;background:#545a3a&amp;quot; {{!}} [[File:{{{weapon}}}.png|50px|link=]]&lt;br /&gt;
    }}&lt;br /&gt;
    {{!}} {{#if:{{{body|}}}&lt;br /&gt;
        | style=&amp;quot;background:#545a3a&amp;quot; {{!}} [[File:{{{body}}}.png|50px|link=]]&lt;br /&gt;
    }}&lt;br /&gt;
    {{!}} {{#if:{{{offhand|}}}&lt;br /&gt;
        | style=&amp;quot;background:#545a3a&amp;quot; {{!}} [[File:{{{offhand}}}.png|50px|link=]]&lt;br /&gt;
    }}&lt;br /&gt;
    |-&lt;br /&gt;
    {{!}} {{#if:{{{gloves|}}}&lt;br /&gt;
        | style=&amp;quot;background:#545a3a&amp;quot; {{!}} [[File:{{{gloves}}}.png|50px|link=]]&lt;br /&gt;
    }}&lt;br /&gt;
    {{!}} {{#if:{{{legs|}}}&lt;br /&gt;
        | style=&amp;quot;background:#545a3a&amp;quot; {{!}} [[File:{{{legs}}}.png|50px|link=]]&lt;br /&gt;
    }}&lt;br /&gt;
    {{!}} {{#if:{{{boots|}}}&lt;br /&gt;
        | style=&amp;quot;background:#545a3a&amp;quot; {{!}} [[File:{{{boots}}}.png|50px|link=]]&lt;br /&gt;
    }}&lt;br /&gt;
    |-&lt;br /&gt;
    {{#if:{{{master|}}}&lt;br /&gt;
        | {{!}}&lt;br /&gt;
          {{!}} [[File:MasterRing.png|50px|link=]]&lt;br /&gt;
        | {{!}} {{#if:{{{defence|}}}&lt;br /&gt;
            | {{#switch: {{{defence|}}}&lt;br /&gt;
                | 1 = [[File:WeakDefenceRing.png|50px|link=]]&lt;br /&gt;
                | 2 = [[File:DefenceRing.png|50px|link=]]&lt;br /&gt;
                | 3 = [[File:GoodDefenceRing.png|50px|link=]]&lt;br /&gt;
                | 4 = [[File:GreatDefenceRing.png|50px|link=]]&lt;br /&gt;
                | 5 = [[File:PerfectDefenceRing.png|50px|link=]]&lt;br /&gt;
                | 6 = [[File:AncientDefenceRing.png|50px|link=]]&lt;br /&gt;
            }}&lt;br /&gt;
        }}&lt;br /&gt;
        {{!}} {{#if:{{{damage|}}}&lt;br /&gt;
            | {{#switch: {{{damage|}}}&lt;br /&gt;
                | 1 = [[File:WeakDamageRing.png|50px|link=]]&lt;br /&gt;
                | 2 = [[File:DamageRing.png|50px|link=]]&lt;br /&gt;
                | 3 = [[File:GoodDamageRing.png|50px|link=]]&lt;br /&gt;
                | 4 = [[File:GreatDamageRing.png|50px|link=]]&lt;br /&gt;
                | 5 = [[File:PerfectDamageRing.png|50px|link=]]&lt;br /&gt;
                | 6 = [[File:AncientDamageRing.png|50px|link=]]&lt;br /&gt;
            }}&lt;br /&gt;
        }}&lt;br /&gt;
        {{!}} {{#if:{{{accuracy|}}}&lt;br /&gt;
            | {{#switch: {{{accuracy|}}}&lt;br /&gt;
                | 1 = [[File:WeakAccuracyRing.png|50px|link=]]&lt;br /&gt;
                | 2 = [[File:AccuracyRing.png|50px|link=]]&lt;br /&gt;
                | 3 = [[File:GoodAccuracyRing.png|50px|link=]]&lt;br /&gt;
                | 4 = [[File:GreatAccuracyRing.png|50px|link=]]&lt;br /&gt;
                | 5 = [[File:PerfectAccuracyRing.png|50px|link=]]&lt;br /&gt;
                | 6 = [[File:AncientAccuracyRing.png|50px|link=]]&lt;br /&gt;
            }}&lt;br /&gt;
        }}&lt;br /&gt;
    }}&lt;br /&gt;
    {{!}} {{#if:{{{magic|}}}&lt;br /&gt;
        | {{!}} [[File:MagicRing.png|50px|link=]]&lt;br /&gt;
          {{!}}&lt;br /&gt;
    }}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
All equipment pieces are optional.&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|arrow=fire&lt;br /&gt;
|hp=10&lt;br /&gt;
|mask=BearMask&lt;br /&gt;
|legs=BearLegs&lt;br /&gt;
|body=BearBody&lt;br /&gt;
|gloves=BearGloves&lt;br /&gt;
|boots=BearBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=2&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result in...&lt;br /&gt;
{{Preset&lt;br /&gt;
|arrow=fire&lt;br /&gt;
|hp=10&lt;br /&gt;
|mask=BearMask&lt;br /&gt;
|legs=BearLegs&lt;br /&gt;
|body=BearBody&lt;br /&gt;
|gloves=BearGloves&lt;br /&gt;
|boots=BearBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=2&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=6&lt;br /&gt;
}}&lt;br /&gt;
==Master Ring Usage==&lt;br /&gt;
If calling Master Ring, other (non-magic) rings may be omitted, as they are ignored. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|arrow=fire&lt;br /&gt;
|hp=10&lt;br /&gt;
|mask=BearMask&lt;br /&gt;
|legs=BearLegs&lt;br /&gt;
|body=BearBody&lt;br /&gt;
|gloves=BearGloves&lt;br /&gt;
|boots=BearBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
|defence=2&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Result in...&lt;br /&gt;
{{Preset&lt;br /&gt;
|arrow=fire&lt;br /&gt;
|hp=10&lt;br /&gt;
|mask=BearMask&lt;br /&gt;
|legs=BearLegs&lt;br /&gt;
|body=BearBody&lt;br /&gt;
|gloves=BearGloves&lt;br /&gt;
|boots=BearBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
|magic=1&lt;br /&gt;
|defence=2&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=51564</id>
		<title>Undead Spiked Skeleton</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=51564"/>
		<updated>2024-09-08T13:56:56Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Fixed healing values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Basic Orange Spikes:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Dense Orange Spikes:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes:''' This &amp;quot;attack&amp;quot; heals the player 5 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Dense Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Dense Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables dense spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Basic Orange Spikes:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Dense Orange Spikes:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes:''' This &amp;quot;attack&amp;quot; heals the player 5 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Dense Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Dense Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables dense spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Raids&amp;diff=51563</id>
		<title>Raids</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Raids&amp;diff=51563"/>
		<updated>2024-09-08T10:48:50Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added hint to redirect to guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Raids&amp;quot; are special combat areas in which you can team up with other players in groups of up to 4 to fight waves of enemies.&lt;br /&gt;
&lt;br /&gt;
=The ToyBox Full of Surprises=&lt;br /&gt;
[[File:Raids_2_button.png|thumb]]&lt;br /&gt;
====Baby Raid====&lt;br /&gt;
In the center of a giant painted toybox, containing an array colorful toys, dwells a tiny, bearded dwarf with a heart full of anger. The dwarf is known to have a bad influence on other toys.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
&lt;br /&gt;
[[Toy Cute]] [[File:Toy cute monster idle 0.png|100px|link=Toy Cute]]&lt;br /&gt;
&lt;br /&gt;
[[Toy Slinky]] [[File:Toy slinky monster idle 1.png|100px|link=Toy Slinky]]&lt;br /&gt;
&lt;br /&gt;
[[Toy Teddy]] [[File:Toy teddy monster idle 0.png|100px|link=Toy Teddy]]&lt;br /&gt;
&lt;br /&gt;
[[Toy Dwarf]] [[File:Toy dwarf monster idle 0.png|100px|link=Toy Dwarf]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Difficulty&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy [[File:Energy.png|30px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |FP [[File:FightPoints.png|30px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Dying with 1-life hardcore&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Easy.png|30px]] Practice&lt;br /&gt;
| Free&lt;br /&gt;
| Free&lt;br /&gt;
| Safe&lt;br /&gt;
| Loot has been disabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium.png|30px]] Normal&lt;br /&gt;
| 10,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| Unsafe&lt;br /&gt;
| Loot enabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hard.png|30px]] Hard&lt;br /&gt;
| 50,000&lt;br /&gt;
| 4,000&lt;br /&gt;
| Unsafe&lt;br /&gt;
| Loot chance increased&lt;br /&gt;
Monsters have increased base stats&lt;br /&gt;
&lt;br /&gt;
Monsters use special attacks more often&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
