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	<id>https://idle-pixel.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Occasional</id>
	<title>WIKI - Idle Pixel - User contributions [en]</title>
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	<updated>2026-07-01T06:06:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Armour&amp;diff=54088</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Armour&amp;diff=54088"/>
		<updated>2025-04-03T22:56:08Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* Armour */ Sea Helmet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Armour''' is the main protective gear within Idle Pixel, which grants protective bonuses while fighting any types of [[Monsters]] within all [[Areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
There are currently 9 types of armour in game right now which are: &lt;br /&gt;
&amp;lt;br&amp;gt; [[Armour#Lizard Skin Armour|Lizard]] [[File:LizardSkin.png|40px|link=Armour#Lizard Skin Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Bat Skin Armour|Bat]] [[File:BatSkin.png|40px|link=Armour#Bat Skin Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Bear Fur Armour|Bear]] [[File:BearFur.png|40px|link=Armour#Bear Fur Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Reaper Armour|Reaper]][[File:ReaperHood.png|40px|link=Armour#Reaper Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Reaper Armour+|Reaper+]][[File:ReaperHood+.png|40px|link=Armour#Reaper Armour+]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Moonstone Armour|Moonstone]] [[File:Moonstone.png|40px|link=Armour#Moonstone Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Crocodile Armour|Crocodile]] [[File:CrocodileHide.png|40px|link=Armour#Crocodile Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Crocodile Armour (Frozen)|Crocodile (Frozen)]] [[File:FrozenCrocodileHide.png|40px|link=Armour#Crocodile Armour (Frozen)]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Dragon Armour|Dragon]] [[File:DragonBar.png|40x40px]]&lt;br /&gt;
&lt;br /&gt;
Additionally, there are also 6 types of [[File:PerfectAccuracyRing.png|40px|link=Armour#Rings]][[Armour#Rings|Rings]] as well as [[Armour#Skilling Outfits|Skilling Outfits]] [[File:MiningSkillingShirt.png|40px|link=Armour#Skilling Outfits]] for each of the [[Skills|non-Combat Skills]].&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Lizard&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Lizard Skin]] Armour will give the player +9 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardMask.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Mask&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 150 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardBody.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Body&lt;br /&gt;
| 3 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 180 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardLegs.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Legs&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 150 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardGloves.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Gloves&lt;br /&gt;
| 1 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 75 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardBoots.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Boots&lt;br /&gt;
| 1 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 75 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Bat&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Bat Skin]] Armour will give the player +14 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatMask.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Mask&lt;br /&gt;
| 3 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BatSkin.png|20px|link=Bat Skin]] 10 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatBody.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Body&lt;br /&gt;
| 4 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:BatSkin.png|20px|link=Bat Skin]] 20 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 320 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatLegs.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Legs&lt;br /&gt;
| 3 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BatSkin.png|20px|link=Bat Skin]] 15 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatGloves.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Gloves&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BatSkin.png|20px|link=Bat Skin]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 110 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatBoots.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Boots&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BatSkin.png|20px|link=Bat Skin]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 110 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Bear Fur&amp;quot;&amp;gt;&lt;br /&gt;
While [[Bear Fur]] Armour does not give the player any Defence [[File:Defence.png|20px|link=Combat#Combat Stats]], each part gives the player 20% cold damage reduction which is recommended when fighting in [[Northern Fields]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearMask.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Mask&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BearFur.png|40px|link=Bear Fur]] 10 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 335 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearBody.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Body&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:BearFur.png|40px|link=Bear Fur]] 20 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 343 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearLegs.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Legs&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BearFur.png|40px|link=Bear Fur]] 15 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 545 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearGloves.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Gloves&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BearFur.png|40px|link=Bear Fur]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 255 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearBoots.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Boots&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BearFur.png|40px|link=Bear Fur]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 255 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Reaper&amp;quot;&amp;gt;&lt;br /&gt;
[[Reaper]] Armour pieces may be dropped from [[Reaper]] itself with a ''very rare'' chance of dropping or [[Reaper]] armour pieces may also be bought from the [[Haunted Mansion Shop]] for 2 000 [[Ghost Essence]] per piece.&lt;br /&gt;
&lt;br /&gt;
'' '''The Reaper Armour has two main uses. First, it is typically used for naked reflects. Second, its magic bonus can be used to do more damage with fireball once improved fireball (from [[Blood Fire Snake|blood fire snake]]) is acquired.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperHood.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Hood&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBody.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Body&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperSkirt.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Skirt&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperGloves.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Gloves&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBoots.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Boots&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Reaper +&amp;quot;&amp;gt;&lt;br /&gt;
[[Reaper]]+ Armour pieces may be dropped from [[Raids]].&lt;br /&gt;
&lt;br /&gt;
'' '''The Reaper Armour+ is an improved version of the Reaper Armour. It has double the magic bonus and each armour piece gives a 20% chance that your fire spell becomes undead, dealing 4x damage on undead monsters.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperHood+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Hood+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBody+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Body+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperSkirt+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Skirt+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperGloves+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Gloves+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBoots+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Boots+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Moonstone&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Moonstone]] Armour will give the player +24 Total Defence (double against [[monsters]] found in space) [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneMask.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Mask&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 070 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneBody.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Body&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 277 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneLegs.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Legs&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 070 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneGloves.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Gloves&lt;br /&gt;
| 4 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 1 035 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneBoots.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Boots&lt;br /&gt;
| 4 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 1 035 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Crocodile&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Saltwater Crocodile|Crocodile]] Armour will give the player +29 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileMask.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Mask&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]40 [[File:Wool.png|40x40px]] 8 [[File:QualityWool.png|alt=Quality Wool|center|frameless|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 7 584 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileBody.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Body&lt;br /&gt;
| 7 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]50 [[File:Wool.png|40x40px]] 10[[File:QualityWool.png|alt=Quality Wool|center|frameless|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 250 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileLegs.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Legs&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]40 [[File:Wool.png|40x40px]] 8 [[File:QualityWool.png|alt=Quality Wool|center|frameless|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 9 859 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileGloves.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Gloves&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]20[[File:Wool.png|40x40px]]4[[File:QualityWool.png|alt=Quality Wool|center|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 7 542 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileBoots.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Boots&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]20 [[File:Wool.png|40x40px]] 4[[File:QualityWool.png|alt=Quality Wool|center|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 6 485 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Frozen Crocodile&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Castle Saltwater Crocodile|Castle Crocodile]] Armour will give the player +29 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]] along with resistance to cold.&lt;br /&gt;
&lt;br /&gt;
After defeating the [[Castle Saltwater Crocodile|Castle Crocodile]], additional Frozen Crocodile Hide can be obtained from the [[Castle Shop]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileMask.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Mask (Frozen)&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 1 x [[File:CrocodileMask.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
10[[File:HighQualityWool.png]]&lt;br /&gt;
4 [[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileBody.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Body (Frozen)&lt;br /&gt;
| 7 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 1 x [[File:CrocodileBody.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
20[[File:HighQualityWool.png]]&lt;br /&gt;
5[[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 41 003 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileLegs.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Legs (Frozen)&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 1 x [[File:CrocodileLegs.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
25[[File:HighQualityWool.png]]&lt;br /&gt;
4[[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 39 435 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileGloves.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Gloves (Frozen)&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 1 x [[File:CrocodileGloves.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
5[[File:HighQualityWool.png]]&lt;br /&gt;
2[[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileBoots.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Boots (Frozen)&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 1 x [[File:CrocodileBoots.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
5[[File:HighQualityWool.png]]&lt;br /&gt;
2[[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 25 940 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Dragon&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Dragon Bar|Dragon]] Armour will give the player +52 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]. Each piece also requires the respective [[Mould]] to craft, obtained from fighting the [[Guardian Trio]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonHelmet.png|40x40px]]&lt;br /&gt;
| Dragon Helmet&lt;br /&gt;
| 10 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 30 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 232,453 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonBody.png|40x40px]]&lt;br /&gt;
| Dragon Body&lt;br /&gt;
| 15 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 75 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 656,453 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonLegs.png|40x40px]]&lt;br /&gt;
| Dragon Legs&lt;br /&gt;
| 11 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 45 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 511,324 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonGloves.png|40x40px]]&lt;br /&gt;
| Dragon Gloves&lt;br /&gt;
| 8 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 25 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 232,453 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonBoots.png|40x40px]]&lt;br /&gt;
| Dragon Boots&lt;br /&gt;
| 8 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 25 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 229,485 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
There's also a [[Sea Helmet]], which provides 10 defense (just like Dragon Helmet, but doesn't reduce damage from dragon's breath).&lt;br /&gt;
&lt;br /&gt;
==Very Rare Armor==&lt;br /&gt;
&lt;br /&gt;
The Rarest piece of armour you can obtain is the gold armour, its stats are the same as the Crocodile armor but it looks cooler and can sell for a big price.&lt;br /&gt;
&lt;br /&gt;
[[File:GoldHelmet.png|100px]] [[File:GoldBody.png|100px]] [[File: GoldLegs.png|100px]] [[File:GoldGloves.png|100px]] [[File:GoldBoots.png|100px]]&lt;br /&gt;
&lt;br /&gt;
==Rings==&lt;br /&gt;
&lt;br /&gt;
All of the rings mentioned below must be crafted from the [[Mining]] tab by clicking on the correct [[Minerals]] which can be obtained from the [[Chisel]]. Every ring can be worn at the same time, i.e. a tier 1 and tier 2 damage ring would provide a total of +3 damage (or +6, if you do double damage). Every ring craft is also unique, so once you get the mineral once, it's generally safe to use anything beyond the first mineral for xp conversion (but save three jades and one blood crystal for achievements). This also means once you craft the master ring, you cannot recraft the rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;First Ring Crafted By Magnus!&amp;lt;center&amp;gt;&lt;br /&gt;
===[[File:WeakDefenceRing.png|20px|link=Armour#Weak Rings]] Weak Rings [[File:WeakDefenceRing.png|20px|link=Armour#Weak Rings]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeakDefenceRing.png|40px|link=Armour#Weak Rings]]&lt;br /&gt;
| Weak Defence Ring&lt;br /&gt;
| +1 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Iron Bar]]s + 1 [[Mining#Blue Marble|Blue Marble]]&lt;br /&gt;
| 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 1 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeakDamageRing.png|40px|link=Armour#Weak Rings]]&lt;br /&gt;
| Weak Damage Ring&lt;br /&gt;
| +1 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+1 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Iron Bar]]s + 1 [[Mining#Amethyst|Amethyst]]&lt;br /&gt;
| 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeakAccuracyRing.png|40px|link=Armour#Weak Rings]]&lt;br /&gt;
| Weak Accuracy Ring&lt;br /&gt;
| +1 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Iron Bar]]s + 1 [[Mining#Sea Crystal|Sea Crystal]]&lt;br /&gt;
| 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DefenceRing.png|20px|link=Armour#Normal Rings]] Normal Rings [[File:DefenceRing.png|20px|link=Armour#Normal Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DefenceRing.png|40px|link=Armour#Normal Rings]]&lt;br /&gt;
| Normal Defence Ring&lt;br /&gt;
| +2 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Silver Bar]]s + 1 [[Mining#Dense Marble|Dense Marble]]&lt;br /&gt;
| 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DamageRing.png|40px|link=Armour#Normal Rings]]&lt;br /&gt;
| Normal Damage Ring&lt;br /&gt;
| +2 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+2 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Silver Bar]]s + 1 [[Mining#Fluorite|Fluorite]]&lt;br /&gt;
| 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 4 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AccuracyRing.png|40px|link=Armour#Normal Rings]]&lt;br /&gt;
| Normal Accuracy Ring&lt;br /&gt;
| +2 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Silver Bar]]s + 1 [[Mining#Clear Marble|Clear Marble]]&lt;br /&gt;
| 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 6 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoodDefenceRing.png|20px|link=Armour#Good Rings]] Good Rings [[File:GoodDefenceRing.png|20px|link=Armour#Good Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoodDefenceRing.png|40px|link=Armour#Good Rings]]&lt;br /&gt;
| Good Defence Ring&lt;br /&gt;
| +3 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Gold Bar]]s + 1 [[Mining#Jade|Jade]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoodDamageRing.png|40px|link=Armour#Good Rings]]&lt;br /&gt;
| Good Damage Ring&lt;br /&gt;
| +3 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+3 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Gold Bar]]s + 1 [[Mining#Lime Quartz|Lime Quartz]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ??? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoodAccuracyRing.png|40px|link=Armour#Good Rings]]&lt;br /&gt;
| Good Accuracy Ring&lt;br /&gt;
| +3 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Gold Bar]]s + 1 [[Mining#Opal|Opal]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GreatDefenceRing.png|20px|link=Armour#Great Rings]] Great Rings [[File:GreatDefenceRing.png|20px|link=Armour#Great Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreatDefenceRing.png|40px|link=Armour#Great Rings]]&lt;br /&gt;
| Great Defence Ring&lt;br /&gt;
| +4 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Promethium Bar]]s + 1 [[Mining#Purple Quartz|Purple Quartz]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 4 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreatDamageRing.png|40px|link=Armour#Great Rings]]&lt;br /&gt;
| Great Damage Ring&lt;br /&gt;
| +4 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+4 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Promethium Bar]]s + 1 [[Mining#Amber|Amber]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreatAccuracyRing.png|40px|link=Armour#Great Rings]]&lt;br /&gt;
| Great Accuracy Ring&lt;br /&gt;
| +4 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Promethium Bar]]s + 1 [[Mining#Smooth Pearl|Smooth Pearl]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ??? xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:PerfectDefenceRing.png|20px|link=Armour#Perfect Rings]] Perfect Rings [[File:PerfectDefenceRing.png|20px|link=Armour#Perfect Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PerfectDefenceRing.png|40px|link=Armour#Perfect Rings]]&lt;br /&gt;
| Perfect Defence Ring&lt;br /&gt;
| +5 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Titanium Bar]]s + 1 [[Mining#Sulfer|Sulfer]]&lt;br /&gt;
| 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PerfectDamageRing.png|40px|link=Armour#Perfect Rings]]&lt;br /&gt;
| Perfect Damage Ring&lt;br /&gt;
| +5 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+5 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Titanium Bar]]s + 1 [[Mining#Topaz|Topaz]]&lt;br /&gt;
| 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ??? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PerfectAccuracyRing.png|40px|link=Armour#Perfect Rings]]&lt;br /&gt;
| Perfect Accuracy Ring&lt;br /&gt;
| +5 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Titanium Bar]]s + 1 [[Mining#Tanzanite|Tanzanite]]&lt;br /&gt;
| 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 52 500 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:AncientDefenceRing.png|20px|link=Armour#Ancient Rings]] Ancient Rings [[File:AncientDefenceRing.png|20px|link=Armour#Ancient Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientDefenceRing.png|40px|link=Armour#Ancient Rings]]&lt;br /&gt;
| Ancient Defence Ring&lt;br /&gt;
| +6 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Ancient Bar]]s + 1 [[Magnesium]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ???? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientDamageRing.png|40px|link=Armour#Ancient Rings]]&lt;br /&gt;
| Ancient Damage Ring&lt;br /&gt;
| +6 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+6 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Ancient Bar]]s + 1 [[Frozen Mineral]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ???? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientAccuracyRing.png|40px|link=Armour#Ancient Rings]]&lt;br /&gt;
| Ancient Accuracy Ring&lt;br /&gt;
| +6 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Ancient Bar]]s + 1 [[Mining#Blood Crystal|Blood Crystal]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ???? xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:MasterRing.png|20px|link=Armour#Master Ring]] Master Ring [[File:MasterRing.png|20px|link=Armour#Master Ring]]===&lt;br /&gt;
&lt;br /&gt;
Once this ring is crafted, it will consume all previous rings and they will '''not''' be craftable again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Invention]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MasterRing.png|40px|link=Armour#Master Ring]]&lt;br /&gt;
| Master Ring&lt;br /&gt;
|&lt;br /&gt;
+25 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
x2 Fight Point [[File:FightPoints.png|20px]] Regen&lt;br /&gt;
|&lt;br /&gt;
1 [[File:Sapphire.png|25px|link=Sapphire]], 1 [[File:Emerald.png|25px|link=Emerald]], 1 [[File:Ruby.png|25px|link=Ruby]], 1 [[File:Diamond.png|25px|link=Diamond]], &amp;lt;br/&amp;gt;1 [[File:WeakDefenceRing.png|25px|link=Armour#Weak Rings]], 1 [[File:WeakDamageRing.png|25px|link=Armour#Weak Rings]], 1 [[File:WeakAccuracyRing.png|25px|link=Armour#Weak Rings]], &amp;lt;br/&amp;gt;1 [[File:DefenceRing.png|25px|link=Armour#Normal Rings]], 1 [[File:DamageRing.png|25px|link=Armour#Normal Rings]], 1 [[File:AccuracyRing.png|25px|link=Armour#Normal Rings]], &amp;lt;br/&amp;gt;1 [[File:GoodDefenceRing.png|25px|link=Armour#Good Rings]], 1 [[File:GoodDamageRing.png|25px|link=Armour#Good Rings]], 1 [[File:GoodAccuracyRing.png|25px|link=Armour#Good Rings]], &amp;lt;br/&amp;gt;1 [[File:GreatDefenceRing.png|25px|link=Armour#Great Rings]], 1 [[File:GreatDamageRing.png|25px|link=Armour#Great Rings]], 1 [[File:GreatAccuracyRing.png|25px|link=Armour#Great Rings]], &amp;lt;br/&amp;gt;1 [[File:PerfectDefenceRing.png|25px|link=Armour#Perfect Rings]], 1 [[File:PerfectDamageRing.png|25px|link=Armour#Perfect Rings]], 1 [[File:PerfectAccuracyRing.png|25px|link=Armour#Perfect Rings]], &amp;lt;br/&amp;gt;1 [[File:AncientDefenceRing.png|25px|link=Armour#Ancient Rings]], 1 [[File:AncientDamageRing.png|25px|link=Armour#Ancient Rings]], 1 [[File:AncientAccuracyRing.png|25px|link=Armour#Ancient Rings]]&lt;br /&gt;
| 90 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| 415 254 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other rings ===&lt;br /&gt;
&lt;br /&gt;
* [[File:MagicRing.png|20px|link=Magic Ring]] [[Magic Ring]] – gives +10 Magic Bonus&lt;br /&gt;
* [[File:PeekabooRing.png|20px|link=Peekaboo Ring]] [[Peekaboo Ring]] – allows to see if a hit fails through armor&lt;br /&gt;
* [[File:RingOfLight.png|20px|link=Ring Of Light]] [[Ring Of Light]] – provides light in any dark area (like [[Lantern]] from the [[Caves]])&lt;br /&gt;
&lt;br /&gt;
==Skilling Outfits==&lt;br /&gt;
&lt;br /&gt;
After the [[Closet]] is crafted at level 50 [[File:CraftingSigil.png|20px|link=Crafting]] [[Crafting]] it unlocks the ability to find [[Skills|Skilling]] Outfits.&lt;br /&gt;
&lt;br /&gt;
'' '''Obtaining the Skilling Outfits will yield bonus xp for the respective skill permanently. Having the full set will give an even bigger bonus xp.''' ''&lt;br /&gt;
&lt;br /&gt;
These are the following [[Skills|Skilling]] Outfits available within Idle Pixel:&lt;br /&gt;
&lt;br /&gt;
===[[File:MiningSigil.png|20px|link=Mining]] [[Mining]] [[Skills|Skilling]] Outfits [[File:MiningSigil.png|20px|link=Mining]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found within their respective [[Geodes|geode]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingShirt.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Shirt&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| -1 [[stardust]] [[File:Stardust.png|20px|link=Stardust]] per xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingPants.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Pants&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingGloves.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Gloves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingBoots.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Boots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:CraftingSigil.png|20px|link=Crafting]] [[Crafting]] [[Skills|Skilling]] Outfits [[File:CraftingSigil.png|20px|link=Crafting]]===&lt;br /&gt;
&lt;br /&gt;
The Crafting Skilling Outfit is the only one which needs to be crafted from Skillers Leather [[File:SkillersLeather.png|40px|link=Armour#Skilling Outfits]] which may be looted from any type of [[Monsters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingShirt.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Shirt&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 5 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 65 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 600 xp&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| -1 [[stardust]] [[File:Stardust.png|20px|link=Stardust]] per XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingPants.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Pants&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;4 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;18 360 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingGloves.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Gloves&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;3 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 55 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;15 120 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingBoots.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Boots&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;3 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;12 120 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GatheringSigil.png|20px|link=Gathering]] [[Gathering]] [[Skills|Skilling]] Outfits [[File:GatheringSigil.png|20px|link=Gathering]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found within any lootbags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingShirt.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingPants.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingGloves.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingBoots.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:FarmingSkill.png|20px|link=Farming]] [[Farming]] [[Skills|Skilling]] Outfits [[File:FarmingSkill.png|20px|link=Farming]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when planting high level [[seeds]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingShirt.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingPants.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingGloves.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingBoots.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:BrewingSigil.png|20px|link=Brewing]] [[Brewing]] [[Skills|Skilling]] Outfits [[File:BrewingSigil.png|20px|link=Brewing]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when drinking a potion without going over the base timer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingShirt.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingPants.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingGloves.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingBoots.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:WoodcuttingSigil.png|20px|link=Woodcutting]] [[Woodcutting]] [[Skills|Skilling]] Outfits [[File:WoodcuttingSigil.png|20px|link=Woodcutting]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when chopping down [[trees]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingShirt.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingPants.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingGloves.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingBoots.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:CookingSigil.png|20px|link=Cooking]] [[Cooking]] [[Skills|Skilling]] Outfits [[File:CookingSigil.png|20px|link=Cooking]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when preparing food with the [[Cook's Book]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingShirt.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingPants.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingGloves.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingBoots.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:FishingSigil.png|20px|link=Fishing]] [[Fishing]] [[Skills|Skilling]] Outfits [[File:FishingSigil.png|20px|link=Fishing]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when sending out any type of [[boats]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingShirt.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingPants.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingGloves.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingBoots.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Armour&amp;diff=54087</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Armour&amp;diff=54087"/>
		<updated>2025-04-03T22:52:22Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* Armour */ Dragon crafting xp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Armour''' is the main protective gear within Idle Pixel, which grants protective bonuses while fighting any types of [[Monsters]] within all [[Areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
There are currently 9 types of armour in game right now which are: &lt;br /&gt;
&amp;lt;br&amp;gt; [[Armour#Lizard Skin Armour|Lizard]] [[File:LizardSkin.png|40px|link=Armour#Lizard Skin Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Bat Skin Armour|Bat]] [[File:BatSkin.png|40px|link=Armour#Bat Skin Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Bear Fur Armour|Bear]] [[File:BearFur.png|40px|link=Armour#Bear Fur Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Reaper Armour|Reaper]][[File:ReaperHood.png|40px|link=Armour#Reaper Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Reaper Armour+|Reaper+]][[File:ReaperHood+.png|40px|link=Armour#Reaper Armour+]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Moonstone Armour|Moonstone]] [[File:Moonstone.png|40px|link=Armour#Moonstone Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Crocodile Armour|Crocodile]] [[File:CrocodileHide.png|40px|link=Armour#Crocodile Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Crocodile Armour (Frozen)|Crocodile (Frozen)]] [[File:FrozenCrocodileHide.png|40px|link=Armour#Crocodile Armour (Frozen)]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Dragon Armour|Dragon]] [[File:DragonBar.png|40x40px]]&lt;br /&gt;
&lt;br /&gt;
Additionally, there are also 6 types of [[File:PerfectAccuracyRing.png|40px|link=Armour#Rings]][[Armour#Rings|Rings]] as well as [[Armour#Skilling Outfits|Skilling Outfits]] [[File:MiningSkillingShirt.png|40px|link=Armour#Skilling Outfits]] for each of the [[Skills|non-Combat Skills]].&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Lizard&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Lizard Skin]] Armour will give the player +9 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardMask.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Mask&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 150 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardBody.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Body&lt;br /&gt;
| 3 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 180 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardLegs.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Legs&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 150 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardGloves.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Gloves&lt;br /&gt;
| 1 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 75 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardBoots.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Boots&lt;br /&gt;
| 1 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 75 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Bat&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Bat Skin]] Armour will give the player +14 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatMask.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Mask&lt;br /&gt;
| 3 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BatSkin.png|20px|link=Bat Skin]] 10 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatBody.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Body&lt;br /&gt;
| 4 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:BatSkin.png|20px|link=Bat Skin]] 20 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 320 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatLegs.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Legs&lt;br /&gt;
| 3 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BatSkin.png|20px|link=Bat Skin]] 15 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatGloves.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Gloves&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BatSkin.png|20px|link=Bat Skin]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 110 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatBoots.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Boots&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BatSkin.png|20px|link=Bat Skin]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 110 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Bear Fur&amp;quot;&amp;gt;&lt;br /&gt;
While [[Bear Fur]] Armour does not give the player any Defence [[File:Defence.png|20px|link=Combat#Combat Stats]], each part gives the player 20% cold damage reduction which is recommended when fighting in [[Northern Fields]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearMask.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Mask&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BearFur.png|40px|link=Bear Fur]] 10 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 335 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearBody.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Body&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:BearFur.png|40px|link=Bear Fur]] 20 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 343 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearLegs.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Legs&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BearFur.png|40px|link=Bear Fur]] 15 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 545 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearGloves.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Gloves&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BearFur.png|40px|link=Bear Fur]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 255 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearBoots.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Boots&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BearFur.png|40px|link=Bear Fur]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 255 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Reaper&amp;quot;&amp;gt;&lt;br /&gt;
[[Reaper]] Armour pieces may be dropped from [[Reaper]] itself with a ''very rare'' chance of dropping or [[Reaper]] armour pieces may also be bought from the [[Haunted Mansion Shop]] for 2 000 [[Ghost Essence]] per piece.&lt;br /&gt;
&lt;br /&gt;
'' '''The Reaper Armour has two main uses. First, it is typically used for naked reflects. Second, its magic bonus can be used to do more damage with fireball once improved fireball (from [[Blood Fire Snake|blood fire snake]]) is acquired.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperHood.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Hood&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBody.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Body&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperSkirt.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Skirt&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperGloves.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Gloves&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBoots.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Boots&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Reaper +&amp;quot;&amp;gt;&lt;br /&gt;
[[Reaper]]+ Armour pieces may be dropped from [[Raids]].&lt;br /&gt;
&lt;br /&gt;
'' '''The Reaper Armour+ is an improved version of the Reaper Armour. It has double the magic bonus and each armour piece gives a 20% chance that your fire spell becomes undead, dealing 4x damage on undead monsters.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperHood+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Hood+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBody+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Body+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperSkirt+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Skirt+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperGloves+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Gloves+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBoots+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Boots+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Moonstone&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Moonstone]] Armour will give the player +24 Total Defence (double against [[monsters]] found in space) [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneMask.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Mask&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 070 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneBody.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Body&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 277 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneLegs.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Legs&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 070 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneGloves.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Gloves&lt;br /&gt;
| 4 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 1 035 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneBoots.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Boots&lt;br /&gt;
| 4 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 1 035 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Crocodile&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Saltwater Crocodile|Crocodile]] Armour will give the player +29 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileMask.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Mask&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]40 [[File:Wool.png|40x40px]] 8 [[File:QualityWool.png|alt=Quality Wool|center|frameless|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 7 584 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileBody.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Body&lt;br /&gt;
| 7 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]50 [[File:Wool.png|40x40px]] 10[[File:QualityWool.png|alt=Quality Wool|center|frameless|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 250 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileLegs.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Legs&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]40 [[File:Wool.png|40x40px]] 8 [[File:QualityWool.png|alt=Quality Wool|center|frameless|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 9 859 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileGloves.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Gloves&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]20[[File:Wool.png|40x40px]]4[[File:QualityWool.png|alt=Quality Wool|center|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 7 542 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileBoots.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Boots&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]20 [[File:Wool.png|40x40px]] 4[[File:QualityWool.png|alt=Quality Wool|center|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 6 485 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Frozen Crocodile&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Castle Saltwater Crocodile|Castle Crocodile]] Armour will give the player +29 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]] along with resistance to cold.&lt;br /&gt;
&lt;br /&gt;
After defeating the [[Castle Saltwater Crocodile|Castle Crocodile]], additional Frozen Crocodile Hide can be obtained from the [[Castle Shop]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileMask.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Mask (Frozen)&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 1 x [[File:CrocodileMask.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
10[[File:HighQualityWool.png]]&lt;br /&gt;
4 [[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileBody.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Body (Frozen)&lt;br /&gt;
| 7 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 1 x [[File:CrocodileBody.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
20[[File:HighQualityWool.png]]&lt;br /&gt;
5[[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 41 003 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileLegs.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Legs (Frozen)&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 1 x [[File:CrocodileLegs.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
25[[File:HighQualityWool.png]]&lt;br /&gt;
4[[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 39 435 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileGloves.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Gloves (Frozen)&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 1 x [[File:CrocodileGloves.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
5[[File:HighQualityWool.png]]&lt;br /&gt;
2[[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileBoots.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Boots (Frozen)&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 1 x [[File:CrocodileBoots.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
5[[File:HighQualityWool.png]]&lt;br /&gt;
2[[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 25 940 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Dragon&amp;quot;&amp;gt;&lt;br /&gt;
A full set of [[Dragon Bar|Dragon]] Armour will give the player +52 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]. Each piece also requires the respective [[Mould]] to craft, obtained from fighting the [[Guardian Trio]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonHelmet.png|40x40px]]&lt;br /&gt;
| Dragon Helmet&lt;br /&gt;
| 10 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 30 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 232,453 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonBody.png|40x40px]]&lt;br /&gt;
| Dragon Body&lt;br /&gt;
| 15 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 75 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 656,453 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonLegs.png|40x40px]]&lt;br /&gt;
| Dragon Legs&lt;br /&gt;
| 11 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 45 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 511,324 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonGloves.png|40x40px]]&lt;br /&gt;
| Dragon Gloves&lt;br /&gt;
| 8 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 25 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 232,453 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonBoots.png|40x40px]]&lt;br /&gt;
| Dragon Boots&lt;br /&gt;
| 8 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 25 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 229,485 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Very Rare Armor==&lt;br /&gt;
&lt;br /&gt;
The Rarest piece of armour you can obtain is the gold armour, its stats are the same as the Crocodile armor but it looks cooler and can sell for a big price.&lt;br /&gt;
&lt;br /&gt;
[[File:GoldHelmet.png|100px]] [[File:GoldBody.png|100px]] [[File: GoldLegs.png|100px]] [[File:GoldGloves.png|100px]] [[File:GoldBoots.png|100px]]&lt;br /&gt;
&lt;br /&gt;
==Rings==&lt;br /&gt;
&lt;br /&gt;
All of the rings mentioned below must be crafted from the [[Mining]] tab by clicking on the correct [[Minerals]] which can be obtained from the [[Chisel]]. Every ring can be worn at the same time, i.e. a tier 1 and tier 2 damage ring would provide a total of +3 damage (or +6, if you do double damage). Every ring craft is also unique, so once you get the mineral once, it's generally safe to use anything beyond the first mineral for xp conversion (but save three jades and one blood crystal for achievements). This also means once you craft the master ring, you cannot recraft the rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;First Ring Crafted By Magnus!&amp;lt;center&amp;gt;&lt;br /&gt;
===[[File:WeakDefenceRing.png|20px|link=Armour#Weak Rings]] Weak Rings [[File:WeakDefenceRing.png|20px|link=Armour#Weak Rings]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeakDefenceRing.png|40px|link=Armour#Weak Rings]]&lt;br /&gt;
| Weak Defence Ring&lt;br /&gt;
| +1 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Iron Bar]]s + 1 [[Mining#Blue Marble|Blue Marble]]&lt;br /&gt;
| 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 1 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeakDamageRing.png|40px|link=Armour#Weak Rings]]&lt;br /&gt;
| Weak Damage Ring&lt;br /&gt;
| +1 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+1 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Iron Bar]]s + 1 [[Mining#Amethyst|Amethyst]]&lt;br /&gt;
| 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeakAccuracyRing.png|40px|link=Armour#Weak Rings]]&lt;br /&gt;
| Weak Accuracy Ring&lt;br /&gt;
| +1 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Iron Bar]]s + 1 [[Mining#Sea Crystal|Sea Crystal]]&lt;br /&gt;
| 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DefenceRing.png|20px|link=Armour#Normal Rings]] Normal Rings [[File:DefenceRing.png|20px|link=Armour#Normal Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DefenceRing.png|40px|link=Armour#Normal Rings]]&lt;br /&gt;
| Normal Defence Ring&lt;br /&gt;
| +2 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Silver Bar]]s + 1 [[Mining#Dense Marble|Dense Marble]]&lt;br /&gt;
| 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DamageRing.png|40px|link=Armour#Normal Rings]]&lt;br /&gt;
| Normal Damage Ring&lt;br /&gt;
| +2 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+2 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Silver Bar]]s + 1 [[Mining#Fluorite|Fluorite]]&lt;br /&gt;
| 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 4 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AccuracyRing.png|40px|link=Armour#Normal Rings]]&lt;br /&gt;
| Normal Accuracy Ring&lt;br /&gt;
| +2 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Silver Bar]]s + 1 [[Mining#Clear Marble|Clear Marble]]&lt;br /&gt;
| 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 6 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoodDefenceRing.png|20px|link=Armour#Good Rings]] Good Rings [[File:GoodDefenceRing.png|20px|link=Armour#Good Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoodDefenceRing.png|40px|link=Armour#Good Rings]]&lt;br /&gt;
| Good Defence Ring&lt;br /&gt;
| +3 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Gold Bar]]s + 1 [[Mining#Jade|Jade]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoodDamageRing.png|40px|link=Armour#Good Rings]]&lt;br /&gt;
| Good Damage Ring&lt;br /&gt;
| +3 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+3 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Gold Bar]]s + 1 [[Mining#Lime Quartz|Lime Quartz]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ??? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoodAccuracyRing.png|40px|link=Armour#Good Rings]]&lt;br /&gt;
| Good Accuracy Ring&lt;br /&gt;
| +3 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Gold Bar]]s + 1 [[Mining#Opal|Opal]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GreatDefenceRing.png|20px|link=Armour#Great Rings]] Great Rings [[File:GreatDefenceRing.png|20px|link=Armour#Great Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreatDefenceRing.png|40px|link=Armour#Great Rings]]&lt;br /&gt;
| Great Defence Ring&lt;br /&gt;
| +4 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Promethium Bar]]s + 1 [[Mining#Purple Quartz|Purple Quartz]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 4 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreatDamageRing.png|40px|link=Armour#Great Rings]]&lt;br /&gt;
| Great Damage Ring&lt;br /&gt;
| +4 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+4 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Promethium Bar]]s + 1 [[Mining#Amber|Amber]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreatAccuracyRing.png|40px|link=Armour#Great Rings]]&lt;br /&gt;
| Great Accuracy Ring&lt;br /&gt;
| +4 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Promethium Bar]]s + 1 [[Mining#Smooth Pearl|Smooth Pearl]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ??? xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:PerfectDefenceRing.png|20px|link=Armour#Perfect Rings]] Perfect Rings [[File:PerfectDefenceRing.png|20px|link=Armour#Perfect Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PerfectDefenceRing.png|40px|link=Armour#Perfect Rings]]&lt;br /&gt;
| Perfect Defence Ring&lt;br /&gt;
| +5 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Titanium Bar]]s + 1 [[Mining#Sulfer|Sulfer]]&lt;br /&gt;
| 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PerfectDamageRing.png|40px|link=Armour#Perfect Rings]]&lt;br /&gt;
| Perfect Damage Ring&lt;br /&gt;
| +5 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+5 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Titanium Bar]]s + 1 [[Mining#Topaz|Topaz]]&lt;br /&gt;
| 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ??? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PerfectAccuracyRing.png|40px|link=Armour#Perfect Rings]]&lt;br /&gt;
| Perfect Accuracy Ring&lt;br /&gt;
| +5 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Titanium Bar]]s + 1 [[Mining#Tanzanite|Tanzanite]]&lt;br /&gt;
| 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 52 500 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:AncientDefenceRing.png|20px|link=Armour#Ancient Rings]] Ancient Rings [[File:AncientDefenceRing.png|20px|link=Armour#Ancient Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientDefenceRing.png|40px|link=Armour#Ancient Rings]]&lt;br /&gt;
| Ancient Defence Ring&lt;br /&gt;
| +6 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Ancient Bar]]s + 1 [[Magnesium]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ???? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientDamageRing.png|40px|link=Armour#Ancient Rings]]&lt;br /&gt;
| Ancient Damage Ring&lt;br /&gt;
| +6 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+6 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Ancient Bar]]s + 1 [[Frozen Mineral]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ???? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientAccuracyRing.png|40px|link=Armour#Ancient Rings]]&lt;br /&gt;
| Ancient Accuracy Ring&lt;br /&gt;
| +6 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Ancient Bar]]s + 1 [[Mining#Blood Crystal|Blood Crystal]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ???? xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:MasterRing.png|20px|link=Armour#Master Ring]] Master Ring [[File:MasterRing.png|20px|link=Armour#Master Ring]]===&lt;br /&gt;
&lt;br /&gt;
Once this ring is crafted, it will consume all previous rings and they will '''not''' be craftable again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Invention]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MasterRing.png|40px|link=Armour#Master Ring]]&lt;br /&gt;
| Master Ring&lt;br /&gt;
|&lt;br /&gt;
+25 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
x2 Fight Point [[File:FightPoints.png|20px]] Regen&lt;br /&gt;
|&lt;br /&gt;
1 [[File:Sapphire.png|25px|link=Sapphire]], 1 [[File:Emerald.png|25px|link=Emerald]], 1 [[File:Ruby.png|25px|link=Ruby]], 1 [[File:Diamond.png|25px|link=Diamond]], &amp;lt;br/&amp;gt;1 [[File:WeakDefenceRing.png|25px|link=Armour#Weak Rings]], 1 [[File:WeakDamageRing.png|25px|link=Armour#Weak Rings]], 1 [[File:WeakAccuracyRing.png|25px|link=Armour#Weak Rings]], &amp;lt;br/&amp;gt;1 [[File:DefenceRing.png|25px|link=Armour#Normal Rings]], 1 [[File:DamageRing.png|25px|link=Armour#Normal Rings]], 1 [[File:AccuracyRing.png|25px|link=Armour#Normal Rings]], &amp;lt;br/&amp;gt;1 [[File:GoodDefenceRing.png|25px|link=Armour#Good Rings]], 1 [[File:GoodDamageRing.png|25px|link=Armour#Good Rings]], 1 [[File:GoodAccuracyRing.png|25px|link=Armour#Good Rings]], &amp;lt;br/&amp;gt;1 [[File:GreatDefenceRing.png|25px|link=Armour#Great Rings]], 1 [[File:GreatDamageRing.png|25px|link=Armour#Great Rings]], 1 [[File:GreatAccuracyRing.png|25px|link=Armour#Great Rings]], &amp;lt;br/&amp;gt;1 [[File:PerfectDefenceRing.png|25px|link=Armour#Perfect Rings]], 1 [[File:PerfectDamageRing.png|25px|link=Armour#Perfect Rings]], 1 [[File:PerfectAccuracyRing.png|25px|link=Armour#Perfect Rings]], &amp;lt;br/&amp;gt;1 [[File:AncientDefenceRing.png|25px|link=Armour#Ancient Rings]], 1 [[File:AncientDamageRing.png|25px|link=Armour#Ancient Rings]], 1 [[File:AncientAccuracyRing.png|25px|link=Armour#Ancient Rings]]&lt;br /&gt;
| 90 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| 415 254 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other rings ===&lt;br /&gt;
&lt;br /&gt;
* [[File:MagicRing.png|20px|link=Magic Ring]] [[Magic Ring]] – gives +10 Magic Bonus&lt;br /&gt;
* [[File:PeekabooRing.png|20px|link=Peekaboo Ring]] [[Peekaboo Ring]] – allows to see if a hit fails through armor&lt;br /&gt;
* [[File:RingOfLight.png|20px|link=Ring Of Light]] [[Ring Of Light]] – provides light in any dark area (like [[Lantern]] from the [[Caves]])&lt;br /&gt;
&lt;br /&gt;
==Skilling Outfits==&lt;br /&gt;
&lt;br /&gt;
After the [[Closet]] is crafted at level 50 [[File:CraftingSigil.png|20px|link=Crafting]] [[Crafting]] it unlocks the ability to find [[Skills|Skilling]] Outfits.&lt;br /&gt;
&lt;br /&gt;
'' '''Obtaining the Skilling Outfits will yield bonus xp for the respective skill permanently. Having the full set will give an even bigger bonus xp.''' ''&lt;br /&gt;
&lt;br /&gt;
These are the following [[Skills|Skilling]] Outfits available within Idle Pixel:&lt;br /&gt;
&lt;br /&gt;
===[[File:MiningSigil.png|20px|link=Mining]] [[Mining]] [[Skills|Skilling]] Outfits [[File:MiningSigil.png|20px|link=Mining]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found within their respective [[Geodes|geode]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingShirt.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Shirt&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| -1 [[stardust]] [[File:Stardust.png|20px|link=Stardust]] per xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingPants.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Pants&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingGloves.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Gloves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingBoots.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Boots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:CraftingSigil.png|20px|link=Crafting]] [[Crafting]] [[Skills|Skilling]] Outfits [[File:CraftingSigil.png|20px|link=Crafting]]===&lt;br /&gt;
&lt;br /&gt;
The Crafting Skilling Outfit is the only one which needs to be crafted from Skillers Leather [[File:SkillersLeather.png|40px|link=Armour#Skilling Outfits]] which may be looted from any type of [[Monsters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingShirt.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Shirt&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 5 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 65 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 600 xp&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| -1 [[stardust]] [[File:Stardust.png|20px|link=Stardust]] per XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingPants.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Pants&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;4 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;18 360 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingGloves.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Gloves&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;3 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 55 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;15 120 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingBoots.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Boots&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;3 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;12 120 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GatheringSigil.png|20px|link=Gathering]] [[Gathering]] [[Skills|Skilling]] Outfits [[File:GatheringSigil.png|20px|link=Gathering]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found within any lootbags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingShirt.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingPants.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingGloves.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingBoots.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:FarmingSkill.png|20px|link=Farming]] [[Farming]] [[Skills|Skilling]] Outfits [[File:FarmingSkill.png|20px|link=Farming]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when planting high level [[seeds]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingShirt.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingPants.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingGloves.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingBoots.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:BrewingSigil.png|20px|link=Brewing]] [[Brewing]] [[Skills|Skilling]] Outfits [[File:BrewingSigil.png|20px|link=Brewing]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when drinking a potion without going over the base timer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingShirt.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingPants.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingGloves.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingBoots.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:WoodcuttingSigil.png|20px|link=Woodcutting]] [[Woodcutting]] [[Skills|Skilling]] Outfits [[File:WoodcuttingSigil.png|20px|link=Woodcutting]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when chopping down [[trees]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingShirt.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingPants.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingGloves.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingBoots.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:CookingSigil.png|20px|link=Cooking]] [[Cooking]] [[Skills|Skilling]] Outfits [[File:CookingSigil.png|20px|link=Cooking]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when preparing food with the [[Cook's Book]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingShirt.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingPants.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingGloves.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingBoots.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:FishingSigil.png|20px|link=Fishing]] [[Fishing]] [[Skills|Skilling]] Outfits [[File:FishingSigil.png|20px|link=Fishing]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when sending out any type of [[boats]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingShirt.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingPants.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingGloves.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingBoots.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Evil_Pirate&amp;diff=54081</id>
		<title>Evil Pirate</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Evil_Pirate&amp;diff=54081"/>
		<updated>2025-03-31T11:00:23Z</updated>