=== Non-Unique Loot ===&lt;br /&gt;
Toybox raid drops various ores and bars in varying amounts, from stone all the way up to titanium, with promethium and titanium being rarer compared to the lower tier ores.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique Loot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaidsBrewingScrollHp.png|30px]] [[Brewing#Brewing Recipes|Brewing Recipe of HP]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaidsBrewingScrollMana.png|30px]] [[Brewing#Brewing Recipes|Brewing Recipe of Mana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toy slingshot.png|30px]] [[Toy Slingshot]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rubber chicken.png|30px]] [[Rubber Chicken]] (not released yet)&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Toy ball.png|30px]] [[Sigil|Ball Sigil]]&lt;br /&gt;
|}&lt;br /&gt;
=The Mansion of the Living Dead=&lt;br /&gt;
[[File:Raids_1_button.png|thumb]]&lt;br /&gt;
====Raids 1====&lt;br /&gt;
In a forgotten woods, the Mansion of the Living Dead loomed, untouched for centuries. Legend whispered of undead souls haunting its halls, craving the warmth of the living.&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
For specific monster strategies, click on any of the relevant links below.&lt;br /&gt;
&lt;br /&gt;
[[Undead Roaming Ghost]] [[File:UndeadRoamingGhost.png|155x155px]][[File:UndeadRoamingGhostRedEyes.png|155x155px]]&lt;br /&gt;
&lt;br /&gt;
[[Undead Skeleton Zombie]] [[File:UndeadSkeletonZombie.png|155x155px]]&lt;br /&gt;
&lt;br /&gt;
[[Undead Yeti]] [[File:UndeadYeti.png|150x150px]]&lt;br /&gt;
&lt;br /&gt;
[[Undead Spiked Skeleton]] [[File:UndeadSpikedSkeleton.png|181x181px]][[File:UndeadSpikedSkeletonAttack.png|181x181px]]&lt;br /&gt;
&lt;br /&gt;
[[Undead Zombie]] [[File:UndeadZombie.png|150x150px]][[File:UndeadZombieFlying.png|150x150px]]&lt;br /&gt;
&lt;br /&gt;
[[Undead Leader]] [[File:UndeadLeader.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
== Normal Presets ==&lt;br /&gt;
&lt;br /&gt;
=== Required: ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=6&lt;br /&gt;
|accuracy=6&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=6&lt;br /&gt;
|accuracy=6&lt;br /&gt;
|arrow=ice}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=BearMask&lt;br /&gt;
|legs=BearLegs&lt;br /&gt;
|body=BearBody&lt;br /&gt;
|gloves=BearGloves&lt;br /&gt;
|boots=BearBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=6&lt;br /&gt;
|accuracy=6&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recommended: ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=DragonHelmet&lt;br /&gt;
|legs=DragonLegs&lt;br /&gt;
|body=DragonBody&lt;br /&gt;
|gloves=DragonGloves&lt;br /&gt;
|boots=DragonBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=6&lt;br /&gt;
|accuracy=6&lt;br /&gt;
|master=1}}&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=DragonHelmet&lt;br /&gt;
|legs=DragonLegs&lt;br /&gt;
|body=DragonBody&lt;br /&gt;
|gloves=DragonGloves&lt;br /&gt;
|boots=DragonBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=4&lt;br /&gt;
|arrow=ice|master=1}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=FrozenCrocodileMask&lt;br /&gt;
|legs=FrozenCrocodileLegs&lt;br /&gt;
|body=FrozenCrocodileBody&lt;br /&gt;
|gloves=FrozenCrocodileGloves&lt;br /&gt;
|boots=FrozenCrocodileBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=DragonShield&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=4&lt;br /&gt;
|master=1}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Difficulty&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy [[File:Energy.png|30px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |FP [[File:FightPoints.png|30px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Dying with 1-life hardcore&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Easy.png|30px]] Practice&lt;br /&gt;
| Free&lt;br /&gt;
| Free&lt;br /&gt;
| Safe&lt;br /&gt;
| Loot has been disabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medium.png|30px]] Normal&lt;br /&gt;
| 100,000&lt;br /&gt;
| 8,000&lt;br /&gt;
| Unsafe&lt;br /&gt;
| Loot enabled&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hard.png|30px]] Hard&lt;br /&gt;
| 250,000&lt;br /&gt;
| 8,000&lt;br /&gt;
| Unsafe&lt;br /&gt;
| Loot chance increased&lt;br /&gt;
Monsters have increased base stats&lt;br /&gt;
&lt;br /&gt;
Monsters use special attacks more often&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
=== Non-Unique Loot ===&lt;br /&gt;
Mansion raid drops various leaves and seeds in varying amounts. It also drops ghost essence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique Loot&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReaperHood+.png|30px]] [[Armour#Reaper+ Armour|Reaper Hood+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReaperBody+.png|30px]] [[Armour#Reaper+ Armour|Reaper Robe+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReaperSkirt+.png|30px]] [[Armour#Reaper+ Armour|Reaper Skirt+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReaperBoots+.png|30px]] [[Armour#Reaper+ Armour|Reaper Boots+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReaperGloves+.png|30px]] [[Armour#Reaper+ Armour|Reaper Gloves+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RaidsBrewingScrollCrits.png|30px]] [[Brewing#Brewing Recipes|Brewing Recipe of Crits]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InvisibilityUpgradeSpellscroll.png|30px]] [[Magic|Invisibilty Upgrade Spellscroll]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Max mana 4.png|30px]] [[Mana Crystal|Mega Mana Crystal]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UndeadStaff.png|30px]] [[Undead Staff]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HpStaffSpirit.png|30px]] [[Undead Staff|Undead Staff Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ManaStaffSpirit.png|30px]] [[Undead Staff|Undead Staff Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DefenceStaffSpirit.png|30px]] [[Undead Staff|Undead Staff Spirit]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DoubleScytheSigil.png|30px]] [[Sigil|Double Scythe Sigil]]&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=51562</id>
		<title>Undead Yeti</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=51562"/>
		<updated>2024-09-08T10:41:24Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Awkward wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYeti.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm:''' The Undead Yeti summons a storm and fills the screen with ice. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will disable the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYeti.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm:''' The Undead Yeti summons a storm and fills the screen with ice. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will disable the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
*'''Minimize basic attack damage:''' The Undead Yeti's basic attacks can hit very hard, and on hard difficulty, they are very accurate as well. This is most noticeable in a small team or solo, as the Undead Yeti's attacks target a random player. Players are recommended to keep [[Magic|empowered Reflect]] active whenever they can in this fight, to lessen the impact of the basic attack damage.&lt;br /&gt;
*'''Advanced Yeti Micro:''' If this fight is done in a duo, or solo, the player will be targeted by the Undead Yeti's basic attacks more often than in a larger team. Instead of staying on a lower defense full cold-resistance setup, the player may consider a more difficult tactic involving switching to a different preset with more defense, sacrificing 1 health on every attack to further lessen damage taken from basic attacks.&lt;br /&gt;