		<summary type="html">&lt;p&gt;Occasional: editorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:Util|pp|{{#invoke:Enemies|tepb}}}}&lt;br /&gt;
Evil pirates are type of [[Monsters]] which may be found by kidnapping them with the [[Pirate Ship]]. &lt;br /&gt;
&lt;br /&gt;
Evil pirates' primary use is for the [[sextant]], which gives access to the [[Treasure Map#Red Treasure Maps|red treasure maps]]. They also drop [[Cannonball Mould]]s, which are used to craft [[Iron Cannonball]]s, as well as cannon parts to build the [[Cannon]].&lt;br /&gt;
&lt;br /&gt;
Strategy: A fairly difficult fight when first encountered. Due to his high defense, hitting him normally will be unlikely even with a [[Rings|Master Ring]]. He does not have normal attacks. Instead, he will randomly fire a cannon dealing 5-9 damage. This attack will always hit, unless reflected or dodged with invisibility. A mix of [[Spells|Fireball]], [[Spells|Reflect]], and a poisoned weapon ([[Poison Stinger Dagger]] or [[Rapier|Rapier)]] to deal damage, along with [[Spells|Invisibility]] to avoid damage are necessary to win. Improved Fireball ([[Blood Fire Snake]]) and Improved Reflect ([[Blood Fire Witch]]) help as well.  &lt;br /&gt;
&lt;br /&gt;
{{#invoke:Lua|enemy_table}}&lt;br /&gt;
Gold Cannon blueprints drop chance = 1/100&lt;br /&gt;
&lt;br /&gt;
== Gold Cannon ==&lt;br /&gt;
[[File:Gold_cannon.png|150px|right]]&lt;br /&gt;
This cannon fires 2 cannon balls at once. It is not dropped from anywhere, but crafted.  To craft, you require:&lt;br /&gt;
&lt;br /&gt;
50 x [[File:Pirates_gold.png]]&lt;br /&gt;
&lt;br /&gt;
1 x [[File:Cannon.png]]&lt;br /&gt;
&lt;br /&gt;
1 x [[File:Premium_cannon_blueprint.png]]&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Util|pp|{{#invoke:Enemies|tepa}}}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Guardian_3&amp;diff=54079</id>
		<title>Guardian 3</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Guardian_3&amp;diff=54079"/>
		<updated>2025-03-28T20:27:45Z</updated>

		<summary type="html">&lt;p&gt;Occasional: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#invoke:Lua|enemy_page_before}}&lt;br /&gt;
Skeleton Archer, also known as the Purple Guardian or Faradox Guardian 3, is a type of special monster that can only be fought by consuming a '''[[Purple Guardian Key]]'''.&lt;br /&gt;
The Purple Guardian's special ability is that it can shoot 1 of 4 different colored arrows. There is no known cooldown on any arrow color. The same color can be fired twice in a row.&lt;br /&gt;
&lt;br /&gt;
The following effects (of being hit by an arrow) must be studied, in order to defeat the Purple Guardian:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:57%&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Arrow Color&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;RED&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Player cannot deal damage with melee attacks''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;GREEN&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Player cannot deal damage with archery attacks''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;BLUE&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Player cannot use magic abilities''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;BLACK&amp;lt;/span&amp;gt;&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Next hit will deal massive damage, likely instant killing the player (this must be reflected and cannot be invisibled')'&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
(Note: According to in-game loot table recieved from console commands, a Diamond can drop at a 1/10 chance.)&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Lua|enemy_table}}&lt;br /&gt;
&lt;br /&gt;
The Purple Guardian's most useful drop is the large number of [[Tainted Coins|tainted coins]]. Tainted coins can be spent on castle floor 2.&lt;br /&gt;
&lt;br /&gt;
The Fire Crystal, Red Chest and Portal #2 only drop once on the first kill. &lt;br /&gt;
&lt;br /&gt;
{{#invoke:Util|pp|{{#invoke:Enemies|tepa}}}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Template:Breeding_Navigation&amp;diff=54033</id>
		<title>Template:Breeding Navigation</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Template:Breeding_Navigation&amp;diff=54033"/>
		<updated>2025-03-10T11:36:14Z</updated>

		<summary type="html">&lt;p&gt;Occasional: order: Breeding, Advanced, Combat, CombatGuide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|[[Breeding]] [[File:ChickenTier1.png|50px]]&lt;br /&gt;
|[[Breeding Advanced|Advanced]] [[File:SmallGears.png|50px]]&lt;br /&gt;
|[[Breeding Combat|Combat]] [[File:WoodenSword.png|50px]]&lt;br /&gt;
|[[Breeding Combat Guide|Combat Guide]] [[File:LargeChickenBeak.png|50px]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Breeding_Combat_Guide&amp;diff=54032</id>
		<title>Breeding Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Breeding_Combat_Guide&amp;diff=54032"/>
		<updated>2025-03-10T11:35:07Z</updated>

		<summary type="html">&lt;p&gt;Occasional: {{Breeding Navigation}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Breeding Navigation}}&lt;br /&gt;
&amp;lt;big&amp;gt;'''Welcome to the Breeding (Combat) Guide'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LargeChickenBeak.png|80px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will provide help to anyone engaging in Breeding Fights.&lt;br /&gt;
&lt;br /&gt;
==General strategy==&lt;br /&gt;
Monsters attack your animals randomly and their attack doesn't depend on their current HP (they can attack fully even with 1 HP). Your animals also attack randomly until you explicitly aim their attack to a specific enemy. So, in general, you should aim your attack to weakest (low HP) monsters first, so that number of monsters quickly decreases, and your animals get less and less hits. (If you attack the hardest (high HP) monster first, much time will pass until it dies, so other monsters will have more time to hit your animals).&lt;br /&gt;
&lt;br /&gt;
==Combat Areas==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, there are only 3 Playable BCA's&lt;br /&gt;
*The Fields&lt;br /&gt;
*The Caves&lt;br /&gt;
*The Volcano&lt;br /&gt;
&lt;br /&gt;
==The Fields== &lt;br /&gt;
&lt;br /&gt;
[[File:BreedingFightAreaFields.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fields overall is not a hard area to conquer, some would say the easiest of the areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minimum Fighters Required&lt;br /&gt;
|-&lt;br /&gt;
! Chicken Tier 2 !!  Chicken Tier 2 !!  Chicken Tier 2  !!  Chicken Tier 2***&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier2.png|60px]] || [[File:ChickenTier2.png|60px]] || [[File:ChickenTier2.png|60px]] || [[File:ChickenTier2.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you do not have a Mud House,[[File:Mud_team_house.png]] that is fine, you can still complete the area with 3 T2 Chickens, but it is highly recommended you get a Mud House.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Fighters &lt;br /&gt;
|-&lt;br /&gt;
! Chicken Tier 3 !!  Chicken Tier 3 !!  Chicken Tier 3 !!  Chicken Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier3.png|60px]] || [[File:ChickenTier3.png|60px]] || [[File:ChickenTier3.png|60px]] || [[File:ChickenTier3.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LargeChickenBeak.png|60px]] || [[File:LargeChickenBeak.png|60px]] || [[File:LargeChickenBeak.png|60px]] || [[File:LargeChickenBeak.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You do not need the Peck Special Ability to beat the area, though its highly recommended you fight [[Mad Chicken]] for it as its damage helps alot.&lt;br /&gt;
&lt;br /&gt;
===Strat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Squidshroom''': [[File:BreedingSquidshroomMonster.png]] The Squidshroom is an Normal monster, its attack and HP isn't a problem. Using either T2 or T3 Chickens will do the trick. Even using the Peck Ability will give a clear shot at winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Snail''':[[File:BreedingSnailMonster.png]] The Snail is another Normal Monster. Its Attack and HP isn't a problem at all. Use T2 or T3 Chickens with Peck will surely lock in a win. Its drop of Large snail shells is useful in making the Massive Shell, a Special Ability for its Fighter kind. It can also drop the Massive Shell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bushes''': [[File:BreedingDottedGreenBushMonster.png]]&lt;br /&gt;
&lt;br /&gt;
Green Bush: This is a hard Difficulty Monster. its HP and Attack is strong. Use only T3 Chickens, Make sure to use the Peck Ability as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dotted Bush: This is a Hard Difficulty Monster. Its HP is small but Attack is Strong: Use T2 or T3 Chickens, Peck ability is Required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lime Bush: This is a Hard Difficulty Monster. Its HP is Large and Attack Strong. Use Only T3 Chickens with Peck Ability. Try Attacking this monster '''First''' and then the rest in the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MudCone''':[[File:BreedingMudconeMonster.png]] This is a Hard Difficulty Monster. Its HP is Massive and Attack Small. Use Only T3 Chicken with Peck Ability. This Monster drops [[Mud]], which is used to increase the Fighter Team Size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mad Chicken''':[[File:BreedingMadChickenMonster.png]] This is a Very Hard Difficulty Monster. Its HP is Massive and Attack Small. Use Only T3 Chicken with Peck Ability. This Monster drops the Peck Ability, which is used on Chickens to deal an extra 2 - 4 Damage every 10 ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combined Toggle Strat===&lt;br /&gt;
&lt;br /&gt;
Toggles '''Normal''': Only Normal Monsters Spawn with this toggle on by itself. Prioritise Killing Squidshrooms Before Snails since SquidShrooms have less health.&lt;br /&gt;
[[File:BreedingSquidshroomMonster.png]] [[File:BreedingSnailMonster.png]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toggles '''Normal and Hard''': When you Toggle on Hard modifier, '''Hard''' Monsters have chances to spawn as well as the '''Normal''' ones.&lt;br /&gt;
[[File:BreedingSquidshroomMonster.png]] [[File:BreedingSnailMonster.png]] [[File:BreedingGreenBushMonster.png]] [[File:BreedingLimeBushMonster.png]] [[File:BreedingDottedGreenBushMonster.png]] [[File:BreedingMudconeMonster.png]]&lt;br /&gt;
&lt;br /&gt;
Use 4 T3 chickens with this Toggle Set-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If faced with SquidShroom, Snail, Green Bush, Lime  Bush, Dotted Bush And MudCone, Do '''NOT''' panic. In this case you'd want to attack the SquidShrooms , Snails and Dotted Green Bush First. Once all the low HP monsters are out of the way, Start attacking the Green And Lime Bushes before the MudCone, This is because they have '''higher''' attack then the MudCone and need to be defeated quickly. Its A rare chance to see all Normal and Hard monsters when using this toggle, so plan ahead. If you only Get ''SquidS'' [ SquidShroom ], Snail and Lime bush however, You must kill all the SquidShrooms and '''then''' the Lime Bush. The reason for this is that the Snail does 1 damage while Lime Bush does 2, so killing the Lime Bush before would prove Useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toggles '''Normal, Hard and Very Hard''': Same as Normal and Hard strat but after killing all previous monsters, attack Mad Chicken, The Fight Might not be that easy.&lt;br /&gt;
[[File:BreedingSquidshroomMonster.png]] [[File:BreedingSnailMonster.png]] [[File:BreedingGreenBushMonster.png]] [[File:BreedingLimeBushMonster.png]] [[File:BreedingDottedGreenBushMonster.png]] [[File:BreedingMudconeMonster.png]] [[File:BreedingMadChickenMonster.png]]&lt;br /&gt;
&lt;br /&gt;
==The Caves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Breeding_fight_area_caves.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Caves is a Somewhat challenging Combat Area if you don't know what you're doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minimum Fighters Needed&lt;br /&gt;
|-&lt;br /&gt;
!  Chicken T3 !!  Chicken T3 !!  Chicken T3 !!  Chicken T3&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:ChickenTier3.png|60px]] ||  [[File:ChickenTier3.png|60px]] ||  [[File:ChickenTier3.png|60px]] ||  [[File:ChickenTier3.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:LargeChickenBeak.png|60px]] ||  [[File:LargeChickenBeak.png|60px]] ||  [[File:LargeChickenBeak.png|60px]] ||  [[File:LargeChickenBeak.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You Must have 4 Fighter slots for this area, otherwise you will have a low chance of completing a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Fighters Needed &lt;br /&gt;
|-&lt;br /&gt;
! Snail T3 !!  Snail T3  !!  Snail T3  !!  Snail T3 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SnailTier3.png|60px]] || [[File:SnailTier3.png|60px]] || [[File:SnailTier3.png|60px]] || [[File:SnailTier3.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Massive_shell.png|60px]] ||  [[File:Massive_shell.png|60px]] ||  [[File:Massive_shell.png|60px]] ||  [[File:Massive_shell.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Snails part is if you would like to always win against both Easy and Medium Monsters. Its Special Power allows it to take 3 less damage.&lt;br /&gt;
&lt;br /&gt;
===Strat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rocky Golem''': [[File:BreedingRockyGolemMonster.png]] This is an Normal Difficulty Monster. Its HP is Large but Attack Small.  Using T3 Chickens will take it down easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stone Horse''': [[File:BreedingStoneHorseMonster.png]] This is an Normal Difficulty Monster. Its HP is Large but Attack Small. Using T3 Chickens will take it down easily. It drops Cemented Horseshoes, good for making Fences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Geody''': [[File:BreedingGeodeMonster.png]] This is an Normal Difficulty Monster. Its HP is Large and Attack Medium. Using T3 Chickens and focusing Peck on it will take it down. It drops geodes for making rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Redeye''': [[File:BreedingSkeletonRedeyeMonster.png]] This is a Hard Difficulty Monster. Its Hp is Large and Attack Large. Use T3 Snails with their ability to take them down, Using chickens will result in failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Baby Gem Goblin''': [[File:BreedingGemGoblinBabyMonster.png]] This is a Very Hard Difficulty Monster. Its HP is unknown and Attack Unknown. It is an incredibly rare monster to encounter, so rare that nobody has collected data on it, so its strat is '''Unknown'''.&lt;br /&gt;
&lt;br /&gt;
==The Volcano==&lt;br /&gt;
&lt;br /&gt;
[[File:Breeding_fight_area_volcano.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Volcano is '''Way Harder''' than the Previous 2 Areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minimum Fighters Required&lt;br /&gt;
|-&lt;br /&gt;
!  Chicken T2 !!  Chicken T2  !!  Chicken T2  !! Horse T1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier2.png]] || [[File:ChickenTier2.png]] || [[File:ChickenTier2.png]] || [[File:BreedingHorse.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LargeChickenBeak.png]] || [[File:LargeChickenBeak.png]] || [[File:LargeChickenBeak.png]] || [[File:HorseAbility.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Fighters &lt;br /&gt;
|-&lt;br /&gt;
!  Chicken T3 !!  Chicken T3 !!  Chicken T3 !!  Horse T2 or T3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier3.png]] || [[File:ChickenTier3.png]]  || [[File:ChickenTier3.png]]  || [[File:HorseTier2.png]] [[File:HorseTier3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LargeChickenBeak.png]] || [[File:LargeChickenBeak.png]]  || [[File:LargeChickenBeak.png]]  || [[File:HorseAbility.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Tornado: [[File:BreedingFireTornadoMonster.png]] This is an Normal Difficulty Monster. Its HP is Very Small But Attack Very High. You must have T2 or T3 Horse while fighting this so that your team can Attack '''first''', then use T3 or T2 Chickens to land blows. Make sure your whole team attacks these guys '''First'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lava Kid: [[File:BreedingLavaKidMonster.png]] This is an Normal Difficulty Monster. Its HP is Medium and Attack Medium.  Using T2 or T3 Horse with T3 Chickens will take down this monster fairly easy. It drops its '''Eyes''', Used in a craft to get Lava Kid Bait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Brick: [[File:BreedingFireBrickMonster.png]] This is Hard Difficulty Monster. Its HP is Very High and Attack Low. Using T3 Horse and T3 Chickens, You should take down this Monster last since it has '''High Health'''. Its Drops Bricks, which is used in getting 1+ Fighter Animal Slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Burning Mineral: [[File:BreedingBurningMineralMonster.png]] This is a Very Hard Difficulty Monster. Its HP is Low and Attack High. Use T3 Horse and T3 Chickens to take this Monster down, Centre A Peck Attack at it to get its health low and land the final blows with Chickens.&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Breeding_Combat_Guide&amp;diff=54031</id>
		<title>Breeding Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Breeding_Combat_Guide&amp;diff=54031"/>
		<updated>2025-03-10T11:34:31Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* General strategy */ correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to the Breeding ( Combat ) Guide'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LargeChickenBeak.png|80px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will provide help to anyone engaging in Breeding Fights.&lt;br /&gt;
&lt;br /&gt;
==General strategy==&lt;br /&gt;
Monsters attack your animals randomly and their attack doesn't depend on their current HP (they can attack fully even with 1 HP). Your animals also attack randomly until you explicitly aim their attack to a specific enemy. So, in general, you should aim your attack to weakest (low HP) monsters first, so that number of monsters quickly decreases, and your animals get less and less hits. (If you attack the hardest (high HP) monster first, much time will pass until it dies, so other monsters will have more time to hit your animals).&lt;br /&gt;
&lt;br /&gt;
==Combat Areas==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, there are only 3 Playable BCA's&lt;br /&gt;
*The Fields&lt;br /&gt;
*The Caves&lt;br /&gt;
*The Volcano&lt;br /&gt;
&lt;br /&gt;
==The Fields== &lt;br /&gt;
&lt;br /&gt;
[[File:BreedingFightAreaFields.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fields overall is not a hard area to conquer, some would say the easiest of the areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minimum Fighters Required&lt;br /&gt;
|-&lt;br /&gt;
! Chicken Tier 2 !!  Chicken Tier 2 !!  Chicken Tier 2  !!  Chicken Tier 2***&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier2.png|60px]] || [[File:ChickenTier2.png|60px]] || [[File:ChickenTier2.png|60px]] || [[File:ChickenTier2.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you do not have a Mud House,[[File:Mud_team_house.png]] that is fine, you can still complete the area with 3 T2 Chickens, but it is highly recommended you get a Mud House.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Fighters &lt;br /&gt;
|-&lt;br /&gt;
! Chicken Tier 3 !!  Chicken Tier 3 !!  Chicken Tier 3 !!  Chicken Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier3.png|60px]] || [[File:ChickenTier3.png|60px]] || [[File:ChickenTier3.png|60px]] || [[File:ChickenTier3.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LargeChickenBeak.png|60px]] || [[File:LargeChickenBeak.png|60px]] || [[File:LargeChickenBeak.png|60px]] || [[File:LargeChickenBeak.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You do not need the Peck Special Ability to beat the area, though its highly recommended you fight [[Mad Chicken]] for it as its damage helps alot.&lt;br /&gt;
&lt;br /&gt;
===Strat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Squidshroom''': [[File:BreedingSquidshroomMonster.png]] The Squidshroom is an Normal monster, its attack and HP isn't a problem. Using either T2 or T3 Chickens will do the trick. Even using the Peck Ability will give a clear shot at winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Snail''':[[File:BreedingSnailMonster.png]] The Snail is another Normal Monster. Its Attack and HP isn't a problem at all. Use T2 or T3 Chickens with Peck will surely lock in a win. Its drop of Large snail shells is useful in making the Massive Shell, a Special Ability for its Fighter kind. It can also drop the Massive Shell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bushes''': [[File:BreedingDottedGreenBushMonster.png]]&lt;br /&gt;
&lt;br /&gt;
Green Bush: This is a hard Difficulty Monster. its HP and Attack is strong. Use only T3 Chickens, Make sure to use the Peck Ability as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dotted Bush: This is a Hard Difficulty Monster. Its HP is small but Attack is Strong: Use T2 or T3 Chickens, Peck ability is Required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lime Bush: This is a Hard Difficulty Monster. Its HP is Large and Attack Strong. Use Only T3 Chickens with Peck Ability. Try Attacking this monster '''First''' and then the rest in the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MudCone''':[[File:BreedingMudconeMonster.png]] This is a Hard Difficulty Monster. Its HP is Massive and Attack Small. Use Only T3 Chicken with Peck Ability. This Monster drops [[Mud]], which is used to increase the Fighter Team Size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mad Chicken''':[[File:BreedingMadChickenMonster.png]] This is a Very Hard Difficulty Monster. Its HP is Massive and Attack Small. Use Only T3 Chicken with Peck Ability. This Monster drops the Peck Ability, which is used on Chickens to deal an extra 2 - 4 Damage every 10 ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Combined Toggle Strat===&lt;br /&gt;
&lt;br /&gt;
Toggles '''Normal''': Only Normal Monsters Spawn with this toggle on by itself. Prioritise Killing Squidshrooms Before Snails since SquidShrooms have less health.&lt;br /&gt;
[[File:BreedingSquidshroomMonster.png]] [[File:BreedingSnailMonster.png]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toggles '''Normal and Hard''': When you Toggle on Hard modifier, '''Hard''' Monsters have chances to spawn as well as the '''Normal''' ones.&lt;br /&gt;
[[File:BreedingSquidshroomMonster.png]] [[File:BreedingSnailMonster.png]] [[File:BreedingGreenBushMonster.png]] [[File:BreedingLimeBushMonster.png]] [[File:BreedingDottedGreenBushMonster.png]] [[File:BreedingMudconeMonster.png]]&lt;br /&gt;
&lt;br /&gt;
Use 4 T3 chickens with this Toggle Set-up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If faced with SquidShroom, Snail, Green Bush, Lime  Bush, Dotted Bush And MudCone, Do '''NOT''' panic. In this case you'd want to attack the SquidShrooms , Snails and Dotted Green Bush First. Once all the low HP monsters are out of the way, Start attacking the Green And Lime Bushes before the MudCone, This is because they have '''higher''' attack then the MudCone and need to be defeated quickly. Its A rare chance to see all Normal and Hard monsters when using this toggle, so plan ahead. If you only Get ''SquidS'' [ SquidShroom ], Snail and Lime bush however, You must kill all the SquidShrooms and '''then''' the Lime Bush. The reason for this is that the Snail does 1 damage while Lime Bush does 2, so killing the Lime Bush before would prove Useful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Toggles '''Normal, Hard and Very Hard''': Same as Normal and Hard strat but after killing all previous monsters, attack Mad Chicken, The Fight Might not be that easy.&lt;br /&gt;
[[File:BreedingSquidshroomMonster.png]] [[File:BreedingSnailMonster.png]] [[File:BreedingGreenBushMonster.png]] [[File:BreedingLimeBushMonster.png]] [[File:BreedingDottedGreenBushMonster.png]] [[File:BreedingMudconeMonster.png]] [[File:BreedingMadChickenMonster.png]]&lt;br /&gt;
&lt;br /&gt;
==The Caves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Breeding_fight_area_caves.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Caves is a Somewhat challenging Combat Area if you don't know what you're doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minimum Fighters Needed&lt;br /&gt;
|-&lt;br /&gt;
!  Chicken T3 !!  Chicken T3 !!  Chicken T3 !!  Chicken T3&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:ChickenTier3.png|60px]] ||  [[File:ChickenTier3.png|60px]] ||  [[File:ChickenTier3.png|60px]] ||  [[File:ChickenTier3.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:LargeChickenBeak.png|60px]] ||  [[File:LargeChickenBeak.png|60px]] ||  [[File:LargeChickenBeak.png|60px]] ||  [[File:LargeChickenBeak.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You Must have 4 Fighter slots for this area, otherwise you will have a low chance of completing a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Fighters Needed &lt;br /&gt;
|-&lt;br /&gt;
! Snail T3 !!  Snail T3  !!  Snail T3  !!  Snail T3 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SnailTier3.png|60px]] || [[File:SnailTier3.png|60px]] || [[File:SnailTier3.png|60px]] || [[File:SnailTier3.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Massive_shell.png|60px]] ||  [[File:Massive_shell.png|60px]] ||  [[File:Massive_shell.png|60px]] ||  [[File:Massive_shell.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Snails part is if you would like to always win against both Easy and Medium Monsters. Its Special Power allows it to take 3 less damage.&lt;br /&gt;
&lt;br /&gt;
===Strat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rocky Golem''': [[File:BreedingRockyGolemMonster.png]] This is an Normal Difficulty Monster. Its HP is Large but Attack Small.  Using T3 Chickens will take it down easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stone Horse''': [[File:BreedingStoneHorseMonster.png]] This is an Normal Difficulty Monster. Its HP is Large but Attack Small. Using T3 Chickens will take it down easily. It drops Cemented Horseshoes, good for making Fences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Geody''': [[File:BreedingGeodeMonster.png]] This is an Normal Difficulty Monster. Its HP is Large and Attack Medium. Using T3 Chickens and focusing Peck on it will take it down. It drops geodes for making rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Redeye''': [[File:BreedingSkeletonRedeyeMonster.png]] This is a Hard Difficulty Monster. Its Hp is Large and Attack Large. Use T3 Snails with their ability to take them down, Using chickens will result in failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Baby Gem Goblin''': [[File:BreedingGemGoblinBabyMonster.png]] This is a Very Hard Difficulty Monster. Its HP is unknown and Attack Unknown. It is an incredibly rare monster to encounter, so rare that nobody has collected data on it, so its strat is '''Unknown'''.&lt;br /&gt;
&lt;br /&gt;
==The Volcano==&lt;br /&gt;
&lt;br /&gt;
[[File:Breeding_fight_area_volcano.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Volcano is '''Way Harder''' than the Previous 2 Areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minimum Fighters Required&lt;br /&gt;
|-&lt;br /&gt;
!  Chicken T2 !!  Chicken T2  !!  Chicken T2  !! Horse T1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier2.png]] || [[File:ChickenTier2.png]] || [[File:ChickenTier2.png]] || [[File:BreedingHorse.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LargeChickenBeak.png]] || [[File:LargeChickenBeak.png]] || [[File:LargeChickenBeak.png]] || [[File:HorseAbility.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Fighters &lt;br /&gt;
|-&lt;br /&gt;
!  Chicken T3 !!  Chicken T3 !!  Chicken T3 !!  Horse T2 or T3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier3.png]] || [[File:ChickenTier3.png]]  || [[File:ChickenTier3.png]]  || [[File:HorseTier2.png]] [[File:HorseTier3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LargeChickenBeak.png]] || [[File:LargeChickenBeak.png]]  || [[File:LargeChickenBeak.png]]  || [[File:HorseAbility.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Tornado: [[File:BreedingFireTornadoMonster.png]] This is an Normal Difficulty Monster. Its HP is Very Small But Attack Very High. You must have T2 or T3 Horse while fighting this so that your team can Attack '''first''', then use T3 or T2 Chickens to land blows. Make sure your whole team attacks these guys '''First'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lava Kid: [[File:BreedingLavaKidMonster.png]] This is an Normal Difficulty Monster. Its HP is Medium and Attack Medium.  Using T2 or T3 Horse with T3 Chickens will take down this monster fairly easy. It drops its '''Eyes''', Used in a craft to get Lava Kid Bait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Brick: [[File:BreedingFireBrickMonster.png]] This is Hard Difficulty Monster. Its HP is Very High and Attack Low. Using T3 Horse and T3 Chickens, You should take down this Monster last since it has '''High Health'''. Its Drops Bricks, which is used in getting 1+ Fighter Animal Slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Burning Mineral: [[File:BreedingBurningMineralMonster.png]] This is a Very Hard Difficulty Monster. Its HP is Low and Attack High. Use T3 Horse and T3 Chickens to take this Monster down, Centre A Peck Attack at it to get its health low and land the final blows with Chickens.&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Breeding_Combat_Guide&amp;diff=54019</id>
		<title>Breeding Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Breeding_Combat_Guide&amp;diff=54019"/>
		<updated>2025-03-09T22:31:10Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* General strategy */ (new section)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to the Breeding ( Combat ) Guide'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:LargeChickenBeak.png|80px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will provide help to anyone engaging in Breeding Fights.&lt;br /&gt;
&lt;br /&gt;
==General strategy==&lt;br /&gt;
Monsters attack your animals randomly and their attack doesn't depend on their current HP (they can attack fully even with 1 HP). Your animals also attack randomly until you explicitly aim their attack to a specific enemy (or until this enemy dies). So, in general, you should aim your attack to weakest (low HP) monsters first, so that as the time passes there are less and less monsters left, and your animals get less and less hits. (If you attack the hardest (high HP) monster first, much time will pass until it dies, so other monsters will have more time to hit your animals). There are some exceptions though – for example Tornado in Volcano (because they kill quickly).&lt;br /&gt;
&lt;br /&gt;
==Combat Areas==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currently, there are only 3 Playable BCA's&lt;br /&gt;
*The Fields&lt;br /&gt;
*The Caves&lt;br /&gt;
*The Volcano&lt;br /&gt;
&lt;br /&gt;
==The Fields== &lt;br /&gt;
&lt;br /&gt;
[[File:BreedingFightAreaFields.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fields overall is not a hard area to conquer, some would say the easiest of the areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minimum Fighters Required&lt;br /&gt;
|-&lt;br /&gt;
! Chicken Tier 2 !!  Chicken Tier 2 !!  Chicken Tier 2  !!  Chicken Tier 2***&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier2.png|60px]] || [[File:ChickenTier2.png|60px]] || [[File:ChickenTier2.png|60px]] || [[File:ChickenTier2.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you do not have a Mud House,[[File:Mud_team_house.png]] that is fine, you can still complete the area with 3 T2 Chickens, but it is highly recommended you get a Mud House.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Fighters &lt;br /&gt;
|-&lt;br /&gt;
! Chicken Tier 3 !!  Chicken Tier 3 !!  Chicken Tier 3 !!  Chicken Tier 3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier3.png|60px]] || [[File:ChickenTier3.png|60px]] || [[File:ChickenTier3.png|60px]] || [[File:ChickenTier3.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LargeChickenBeak.png|60px]] || [[File:LargeChickenBeak.png|60px]] || [[File:LargeChickenBeak.png|60px]] || [[File:LargeChickenBeak.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You do not need the Peck Special Ability to beat the area, though its highly recommended you fight [[Mad Chicken]] for it as its damage helps alot.&lt;br /&gt;
&lt;br /&gt;
===Strat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Squidshroom''': [[File:BreedingSquidshroomMonster.png]] The Squidshroom is an easy monster, its attack and HP isn't a problem. Using either T2 or T3 Chickens will do the trick. Even using the Peck Ability will give a clear shot at winning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Snail''':[[File:BreedingSnailMonster.png]] The Snail is another Easy Monster. Its Attack and HP isn't a problem at all. Use T2 or T3 Chickens with Peck will surely lock in a win. Its drop of Large snail shells is useful in making the Massive Shell, a Special Ability for its Fighter kind. It can also drop the Massive Shell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bushes''': [[File:BreedingDottedGreenBushMonster.png]]&lt;br /&gt;
&lt;br /&gt;
Green Bush: This is a Medium Difficulty Monster. its HP and Attack is strong. Use only T3 Chickens, Make sure to use the Peck Ability as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dotted Bush: This is a Medium Difficulty Monster. Its HP is small but Attack is Strong: Use T2 or T3 Chickens, Peck ability is Required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lime Bush: This is a Medium Difficulty Monster. Its HP is Large and Attack Strong. Use Only T3 Chickens with Peck Ability. Try Attacking this monster '''First''' and then the rest in the group.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''MudCone''':[[File:BreedingMudconeMonster.png]] This is a Medium Difficulty Monster. Its HP is Massive and Attack Small. Use Only T3 Chicken with Peck Ability. This Monster drops [[Mud]], which is used to increase the Fighter Team Size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mad Chicken''':[[File:BreedingMadChickenMonster.png]] This is a Hard Difficulty Monster. Its HP is Massive and Attack Small. Use Only T3 Chicken with Peck Ability. This Monster drops the Peck Ability, which is used on Chickens to deal an extra 2 - 4 Damage every 10 ticks.&lt;br /&gt;
&lt;br /&gt;
==The Caves==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Breeding_fight_area_caves.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Caves is a Somewhat challenging Combat Area if you don't know what you're doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minimum Fighters Needed&lt;br /&gt;
|-&lt;br /&gt;
!  Chicken T3 !!  Chicken T3 !!  Chicken T3 !!  Chicken T3&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:ChickenTier3.png|60px]] ||  [[File:ChickenTier3.png|60px]] ||  [[File:ChickenTier3.png|60px]] ||  [[File:ChickenTier3.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
|  [[File:LargeChickenBeak.png|60px]] ||  [[File:LargeChickenBeak.png|60px]] ||  [[File:LargeChickenBeak.png|60px]] ||  [[File:LargeChickenBeak.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You Must have 4 Fighter slots for this area, otherwise you will have a low chance of completing a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Fighters Needed &lt;br /&gt;
|-&lt;br /&gt;
! Snail T3 !!  Snail T3  !!  Snail T3  !!  Snail T3 &lt;br /&gt;
|-&lt;br /&gt;
| [[File:SnailTier3.png|60px]] || [[File:SnailTier3.png|60px]] || [[File:SnailTier3.png|60px]] || [[File:SnailTier3.png|60px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Massive_shell.png|60px]] ||  [[File:Massive_shell.png|60px]] ||  [[File:Massive_shell.png|60px]] ||  [[File:Massive_shell.png|60px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Snails part is if you would like to always win against both Easy and Medium Monsters. Its Special Power allows it to take 1 less damage.&lt;br /&gt;
&lt;br /&gt;
===Strat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rocky Golem''': [[File:BreedingRockyGolemMonster.png]] This is an Easy Difficulty Monster. Its HP is Large but Attack Small.  Using T3 Chickens will take it down easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Stone Horse''': [[File:BreedingStoneHorseMonster.png]] This is an Easy Difficulty Monster. Its HP is Large but Attack Small. Using T3 Chickens will take it down easily. It drops Cemented Horseshoes, good for making Fences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Geody''': [[File:BreedingGeodeMonster.png]] This is an Easy Difficulty Monster. Its HP is Large and Attack Medium. Using T3 Chickens and focusing Peck on it will take it down. It drops geodes for making rings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Redeye''': [[File:BreedingSkeletonRedeyeMonster.png]] This is a medium Difficulty Monster. Its Hp is Large and Attack Large. Use T3 Snails with their ability to take them down, Using chickens will result in failure.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Baby Gem Goblin''': [[File:BreedingGemGoblinBabyMonster.png]] This is a Hard Difficulty Monster. Its HP is unknown and Attack Unknown. It is an incredibly rare monster to encounter, so rare that nobody has collected data on it, so its strat is '''Unknown'''.&lt;br /&gt;
&lt;br /&gt;
==The Volcano==&lt;br /&gt;
&lt;br /&gt;
[[File:Breeding_fight_area_volcano.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Volcano is the '''Hardest''' area to conquer, being as most of the monsters have high '''damage'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Minimum Fighters Required&lt;br /&gt;
|-&lt;br /&gt;
!  Chicken T2 !!  Chicken T2  !!  Chicken T2  !! Horse T1&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier2.png]] || [[File:ChickenTier2.png]] || [[File:ChickenTier2.png]] || [[File:BreedingHorse.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LargeChickenBeak.png]] || [[File:LargeChickenBeak.png]] || [[File:LargeChickenBeak.png]] || [[File:HorseAbility.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Recommended Fighters &lt;br /&gt;
|-&lt;br /&gt;
!  Chicken T3 !!  Chicken T3 !!  Chicken T3 !!  Horse T2 or T3&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ChickenTier3.png]] || [[File:ChickenTier3.png]]  || [[File:ChickenTier3.png]]  || [[File:HorseTier2.png]] [[File:HorseTier3.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LargeChickenBeak.png]] || [[File:LargeChickenBeak.png]]  || [[File:LargeChickenBeak.png]]  || [[File:HorseAbility.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Tornado: [[File:BreedingFireTornadoMonster.png]] This is an Easy Difficulty Monster. Its HP is Very Small But Attack Very High. You must have T2 or T3 Horse while fighting this so that your team can Attack '''first''', then use T3 or T2 Chickens to land blows. Make sure your whole team attacks these guys '''First'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lava Kid: [[File:BreedingLavaKidMonster.png]] This is an Easy Difficulty Monster. Its HP is Medium and Attack Medium.  Using T2 or T3 Horse with T3 Chickens will take down this monster fairly easy. It drops its '''Eyes''', Used in a craft to get Lava Kid Bait.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fire Brick: [[File:BreedingFireBrickMonster.png]] This is Medium Difficulty Monster. Its HP is Very High and Attack Low. Using T3 Horse and T3 Chickens, You should take down this Monster last since it has '''High Health'''. Its Drops Bricks, which is used in getting 1+ Fighter Animal Slots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Burning Mineral: [[File:BreedingBurningMineralMonster.png]] This is a Hard Difficulty Monster. Its HP is Low and Attack High. Use T3 Horse and T3 Chickens to take this Monster down, Centre A Peck Attack at it to get its health low and land the final blows with Chickens.&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=53981</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=53981"/>
		<updated>2025-02-26T22:53:26Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* Robot Waves */ add wikitable similar to this in Robot Waves#Robot List&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1 hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
Ultimately, completing the Elite Combat [[Achievements]] will allow you to unlock the &amp;quot;The Tank&amp;quot; [[Combat Badges|combat badge]], granting another increase of +20 HP. &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy Math:''' &lt;br /&gt;
 result = enemy_defence/2 - hero_accuracy&lt;br /&gt;
 &lt;br /&gt;
 if result is 0 or negative, hit successful.&lt;br /&gt;
 if result is 1, 80% chance to hit successfully.&lt;br /&gt;
 if result is 2, 60% chance to hit successfully.&lt;br /&gt;
 if result is 3, 40% chance to hit successfully.&lt;br /&gt;
 if result is 4, 20% chance to hit successfully.&lt;br /&gt;
 if result is greater than 4, your chance of hitting succesfully is 1/(result+1)&lt;br /&gt;
 &lt;br /&gt;
 A successful hit means you will generate a hit between 0 - damage stat.&lt;br /&gt;
'''Accuracy Calculator: (Also on every monster page with defense auto-input)'''{{Template:HitChance}}&lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / (7-AttackSpeed)&lt;br /&gt;
&lt;br /&gt;
'''You can find every weapon DPS on [[Weapons]]'''&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Spells cost MP which does '''NOT regenerate''' in fights and have powerful effects in combat. Every time you cast a spell you gain [[Magic]] experience.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;magic bonus&amp;quot; is provided by magic gear (the staff, reaper armor, the magic ring, etc...) and is only required for fireball.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Spell&lt;br /&gt;
!Mana&lt;br /&gt;
!Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HealSpell.png|50px|link=Magic]]&lt;br /&gt;
|Lesser Heal&lt;br /&gt;
|2&lt;br /&gt;
|Restore 1 HP&lt;br /&gt;
|5&lt;br /&gt;
|[[Quests#Faradox's Introduction|Faradox's Introduction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpell.png|50px|link=Magic]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|3&lt;br /&gt;
|Deals 0-5 damage&lt;br /&gt;
|5&lt;br /&gt;
|[[Fire Snake]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReflectSpell.png|50px|link=Magic]]&lt;br /&gt;
|Reflect&lt;br /&gt;
|1&lt;br /&gt;
|Reflects the next attack from the enemy back to them&lt;br /&gt;
|30&lt;br /&gt;
|[[Quests#Fire Witch's Sister|Fire Witch's Sister]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InvisibilitySpell.png|50px|link=Magic]]&lt;br /&gt;
|Invisibility&lt;br /&gt;
|2&lt;br /&gt;
|Avoids all damage for a couple of seconds&lt;br /&gt;
|30&lt;br /&gt;
|Crafted using a trapped [[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HealUpgradeSpellscroll.png|50px|link=Magic]]&lt;br /&gt;
|Greater Heal&lt;br /&gt;
|2&lt;br /&gt;
|Restore 3 HP&lt;br /&gt;
|5&lt;br /&gt;
|[[Grandma]] (upgrades from Lesser Heal)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireUpgradeSpellscroll.png|50px|link=Magic]]&lt;br /&gt;
|Greater Fireball&lt;br /&gt;
|3&lt;br /&gt;
|Deals 0-5 + magic bonus damage&lt;br /&gt;
|5&lt;br /&gt;
|[[Blood Fire Snake]] (upgrades from Fireball)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReflectUpgradeSpellscroll.png|50x50px]]&lt;br /&gt;
|Greater Reflect&lt;br /&gt;
|1&lt;br /&gt;
|Reflects the next attack that is not a miss or a non-zero damage attack&lt;br /&gt;
|30&lt;br /&gt;
|[[Blood Fire Witch]] (upgrades from reflect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|weapon=WoodenSword&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Chicken&lt;br /&gt;
|tab1=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Chicken&lt;br /&gt;
|text= [[Feathers]] can be used to craft [[Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
|name2=Rat&lt;br /&gt;
|tab2=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Rat&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
|name3=Spider&lt;br /&gt;
|tab3=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Spider&lt;br /&gt;
|text=[[String]] can be used to craft crude Fishing Net, [[Needle]] and [[Long Bow]].&lt;br /&gt;
}}&lt;br /&gt;
|name4=Bee&lt;br /&gt;
|tab4=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Bee&lt;br /&gt;
|text=Switch from [[Wooden Sword]] to [[Stinger]] as soon as you get it. It requires level 5 Melee.&lt;br /&gt;
}}&lt;br /&gt;
|name5=Lizard&lt;br /&gt;
|tab5=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Lizard&lt;br /&gt;
|text=Each piece of Lizard Armor adds 2-3 defense.&lt;br /&gt;
Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
|arrow=Wooden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=PoisonStinger&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=IronDagger&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
|arrow=Wooden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As presets aren't available yet, you can back out of combat to switch weapons or consistently stay on one. Bow is mostly only used for accuracy, which only matters for the skeleton, being the only monster with any defense in caves.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=SkeletonSword&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
|arrow=Wooden&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1 hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1 hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1 hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest]]s Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1 hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the combat UI update, the prior is no longer accurate. Once you unlock the beach via the [[Haunted Mansion Shop]], There will be two new combat areas -- Beach and ???. ??? has the same picture as the beach, but does not lead to combat. It leads to a cutscene that unlocks the blood moon. It is generally recommended to complete at least blood forest before attempting Beach.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slowed by 2 seconds. So a fast weapon (every 3 seconds) goes to every 5 seconds, a slow weapon (every 6 seconds) goes to 8 seconds, and so on. To counter this, you need [[Flippers]].&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain: Rain will occur about every 10 seconds, and remain for 10 seconds. During rain mobs heal roughly 2 hp a second (between 1 and 4 every second). This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs. On the other hand, you can take advantage of this by brewing [[Brewing|rain healing potions]].&lt;br /&gt;
&lt;br /&gt;
Gear : Full T3 at a minimum, if not T4 for less close calls. [[Armour#Moonstone Armour|Moonstone armor]] is the highest you can have without purchasing better from the player market. If you go that route, [[Armour#Crocodile Armour|Crocodile armor]] is the best you can have up to this point (and well into late game). Rapier or poison stinger dagger are required, trident preferred (looted from Sea Soldier or bought on the player market). Flippers make the fights much easier. Puffer fish requires the [[Long Spear]] from [[Invention#New Equipment|Invention]]. It is not recommended you come here before blood forest, else you risk fighting a monster you can't beat.&lt;br /&gt;
&lt;br /&gt;
Presets :&lt;br /&gt;
&lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Reaper set and flippers. (for naked reflect)&lt;br /&gt;
&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : [[Shark]] - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : [[Sea Soldier]] - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : [[Puffer Fish]] - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : [[Saltwater Crocodile]] (RARE) - Reflect his bite (his model does a large move when he does his bite attack), fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40+&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=2&lt;br /&gt;
|damage=2&lt;br /&gt;
|accuracy=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=45+&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked [[Invention]] and crafted the &amp;quot;[[Blood Grinder]]&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked [[Reflect]]&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor (and defence rings) equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, [[Fire Spell|Fire]] on CD, [[Magic#Spells|Invisibility]] to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the [[Stinger Dagger]] and the [[Iron Defender]]! Additionally each mob drops a blood item which can be used in Invention, the blood items dropped by rare mobs are worth more [[Blood]] than normal ones.&lt;br /&gt;
Stinger Dagger is stronger than [[Scythe]], it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40+&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=45+&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=StingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all log drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset. Wear a shield, not a defender.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make [[Orbs#Mega Shiny Glass Orbs|Mega Shiny Orbs]].&lt;br /&gt;
&lt;br /&gt;
As this is the volcano and all monsters here are fire monsters, ice arrows do double damage here. Heal is more useful than fireball here if you don't have the improved fireball from blood fire snake. Once you have it, fireball becomes much better to use here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Reflect and invis fire when able. Spam heal if you don't have improved fire. Fire from the snake is a lot of rng, so he might not spit a lot or he could spit multiple times back to back. Sometimes the fight just isn't winnable.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - reflect to negate/reflect damage, invis if your defense makes you get hit a lot. A fairly normal fight with no gimmicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Fire can be cast 3 times before he pulls out the bomb. Similar to the regular golem, if fire is used while the bomb is out the fight is lost. Entirely a damage race. Sometimes rng means you might not do enough damage.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
Mega TNT - Similar drop table to the regular TNT, has the chance to drop [[Dragon Ore]]s and [[Dragon Bar]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Similar to the regular fire witch fight, but you need to save reflect AND invis. When she hits 1 hp, count to 2 and use both reflect and invis. If you don't, she will counter your reflect and you die. If you only invis, she will full heal. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==[[Castle]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : No Gimmick, you navigate the zone and click into 1 time fights. As of posting these mobs can and SHOULD be rare pot'd. Their loot is significant.&lt;br /&gt;
&lt;br /&gt;
Gear Requirement : Tier 5 Damage ring, Tier 6 far more comfortable. 1 Bomb (from Volcano) At this point you should have full t5 and be closing in on full tier 6. I use Poison Rapier for consistency but technically Stinger is better DPS (Rapier has higher accuracy)&lt;br /&gt;
&lt;br /&gt;
1 : Castle Ants &lt;br /&gt;
&lt;br /&gt;
Strategy : They're ants! Reflect their stinger, invis if you don't have reflect. Spam fire and pray.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Leaf Seeds - 1-5 of all leaf seeds&lt;br /&gt;
&lt;br /&gt;
Door Key 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Castle Golem &lt;br /&gt;
&lt;br /&gt;
Strategy : Use Bomb.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
100000 - 300000 Stone&lt;br /&gt;
&lt;br /&gt;
1 Red Mushroom&lt;br /&gt;
&lt;br /&gt;
1 Mega Bomb (Drops Ancient Geodes)&lt;br /&gt;
&lt;br /&gt;
Heavy Rock (Progression Piece)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and ignore fireball unless it will guarantee a kill.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t1-t3 accuracy is not a concern. Note recommended to do this without haunted bow, as your damage is doubled with the haunted bow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Evil Pirate]]s'''&lt;br /&gt;
&lt;br /&gt;
Strat by Dank &lt;br /&gt;
&lt;br /&gt;
Spam fireball, reflect cannon shots and use poison weapons. Rain pot does not work.&lt;br /&gt;
&lt;br /&gt;
==Guardians==&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Guardian 1&lt;br /&gt;
|tab1=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 1&lt;br /&gt;
|text= &amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
'''Strategy:''' As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
If the guardian becomes red, all melee damage will heal the enemy.&lt;br /&gt;
If the guardian becomes green, all archery damage will heal the enemy.&lt;br /&gt;
If the guardian becomes blue, all magic damage will heal the enemy.&lt;br /&gt;
When the guardian shakes, his next hit will deal 10x damage. Be sure to reflect this attack.&lt;br /&gt;
Scythe and haunted bow will deal double damage on this guardian.}}&lt;br /&gt;
|name2=Guardian 2&lt;br /&gt;
|tab2=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 2&lt;br /&gt;
|text=&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=Flippers&lt;br /&gt;
|weapon=Trident&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strategy : A straight forward fight, drink rain potion, heal when you're missing more than 15 hp. Reflect on cooldown. Invis when the rain turns to mud (the timing is very forgiving). Similar to G1, he has a 100% hit rate, so the armor you pick for this fight does not matter, except for having flippers on.&lt;br /&gt;
}}&lt;br /&gt;
|name3=Guardian 3&lt;br /&gt;
|tab3=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 3&lt;br /&gt;
|text=&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strategy : Stay on Melee as its highest DPS, swap to Ranged when hit by Red Arrow. Cast Heal on cooldown if hurt. Invis blue arrow (as you won't be able to dodge black arrow if its used), and reflect black arrow. This is the first guardian where accuracy and defense matter, so the better armor you can get the better off you will be. 15 accuracy can be obtained from having T1-T5 accuracy alone, so hitting him 100% of the time is fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
|name4=Dungeon Fight&lt;br /&gt;
|tab4=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Dungeon Fight&lt;br /&gt;
|text=The Dungeon Fight is a combination of the previous 3 Guardians.  Advised to follow the strats for each and use accordingly.&lt;br /&gt;
&lt;br /&gt;
It requires 1 of each key, g1-3&lt;br /&gt;
&lt;br /&gt;
After each fight you do not regen magic or health.  Magic timers do not reset so plan accordingly&lt;br /&gt;
&lt;br /&gt;
Do not waste invis at the end of g1, will need for g2 mud rain&lt;br /&gt;
&lt;br /&gt;
Do not waste reflect at end of g2, will need for g3 black arrow&lt;br /&gt;
}}&lt;br /&gt;
|name5=Guardian 4&lt;br /&gt;
|tab5=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 4&lt;br /&gt;
|text=Guardian 4 keys come from Dungeon Loot&lt;br /&gt;
&lt;br /&gt;
You will need at least Dragon chestplate, Dragon leggings, and either Dragon boots or Dragon gloves for a decent chance. Have both boots and gloves for a much higher chance. Full dragon makes this fight much easier.&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
&lt;br /&gt;
1: Max defense with as much Dragon gear and Dragon Shield, Golden Rapier (if you have it) / Poison Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
2: Same as preset 1 but with Balista + ice arrows&lt;br /&gt;
&lt;br /&gt;
3: Same as preset 1 but with full ice croc gear&lt;br /&gt;
&lt;br /&gt;
4: Same as preset 2 but with full ice croc gear&lt;br /&gt;
&lt;br /&gt;
5: Full magic gear (might not be necessary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay on presets 1 when dragon is on the ground. Switch to preset 3 if the dragon is still on the ground but uses his ice fire attack. Stay on preset 1 when dragon uses regular fire attack.&lt;br /&gt;
&lt;br /&gt;
Change to preset 2 if dragon starts flying. Change to preset 4 if dragon is flying and uses ice fire attack as well. Stay on preset 2 if dragon is flying but uses regular fire attack.&lt;br /&gt;
&lt;br /&gt;
Your mana should be used for reflecting / invising the tail whip attack that the dragon does, and healing as much as you can with your remaining mana. Only use fireball if you are very close to winning.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Robot Waves]]==&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Novice and Warrior&lt;br /&gt;
|tab1=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; {{!}}Wave&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; {{!}}Robot&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; {{!}}Details/Strats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 1&lt;br /&gt;
{{!}} [[File:Robot1.png{{!}}30px]]&lt;br /&gt;
{{!}} Just tank and spank. Heal any damage.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 2&lt;br /&gt;
{{!}} [[File:Robot2.png{{!}}30px]]&lt;br /&gt;
{{!}} This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 3&lt;br /&gt;
{{!}} [[File:Robot3.png{{!}}30px]]&lt;br /&gt;
{{!}} Heal any damage. Pray you get good hits.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 4&lt;br /&gt;
{{!}} [[File:Robot4.png{{!}}30px]]&lt;br /&gt;
{{!}} Heal and pray you kill him.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 5&lt;br /&gt;
{{!}} [[File:Robot5.png{{!}}30px]]&lt;br /&gt;
{{!}} Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
|name2=Master&lt;br /&gt;
|tab2=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; {{!}}Wave&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; {{!}}Robot&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; {{!}}Details/Strats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 1&lt;br /&gt;
{{!}} [[File:Robot1.png{{!}}30px]]&lt;br /&gt;
{{!}} Preset 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 2&lt;br /&gt;
{{!}} [[File:Robot2.png{{!}}30px]]&lt;br /&gt;
{{!}} Preset 1 + Reflect when he raises his arm&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 3&lt;br /&gt;
{{!}} [[File:Robot3.png{{!}}30px]]&lt;br /&gt;
{{!}} Preset 1 + Heal as needed&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 4&lt;br /&gt;
{{!}} [[File:Robot4.png{{!}}30px]]&lt;br /&gt;
{{!}} Preset 1&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 5&lt;br /&gt;
{{!}} [[File:Robot5.png{{!}}30px]]&lt;br /&gt;
{{!}} Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 6&lt;br /&gt;
{{!}} [[File:Robot6.png{{!}}30px]]&lt;br /&gt;
{{!}} Preset 4&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 7&lt;br /&gt;
{{!}} [[File:Robot7.png{{!}}30px]]&lt;br /&gt;
{{!}} Preset 2&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 8&lt;br /&gt;
{{!}} [[File:Robot8.png{{!}}30px]]&lt;br /&gt;
{{!}} Preset 1 Invis + heal as needed (Do not Invis or Reflect Save for Robot 9)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 9&lt;br /&gt;
{{!}} [[File:Robot9.png{{!}}30px]]&lt;br /&gt;
{{!}} Preset 1 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 10&lt;br /&gt;
{{!}} [[File:Robot10.png{{!}}30px]]&lt;br /&gt;
{{!}} Preset 1 If you have low HP use Rain Potion at start of fight&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
|name3=Elite&lt;br /&gt;
|tab3=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=BattleAxe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The presets here are just the bare minimum suggested for being able to semi-consistently complete elite waves. The more gear you have above this, the more consistent it will get (more mana from mansion raid, dragon gear from trios, or dragon shield from blood monsters, for examples.) &lt;br /&gt;
&lt;br /&gt;
REMINDER: you MUST save at least 6 mana for Robot 14&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; {{!}}Wave&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; {{!}}Robot&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; {{!}}Details/Strats&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 1&lt;br /&gt;
{{!}} [[File:Robot1.png{{!}}30px]]&lt;br /&gt;
{{!}} Kill robot as fast as possible '''Note: Immediately reflecting here is worth it to avoid taking 10 damage, and should be back up for Robot 2. This can mostly be ignored with some dragon armor, as the chance of being hit is fairly low.'''&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 2&lt;br /&gt;
{{!}} [[File:Robot2.png{{!}}30px]]&lt;br /&gt;
{{!}} After robot 2 attacks twice immediately reflect, this brings up reflect uptime in preparation for Robot 4 (if you were hit for more than 3 damage heal first and then reflect)&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 3&lt;br /&gt;
{{!}} [[File:Robot3.png{{!}}30px]]&lt;br /&gt;
{{!}} One-shot it&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 4&lt;br /&gt;
{{!}} [[File:Robot4.png{{!}}30px]]&lt;br /&gt;
{{!}} Use invis, and reflect on cooldown. invis compared to heals is worth it in on this Robot.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 5&lt;br /&gt;
{{!}} [[File:Robot5.png{{!}}30px]]&lt;br /&gt;
{{!}} Haunted bow and try not to take too much damage&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 6&lt;br /&gt;
{{!}} [[File:Robot6.png{{!}}30px]]&lt;br /&gt;
{{!}} Swap immediately to scythe+ to one-shot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 7&lt;br /&gt;
{{!}} [[File:Robot7.png{{!}}30px]]&lt;br /&gt;
{{!}} Swap immediately to fire arrows with haunted bow preset&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 8&lt;br /&gt;
{{!}} [[File:Robot8.png{{!}}30px]]&lt;br /&gt;
{{!}} Invis and pray for one-shot. If it isn't dead in one hit, switch to mage setup and try to kill it with a fireball&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 9&lt;br /&gt;
{{!}} [[File:Robot9.png{{!}}30px]]&lt;br /&gt;
{{!}} Use reflect invis and reflect while trying to conserve as much mana as possible&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 10&lt;br /&gt;
{{!}} [[File:Robot10.png{{!}}30px]]&lt;br /&gt;
{{!}} Immediately switch to your bow to avoid killing the robot. Use a [[Brewing{{!}}rain pot]] to heal up to max. Switch back to rapier/golden rapier/poison stinger dagger loadout to kill the robot&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 11&lt;br /&gt;
{{!}} [[File:Robot11.png{{!}}30px]]&lt;br /&gt;
{{!}} If you have above 6 mana, use reflect on cooldown, swap between ice and fire arrow presets&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 12&lt;br /&gt;
{{!}} [[File:Robot12.png{{!}}30px]]&lt;br /&gt;
{{!}} Immediately equip rapier loadout. Rapier has enough accuracy to hit through defense every time (32 accuracy with master ring, rapier and shield vs 60 defense) without need of giving up skeleton shields defense.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 13&lt;br /&gt;
{{!}} [[File:Robot13.png{{!}}30px]]&lt;br /&gt;
{{!}} Immediately equip battle axe&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 14&lt;br /&gt;
{{!}} [[File:Robot14.png{{!}}30px]]&lt;br /&gt;
{{!}} This entire fight is extremely rng reliant. Look for a 170+ cannon shot. Reflect first charge, invis second. Look for 100+ cannon shot if you didn't find a good cannon shot before reflect. Pray you have enough hp for second reflect and invis. Robot should be about dead after second reflect+invis. Pray you dont take a hit from Robot 14 to kill it.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}} &amp;lt;center&amp;gt; 15&lt;br /&gt;
{{!}} [[File:Robot15.png{{!}}30px]]&lt;br /&gt;
{{!}} You will full regenerate hp and mana before this fight.&lt;br /&gt;
&lt;br /&gt;
This robot will randomly create a red, green or blue barrier. A red barrier means you must attack with melee, a green barrier means you must attack with archery, a magic barrier means only magic will damage him. Attacking the wrong style during a red or green barrier will cause the robot to heal. He may also start floating in the air, for which he will flicker. Once the flickering intensifies, you must avoid or reflect it. If not you are dead. His flickering speed changes based on his HP.&lt;br /&gt;
{{!}}-&lt;br /&gt;
{{!}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Module:Tabs&amp;diff=53979</id>
		<title>Module:Tabs</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Module:Tabs&amp;diff=53979"/>
		<updated>2025-02-26T22:45:38Z</updated>