**'''Setup:''' In addition to their usual cold-resistant [[Combat#Combat_Presets|preset]], the player should prepare another, but swap out one armour piece with another with higher defense, e.g. by switching out a [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Body]], and replacing it with a [[Armour#Dragon_Armour|Dragon Body]], the player's defense increases by 8. If the player is using a [[Scripts|plugin]] to switch presets and wishes to employ this technique, it is recommended to use the vanilla preset slots (1-5), for example, the higher defense setup on slot 4 and the full cold-resistance setup on slot 5, because the additional slots introduced by plugins are slower, which may cause missed ticks.&lt;br /&gt;
**'''Execution:''' The Undead Yeti uses its basic attack at every multiple of 5 on the timer seen in the top left corner of the screen (e.g. on 100, on 105, on 110 etc.). The player should use their main cold-resistant setup on most ticks, switch to their altered setup on the tick of the basic attack, then switch back. If done correctly, with full Frozen Crocodile Armour, a Dragon Body, a [[Dragon_Shield|Dragon Shield]] and a [[Master_Ring|Master Ring]] the Undead Yeti's basic attacks hit around 20% of the time, instead of the usual 80% without this technique.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Leader&amp;diff=51540</id>
		<title>Undead Leader</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Leader&amp;diff=51540"/>
		<updated>2024-08-30T22:59:07Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added hard strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Leader&lt;br /&gt;
|image=UndeadLeader.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=22&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=20&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Leader''' is the final boss of the Mansion [[Raids|Raid]]. This encounter has of 6 phases with unique mechanics and attacks, however not all phases have to be entered to defeat the Undead Leader; it is possible to finish this encounter without ever finishing the first phase and on normal difficulty, the player(s) are unlikely to reach phases 4 and higher unless done on purpose.&lt;br /&gt;
&lt;br /&gt;
To defeat the Undead Leader, the player(s) must destroy the Obelisk, the boss's &amp;quot;true&amp;quot; health pool. In every phase but the last, the Obelisk will spend a period of time summoning the Undead Leader, who appears with a temporary health pool. The Undead Leader then attacks with a specific pattern depending on which phase it is in, then disappears. At the beginning of every phase and throughout the entirety of the final phase the Obelisk is vulnerable. Additionally, if the Undead Leader's temporary health pool is emptied in any phase other than 5 before the phase is completed, the Obelisk will be vulnerable for the time it would have taken to finish the phase, before starting a new phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*'''Countdown and summoning:''' A countdown timer is shown, and any missing health and mana is restored for the player(s). The player(s) may begin casting spells during this countdown. Then, the Obelisk appears and it begins summoning the Undead Leader. The Obelisk is vulnerable both during the countdown and while it is summoning the Undead Leader. After 20 seconds, the Undead Leader appears. It sends up to 3 bursts of Moons, choosing a random player for every burst.&lt;br /&gt;
*'''Moon burst:''' On normal difficulty, this burst consists of 3 Moons; 2 grey and 1 pink, and is sent to a random player. Similar to the Moon attacks done by the [[Undead Zombie]], the grey Moons do very little damage, and the pink Moons do moderate damage. The entirety of a Moon burst can be dodged with [[Magic|Invisibility]] if timed well, but only dodging the pink Moon is important. If no Invisibility charges are available, the player should time their Reflect to block the pink Moon.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 strategy====&lt;br /&gt;
As soon as the encounter with the [[Undead Zombie]] finishes, the player(s) should cast [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
When the Undead Leader appears, the player(s) should attack it with a [[Scythe]] or preferably a [[Scythe+]]. On normal difficulty, player(s) can cast Fireball on the Undead Leader so that they can attack the Obelisk again. If a player has one charge of Invisibility left after this phase, they should use their second charge as well, to ensure both these charges are available in time for when the boss is summoned again in phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends up to 3 waves of Skulls.&lt;br /&gt;
*'''Skull wave:''' A wave of Skulls are sent towards the player(s). A random &amp;quot;row&amp;quot; is safe from them. The player(s) who are not in the safe row should use a defensive spell to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
====Phase 2 strategy====&lt;br /&gt;
Similar to the previous phase, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells to avoid taking damage from ''Skull waves''.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. On normal difficulty, it sends fast wave of Skulls and a fast wave of green Skulls.&lt;br /&gt;
*'''Fast Skull wave:''' A fast wave of Skulls are sent towards the player(s). This wave has '''NO SAFE ROWS'''. The player(s) should use a defensive spell to avoid taking damage.&lt;br /&gt;
*'''Fast Green Skull wave:''' A fast wave of green Skulls are sent towards the player(s), this wave similarly has no safe rows. This &amp;quot;attack&amp;quot; heals the player a small amount, but can heal the Undead Leader for a moderate amount &amp;lt;sup&amp;gt;(needs further testing)&amp;lt;/sup&amp;gt; if reflected.&lt;br /&gt;
&lt;br /&gt;
====Phase 3 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use a defensive spell to avoid taking damage from a normal ''Skull wave''. The '' Green Skull wave'' should not be reflected. If the Undead Leader is not defeated by now, the player(s) should put their Invisibility on cooldown to ensure both charges are available for the next phase. If the Undead Leader is summoned in the next phase and the player(s) do not have three defensive spells available, ''they will die''.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends 6 bursts of Moons and Skulls. The first 3 bursts consist of grey and pink Moons. The last 3 bursts consist of grey Moons and Skulls.&lt;br /&gt;
*'''Moon burst:''' On normal difficulty, this burst consists of 3 Moons, 2 grey and 1 pink, and is sent to every player. Similar to the Moon attacks in phase 1, the grey Moons do very little damage, and the pink Moons do moderate damage.&lt;br /&gt;
*'''Skull burst:''' On normal difficulty, this burst consists of 2 grey Moons and 1 Skull, are sent to every player. The Skulls deal massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
The player(s) should hold on to their defensive spells for the first 3 bursts, and simply take damage from them. The last 3 waves include lethal Skulls that regularly deal over 70 damage. Avoiding them with spells is essential for surviving this phase. If the Undead Leader is not defeated by now, the player(s) should prepare to either kill the Obelisk now, or fight the Undead Leader's true form.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears, this time with a sword in hand and wearing armor. The Undead Leader will now begin using basic attacks, in addition to Skull attacks.&lt;br /&gt;
*'''Skull:''' This Skull deals massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 5 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells only for the Undead Leader's Skull attacks. These lethal Skulls regularly deal over 70 damage. Avoiding them with spells is essential for surviving this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 6===&lt;br /&gt;
*'''Charging:''' The Obelisk appears and begins charging. After a brief period of time, it starts shooting lightning bolts at every tick. These bolts seem to be guaranteed to hit&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Phase 6 strategy====&lt;br /&gt;
Throughout this entire phase, the Obelisk is vulnerable to damage. If the player(s) still have mana and they wish to defeat the Undead Leader, they should cast Fireball as often as they can. After this, they should pray (this is not a game mechanic).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Leader&lt;br /&gt;
|image=UndeadLeader.png&lt;br /&gt;
|damage=15&lt;br /&gt;
|accuracy=40&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=4000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Leader''' is the final boss of the Mansion [[Raids|Raid]]. In Hard mode, its base stats are buffed. This encounter has of 6 phases with unique mechanics and attacks, however not all phases have to be entered to defeat the Undead Leader; it is possible to finish this encounter without ever finishing the first phase.&lt;br /&gt;
&lt;br /&gt;
To defeat the Undead Leader, the player(s) must destroy the Obelisk, the boss's &amp;quot;true&amp;quot; health pool. In every phase but the last, the Obelisk will spend a period of time summoning the Undead Leader, who appears with a temporary health pool. The Undead Leader then attacks with a specific pattern depending on which phase it is in, then disappears. At the beginning of every phase and throughout the entirety of the final phase the Obelisk is vulnerable. Additionally, if the Undead Leader's temporary health pool is emptied in any phase other than 5 before the phase is completed, the Obelisk will be vulnerable for the time it would have taken to finish the phase, before starting a new phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*'''Countdown and summoning:''' A countdown timer is shown, and any missing health and mana is restored for the player(s). The player(s) may begin casting spells during this countdown. Then, the Obelisk appears and it begins summoning the Undead Leader. The Obelisk is vulnerable both during the countdown and while it is summoning the Undead Leader. After 20 seconds, the Undead Leader appears. It sends up to 3 bursts of Moons, choosing a random player for every burst.&lt;br /&gt;
*'''Moon burst:''' On hard difficulty, this burst consists of 5 Moons; 4 grey and 1 pink, and is sent to a random player. Similar to the Moon attacks done by the [[Undead Zombie]], the grey Moons do very little damage, and the pink Moons do moderate damage. The entirety of a Moon burst can be dodged with [[Magic|Invisibility]] if timed well, but only dodging the pink Moon is important. If no Invisibility charges are available, the player should time their Reflect to block the pink Moon.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 strategy====&lt;br /&gt;
As soon as the encounter with the [[Undead Zombie]] finishes, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
&lt;br /&gt;
When the Undead Leader appears, the player(s) should attack it with a [[Scythe+]]. If a player has one charge of Invisibility left after this phase, they should use their second charge as well, to ensure both these charges are available in time for when the boss is summoned again in phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends up to 3 waves of Skulls.&lt;br /&gt;
*'''Skull wave:''' A wave of Skulls are sent towards the player(s). A random &amp;quot;row&amp;quot; is safe from them. The player(s) who are not in the safe row should use a defensive spell to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
====Phase 2 strategy====&lt;br /&gt;
Similar to the previous phase, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells to avoid taking damage from ''Skull waves''.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. On hard difficulty, it sends 2 fast waves of Skulls.&lt;br /&gt;
*'''Fast Skull wave:''' A fast wave of Skulls are sent towards the player(s). This wave has '''NO SAFE ROWS'''. The player(s) should use a defensive spell to avoid taking massive damage.&lt;br /&gt;
&lt;br /&gt;
====Phase 3 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use a defensive spell to avoid taking damage from a normal ''Skull wave''. The player(s) should put their Invisibility on cooldown to ensure both charges are available for the next phase. If the Undead Leader is summoned in the next phase and the player(s) do not have three defensive spells available, ''they will die''.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends 6 bursts of Moons and Skulls. The first 3 bursts consist of grey and pink Moons. The last 3 bursts consist of grey Moons and Skulls.&lt;br /&gt;
*'''Moon burst:''' On hard difficulty, this burst consists of 5 Moons; 4 grey and 1 pink, and is sent to every player. Similar to the Moon attacks in phase 1, the grey Moons do very little damage, and the pink Moons do moderate damage.&lt;br /&gt;
*'''Skull burst:''' On hard difficulty, this burst consists of 4 grey Moons and 1 Skull, are sent to every player. The Skulls deal massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
The player(s) should hold on to their defensive spells for the first 3 bursts, and simply take damage from them. The last 3 waves include lethal Skulls that deal massive damage. Avoiding them with spells is essential for surviving this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears, this time with a sword in hand and wearing armor. The Undead Leader will now begin using basic attacks, in addition to Skull attacks.&lt;br /&gt;
*'''Skull:''' This Skull deals massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 5 strategy====&lt;br /&gt;
Player(s) may cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] to damage the Obelisk, but if they do not expect to destroy it before the Undead Leader is summoned, they should keep some mana for defensive spells. The player(s) should use their defensive spells only for the Undead Leader's Skull attacks to avoid taking massive damage.&lt;br /&gt;
&lt;br /&gt;
===Phase 6===&lt;br /&gt;
*'''Charging:''' The Obelisk appears and begins charging. After a brief period of time, it starts shooting lightning bolts at every tick.&lt;br /&gt;
*'''Lightning bolt:''' A lightning bolt is sent towards every player. It is guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
====Phase 6 strategy====&lt;br /&gt;
Throughout this entire phase, the Obelisk is vulnerable to damage. The player(s) should attack it with a [[Scythe+]] and if the player(s) still have mana, they should cast Fireball as often as they can. After this, they should pray (this is not a game mechanic).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Leader&amp;diff=51539</id>
		<title>Undead Leader</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Leader&amp;diff=51539"/>
		<updated>2024-08-29T20:29:52Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added information, added only normal strategies for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Leader&lt;br /&gt;
|image=UndeadLeader.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=22&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=20&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Leader''' is the final boss of the Mansion [[Raids|Raid]]. This encounter has of 6 phases with unique mechanics and attacks, however not all phases have to be entered to defeat the Undead Leader; it is possible to finish this encounter without ever finishing the first phase and on normal difficulty, the player(s) are unlikely to reach phases 4 and higher unless done on purpose.&lt;br /&gt;