		<summary type="html">&lt;p&gt;Occasional: descriptiob&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;inspect = require(&amp;quot;Module:InspectLua&amp;quot;)&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function p.pp(text)&lt;br /&gt;
    return mw.getCurrentFrame():preprocess(text)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.tabs (frame)&lt;br /&gt;
	local args = frame:getParent().args&lt;br /&gt;
	local id = frame.args[1]&lt;br /&gt;
	if args[&amp;quot;name1&amp;quot;] ~= nil then&lt;br /&gt;
		return p.tableWithNumber(args)&lt;br /&gt;
	else&lt;br /&gt;
		return p.tableWithoutNumber(args)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.tableWithNumber(args)&lt;br /&gt;
	local tabCount = 0&lt;br /&gt;
	local result = &amp;quot;&amp;quot;&lt;br /&gt;
	local checked = false&lt;br /&gt;
	&lt;br /&gt;
	if args[&amp;quot;infobox&amp;quot;] then&lt;br /&gt;
		result = '&amp;lt;div class=&amp;quot;dTabs&amp;quot; style=&amp;quot;float: right;width: calc(var(--pi-width) + calc(var(--pi-width) /10));padding-left: 10px;&amp;quot;&amp;gt;'&lt;br /&gt;
	else&lt;br /&gt;
		result = '&amp;lt;div class=&amp;quot;dTabs&amp;quot;&amp;gt;'&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	for _ in pairs(args) do tabCount = tabCount + 1 end&lt;br /&gt;
	&lt;br /&gt;
	tabCount = math.floor(tabCount / 2)&lt;br /&gt;
&lt;br /&gt;
	-- temporary debug: Template:Tabs doesn't work with wikitables&lt;br /&gt;
	for k, v in pairs(args) do&lt;br /&gt;
	    mw.log(k, &amp;quot;args[&amp;quot; .. k .. &amp;quot;] = &amp;quot; .. tostring(v))&lt;br /&gt;
	end&lt;br /&gt;
&lt;br /&gt;
	local name = args[&amp;quot;name&amp;quot; .. 1] .. args[&amp;quot;name&amp;quot; .. tabCount]&lt;br /&gt;
	&lt;br /&gt;
	for i = 1, tabCount do&lt;br /&gt;
		result = result .. '&amp;lt;htmltag tagname=&amp;quot;input&amp;quot; type=&amp;quot;radio&amp;quot; class=&amp;quot;dTabsRadio&amp;quot; name=&amp;quot;' .. name .. '&amp;quot; id=&amp;quot;' .. args['name' .. i] .. '&amp;quot;'&lt;br /&gt;
		if not checked then&lt;br /&gt;
			result = result .. ' checked'&lt;br /&gt;
		end&lt;br /&gt;
		result = result .. '&amp;gt;&amp;lt;/htmltag&amp;gt;&amp;lt;htmltag tagname=&amp;quot;label&amp;quot; for=&amp;quot;' .. args['name' .. i] .. '&amp;quot; class=&amp;quot;dTabsLabel&amp;quot;&amp;gt;' .. args['name' .. i] .. '&amp;lt;/htmltag&amp;gt;&amp;lt;div class=&amp;quot;dTabsContent dTabsSubcontent&amp;quot;&amp;gt;' .. args['tab' .. i] .. '&amp;lt;/div&amp;gt;'&lt;br /&gt;
		checked = true&lt;br /&gt;
	end&lt;br /&gt;
	return p.pp(result .. '&amp;lt;/div&amp;gt;')&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.tableWithoutNumber(args)&lt;br /&gt;
	local result = &amp;quot;&amp;quot;&lt;br /&gt;
	for key, value in pairs(args) do&lt;br /&gt;
		result = result .. key .. value .. &amp;quot;OOO&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Module:Tabs&amp;diff=53978</id>
		<title>Module:Tabs</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Module:Tabs&amp;diff=53978"/>
		<updated>2025-02-26T22:27:21Z</updated>

		<summary type="html">&lt;p&gt;Occasional: debugging why Tabs don't work with wikitables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;inspect = require(&amp;quot;Module:InspectLua&amp;quot;)&lt;br /&gt;
local p = {}&lt;br /&gt;
&lt;br /&gt;
function p.pp(text)&lt;br /&gt;
    return mw.getCurrentFrame():preprocess(text)&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.tabs (frame)&lt;br /&gt;
	local args = frame:getParent().args&lt;br /&gt;
	local id = frame.args[1]&lt;br /&gt;
	if args[&amp;quot;name1&amp;quot;] ~= nil then&lt;br /&gt;
		return p.tableWithNumber(args)&lt;br /&gt;
	else&lt;br /&gt;
		return p.tableWithoutNumber(args)&lt;br /&gt;
	end&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.tableWithNumber(args)&lt;br /&gt;
	local tabCount = 0&lt;br /&gt;
	local result = &amp;quot;&amp;quot;&lt;br /&gt;
	local checked = false&lt;br /&gt;
	&lt;br /&gt;
	if args[&amp;quot;infobox&amp;quot;] then&lt;br /&gt;
		result = '&amp;lt;div class=&amp;quot;dTabs&amp;quot; style=&amp;quot;float: right;width: calc(var(--pi-width) + calc(var(--pi-width) /10));padding-left: 10px;&amp;quot;&amp;gt;'&lt;br /&gt;
	else&lt;br /&gt;
		result = '&amp;lt;div class=&amp;quot;dTabs&amp;quot;&amp;gt;'&lt;br /&gt;
	end&lt;br /&gt;
	&lt;br /&gt;
	for _ in pairs(args) do tabCount = tabCount + 1 end&lt;br /&gt;
	&lt;br /&gt;
	tabCount = math.floor(tabCount / 2)&lt;br /&gt;
&lt;br /&gt;
for k, v in pairs(args) do&lt;br /&gt;
    mw.log(k, &amp;quot;args[&amp;quot; .. k .. &amp;quot;] = &amp;quot; .. tostring(v))&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
	local name = args[&amp;quot;name&amp;quot; .. 1] .. args[&amp;quot;name&amp;quot; .. tabCount]&lt;br /&gt;
	&lt;br /&gt;
	for i = 1, tabCount do&lt;br /&gt;
		result = result .. '&amp;lt;htmltag tagname=&amp;quot;input&amp;quot; type=&amp;quot;radio&amp;quot; class=&amp;quot;dTabsRadio&amp;quot; name=&amp;quot;' .. name .. '&amp;quot; id=&amp;quot;' .. args['name' .. i] .. '&amp;quot;'&lt;br /&gt;
		if not checked then&lt;br /&gt;
			result = result .. ' checked'&lt;br /&gt;
		end&lt;br /&gt;
		result = result .. '&amp;gt;&amp;lt;/htmltag&amp;gt;&amp;lt;htmltag tagname=&amp;quot;label&amp;quot; for=&amp;quot;' .. args['name' .. i] .. '&amp;quot; class=&amp;quot;dTabsLabel&amp;quot;&amp;gt;' .. args['name' .. i] .. '&amp;lt;/htmltag&amp;gt;&amp;lt;div class=&amp;quot;dTabsContent dTabsSubcontent&amp;quot;&amp;gt;' .. args['tab' .. i] .. '&amp;lt;/div&amp;gt;'&lt;br /&gt;
		checked = true&lt;br /&gt;
	end&lt;br /&gt;
	return p.pp(result .. '&amp;lt;/div&amp;gt;')&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
function p.tableWithoutNumber(args)&lt;br /&gt;
	local result = &amp;quot;&amp;quot;&lt;br /&gt;
	for key, value in pairs(args) do&lt;br /&gt;
		result = result .. key .. value .. &amp;quot;OOO&amp;quot;&lt;br /&gt;
	end&lt;br /&gt;
	return result&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
return p&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=User:Occasional/Combat_Guide&amp;diff=53977</id>
		<title>User:Occasional/Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=User:Occasional/Combat_Guide&amp;diff=53977"/>
		<updated>2025-02-26T22:24:41Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Undo revision 53976 by Occasional (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Robot Waves]]==&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Novice and Warrior&lt;br /&gt;
|tab1=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| A&lt;br /&gt;
| B&lt;br /&gt;
| C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|name2=Master&lt;br /&gt;
|tab2=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|name3=Elite&lt;br /&gt;
|tab3=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=BattleAxe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The presets here are just the bare minimum suggested for being able to semi-consistently complete elite waves. The more gear you have above this, the more consistent it will get (more mana from mansion raid, dragon gear from trios, or dragon shield from blood monsters, for examples.) &lt;br /&gt;
&lt;br /&gt;
REMINDER: you MUST save at least 6 mana for Robot 14&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=User:Occasional/Combat_Guide&amp;diff=53976</id>
		<title>User:Occasional/Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=User:Occasional/Combat_Guide&amp;diff=53976"/>
		<updated>2025-02-26T21:58:04Z</updated>

		<summary type="html">&lt;p&gt;Occasional: no wikitable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Robot Waves]]==&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Novice and Warrior&lt;br /&gt;
|tab1=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|name2=Master&lt;br /&gt;
|tab2=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|name3=Elite&lt;br /&gt;
|tab3=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=BattleAxe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The presets here are just the bare minimum suggested for being able to semi-consistently complete elite waves. The more gear you have above this, the more consistent it will get (more mana from mansion raid, dragon gear from trios, or dragon shield from blood monsters, for examples.) &lt;br /&gt;
&lt;br /&gt;
REMINDER: you MUST save at least 6 mana for Robot 14&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=User:Occasional/Combat_Guide&amp;diff=53975</id>
		<title>User:Occasional/Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=User:Occasional/Combat_Guide&amp;diff=53975"/>
		<updated>2025-02-26T21:57:46Z</updated>

		<summary type="html">&lt;p&gt;Occasional: minimal wikitable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Robot Waves]]==&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Novice and Warrior&lt;br /&gt;
|tab1=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
| A&lt;br /&gt;
| B&lt;br /&gt;
| C&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|name2=Master&lt;br /&gt;
|tab2=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|name3=Elite&lt;br /&gt;
|tab3=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=BattleAxe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The presets here are just the bare minimum suggested for being able to semi-consistently complete elite waves. The more gear you have above this, the more consistent it will get (more mana from mansion raid, dragon gear from trios, or dragon shield from blood monsters, for examples.) &lt;br /&gt;
&lt;br /&gt;
REMINDER: you MUST save at least 6 mana for Robot 14&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=User:Occasional/Combat_Guide&amp;diff=53974</id>
		<title>User:Occasional/Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=User:Occasional/Combat_Guide&amp;diff=53974"/>
		<updated>2025-02-26T21:41:11Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Created page with &amp;quot;==Robot Waves== {{tabs |name1=Novice and Warrior |tab1= &amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt; &amp;lt;div&amp;gt; &amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt; {{Preset |hp=40 |mask=MoonstoneMask |legs=MoonstoneLegs |body=MoonstoneBody |gloves=MoonstoneGloves |boots=MoonstoneBoots |weapon=PoisonStingerDagger |offhand=SkeletonShield |defence=4 |damage=4 |accuracy=4 }} &amp;lt;/div&amp;gt; &amp;lt;div&amp;gt; &amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt; {{Preset |hp=40 |mask=MoonstoneMask |legs=MoonstoneLegs |body=MoonstoneBody |gloves=MoonstoneGloves |boots=MoonstoneBoots |weapon=L...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Robot Waves]]==&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Novice and Warrior&lt;br /&gt;
|tab1=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Wave&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Robot&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Details/Strats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1&lt;br /&gt;
| [[File:Robot1.png|30px]]&lt;br /&gt;
| Just tank and spank. Heal any damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 2&lt;br /&gt;
| [[File:Robot2.png|30px]]&lt;br /&gt;
| This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3&lt;br /&gt;
| [[File:Robot3.png|30px]]&lt;br /&gt;
| Heal any damage. Pray you get good hits.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 4&lt;br /&gt;
| [[File:Robot4.png|30px]]&lt;br /&gt;
| Heal and pray you kill him.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 5&lt;br /&gt;
| [[File:Robot5.png|30px]]&lt;br /&gt;
| Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|name2=Master&lt;br /&gt;
|tab2=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Wave&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Robot&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Details/Strats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1&lt;br /&gt;
| [[File:Robot1.png|30px]]&lt;br /&gt;
| Preset 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 2&lt;br /&gt;
| [[File:Robot2.png|30px]]&lt;br /&gt;
| Preset 1 + Reflect when he raises his arm&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3&lt;br /&gt;
| [[File:Robot3.png|30px]]&lt;br /&gt;
| Preset 1 + Heal as needed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 4&lt;br /&gt;
| [[File:Robot4.png|30px]]&lt;br /&gt;
| Preset 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 5&lt;br /&gt;
| [[File:Robot5.png|30px]]&lt;br /&gt;
| Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 6&lt;br /&gt;
| [[File:Robot6.png|30px]]&lt;br /&gt;
| Preset 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 7&lt;br /&gt;
| [[File:Robot7.png|30px]]&lt;br /&gt;
| Preset 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 8&lt;br /&gt;
| [[File:Robot8.png|30px]]&lt;br /&gt;
| Preset 1 Invis + heal as needed (Do not Invis or Reflect Save for Robot 9)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 9&lt;br /&gt;
| [[File:Robot9.png|30px]]&lt;br /&gt;
| Preset 1 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 10&lt;br /&gt;
| [[File:Robot10.png|30px]]&lt;br /&gt;
| Preset 1 If you have low HP use Rain Potion at start of fight&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|name3=Elite&lt;br /&gt;
|tab3=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=BattleAxe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The presets here are just the bare minimum suggested for being able to semi-consistently complete elite waves. The more gear you have above this, the more consistent it will get (more mana from mansion raid, dragon gear from trios, or dragon shield from blood monsters, for examples.) &lt;br /&gt;
&lt;br /&gt;
REMINDER: you MUST save at least 6 mana for Robot 14&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Wave&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Robot&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Details/Strats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1&lt;br /&gt;
| [[File:Robot1.png|30px]]&lt;br /&gt;
| Kill robot as fast as possible '''Note: Immediately reflecting here is worth it to avoid taking 10 damage, and should be back up for Robot 2. This can mostly be ignored with some dragon armor, as the chance of being hit is fairly low.'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 2&lt;br /&gt;
| [[File:Robot2.png|30px]]&lt;br /&gt;
| After robot 2 attacks twice immediately reflect, this brings up reflect uptime in preparation for Robot 4 (if you were hit for more than 3 damage heal first and then reflect)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3&lt;br /&gt;
| [[File:Robot3.png|30px]]&lt;br /&gt;
| One-shot it&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 4&lt;br /&gt;
| [[File:Robot4.png|30px]]&lt;br /&gt;
| Use invis, and reflect on cooldown. invis compared to heals is worth it in on this Robot.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 5&lt;br /&gt;
| [[File:Robot5.png|30px]]&lt;br /&gt;
| Haunted bow and try not to take too much damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 6&lt;br /&gt;
| [[File:Robot6.png|30px]]&lt;br /&gt;
| Swap immediately to scythe+ to one-shot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 7&lt;br /&gt;
| [[File:Robot7.png|30px]]&lt;br /&gt;
| Swap immediately to fire arrows with haunted bow preset&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 8&lt;br /&gt;
| [[File:Robot8.png|30px]]&lt;br /&gt;
| Invis and pray for one-shot. If it isn't dead in one hit, switch to mage setup and try to kill it with a fireball&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 9&lt;br /&gt;
| [[File:Robot9.png|30px]]&lt;br /&gt;
| Use reflect invis and reflect while trying to conserve as much mana as possible&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 10&lt;br /&gt;
| [[File:Robot10.png|30px]]&lt;br /&gt;
| Immediately switch to your bow to avoid killing the robot. Use a [[Brewing|rain pot]] to heal up to max. Switch back to rapier/golden rapier/poison stinger dagger loadout to kill the robot&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 11&lt;br /&gt;
| [[File:Robot11.png|30px]]&lt;br /&gt;
| If you have above 6 mana, use reflect on cooldown, swap between ice and fire arrow presets&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 12&lt;br /&gt;
| [[File:Robot12.png|30px]]&lt;br /&gt;
| Immediately equip rapier loadout. Rapier has enough accuracy to hit through defense every time (32 accuracy with master ring, rapier and shield vs 60 defense) without need of giving up skeleton shields defense.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 13&lt;br /&gt;
| [[File:Robot13.png|30px]]&lt;br /&gt;
| Immediately equip battle axe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 14&lt;br /&gt;
| [[File:Robot14.png|30px]]&lt;br /&gt;
| This entire fight is extremely rng reliant. Look for a 170+ cannon shot. Reflect first charge, invis second. Look for 100+ cannon shot if you didn't find a good cannon shot before reflect. Pray you have enough hp for second reflect and invis. Robot should be about dead after second reflect+invis. Pray you dont take a hit from Robot 14 to kill it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 15&lt;br /&gt;
| [[File:Robot15.png|30px]]&lt;br /&gt;
| You will full regenerate hp and mana before this fight.&lt;br /&gt;
&lt;br /&gt;
This robot will randomly create a red, green or blue barrier. A red barrier means you must attack with melee, a green barrier means you must attack with archery, a magic barrier means only magic will damage him. Attacking the wrong style during a red or green barrier will cause the robot to heal. He may also start floating in the air, for which he will flicker. Once the flickering intensifies, you must avoid or reflect it. If not you are dead. His flickering speed changes based on his HP.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Template:Navbox_Monsters&amp;diff=53955</id>
		<title>Template:Navbox Monsters</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Template:Navbox_Monsters&amp;diff=53955"/>
		<updated>2025-02-14T22:49:40Z</updated>