To defeat the Undead Leader, the player(s) must destroy the Obelisk, the boss's &amp;quot;true&amp;quot; health pool. In every phase but the last, the Obelisk will spend a period of time summoning the Undead Leader, who appears with a temporary health pool. The Undead Leader then attacks with a specific pattern depending on which phase it is in, then disappears. At the beginning of every phase and throughout the entirety of the final phase the Obelisk is vulnerable. Additionally, if the Undead Leader's temporary health pool is emptied in any phase other than 5 before the phase is completed, the Obelisk will be vulnerable for the time it would have taken to finish the phase, before starting a new phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*'''Countdown and summoning:''' A countdown timer is shown, and any missing health and mana is restored for the player(s). The player(s) may begin casting spells during this countdown. Then, the Obelisk appears and it begins summoning the Undead Leader. The Obelisk is vulnerable both during the countdown and while it is summoning the Undead Leader. After 20 seconds, the Undead Leader appears. It sends up to 3 bursts of Moons, choosing a random player for every burst.&lt;br /&gt;
*'''Moon burst:''' On normal difficulty, this burst consists of 3 Moons, 2 grey and 1 pink, and are sent to a random player. Similar to the Moon attacks done by the [[Undead Zombie]], the grey Moons do very little damage, and the pink Moons do considerable damage. The entirety of a Moon burst can be dodged with [[Magic|Invisibility]] if timed well, but only dodging the pink Moon is important. If no Invisibility charges are available, the player should time their Reflect to block the pink Moon.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 strategy====&lt;br /&gt;
As soon as the encounter with the [[Undead Zombie]] finishes, the player(s) should cast [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
When the Undead Leader appears, the player(s) should attack it with a [[Scythe]] or preferably a [[Scythe+]]. On normal difficulty, player(s) can cast Fireball on the Undead Leader so that they can attack the Obelisk again. If a player has one charge of Invisibility left after this phase, they should use their second charge as well, to ensure both these charges are available in time for when the boss is summoned again in phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends up to 3 waves of Skulls.&lt;br /&gt;
*'''Skull wave:''' A wave of skulls are sent towards the player(s). A random &amp;quot;row&amp;quot; is safe from them. The player(s) who are not in the safe row should use a defensive spell to avoid taking damage.&lt;br /&gt;
&lt;br /&gt;
====Phase 2 strategy====&lt;br /&gt;
Similar to the last phase, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells to avoid taking damage from ''Skull waves''.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. On normal difficulty, it sends fast wave of Skulls and a fast wave of green Skulls.&lt;br /&gt;
*'''Fast Skull wave:''' A fast wave of skulls are sent towards the player(s). This wave has '''NO SAFE ROWS'''. The player(s) should use a defensive spell to avoid taking damage.&lt;br /&gt;
*'''Fast Green Skull wave:''' A fast wave of green skulls are sent towards the player(s), this wave similarly has no safe rows. This &amp;quot;attack&amp;quot; heals the player a small amount, but can heal the Undead Leader for a moderate amount &amp;lt;sup&amp;gt;(needs further testing)&amp;lt;/sup&amp;gt; if reflected.&lt;br /&gt;
&lt;br /&gt;
====Phase 3 strategy====&lt;br /&gt;
Similar to the last phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use a defensive spell to avoid taking damage from a normal ''Skull wave''. The '' Green Skull wave'' should not be reflected. If the Undead Leader is not defeated by now, the player(s) should put their Invisibility on cooldown to ensure both charges are available for the next phase. If the Undead Leader is summoned in the next phase and the player(s) do not have three defensive spells, ''they will die''.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends 6 bursts of Moons and Skulls. The first 3 bursts consist of grey and pink Moons. The last 3 bursts consist of grey Moons and Skulls. The player(s) should hold on to their defensive spells and let themselves get hit by the pink Moons. Defensive spells should be saved for the last 3 bursts containing Skulls.&lt;br /&gt;
*'''Moon burst:''' On normal difficulty, this burst consists of 3 Moons, 2 grey and 1 pink, and are sent to every player. Similar to the Moon attacks in phase 1, the grey Moons do very little damage, and the pink Moons do considerable damage.&lt;br /&gt;
*'''Skull burst:''' On normal difficulty, this burst consists of 2 grey Moons and 1 skull, are sent to every player. These skulls deal massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 strategy====&lt;br /&gt;
Similar to the last phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should hold on to their defensive spells for the first 3 bursts, and simply take damage from them. The last 3 waves include lethal skulls that regularly deal over 70 damage. Avoiding them with spells is essential for surviving this phase. If the Undead Leader is not defeated by now, the player(s) should prepare to either kill the Obelisk now, or fight the Undead Leader's true form.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears, this time with a sword in hand and wearing armor. The Undead Leader will now begin using basic attacks, in addition to Skull attacks.&lt;br /&gt;
*'''Skull:''' This skull deals massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 5 strategy====&lt;br /&gt;
Similar to the last phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells only for the Undead Leader's Skull attacks. These lethal skulls regularly deal over 70 damage. Avoiding them with spells is essential for surviving this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 6===&lt;br /&gt;
*'''Charging:''' The Obelisk appears and begins charging. After a brief period of time, it starts shooting lightning bolts at every tick. These bolts seem to be guaranteed to hit&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Phase 6 strategy====&lt;br /&gt;
Throughout this entire phase, the Obelisk is vulnerable to damage. If the player(s) still have mana and they wish to defeat the Undead Leader, they should cast Fireball as often as they can. After this, they should pray (this is not a game mechanic).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Leader&lt;br /&gt;
|image=UndeadLeader.png&lt;br /&gt;
|damage=15&lt;br /&gt;
|accuracy=40&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=4000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
[[Undead Leader]] is the last monster in the Mansion [[Raids|Raid]]. &amp;lt;&amp;lt;Insert monster strategy/mechanics here&amp;gt;&amp;gt;&lt;br /&gt;
In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
#TODO: Hard phases and strategies.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=51538</id>
		<title>Undead Zombie</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=51538"/>
		<updated>2024-08-29T17:08:14Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Forgot to add the changed wording to the other difficulty as well&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On normal difficulty, player(s) may use [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] throughout the fight, to expedite it. The player(s) should keep in mind to conserve some mana for defensive spells. Being at 0 mana while the Undead Zombie has more than a sliver of health left is very dangerous.&lt;br /&gt;
*'''Free Fireball:''' If the player does not need to cast Fireball to win and the player has 3 or more mana left at the end of the fight, Fireball can instead be cast immediately after the Undead Zombie has died, before health and mana are restored. This effectively grants the player a free Fireball and a head start against the [[Undead Leader|final boss]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=2000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On hard difficulty, player(s) should refrain from using [[Magic|Fireball]] until the Undead Zombie is ''enraged'' (unless the player has a charged or full [[Undead Staff]]), as this phase of the Undead Zombie is very deadly, and should be finished quickly. While the Undead Zombie is ''enraged'', Fireball should be cast whenever the player can, Pink Moons should be avoided with defensive spells whenever possible, and (almost) all the player(s)'s mana should be used up to survive this fight.&lt;br /&gt;