		<summary type="html">&lt;p&gt;Occasional: +Mansion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table mw-collapsible mw-collapsed&amp;quot; style= &amp;quot;text-align:center;width:100%;font-weight: bold;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot; colspan=2 |[[File:BeeMonster.png|30px|link=Template:Navbox_Monsters]] [[Monsters]] [[File:BeeMonster.png|30px|link=Template:Navbox_Monsters]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot;|[[Fields]] ([[Blood_Fields|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Fields&amp;lt;/span&amp;gt;]])&lt;br /&gt;
|[[File:ChickenMonster.png|20px|link=Chicken]] [[Chicken]] ([[Blood Chicken|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Chicken&amp;lt;/span&amp;gt;]]) &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:RatMonster.png|20px|link=Rat]] [[Rat]] ([[Blood Rat|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Rat&amp;lt;/span&amp;gt;]])  &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:SpiderMonster.png|20px|link=Spider]] [[Spider]] ([[Blood Spider|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Spider&amp;lt;/span&amp;gt;]])  &amp;lt;br/&amp;gt; [[File:LizardMonster.png|20px|link=Lizard]] [[Lizard|&amp;lt;span style=&amp;quot;color:#44cc00&amp;quot;&amp;gt;Lizard&amp;lt;/span&amp;gt;]] ([[Blood Lizard|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Lizard&amp;lt;/span&amp;gt;]])  &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:BeeMonster.png|20px|link=Bee]] [[Bee|&amp;lt;span style=&amp;quot;color:#44cc00&amp;quot;&amp;gt;Bee&amp;lt;/span&amp;gt;]] ([[Blood Bee|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Bee&amp;lt;/span&amp;gt;]])&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot;|[[Forest]] ([[Blood_Forest|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Forest&amp;lt;/span&amp;gt;]])&lt;br /&gt;
|[[File:SnakeMonster.png|20px|link=Snake]] [[Snake]] ([[Blood Snake|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Snake&amp;lt;/span&amp;gt;]]) &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:AntsMonster.png|20px|link=Ants]] [[Ants]] ([[Blood Ants|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Ants&amp;lt;/span&amp;gt;]]) &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:WolfMonster.png|20px|link=Wolf]] [[Wolf]] ([[Blood Wolf|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Wolf&amp;lt;/span&amp;gt;]]) &amp;lt;br/&amp;gt; [[File:EntMonster.png|20px|link=Ent]] [[Ent|&amp;lt;span style=&amp;quot;color:#44cc00&amp;quot;&amp;gt;Ent&amp;lt;/span&amp;gt;]] ([[Blood Ent|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Ent&amp;lt;/span&amp;gt;]]) &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:ThiefMonster.png|20px|link=Thief]] [[Thief|&amp;lt;span style=&amp;quot;color:#44cc00&amp;quot;&amp;gt;Thief&amp;lt;/span&amp;gt;]] ([[Blood Thief|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Thief&amp;lt;/span&amp;gt;]]) &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot;|[[Caves]] ([[Blood_Caves|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Caves&amp;lt;/span&amp;gt;]])&lt;br /&gt;
|[[File:BearMonster.png|20px|link=Bear]] [[Bear]] ([[Blood Bear|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Bear&amp;lt;/span&amp;gt;]]) &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:GoblinMonster.png|20px|link=Goblin]] [[Goblin]] ([[Blood Goblin|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Goblin&amp;lt;/span&amp;gt;]]) &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:BatMonster.png|20px|link=Bat]] [[Bat]] ([[Blood Bat|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Bat&amp;lt;/span&amp;gt;]]) &amp;lt;br/&amp;gt; [[File:SkeletonMonster.png|20px|link=Skeleton]] [[Skeleton|&amp;lt;span style=&amp;quot;color:#44cc00&amp;quot;&amp;gt;Skeleton&amp;lt;/span&amp;gt;]] ([[Blood Skeleton|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Skeleton&amp;lt;/span&amp;gt;]]) &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot;|[[Volcano]] ([[Blood_Volcano|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Volcano&amp;lt;/span&amp;gt;]])&lt;br /&gt;
|[[File:FireHawkMonster.png|20px|link=Fire Hawk]] [[Fire Hawk]]  ([[Blood Fire Hawk|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Fire Hawk&amp;lt;/span&amp;gt;]]) &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:FireGolemMonster.png|20px|link=Fire Golem]] [[Fire Golem]] ([[Blood Fire Golem|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Fire Golem&amp;lt;/span&amp;gt;]]) &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:FireSnakeMonster.png|20px|link=Fire Snake]] [[Fire Snake]] ([[Blood Fire Snake|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Fire Snake&amp;lt;/span&amp;gt;]]) &amp;lt;br/&amp;gt; [[File:FireWitch.png|20px|link=Fire Witch]] [[Fire Witch|&amp;lt;span style=&amp;quot;color:#44cc00&amp;quot;&amp;gt;Fire Witch&amp;lt;/span&amp;gt;]] ([[Blood Fire Witch|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Fire Witch&amp;lt;/span&amp;gt;]])&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot;|[[Northern Fields]]&lt;br /&gt;
|[[File:IceHawkMonster.png|20px|link=Ice Hawk]] [[Ice Hawk]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:IceWitchMonster.png|20px|link=Ice Witch]] [[Ice Witch]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:IceGolemMonster.png|20px|link=Ice Golem]] [[Ice Golem]] &amp;lt;br/&amp;gt; [[File:YetiMonster.png|20px|link=Yeti]] [[Yeti|&amp;lt;span style=&amp;quot;color:#44cc00&amp;quot;&amp;gt;Yeti&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot;|[[Haunted Mansion]]&lt;br /&gt;
|[[File:GhostMonster.png|20px|link=Ghost]] [[Ghost]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:ExorcistMonster.png|20x40px|link=Exorcist]] [[Exorcist]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:GrandmaMonster.png|20px|link=Grandma]] [[Grandma]] &amp;lt;br/&amp;gt; [[File:ReaperMonster.png|20px|link=Reaper]] [[Reaper|&amp;lt;span style=&amp;quot;color:#44cc00&amp;quot;&amp;gt;Reaper&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot;|[[Beach]]&lt;br /&gt;
|[[File:SharkMonster.png|20px|link=Shark]] [[Shark]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:SeaSoldier.png|20px|link=Sea Soldier]] [[Sea Soldier]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:Pufferfish.png|20px|link=Puffer Fish]] [[Puffer Fish]] &amp;lt;br/&amp;gt; [[File:SaltwaterCrocodileMonster.png|20px|link=Saltwater Crocodile]] [[Saltwater Crocodile]] &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;color:#aa00ff&amp;quot;|Faradox Guardian&lt;br /&gt;
|class=&amp;quot;special&amp;quot; |[[File:Guardian1Monster.png|20px|link=Guardian 1]] [[Guardian 1]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:Guardian2Monster.png|20px|link=Guardian 2]] [[Guardian 2]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:Guardian3Monster.png|20px|link=Guardian 3]] [[Guardian 3]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:Guardian4Monster.png|20px|link=Guardian 4]] [[Guardian 4]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot;|[[Castle]]&lt;br /&gt;
|[[File:CastleAntsMonster.png|20px|link=Castle Ants]] [[Castle Ants]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:CastleGolemMonster.png|20px|link=Castle Golem]] [[Castle Golem]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:CastleSaltwaterCrocodileMonster.png|20px|link=Castle Saltwater Crocodile]] [[Castle Saltwater Crocodile]] &amp;lt;br/&amp;gt; [[File:CastleYetiMonster.png|20px|link=Castle Yeti]] [[Castle Yeti]] &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;color:#aa00ff&amp;quot;|Quest Bosses&lt;br /&gt;
|class=&amp;quot;special&amp;quot;|[[File:EntMonster.png|20px|link=Ent(boss)]] [[Ent(boss)]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:TankMonster.png|20px|link=Tank]] [[Tank]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt;  [[File:ThiefLeaderMonster.png|20px|link=Thief Leader]] [[Thief Leader]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:GhostMiner.png|20px|link=Ghost Miner]] [[Ghost Miner]] &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;color:#aa00ff&amp;quot;|Lab&lt;br /&gt;
|class=&amp;quot;special&amp;quot;|[[File:BloodExperimentOne.png|20px|link=Blood Experiment One]] [[Blood Experiment One]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:BloodExperimentTwo.png|20px|link=Blood Experiment Two]] [[Blood Experiment Two]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:BloodExperimentThree.png|20px|link=Blood Experiment Three]] [[Blood Experiment Three]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;color:#aa00ff&amp;quot;|Special Monsters&lt;br /&gt;
|[[File:GemGoblinMonster.png|20px|link=Gem Goblin]] &amp;lt;span class=&amp;quot;special&amp;quot;&amp;gt;[[Gem Goblin]]&amp;lt;/span&amp;gt; ([[Blood Gem Goblin|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Gem Goblin&amp;lt;/span&amp;gt;]]) &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:EvilPirateMonster.png|20px|link=Evil Pirate]] &amp;lt;span class=&amp;quot;special&amp;quot;&amp;gt;[[Evil Pirate]]&amp;lt;/span&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;color:#aa00ff&amp;quot;|Event Monsters&lt;br /&gt;
|class=&amp;quot;special&amp;quot;|[[File:EventYeti.png|20px|link=Events#Boss_Fight_Event]] [[Events#Boss_Fight_Event|Event Yeti]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:FloatingSkull.png|20px|link=Floating Skull]] [[Floating Skull]] &lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot;|[[Raids#The ToyBox Full of Surprises|ToyBox]]&lt;br /&gt;
|[[File:ToyCuteMonster.png|20px|link=Toy Cute]] [[Toy Cute]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:ToySlinkyMonster.png|20px|link=Toy Slinky]] [[Toy Slinky]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:ToyTeddyMonster.png|20px|link=Toy Teddy]] [[Toy Teddy]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:ToyDwarfMonster.png|20px|link=Toy Dwarf]] [[Toy Dwarf]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot;|[[Raids#The Mansion of the Living Dead|Mansion]]&lt;br /&gt;
|[[File:UndeadRoamingGhostMonster.png|20px|link=Undead Roaming Ghost]] [[Undead Roaming Ghost]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:UndeadSkeletonZombie.png|20px|link=Undead Skeleton Zombie]] [[Undead Skeleton Zombie]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:UndeadYetiMonster.png|20px|link=Undead Yeti]] [[Undead Yeti]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:UndeadSpikedSkeleton.png|20px|link=Undead Spiked Skeleton]] [[Undead Spiked Skeleton]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:UndeadZombie.png|20px|link=Undead Zombie]] [[Undead Zombie]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:UndeadLeader.png|20px|link=Undead Leader]] [[Undead Leader]]&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background-color:#51b1c7;&amp;quot; colspan=2 |&amp;lt;small&amp;gt;&amp;lt;span style=&amp;quot;color:#0645ad&amp;quot;&amp;gt;Normal Monsters in Blue&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:#aa00ff&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Bosses/Special Monsters in Bold Purple&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Blood Monsters in Red&amp;lt;/span&amp;gt; &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; &amp;lt;span style=&amp;quot;color:#04ff00&amp;quot;&amp;gt;Rare Area Monsters in Green&amp;lt;/span&amp;gt;  &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=53954</id>
		<title>Undead Roaming Ghost</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Roaming_Ghost&amp;diff=53954"/>
		<updated>2025-02-14T22:42:15Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Navbox Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhostMonster.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has a ''Reaper Eyes'' attack.&lt;br /&gt;
*'''Reaper Eyes [[File:ReaperEyes.png]]:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for ''Reaper Eyes''. On normal difficulty, players may consider using [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]], to expedite this fight. The player(s) should keep in mind to conserve some mana for later encounters.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Roaming Ghost&lt;br /&gt;
|image=UndeadRoamingGhostMonster.png&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=2000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Roaming Ghost''' is the first monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Roaming Ghost has a ''Reaper Eyes'' attack.&lt;br /&gt;
*'''Reaper Eyes [[File:ReaperEyes.png]]:''' Prior to using this attack, the Undead Roaming Ghost's eyes will glow red, indicating he will soon shoot his eyes at the player (or a random player, if multiple players are in the raid). This attack does significant damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt; and should be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Roaming Ghost with a [[Scythe+]]. On hard difficulty, players should conserve their mana as much as possible in this fight, and only use defensive spells on ''Reaper Eyes'', as having a decent mana pool is essential for the raid's [[Undead_Zombie|5th encounter]]. If the player(s) have unlocked the &amp;quot;[[Combat_Badges#Medium_Badges|CAST A FREEBIE]]&amp;quot; perk, they may consider casting an [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] at the start of the fight.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Skeleton_Zombie&amp;diff=53953</id>
		<title>Undead Skeleton Zombie</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Skeleton_Zombie&amp;diff=53953"/>
		<updated>2025-02-14T22:42:12Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Navbox Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Skeleton Zombie&lt;br /&gt;
|image=UndeadSkeletonZombie.png&lt;br /&gt;
|damage=1&lt;br /&gt;
|accuracy=40&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=300 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Skeleton Zombie''' is the second monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Skeleton Zombie only uses basic attacks. As time goes along&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;, the Undead Skeleton Zombie multiplies (up to 7), increasing its attack speed by 1 each time a new zombie is summoned. At 7 zombies, they become ''enraged''.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When there are 7 zombies, they will become ''enraged'' and every attack will be guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Skeleton Zombie with a [[Scythe]] or preferably a [[Scythe+]]. On normal difficulty, players may consider using [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]], to expedite this fight and avoid being overwhelmed by the multiplying zombies. The player(s) should keep in mind to conserve some mana for later encounters.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Skeleton Zombie&lt;br /&gt;
|image=UndeadSkeletonZombie.png&lt;br /&gt;
|damage=2&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=1200 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Skeleton Zombie''' is the second monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Skeleton Zombie only uses basic attacks. As time goes along&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;, the Undead Skeleton Zombie multiplies (up to 7), increasing its attack speed by 1 each time a new zombie is summoned. At 7 zombies, they become ''enraged''.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When there are 7 zombies, they will become ''enraged'' and every attack will be guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Skeleton Zombie with a [[Scythe]] or preferably a [[Scythe+]]. On hard difficulty, players should conserve their mana as much as possible in this fight, and only cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] to avoid ''enraging'' the zombies, as having a decent mana pool is essential for the raid's [[Undead_Zombie|5th encounter]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=53952</id>
		<title>Undead Yeti</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Yeti&amp;diff=53952"/>
		<updated>2025-02-14T22:42:09Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Navbox Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYetiMonster.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm [[File:IceCube.png]]:''' The Undead Yeti summons a storm and fills the screen with ice cubes. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will cause the ice cubes to melt [[File:RedIceCube.png]], disabling the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Yeti&lt;br /&gt;
|image=UndeadYetiMonster.png&lt;br /&gt;
|damage=25&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|speed=1&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Yeti''' is the third monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Yeti has an ''Ice Storm'' attack.&lt;br /&gt;
*'''Ice Storm [[File:IceCube.png]]:''' The Undead Yeti summons a storm and fills the screen with ice cubes. If this attack is allowed to finish, the player(s) die instantly. This cannot be reflected or dodged with [[Magic|Invisibility]]. To counteract this, at least one player must cast [[Magic|Fireball]]. This will cause the ice cubes to melt [[File:RedIceCube.png]], disabling the attack.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
The Undead Yeti, like the regular [[Yeti]], is in a cold area. This means cold-resistant armor is required, like the [[Armor#Bear Armor|Bear Armor]] or the [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Armor]]. Players should attack the Undead Yeti with a [[Scythe]] or preferably a [[Scythe+]]. Player(s) should additionally cast [[Magic|Fireball]] whenever an ''Ice Storm'' occurs.&lt;br /&gt;
*'''Mana conservation:''' With proper planning and communication, players may take turns, or appoint a dedicated player to cast [[Magic|Fireball]] to conserve the team's mana, as it only must be cast once to disable an ''Ice Storm''.&lt;br /&gt;
*'''Minimize basic attack damage:''' The Undead Yeti's basic attacks can hit very hard, and on hard difficulty, they are very accurate as well. This is most noticeable in a small team or solo, as the Undead Yeti's attacks target a random player. Players are recommended to keep [[Magic|empowered Reflect]] active whenever they can in this fight, to lessen the impact of the basic attack damage.&lt;br /&gt;
*'''Yeti Micro:''' If this fight is done in a duo, or solo, the player will be targeted by the Undead Yeti's basic attacks more often than in a larger team. Instead of staying on a lower defense full cold-resistance setup, the player may consider a more difficult tactic involving switching to a different preset with more defense, sacrificing 1 health on every attack to further lessen damage taken from basic attacks.&lt;br /&gt;
**'''Setup:''' In addition to their usual cold-resistant [[Combat#Combat_Presets|preset]], the player should prepare another, but swap out one armour piece with another with higher defense, e.g. by switching out a [[Armour#Crocodile Armour (Frozen)|Frozen Crocodile Body]], and replacing it with a [[Armour#Dragon_Armour|Dragon Body]], the player's defense increases by 8. If the player is using a [[Scripts|plugin]] to switch presets and wishes to employ this technique, it is recommended to use the vanilla preset slots (1-5), for example, the higher defense setup on slot 4 and the full cold-resistance setup on slot 5, because the additional slots introduced by plugins are slower, which may cause missed ticks.&lt;br /&gt;
**'''Execution:''' The Undead Yeti uses its basic attack at every multiple of 5 on the timer seen in the top left corner of the screen (e.g. on 100, on 105, on 110 etc.). The player should use their main cold-resistant setup on most ticks, switch to their altered setup on the tick of the basic attack, then switch back. If done correctly, with full Frozen Crocodile Armour, a Dragon Body, a [[Dragon_Shield|Dragon Shield]] and a [[Master_Ring|Master Ring]] the Undead Yeti's basic attacks hit around 20% of the time, instead of the usual 80% without this technique.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=53951</id>
		<title>Undead Spiked Skeleton</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Spiked_Skeleton&amp;diff=53951"/>
		<updated>2025-02-14T22:42:05Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Navbox Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;→&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=250 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]].&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Normal Orange Spikes [[File:SpikesProjectileNormal.png]]:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Strong Orange Spikes [[File:SpikesProjectileStrong.png]]:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes [[File:SpikesProjectileHeal.png]]:''' This &amp;quot;attack&amp;quot; heals the player 5 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 25% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Strong Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Strong Orange Spikes.&lt;br /&gt;
*'''Spike Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 25% to ''enrage'' it. This disables strong spikes and basic attacks, meaning the Undead Spiked Skeleton will only use normal orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Spiked Skeleton&lt;br /&gt;
|image=UndeadSpikedSkeleton.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=10&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Spiked Skeleton''' is the fourth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
In addition to basic attacks, the Undead Spiked Skeleton has three different spike attacks.&lt;br /&gt;
*'''Normal Orange Spikes [[File:SpikesProjectileNormal.png]]:''' This attack deals 0 to 5 damage and gains 5 maximum damage for every teammate you have, e.g. if your team has 4 players, this attack does 0 to 20 damage.&lt;br /&gt;
*'''Strong Orange Spikes [[File:SpikesProjectileStrong.png]]:''' This attack deals massive damage&amp;lt;sup&amp;gt;(needs testing)&amp;lt;/sup&amp;gt;. This attack should either be reflected or dodged with [[Magic|Invisibility]]. This attack does not appear when the Undead Spiked Skeleton is ''enraged''.&lt;br /&gt;
*'''Green Healing Spikes [[File:SpikesProjectileHeal.png]]:''' This &amp;quot;attack&amp;quot; heals the player 5 to 10 health, this attack does not scale with the amount of players. If this attack is reflected, it will fully heal the Undead Spiked Skeleton.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Spiked Skeleton is at or under 25% of its maximum health, it ''enrages'' and its spike attacks become faster and appear more frequently. While enraged, the Undead Spiked Skeleton cannot use its ''Strong Orange Spikes'' or use basic attacks.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Players should attack the Undead Spiked Skeleton with a [[Scythe]] or preferably a [[Scythe+]]. Defensive spells should be saved for Strong Orange Spikes.&lt;br /&gt;
*'''Healing:''' If the player is alone or with 1 other teammate, they may consider bringing the Undead Spiked Skeleton down to 25% to ''enrage'' it. This disables strong spikes and basic attacks, meaning the Undead Spiked Skeleton will only use basic orange spikes and green healing spikes. The green spikes will outheal the orange spikes (statistically). To keep the Undead Spiked Skeleton alive, the player(s) should equip a bow without arrows. They may switch back to their main weapon once the player(s) are ready for the next enemy. This tactic works best solo, but also works duo, albeit slower.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=53950</id>
		<title>Undead Zombie</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Zombie&amp;diff=53950"/>
		<updated>2025-02-14T22:42:03Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Navbox Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=500 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon [[File:GreyMoonProjectile.png]]:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon [[File:PinkMoonProjectile.png]]:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon [[File:PinkMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On normal difficulty, player(s) may use [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] throughout the fight, to expedite it. The player(s) should keep in mind to conserve some mana for defensive spells. Being at 0 mana while the Undead Zombie has more than a sliver of health left is very dangerous.&lt;br /&gt;
*'''Free Fireball:''' If the player does not need to cast Fireball to win and the player has 3 or more mana left at the end of the fight, Fireball can instead be cast immediately after the Undead Zombie has died, before health and mana are restored. This effectively grants the player a free Fireball and a head start against the [[Undead Leader|final boss]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Zombie&lt;br /&gt;
|image=UndeadZombie.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=5&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=2000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Zombie''' is the fifth monster in the Mansion [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with other Mansion monsters, is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the fight harder against the [[Undead Leader]]. Note that the player(s) will have their health and mana restored after this fight. In Hard mode, its base stats are buffed.&lt;br /&gt;
&lt;br /&gt;
===Attacks===&lt;br /&gt;
The Undead Zombie has three different moon attacks.&lt;br /&gt;
*'''Grey Moon [[File:GreyMoonProjectile.png]]:''' The Undead Zombie sends out a grey moon projectile that deals very little damage.&lt;br /&gt;
*'''Pink Moon [[File:PinkMoonProjectile.png]]:''' The Undead Zombie sends out a pink moon projectile that deals considerable damage. This attack should either be reflected or dodged with [[Magic|Invisibility]].&lt;br /&gt;
*'''Double Pink Moon [[File:PinkMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' This attack is similar to the ''Pink Moon'' attack, except the Undead Zombie sends out two pink moon projectiles instead of one. Players should use [[Magic|Invisibility]] to avoid both projectiles if it is off cooldown, otherwise they should reflect one.&lt;br /&gt;
&lt;br /&gt;
===Enraged===&lt;br /&gt;
When the Undead Zombie is at or under 50% of its maximum health, it ''enrages'' and grows wings, allowing it to fly. Similar to the [[Robot_Waves|flying robot]], its flight makes it immune to melee attacks, thus forcing the player(s) to use [[Archery|ranged attacks]] and [[Magic]] to damage it. Additionally, while ''enraged'', the Undead Zombie's moon attacks appear more frequently.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Before the Undead Zombie is ''enraged'', players should attack it with a [[Scythe]] or preferably a [[Scythe+]]. When the Undead Zombie ''enrages'', the player(s) should switch to a setup with a [[Haunted Bow]]. Do not use the [[Balista]], it does less damage to the Undead Zombie than a Haunted Bow does. Defensive spells should be saved for Pink Moons, Grey Moons deal very little damage and should be ignored.&lt;br /&gt;
*'''Mana usage:''' On hard difficulty, player(s) should refrain from using [[Magic|Fireball]] until the Undead Zombie is ''enraged'' (unless the player has a charged or full [[Undead Staff]]), as this phase of the Undead Zombie is very deadly, and should be finished quickly. While the Undead Zombie is ''enraged'', Fireball should be cast whenever the player can, Pink Moons should be avoided with defensive spells whenever possible, and (almost) all the player(s)'s mana should be used up to survive this fight.&lt;br /&gt;
*'''Free Fireball:''' If the player does not need to cast Fireball to win and the player has 3 or more mana left at the end of the fight, Fireball can instead be cast immediately after the Undead Zombie has died, before health and mana are restored. This effectively grants the player a free Fireball and a head start against the [[Undead Leader|final boss]].&lt;br /&gt;
*'''Ancient arrows:''' On hard difficulty, if no players have a mana charged or full [[Undead Staff]], the damage bonus of [[Arrows|Ancient arrows]] help make defeating the Undead Zombie more consistent.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Undead_Leader&amp;diff=53949</id>
		<title>Undead Leader</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Undead_Leader&amp;diff=53949"/>
		<updated>2025-02-14T22:42:00Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Navbox Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Leader&lt;br /&gt;
|image=UndeadLeader.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=22&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=20&lt;br /&gt;
|health=1000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Leader''' is the final boss of the Mansion [[Raids|Raid]]. This encounter has of 6 phases with unique mechanics and attacks, however not all phases have to be entered to defeat the Undead Leader; it is possible to finish this encounter without ever finishing the first phase and on normal difficulty, the player(s) are unlikely to reach phases 4 and higher unless done on purpose.&lt;br /&gt;
&lt;br /&gt;
To defeat the Undead Leader, the player(s) must destroy the Obelisk, the boss's &amp;quot;true&amp;quot; health pool. In every phase but the last, the Obelisk will spend a period of time summoning the Undead Leader, who appears with a temporary health pool. The Undead Leader then attacks with a specific pattern depending on which phase it is in, then disappears. At the beginning of every phase and throughout the entirety of the final phase the Obelisk is vulnerable. Additionally, if the Undead Leader's temporary health pool is emptied in any phase other than 5 before the phase is completed, the Obelisk will be vulnerable for the time it would have taken to finish the phase, before starting a new phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*'''Countdown and summoning:''' A countdown timer is shown, and any missing health and mana is restored for the player(s). The player(s) may begin casting spells during this countdown. Then, the Obelisk appears and it begins summoning the Undead Leader. The Obelisk is vulnerable both during the countdown and while it is summoning the Undead Leader. After 20 seconds, the Undead Leader appears. It sends up to 3 bursts of Moons, choosing a random player for every burst.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On normal difficulty, this burst consists of '''3 Moons'''; '''2 grey''' and '''1 pink''', and is sent to a random player. Similar to the Moon attacks done by the [[Undead Zombie]], the grey Moons do very little damage, and the pink Moons do moderate damage. The entirety of a Moon burst can be dodged with [[Magic|Invisibility]] if timed well, but only dodging the pink Moon is important. If no Invisibility charges are available, the player should time their Reflect to block the pink Moon.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 strategy====&lt;br /&gt;
As soon as the encounter with the [[Undead Zombie]] finishes, the player(s) should cast [[Magic|Fireball]], preferably empowered by [[Armour#Reaper_Armour+|Reaper Armour+]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
When the Undead Leader appears, the player(s) should attack it with a [[Scythe]] or preferably a [[Scythe+]]. On normal difficulty, player(s) can cast Fireball on the Undead Leader so that they can attack the Obelisk again. If a player has one charge of Invisibility left after this phase, they should use their second charge as well, to ensure both these charges are available in time for when the boss is summoned again in phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends up to 3 waves of Skulls.&lt;br /&gt;
*'''Skull wave:'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkullWaveGap.png]] || A wave of Skulls is sent towards the player(s). A random &amp;quot;row&amp;quot; is safe from them. The player(s) who are not in the safe row should use a defensive spell to avoid taking damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase 2 strategy====&lt;br /&gt;
Similar to the previous phase, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells to avoid taking damage from ''Skull waves''.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. On normal difficulty, it sends fast wave of Skulls and a fast wave of green Skulls.&lt;br /&gt;
*'''Fast Skull wave:'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkullWaveFull.png]] || A fast wave of Skulls are sent towards the player(s). This wave has '''NO SAFE ROWS'''. The player(s) should use a defensive spell to avoid taking damage.&lt;br /&gt;
|}&lt;br /&gt;
*'''Fast Green Skull wave:'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkullWaveHeal.png]] || A fast wave of green Skulls are sent towards the player(s), this wave similarly has no safe rows. This &amp;quot;attack&amp;quot; heals the player a small amount, but can heal the Undead Leader for a moderate amount &amp;lt;sup&amp;gt;(needs further testing)&amp;lt;/sup&amp;gt; if reflected.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase 3 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use a defensive spell to avoid taking damage from a normal ''Skull wave''. The '' Green Skull wave'' should not be reflected. If the Undead Leader is not defeated by now, the player(s) should put their Invisibility on cooldown to ensure both charges are available for the next phase. If the Undead Leader is summoned in the next phase and the player(s) do not have three defensive spells available, ''they will die''.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends 6 bursts of Moons and Skulls. The first 3 bursts consist of grey and pink Moons. The last 3 bursts consist of grey Moons and Skulls.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On normal difficulty, this burst consists of '''3 Moons''', '''2 grey''' and '''1 pink''', and is sent to every player. Similar to the Moon attacks in phase 1, the grey Moons do very little damage, and the pink Moons do moderate damage.&lt;br /&gt;
*'''Skull burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:SkullProjectile.png]]:''' On normal difficulty, this burst consists of 2 grey Moons and 1 Skull, are sent to every player. The Skulls deal massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
The player(s) should '''hold on to their defensive spells for the first 3 bursts''', and '''simply take damage from them'''. The last 3 waves include lethal Skulls that regularly deal over 70 damage. Avoiding them with spells is essential for surviving this phase. If the Undead Leader is not defeated by now, the player(s) should prepare to either kill the Obelisk now, or fight the Undead Leader's true form.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears, this time with a sword in hand and wearing armor. The Undead Leader will now begin using basic attacks, in addition to Skull attacks.&lt;br /&gt;
*'''Skull [[File:SkullProjectile.png]]:''' This Skull deals massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 5 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells only for the Undead Leader's Skull attacks. These lethal Skulls regularly deal over 70 damage. Avoiding them with spells is essential for surviving this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 6===&lt;br /&gt;
*'''Charging:''' The Obelisk appears and begins charging. After a brief period of time, it starts shooting lightning bolts at every tick.&lt;br /&gt;
*'''Thunderbolt [[File:ThunderboltProjectile.png]]:''' A thunderbolt is sent towards every player. It is guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
====Phase 6 strategy====&lt;br /&gt;
Throughout this entire phase, the Obelisk is vulnerable to damage. If the player(s) still have mana and they wish to defeat the Undead Leader, they should cast Fireball as often as they can. After this, they should pray (this is not a game mechanic).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Undead Leader&lt;br /&gt;
|image=UndeadLeader.png&lt;br /&gt;
|damage=15&lt;br /&gt;
|accuracy=40&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=60&lt;br /&gt;
|health=4000 x amount of players&lt;br /&gt;
}}&lt;br /&gt;
====General information====&lt;br /&gt;
The '''Undead Leader''' is the final boss of the Mansion [[Raids|Raid]]. In Hard mode, its base stats are buffed. This encounter has of 6 phases with unique mechanics and attacks, however not all phases have to be entered to defeat the Undead Leader; it is possible to finish this encounter without ever finishing the first phase.&lt;br /&gt;
&lt;br /&gt;
To defeat the Undead Leader, the player(s) must destroy the Obelisk, the boss's &amp;quot;true&amp;quot; health pool. In every phase but the last, the Obelisk will spend a period of time summoning the Undead Leader, who appears with a temporary health pool. The Undead Leader then attacks with a specific pattern depending on which phase it is in, then disappears. At the beginning of every phase and throughout the entirety of the final phase the Obelisk is vulnerable. Additionally, if the Undead Leader's temporary health pool is emptied in any phase other than 5 before the phase is completed, the Obelisk will be vulnerable for the time it would have taken to finish the phase, before starting a new phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 1===&lt;br /&gt;
*'''Countdown and summoning:''' A countdown timer is shown, and any missing health and mana is restored for the player(s). The player(s) may begin casting spells during this countdown. Then, the Obelisk appears and it begins summoning the Undead Leader. The Obelisk is vulnerable both during the countdown and while it is summoning the Undead Leader. After 20 seconds, the Undead Leader appears. It sends up to 3 bursts of Moons, choosing a random player for every burst.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On hard difficulty, this burst consists of '''5 Moons'''; '''4 grey''' and '''1 pink''', and is sent to a random player. Similar to the Moon attacks done by the [[Undead Zombie]], the grey Moons do very little damage, and the pink Moons do moderate damage. The entirety of a Moon burst can be dodged with [[Magic|Invisibility]] if timed well, but only dodging the pink Moon is important. If no Invisibility charges are available, the player should time their Reflect to block the pink Moon.&lt;br /&gt;
&lt;br /&gt;
====Phase 1 strategy====&lt;br /&gt;
As soon as the encounter with the [[Undead Zombie]] finishes, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
&lt;br /&gt;
When the Undead Leader appears, the player(s) should attack it with a [[Scythe+]]. If a player has one charge of Invisibility left after this phase, they should use their second charge as well, to ensure both these charges are available in time for when the boss is summoned again in phase 2.&lt;br /&gt;
&lt;br /&gt;
===Phase 2===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends up to 3 waves of Skulls.&lt;br /&gt;
*'''Skull wave:'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkullWaveGap.png]] || A wave of Skulls is sent towards the player(s). A random &amp;quot;row&amp;quot; is safe from them. The player(s) who are not in the safe row should use a defensive spell to avoid taking damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase 2 strategy====&lt;br /&gt;
Similar to the previous phase, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use their defensive spells to avoid taking damage from ''Skull waves''.&lt;br /&gt;
&lt;br /&gt;
===Phase 3===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. On hard difficulty, it sends 2 fast waves of Skulls.&lt;br /&gt;
*'''Fast Skull wave:'''&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SkullWaveFull.png]] || A fast wave of Skulls are sent towards the player(s). This wave has '''NO SAFE ROWS'''. The player(s) should use a defensive spell to avoid taking damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Phase 3 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned. The player(s) should use a defensive spell to avoid taking damage from a normal ''Skull wave''. The player(s) should put their Invisibility on cooldown to ensure both charges are available for the next phase. If the Undead Leader is summoned in the next phase and the player(s) do not have three defensive spells available, ''they will die''.&lt;br /&gt;
&lt;br /&gt;
===Phase 4===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears. It sends 6 bursts of Moons and Skulls. The first 3 bursts consist of grey and pink Moons. The last 3 bursts consist of grey Moons and Skulls.&lt;br /&gt;
*'''Moon burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:PinkMoonProjectile.png]]:''' On hard difficulty, this burst consists of '''5 Moons'''; '''4 grey''' and '''1 pink''', and is sent to every player. Similar to the Moon attacks in phase 1, the grey Moons do very little damage, and the pink Moons do moderate damage.&lt;br /&gt;
*'''Skull burst [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:GreyMoonProjectile.png]] [[File:SkullProjectile.png]]:''' On hard difficulty, this burst consists of 4 grey Moons and 1 Skull, are sent to every player. The Skulls deal massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 4 strategy====&lt;br /&gt;
Similar to the previous phases, before the Undead Leader is summoned, the player(s) should cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] as often as they can, to damage the Obelisk before the Undead Leader is summoned.&lt;br /&gt;
The player(s) should '''hold on to their defensive spells for the first 3 bursts''', and '''simply take damage from them'''. The last 3 waves include lethal Skulls that deal massive damage. Avoiding them with spells is essential for surviving this phase.&lt;br /&gt;
&lt;br /&gt;
===Phase 5===&lt;br /&gt;
*'''Summoning:''' The Obelisk appears and it begins summoning the Undead Leader. After a period of time, the Undead Leader appears, this time with a sword in hand and wearing armor. The Undead Leader will now begin using basic attacks, in addition to Skull attacks.&lt;br /&gt;
*'''Skull [[File:SkullProjectile.png]]:''' This Skull deals massive damage, regularly over 70.&lt;br /&gt;
&lt;br /&gt;
====Phase 5 strategy====&lt;br /&gt;
Player(s) may cast [[Armour#Reaper_Armour+|empowered]] [[Magic|Fireball]] to damage the Obelisk, but if they do not expect to destroy it before the Undead Leader is summoned, they should keep some mana for defensive spells. The player(s) should use their defensive spells only for the Undead Leader's Skull attacks to avoid taking massive damage.&lt;br /&gt;
&lt;br /&gt;
===Phase 6===&lt;br /&gt;
*'''Charging:''' The Obelisk appears and begins charging. After a brief period of time, it starts shooting lightning bolts at every tick.&lt;br /&gt;
*'''Thunderbolt [[File:ThunderboltProjectile.png]]:''' A thunderbolt is sent towards every player. It is guaranteed to hit.&lt;br /&gt;
&lt;br /&gt;
====Phase 6 strategy====&lt;br /&gt;
Throughout this entire phase, the Obelisk is vulnerable to damage. The player(s) should attack it with a [[Scythe+]] and if the player(s) still have mana, they should cast Fireball as often as they can. After this, they should pray (this is not a game mechanic).&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Toy_Dwarf&amp;diff=53948</id>
		<title>Toy Dwarf</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Toy_Dwarf&amp;diff=53948"/>
		<updated>2025-02-14T22:40:53Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Navbox Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Dwarf&lt;br /&gt;
|image=Toy_dwarf_monster_idle_0.png&lt;br /&gt;
|damage=0&lt;br /&gt;
|accuracy=0&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=200 per player&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Dwarf]] is the boss monster in the ToyBox [[Raids|Raid]].&lt;br /&gt;
Instead of attacking, it will throw [[Gold Ore]] [[File:Gold.png|25px|link=Gold Ore]] at players, dealing ~3 damage. It will also occasionally throw [[Gold Bar]]s, [[File:GoldBar.png|25px|link=Gold Bar]] which deal ~35 damage. It is reccomended to [[Magic#Spells|Reflect]] or [[Magic#Spells|Invis]] these [[Gold Bar|bars]] as they deal a lot of damage; or keep your defensive spells on cooldown, as the dwarf cannot spawn gold bars if your defensive spells are on cooldown.&lt;br /&gt;
After this enemy, the raid will end and the players will recieve their rewards.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Dwarf&lt;br /&gt;
|image=Toy_dwarf_monster_idle_0.png&lt;br /&gt;
|damage=0&lt;br /&gt;
|accuracy=0&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=400 per player&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Dwarf]] is the boss monster in the ToyBox [[Raids|Raid]].&lt;br /&gt;
Instead of attacking, it will throw [[Gold Ore]] [[File:Gold.png|25px|link=Gold Ore]] at players, dealing ~3 damage. It will also occasionally throw [[Gold Bar]]s, [[File:GoldBar.png|25px|link=Gold Bar]] which deal ~35 damage. It is reccomended to [[Magic#Spells|Reflect]] or [[Magic#Spells|Invis]] these [[Gold Bar|bars]] as they deal a lot of damage; or keep your defensive spells on cooldown, as the dwarf cannot spawn gold bars if your defensive spells are on cooldown.&lt;br /&gt;
After this enemy, the raid will end and the players will recieve their rewards.&lt;br /&gt;
In Hard mode, its base stats are buffed.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Toy_Teddy&amp;diff=53947</id>
		<title>Toy Teddy</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Toy_Teddy&amp;diff=53947"/>
		<updated>2025-02-14T22:40:43Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Navbox Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Teddy&lt;br /&gt;
|image=ToyTeddyMonsterIdle.png&lt;br /&gt;
|damage=0&lt;br /&gt;
|accuracy=0&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=175&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Teddy]] is the third monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
It has three phases.&lt;br /&gt;
==Phase 1==&lt;br /&gt;
[[File:ToyTeddyMonsterHappy.png|100px]]&lt;br /&gt;
In this phase, it does literally nothing, but later, it will transition into:&lt;br /&gt;
==Phase 2==&lt;br /&gt;
[[File:ToyTeddyMonsterIdle.png|100px]]&lt;br /&gt;
It starts throwing balls that deal 1-3 damage at a random player each time.&lt;br /&gt;
==Phase 3==&lt;br /&gt;
[[File:ToyTeddyMonsterMad.png|100px]]&lt;br /&gt;
The ball throw rate is increased, and it now throws a ball each at every player.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Teddy&lt;br /&gt;
|image=ToyTeddyMonsterIdle.png&lt;br /&gt;
|damage=0&lt;br /&gt;
|accuracy=0&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=300&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Teddy]] is the third monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
In hard mode, its base stats are increased.&lt;br /&gt;
It has three phases.&lt;br /&gt;
==Phase 1==&lt;br /&gt;
[[File:ToyTeddyMonsterHappy.png|100px]]&lt;br /&gt;
In this phase, it does literally nothing, but later, it will transition into:&lt;br /&gt;
==Phase 2==&lt;br /&gt;
[[File:ToyTeddyMonsterIdle.png|100px]]&lt;br /&gt;
It starts throwing balls that deal 1-3 damage at a random player each time.&lt;br /&gt;
==Phase 3==&lt;br /&gt;
[[File:ToyTeddyMonsterMad.png|100px]]&lt;br /&gt;
The ball throw rate is increased, and it now throws a ball each at every player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Toy_Slinky&amp;diff=53946</id>
		<title>Toy Slinky</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Toy_Slinky&amp;diff=53946"/>
		<updated>2025-02-14T22:40:30Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Navbox Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Slinky&lt;br /&gt;
|image=Toy_slinky_monster_idle_1.png&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=8&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=50&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Slinky]] is the second monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with the [[Toy Cute]], is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the third fight harder against the [[Toy Teddy]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Slinky &lt;br /&gt;
|image=Toy_slinky_monster_idle_1.png&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=100&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Slinky]] is the second monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with the [[Toy Cute]], is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the third fight harder against the [[Toy Teddy]].&lt;br /&gt;
In Hard mode, its base stats are buffed.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Toy_Cute&amp;diff=53945</id>
		<title>Toy Cute</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Toy_Cute&amp;diff=53945"/>
		<updated>2025-02-14T22:40:11Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Navbox Monsters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Cute&lt;br /&gt;
|image=Toy_cute_monster_idle_0.png&lt;br /&gt;
|damage=2&lt;br /&gt;
|accuracy=6&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=50&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Cute]] is the first monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with the [[Toy Slinky]], is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the third fight harder against the [[Toy Teddy]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Cute&lt;br /&gt;
|image=Toy_cute_monster_idle_0.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=100&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Cute]] is the first monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with the [[Toy Slinky]], is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the third fight harder against the [[Toy Teddy]].&lt;br /&gt;
In Hard mode, its base stats are buffed.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Pirate&amp;diff=53939</id>
		<title>Pirate</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Pirate&amp;diff=53939"/>
		<updated>2025-02-09T22:14:55Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* 50px|link=Keys Ancient Chest Keys */ clarifying&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pirate.png|75px|link=Pirate]]&lt;br /&gt;
&lt;br /&gt;
The '''pirate''' may be bought from the [[Game Shop]] after [[crafting]] the Community Center 2 upgrade.&lt;br /&gt;
&lt;br /&gt;
The pirate will start looking for [[Treasure Map]]s which will award [[Chests]] to the player once the riddle is solved.&lt;br /&gt;
&lt;br /&gt;
Below are the prices when buying Pirates from the [[Game Shop]]:&lt;br /&gt;
&lt;br /&gt;
If you are looking for [[Evil Pirate]], go [[Evil Pirate|here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[File:Pirate.png|20px|link=Pirate]] Pirate Number #&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Game Shop]] Price [[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Cumulative Price [[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Map chance [[File:TreasureMap.png|30px|link=Treasure Map]] &lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
| 50 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 50 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/950 000&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
| 100 000  [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 150 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/900 000&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
| 175 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 325 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/850 000&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
| 250 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 575 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/800 000&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
| 500 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/750 000&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
| 800 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1 875 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/700 000&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
| 1 200 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 3 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/650 000&lt;br /&gt;
|- &lt;br /&gt;
|#8&lt;br /&gt;
| 3 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 6 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/600 000&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
| 5 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 11 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/550 000&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
| 10 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 21 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/500 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:TreasureMap.png|40px|link=Treasure Map]] Regular Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Regular Treasure maps may be found once the player has bought a Pirate from the [[Game Shop]] after [[crafting]] the Community Center 2 upgrade. After the Treasure Map is completed, players will receive a Treasure [[Chests|Chest]].&lt;br /&gt;
&lt;br /&gt;
Please find the clues and the solutions to the riddles. ''These contain spoilers''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:TreasureMap.png|30px|link=Treasure Map]] Regular Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''A fruit a day keeps the doctor away.''&lt;br /&gt;
| Eat an Apple.&lt;br /&gt;
|-&lt;br /&gt;
| ''A shop, with green coins.''&lt;br /&gt;
| Go to the [[Donor Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Au to the shop!''&lt;br /&gt;
| Sell [[Gold Ore]] to the [[Game Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Select a fighting area in a hot place''&lt;br /&gt;
| Access the volcano fight screen &lt;br /&gt;
|-&lt;br /&gt;
| ''Drill drill crusher.''&lt;br /&gt;
| Have only 2 Drills and 1 Crusher activated.&lt;br /&gt;
|-&lt;br /&gt;
| ''I really wish my crops grew faster.''&lt;br /&gt;
| Drink a Farming Speed Potion.&lt;br /&gt;
|-&lt;br /&gt;
| ''Metal into XP''&lt;br /&gt;
| Convert a bar into experience.&lt;br /&gt;
|-&lt;br /&gt;
| ''One sip one star, another sip another star.''&lt;br /&gt;
| Drink a Stardust Potion.&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell me: VII silver.''&lt;br /&gt;
| Sell 7 Silver ore.&lt;br /&gt;
|-&lt;br /&gt;
| ''tsevrah a: dees fael emil''&lt;br /&gt;
| Harvest a lime seed.&lt;br /&gt;
|-&lt;br /&gt;
| ''WILL you sell an item? OW that hurt!''&lt;br /&gt;
| Sell a willow log.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenTreasureMap.png|40px|link=Treasure Map#Green_Treasure_Maps]] Green Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Green Treasure maps may be found once the player has found the [[Pirate's Monoculars]] while [[Gathering]] within the [[Gathering#Quiet Pond|Quiet Pond]]. After the green treasure map is completed, players will receive a [[Chests#Green Chests|Green Treasure Chest]].&lt;br /&gt;
&lt;br /&gt;
Please find the clues and the solutions to the riddles. ''These contain spoilers''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:GreenTreasureMap.png|30px|link=Treasure Map#Green_Treasure_Maps]] Green Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''I wish i could go to space. Perhaps crafting might help.''&lt;br /&gt;
| Craft Rocket fuel&lt;br /&gt;
|-&lt;br /&gt;
| ''Spooky spooky skeleton, in a dark place.''&lt;br /&gt;
| Kill a skeleton&lt;br /&gt;
|-&lt;br /&gt;
| ''A cook's dish, any one of them.''&lt;br /&gt;
| Cook any food with the Cook's Book&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell one ore to the npc shop. A mix of magenta and yellow.''&lt;br /&gt;
| Sell a promethium ore to the game shop&lt;br /&gt;
|-&lt;br /&gt;
| ''Browsing stonks.''&lt;br /&gt;
| Browse the Player Market&lt;br /&gt;
|-&lt;br /&gt;
| ''Incinerate me.''&lt;br /&gt;
| Turn on the Incinerator&lt;br /&gt;
|-&lt;br /&gt;
| ''How to gain energy without food.''&lt;br /&gt;
| Drink an energy potion&lt;br /&gt;
|-&lt;br /&gt;
| ''They say that consuming fishing bait is great for fish.''&lt;br /&gt;
| Throw one bait in the quiet pond&lt;br /&gt;
|-&lt;br /&gt;
| ''A source of energy to smelt ores, but it's not oil, and it's not lava. Produce me.''&lt;br /&gt;
| Create one charcoal&lt;br /&gt;
|-&lt;br /&gt;
|''A skull stuck in a shiny glass orb.''&lt;br /&gt;
|Click the shiny combat orb&lt;br /&gt;
|-&lt;br /&gt;
|''What am I wearing today? Perhaps I'll check the closet.''&lt;br /&gt;
|Check the closet&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the chests in Idle Pixel may be opened with different [[Crafting|crafted]] [[Keys]].&lt;br /&gt;
&lt;br /&gt;
==[[File:RedTreasureMap.png|40px|link=Treasure Map#Red_Treasure_Maps]] Red Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Red Treasure maps may be found once the player has found the [[Sextant]] from an [[Evil Pirate]] obtained from the [[Pirate Ship]]. After the red treasure map is completed, players will receive a [[Chests#Red Chests|Red Treasure Chest]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:RedTreasureMap.png|30px|link=Treasure Map#Red_Treasure_Maps]] Red Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''[[File:Egg.png|30px|link=Egg]][[File:Egg.png|30px|link=Egg]][[File:Egg.png|30px|link=Egg]][[File:Egg.png|30px|link=Egg]][[File:Egg.png|30px|link=Egg]][[File:Flour.png|30px|link=Flour]][[File:Chocolate.png|30px|link=Chocolate]]''&lt;br /&gt;
| Attempt to bake a Chocolate Cake (does not need to be succesful)&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell to npc shop: Au before Fe.''&lt;br /&gt;
| Sell Gold ore followed by Iron ore.&lt;br /&gt;
|-&lt;br /&gt;
| ''01101001 01110010 01101111 01101110 00100000 01100010 01110101 01100011 01101011 01100101 01110100''&lt;br /&gt;
| Craft an Iron Bucket&lt;br /&gt;
|-&lt;br /&gt;
| ''Gain some XP based on: See you later, C you later, C u later, Cu later.''&lt;br /&gt;
| Convert Copper ore into mining exp.&lt;br /&gt;
|-&lt;br /&gt;
| ''I observe the universe but cannot see. All I rely on is the wave lengths that shall be!''&lt;br /&gt;
| Click the Meteor Radar Detector.&lt;br /&gt;
|-&lt;br /&gt;
| ''Crack this clue and you will see, a great shiny item for mining XP.''&lt;br /&gt;
| Crack open any Geode.&lt;br /&gt;
|-&lt;br /&gt;
| ''Obtain some stardust. I don't need the charcoal anyways.''&lt;br /&gt;
| Add a Stardust Log to the oven.&lt;br /&gt;
|-&lt;br /&gt;
| ''Have you ever mined in the desert? No? I'm sure you've been there a few times.''&lt;br /&gt;
| Gather in the Desert Mines.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[File:InventionSkill.png|30px|link=Invention]]It's pointy, it stings, and it's common.''&lt;br /&gt;
| Disassemble a Stinger.&lt;br /&gt;
|-&lt;br /&gt;
| ''Let's eat! Not for energy but for something else!''&lt;br /&gt;
| Eat some Stardust Fish&lt;br /&gt;
|-&lt;br /&gt;
| ''RIP the combat instructor. I should pay him a visit sometime''&lt;br /&gt;
| Click on the dead combat instructor inside the castle. (Floor 1, upper left room)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:TreasureChest.png|50px|link=Chests]] Regular Chests==&lt;br /&gt;
&lt;br /&gt;
'''Regular''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Regular Treasure Maps|Regular Treasure Map]] (or fighting [[Mummy|Faradox Guardian 1]]) and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Blue Orbs|Blue Orbs]] have a 1/36 chance per slot to be looted when opening a regular chest.&lt;br /&gt;
&lt;br /&gt;
==[[File:GoldKey.png|50px|link=Keys]] Regular Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Key&lt;br /&gt;
| &amp;lt;center&amp;gt;15 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;525 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;35 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 500 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;45 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5 250 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;55 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenTreasureChest.png|50px|link=Chests]] Green Chests==&lt;br /&gt;
&lt;br /&gt;
'''Green''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Green Treasure Maps|Green Treasure Map]] and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Green Orbs|Green Orbs]] have a 1/36 chance per slot to be looted when opening a green chest.&lt;br /&gt;
&lt;br /&gt;
Keys are the type of tools, which may be [[Crafting|crafted]] with different [[bars]] and a specific [[Gems|gem]]. Each key will give the player a different amount of reward slots when opening any types of [[Chests]] [[File:TreasureChest.png|40px|link=Chests]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:PromethiumKey.png|50px|link=Keys]] Green Chest Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Key&lt;br /&gt;
| &amp;lt;center&amp;gt;30 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;10 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;40 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:RedTreasureChest.png|50px|link=Chests]] Red Chests==&lt;br /&gt;
&lt;br /&gt;
'''Red''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Red Treasure Maps|Red Treasure Map]] and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Red Orbs|Red Orbs]] have a 1/36 chance per slot to be looted when opening a red chest.&lt;br /&gt;
&lt;br /&gt;
==[[File:TitaniumKey.png|50px|link=Keys]] Red Chest Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TitaniumKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Titanium Key&lt;br /&gt;
| &amp;lt;center&amp;gt;60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TitaniumSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Titanium Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TitaniumEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Titanium Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:TitaniumRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Titanium Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Titanium Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;80 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:AncientKey.png|50px|link=Keys]] Ancient Chest Keys==&lt;br /&gt;
&lt;br /&gt;
Unlike other key types, Ancient Keys can be used on all chests, and give twice the number of rolls when used. They require a [[Crafting]] level of 100, 5 [[Ancient Bar|Ancient Bars]], 1 [[Ancient Broken Key|Ancient Broken Key]] (which can only be obtained from the [[Submarine]]) and a [[Gems|Gem]] to craft.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AncientKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Ancient Key&lt;br /&gt;
| &amp;lt;center&amp;gt;100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AncientSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Ancient Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AncientEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Ancient Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:AncientRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Ancient Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Ancient Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;80 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;12&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[File:MimicMonster.png|50x50px]][[File:GreenMimicMonster.png|50x50px]][[File:RedMimicMonster.png|50x50px]][[File:MixedMimicMonster.png|50x50px]] Mimics ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:inline-table&amp;quot;&amp;gt;Mimics are a fake version of a chest. They can be obtained by opening a chest, which will remove the treasure chest and put a mimic into your key items inventory. The key will not be consumed on use if a mimic is created. If you lose the fight against the mimic, you will lose the mimic and the chest, receiving no loot from either. The stats can be seen on the mouseover tooltip, or below:&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Lua|enemies_area|Mimics}}&lt;br /&gt;
&lt;br /&gt;
== Loot Tables ==&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Dark_Diamond&amp;diff=53935</id>
		<title>Dark Diamond</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Dark_Diamond&amp;diff=53935"/>
		<updated>2025-02-08T12:44:43Z</updated>

		<summary type="html">&lt;p&gt;Occasional: +Navbox Gems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DarkDiamond.png|link=|Dark Diamond]]&lt;br /&gt;
&lt;br /&gt;
The dark diamond can be created from fragments obtained from [[Gathering]]. It used to be required for the scrapped &amp;quot;Legendary Dark Sword&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Gems}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Template:Navbox_Gems&amp;diff=53934</id>
		<title>Template:Navbox Gems</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Template:Navbox_Gems&amp;diff=53934"/>
		<updated>2025-02-08T12:44:01Z</updated>

		<summary type="html">&lt;p&gt;Occasional: +Dark Diamond&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table mw-collapsible mw-collapsed&amp;quot; style= &amp;quot;width:100%; text-align:center&amp;quot;&lt;br /&gt;
! [[Gems]] [[File:Diamond.png|30px|link=Template:Navbox_Gems]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sapphire.png|30px|link=Sapphire]] [[Sapphire]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:Emerald.png|30px|link=Emerald]] [[Emerald]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:Ruby.png|30px|link=Ruby]] [[Ruby]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:Diamond.png|30px|link=Diamond]] [[Diamond]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:BloodDiamond.gif|30px|link=Blood Diamond]] [[Blood diamond]] &amp;lt;b&amp;gt;•&amp;lt;/b&amp;gt; [[File:DarkDiamond.png|30px|link=Dark Diamond]] [[Dark Diamond]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Navbox Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Castle_Shop&amp;diff=53908</id>
		<title>Castle Shop</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Castle_Shop&amp;diff=53908"/>
		<updated>2025-02-01T21:54:07Z</updated>

		<summary type="html">&lt;p&gt;Occasional: available after Castle Saltwater Crocodile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CastleMerchant.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
The '''Castle Shop''' is located on [[Castle#Floor 2|Castle floor 2]] and is where [[Tainted Coins]] are spent. It becomes available after the fight with [[Castle Saltwater Crocodile]].&lt;br /&gt;
&lt;br /&gt;
Below is his available inventory:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PineLogs.png|50x50px]]&lt;br /&gt;
|[[Pine Logs]] x 500&lt;br /&gt;
|[[File:TaintedCoins.png]]250,000 &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustyHammer.png]]&lt;br /&gt;
|[[Dusty Hammer]]&lt;br /&gt;
|[[File:TaintedCoins.png]]542,000&lt;br /&gt;
|Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonBar.png]]&lt;br /&gt;
|[[Dragon Bar]]&lt;br /&gt;
|[[File:TaintedCoins.png]]754,000&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ScythePieces.png]]&lt;br /&gt;
|[[Invention#Scythes|Scythe Pieces]] x5&lt;br /&gt;
|[[File:TaintedCoins.png]]5,857,000&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrokenStardustWatch.png]]&lt;br /&gt;
|[[Broken Stardust Watch]]&lt;br /&gt;
|[[File:TaintedCoins.png]]757,000&lt;br /&gt;
|Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PineTreeSeeds.png]]&lt;br /&gt;
|[[Pine Tree Seeds]] x5&lt;br /&gt;
|[[File:TaintedCoins.png]]250,000&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileHide.png]]&lt;br /&gt;
|[[Frozen Crocodile Hide]]&lt;br /&gt;
|[[File:TaintedCoins.png]]500,000&lt;br /&gt;
|Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DriedShroom.png]]&lt;br /&gt;
|[[Dried Shroom]]&lt;br /&gt;
|[[File:TaintedCoins.png]]845,000&lt;br /&gt;
|Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DepletedShootingStar.png]]&lt;br /&gt;
|[[Depleted Shooting Star]]&lt;br /&gt;
|[[File:TaintedCoins.png]]845,000&lt;br /&gt;
|Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CastleBoots.png]]&lt;br /&gt;
|Castle Boots&lt;br /&gt;
|[[File:TaintedCoins.png]]6,000,000&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedTreasureChest.png]]&lt;br /&gt;
|[[Pirate#Red Chests|Red Treasure Chest]]&lt;br /&gt;
|[[File:TaintedCoins.png]]10,000,000&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CastlePortal3.png]]&lt;br /&gt;
|[[Castle Portal 3]]&lt;br /&gt;
|[[File:TaintedCoins.png]]12,000,000&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Brewing&amp;diff=53895</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Brewing&amp;diff=53895"/>
		<updated>2025-01-29T23:30:20Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* 30px|link= Potions */ Loot potion isn't wasted in case you lose the fight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BrewingSkill.png|70px|link=Brewing]] [[File:BrewingLogo.png|350px|link=|Brewing]]&lt;br /&gt;
&lt;br /&gt;
'''Brewing''' is a [[Skills|skill]] that allows players to make their own potions from various ingredients, mostly gained via [[Farming]].&lt;br /&gt;
&lt;br /&gt;
Potions created with the Brewing skill have a variety of effects. The effects of most potions last a certain amount of time before wearing off.&lt;br /&gt;
&lt;br /&gt;
== Reminder ==&lt;br /&gt;
[[File:BrewingKit.png|40px|link=Brewing Kit]]''''' Upgrading the [[Brewing Kit]] (BK) with [[Gems]] will increase the duration of all potions by 25% per upgrade:'''''&lt;br /&gt;
:'''Without or with base Brewing Kit: +0%,'''&lt;br /&gt;
:'''With enhanced Brewing Kit: Sapphire=+25%,  Emerald=+50%, Ruby=75%, Diamond=+100%.'''&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenLeaf.png|40px|link=]] Brewing Materials==&lt;br /&gt;
During brewing, all of the brewing materials give different XP outputs as per below:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;|Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;|Brewing Material&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;|XP given per item when brewing&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bones.png|40px|link=Bones]]&lt;br /&gt;
| [[Bones]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |0 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Promethium.png|40px|link=Promethium Ore]]&lt;br /&gt;
| [[Promethium Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titanium.png|40px|link=Titanium Ore]]&lt;br /&gt;
| [[Titanium Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seaweed.png|40px|link=Seaweed]]&lt;br /&gt;
| [[Seaweed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperBait.png|40px|link=Bait]]&lt;br /&gt;
| [[Bait|Super Bait]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoveFeathers.png|41x41px]]&lt;br /&gt;
|[[Dove Feathers]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedMushroom.png|40px|link=Red Mushrooms]]&lt;br /&gt;
| [[Red Mushrooms]]&lt;br /&gt;
|5 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DottedGreenLeaf.png|40px|link=Dotted Green Leaf]]&lt;br /&gt;
| [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|25 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenLeaf.png|40px|link=Green Leaf]]&lt;br /&gt;
| [[Green Leaf|Green Leaves]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|100 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PigGrease.png|40px|link=Pig Grease]]&lt;br /&gt;
| [[Pig Grease|Pig Grease]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Good_pig_grease.png|40px|link=Good Pig Grease]]&lt;br /&gt;
| [[Good Pig Grease|Good Pig Grease]]&lt;br /&gt;
|200 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moonstone.png|40px|link=Moonstone]]&lt;br /&gt;
| [[Moonstone]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|250 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LimeLeaf.png|40px|link=Lime Leaf]]&lt;br /&gt;
| [[Lime Leaf|Lime Leaves]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RocketFuel.png|40px|link=Rocket]]&lt;br /&gt;
| [[Rocket|Rocket Fuel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrangeLeaf.png|40px|link=Strange Leaf]]&lt;br /&gt;
| [[Strange Leaf|Strange Leaves]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|500 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Great_pig_grease.png|40px|link=Great Pig Grease]]&lt;br /&gt;
| [[Great Pig Grease|Great Pig Grease]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldLeaf.png|40px|link=Gold Leaf]]&lt;br /&gt;
| [[Gold Leaf|Gold Leaves]]&lt;br /&gt;
|800 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystalLeaf.png|40px|link=Crystal Leaf]]&lt;br /&gt;
| [[Crystal Leaf|Crystal Leaves]]&lt;br /&gt;
|2000 xp&lt;br /&gt;
|-&lt;br /&gt;
||[[File:StrangerLeaf.png|40px|link=Stranger Leaf]]&lt;br /&gt;
| [[Stranger Leaf|Stranger Leaves]]&lt;br /&gt;
|2500 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:BrewingSkill.png|30px|link=]] Potions==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrewingSkill.png|21px|link=]] Level&lt;br /&gt;
!colspan=2|Potion&lt;br /&gt;
!Experience&lt;br /&gt;
!colspan=2|Ingredients&lt;br /&gt;
!Base duration&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|[[File:StardustPotion.png|30px|link=]]&lt;br /&gt;
|Stardust Potion&lt;br /&gt;
|75&lt;br /&gt;
|3 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaf]]&lt;br /&gt;
|5 minutes&lt;br /&gt;
|Gain 10 [[stardust]] [[File:Stardust.png|20px|link=Stardust]] every second.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|[[File:EnergyPotion.png|30px|link=]]&lt;br /&gt;
|Energy Potion&lt;br /&gt;
|50&lt;br /&gt;
|10 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|15 seconds&lt;br /&gt;
|Gain a small amount of [[Energy]] [[File:Energy.png|20px|link=Energy]], allowing you to fight using the [[combat]] skill.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:AntiDiseasePotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Anti Disease Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|250&lt;br /&gt;
|6 [[Green Leaf|Green Leaves]] &lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|20 minutes&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Decreases the player's chance of farming crops dying by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|20 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:TreeSpeedPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tree Speed Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|525&lt;br /&gt;
|4 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1 hour&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Trees]] grow twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
|25 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:SmeltingUpgradePotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Smelting Upgrade Potion*&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|550&lt;br /&gt;
|3 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1 minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Crafting#Smelting|Smelting]] [[Ores|ore]] will yield a better metal bar.&lt;br /&gt;
[[File:BronzeBar.png|20px|link=Bronze Bar]] → [[File:IronBar.png|20px|link=Iron Bar]]; &lt;br /&gt;
[[File:IronBar.png|20px|link=Iron Bar]] → [[File:SilverBar.png|20px|link=Silver Bar]]; &lt;br /&gt;
[[File:SilverBar.png|20px|link=Silver Bar]] → [[File:GoldBar.png|20px|link=Gold Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|50 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:BreedingAntiDiseasePotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Breeding Anti Disease Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|900&lt;br /&gt;
|30 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4 hours&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[Breeding]] animals cannot become ill while having this potion active.&lt;br /&gt;
|-&lt;br /&gt;
|30 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|13&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:GreatStardustPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Great Stardust Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|1925&lt;br /&gt;
|10 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|5 minutes&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Gain 100 [[stardust]] [[File:Stardust.png|20px|link=Stardust]] per second.&lt;br /&gt;
|-&lt;br /&gt;
|3 [[Lime Leaf|Lime Leaves]]&lt;br /&gt;
|[[File:LimeLeaf.png|30px|link=Lime Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|35 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|[[File:FarmingSpeedPotion.png|30px|link=]]&lt;br /&gt;
|Farming Speed Potion&lt;br /&gt;
|500&lt;br /&gt;
|100 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|1 hour&lt;br /&gt;
|Crops grow twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:RareMonsterPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Select Monster Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|2125&lt;br /&gt;
|15 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaves]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|30 seconds&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Ability to select a monster you want to fight.&lt;br /&gt;
Works in: [[Fields]], [[Forest]], [[Caves]], [[Volcano]]&lt;br /&gt;
Also works in [[Blood Moon]] areas.&lt;br /&gt;
|-&lt;br /&gt;
|50 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|3 [[Strange Leaf|Strange Leaves]]&lt;br /&gt;
|[[File:StrangeLeaf.png|30px|link=Strange Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|22&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:CureOneAnimalDiseasePotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cure One Animal Disease Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|350&lt;br /&gt;
|1 [[Lime Leaf]]&lt;br /&gt;
|[[File:LimeLeaf.png|30px|link=Lime Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Instant&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Will randomly clear the disease for one of your animals.&lt;br /&gt;
|-&lt;br /&gt;
|20 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:SuperStardustPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Super Stardust Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|4400&lt;br /&gt;
|10 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaves]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|5 minutes&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Gain 300 [[stardust]] [[File:Stardust.png|20px|link=Stardust]] every second.&lt;br /&gt;
|-&lt;br /&gt;
|3 [[Gold Leaf|Gold Leaves]]&lt;br /&gt;
|[[File:GoldLeaf.png|30px|link=Gold Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|200 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|27&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:UniqueGatheringPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Unique Gathering Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3000&lt;br /&gt;
|10 [[Lime Leaf|Lime Leaves]]&lt;br /&gt;
|[[File:LimeLeaf.png|30px|link=Lime Leaves]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4 hours&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Increases the chance of getting uniques from [[Gathering]] by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|100 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|30&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:HeatPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Heat Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|2500&lt;br /&gt;
|15 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|5 minutes&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Adds 1+ heat for every log being processed in the [[Cooking#Ovens &amp;amp; Logs|oven]] every second&lt;br /&gt;
|-&lt;br /&gt;
|3 [[Lime Leaf|Lime Leaves]]&lt;br /&gt;
|[[File:LimeLeaf.png|30px|link=Lime Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|50 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|31&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:BreedingReproductionPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Breeding Reproduction Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1000&lt;br /&gt;
|10 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 hours&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Animals that reproduce will be twins&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Dove Feathers]]&lt;br /&gt;
|[[File:DoveFeathers.png|30px|link=Dove Feathers]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|33&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:BaitPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Bait Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1000&lt;br /&gt;
|10 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 hours&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Drastically increases the chance of gathering [[bait]] from [[Gathering#Quiet Pond|quiet pond]]. This is passive and does not require bags to be opened.&lt;br /&gt;
|-&lt;br /&gt;
|2 [[Seaweed]]&lt;br /&gt;
|[[File:Seaweed.png|30px|link=Seaweed]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|35&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:BonePotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Bone Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|1550&lt;br /&gt;
|30 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|4 hours&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Gain [[bones]] [[File:Bones.png|20px|link=Bones]] overtime.&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Gold Leaf]]&lt;br /&gt;
|[[File:GoldLeaf.png|30px|link=Gold Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|10 [[Bones]]&lt;br /&gt;
|[[File:Bones.png|30px|link=Bones]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|38&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:FurnaceSpeedPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Furnace Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|6000&lt;br /&gt;
|30 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|2 minutes&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Smelting bars in your furnace will be 5x faster.&lt;br /&gt;
|-&lt;br /&gt;
|10 [[Lime Leaf|Lime Leaves]]&lt;br /&gt;
|[[File:LimeLeaf.png|30px|link=Lime Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|100 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|40&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:PromethiumPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Promethium Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2000&lt;br /&gt;
|20 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4 hours&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Triples the player's [[Promethium Ore]]s [[File:Promethium.png|20px|link=Promethium Ore]] obtained from [[Mining Machinery]].&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Promethium Ore]]&lt;br /&gt;
|[[File:Promethium.png|30px|link=Promethium Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|45&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:SuperRareMonsterPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Select Monster Potion+&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|6000&lt;br /&gt;
|80 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|30 seconds&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Ability to select a monster you want to fight.&lt;br /&gt;
Works in: [[Northern Fields]], [[Haunted Mansion]], beach.&lt;br /&gt;
|-&lt;br /&gt;
|200 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|6 [[Strange Leaf|Strange Leaves]]&lt;br /&gt;
|[[File:StrangeLeaf.png|30px|link=Strange Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:UltraStardustPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Ultra Stardust Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|12900&lt;br /&gt;
|20 [[Lime Leaf|Lime Leaves]]&lt;br /&gt;
|[[File:LimeLeaf.png|30px|link=Lime Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|5 minutes&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Gain 1000 [[stardust]] [[File:Stardust.png|20px|link=Stardust]] every second.&lt;br /&gt;
|-&lt;br /&gt;
|8 [[Gold Leaf|Gold Leaves]]&lt;br /&gt;
|[[File:GoldLeaf.png|30px|link=Gold Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|300 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:CooksDustPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cooks Dust Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|100000&lt;br /&gt;
|5 Cooks Dust&lt;br /&gt;
|[[File:CooksDust.png|30px|link=Cooks Dust]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Instant&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Drink to go into the future affecting the cooks book. This potion finishes the current active recipe.&lt;br /&gt;
|-&lt;br /&gt;
|Warp Chemist&lt;br /&gt;
|[[File:Quests.png|30px|link=Quests]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:FightingDustPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Fighting Dust Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|100000&lt;br /&gt;
|5 Fighting Dust&lt;br /&gt;
|[[File:FightingDust.png|30px|link=Fighting Dust]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Instant&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Drink to go into the future affecting your fightpoints. This potion refills your fight points instantly.&lt;br /&gt;
|-&lt;br /&gt;
|Warp Chemist&lt;br /&gt;
|[[File:Quests.png|30px|link=Quests]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:TreeDustPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Tree Dust Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|100000&lt;br /&gt;
|5 Tree Dust&lt;br /&gt;
|[[File:TreeDust.png|30px|link=Tree Dust]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Instant&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Drink to go into the future affecting all tree plots. This potion instantly grows all currently growing trees.&lt;br /&gt;
|-&lt;br /&gt;
|Warp Chemist&lt;br /&gt;
|[[File:Quests.png|30px|link=Quests]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:FarmDustPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Farm Dust Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|100000&lt;br /&gt;
|5 Farm Dust&lt;br /&gt;
|[[File:FarmDust.png|30px|link=Farm Dust]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Instant&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Drink to go into the future affecting all farming plots. This potion instantly grows all planted seeds.&lt;br /&gt;
|-&lt;br /&gt;
|Warp Chemist&lt;br /&gt;
|[[File:Quests.png|30px|link=Quests]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|51&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:CureAllAnimalDiseasePotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Cure All Animal Disease Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1200&lt;br /&gt;
|1 [[Gold Leaf]]&lt;br /&gt;
|[[File:GoldLeaf.png|30px|link=Gold Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Instant&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Will clear the disease for all of your animals.&lt;br /&gt;
|-&lt;br /&gt;
|80 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|52&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:MagicCrystalBallPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Angel's Potion (+Shiny)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|7000&lt;br /&gt;
|80 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10 minutes&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Casting the correct spell from the [[Angel's Magic XP Ball|angel's magic XP ball]] will shiny the monster.&lt;br /&gt;
|-&lt;br /&gt;
|50 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|53&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|[[File:BirdhousePotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Birdhouse Level Potion&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|800&lt;br /&gt;
|15 [[Feathers]]&lt;br /&gt;
|[[File:Feathers.png|30px|link=Feathers]]&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|5 minutes&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;|Guarantees to gain a birdhouse level if this potion is active during collection. This can be drank after the timer reaches 0.&lt;br /&gt;
|-&lt;br /&gt;
|50 [[Feathers|Fire Feathers]]&lt;br /&gt;
|[[File:FireFeathers.png|30px|link=Feathers]]&lt;br /&gt;
|-&lt;br /&gt;
|15 [[Feathers|Ice Feathers]]&lt;br /&gt;
|[[File:IceFeathers.png|30px|link=Feathers]]&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Gold Leaf]]&lt;br /&gt;
|[[File:GoldLeaf.png|30px|link=Gold Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|55&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:RocketPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Rocket Speed Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|1500&lt;br /&gt;
|2 [[Rocket|Rocket Fuel]]&lt;br /&gt;
|[[File:RocketFuel.png|30px|link=Rocket]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|3 hours&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Increases the player's [[rocket]]'s [[File:Rocket.png|20px|link=Rocket]] velocity by 8 times.&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Moonstone]]&lt;br /&gt;
|[[File:Moonstone.png|30px|link=Moonstone]]&lt;br /&gt;
|-&lt;br /&gt;
|150 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|60&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:TitaniumPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Titanium Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|5000&lt;br /&gt;
|20 [[Lime Leaf|Lime Leaves]]&lt;br /&gt;
|[[File:LimeLeaf.png|30px|link=Lime Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|8 hours&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Triples the player's [[Titanium Ore]]s [[File:Titanium.png|15px|link=Titanium Ore]] obtained from [[Mining Machinery]].&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Titanium Ore]]&lt;br /&gt;
|[[File:Titanium.png|30px|link=Titanium Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|[[File:BlueOrbPotion.png|30px|link=]]&lt;br /&gt;
|Blue Orb Potion&lt;br /&gt;
|50000&lt;br /&gt;
|1 [[Shooting Star|Blue Shooting Star]]&lt;br /&gt;
|[[File:BlueShootingStar.png|30px|link=Shooting Star]]&lt;br /&gt;
|Consumable&lt;br /&gt;
|Reroll an unbound [[Orbs#Blue Orbs|blue orb]] into a random one.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|60&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:RaidsHpPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|HP Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|?&lt;br /&gt;
|5 [[Strange Leaf|Strange Leaves]]&lt;br /&gt;
|[[File:StrangeLeaf.png|30px|link=Strange Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Raids&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Drink in a raid to regain full HP.  May only be used once per raid session. &lt;br /&gt;
|-&lt;br /&gt;
|2 [[Stranger Leaf|Stranger Leaves]]&lt;br /&gt;
|[[File:StrangerLeaf.png|30px|link=Stranger Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Strangest Leaf]]&lt;br /&gt;
|[[File:StrangestLeaf.png|30px|link=Strangest Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|62&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:GeodePotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Geode Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9500&lt;br /&gt;
|10 [[Gold Leaf|Gold Leaves]]&lt;br /&gt;
|[[File:GoldLeaf.png|30px|link=Gold Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12 hours&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Doubles the chance of finding all [[geodes]] given you have the mining level.&lt;br /&gt;
|-&lt;br /&gt;
|300 [[Red Mushrooms]]&lt;br /&gt;
|[[File:RedMushroom.png|30px|link=Red Mushrooms]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|64&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:MagicCrystalBallPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Angel's Potion (+XP)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|12000&lt;br /&gt;
|1 [[Crystal Leaf]]&lt;br /&gt;
|[[File:CrystalLeaf.png|30px|link=Crystal Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|10 minutes&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Obtain 10x the magic experience when you trigger the [[Angel's Magic XP Ball|angel's magic XP ball]]. This also increases the cooldown for the ball by 5x.&lt;br /&gt;
|-&lt;br /&gt;
|20 [[Strange Leaf|Strange Leaves]]&lt;br /&gt;
|[[File:StrangeLeaf.png|30px|link=Strange Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|65&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:StoneConverterPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Stone Converter Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4000&lt;br /&gt;
|1 [[Stone]]&lt;br /&gt;
|[[File:Stone.png|30px|link=Stone]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Instant (12h Cooldown)&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Can be poured on other [[ores]] to convert them into [[stone]].&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Gold Leaf|Gold Leaves]]&lt;br /&gt;
|[[File:GoldLeaf.png|30px|link=Gold Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|68&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:RainHealingPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Rain Healing Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2500&lt;br /&gt;
|1 [[Stranger Leaf]]&lt;br /&gt;
|[[File:StrangerLeaf.png|30px|link=Stranger Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1 minutes&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|The rain in the [[Beach|ocean combat area]] will heal you.&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Super Bait]]&lt;br /&gt;
|[[File:SuperBait.png|30px|link=Super Bait]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|70&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:RaidsManaPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Mana Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|?&lt;br /&gt;
|7 [[Strange Leaf|Strange Leaves]]&lt;br /&gt;
|[[File:StrangeLeaf.png|30px|link=Strange Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Raids&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Drink in a raid to regain full Mana.  May only be used once per raid session. &lt;br /&gt;
|-&lt;br /&gt;
|3 [[Stranger Leaf|Stranger Leaves]]&lt;br /&gt;
|[[File:StrangerLeaf.png|30px|link=Stranger Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Strangest Leaf]]&lt;br /&gt;
|[[File:StrangestLeaf.png|30px|link=Strangest Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|70&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:CombatLootPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Combat Loot Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|9500&lt;br /&gt;
|10 [[Strange Leaf|Strange Leaves]]&lt;br /&gt;
|[[File:StrangeLeaf.png|30px|link=Strange Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Instant (12h cooldown)&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Doubles the loot obtained from the next [[Monsters|monster]]. (Isn't wasted in case you lose the fight).&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Stranger Leaf]]&lt;br /&gt;
|[[File:StrangerLeaf.png|30px|link=Stranger Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Crystal Leaf]]&lt;br /&gt;
|[[File:CrystalLeaf.png|30px|link=Crystal Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|71&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:AnimalAttractorPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Animal Attractor Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|8000&lt;br /&gt;
|10 [[Pig Grease]]&lt;br /&gt;
|[[File:PigGrease.png|30px|link=Pig Grease]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Instant (1h cooldown)&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Instantly catch an animal in your [[animal trap|breeding trap]].&lt;br /&gt;
|-&lt;br /&gt;
|10 [[Good Pig Grease]]&lt;br /&gt;
|[[File:Good_pig_grease.png|30px|link=Good Pig Grease]]&lt;br /&gt;
|-&lt;br /&gt;
|10 [[Great Pig Grease]]&lt;br /&gt;
|[[File:Great_pig_grease.png|30px|link=Great Pig Grease]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|73&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:GatheringWorkerPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Gathering Worker Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|15000&lt;br /&gt;
|200 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|24 hours&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Your gathering worker will collect bags twice as fast.&lt;br /&gt;
|-&lt;br /&gt;
|100 [[Green Leaf]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:RottenPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Rotten Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|1250&lt;br /&gt;
|50 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Instant (12h cooldown)&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Increases the rate at which [[Fruit Skin]] depletes.&lt;br /&gt;
|-&lt;br /&gt;
|200 [[Maggots]]&lt;br /&gt;
|[[File:Maggots.png|30px|link=Maggots]]&lt;br /&gt;
|-&lt;br /&gt;
|100 [[Fruit Skin]]s&lt;br /&gt;
|[[File:FruitSkin.png|30px|link=Fruit Skin]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|78&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:MerchantSpeedPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Merchant Speed Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|50000&lt;br /&gt;
|200 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Instant (3 day cooldown)&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Instantly changes the [[merchant]]'s shop when sending him.&lt;br /&gt;
|-&lt;br /&gt;
|100 [[Lime Leaf|Lime Leaves]]&lt;br /&gt;
|[[File:LimeLeaf.png|30px|link=Lime Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|10 [[Crystal Leaf|Crystal Leaves]]&lt;br /&gt;
|[[File:CrystalLeaf.png|30px|link=Crystal Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|[[File:GreenOrbPotion.png|30px|link=]]&lt;br /&gt;
|Green Orb Reroll Potion&lt;br /&gt;
|200000&lt;br /&gt;
|1 [[Shooting Star|Green Shooting Star]]&lt;br /&gt;
|[[File:GreenShootingStar.png|30px|link=Shooting Star]]&lt;br /&gt;
|Consumable&lt;br /&gt;
|Reroll an unbound green orb into a random one.&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|80&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:AncientPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Ore Potion&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|40000&lt;br /&gt;
|20 [[Crystal Leaf|Crystal Leaves]]&lt;br /&gt;
|[[File:CrystalLeaf.png|30px|link=Crystal Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|24 hours&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Triples your [[Ancient Ore]]s obtained from mining machinery.&lt;br /&gt;
|-&lt;br /&gt;
|1 [[Ancient Ore]]&lt;br /&gt;
|[[File:AncientOre.png|30px|link=Ancient Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|81&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:RaidsCritsPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Crits Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|?&lt;br /&gt;
|10 [[Strange Leaf|Strange Leaves]]&lt;br /&gt;
|[[File:StrangeLeaf.png|30px|link=Strange Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Raids&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Drink in a raid to regain to increase critial hits.  May only be used once per raid session and works for the full team.&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Stranger Leaf|Stranger Leaves]]&lt;br /&gt;
|[[File:StrangerLeaf.png|30px|link=Stranger Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|3 [[Strangest Leaf|Strangest Leaves]]&lt;br /&gt;
|[[File:StrangestLeaf.png|30px|link=Strangest Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|81&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|[[File:BreedingReproductionPotionPlus.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Breeding Reproduction Potion+&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|2000&lt;br /&gt;
|20 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 hours&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Animals that reproduce will be triplets&lt;br /&gt;
|-&lt;br /&gt;
|10 [[Dove Feathers]]&lt;br /&gt;
|[[File:DoveFeathers.png|30px|link=Dove Feathers]]&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|85&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|[[File:GuardianKeyPotion.png|30px|link=]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Guardian Key Potion&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|42500&lt;br /&gt;
|500 [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
|[[File:DottedGreenLeaf.png|30px|link=Dotted Green Leaf]]&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|24h cooldown&lt;br /&gt;
|rowspan=&amp;quot;3&amp;quot;|Drastically increases your chances of finding any type of guardian key.&lt;br /&gt;
|-&lt;br /&gt;
|250 [[Green Leaf|Green Leaves]]&lt;br /&gt;
|[[File:GreenLeaf.png|30px|link=Green Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|5 [[Crystal Leaf|Crystal Leaves]]&lt;br /&gt;
|[[File:CrystalLeaf.png|30px|link=Crystal Leaf]]&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|[[File:RedOrbPotion.png|30px|link=]]&lt;br /&gt;
|Red Orb Reroll Potion&lt;br /&gt;
|500000&lt;br /&gt;
|1 [[Shooting Star|Red Shooting Star]]&lt;br /&gt;
|[[File:RedShootingStar.png|30px|link=Shooting Star]]&lt;br /&gt;
|Consumable&lt;br /&gt;
|Reroll an unbound red orb into a random one.&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|[[File:InfiniteOilPotion.png|30px|link=]]&lt;br /&gt;
|Infinite Oil Potion&lt;br /&gt;
|N/A&lt;br /&gt;
|Elite Brewing Perk&lt;br /&gt;
|[[File:Achievements.png|30px|link=Achievements]]&lt;br /&gt;
|Lasts forever&lt;br /&gt;
|Doubles your oil gain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Notes:&lt;br /&gt;
* (*) If the the player wants to make 5 gold bars with just one smelting upgrade potion, it is possible to drink the Smelting Upgrade Potion at the last bar smelted after 12 seconds (note that it is not 13 seconds due to the potion being drunk at the NEXT tick).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:BrewingXpMixer.png|75px]]&lt;br /&gt;
&lt;br /&gt;
==Brewing XP Mixer==&lt;br /&gt;
The Brewing Mixer allows the player to receive additional brewing xp for drinking a specific potion. After drinking the specified potion a new potion will appear in the mixer. This can be done a total of 5 times within 24 hours. The 24 hour timer to reset the usages will not start until the 5th potions has been drank.&lt;br /&gt;
&lt;br /&gt;
When upgraded to the [[File:StardustMixer%2B.png|25px]] Mixer+ the player can reroll the specified potion in the mixer once every 24 hours. This allows the player to skip over a potion they may not want to craft.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
*Potions will only appear in the mixer if the player has the appropriate brewing level to be able to brew the potion.&lt;br /&gt;
&lt;br /&gt;
*The orb reroll potions and the oil potion will never appear in the mixer.&lt;br /&gt;
&lt;br /&gt;
==Brewing Recipes==&lt;br /&gt;
Brewing Recipes are obtained from [[Raids]] and are used to unlock Raids Potions.&lt;br /&gt;
After using the Recipe, it will unlock their specific potion.&lt;br /&gt;
&lt;br /&gt;
===List of Brewing Recipes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Brewing Recipe&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Used to Unlock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RaidsBrewingScrollHp.png]] Brewing Recipe of Health&lt;br /&gt;
|[[File:RaidsHpPotion.png]] HP Potion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RaidsBrewingScrollMana.png]] Brewing Recipe of Mana&lt;br /&gt;
|[[File:RaidsManaPotion.png]] Mana Potion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RaidsBrewingScrollCrits.png]] Brewing Recipe of Crits&lt;br /&gt;
|[[File:RaidsCritsPotion.png]] Crits Potion&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RaidsBrewingScrollBomb.png]] Brewing Recipe of Explosions&lt;br /&gt;
|[[File:RaidsBombPotion.png]] Explosions Potion?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Table Skills}}&lt;br /&gt;
{{Navbox Skilling Armour}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Leaves]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=53863</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=53863"/>
		<updated>2025-01-27T00:54:37Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1 hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
Ultimately, completing the Elite Combat [[Achievements]] will allow you to unlock the &amp;quot;The Tank&amp;quot; [[Combat Badges|combat badge]], granting another increase of +20 HP. &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy Math:''' &lt;br /&gt;
 result = enemy_defence/2 - hero_accuracy&lt;br /&gt;
 &lt;br /&gt;
 if result is 0 or negative, hit successful.&lt;br /&gt;
 if result is 1, 80% chance to hit successfully.&lt;br /&gt;
 if result is 2, 60% chance to hit successfully.&lt;br /&gt;
 if result is 3, 40% chance to hit successfully.&lt;br /&gt;
 if result is 4, 20% chance to hit successfully.&lt;br /&gt;
 if result is greater than 4, your chance of hitting succesfully is 1/(result+1)&lt;br /&gt;
 &lt;br /&gt;
 A successful hit means you will generate a hit between 0 - damage stat.&lt;br /&gt;
'''Accuracy Calculator: (Also on every monster page with defense auto-input)'''{{Template:HitChance}}&lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / (7-AttackSpeed)&lt;br /&gt;
&lt;br /&gt;
'''You can find every weapon DPS on [[Weapons]]'''&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Spells cost MP which does '''NOT regenerate''' in fights and have powerful effects in combat. Every time you cast a spell you gain [[Magic]] experience.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;magic bonus&amp;quot; is provided by magic gear (the staff, reaper armor, the magic ring, etc...) and is only required for fireball.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Spell&lt;br /&gt;
!Mana&lt;br /&gt;
!Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HealSpell.png|50px|link=Magic]]&lt;br /&gt;
|Lesser Heal&lt;br /&gt;
|2&lt;br /&gt;
|Restore 1 HP&lt;br /&gt;
|5&lt;br /&gt;
|[[Quests#Faradox's Introduction|Faradox's Introduction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpell.png|50px|link=Magic]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|3&lt;br /&gt;
|Deals 0-5 damage&lt;br /&gt;
|5&lt;br /&gt;
|[[Fire Snake]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReflectSpell.png|50px|link=Magic]]&lt;br /&gt;
|Reflect&lt;br /&gt;
|1&lt;br /&gt;
|Reflects the next attack from the enemy back to them&lt;br /&gt;
|30&lt;br /&gt;
|[[Quests#Fire Witch's Sister|Fire Witch's Sister]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InvisibilitySpell.png|50px|link=Magic]]&lt;br /&gt;
|Invisibility&lt;br /&gt;
|2&lt;br /&gt;
|Avoids all damage for a couple of seconds&lt;br /&gt;
|30&lt;br /&gt;
|Crafted using a trapped [[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HealUpgradeSpellscroll.png|50px|link=Magic]]&lt;br /&gt;
|Greater Heal&lt;br /&gt;
|2&lt;br /&gt;
|Restore 3 HP&lt;br /&gt;
|5&lt;br /&gt;
|[[Grandma]] (upgrades from Lesser Heal)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireUpgradeSpellscroll.png|50px|link=Magic]]&lt;br /&gt;
|Greater Fireball&lt;br /&gt;
|3&lt;br /&gt;
|Deals 0-5 + magic bonus damage&lt;br /&gt;
|5&lt;br /&gt;
|[[Blood Fire Snake]] (upgrades from Fireball)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReflectUpgradeSpellscroll.png|50x50px]]&lt;br /&gt;
|Greater Reflect&lt;br /&gt;
|1&lt;br /&gt;
|Reflects the next attack that is not a miss or a non-zero damage attack&lt;br /&gt;
|30&lt;br /&gt;
|[[Blood Fire Witch]] (upgrades from reflect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|weapon=WoodenSword&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Chicken&lt;br /&gt;
|tab1=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Chicken&lt;br /&gt;
|text= [[Feathers]] can be used to craft [[Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
|name2=Rat&lt;br /&gt;
|tab2=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Rat&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
|name3=Spider&lt;br /&gt;
|tab3=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Spider&lt;br /&gt;
|text=[[String]] can be used to craft crude Fishing Net, [[Needle]] and [[Long Bow]].&lt;br /&gt;
}}&lt;br /&gt;
|name4=Bee&lt;br /&gt;
|tab4=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Bee&lt;br /&gt;
|text=Switch from [[Wooden Sword]] to [[Stinger]] as soon as you get it. It requires level 5 Melee.&lt;br /&gt;
}}&lt;br /&gt;
|name5=Lizard&lt;br /&gt;
|tab5=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Lizard&lt;br /&gt;
|text=Each piece of Lizard Armor adds 2-3 defense.&lt;br /&gt;
Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
|arrow=Wooden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=PoisonStinger&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=IronDagger&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
|arrow=Wooden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As presets aren't available yet, you can back out of combat to switch weapons or consistently stay on one. Bow is mostly only used for accuracy, which only matters for the skeleton, being the only monster with any defense in caves.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=SkeletonSword&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
|arrow=Wooden&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1 hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1 hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1 hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest]]s Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1 hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the combat UI update, the prior is no longer accurate. Once you unlock the beach via the [[Haunted Mansion Shop]], There will be two new combat areas -- Beach and ???. ??? has the same picture as the beach, but does not lead to combat. It leads to a cutscene that unlocks the blood moon. It is generally recommended to complete at least blood forest before attempting Beach.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slowed by 2 seconds. So a fast weapon (every 3 seconds) goes to every 5 seconds, a slow weapon (every 6 seconds) goes to 8 seconds, and so on. To counter this, you need [[Flippers]].&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain: Rain will occur about every 10 seconds, and remain for 10 seconds. During rain mobs heal roughly 2 hp a second (between 1 and 4 every second). This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs. On the other hand, you can take advantage of this by brewing [[Brewing|rain healing potions]].&lt;br /&gt;
&lt;br /&gt;
Gear : Full T3 at a minimum, if not T4 for less close calls. [[Armour#Moonstone Armour|Moonstone armor]] is the highest you can have without purchasing better from the player market. If you go that route, [[Armour#Crocodile Armour|Crocodile armor]] is the best you can have up to this point (and well into late game). Rapier or poison stinger dagger are required, trident preferred (looted from Sea Soldier or bought on the player market). Flippers make the fights much easier. Puffer fish requires the [[Long Spear]] from [[Invention#New Equipment|Invention]]. It is not recommended you come here before blood forest, else you risk fighting a monster you can't beat.&lt;br /&gt;
&lt;br /&gt;
Presets :&lt;br /&gt;
&lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Reaper set and flippers. (for naked reflect)&lt;br /&gt;
&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : [[Shark]] - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : [[Sea Soldier]] - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : [[Puffer Fish]] - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : [[Saltwater Crocodile]] (RARE) - Reflect his bite (his model does a large move when he does his bite attack), fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40+&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=2&lt;br /&gt;
|damage=2&lt;br /&gt;
|accuracy=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=45+&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked [[Invention]] and crafted the &amp;quot;[[Blood Grinder]]&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked [[Reflect]]&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor (and defence rings) equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, [[Fire Spell|Fire]] on CD, [[Magic#Spells|Invisibility]] to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the [[Stinger Dagger]] and the [[Iron Defender]]! Additionally each mob drops a blood item which can be used in Invention, the blood items dropped by rare mobs are worth more [[Blood]] than normal ones.&lt;br /&gt;
Stinger Dagger is stronger than [[Scythe]], it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40+&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=45+&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=StingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all log drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset. Wear a shield, not a defender.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make [[Orbs#Mega Shiny Glass Orbs|Mega Shiny Orbs]].&lt;br /&gt;
&lt;br /&gt;
As this is the volcano and all monsters here are fire monsters, ice arrows do double damage here. Heal is more useful than fireball here if you don't have the improved fireball from blood fire snake. Once you have it, fireball becomes much better to use here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Reflect and invis fire when able. Spam heal if you don't have improved fire. Fire from the snake is a lot of rng, so he might not spit a lot or he could spit multiple times back to back. Sometimes the fight just isn't winnable.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - reflect to negate/reflect damage, invis if your defense makes you get hit a lot. A fairly normal fight with no gimmicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Fire can be cast 3 times before he pulls out the bomb. Similar to the regular golem, if fire is used while the bomb is out the fight is lost. Entirely a damage race. Sometimes rng means you might not do enough damage.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
Mega TNT - Similar drop table to the regular TNT, has the chance to drop [[Dragon Ore]]s and [[Dragon Bar]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Similar to the regular fire witch fight, but you need to save reflect AND invis. When she hits 1 hp, count to 2 and use both reflect and invis. If you don't, she will counter your reflect and you die. If you only invis, she will full heal. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==[[Castle]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : No Gimmick, you navigate the zone and click into 1 time fights. As of posting these mobs can and SHOULD be rare pot'd. Their loot is significant.&lt;br /&gt;
&lt;br /&gt;
Gear Requirement : Tier 5 Damage ring, Tier 6 far more comfortable. 1 Bomb (from Volcano) At this point you should have full t5 and be closing in on full tier 6. I use Poison Rapier for consistency but technically Stinger is better DPS (Rapier has higher accuracy)&lt;br /&gt;
&lt;br /&gt;
1 : Castle Ants &lt;br /&gt;
&lt;br /&gt;
Strategy : They're ants! Reflect their stinger, invis if you don't have reflect. Spam fire and pray.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Leaf Seeds - 1-5 of all leaf seeds&lt;br /&gt;
&lt;br /&gt;
Door Key 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Castle Golem &lt;br /&gt;
&lt;br /&gt;
Strategy : Use Bomb.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
100000 - 300000 Stone&lt;br /&gt;
&lt;br /&gt;
1 Red Mushroom&lt;br /&gt;
&lt;br /&gt;
1 Mega Bomb (Drops Ancient Geodes)&lt;br /&gt;
&lt;br /&gt;
Heavy Rock (Progression Piece)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and ignore fireball unless it will guarantee a kill.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t1-t3 accuracy is not a concern. Note recommended to do this without haunted bow, as your damage is doubled with the haunted bow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Evil Pirate]]s'''&lt;br /&gt;
&lt;br /&gt;
Strat by Dank &lt;br /&gt;
&lt;br /&gt;
Spam fireball, reflect cannon shots and use poison weapons. Rain pot does not work.&lt;br /&gt;
&lt;br /&gt;
==Guardians==&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Guardian 1&lt;br /&gt;
|tab1=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 1&lt;br /&gt;
|text= &amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
'''Strategy:''' As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
If the guardian becomes red, all melee damage will heal the enemy.&lt;br /&gt;
If the guardian becomes green, all archery damage will heal the enemy.&lt;br /&gt;
If the guardian becomes blue, all magic damage will heal the enemy.&lt;br /&gt;
When the guardian shakes, his next hit will deal 10x damage. Be sure to reflect this attack.&lt;br /&gt;
Scythe and haunted bow will deal double damage on this guardian.}}&lt;br /&gt;
|name2=Guardian 2&lt;br /&gt;
|tab2=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 2&lt;br /&gt;
|text=&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=Flippers&lt;br /&gt;
|weapon=Trident&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strategy : A straight forward fight, drink rain potion, heal when you're missing more than 15 hp. Reflect on cooldown. Invis when the rain turns to mud (the timing is very forgiving). Similar to G1, he has a 100% hit rate, so the armor you pick for this fight does not matter, except for having flippers on.&lt;br /&gt;
}}&lt;br /&gt;
|name3=Guardian 3&lt;br /&gt;
|tab3=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 3&lt;br /&gt;
|text=&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strategy : Stay on Melee as its highest DPS, swap to Ranged when hit by Red Arrow. Cast Heal on cooldown if hurt. Invis blue arrow (as you won't be able to dodge black arrow if its used), and reflect black arrow. This is the first guardian where accuracy and defense matter, so the better armor you can get the better off you will be. 15 accuracy can be obtained from having T1-T5 accuracy alone, so hitting him 100% of the time is fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
|name4=Dungeon Fight&lt;br /&gt;
|tab4=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Dungeon Fight&lt;br /&gt;
|text=The Dungeon Fight is a combination of the previous 3 Guardians.  Advised to follow the strats for each and use accordingly.&lt;br /&gt;
&lt;br /&gt;
It requires 1 of each key, g1-3&lt;br /&gt;
&lt;br /&gt;
After each fight you do not regen magic or health.  Magic timers do not reset so plan accordingly&lt;br /&gt;
&lt;br /&gt;
Do not waste invis at the end of g1, will need for g2 mud rain&lt;br /&gt;
&lt;br /&gt;
Do not waste reflect at end of g2, will need for g3 black arrow&lt;br /&gt;
}}&lt;br /&gt;
|name5=Guardian 4&lt;br /&gt;
|tab5=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 4&lt;br /&gt;
|text=Guardian 4 keys come from Dungeon Loot&lt;br /&gt;
&lt;br /&gt;
You will need at least Dragon chestplate, Dragon leggings, and either Dragon boots or Dragon gloves for a decent chance. Have both boots and gloves for a much higher chance. Full dragon makes this fight much easier.&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
&lt;br /&gt;
1: Max defense with as much Dragon gear and Dragon Shield, Golden Rapier (if you have it) / Poison Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
2: Same as preset 1 but with Balista + ice arrows&lt;br /&gt;
&lt;br /&gt;
3: Same as preset 1 but with full ice croc gear&lt;br /&gt;
&lt;br /&gt;
4: Same as preset 2 but with full ice croc gear&lt;br /&gt;
&lt;br /&gt;
5: Full magic gear (might not be necessary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay on presets 1 when dragon is on the ground. Switch to preset 3 if the dragon is still on the ground but uses his ice fire attack. Stay on preset 1 when dragon uses regular fire attack.&lt;br /&gt;
&lt;br /&gt;
Change to preset 2 if dragon starts flying. Change to preset 4 if dragon is flying and uses ice fire attack as well. Stay on preset 2 if dragon is flying but uses regular fire attack.&lt;br /&gt;
&lt;br /&gt;
Your mana should be used for reflecting / invising the tail whip attack that the dragon does, and healing as much as you can with your remaining mana. Only use fireball if you are very close to winning.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Robot Waves]]==&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Novice and Warrior&lt;br /&gt;
|tab1=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Robot 1''' - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
'''Robot 2''' - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
'''Robot 3''' - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
'''Robot 4''' - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
'''Robot 5''' - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
|name2=Master&lt;br /&gt;
|tab2=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Robot 1 - Preset 1&lt;br /&gt;
&lt;br /&gt;
Robot 2 - Preset 1 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Preset 1 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Preset 1&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Robot 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Robot 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Robot 8 - Preset 1 Invis + heal as needed (Do not Invis or Reflect Save for Robot 9)&lt;br /&gt;
&lt;br /&gt;
Robot 9 - Preset 1 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Robot 10 - Preset 1 If you have low HP use Rain Potion at start of fight&lt;br /&gt;
|name3=Elite&lt;br /&gt;
|tab3=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=BattleAxe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The presets here are just the bare minimum suggested for being able to semi-consistently complete elite waves. The more gear you have above this, the more consistent it will get (more mana from mansion raid, dragon gear from trios, or dragon shield from blood monsters, for examples.) &lt;br /&gt;
&lt;br /&gt;
REMINDER: you MUST save at least 6 mana for Robot 14&lt;br /&gt;
&lt;br /&gt;
Robot 1: Kill robot as fast as possible '''Note: Immediately reflecting here is worth it to avoid taking 10 damage, and should be back up for Robot 2. This can mostly be ignored with some dragon armor, as the chance of being hit is fairly low.'''&lt;br /&gt;
&lt;br /&gt;
Robot 2: After robot 2 attacks twice immediately reflect, this brings up reflect uptime in preparation for Robot 4 (if you were hit for more than 3 damage heal first and then reflect)&lt;br /&gt;
&lt;br /&gt;
Robot 3: One-shot it&lt;br /&gt;
&lt;br /&gt;
Robot 4: Use invis, and reflect on cooldown. invis compared to heals is worth it in on this Robot.&lt;br /&gt;
&lt;br /&gt;
Robot 5: Haunted bow and try not to take too much damage&lt;br /&gt;
&lt;br /&gt;
Robot 6: Swap immediately to scythe+ to one-shot&lt;br /&gt;
&lt;br /&gt;
Robot 7: Swap immediately to fire arrows with haunted bow preset&lt;br /&gt;
&lt;br /&gt;
Robot 8: Invis and pray for one-shot. If it isn't dead in one hit, switch to mage setup and try to kill it with a fireball&lt;br /&gt;
&lt;br /&gt;
Robot 9: Use reflect invis and reflect while trying to conserve as much mana as possible&lt;br /&gt;
&lt;br /&gt;
Robot 10: Immediately switch to your bow to avoid killing the robot. Use a [[Brewing|rain pot]] to heal up to max. Switch back to rapier/golden rapier/poison stinger dagger loadout to kill the robot&lt;br /&gt;
&lt;br /&gt;
Robot 11: If you have above 6 mana, use reflect on cooldown, swap between ice and fire arrow presets&lt;br /&gt;
&lt;br /&gt;
Robot 12: Immediately equip rapier loadout. Rapier has enough accuracy to hit through defense every time (32 accuracy with master ring, rapier and shield vs 60 defense) without need of giving up skeleton shields defense.&lt;br /&gt;
&lt;br /&gt;
Robot 13: Immediately equip battle axe&lt;br /&gt;
&lt;br /&gt;
Robot 14: This entire fight is extremely rng reliant. Look for a 170+ cannon shot. Reflect first charge, invis second. Look for 100+ cannon shot if you didn't find a good cannon shot before reflect. Pray you have enough hp for second reflect and invis. Robot should be about dead after second reflect+invis. Pray you dont take a hit from Robot 14 to kill it.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=53862</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=53862"/>
		<updated>2025-01-27T00:54:10Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* Bosses */ Evil Pirate internal link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1 hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
Ultimately, completing the Elite Combat [[Achievements]] will allow you to unlock the &amp;quot;The Tank&amp;quot; [[Combat Badges|combat badge]], granting another increase of +20 HP. &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy Math:''' &lt;br /&gt;
 result = enemy_defence/2 - hero_accuracy&lt;br /&gt;
 &lt;br /&gt;
 if result is 0 or negative, hit successful.&lt;br /&gt;
 if result is 1, 80% chance to hit successfully.&lt;br /&gt;
 if result is 2, 60% chance to hit successfully.&lt;br /&gt;
 if result is 3, 40% chance to hit successfully.&lt;br /&gt;
 if result is 4, 20% chance to hit successfully.&lt;br /&gt;
 if result is greater than 4, your chance of hitting succesfully is 1/(result+1)&lt;br /&gt;
 &lt;br /&gt;
 A successful hit means you will generate a hit between 0 - damage stat.&lt;br /&gt;
'''Accuracy Calculator: (Also on every monster page with defense auto-input)'''{{Template:HitChance}}&lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / (7-AttackSpeed)&lt;br /&gt;
&lt;br /&gt;
'''You can find every weapon DPS on [[Weapons]]'''&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
Spells cost MP which does '''NOT regenerate''' in fights and have powerful effects in combat. Every time you cast a spell you gain [[Magic]] experience.&lt;br /&gt;
&lt;br /&gt;
Note: &amp;quot;magic bonus&amp;quot; is provided by magic gear (the staff, reaper armor, the magic ring, etc...) and is only required for fireball.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Spell&lt;br /&gt;
!Mana&lt;br /&gt;
!Effect&lt;br /&gt;
!Cooldown&lt;br /&gt;
!Source&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HealSpell.png|50px|link=Magic]]&lt;br /&gt;
|Lesser Heal&lt;br /&gt;
|2&lt;br /&gt;
|Restore 1 HP&lt;br /&gt;
|5&lt;br /&gt;
|[[Quests#Faradox's Introduction|Faradox's Introduction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireSpell.png|50px|link=Magic]]&lt;br /&gt;
|Fireball&lt;br /&gt;
|3&lt;br /&gt;
|Deals 0-5 damage&lt;br /&gt;
|5&lt;br /&gt;
|[[Fire Snake]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ReflectSpell.png|50px|link=Magic]]&lt;br /&gt;
|Reflect&lt;br /&gt;
|1&lt;br /&gt;
|Reflects the next attack from the enemy back to them&lt;br /&gt;
|30&lt;br /&gt;
|[[Quests#Fire Witch's Sister|Fire Witch's Sister]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InvisibilitySpell.png|50px|link=Magic]]&lt;br /&gt;
|Invisibility&lt;br /&gt;
|2&lt;br /&gt;
|Avoids all damage for a couple of seconds&lt;br /&gt;
|30&lt;br /&gt;
|Crafted using a trapped [[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HealUpgradeSpellscroll.png|50px|link=Magic]]&lt;br /&gt;
|Greater Heal&lt;br /&gt;
|2&lt;br /&gt;
|Restore 3 HP&lt;br /&gt;
|5&lt;br /&gt;
|[[Grandma]] (upgrades from Lesser Heal)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireUpgradeSpellscroll.png|50px|link=Magic]]&lt;br /&gt;
|Greater Fireball&lt;br /&gt;
|3&lt;br /&gt;
|Deals 0-5 + magic bonus damage&lt;br /&gt;
|5&lt;br /&gt;
|[[Blood Fire Snake]] (upgrades from Fireball)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReflectUpgradeSpellscroll.png|50x50px]]&lt;br /&gt;
|Greater Reflect&lt;br /&gt;
|1&lt;br /&gt;
|Reflects the next attack that is not a miss or a non-zero damage attack&lt;br /&gt;
|30&lt;br /&gt;
|[[Blood Fire Witch]] (upgrades from reflect)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|weapon=WoodenSword&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Chicken&lt;br /&gt;
|tab1=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Chicken&lt;br /&gt;
|text= [[Feathers]] can be used to craft [[Arrows]]&lt;br /&gt;
}}&lt;br /&gt;
|name2=Rat&lt;br /&gt;
|tab2=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Rat&lt;br /&gt;
|text=&lt;br /&gt;
}}&lt;br /&gt;
|name3=Spider&lt;br /&gt;
|tab3=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Spider&lt;br /&gt;
|text=[[String]] can be used to craft crude Fishing Net, [[Needle]] and [[Long Bow]].&lt;br /&gt;
}}&lt;br /&gt;
|name4=Bee&lt;br /&gt;
|tab4=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Bee&lt;br /&gt;
|text=Switch from [[Wooden Sword]] to [[Stinger]] as soon as you get it. It requires level 5 Melee.&lt;br /&gt;
}}&lt;br /&gt;
|name5=Lizard&lt;br /&gt;
|tab5=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Lizard&lt;br /&gt;
|text=Each piece of Lizard Armor adds 2-3 defense.&lt;br /&gt;
Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
|arrow=Wooden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=PoisonStinger&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=IronDagger&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=LizardMask&lt;br /&gt;
|legs=LizardLegs&lt;br /&gt;
|body=LizardBody&lt;br /&gt;
|gloves=LizardGloves&lt;br /&gt;
|boots=LizardBoots&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
|arrow=Wooden&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As presets aren't available yet, you can back out of combat to switch weapons or consistently stay on one. Bow is mostly only used for accuracy, which only matters for the skeleton, being the only monster with any defense in caves.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=SkeletonSword&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PRESET 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=WoodenBow&lt;br /&gt;
|arrow=Wooden&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1 hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1 hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1 hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest]]s Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1 hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Since the combat UI update, the prior is no longer accurate. Once you unlock the beach via the [[Haunted Mansion Shop]], There will be two new combat areas -- Beach and ???. ??? has the same picture as the beach, but does not lead to combat. It leads to a cutscene that unlocks the blood moon. It is generally recommended to complete at least blood forest before attempting Beach.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slowed by 2 seconds. So a fast weapon (every 3 seconds) goes to every 5 seconds, a slow weapon (every 6 seconds) goes to 8 seconds, and so on. To counter this, you need [[Flippers]].&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain: Rain will occur about every 10 seconds, and remain for 10 seconds. During rain mobs heal roughly 2 hp a second (between 1 and 4 every second). This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs. On the other hand, you can take advantage of this by brewing [[Brewing|rain healing potions]].&lt;br /&gt;
&lt;br /&gt;
Gear : Full T3 at a minimum, if not T4 for less close calls. [[Armour#Moonstone Armour|Moonstone armor]] is the highest you can have without purchasing better from the player market. If you go that route, [[Armour#Crocodile Armour|Crocodile armor]] is the best you can have up to this point (and well into late game). Rapier or poison stinger dagger are required, trident preferred (looted from Sea Soldier or bought on the player market). Flippers make the fights much easier. Puffer fish requires the [[Long Spear]] from [[Invention#New Equipment|Invention]]. It is not recommended you come here before blood forest, else you risk fighting a monster you can't beat.&lt;br /&gt;
&lt;br /&gt;
Presets :&lt;br /&gt;
&lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Reaper set and flippers. (for naked reflect)&lt;br /&gt;
&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : [[Shark]] - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : [[Sea Soldier]] - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : [[Puffer Fish]] - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : [[Saltwater Crocodile]] (RARE) - Reflect his bite (his model does a large move when he does his bite attack), fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40+&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=2&lt;br /&gt;
|damage=2&lt;br /&gt;
|accuracy=2&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=45+&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked [[Invention]] and crafted the &amp;quot;[[Blood Grinder]]&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked [[Reflect]]&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor (and defence rings) equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, [[Fire Spell|Fire]] on CD, [[Magic#Spells|Invisibility]] to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the [[Stinger Dagger]] and the [[Iron Defender]]! Additionally each mob drops a blood item which can be used in Invention, the blood items dropped by rare mobs are worth more [[Blood]] than normal ones.&lt;br /&gt;
Stinger Dagger is stronger than [[Scythe]], it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40+&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=45+&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=StingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all log drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MINIMUM:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RECOMMENDED:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset. Wear a shield, not a defender.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make [[Orbs#Mega Shiny Glass Orbs|Mega Shiny Orbs]].&lt;br /&gt;
&lt;br /&gt;
As this is the volcano and all monsters here are fire monsters, ice arrows do double damage here. Heal is more useful than fireball here if you don't have the improved fireball from blood fire snake. Once you have it, fireball becomes much better to use here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Reflect and invis fire when able. Spam heal if you don't have improved fire. Fire from the snake is a lot of rng, so he might not spit a lot or he could spit multiple times back to back. Sometimes the fight just isn't winnable.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - reflect to negate/reflect damage, invis if your defense makes you get hit a lot. A fairly normal fight with no gimmicks. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Fire can be cast 3 times before he pulls out the bomb. Similar to the regular golem, if fire is used while the bomb is out the fight is lost. Entirely a damage race. Sometimes rng means you might not do enough damage.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
Mega TNT - Similar drop table to the regular TNT, has the chance to drop [[Dragon Ore]]s and [[Dragon Bar]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Similar to the regular fire witch fight, but you need to save reflect AND invis. When she hits 1 hp, count to 2 and use both reflect and invis. If you don't, she will counter your reflect and you die. If you only invis, she will full heal. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==[[Castle]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : No Gimmick, you navigate the zone and click into 1 time fights. As of posting these mobs can and SHOULD be rare pot'd. Their loot is significant.&lt;br /&gt;
&lt;br /&gt;
Gear Requirement : Tier 5 Damage ring, Tier 6 far more comfortable. 1 Bomb (from Volcano) At this point you should have full t5 and be closing in on full tier 6. I use Poison Rapier for consistency but technically Stinger is better DPS (Rapier has higher accuracy)&lt;br /&gt;
&lt;br /&gt;
1 : Castle Ants &lt;br /&gt;
&lt;br /&gt;
Strategy : They're ants! Reflect their stinger, invis if you don't have reflect. Spam fire and pray.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Leaf Seeds - 1-5 of all leaf seeds&lt;br /&gt;
&lt;br /&gt;
Door Key 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Castle Golem &lt;br /&gt;
&lt;br /&gt;
Strategy : Use Bomb.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
100000 - 300000 Stone&lt;br /&gt;
&lt;br /&gt;
1 Red Mushroom&lt;br /&gt;
&lt;br /&gt;
1 Mega Bomb (Drops Ancient Geodes)&lt;br /&gt;
&lt;br /&gt;
Heavy Rock (Progression Piece)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and ignore fireball unless it will guarantee a kill.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t1-t3 accuracy is not a concern. Note recommended to do this without haunted bow, as your damage is doubled with the haunted bow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Evil Pirates]]'''&lt;br /&gt;
&lt;br /&gt;
Strat by Dank &lt;br /&gt;
&lt;br /&gt;
Spam fireball, reflect cannon shots and use poison weapons. Rain pot does not work.&lt;br /&gt;
&lt;br /&gt;
==Guardians==&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Guardian 1&lt;br /&gt;
|tab1=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 1&lt;br /&gt;
|text= &amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=BatMask&lt;br /&gt;
|legs=BatLegs&lt;br /&gt;
|body=BatBody&lt;br /&gt;
|gloves=BatGloves&lt;br /&gt;
|boots=BatBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|defence=3&lt;br /&gt;
|damage=3&lt;br /&gt;
|accuracy=3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
'''Strategy:''' As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
If the guardian becomes red, all melee damage will heal the enemy.&lt;br /&gt;
If the guardian becomes green, all archery damage will heal the enemy.&lt;br /&gt;
If the guardian becomes blue, all magic damage will heal the enemy.&lt;br /&gt;
When the guardian shakes, his next hit will deal 10x damage. Be sure to reflect this attack.&lt;br /&gt;
Scythe and haunted bow will deal double damage on this guardian.}}&lt;br /&gt;
|name2=Guardian 2&lt;br /&gt;
|tab2=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 2&lt;br /&gt;
|text=&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=Flippers&lt;br /&gt;
|weapon=Trident&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strategy : A straight forward fight, drink rain potion, heal when you're missing more than 15 hp. Reflect on cooldown. Invis when the rain turns to mud (the timing is very forgiving). Similar to G1, he has a 100% hit rate, so the armor you pick for this fight does not matter, except for having flippers on.&lt;br /&gt;
}}&lt;br /&gt;
|name3=Guardian 3&lt;br /&gt;
|tab3=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 3&lt;br /&gt;
|text=&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=50&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=5&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strategy : Stay on Melee as its highest DPS, swap to Ranged when hit by Red Arrow. Cast Heal on cooldown if hurt. Invis blue arrow (as you won't be able to dodge black arrow if its used), and reflect black arrow. This is the first guardian where accuracy and defense matter, so the better armor you can get the better off you will be. 15 accuracy can be obtained from having T1-T5 accuracy alone, so hitting him 100% of the time is fairly easy.&lt;br /&gt;
}}&lt;br /&gt;
|name4=Dungeon Fight&lt;br /&gt;
|tab4=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Dungeon Fight&lt;br /&gt;
|text=The Dungeon Fight is a combination of the previous 3 Guardians.  Advised to follow the strats for each and use accordingly.&lt;br /&gt;
&lt;br /&gt;
It requires 1 of each key, g1-3&lt;br /&gt;
&lt;br /&gt;
After each fight you do not regen magic or health.  Magic timers do not reset so plan accordingly&lt;br /&gt;
&lt;br /&gt;
Do not waste invis at the end of g1, will need for g2 mud rain&lt;br /&gt;
&lt;br /&gt;
Do not waste reflect at end of g2, will need for g3 black arrow&lt;br /&gt;
}}&lt;br /&gt;
|name5=Guardian 4&lt;br /&gt;
|tab5=&lt;br /&gt;
{{GD&lt;br /&gt;
|monster=Guardian 4&lt;br /&gt;
|text=Guardian 4 keys come from Dungeon Loot&lt;br /&gt;
&lt;br /&gt;
You will need at least Dragon chestplate, Dragon leggings, and either Dragon boots or Dragon gloves for a decent chance. Have both boots and gloves for a much higher chance. Full dragon makes this fight much easier.&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
&lt;br /&gt;
1: Max defense with as much Dragon gear and Dragon Shield, Golden Rapier (if you have it) / Poison Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
2: Same as preset 1 but with Balista + ice arrows&lt;br /&gt;
&lt;br /&gt;
3: Same as preset 1 but with full ice croc gear&lt;br /&gt;
&lt;br /&gt;
4: Same as preset 2 but with full ice croc gear&lt;br /&gt;
&lt;br /&gt;
5: Full magic gear (might not be necessary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay on presets 1 when dragon is on the ground. Switch to preset 3 if the dragon is still on the ground but uses his ice fire attack. Stay on preset 1 when dragon uses regular fire attack.&lt;br /&gt;
&lt;br /&gt;
Change to preset 2 if dragon starts flying. Change to preset 4 if dragon is flying and uses ice fire attack as well. Stay on preset 2 if dragon is flying but uses regular fire attack.&lt;br /&gt;
&lt;br /&gt;
Your mana should be used for reflecting / invising the tail whip attack that the dragon does, and healing as much as you can with your remaining mana. Only use fireball if you are very close to winning.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==[[Robot Waves]]==&lt;br /&gt;
{{tabs&lt;br /&gt;
|name1=Novice and Warrior&lt;br /&gt;
|tab1=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonStingerDagger&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=MoonstoneMask&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=LongBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=4&lt;br /&gt;
|damage=4&lt;br /&gt;
|accuracy=4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Robot 1''' - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
'''Robot 2''' - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
'''Robot 3''' - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
'''Robot 4''' - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
'''Robot 5''' - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
|name2=Master&lt;br /&gt;
|tab2=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=MoonstoneLegs&lt;br /&gt;
|body=MoonstoneBody&lt;br /&gt;
|gloves=MoonstoneGloves&lt;br /&gt;
|boots=MoonstoneBoots&lt;br /&gt;
|weapon=Scythe&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=40&lt;br /&gt;
|mask=ReaperHood&lt;br /&gt;
|legs=ReaperBody&lt;br /&gt;
|body=ReaperSkirt&lt;br /&gt;
|gloves=ReaperGloves&lt;br /&gt;
|boots=ReaperBoots&lt;br /&gt;
|weapon=WoodenStaff&lt;br /&gt;
|offhand=SkeletonDefender&lt;br /&gt;
|defence=6&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=5&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Robot 1 - Preset 1&lt;br /&gt;
&lt;br /&gt;
Robot 2 - Preset 1 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Preset 1 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Preset 1&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Robot 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Robot 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Robot 8 - Preset 1 Invis + heal as needed (Do not Invis or Reflect Save for Robot 9)&lt;br /&gt;
&lt;br /&gt;
Robot 9 - Preset 1 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Robot 10 - Preset 1 If you have low HP use Rain Potion at start of fight&lt;br /&gt;
|name3=Elite&lt;br /&gt;
|tab3=&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 1:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=PoisonRapier&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 2:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Fire&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 3:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=HauntedBow&lt;br /&gt;
|arrow=Ice&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;preset&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 4:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=DoubleScythe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Preset 5:&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Preset&lt;br /&gt;
|hp=75&lt;br /&gt;
|mask=SeaHelmet&lt;br /&gt;
|legs=CrocodileLegs&lt;br /&gt;
|body=CrocodileBody&lt;br /&gt;
|gloves=CrocodileGloves&lt;br /&gt;
|boots=CrocodileBoots&lt;br /&gt;
|weapon=BattleAxe&lt;br /&gt;
|offhand=SkeletonShield&lt;br /&gt;
|master=1&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The presets here are just the bare minimum suggested for being able to semi-consistently complete elite waves. The more gear you have above this, the more consistent it will get (more mana from mansion raid, dragon gear from trios, or dragon shield from blood monsters, for examples.) &lt;br /&gt;
&lt;br /&gt;
REMINDER: you MUST save at least 6 mana for Robot 14&lt;br /&gt;
&lt;br /&gt;
Robot 1: Kill robot as fast as possible '''Note: Immediately reflecting here is worth it to avoid taking 10 damage, and should be back up for Robot 2. This can mostly be ignored with some dragon armor, as the chance of being hit is fairly low.'''&lt;br /&gt;
&lt;br /&gt;
Robot 2: After robot 2 attacks twice immediately reflect, this brings up reflect uptime in preparation for Robot 4 (if you were hit for more than 3 damage heal first and then reflect)&lt;br /&gt;
&lt;br /&gt;
Robot 3: One-shot it&lt;br /&gt;
&lt;br /&gt;
Robot 4: Use invis, and reflect on cooldown. invis compared to heals is worth it in on this Robot.&lt;br /&gt;
&lt;br /&gt;
Robot 5: Haunted bow and try not to take too much damage&lt;br /&gt;
&lt;br /&gt;
Robot 6: Swap immediately to scythe+ to one-shot&lt;br /&gt;
&lt;br /&gt;
Robot 7: Swap immediately to fire arrows with haunted bow preset&lt;br /&gt;
&lt;br /&gt;
Robot 8: Invis and pray for one-shot. If it isn't dead in one hit, switch to mage setup and try to kill it with a fireball&lt;br /&gt;
&lt;br /&gt;
Robot 9: Use reflect invis and reflect while trying to conserve as much mana as possible&lt;br /&gt;
&lt;br /&gt;
Robot 10: Immediately switch to your bow to avoid killing the robot. Use a [[Brewing|rain pot]] to heal up to max. Switch back to rapier/golden rapier/poison stinger dagger loadout to kill the robot&lt;br /&gt;
&lt;br /&gt;
Robot 11: If you have above 6 mana, use reflect on cooldown, swap between ice and fire arrow presets&lt;br /&gt;
&lt;br /&gt;
Robot 12: Immediately equip rapier loadout. Rapier has enough accuracy to hit through defense every time (32 accuracy with master ring, rapier and shield vs 60 defense) without need of giving up skeleton shields defense.&lt;br /&gt;
&lt;br /&gt;
Robot 13: Immediately equip battle axe&lt;br /&gt;
&lt;br /&gt;
Robot 14: This entire fight is extremely rng reliant. Look for a 170+ cannon shot. Reflect first charge, invis second. Look for 100+ cannon shot if you didn't find a good cannon shot before reflect. Pray you have enough hp for second reflect and invis. Robot should be about dead after second reflect+invis. Pray you dont take a hit from Robot 14 to kill it.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Castle_Shop&amp;diff=53861</id>
		<title>Castle Shop</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Castle_Shop&amp;diff=53861"/>
		<updated>2025-01-26T10:14:10Z</updated>