*'''Free Fireball:''' If the player does not need to cast Fireball to win and the player has 3 or more mana left at the end of the fight, Fireball can instead be cast immediately after the Undead Zombie has died, before health and mana are restored. This effectively grants the player a free Fireball and a head start against the [[Undead Leader|final boss]].&lt;br /&gt;
*'''Ancient arrows:''' On hard difficulty, if no players have a mana charged or full [[Undead Staff]], the damage bonus of [[Arrows|Ancient arrows]] help make defeating the Undead Zombie more consistent.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=51537</id>
		<title>Undead Zombie</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=51537"/>
		<updated>2024-08-29T17:07:25Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Reworded a sentence to avoid confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On normal difficulty, player(s) may use [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] throughout the fight, to expedite it. The player(s) should keep in mind to conserve some mana for defensive spells. Being at 0 mana while the Undead Zombie has more than a sliver of health left is very dangerous.&lt;br /&gt;
*'''Free Fireball:''' If the fight with the Undead Zombie is coming to an end, the player does not need to cast Fireball to win, and the player has 3 or more mana left, Fireball can instead be cast immediately after the Undead Zombie has died, before health and mana are restored. This effectively grants the player a free Fireball and a head start against the [[Undead Leader|final boss]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=2000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On hard difficulty, player(s) should refrain from using [[Magic|Fireball]] until the Undead Zombie is ''enraged'' (unless the player has a charged or full [[Undead Staff]]), as this phase of the Undead Zombie is very deadly, and should be finished quickly. While the Undead Zombie is ''enraged'', Fireball should be cast whenever the player can, Pink Moons should be avoided with defensive spells whenever possible, and (almost) all the player(s)'s mana should be used up to survive this fight.&lt;br /&gt;
*'''Free Fireball:''' If the player does not need to cast Fireball to win and the player has 3 or more mana left at the end of the fight, Fireball can instead be cast immediately after the Undead Zombie has died, before health and mana are restored. This effectively grants the player a free Fireball and a head start against the [[Undead Leader|final boss]].&lt;br /&gt;
*'''Ancient arrows:''' On hard difficulty, if no players have a mana charged or full [[Undead Staff]], the damage bonus of [[Arrows|Ancient arrows]] help make defeating the Undead Zombie more consistent.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=51536</id>
		<title>Undead Zombie</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=51536"/>
		<updated>2024-08-29T17:05:48Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added some more strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On normal difficulty, player(s) may use [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] throughout the fight, to expedite it. The player(s) should keep in mind to conserve some mana for defensive spells. Being at 0 mana while the Undead Zombie has more than a sliver of health left is very dangerous.&lt;br /&gt;
*'''Free Fireball:''' If the fight with the Undead Zombie is coming to an end, the player does not need to cast Fireball to win, and the player has 3 or more mana left, Fireball can instead be cast immediately after the Undead Zombie has died, before health and mana are restored. This effectively grants the player a free Fireball and a head start against the [[Undead Leader|final boss]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=2000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On hard difficulty, player(s) should refrain from using [[Magic|Fireball]] until the Undead Zombie is ''enraged'' (unless the player has a charged or full [[Undead Staff]]), as this phase of the Undead Zombie is very deadly, and should be finished quickly. While the Undead Zombie is ''enraged'', Fireball should be cast whenever the player can, Pink Moons should be avoided with defensive spells whenever possible, and (almost) all the player(s)'s mana should be used up to survive this fight.&lt;br /&gt;
*'''Free Fireball:''' If the fight with the Undead Zombie is coming to an end, the player does not need to cast Fireball to win, and the player has 3 or more mana left, Fireball can instead be cast immediately after the Undead Zombie has died, before health and mana are restored. This effectively grants the player a free Fireball and a head start against the [[Undead Leader|final boss]].&lt;br /&gt;
*'''Ancient arrows:''' On hard difficulty, if no players have a mana charged or full [[Undead Staff]], the damage bonus of [[Arrows|Ancient arrows]] help make defeating the Undead Zombie more consistent.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=51535</id>
		<title>Undead Zombie</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=51535"/>
		<updated>2024-08-29T15:04:31Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added strategies for normal and hard difficulties, added headers for legibility.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On normal difficulty, player(s) may use [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] throughout the fight, to expedite it. The player(s) should keep in mind to conserve some mana for defensive spells. Being at 0 mana while the Undead Zombie has more than a sliver of health left is very dangerous.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=2000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On hard difficulty, player(s) should refrain from using [[Magic|Fireball]] until the Undead Zombie is ''enraged'' (unless the player has a charged or full [[Undead Staff]]), as this phase of the Undead Zombie is very deadly, and should be finished quickly. While the Undead Zombie is ''enraged'', Fireball should be cast whenever the player can, Pink Moons should be avoided with defensive spells whenever possible, and (almost) all the player(s)'s mana should be used up to survive this fight.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=51534</id>
		<title>Undead Yeti</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=51534"/>
		<updated>2024-08-29T14:20:16Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added strategies for normal and hard difficulties, added headers for legibility.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYeti.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm:''' The Undead Yeti summons a storm and fills the screen with ice. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will disable the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYeti.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm:''' The Undead Yeti summons a storm and fills the screen with ice. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will disable the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
*'''Minimize basic attack damage:''' The Undead Yeti's basic attacks can hit very hard, and on hard difficulty, they are very accurate as well. This is most noticeable in a small team or solo, as the Undead Yeti's attacks target a random player. Players are recommended to keep [[Magic|empowered Reflect]] active whenever they can in this fight, to lessen the impact of the basic attack damage.&lt;br /&gt;