		<summary type="html">&lt;p&gt;Occasional: available after Castle Yeti&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CastleMerchant.png|100x100px]]&lt;br /&gt;
&lt;br /&gt;
The '''Castle Shop''' is located on [[Castle#Floor 2|Castle floor 2]] and is where [[Tainted Coins]] are spent. It becomes available after the fight with [[Castle Yeti]].&lt;br /&gt;
&lt;br /&gt;
Below is his available inventory:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Image&lt;br /&gt;
!Name&lt;br /&gt;
!Cost&lt;br /&gt;
!Stock&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PineLogs.png|50x50px]]&lt;br /&gt;
|[[Pine Logs]] x 500&lt;br /&gt;
|[[File:TaintedCoins.png]]250,000 &lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DustyHammer.png]]&lt;br /&gt;
|[[Dusty Hammer]]&lt;br /&gt;
|[[File:TaintedCoins.png]]542,000&lt;br /&gt;
|Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonBar.png]]&lt;br /&gt;
|[[Dragon Bar]]&lt;br /&gt;
|[[File:TaintedCoins.png]]754,000&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ScythePieces.png]]&lt;br /&gt;
|[[Invention#Scythes|Scythe Pieces]] x5&lt;br /&gt;
|[[File:TaintedCoins.png]]5,857,000&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrokenStardustWatch.png]]&lt;br /&gt;
|[[Broken Stardust Watch]]&lt;br /&gt;
|[[File:TaintedCoins.png]]757,000&lt;br /&gt;
|Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PineTreeSeeds.png]]&lt;br /&gt;
|[[Pine Tree Seeds]] x5&lt;br /&gt;
|[[File:TaintedCoins.png]]250,000&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileHide.png]]&lt;br /&gt;
|[[Frozen Crocodile Hide]]&lt;br /&gt;
|[[File:TaintedCoins.png]]500,000&lt;br /&gt;
|Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DriedShroom.png]]&lt;br /&gt;
|[[Dried Shroom]]&lt;br /&gt;
|[[File:TaintedCoins.png]]845,000&lt;br /&gt;
|Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DepletedShootingStar.png]]&lt;br /&gt;
|[[Depleted Shooting Star]]&lt;br /&gt;
|[[File:TaintedCoins.png]]845,000&lt;br /&gt;
|Unlimited&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CastleBoots.png]]&lt;br /&gt;
|Castle Boots&lt;br /&gt;
|[[File:TaintedCoins.png]]6,000,000&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedTreasureChest.png]]&lt;br /&gt;
|[[Pirate#Red Chests|Red Treasure Chest]]&lt;br /&gt;
|[[File:TaintedCoins.png]]10,000,000&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CastlePortal3.png]]&lt;br /&gt;
|[[Castle Portal 3]]&lt;br /&gt;
|[[File:TaintedCoins.png]]12,000,000&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Poison_Stinger_Dagger&amp;diff=53649</id>
		<title>Poison Stinger Dagger</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Poison_Stinger_Dagger&amp;diff=53649"/>
		<updated>2025-01-17T21:22:38Z</updated>

		<summary type="html">&lt;p&gt;Occasional: doesn't fully work in raids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PoisonStingerDagger.png|100px|link=|Stinger Dagger]]&lt;br /&gt;
&lt;br /&gt;
The '''Poison Stinger Dagger''' is a [[Weapons|weapon]] that is the upgraded version of the [[Stinger Dagger]]. Requires [[Crafting]] level 60 to be crafted but this is actually done via the [[Combat]] tab (by clicking on the [[Poison]] resource, and you will need 4 of them for the craft)&lt;br /&gt;
&lt;br /&gt;
Similar to the lesser version it will hit your opponents 3 times (NOT in raids!) if you successfully hit through their defense, but it also gives the player a 33% chance each hit to deal an additional 4 poison damages[[File:Poison.png|30px|link=|Poison]] (ignoring defense).&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;52%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;&amp;quot; |&amp;lt;div class=&amp;quot;header&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-radius: 2px;&lt;br /&gt;
 box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.1);&lt;br /&gt;
 font-size: 110%;&lt;br /&gt;
 padding-top: 1px;&lt;br /&gt;
 font-weight: bold;&lt;br /&gt;
 padding-bottom: 1px;&lt;br /&gt;
 padding-left: 170px;&lt;br /&gt;
 background:coral;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:PoisonStingerDagger.png|30px|link=]] Weapon Stats [[File:PoisonStingerDagger.png|30px|link=]]&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Accuracy&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Melee Damage &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Speed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Melee]] level needed to equip&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 4 [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 (x3) [[File:Melee.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 [[File:BunnySigil.png|20px|link=Combat#Combat Stats]] ''(Normal)''&lt;br /&gt;
| &amp;lt;center&amp;gt; 60 [[File:MeleeSkill.png|20px|link=Melee]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Stinger_Dagger&amp;diff=53648</id>
		<title>Stinger Dagger</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Stinger_Dagger&amp;diff=53648"/>
		<updated>2025-01-17T21:22:00Z</updated>

		<summary type="html">&lt;p&gt;Occasional: doesn't fully work in raids&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StingerDagger.png|100px|link=|Stinger Dagger]]&lt;br /&gt;
&lt;br /&gt;
The '''Stinger Dagger''' is a [[Weapons|weapon]] that can be crafted via [[Invention#New Equipment|Invention]] once the [[Invention#Tablettes|Field Tablette]] has been crafted and [[Invention#Bloodification|bloodified]].&lt;br /&gt;
&lt;br /&gt;
This is a special weapon that will hit your opponents 3 times if you successfully hit through their defence. (NOT in raids!)&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;52%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;&amp;quot; |&amp;lt;div class=&amp;quot;header&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-radius: 2px;&lt;br /&gt;
 box-shadow: 0px 2px 2px rgba(0, 0, 0, 0.1);&lt;br /&gt;
 font-size: 110%;&lt;br /&gt;
 padding-top: 1px;&lt;br /&gt;
 font-weight: bold;&lt;br /&gt;
 padding-bottom: 1px;&lt;br /&gt;
 padding-left: 170px;&lt;br /&gt;
 background:coral;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:StingerDagger.png|30px|link=]] Weapon Stats [[File:StingerDagger.png|30px|link=]]&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Accuracy&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Melee Damage &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Speed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Melee]] level needed to equip&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 4 [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 (x3) [[File:Melee.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 [[File:BunnySigil.png|20px|link=Combat#Combat Stats]] ''(Normal)''&lt;br /&gt;
| &amp;lt;center&amp;gt; 60 [[File:MeleeSkill.png|20px|link=Melee]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The triple damage is calculated as follows:&lt;br /&gt;
# Roll#1 = between 0 and 2&lt;br /&gt;
# Roll#2 = between 0 and Roll#1&lt;br /&gt;
# Roll#3 = between 0 and Roll#1&lt;br /&gt;
# Damage = Roll#1 + Roll#2 + Roll#3&lt;br /&gt;
&lt;br /&gt;
{{Navbox Weapons}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Castle&amp;diff=53603</id>
		<title>Castle</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Castle&amp;diff=53603"/>
		<updated>2025-01-15T19:10:51Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* Floor 2 */ I just got 3 stars and 5 meteors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FaradoxCastle.png|300px|link=Castle]]&lt;br /&gt;
&lt;br /&gt;
==Floor 1==&lt;br /&gt;
&lt;br /&gt;
Enter the castle using the combat menu. Immediately, a cutscene plays unlocking the castle. The first key to the first door is right in front of the first lock. Pick it up and continue on.&lt;br /&gt;
&lt;br /&gt;
The next room has three interesting features: a locked door, a pressure plate, and a path with the following riddle: &amp;quot;There's a magical force that stops you from going here when it's not raining.&amp;quot; To continue, use a [[Rain Healing Potion]] and click the arrow to the left. In this room is stranger tree (related to the achievement in elite woodcutting: Chop the tree from the castle (Floor 1)). In the middle of the room is also a key, to the previously mentioned locked door.&lt;br /&gt;
&lt;br /&gt;
The next room has two interesting features: another locked door, and the [[Castle Ants]]. Killing them gives you the key to the door.&lt;br /&gt;
&lt;br /&gt;
The following room has a color puzzle. The next door is locked until the puzzle is solved. The hint nearby is the following image:&lt;br /&gt;
&lt;br /&gt;
[[File:Rgb.png]]&lt;br /&gt;
&lt;br /&gt;
The solution is: red first, green second, and blue third.&lt;br /&gt;
&lt;br /&gt;
The next room has the wizard from Fardox's Introduction as well as a path to the left and a path to the right. Clicking the wizard causes him to disappear. &lt;br /&gt;
&lt;br /&gt;
Moving to the left goes to Faradox's prison, which has the dead combat instructor and the dead dwarf. The dwarf has a sledge hammer which you need in a following room.&lt;br /&gt;
&lt;br /&gt;
To the right of the center room is a bunch of arrows, which are the solution to a puzzle on the second floor of the castle.&lt;br /&gt;
&lt;br /&gt;
To the right of that room is a menacing-looking rock as well as a locked door. Clicking the rock gives four options, with the stone hammer being the only option with any effect. After using the stone hammer three times, you will run to the entrance of the castle in fear. Once you return, the castle golem will be fightable. '''It is heavily recommended to use a loot potion on the castle golem, as he drops a mega bomb giving a handful of every geode and potentially giving every mineral needed.'''&lt;br /&gt;
&lt;br /&gt;
[[Castle Golem]] -- Requires a bomb to kill. Back out of the combat screen and use a bomb while still in combat with the golem. The golem will drop a heavy rock used on the pressure plate in one of the first rooms of the castle, plus a mega bomb which can immediately be used to get a handful of all geodes.&lt;br /&gt;
&lt;br /&gt;
Take the heavy rock back to the pressure plate near the entrance to obtain the key to the door in the Castle Golem's room. Behind this door is a tombstone you must click to obtain a note which tells you which monster currently holds the guardian 3 key and what rarity the drop rate is. If you are using Nades' UI script, this will permanently add a notification to your notification bar.&lt;br /&gt;
&lt;br /&gt;
Once unlocked through killing [[Guardian 3]] and castle gathering (Elite Gathering Achievement), the completed floor 2 portal is located in the room just before the prison cells.&lt;br /&gt;
==Floor 2==&lt;br /&gt;
&lt;br /&gt;
Requires portal base 2 and portal 2 -- portal base 2 from elite gathering, portal 2 from g3&lt;br /&gt;
&lt;br /&gt;
The first room you enter contains the portal that goes back to floor 1. The solution is as follows:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|''Expand to reveal the solution:'' &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; |&lt;br /&gt;
*Right, down, up, right, up, left, down, right, up, up, up, left&lt;br /&gt;
 |}Go north.&lt;br /&gt;
&lt;br /&gt;
The next room contains the arrow puzzle. The solution to this is on floor 1. Completing the puzzle unlocks the [[Invention#Castle Tablette|Castle Tablette]], 2-3 [[Shooting Star|Shooting Stars]], 3-5 [[Meteors]], and some [[Evil Blood]]. The door to this room is not locked.&lt;br /&gt;
&lt;br /&gt;
The next room contains two exits -- one to the north and one to the east, along with the [[Castle Saltwater Crocodile]] looking at you menacingly in the middle of the room. The path to the east is currently blocked until you obtain the spiked boots from the [[Castle merchant]]. The path to the north is blocked until the [[Castle Saltwater Crocodile]] is killed. To the right of the north exit, there is a cutout in the rock wall -- click around until you find the secret room, unlocking a chest with ~2.5 million [[Tainted Coins]] and a dragon breath.&lt;br /&gt;
&lt;br /&gt;
The [[Castle Saltwater Crocodile]] drops the key to the next room and frozen croc hide, useful for the [[Castle Yeti]] fight, as well as for the [[Undead Yeti]] in the Mansion [[Raid]]. It is recommended you loot pot this fight, to save on tainted coins later to finish the [[Armour#Crocodile Armour (Frozen)|Frozen Croc Armor]]. &lt;br /&gt;
&lt;br /&gt;
The next room has the [[Castle Yeti]] asleep. He can be fought by clicking him. The only room leading out of here is to the right.&lt;br /&gt;
&lt;br /&gt;
This room contains the [[Castle Shop|Castle Merchant]]. His shop can be seen on his wiki page, but the only important loot for now is the castle boots, which combined with puffer needles allow you to cross the ice in the castle croc's room.&lt;br /&gt;
&lt;br /&gt;
Going east of the croc's room has nothing of note besides a stone with a warning for what's ahead. Go east. The next room has a bunch of snowmen and a door to the north. Enter. &lt;br /&gt;
&lt;br /&gt;
The following puzzles are a serious of &amp;quot;find the odd one out&amp;quot; puzzles. I'm not sure if the solutions are consistent, but if they are, they're in this order:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|''Expand to reveal the solution:'' &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; |&lt;br /&gt;
*Right, left, right, left, middle, middle, and the sixth door.&lt;br /&gt;
 |}&lt;br /&gt;
Right, left, right, left, middle, middle, and the sixth door.&lt;br /&gt;
&lt;br /&gt;
This leads you to a room with one giant door, upon which entering leads you to the room containing the dad goblin. In this room, there is the dad goblin, a note, and an arrow pointing toward a ladder which '''currently leads nowhere'''. The only important thing in this room is the note, which reads: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|''Expand to reveal the note:'' &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; |&lt;br /&gt;
*'''&amp;quot;The merchant from the castle will sell portals to the next floor if I buy a dried shroom followed by a dusty hammer.&amp;quot;''' '''''It seems like the dad goblin is writing down castle secrets to not forget them.'''''&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
It should be noted you can unlock the portal base without reading this note, but the portal appears in this room once built, so you would still need to purchase the castle boots to cross the ice. &lt;br /&gt;
&lt;br /&gt;
Upon returning to the merchant with your newfound knowledge, and purchasing the items in the correct order (see spoiler), you are given this message:  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ahh, seems like you are one of us. I'll now be selling portals to floor 3, only for you.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
You can now purchase the castle portal for floor 3. If you do not already have it by this point, the base for this portal is obtained from castle gathering, similar to the floor 2 base.&lt;br /&gt;
&lt;br /&gt;
==Floor 3==&lt;br /&gt;
&lt;br /&gt;
Requires portal base 3 and portal 3 -- portal base 3 from elite gathering, portal 3 from [[Castle merchant|Castle Merchant]]&lt;br /&gt;
&lt;br /&gt;
The first room you enter has nothing of note. There is only the portal back to floor 2, as well as a door to the north. Go through the door.&lt;br /&gt;
&lt;br /&gt;
The next room has an arrow puzzle, similar to the start of floor 2. Here is the solution:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|''Expand to reveal the solution:'' &lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; |&lt;br /&gt;
*left, up, up, up, right, down, left, up, right, up, down, right&lt;br /&gt;
 |}Completing the puzzle reveals a chest, which has the following loot:&lt;br /&gt;
&lt;br /&gt;
Some lava, stone, dragon fire breath, dragon ore, and plasma (all in varying amounts).&lt;br /&gt;
&lt;br /&gt;
The following room has a hole in the floor, directly above the prison. You can go left or right here. Go left first.&lt;br /&gt;
&lt;br /&gt;
This room has the train conductor dead on the floor. Clicking on his corpse gives you a trident, 125,000 coins and one pair of bear gloves. Now go right from the previous room.&lt;br /&gt;
&lt;br /&gt;
This room has images of each of the guardians and faradox on the wall. There is nothing else of note in this room. Go right.&lt;br /&gt;
&lt;br /&gt;
The next room has nothing of note aside from the door north and a stone warning you Faradox's lair is ahead. Go north.&lt;br /&gt;
&lt;br /&gt;
This room also has nothing of note, aside from a locked door north leading to Faradox. Since you can get here without killing the [[Castle Yeti]], it's possible you made it here without killing him. If you have, you currently have the key to this lock. If you don't, you need to go back and complete that fight.&lt;br /&gt;
&lt;br /&gt;
Proceed to the next room to face Faradox. '''Spoiler: You die.''' This fulfills the requirement for the quest Faradox Attempt. This initiates a dialogue with one of the dead guardians, who gives you an mould for a large ball. You need 50 000 bronze bars, 40 000 iron bars, 30 000 silver bars, and 20 000 gold bars to craft the dense metal ball. Once crafted, you can drop it down the hole mentioned earlier on the third floor, creating a hole in the floor of the prison and unlocking the castle dungeon.&lt;br /&gt;
&lt;br /&gt;
==Dungeon==&lt;br /&gt;
Currently only one room -- unlocks the [[Guardian Trio]]. These drop [[Guardian Combo Loot]], which give G4 keys.&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Breeding_Advanced&amp;diff=53448</id>
		<title>Breeding Advanced</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Breeding_Advanced&amp;diff=53448"/>
		<updated>2025-01-02T22:40:58Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* Animal Information */ Haunted sheep still give me loot. Inactive ones get deleted every time the h_sheep reproduce&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hey everyone, Salinte here. I've made this wiki page to contain my in progress work on the breeding Skill. '''This Wiki Page is under development.''' Once all data has been finalized then I will probably either delete this page or update it to indicate that it is no longer a work in progress. I will include a summary as well if needed.  &lt;br /&gt;
&lt;br /&gt;
This page contains summary tables of the Food Ranges, Loot Ranges, Base Hourly Xp numbers, and # of Reproductions required for each Tier of animal. Some of these numbers are educated guesses based off of real data recorded by users.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've included the raw Tier Data along with the Username of who contributed to that data point. I wanted to include that to give those individuals credit as this was very much a community drive initiative. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you very much to the following (alphabetized): &lt;br /&gt;
&lt;br /&gt;
Agrodon, Anwinity, Darkroot, Dragon, Dralina, Dh2, Fatal, Finally, Kevins123, Kizuoo, MadMod, Magnus, Mippo, Nodorga, Noobmoney, Paliga, Pizza1337, Plemma, RNG, Ryddeman, Salinte, Shan007, Shart, Undefinedt2, Zeragon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If I missed anyone my apologies. Please message me on discord or in game and I shall add you.&lt;br /&gt;
&lt;br /&gt;
== How Breeding Works ==&lt;br /&gt;
Breeding seems to be a very misunderstood skill. This is my attempt to explain it in basic language and with a few examples. Please Note that Traits and Food Cost are not determined until an animal is '''Activated'''.  &lt;br /&gt;
&lt;br /&gt;
=== How do Traits get selected? ===&lt;br /&gt;
For animals that can get traits:  each possible trait is equally weighted on a roll. So for example if an animal has 11 possible traits then 1 to 11 is rolled. The number that is rolled is the trait that is selected. &lt;br /&gt;
&lt;br /&gt;
=== How does Food cost get selected? ===&lt;br /&gt;
This is similar to how traits are selected. Each food cost in food range (see table later in this page) is equally weighted for the animals roll. If the animal has the trait Hungry then the food outcome is multiplied by 3. If the animal has the trait fasting then the food outcome is divided by 3. There can be some rounding with the fasting trait. This does mean that some animals have fasting outcomes that cost 0 food. &lt;br /&gt;
&lt;br /&gt;
=== How do Animals breed? ===&lt;br /&gt;
There are two types of rolls that are used for breeding. The first is what I call the Reproductive Event Roll. It has a 1 in 601 chance per tick. So roughly every 10 minutes there is a potential reproduction event.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I say potential because even if that first roll is successful there is a second type of roll. I call this second type of roll the Animal Reproduction Roll.  &lt;br /&gt;
&lt;br /&gt;
That second type of roll is every breeding capable animal type is rolled for its respective breeding chance. Breeding capable animals are those you have active with at least 1 male and 1 female except for Toy Soldiers as they do not breed. Every Animal Type being rolled separately is how you can have some reproduction events where multiple animals reproduce.  &lt;br /&gt;
&lt;br /&gt;
=== How fast do Animals actually Breed on average? ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actual average  Breeding Rate for each animal can be calculated with the following formula: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Actual average Breeding Rate = 10 mins&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt; + 10mins&amp;lt;sub&amp;gt;1&amp;lt;/sub&amp;gt;* Floor&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; ( Floor&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; (Base Breeding Rate&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt; * Infertile/Fertile Factor&amp;lt;sub&amp;gt;4&amp;lt;/sub&amp;gt;) / 600&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt;  / Couples&amp;lt;sub&amp;gt;6&amp;lt;/sub&amp;gt;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now lets breakdown that equation step by step. Each subscript number (small numbers at the end of each term) is identified and explained. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1: The 10 minutes in this first term is due to each reproduction event taking 10 minutes on average. This is what I call the Reproduction Event Roll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2: Floor function lowers a number to the nearest whole number.  So 3.21  becomes 3. This occurs because integers are used in the code instead of a float. Basically that means only whole numbers are possible in the code. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3:Base Breeding Rate is shown in game. For example chicken's base chance is 3 hours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4: Fertile/Infertile factor is as follows. Each Fertile decreases breeding time by 10% with each additional fertile decreasing time by 10% more. Each Infertile increases time by 10% with each additional infertile increasing time by 10% more. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
Having 3 fertile animals of that type means Fertile/Infertile Factor is: 0.9 ^ 3 =  0.729.  &lt;br /&gt;
&lt;br /&gt;
Having 3 fertile animals of that type and 2 infertile would mean Fertile/Infertile Factor is:  (0.9^3) * (1.1^2) =   0.88209   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5: 600 is used here as that is equal to 10 minutes.    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6:Couples is the number of couples for that animal. This is the number of pairs of male and female. So if you had 3 male and 4 female chickens you would only have 3 couples. If you had instead 4 male and 4 female chickens then couples would be 4.       &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here is an example of the full calculation of the Breeding Rate for 8 chickens of 4 male and 4 female with 3 of the chickens being fertile: &lt;br /&gt;
&lt;br /&gt;
Base Chance: 3 hours -&amp;gt; 10,800&lt;br /&gt;
&lt;br /&gt;
Couples: 4&lt;br /&gt;
&lt;br /&gt;
Fertile/Infertile Impact: 0.9^3  = 0.729&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10800 * 0.729 =   7873.2   which is floored to 7873&lt;br /&gt;
&lt;br /&gt;
7873 / 600 / 4 =  3.28041666...  which is floored to 3     &lt;br /&gt;
&lt;br /&gt;
In the game's code a successful reproduction is rolled from 0 to 3. So 25% chance of a reproduction.    &lt;br /&gt;
&lt;br /&gt;
This means that chickens have a 1 in 4 chance of successfully breeding whenever there is a Reproduction event. Given that Reproduction events on average take 10 minutes it thus takes 40 minutes on average to get a chicken reproduction event in this example.&lt;br /&gt;
&lt;br /&gt;
=== What is the success chance of reproduction for an animal ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game code rolls  0 to Floor ( Floor (Base Breeding Rate * Infertile/Fertile Factor) / 600  / Couples) &lt;br /&gt;
&lt;br /&gt;
the terms in equation above are explained in the above section.&lt;br /&gt;
&lt;br /&gt;
Where a successful reproduction is a result of 0. &lt;br /&gt;
&lt;br /&gt;
Effectively this means that an animal's success chance per reproduction event is: &lt;br /&gt;
&lt;br /&gt;
1    in   1 +  Floor ( Floor (Base Breeding Rate * Infertile/Fertile Factor) / 600  / Couples). &lt;br /&gt;
&lt;br /&gt;
For  the example used in the &amp;quot;How fast do Animals actually Breed on average&amp;quot; section. This means 1 in 1+3 -&amp;gt; 1 in 4  &lt;br /&gt;
&lt;br /&gt;
=== Does Fertile Always Help reproduction ===&lt;br /&gt;
No. This is because the minimum Reproduction time average is 10 minutes. It is a minimum of 10 minutes as that is the average time between Reproduction events.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For 10 Ants of 5 male and 5 female and 2 fertile this means that average reproduction time is:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3600 * 0.9^2 = 2916&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2916 / 600 / 5 = 0.972 which is floored to 0. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So 5 breeding Pair ants with 2 Fertile always reproduce on every event. So, If you have 10 Ants do not go above 2 Fertile. It will not help you. &lt;br /&gt;
&lt;br /&gt;
Same for 4 Breeding Pairs of Ants with 4 fertile ants. So for 8 ants any fertile beyond 4 would not help.  &lt;br /&gt;
&lt;br /&gt;
== Animal Information ==&lt;br /&gt;
&lt;br /&gt;
This is a summary table of all animals and relevant information for them. &lt;br /&gt;
&lt;br /&gt;
?  means that the number is not confirmed yet. N/A means not applicable. This is used when a animal cannot get this trait. Unproductive will typically result in the lowest value of the loot range. There are some animals like Ants were unproductive can make loot = 0.   &lt;br /&gt;
&lt;br /&gt;
'''Base Xp is very much an estimate. It fluctuates quite a lot between animals. Fighting Caves are very approximate as they cannot be sustained currently due to insufficient flesh food generation.'''   &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Breeding Animal Information&lt;br /&gt;
|-&lt;br /&gt;
! Animals !! Fasting Range !! Normal Food Range!! Hungry Range !! Loot !! Loot Range !! Productive #!! Base Xp / Hr&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 2 to 4 || 6 to 12 || 18 to 36 || Feathers || 1 to 3 || 12 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Spider || 3 to 8 || 10 to 25 || 30 to 75 || String || 20 to 25 || 75 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || 3 to 5 || 10 to 15 || 30 to 45 || Wool || 20 to 25 || 75 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 3 to 9 || 10 to 25 || 30 to 75 || Horseshoes || 1 to 2 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Ant || 3 to 10 || 10 to 30 || 30 to 90 ||Ant Needles/Thornes/Spines ||1 to 8||24|| 6&lt;br /&gt;
|-&lt;br /&gt;
| Camel || N/A || N/A || N/A || Mushed Food || 1 / 5 / 15 || N/A || 9&lt;br /&gt;
|-&lt;br /&gt;
| Beaver || 25 to 30 || 75 to 90 || 225 to 270 || Wood Chips || 54? to 100 || 400 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Dove || N/A || 2 to 4 || N/A || Dove Feathers || 1 to 3 || N/A || 15&lt;br /&gt;
|-&lt;br /&gt;
| Pig || 2 to 4 || 7 to 12 || 21 to 36 || Grease || 1 || 4 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Haron || 0 to 1 || 2 to 4 || 6 to 12 || Bait / Super Bait / Mega Bait || See Note&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| See Note&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|| 20&lt;br /&gt;
|-&lt;br /&gt;
| Toy Soldier || N/A || 5 to 10 || N/A || Gears || 100 to 500 || N/A || 45&lt;br /&gt;
|-&lt;br /&gt;
| Haunted Sheep&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;||0 to 1 ||2 to 4 ||6 to 12 || Mummy Wool ||N/A ||N/A || 4&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|6 to 13&lt;br /&gt;
|20 to 40&lt;br /&gt;
|60 to 120&lt;br /&gt;
|Snail Shells&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|20 to 24&lt;br /&gt;
|-&lt;br /&gt;
|Squidshroom&lt;br /&gt;
|6 to 13&lt;br /&gt;
|20 to 40&lt;br /&gt;
|60 to 120&lt;br /&gt;
|Red Mushrooms&lt;br /&gt;
|See Note&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|See Note&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|20 to 24&lt;br /&gt;
|-&lt;br /&gt;
|Rocky&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Stone/ Stone &amp;amp; rarely Hard Stone / Hard Stone&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Geody&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Sky Mineral (small / medium / Large)&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|Bones/ Big Bones/ Blood Bones&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Notes: &lt;br /&gt;
&lt;br /&gt;
1: Tier 1 Harons give between 1-3 Bait. Productive = 12.    Tier 2 Harons give 1-6 Bait or 1 Superbait with Productive being 24 bait or 4 superbait. Tier 3 Harons are 1 Super Bait or 1 Mega Bait with productive being 4 or 4. For Tier 2/3 Harons it seems to be a 10% chance of getting the better bait type. &lt;br /&gt;
&lt;br /&gt;
2: Haunted Sheep were only craftable during the 2024 Halloween event. If they reproduce when player is online, the inactive animals get deleted upon page refresh.&lt;br /&gt;
&lt;br /&gt;
3: Mushroom output range varies by tier. Per Dralina, T1 is 5-10, T2 10-20 and T3 20-40. This means that Productive is 40 for T1, 80 for T2 and 160 for T3.&lt;br /&gt;
&lt;br /&gt;
== Animal Tier Info Summarized ==&lt;br /&gt;
Below s a table of the '''Magic Numbers''' for each Animals' tier and the number of reproductions required. What this means is that (for example) after 250 Chicken Reproductions you always will get a T2 or T3 chicken. I've included the data used to determine these numbers in the sections below. '''These numbers are also very much an estimate.''' '''Nice round numbers were assumed / chosen based off of smitty's historical preference to use them.''' TBD means that the number has yet to be determined. N/A means the tiers do not yet exist in the game (Pig or Toy Soldier for example) while other times its because there is not enough data yet.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ # of Reproductions required for Animal Tiers&lt;br /&gt;
|-&lt;br /&gt;
! Animal !! T2+ !! T3 Always !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Chicken || 250 || 2000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Spider || 2000 || 20k ||&lt;br /&gt;
|-&lt;br /&gt;
| Sheep || 500 || 3000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Horse || 300 || 4.5-5k || T3 is likely 4.5/4.75/5k &lt;br /&gt;
|-&lt;br /&gt;
| Ant || 2000 || 10000 ||&lt;br /&gt;
|-&lt;br /&gt;
| Camel || 100 || TBD ||&lt;br /&gt;
|-&lt;br /&gt;
| Beaver || 300 || 800 ||&lt;br /&gt;
|-&lt;br /&gt;
| Dove || 100 || TBD ||&lt;br /&gt;
|-&lt;br /&gt;
| Pig || N/A || N/A ||N/A&lt;br /&gt;
|-&lt;br /&gt;
| Haron || 120 || 1500 || T2 is maybe 115 or 125.&lt;br /&gt;
|-&lt;br /&gt;
| Toy Soldier || N/A || N/A ||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Snail&lt;br /&gt;
|5000&lt;br /&gt;
|TBD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SquidShroom&lt;br /&gt;
|2000&lt;br /&gt;
|TBD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rocky&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Skeleton&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Geody&lt;br /&gt;
|TBD&lt;br /&gt;
|TBD&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Haunted Sheep were not included in this analysis. They have a very low reproduced # required for T3 (I think its around 40). Snails, Squidshrooms, Rocky, Skeleton and Geody were just released. Their data will be added in the future once more breeding data is determined.   &lt;br /&gt;
&lt;br /&gt;
There is some rounding used in these numbers. This is because I have assumed that Smitty picked round numbers for the tier thresholds.  &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;For people looking to contribute:&amp;lt;/u&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
'''If you are trying to help find the T2+ threshold number then you cannot use slaughterhouse and pick T3 only. This is because you won't know if the animals rejected were T1 or T2.'''&lt;br /&gt;
&lt;br /&gt;
Horse T3: Data suggests 4.66k as threshold with an R^2 0.97. Likely 4.5-5k as end result. Rolls 2300+ are helpful.    &lt;br /&gt;
&lt;br /&gt;
Camel T3: Rolls for 600+   &lt;br /&gt;
&lt;br /&gt;
Dove T3: Rolls for 250+ &lt;br /&gt;
&lt;br /&gt;
Haron T2: Rolls between 115 - 120 and 120 - 125 would be helpful.    &lt;br /&gt;
&lt;br /&gt;
Snail T3: Rolls above 5k    &lt;br /&gt;
&lt;br /&gt;
SquidShroom: Rolls above 2k     &lt;br /&gt;
&lt;br /&gt;
== Raw Animal Tier Data ==&lt;br /&gt;
In the following sub-sections is all of the raw Data along with the Username of who contributed to this data. Any animals not included in this raw data are because their higher Tiers have yet to be released or they are the Haunted Sheep. Only some Graphs were added to show the linear fitting I am doing.  &lt;br /&gt;
&lt;br /&gt;
=== Chicken Tier Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; |Chicken  Breeding Stats. T2+ everytime 250+. T3 guaranteed 2000&lt;br /&gt;
|-&lt;br /&gt;
|T3s&lt;br /&gt;
|Rolls&lt;br /&gt;
|T3 Rate&lt;br /&gt;
|# Reproduced&lt;br /&gt;
|User&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|51&lt;br /&gt;
|3.92%&lt;br /&gt;
|302&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|5.00%&lt;br /&gt;
|490&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|70&lt;br /&gt;
|7.14%&lt;br /&gt;
|504&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|104&lt;br /&gt;
|8.65%&lt;br /&gt;
|517&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|8.00%&lt;br /&gt;
|656&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|48&lt;br /&gt;
|8.33%&lt;br /&gt;
|756&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|63&lt;br /&gt;
|11.11%&lt;br /&gt;
|833&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|166&lt;br /&gt;
|25.90%&lt;br /&gt;
|1044&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|88&lt;br /&gt;
|52.27%&lt;br /&gt;
|1252&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|154&lt;br /&gt;
|307&lt;br /&gt;
|50.16%&lt;br /&gt;
|1424&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|38&lt;br /&gt;
|73.68%&lt;br /&gt;
|1552&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|208&lt;br /&gt;
|65.87%&lt;br /&gt;
|1659&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|75&lt;br /&gt;
|85.33%&lt;br /&gt;
|1770&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|100&lt;br /&gt;
|87%&lt;br /&gt;
|1917&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|94&lt;br /&gt;
|96.81%&lt;br /&gt;
|1996&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100.00%&lt;br /&gt;
|2005&lt;br /&gt;
|Salinte&lt;br /&gt;
|}&lt;br /&gt;
[[File:Chicken T3 Data.png|thumb|350x350px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Spider Tier Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Spider  Breeding Stats&lt;br /&gt;
|-&lt;br /&gt;
|T3s&lt;br /&gt;
|T2s&lt;br /&gt;
|Total&lt;br /&gt;
|T2+ Rate&lt;br /&gt;
|T3 Rate&lt;br /&gt;
|# Reproduced&lt;br /&gt;
|User&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|80&lt;br /&gt;
|10%&lt;br /&gt;
|1.25%&lt;br /&gt;
|721&lt;br /&gt;
|Zeragon&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|52&lt;br /&gt;
|104&lt;br /&gt;
|51%&lt;br /&gt;
|0.96%&lt;br /&gt;
|1517&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|50%&lt;br /&gt;
|0.00%&lt;br /&gt;
|1555&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|71&lt;br /&gt;
|106&lt;br /&gt;
|69%&lt;br /&gt;
|1.89%&lt;br /&gt;
|1671&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|67&lt;br /&gt;
|76&lt;br /&gt;
|88%&lt;br /&gt;
|0.00%&lt;br /&gt;
|1808&lt;br /&gt;
|Anwinity&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|196&lt;br /&gt;
|205&lt;br /&gt;
|96%&lt;br /&gt;
|0.00%&lt;br /&gt;
|1953&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|59&lt;br /&gt;
|59&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|2111&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|36&lt;br /&gt;
|38&lt;br /&gt;
|100%&lt;br /&gt;
|5.26%&lt;br /&gt;
|2395&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|119&lt;br /&gt;
|121&lt;br /&gt;
|100%&lt;br /&gt;
|1.65%&lt;br /&gt;
|3411&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|3625&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|880&lt;br /&gt;
|914&lt;br /&gt;
|100%&lt;br /&gt;
|3.72%&lt;br /&gt;
|4405&lt;br /&gt;
|Finally&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|107&lt;br /&gt;
|110&lt;br /&gt;
|100%&lt;br /&gt;
|2.73%&lt;br /&gt;
|4562&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|130&lt;br /&gt;
|137&lt;br /&gt;
|100%&lt;br /&gt;
|5.11%&lt;br /&gt;
|5711&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|84&lt;br /&gt;
|97&lt;br /&gt;
|100%&lt;br /&gt;
|13.40%&lt;br /&gt;
|5742&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|28.57%&lt;br /&gt;
|7108&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|100%&lt;br /&gt;
|10.00%&lt;br /&gt;
|8043&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|14&lt;br /&gt;
|21&lt;br /&gt;
|100%&lt;br /&gt;
|33.33%&lt;br /&gt;
|8322&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|21&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|12.50%&lt;br /&gt;
|9549&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|100%&lt;br /&gt;
|50.00%&lt;br /&gt;
|10156&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|32&lt;br /&gt;
|43&lt;br /&gt;
|100%&lt;br /&gt;
|25.58%&lt;br /&gt;
|10505&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|50.00%&lt;br /&gt;
|11302&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|57&lt;br /&gt;
|86&lt;br /&gt;
|100%&lt;br /&gt;
|33.72%&lt;br /&gt;
|11691&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|75&lt;br /&gt;
|100&lt;br /&gt;
|100%&lt;br /&gt;
|25.00%&lt;br /&gt;
|12045&lt;br /&gt;
|Rng&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|100%&lt;br /&gt;
|46.15%&lt;br /&gt;
|12210&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|16&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|46.67%&lt;br /&gt;
|12753&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|100%&lt;br /&gt;
|50.00%&lt;br /&gt;
|13980&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|40&lt;br /&gt;
|100&lt;br /&gt;
|100%&lt;br /&gt;
|60.00%&lt;br /&gt;
|14990&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|62.50%&lt;br /&gt;
|15558&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|13&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|56.67%&lt;br /&gt;
|15962&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|22&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|26.67%&lt;br /&gt;
|16691&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|19&lt;br /&gt;
|78&lt;br /&gt;
|100%&lt;br /&gt;
|75.64%&lt;br /&gt;
|16957&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|100%&lt;br /&gt;
|100.00%&lt;br /&gt;
|17040&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|72.73%&lt;br /&gt;
|17051&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|84.62%&lt;br /&gt;
|17062&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|71.43%&lt;br /&gt;
|17972&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|19&lt;br /&gt;
|100&lt;br /&gt;
|100%&lt;br /&gt;
|81.00%&lt;br /&gt;
|18268&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|100.00%&lt;br /&gt;
|19461&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|96.67%&lt;br /&gt;
|19597&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|100%&lt;br /&gt;
|100.00%&lt;br /&gt;
|20028&lt;br /&gt;
|RNG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sheep Tier Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Sheep  Breeding Stats&lt;br /&gt;
|-&lt;br /&gt;
|T3s&lt;br /&gt;
|T2s&lt;br /&gt;
|Total&lt;br /&gt;
|T2+ Rate&lt;br /&gt;
|T3 Rate&lt;br /&gt;
|# Reproduced&lt;br /&gt;
|User&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|82&lt;br /&gt;
|12%&lt;br /&gt;
|0.00%&lt;br /&gt;
|142&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|26&lt;br /&gt;
|133&lt;br /&gt;
|20%&lt;br /&gt;
|0.75%&lt;br /&gt;
|226&lt;br /&gt;
|Anwinity&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|30&lt;br /&gt;
|33%&lt;br /&gt;
|0.00%&lt;br /&gt;
|263&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|0.00%&lt;br /&gt;
|278&lt;br /&gt;
|Plemma T2 Data not recorded. Under 50%&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|19&lt;br /&gt;
|32%&lt;br /&gt;
|0.00%&lt;br /&gt;
|285&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|44&lt;br /&gt;
|36%&lt;br /&gt;
|0.00%&lt;br /&gt;
|335&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|32&lt;br /&gt;
|44&lt;br /&gt;
|73%&lt;br /&gt;
|0.00%&lt;br /&gt;
|410&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|67%&lt;br /&gt;
|0.00%&lt;br /&gt;
|436&lt;br /&gt;
|gatsu83ita&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|90&lt;br /&gt;
|93&lt;br /&gt;
|100%&lt;br /&gt;
|3.23%&lt;br /&gt;
|500&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
|153&lt;br /&gt;
|100%&lt;br /&gt;
|1.96%&lt;br /&gt;
|555&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|71&lt;br /&gt;
|73&lt;br /&gt;
|100%&lt;br /&gt;
|2.74%&lt;br /&gt;
|564&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|49&lt;br /&gt;
|54&lt;br /&gt;
|100%&lt;br /&gt;
|9.26%&lt;br /&gt;
|726&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|100%&lt;br /&gt;
|7.41%&lt;br /&gt;
|909&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|86&lt;br /&gt;
|92&lt;br /&gt;
|100%&lt;br /&gt;
|6.52%&lt;br /&gt;
|912&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|20.00%&lt;br /&gt;
|931&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|83&lt;br /&gt;
|95&lt;br /&gt;
|100%&lt;br /&gt;
|12.63%&lt;br /&gt;
|1087&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|26&lt;br /&gt;
|34&lt;br /&gt;
|100%&lt;br /&gt;
|23.53%&lt;br /&gt;
|1283&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|69&lt;br /&gt;
|94&lt;br /&gt;
|100%&lt;br /&gt;
|26.60%&lt;br /&gt;
|1460&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|17&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|22.73%&lt;br /&gt;
|1562&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|63&lt;br /&gt;
|96&lt;br /&gt;
|100%&lt;br /&gt;
|34.38%&lt;br /&gt;
|1644&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|27.27%&lt;br /&gt;
|1897&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|62&lt;br /&gt;
|100&lt;br /&gt;
|100%&lt;br /&gt;
|38.00%&lt;br /&gt;
|1956&lt;br /&gt;
|Mippo&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|50.00%&lt;br /&gt;
|2222&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|9&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|70.00%&lt;br /&gt;
|2285&lt;br /&gt;
|Mippo&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|44&lt;br /&gt;
|134&lt;br /&gt;
|100%&lt;br /&gt;
|67.16%&lt;br /&gt;
|2300&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|87.50%&lt;br /&gt;
|2418&lt;br /&gt;
|Mippo&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|28&lt;br /&gt;
|99&lt;br /&gt;
|100%&lt;br /&gt;
|71.72%&lt;br /&gt;
|2464&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|60.00%&lt;br /&gt;
|2545&lt;br /&gt;
|Mippo&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|100.00%&lt;br /&gt;
|2642&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|2880&lt;br /&gt;
|Mippo&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|92.31%&lt;br /&gt;
|2906&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|1&lt;br /&gt;
|23&lt;br /&gt;
|100%&lt;br /&gt;
|95.65%&lt;br /&gt;
|2910&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|91.67%&lt;br /&gt;
|2921&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|1&lt;br /&gt;
|108&lt;br /&gt;
|100%&lt;br /&gt;
|99.07%&lt;br /&gt;
|2943&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|91.67%&lt;br /&gt;
|2954&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|189&lt;br /&gt;
|0&lt;br /&gt;
|189&lt;br /&gt;
|100%&lt;br /&gt;
|100.00%&lt;br /&gt;
|2987&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|100%&lt;br /&gt;
|100.00%&lt;br /&gt;
|2990&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|100.00%&lt;br /&gt;
|3012&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|171&lt;br /&gt;
|0&lt;br /&gt;
|171&lt;br /&gt;
|100%&lt;br /&gt;
|100.00%&lt;br /&gt;
|3020&lt;br /&gt;
|Mippo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Horse Tier Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Horse  Breeding Stats&lt;br /&gt;
|-&lt;br /&gt;
|T3s&lt;br /&gt;
|T2s&lt;br /&gt;
|Total&lt;br /&gt;
|T2 Rate&lt;br /&gt;
|T3 Rate&lt;br /&gt;
|# Reproduced&lt;br /&gt;
|User&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|0.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|47&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|22.22%&lt;br /&gt;
|11.11%&lt;br /&gt;
|55&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|44&lt;br /&gt;
|4.55%&lt;br /&gt;
|0.00%&lt;br /&gt;
|56&lt;br /&gt;
|Anwinity&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|20.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|62&lt;br /&gt;
|Noobmoney&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|11.11%&lt;br /&gt;
|0.00%&lt;br /&gt;
|64&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|6.67%&lt;br /&gt;
|0.00%&lt;br /&gt;
|65&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|29&lt;br /&gt;
|0.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|70&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|8.33%&lt;br /&gt;
|0.00%&lt;br /&gt;
|72&lt;br /&gt;
|Noobmoney&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|22.22%&lt;br /&gt;
|0.00%&lt;br /&gt;
|73&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|3.33%&lt;br /&gt;
|0.00%&lt;br /&gt;
|76&lt;br /&gt;
|Nodorga&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|10.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|80&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|12.50%&lt;br /&gt;
|0.00%&lt;br /&gt;
|87&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|17&lt;br /&gt;
|11.76%&lt;br /&gt;
|0.00%&lt;br /&gt;
|97&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|22.22%&lt;br /&gt;
|11.11%&lt;br /&gt;
|98&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|31&lt;br /&gt;
|9.68%&lt;br /&gt;
|0.00%&lt;br /&gt;
|105&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|25.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|106&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|22&lt;br /&gt;
|18.18%&lt;br /&gt;
|9.09%&lt;br /&gt;
|109&lt;br /&gt;
|RNG 3 @110  got 1 T3&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|10.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|115&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|10.53%&lt;br /&gt;
|0.00%&lt;br /&gt;
|124&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|14.29%&lt;br /&gt;
|0.00%&lt;br /&gt;
|131&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|37.50%&lt;br /&gt;
|0.00%&lt;br /&gt;
|134&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|12.50%&lt;br /&gt;
|0.00%&lt;br /&gt;
|140&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|11&lt;br /&gt;
|36.36%&lt;br /&gt;
|0.00%&lt;br /&gt;
|149&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|22&lt;br /&gt;
|31.82%&lt;br /&gt;
|0.00%&lt;br /&gt;
|151&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|23&lt;br /&gt;
|34.78%&lt;br /&gt;
|0.00%&lt;br /&gt;
|155&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|16.67%&lt;br /&gt;
|0.00%&lt;br /&gt;
|158&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|38&lt;br /&gt;
|111&lt;br /&gt;
|34.23%&lt;br /&gt;
|0.00%&lt;br /&gt;
|165&lt;br /&gt;
|Shan&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|11.11%&lt;br /&gt;
|0.00%&lt;br /&gt;
|167&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|27&lt;br /&gt;
|29.63%&lt;br /&gt;
|0.00%&lt;br /&gt;
|169&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|50.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|176&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|31&lt;br /&gt;
|51.61%&lt;br /&gt;
|0.00%&lt;br /&gt;
|199&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|24&lt;br /&gt;
|50&lt;br /&gt;
|50.00%&lt;br /&gt;
|2.00%&lt;br /&gt;
|214&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|41.67%&lt;br /&gt;
|0.00%&lt;br /&gt;
|219&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|70.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|225&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|24&lt;br /&gt;
|62.50%&lt;br /&gt;
|0.00%&lt;br /&gt;
|239&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|66.67%&lt;br /&gt;
|0.00%&lt;br /&gt;
|252&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|18&lt;br /&gt;
|77.78%&lt;br /&gt;
|0.00%&lt;br /&gt;
|270&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|60.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|285&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|87.50%&lt;br /&gt;
|0.00%&lt;br /&gt;
|288&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|31&lt;br /&gt;
|96.77%&lt;br /&gt;
|0.00%&lt;br /&gt;
|295&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|34&lt;br /&gt;
|34&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|308&lt;br /&gt;
|Mippo&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|81&lt;br /&gt;
|81&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|314&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|41&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.44%&lt;br /&gt;
|314&lt;br /&gt;
|Dragon&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|22&lt;br /&gt;
|23&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.35%&lt;br /&gt;
|315&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|322&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|100.00%&lt;br /&gt;
|1.12%&lt;br /&gt;
|337&lt;br /&gt;
|Noobmoney&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|100.00%&lt;br /&gt;
|3.85%&lt;br /&gt;
|342&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|342&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|23&lt;br /&gt;
|24&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.17%&lt;br /&gt;
|342&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|345&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|48&lt;br /&gt;
|49&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.04%&lt;br /&gt;
|347&lt;br /&gt;
|Anwinity&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|360&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|369&lt;br /&gt;
|Noobmoney&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|100.00%&lt;br /&gt;
|5.56%&lt;br /&gt;
|387&lt;br /&gt;
|Noobmoney&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|53&lt;br /&gt;
|53&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|395&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|396&lt;br /&gt;
|Noobmoney&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|65&lt;br /&gt;
|65&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|399&lt;br /&gt;
|undefinedt2&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|406&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|32&lt;br /&gt;
|32&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|407&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|407&lt;br /&gt;
|Noobmoney&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|83&lt;br /&gt;
|85&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.35%&lt;br /&gt;
|415&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|415&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|418&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|75&lt;br /&gt;
|77&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.60%&lt;br /&gt;
|419&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|42&lt;br /&gt;
|42&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|425&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|55&lt;br /&gt;
|55&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|429&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|35&lt;br /&gt;
|35&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|444&lt;br /&gt;
|undefinedt2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.00%&lt;br /&gt;
|445&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|71&lt;br /&gt;
|75&lt;br /&gt;
|100.00%&lt;br /&gt;
|5.33%&lt;br /&gt;
|450&lt;br /&gt;
|Dragon&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|31&lt;br /&gt;
|32&lt;br /&gt;
|100.00%&lt;br /&gt;
|3.13%&lt;br /&gt;
|452&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|42&lt;br /&gt;
|43&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.33%&lt;br /&gt;
|455&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|465&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|23&lt;br /&gt;
|23&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|472&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|23&lt;br /&gt;
|24&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.17%&lt;br /&gt;
|479&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|32&lt;br /&gt;
|33&lt;br /&gt;
|100.00%&lt;br /&gt;
|3.03%&lt;br /&gt;
|482&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|36&lt;br /&gt;
|37&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.70%&lt;br /&gt;
|490&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|492&lt;br /&gt;
|Anwinity&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|22&lt;br /&gt;
|100.00%&lt;br /&gt;
|9.09%&lt;br /&gt;
|497&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|110&lt;br /&gt;
|113&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.65%&lt;br /&gt;
|503&lt;br /&gt;
|Pizza1337&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|39&lt;br /&gt;
|42&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.14%&lt;br /&gt;
|519&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|48&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.17%&lt;br /&gt;
|522&lt;br /&gt;
|Youte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|41&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.44%&lt;br /&gt;
|522&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.55%&lt;br /&gt;
|535&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|59&lt;br /&gt;
|60&lt;br /&gt;
|100.00%&lt;br /&gt;
|1.67%&lt;br /&gt;
|544&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|47&lt;br /&gt;
|48&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.08%&lt;br /&gt;
|554&lt;br /&gt;
|Noobmoney&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|88&lt;br /&gt;
|89&lt;br /&gt;
|100.00%&lt;br /&gt;
|1.12%&lt;br /&gt;
|561&lt;br /&gt;
|undefinedt2&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|23&lt;br /&gt;
|23&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|561&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|38&lt;br /&gt;
|40&lt;br /&gt;
|100.00%&lt;br /&gt;
|5.00%&lt;br /&gt;
|562&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|33&lt;br /&gt;
|35&lt;br /&gt;
|100.00%&lt;br /&gt;
|5.71%&lt;br /&gt;
|581&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|25&lt;br /&gt;
|26&lt;br /&gt;
|100.00%&lt;br /&gt;
|3.85%&lt;br /&gt;
|584&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|66&lt;br /&gt;
|73&lt;br /&gt;
|100.00%&lt;br /&gt;