*'''Advanced Yeti Micro:''' If this fight is done in a duo, or solo, the player will be targeted by the Undead Yeti's basic attacks more often than in a larger team. Instead of staying on a lower defense full cold-resistance setup, the player may consider a more difficult tactic involving switching to a different preset with more defense, sacrificing 1 health on every attack for more defense, to further lessen damage taken from basic attacks.&lt;br /&gt;
**'''Setup:''' In addition to their usual cold-resistant [[Combat#Combat_Presets|preset]], the player should prepare another, but swap out one armour piece with another with higher defense, e.g. by switching out a [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Body]], and replacing it with a [[Armour#Dragon_Armour|Dragon Body]], the player's defense increases by 8. If the player is using a [[Scripts|plugin]] to switch presets and wishes to employ this technique, it is recommended to use the vanilla preset slots (1-5), for example, the higher defense setup on slot 4 and the full cold-resistance setup on slot 5, because the additional slots introduced by plugins are slower, which may cause missed ticks.&lt;br /&gt;
**'''Execution:''' The Undead Yeti uses its basic attack at every multiple of 5 on the timer seen in the top left corner of the screen (e.g. on 100, on 105, on 110 etc.). The player should use their main cold-resistant setup on most ticks, switch to their altered setup on the tick of the basic attack, then switch back. If done correctly, with full Frozen Crocodile Armour, a Dragon Body, a [[Dragon_Shield|Dragon Shield]] and a [[Master_Ring|Master Ring]] the Undead Yeti's basic attacks hit around 20% of the time, instead of the usual 80% without this technique.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=51533</id>
		<title>Undead Roaming Ghost</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=51533"/>
		<updated>2024-08-29T12:22:49Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhost.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has an ''Evil Eyes'' attack.&lt;br /&gt;
*'''Evil Eyes:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Evil Eyes. On normal difficulty, players may consider using [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]], to expedite this fight. The player(s) should keep in mind to conserve some mana for later encounters.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhost.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=2000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has an ''Evil Eyes'' attack.&lt;br /&gt;
*'''Evil Eyes:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe+]]. On hard difficulty, players should conserve their mana as much as possible in this fight, and only use defensive spells on Evil Eyes, as having a decent mana pool is essential for the raid's [[Undead_Zombie|5th encounter]]. If the player(s) have unlocked the &amp;quot;[[Combat_Badges#Medium_Badges|CAST A FREEBIE]]&amp;quot; perk, they may consider casting an [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] at the start of the fight.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=51532</id>
		<title>Undead Spiked Skeleton</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=51532"/>
		<updated>2024-08-29T12:22:31Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Basic Orange Spikes:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Dense Orange Spikes:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes:''' This &amp;quot;attack&amp;quot; heals the player 1 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Dense Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Dense Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables dense spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Basic Orange Spikes:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Dense Orange Spikes:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes:''' This &amp;quot;attack&amp;quot; heals the player 1 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Dense Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Dense Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables dense spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Skeleton_Zombie&amp;diff=51531</id>
		<title>Undead Skeleton Zombie</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Skeleton_Zombie&amp;diff=51531"/>
		<updated>2024-08-29T12:21:43Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added strategies for normal and hard difficulties, added headers for legibility, removed self-link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Skeleton Zombie&lt;br /&gt;
|image=UndeadSkeletonZombie.png&lt;br /&gt;
|damage=1&lt;br /&gt;
|accuracy=40&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=300 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Skeleton Zombie''' is the second monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Skeleton Zombie only uses basic attacks. As time goes along&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;, the Undead Skeleton Zombie multiplies (up to 7), increasing its attack speed by 1 each time a new zombie is summoned. At 7 zombies, they become ''enraged''.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When there are 7 zombies, they will become ''enraged'' and every attack will be guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Skeleton Zombie with a [[Scythe]] or preferably a [[Scythe+]]. On normal difficulty, players may consider using [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]], to expedite this fight and avoid being overwhelmed by the multiplying zombies. The player(s) should keep in mind to conserve some mana for later encounters.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Skeleton Zombie&lt;br /&gt;
|image=UndeadSkeletonZombie.png&lt;br /&gt;
|damage=2&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=1200 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Skeleton Zombie''' is the second monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Skeleton Zombie only uses basic attacks. As time goes along&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;, the Undead Skeleton Zombie multiplies (up to 7), increasing its attack speed by 1 each time a new zombie is summoned. At 7 zombies, they become ''enraged''.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When there are 7 zombies, they will become ''enraged'' and every attack will be guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Skeleton Zombie with a [[Scythe]] or preferably a [[Scythe+]]. On hard difficulty, players should conserve their mana as much as possible in this fight, and only cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] to avoid ''enraging'' the zombies, as having a decent mana pool is essential for the raid's [[Undead_Zombie|5th encounter]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=51530</id>
		<title>Undead Roaming Ghost</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=51530"/>
		<updated>2024-08-29T11:56:19Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhost.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 * amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has an ''Evil Eyes'' attack.&lt;br /&gt;
*'''Evil Eyes:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Evil Eyes. On normal difficulty, players may consider using [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]], to expedite this fight. The player(s) should keep in mind to conserve some mana for later encounters.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhost.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=2000 * amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has an ''Evil Eyes'' attack.&lt;br /&gt;
*'''Evil Eyes:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe+]]. On hard difficulty, players should conserve their mana as much as possible in this fight, and only use defensive spells on Evil Eyes, as having a decent mana pool is essential for the raid's [[Undead_Zombie|5th encounter]]. If the player(s) have unlocked the &amp;quot;[[Combat_Badges#Medium_Badges|CAST A FREEBIE]]&amp;quot; perk, they may consider casting an [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] at the start of the fight.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=51529</id>
		<title>Undead Roaming Ghost</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=51529"/>
		<updated>2024-08-29T11:55:30Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhost.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 * amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has an ''Evil Eyes'' attack.&lt;br /&gt;
*'''Evil Eyes:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(testing needed)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Evil Eyes. On normal difficulty, players may consider using [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]], to expedite this fight. The player(s) should keep in mind to conserve some mana for later encounters.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhost.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=2000 * amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has an ''Evil Eyes'' attack.&lt;br /&gt;
*'''Evil Eyes:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe+]]. On hard difficulty, players should conserve their mana as much as possible in this fight, and only use defensive spells on Evil Eyes, as having a decent mana pool is essential for the raid's [[Undead_Zombie|5th encounter]]. If the player(s) have unlocked the &amp;quot;[[Combat_Badges#Medium_Badges|CAST A FREEBIE]]&amp;quot; perk, they may consider casting an [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] at the start of the fight.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=51528</id>
		<title>Undead Roaming Ghost</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=51528"/>
		<updated>2024-08-29T11:47:48Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Updated health values in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhost.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 * amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has an ''Evil Eyes'' attack.&lt;br /&gt;
*'''Evil Eyes:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(testing needed)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Evil Eyes. On normal difficulty, players may consider using [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]], to expedite this fight. The player(s) should keep in mind to conserve some mana for later encounters.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhost.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=2000 * amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has an ''Evil Eyes'' attack.&lt;br /&gt;
*'''Evil Eyes:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(testing needed)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe+]]. On hard difficulty, players should conserve their mana as much as possible in this fight, and only use defensive spells on Evil Eyes, as having a decent mana pool is essential for the raid's [[Undead_Zombie|5th encounter]]. If the player(s) have unlocked the &amp;quot;[[Combat_Badges#Medium_Badges|CAST A FREEBIE]]&amp;quot; perk, they may consider casting an [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] at the start of the fight.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=51527</id>
		<title>Undead Roaming Ghost</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=51527"/>
		<updated>2024-08-29T11:45:39Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added strategies for normal and hard difficulties, added headers for legibility, removed self-link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhost.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has an ''Evil Eyes'' attack.&lt;br /&gt;
*'''Evil Eyes:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(testing needed)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Evil Eyes. On normal difficulty, players may consider using [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]], to expedite this fight. The player(s) should keep in mind to conserve some mana for later encounters.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhost.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=2000&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has an ''Evil Eyes'' attack.&lt;br /&gt;
*'''Evil Eyes:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(testing needed)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe+]]. On hard difficulty, players should conserve their mana as much as possible in this fight, and only use defensive spells on Evil Eyes, as having a decent mana pool is essential for the raid's [[Undead_Zombie|5th encounter]]. If the player(s) have unlocked the &amp;quot;[[Combat_Badges#Medium_Badges|CAST A FREEBIE]]&amp;quot; perk, they may consider casting an [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] at the start of the fight.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=51526</id>
		<title>Undead Spiked Skeleton</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=51526"/>
		<updated>2024-08-29T11:14:55Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 * amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Basic Orange Spikes:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Dense Orange Spikes:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes:''' This &amp;quot;attack&amp;quot; heals the player 1 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Dense Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Dense Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables dense spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 * amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Basic Orange Spikes:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Dense Orange Spikes:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes:''' This &amp;quot;attack&amp;quot; heals the player 1 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Dense Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Dense Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables dense spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=51525</id>
		<title>Undead Spiked Skeleton</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=51525"/>
		<updated>2024-08-29T11:11:28Z</updated>

		<summary type="html">&lt;p&gt;Shan007tjuuh: Added a basic strategy guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 * amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Basic Orange Spikes:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Dense Orange Spikes:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes:''' This &amp;quot;attack&amp;quot; heals the player 1 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Dense Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Dense Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables dense spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 * amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Basic Orange Spikes:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Dense Orange Spikes:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes:''' This &amp;quot;attack&amp;quot; heals the player 1 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 20% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Dense Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Dense Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 20% to ''enrage'' it. This disables dense spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Shan007tjuuh</name></author>
	</entry>
</feed>