|9.59%&lt;br /&gt;
|585&lt;br /&gt;
|Mippo&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|581&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|590&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|141&lt;br /&gt;
|152&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.24%&lt;br /&gt;
|600&lt;br /&gt;
|Magnus&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|58&lt;br /&gt;
|62&lt;br /&gt;
|100.00%&lt;br /&gt;
|6.45%&lt;br /&gt;
|621&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|61&lt;br /&gt;
|62&lt;br /&gt;
|100.00%&lt;br /&gt;
|1.61%&lt;br /&gt;
|622&lt;br /&gt;
|Youte&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|38&lt;br /&gt;
|41&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.32%&lt;br /&gt;
|629&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|653&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|33&lt;br /&gt;
|34&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.94%&lt;br /&gt;
|661&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|44&lt;br /&gt;
|50&lt;br /&gt;
|100.00%&lt;br /&gt;
|12.00%&lt;br /&gt;
|682&lt;br /&gt;
|Magnus&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|50&lt;br /&gt;
|53&lt;br /&gt;
|100.00%&lt;br /&gt;
|5.66%&lt;br /&gt;
|691&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|49&lt;br /&gt;
|53&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.55%&lt;br /&gt;
|698&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|18&lt;br /&gt;
|25&lt;br /&gt;
|100.00%&lt;br /&gt;
|28.00%&lt;br /&gt;
|700&lt;br /&gt;
|Magnus&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|48&lt;br /&gt;
|53&lt;br /&gt;
|100.00%&lt;br /&gt;
|9.43%&lt;br /&gt;
|709&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|715&lt;br /&gt;
|Magnus&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|35&lt;br /&gt;
|42&lt;br /&gt;
|100.00%&lt;br /&gt;
|16.67%&lt;br /&gt;
|721&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|44&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.55%&lt;br /&gt;
|733&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|26&lt;br /&gt;
|27&lt;br /&gt;
|100.00%&lt;br /&gt;
|3.70%&lt;br /&gt;
|751&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|100.00%&lt;br /&gt;
|11.11%&lt;br /&gt;
|752&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|32&lt;br /&gt;
|35&lt;br /&gt;
|100.00%&lt;br /&gt;
|8.57%&lt;br /&gt;
|753&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|79&lt;br /&gt;
|85&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.06%&lt;br /&gt;
|765&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|100.00%&lt;br /&gt;
|13.79%&lt;br /&gt;
|773&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|23&lt;br /&gt;
|25&lt;br /&gt;
|100.00%&lt;br /&gt;
|8.00%&lt;br /&gt;
|775&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|46&lt;br /&gt;
|48&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.17%&lt;br /&gt;
|797&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.14%&lt;br /&gt;
|799&lt;br /&gt;
|Kizuoo&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|100.00%&lt;br /&gt;
|18.18%&lt;br /&gt;
|799&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|811&lt;br /&gt;
|Kizuoo&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|123&lt;br /&gt;
|133&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.52%&lt;br /&gt;
|815&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|252&lt;br /&gt;
|279&lt;br /&gt;
|100.00%&lt;br /&gt;
|9.68%&lt;br /&gt;
|818&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|37&lt;br /&gt;
|43&lt;br /&gt;
|100.00%&lt;br /&gt;
|13.95%&lt;br /&gt;
|821&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|100.00%&lt;br /&gt;
|6.67%&lt;br /&gt;
|823&lt;br /&gt;
|Kizuoo&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|24&lt;br /&gt;
|26&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.69%&lt;br /&gt;
|823&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|43&lt;br /&gt;
|48&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.42%&lt;br /&gt;
|825&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|835&lt;br /&gt;
|Kizuoo&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.69%&lt;br /&gt;
|835&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|22&lt;br /&gt;
|24&lt;br /&gt;
|100.00%&lt;br /&gt;
|8.33%&lt;br /&gt;
|839&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|100.00%&lt;br /&gt;
|8.33%&lt;br /&gt;
|847&lt;br /&gt;
|Kizuoo&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|21&lt;br /&gt;
|24&lt;br /&gt;
|100.00%&lt;br /&gt;
|12.50%&lt;br /&gt;
|859&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|859&lt;br /&gt;
|Kizuoo&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|100.00%&lt;br /&gt;
|33.33%&lt;br /&gt;
|863&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|100.00%&lt;br /&gt;
|15.38%&lt;br /&gt;
|871&lt;br /&gt;
|Kizuoo&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|35&lt;br /&gt;
|38&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.89%&lt;br /&gt;
|872&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|45&lt;br /&gt;
|53&lt;br /&gt;
|100.00%&lt;br /&gt;
|15.09%&lt;br /&gt;
|882&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|100.00%&lt;br /&gt;
|16.67%&lt;br /&gt;
|892&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|42&lt;br /&gt;
|48&lt;br /&gt;
|100.00%&lt;br /&gt;
|12.50%&lt;br /&gt;
|907&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|32&lt;br /&gt;
|35&lt;br /&gt;
|100.00%&lt;br /&gt;
|8.57%&lt;br /&gt;
|915&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.69%&lt;br /&gt;
|918&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|100.00%&lt;br /&gt;
|5.26%&lt;br /&gt;
|922&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|946&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|41&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.44%&lt;br /&gt;
|951&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|100.00%&lt;br /&gt;
|16.00%&lt;br /&gt;
|958&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|129&lt;br /&gt;
|150&lt;br /&gt;
|100.00%&lt;br /&gt;
|14.00%&lt;br /&gt;
|958&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|961&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|23&lt;br /&gt;
|30&lt;br /&gt;
|100.00%&lt;br /&gt;
|23.33%&lt;br /&gt;
|991&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.53%&lt;br /&gt;
|994&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|41&lt;br /&gt;
|50&lt;br /&gt;
|100.00%&lt;br /&gt;
|18.00%&lt;br /&gt;
|995&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|100.00%&lt;br /&gt;
|20.00%&lt;br /&gt;
|1001&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|91&lt;br /&gt;
|113&lt;br /&gt;
|100.00%&lt;br /&gt;
|19.47%&lt;br /&gt;
|1013&lt;br /&gt;
|Magnus&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|28&lt;br /&gt;
|32&lt;br /&gt;
|100.00%&lt;br /&gt;
|12.50%&lt;br /&gt;
|1026&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|100.00%&lt;br /&gt;
|23.08%&lt;br /&gt;
|1029&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|52&lt;br /&gt;
|59&lt;br /&gt;
|100.00%&lt;br /&gt;
|11.86%&lt;br /&gt;
|1032&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|100.00%&lt;br /&gt;
|25.00%&lt;br /&gt;
|1040&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|100.00%&lt;br /&gt;
|19.05%&lt;br /&gt;
|1053&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|88&lt;br /&gt;
|97&lt;br /&gt;
|100.00%&lt;br /&gt;
|9.28%&lt;br /&gt;
|1057&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|18&lt;br /&gt;
|100.00%&lt;br /&gt;
|16.67%&lt;br /&gt;
|1076&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|100.00%&lt;br /&gt;
|18.18%&lt;br /&gt;
|1088&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|24&lt;br /&gt;
|27&lt;br /&gt;
|100.00%&lt;br /&gt;
|11.11%&lt;br /&gt;
|1095&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|100.00%&lt;br /&gt;
|21.05%&lt;br /&gt;
|1100&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|16&lt;br /&gt;
|18&lt;br /&gt;
|100.00%&lt;br /&gt;
|11.11%&lt;br /&gt;
|1102&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|100.00%&lt;br /&gt;
|25.00%&lt;br /&gt;
|1109&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.00%&lt;br /&gt;
|1120&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|100.00%&lt;br /&gt;
|25.00%&lt;br /&gt;
|1122&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|100.00%&lt;br /&gt;
|12.50%&lt;br /&gt;
|1142&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|42&lt;br /&gt;
|50&lt;br /&gt;
|100.00%&lt;br /&gt;
|16.00%&lt;br /&gt;
|1148&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.00%&lt;br /&gt;
|1152&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|19&lt;br /&gt;
|25&lt;br /&gt;
|100.00%&lt;br /&gt;
|24.00%&lt;br /&gt;
|1153&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|1162&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|100.00%&lt;br /&gt;
|66.67%&lt;br /&gt;
|1164&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|1175&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|100.00%&lt;br /&gt;
|20.00%&lt;br /&gt;
|1184&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|29&lt;br /&gt;
|38&lt;br /&gt;
|100.00%&lt;br /&gt;
|23.68%&lt;br /&gt;
|1195&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|174&lt;br /&gt;
|207&lt;br /&gt;
|100.00%&lt;br /&gt;
|15.94%&lt;br /&gt;
|1222&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|100.00%&lt;br /&gt;
|25.00%&lt;br /&gt;
|1236&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|36&lt;br /&gt;
|51&lt;br /&gt;
|100.00%&lt;br /&gt;
|29.41%&lt;br /&gt;
|1231&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|100.00%&lt;br /&gt;
|20.00%&lt;br /&gt;
|1247&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|100.00%&lt;br /&gt;
|15.38%&lt;br /&gt;
|1258&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|100.00%&lt;br /&gt;
|15.38%&lt;br /&gt;
|1262&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|27&lt;br /&gt;
|33&lt;br /&gt;
|100.00%&lt;br /&gt;
|18.18%&lt;br /&gt;
|1264&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|100.00%&lt;br /&gt;
|15.38%&lt;br /&gt;
|1271&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|66&lt;br /&gt;
|82&lt;br /&gt;
|100.00%&lt;br /&gt;
|19.51%&lt;br /&gt;
|1271&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|100.00%&lt;br /&gt;
|20.00%&lt;br /&gt;
|1282&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|100.00%&lt;br /&gt;
|50.00%&lt;br /&gt;
|1283&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|100.00%&lt;br /&gt;
|14.29%&lt;br /&gt;
|1304&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|100.00%&lt;br /&gt;
|40.00%&lt;br /&gt;
|1328&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|125&lt;br /&gt;
|160&lt;br /&gt;
|100.00%&lt;br /&gt;
|21.88%&lt;br /&gt;
|1369&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|100.00%&lt;br /&gt;
|43.75%&lt;br /&gt;
|1391&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|27&lt;br /&gt;
|34&lt;br /&gt;
|100.00%&lt;br /&gt;
|20.59%&lt;br /&gt;
|1424&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|44&lt;br /&gt;
|55&lt;br /&gt;
|100.00%&lt;br /&gt;
|20.00%&lt;br /&gt;
|1427&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|33&lt;br /&gt;
|49&lt;br /&gt;
|100.00%&lt;br /&gt;
|32.65%&lt;br /&gt;
|1433&lt;br /&gt;
|Kizuoo&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|86&lt;br /&gt;
|120&lt;br /&gt;
|100.00%&lt;br /&gt;
|28.33%&lt;br /&gt;
|1482&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|21&lt;br /&gt;
|25&lt;br /&gt;
|100.00%&lt;br /&gt;
|16.00%&lt;br /&gt;
|1504&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|100.00%&lt;br /&gt;
|50.00%&lt;br /&gt;
|1537&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|36&lt;br /&gt;
|51&lt;br /&gt;
|100.00%&lt;br /&gt;
|29.41%&lt;br /&gt;
|1559&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|17&lt;br /&gt;
|26&lt;br /&gt;
|100.00%&lt;br /&gt;
|34.62%&lt;br /&gt;
|1581&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|8&lt;br /&gt;
|11&lt;br /&gt;
|100.00%&lt;br /&gt;
|27.27%&lt;br /&gt;
|1592&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|100.00%&lt;br /&gt;
|6.67%&lt;br /&gt;
|1606&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|60.00%&lt;br /&gt;
|1618&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|100.00%&lt;br /&gt;
|15.79%&lt;br /&gt;
|1641&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|100.00%&lt;br /&gt;
|75.00%&lt;br /&gt;
|1652&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|20&lt;br /&gt;
|23&lt;br /&gt;
|100.00%&lt;br /&gt;
|13.04%&lt;br /&gt;
|1663&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|100.00%&lt;br /&gt;
|50.00%&lt;br /&gt;
|1691&lt;br /&gt;
|Plemma&lt;br /&gt;
|}&lt;br /&gt;
[[File:Horses T2.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
Due to small sample sizes making a lot of noise I made data buckets to better fit the data. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Horse  Breeding Stats Bucketed&lt;br /&gt;
|-&lt;br /&gt;
|T3s&lt;br /&gt;
|T2s&lt;br /&gt;
|Total&lt;br /&gt;
|T2+ Rate&lt;br /&gt;
|T3 Rate&lt;br /&gt;
|# Reproduced&lt;br /&gt;
|Mid value&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|0.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|41-50&lt;br /&gt;
|45&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|53&lt;br /&gt;
|7.55%&lt;br /&gt;
|1.89%&lt;br /&gt;
|51-60&lt;br /&gt;
|55&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|73&lt;br /&gt;
|5.48%&lt;br /&gt;
|0.00%&lt;br /&gt;
|61-70&lt;br /&gt;
|65&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|51&lt;br /&gt;
|7.84%&lt;br /&gt;
|0.00%&lt;br /&gt;
|71-80&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|11.11%&lt;br /&gt;
|0.00%&lt;br /&gt;
|81-90&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|26&lt;br /&gt;
|15.38%&lt;br /&gt;
|3.85%&lt;br /&gt;
|91-100&lt;br /&gt;
|95&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|46&lt;br /&gt;
|15.22%&lt;br /&gt;
|4.35%&lt;br /&gt;
|101-110&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|29&lt;br /&gt;
|10.34%&lt;br /&gt;
|0.00%&lt;br /&gt;
|111-125&lt;br /&gt;
|118&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|23&lt;br /&gt;
|21.74%&lt;br /&gt;
|0.00%&lt;br /&gt;
|126-140&lt;br /&gt;
|133&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|19&lt;br /&gt;
|56&lt;br /&gt;
|33.93%&lt;br /&gt;
|0.00%&lt;br /&gt;
|141-155&lt;br /&gt;
|155&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|43&lt;br /&gt;
|25.58%&lt;br /&gt;
|0.00%&lt;br /&gt;
|156-180&lt;br /&gt;
|163&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|16&lt;br /&gt;
|31&lt;br /&gt;
|51.61%&lt;br /&gt;
|0.00%&lt;br /&gt;
|181-199&lt;br /&gt;
|190&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|29&lt;br /&gt;
|62&lt;br /&gt;
|48.39%&lt;br /&gt;
|1.61%&lt;br /&gt;
|200-220&lt;br /&gt;
|210&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|22&lt;br /&gt;
|34&lt;br /&gt;
|64.71%&lt;br /&gt;
|0.00%&lt;br /&gt;
|221-240&lt;br /&gt;
|230&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|18&lt;br /&gt;
|77.78%&lt;br /&gt;
|0.00%&lt;br /&gt;
|261-280&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|44&lt;br /&gt;
|90.91%&lt;br /&gt;
|0.00%&lt;br /&gt;
|281-300&lt;br /&gt;
|288&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|582&lt;br /&gt;
|589&lt;br /&gt;
|100.00%&lt;br /&gt;
|1.19%&lt;br /&gt;
|301-400&lt;br /&gt;
|350&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|700&lt;br /&gt;
|717&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.37%&lt;br /&gt;
|401-500&lt;br /&gt;
|450&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|670&lt;br /&gt;
|695&lt;br /&gt;
|100.00%&lt;br /&gt;
|3.60%&lt;br /&gt;
|501-600&lt;br /&gt;
|550&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|486&lt;br /&gt;
|519&lt;br /&gt;
|100.00%&lt;br /&gt;
|6.36%&lt;br /&gt;
|601-700&lt;br /&gt;
|650&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|450&lt;br /&gt;
|499&lt;br /&gt;
|100.00%&lt;br /&gt;
|9.82%&lt;br /&gt;
|701-800&lt;br /&gt;
|750&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|700&lt;br /&gt;
|775&lt;br /&gt;
|100.00%&lt;br /&gt;
|9.68%&lt;br /&gt;
|801-900&lt;br /&gt;
|850&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|417&lt;br /&gt;
|474&lt;br /&gt;
|100.00%&lt;br /&gt;
|12.03%&lt;br /&gt;
|901-1000&lt;br /&gt;
|950&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|347&lt;br /&gt;
|408&lt;br /&gt;
|100.00%&lt;br /&gt;
|14.95%&lt;br /&gt;
|1001-1100&lt;br /&gt;
|1050&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|211&lt;br /&gt;
|257&lt;br /&gt;
|100.00%&lt;br /&gt;
|17.90%&lt;br /&gt;
|1101-1200&lt;br /&gt;
|1150&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|370&lt;br /&gt;
|458&lt;br /&gt;
|100.00%&lt;br /&gt;
|19.21%&lt;br /&gt;
|1201-1300&lt;br /&gt;
|1250&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|182&lt;br /&gt;
|236&lt;br /&gt;
|100.00%&lt;br /&gt;
|22.88%&lt;br /&gt;
|1301-1400&lt;br /&gt;
|1350&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|163&lt;br /&gt;
|224&lt;br /&gt;
|100.00%&lt;br /&gt;
|27.23%&lt;br /&gt;
|1401-1500&lt;br /&gt;
|1450&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|83&lt;br /&gt;
|115&lt;br /&gt;
|100.00%&lt;br /&gt;
|27.83%&lt;br /&gt;
|1501-1600&lt;br /&gt;
|1550&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|59&lt;br /&gt;
|79&lt;br /&gt;
|100.00%&lt;br /&gt;
|25.32%&lt;br /&gt;
|1601-1700&lt;br /&gt;
|1650&lt;br /&gt;
|}&lt;br /&gt;
And look at the graph below to see how nice that data fits now. T2+ seems to be between 296 and 342. So either 325 or 300.  &lt;br /&gt;
[[File:Image.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:T3 Horses bucket.png|thumb|300x300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Ant Tier Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Ant  Breeding Stats   &lt;br /&gt;
|-&lt;br /&gt;
|T3s&lt;br /&gt;
|T2s&lt;br /&gt;
|Total&lt;br /&gt;
|T2+ Rate&lt;br /&gt;
|T3 Rate&lt;br /&gt;
|# Reproduced&lt;br /&gt;
|User&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|142&lt;br /&gt;
|2.82%&lt;br /&gt;
|0.00%&lt;br /&gt;
|196&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|138&lt;br /&gt;
|7.25%&lt;br /&gt;
|0.00%&lt;br /&gt;
|408&lt;br /&gt;
|Anwinity&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|52&lt;br /&gt;
|213&lt;br /&gt;
|24.41%&lt;br /&gt;
|0.00%&lt;br /&gt;
|1001&lt;br /&gt;
|Anwinity&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|10&lt;br /&gt;
|40.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|1009&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|44&lt;br /&gt;
|25.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|1018&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|42&lt;br /&gt;
|72&lt;br /&gt;
|61.11%&lt;br /&gt;
|2.78%&lt;br /&gt;
|1608&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|105&lt;br /&gt;
|109&lt;br /&gt;
|97.25%&lt;br /&gt;
|0.92%&lt;br /&gt;
|1912&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|70&lt;br /&gt;
|72&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.78%&lt;br /&gt;
|2002&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|82&lt;br /&gt;
|100&lt;br /&gt;
|100.00%&lt;br /&gt;
|18.00%&lt;br /&gt;
|3004&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|79&lt;br /&gt;
|100&lt;br /&gt;
|100.00%&lt;br /&gt;
|21.00%&lt;br /&gt;
|4408&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|61&lt;br /&gt;
|100&lt;br /&gt;
|100.00%&lt;br /&gt;
|39.00%&lt;br /&gt;
|6011&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|100.00%&lt;br /&gt;
|82.00%&lt;br /&gt;
|9089&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|1&lt;br /&gt;
|95&lt;br /&gt;
|100.00%&lt;br /&gt;
|98.95%&lt;br /&gt;
|9905&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|10150&lt;br /&gt;
|RNG&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Camel Tier Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Camel  Breeding Stats&lt;br /&gt;
|-&lt;br /&gt;
|T3s&lt;br /&gt;
|T2s&lt;br /&gt;
|Total&lt;br /&gt;
|T2+ Rate&lt;br /&gt;
|T3 Rate&lt;br /&gt;
|# Reproduced&lt;br /&gt;
|User&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|16&lt;br /&gt;
|6%&lt;br /&gt;
|0.00%&lt;br /&gt;
|22&lt;br /&gt;
|Paliga&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|15%&lt;br /&gt;
|7.69%&lt;br /&gt;
|33&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|21&lt;br /&gt;
|14%&lt;br /&gt;
|0.00%&lt;br /&gt;
|50&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|28&lt;br /&gt;
|68%&lt;br /&gt;
|3.57%&lt;br /&gt;
|72&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|27&lt;br /&gt;
|56%&lt;br /&gt;
|0.00%&lt;br /&gt;
|79&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|40%&lt;br /&gt;
|0.00%&lt;br /&gt;
|87&lt;br /&gt;
|Finally&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|20&lt;br /&gt;
|70%&lt;br /&gt;
|5.00%&lt;br /&gt;
|88&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|86%&lt;br /&gt;
|0.00%&lt;br /&gt;
|94&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|96&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|98&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|0.00%&lt;br /&gt;
|99&lt;br /&gt;
|Madmod&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|11.11%&lt;br /&gt;
|101&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|36&lt;br /&gt;
|36&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|101&lt;br /&gt;
|Agrodon&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|11.11%&lt;br /&gt;
|105&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|108&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|110&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|100%&lt;br /&gt;
|3.57%&lt;br /&gt;
|112&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|114&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|128&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|136&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|138&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|147&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|110&lt;br /&gt;
|113&lt;br /&gt;
|100%&lt;br /&gt;
|2.65%&lt;br /&gt;
|153&lt;br /&gt;
|Pizza1337&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|19&lt;br /&gt;
|19&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|158&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|9.09%&lt;br /&gt;
|158&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|18.18%&lt;br /&gt;
|167&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|168&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|11.11%&lt;br /&gt;
|169&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|177&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|10.00%&lt;br /&gt;
|178&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|180&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|187&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|194&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|4.55%&lt;br /&gt;
|198&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|25.00%&lt;br /&gt;
|200&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|216&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|32&lt;br /&gt;
|34&lt;br /&gt;
|100%&lt;br /&gt;
|5.88%&lt;br /&gt;
|218&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|23&lt;br /&gt;
|24&lt;br /&gt;
|100%&lt;br /&gt;
|4.17%&lt;br /&gt;
|222&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|100%&lt;br /&gt;
|5.26%&lt;br /&gt;
|231&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|57&lt;br /&gt;
|64&lt;br /&gt;
|100%&lt;br /&gt;
|10.94%&lt;br /&gt;
|231&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|17&lt;br /&gt;
|17&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|240&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|100%&lt;br /&gt;
|50.00%&lt;br /&gt;
|242&lt;br /&gt;
|Anwinity&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|242&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|25&lt;br /&gt;
|31&lt;br /&gt;
|100%&lt;br /&gt;
|19.35%&lt;br /&gt;
|249&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|251&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|50.00%&lt;br /&gt;
|253&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|40&lt;br /&gt;
|42&lt;br /&gt;
|100%&lt;br /&gt;
|4.76%&lt;br /&gt;
|268&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|14.29%&lt;br /&gt;
|286&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|16&lt;br /&gt;
|100%&lt;br /&gt;
|37.50%&lt;br /&gt;
|286&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|8.33%&lt;br /&gt;
|302&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|4.55%&lt;br /&gt;
|308&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|22.22%&lt;br /&gt;
|313&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|321&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|10.00%&lt;br /&gt;
|334&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|100%&lt;br /&gt;
|50.00%&lt;br /&gt;
|335&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|6.67%&lt;br /&gt;
|346&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|100%&lt;br /&gt;
|14.29%&lt;br /&gt;
|347&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|100%&lt;br /&gt;
|100.00%&lt;br /&gt;
|351&lt;br /&gt;
|Anwinity&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|11.11%&lt;br /&gt;
|357&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|10.00%&lt;br /&gt;
|359&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|370&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|100%&lt;br /&gt;
|9.52%&lt;br /&gt;
|371&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|20.00%&lt;br /&gt;
|373&lt;br /&gt;
|Anwinity&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|14.29%&lt;br /&gt;
|379&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|34&lt;br /&gt;
|38&lt;br /&gt;
|100%&lt;br /&gt;
|10.53%&lt;br /&gt;
|390&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|100%&lt;br /&gt;
|50.00%&lt;br /&gt;
|401&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|100%&lt;br /&gt;
|22.22%&lt;br /&gt;
|418&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|18.18%&lt;br /&gt;
|423&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|20.00%&lt;br /&gt;
|448&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|40.91%&lt;br /&gt;
|470&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|28&lt;br /&gt;
|44&lt;br /&gt;
|100%&lt;br /&gt;
|36.36%&lt;br /&gt;
|517&lt;br /&gt;
|Plemma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beaver Tier Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Beaver  Breeding Stats  &lt;br /&gt;
|-&lt;br /&gt;
|T3s&lt;br /&gt;
|T2s&lt;br /&gt;
|Total&lt;br /&gt;
|T2+ Rate&lt;br /&gt;
|T3 Rate&lt;br /&gt;
|# Reproduced&lt;br /&gt;
|User&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|37&lt;br /&gt;
|32.43%&lt;br /&gt;
|0.00%&lt;br /&gt;
|154&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|21&lt;br /&gt;
|57.14%&lt;br /&gt;
|19.05%&lt;br /&gt;
|221&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|35&lt;br /&gt;
|44&lt;br /&gt;
|84.09%&lt;br /&gt;
|4.55%&lt;br /&gt;
|232&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|57.14%&lt;br /&gt;
|14.29%&lt;br /&gt;
|251&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|15&lt;br /&gt;
|24&lt;br /&gt;
|79.17%&lt;br /&gt;
|16.67%&lt;br /&gt;
|260&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|41&lt;br /&gt;
|51&lt;br /&gt;
|98.04%&lt;br /&gt;
|17.65%&lt;br /&gt;
|291&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.34%&lt;br /&gt;
|341&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|53&lt;br /&gt;
|75&lt;br /&gt;
|100.00%&lt;br /&gt;
|29.33%&lt;br /&gt;
|445&lt;br /&gt;
|MadMod&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|29&lt;br /&gt;
|54&lt;br /&gt;
|100.00%&lt;br /&gt;
|46.30%&lt;br /&gt;
|559&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|16&lt;br /&gt;
|39&lt;br /&gt;
|100.00%&lt;br /&gt;
|58.97%&lt;br /&gt;
|616&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|100.00%&lt;br /&gt;
|55.56%&lt;br /&gt;
|651&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|3&lt;br /&gt;
|25&lt;br /&gt;
|100.00%&lt;br /&gt;
|88.00%&lt;br /&gt;
|737&lt;br /&gt;
|Undefinedt2&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|7&lt;br /&gt;
|100&lt;br /&gt;
|100.00%&lt;br /&gt;
|93.00%&lt;br /&gt;
|770&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|13&lt;br /&gt;
|144&lt;br /&gt;
|100.00%&lt;br /&gt;
|90.97%&lt;br /&gt;
|775&lt;br /&gt;
|Dh2&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|0&lt;br /&gt;
|103&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|818&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|0&lt;br /&gt;
|86&lt;br /&gt;
|100.00%&lt;br /&gt;
|100.00%&lt;br /&gt;
|820&lt;br /&gt;
|Salinte&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dove Tier Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Dove  Breeding Stats&lt;br /&gt;
|-&lt;br /&gt;
|T3s&lt;br /&gt;
|T2s&lt;br /&gt;
|Total&lt;br /&gt;
|T2+ Rate&lt;br /&gt;
|T3 Rate&lt;br /&gt;
|# Reproduced&lt;br /&gt;
|User&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|0%&lt;br /&gt;
|0.00%&lt;br /&gt;
|9&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|14&lt;br /&gt;
|0%&lt;br /&gt;
|0.00%&lt;br /&gt;
|14&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|5%&lt;br /&gt;
|0.00%&lt;br /&gt;
|30&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|19&lt;br /&gt;
|32%&lt;br /&gt;
|21.05%&lt;br /&gt;
|42&lt;br /&gt;
|Kevins123&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|11&lt;br /&gt;
|18%&lt;br /&gt;
|0.00%&lt;br /&gt;
|58&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0%&lt;br /&gt;
|0.00%&lt;br /&gt;
|89&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|92%&lt;br /&gt;
|15.38%&lt;br /&gt;
|92&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|88%&lt;br /&gt;
|12.50%&lt;br /&gt;
|95&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|100%&lt;br /&gt;
|3.57%&lt;br /&gt;
|101&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|111&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|20.00%&lt;br /&gt;
|133&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|13.33%&lt;br /&gt;
|144&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|9.09%&lt;br /&gt;
|155&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|11&lt;br /&gt;
|100%&lt;br /&gt;
|0.00%&lt;br /&gt;
|155&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|100%&lt;br /&gt;
|8.33%&lt;br /&gt;
|157&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|100%&lt;br /&gt;
|18.18%&lt;br /&gt;
|157&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|30.77%&lt;br /&gt;
|171&lt;br /&gt;
|Mippo&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|100%&lt;br /&gt;
|14.29%&lt;br /&gt;
|192&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|100%&lt;br /&gt;
|23.08%&lt;br /&gt;
|239&lt;br /&gt;
|Plemma&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Haron Tier Data ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |Haron Breeding Stats&lt;br /&gt;
|-&lt;br /&gt;
|T3s&lt;br /&gt;
|T2s&lt;br /&gt;
|Total&lt;br /&gt;
|T2+ Rate&lt;br /&gt;
|T3 Rate&lt;br /&gt;
|# Reproduced&lt;br /&gt;
|User&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|21&lt;br /&gt;
|14.29%&lt;br /&gt;
|0.00%&lt;br /&gt;
|28&lt;br /&gt;
|Madmod&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|14.29%&lt;br /&gt;
|0.00%&lt;br /&gt;
|32&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|33.33%&lt;br /&gt;
|0.00%&lt;br /&gt;
|62&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|6&lt;br /&gt;
|29&lt;br /&gt;
|20.69%&lt;br /&gt;
|0.00%&lt;br /&gt;
|70&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|62.50%&lt;br /&gt;
|6.25%&lt;br /&gt;
|80&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|78.95%&lt;br /&gt;
|0.00%&lt;br /&gt;
|81&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|42.86%&lt;br /&gt;
|0.00%&lt;br /&gt;
|95&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|18&lt;br /&gt;
|26&lt;br /&gt;
|69.23%&lt;br /&gt;
|0.00%&lt;br /&gt;
|100&lt;br /&gt;
|Madmod&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|91.67%&lt;br /&gt;
|0.00%&lt;br /&gt;
|100&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|87.50%&lt;br /&gt;
|0.00%&lt;br /&gt;
|102&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|14&lt;br /&gt;
|85.71%&lt;br /&gt;
|0.00%&lt;br /&gt;
|103&lt;br /&gt;
|Dragon&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|83.33%&lt;br /&gt;
|0.00%&lt;br /&gt;
|110&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|120&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|18&lt;br /&gt;
|18&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|123&lt;br /&gt;
|Darkroot&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|22&lt;br /&gt;
|22&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|129&lt;br /&gt;
|Ryddeman &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.00%&lt;br /&gt;
|130&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|100.00%&lt;br /&gt;
|5.26%&lt;br /&gt;
|134&lt;br /&gt;
|RNG&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|137&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|34&lt;br /&gt;
|34&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|170&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|62&lt;br /&gt;
|64&lt;br /&gt;
|100.00%&lt;br /&gt;
|3.13%&lt;br /&gt;
|180&lt;br /&gt;
|Dragon&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|202&lt;br /&gt;
|Dragon&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|76&lt;br /&gt;
|78&lt;br /&gt;
|100.00%&lt;br /&gt;
|2.56%&lt;br /&gt;
|209&lt;br /&gt;
|undefinedt2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|39&lt;br /&gt;
|41&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.88%&lt;br /&gt;
|223&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|21&lt;br /&gt;
|21&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|236&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|66&lt;br /&gt;
|66&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|248&lt;br /&gt;
|Youte&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.00%&lt;br /&gt;
|295&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|306&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|79&lt;br /&gt;
|83&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.82%&lt;br /&gt;
|310&lt;br /&gt;
|undefinedt2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|87&lt;br /&gt;
|90&lt;br /&gt;
|100.00%&lt;br /&gt;
|3.33%&lt;br /&gt;
|315&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|80&lt;br /&gt;
|86&lt;br /&gt;
|100.00%&lt;br /&gt;
|6.98%&lt;br /&gt;
|318&lt;br /&gt;
|Youte&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|100.00%&lt;br /&gt;
|20.00%&lt;br /&gt;
|350&lt;br /&gt;
|Fatal&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|159&lt;br /&gt;
|171&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.02%&lt;br /&gt;
|354&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|26&lt;br /&gt;
|28&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.14%&lt;br /&gt;
|355&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|73&lt;br /&gt;
|79&lt;br /&gt;
|100.00%&lt;br /&gt;
|7.59%&lt;br /&gt;
|373&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|375&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|381&lt;br /&gt;
|Shart&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|38&lt;br /&gt;
|44&lt;br /&gt;
|100.00%&lt;br /&gt;
|13.64%&lt;br /&gt;
|388&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|100.00%&lt;br /&gt;
|22.22%&lt;br /&gt;
|392&lt;br /&gt;
|Finally&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|18&lt;br /&gt;
|20&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.00%&lt;br /&gt;
|396&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|31&lt;br /&gt;
|34&lt;br /&gt;
|100.00%&lt;br /&gt;
|8.82%&lt;br /&gt;
|410&lt;br /&gt;
|Ryddeman&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.00%&lt;br /&gt;
|421&lt;br /&gt;
|Shart&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|23&lt;br /&gt;
|24&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.17%&lt;br /&gt;
|426&lt;br /&gt;
|Magnus&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|24&lt;br /&gt;
|28&lt;br /&gt;
|100.00%&lt;br /&gt;
|14.29%&lt;br /&gt;
|428&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|40&lt;br /&gt;
|48&lt;br /&gt;
|100.00%&lt;br /&gt;
|16.67%&lt;br /&gt;
|432&lt;br /&gt;
|Ryddeman&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|100.00%&lt;br /&gt;
|5.00%&lt;br /&gt;
|441&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|129&lt;br /&gt;
|138&lt;br /&gt;
|100.00%&lt;br /&gt;
|6.52%&lt;br /&gt;
|444&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|23&lt;br /&gt;
|27&lt;br /&gt;
|100.00%&lt;br /&gt;
|14.81%&lt;br /&gt;
|448&lt;br /&gt;
|Magnus&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|68&lt;br /&gt;
|72&lt;br /&gt;
|100.00%&lt;br /&gt;
|5.56%&lt;br /&gt;
|459&lt;br /&gt;
|Mippo&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|100.00%&lt;br /&gt;
|20.00%&lt;br /&gt;
|462&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.00%&lt;br /&gt;
|462&lt;br /&gt;
|Magnus&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|104&lt;br /&gt;
|118&lt;br /&gt;
|100.00%&lt;br /&gt;
|11.86%&lt;br /&gt;
|464&lt;br /&gt;
|Pizza1337&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|139&lt;br /&gt;
|156&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.90%&lt;br /&gt;
|465&lt;br /&gt;
|Ryddeman&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|100.00%&lt;br /&gt;
|6.25%&lt;br /&gt;
|471&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|26&lt;br /&gt;
|29&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.34%&lt;br /&gt;
|501&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|21&lt;br /&gt;
|24&lt;br /&gt;
|100.00%&lt;br /&gt;
|12.50%&lt;br /&gt;
|516&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|130&lt;br /&gt;
|143&lt;br /&gt;
|100.00%&lt;br /&gt;
|9.09%&lt;br /&gt;
|520&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|100.00%&lt;br /&gt;
|18.18%&lt;br /&gt;
|540&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|100.00%&lt;br /&gt;
|8.33%&lt;br /&gt;
|541&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|100.00%&lt;br /&gt;
|12.50%&lt;br /&gt;
|552&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|564&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|10.00%&lt;br /&gt;
|565&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|41&lt;br /&gt;
|51&lt;br /&gt;
|100.00%&lt;br /&gt;
|19.61%&lt;br /&gt;
|574&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|100.00%&lt;br /&gt;
|0.00%&lt;br /&gt;
|576&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|100.00%&lt;br /&gt;
|20.00%&lt;br /&gt;
|588&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|84&lt;br /&gt;
|100.00%&lt;br /&gt;
|16.67%&lt;br /&gt;
|603&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|16&lt;br /&gt;
|23&lt;br /&gt;
|100.00%&lt;br /&gt;
|30.43%&lt;br /&gt;
|613&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|39&lt;br /&gt;
|44&lt;br /&gt;
|100.00%&lt;br /&gt;
|11.36%&lt;br /&gt;
|651&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|16&lt;br /&gt;
|19&lt;br /&gt;
|100.00%&lt;br /&gt;
|15.79%&lt;br /&gt;
|656&lt;br /&gt;
|DH2&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|100.00%&lt;br /&gt;
|9.09%&lt;br /&gt;
|668&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|100.00%&lt;br /&gt;
|35.00%&lt;br /&gt;
|690&lt;br /&gt;
|Buttonlove&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|14&lt;br /&gt;
|20&lt;br /&gt;
|100.00%&lt;br /&gt;
|30.00%&lt;br /&gt;
|690&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|100.00%&lt;br /&gt;
|22.22%&lt;br /&gt;
|702&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|18&lt;br /&gt;
|21&lt;br /&gt;
|100.00%&lt;br /&gt;
|14.29%&lt;br /&gt;
|712&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|20.00%&lt;br /&gt;
|725&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|73&lt;br /&gt;
|89&lt;br /&gt;
|100.00%&lt;br /&gt;
|17.98%&lt;br /&gt;
|735&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|173&lt;br /&gt;
|232&lt;br /&gt;
|100.00%&lt;br /&gt;
|25.43%&lt;br /&gt;
|750&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|27&lt;br /&gt;
|28&lt;br /&gt;
|100.00%&lt;br /&gt;
|3.57%&lt;br /&gt;
|751&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|22&lt;br /&gt;
|23&lt;br /&gt;
|100.00%&lt;br /&gt;
|4.35%&lt;br /&gt;
|773&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|9&lt;br /&gt;
|100.00%&lt;br /&gt;
|33.33%&lt;br /&gt;
|784&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|37&lt;br /&gt;
|46&lt;br /&gt;
|100.00%&lt;br /&gt;
|19.57%&lt;br /&gt;
|805&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|49&lt;br /&gt;
|79&lt;br /&gt;
|100.00%&lt;br /&gt;
|37.97%&lt;br /&gt;
|821&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|16&lt;br /&gt;
|100.00%&lt;br /&gt;
|12.50%&lt;br /&gt;
|830&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|100.00%&lt;br /&gt;
|12.50%&lt;br /&gt;
|841&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|100.00%&lt;br /&gt;
|50.00%&lt;br /&gt;
|852&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|24&lt;br /&gt;
|48&lt;br /&gt;
|100.00%&lt;br /&gt;
|50.00%&lt;br /&gt;
|856&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|6&lt;br /&gt;
|100.00%&lt;br /&gt;
|50.00%&lt;br /&gt;
|892&lt;br /&gt;
|Salinte&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|31&lt;br /&gt;
|49&lt;br /&gt;
|100.00%&lt;br /&gt;
|36.73%&lt;br /&gt;
|932&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|28&lt;br /&gt;
|46&lt;br /&gt;
|100.00%&lt;br /&gt;
|39.13%&lt;br /&gt;
|992&lt;br /&gt;
|Dralina&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|32&lt;br /&gt;
|100.00%&lt;br /&gt;
|62.50%&lt;br /&gt;
|1011&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|19&lt;br /&gt;
|69&lt;br /&gt;
|100.00%&lt;br /&gt;
|72.46%&lt;br /&gt;
|1212&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|3&lt;br /&gt;
|12&lt;br /&gt;
|100.00%&lt;br /&gt;
|75.00%&lt;br /&gt;
|1363&lt;br /&gt;
|Plemma&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|100.00%&lt;br /&gt;
|50.00%&lt;br /&gt;
|1396&lt;br /&gt;
|Plemma&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=User_talk:Dounford&amp;diff=53445</id>
		<title>User talk:Dounford</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=User_talk:Dounford&amp;diff=53445"/>
		<updated>2025-01-01T21:42:46Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* Guardian 1 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[Guardian 1]] ==&lt;br /&gt;
HI. You moved [[:Mummy]] to [[:Guardian 2]] while it's [[:Guardian 1]]. Now they're messed up and [[:Guardian 1]] = [[:Guardian 2]]. [[User:Occasional|Occasional]] ([[User talk:Occasional|talk]]) 21:42, 1 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Ring_Of_Light&amp;diff=53430</id>
		<title>Ring Of Light</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Ring_Of_Light&amp;diff=53430"/>
		<updated>2024-12-28T19:22:40Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Category:Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not what you wanted? Go here [[Rings]]!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RingOfLight.png]]&lt;br /&gt;
&lt;br /&gt;
This is a ring of light, a 1/3 drop from the [[Blood Goblin]] and provides light in any dark area like the [[Caves]] and [[Blood Caves]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Peekaboo_Ring&amp;diff=53429</id>
		<title>Peekaboo Ring</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Peekaboo_Ring&amp;diff=53429"/>
		<updated>2024-12-28T19:22:31Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Category:Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PeekabooRing.png|120px|link=Peekaboo Ring]]&lt;br /&gt;
&lt;br /&gt;
The Peekaboo Ring is a craftable [[Invention#Rings|Invention]] and an accessory to [[Combat]]. Its description reads:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
Allows you to see if you or your ennemy fails to hit through armor.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;This ring was also used by a hero named Mario. It's quite ugly though, it looks like paper.&amp;quot;''&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Magic_Ring&amp;diff=53428</id>
		<title>Magic Ring</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Magic_Ring&amp;diff=53428"/>
		<updated>2024-12-28T19:22:22Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Category:Equipment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MagicRing.png]]&lt;br /&gt;
&lt;br /&gt;
This is a Magic Ring, crafted by using [[Invention]].&lt;br /&gt;
&lt;br /&gt;
The crafting requirements include, 1 [[Magic Ring Parts]], 1 [[Wooden Staff]], and 5 of each [[Reaper]] Armour.&lt;br /&gt;
&lt;br /&gt;
Its Effects include giving the player +10 [[Magic]] Bonus upon equipping.&lt;br /&gt;
&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Armour&amp;diff=53427</id>
		<title>Armour</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Armour&amp;diff=53427"/>
		<updated>2024-12-28T19:21:01Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* Other rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Armour''' is the main protective gear within Idle Pixel, which grants protective bonuses while fighting any types of [[Monsters]] within all [[Areas]] of the game.&lt;br /&gt;
&lt;br /&gt;
There are currently 9 types of armour in game right now which are: &lt;br /&gt;
&amp;lt;br&amp;gt; [[Armour#Lizard Skin Armour|Lizard]] [[File:LizardSkin.png|40px|link=Armour#Lizard Skin Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Bat Skin Armour|Bat]] [[File:BatSkin.png|40px|link=Armour#Bat Skin Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Bear Fur Armour|Bear]] [[File:BearFur.png|40px|link=Armour#Bear Fur Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Reaper Armour|Reaper]][[File:ReaperHood.png|40px|link=Armour#Reaper Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Reaper Armour+|Reaper+]][[File:ReaperHood+.png|40px|link=Armour#Reaper Armour+]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Moonstone Armour|Moonstone]] [[File:Moonstone.png|40px|link=Armour#Moonstone Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Crocodile Armour|Crocodile]] [[File:CrocodileHide.png|40px|link=Armour#Crocodile Armour]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Crocodile Armour (Frozen)|Crocodile (Frozen)]] [[File:FrozenCrocodileHide.png|40px|link=Armour#Crocodile Armour (Frozen)]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Armour#Dragon Armour|Dragon]] [[File:DragonBar.png|40x40px]]&lt;br /&gt;
&lt;br /&gt;
Additionally, there are also 6 types of [[File:PerfectAccuracyRing.png|40px|link=Armour#Rings]][[Armour#Rings|Rings]] as well as [[Armour#Skilling Outfits|Skilling Outfits]] [[File:MiningSkillingShirt.png|40px|link=Armour#Skilling Outfits]] for each of the [[Skills|non-Combat Skills]].&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
&lt;br /&gt;
===[[File:LizardSkin.png|20px|link=Lizard Skin]] [[Lizard Skin]] Armour[[File:LizardSkin.png|20px|link=Lizard Skin]]===&lt;br /&gt;
&lt;br /&gt;
A full set of [[Lizard Skin]] Armour will give the player +9 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardMask.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Mask&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 150 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardBody.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Body&lt;br /&gt;
| 3 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 180 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardLegs.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Legs&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 150 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardGloves.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Gloves&lt;br /&gt;
| 1 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 75 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LizardBoots.png|40px|link=Armour#Lizard Skin Armour]]&lt;br /&gt;
| Lizard Boots&lt;br /&gt;
| 1 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:LizardSkin.png|20px|link=Lizard Skin]]&lt;br /&gt;
| 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 75 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:BatSkin.png|20px|link=Bat Skin]] [[Bat Skin]] Armour [[File:BatSkin.png|20px|link=Bat Skin]]===&lt;br /&gt;
&lt;br /&gt;
A full set of [[Bat Skin]] Armour will give the player +14 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatMask.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Mask&lt;br /&gt;
| 3 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BatSkin.png|20px|link=Bat Skin]] 10 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatBody.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Body&lt;br /&gt;
| 4 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:BatSkin.png|20px|link=Bat Skin]] 20 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 320 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatLegs.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Legs&lt;br /&gt;
| 3 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BatSkin.png|20px|link=Bat Skin]] 15 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatGloves.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Gloves&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BatSkin.png|20px|link=Bat Skin]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 110 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BatBoots.png|40px|link=Armour#Bat Skin Armour]]&lt;br /&gt;
| Bat Boots&lt;br /&gt;
| 2 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BatSkin.png|20px|link=Bat Skin]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 110 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:BearFur.png|40px|link=Bear Fur]] [[Bear Fur]] Armour [[File:BearFur.png|40px|link=Bear Fur]]===&lt;br /&gt;
&lt;br /&gt;
While [[Bear Fur]] Armour does not give the player any Defence [[File:Defence.png|20px|link=Combat#Combat Stats]], each part gives the player 20% cold damage reduction which is recommended when fighting in [[Northern Fields]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearMask.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Mask&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BearFur.png|40px|link=Bear Fur]] 10 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 335 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearBody.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Body&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:BearFur.png|40px|link=Bear Fur]] 20 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 343 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearLegs.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Legs&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:BearFur.png|40px|link=Bear Fur]] 15 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 545 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearGloves.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Gloves&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BearFur.png|40px|link=Bear Fur]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 255 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BearBoots.png|40px|link=Armour#Bear Fur Armour]]&lt;br /&gt;
| Bear Boots&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:BearFur.png|40px|link=Bear Fur]] 5 [[File:wool.png|20px]]&lt;br /&gt;
| 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 255 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:ReaperHood.png|20px|link=Armour#Reaper]] [[Reaper]] Armour [[File:ReaperHood.png|20px|link=Armour#Reaper]]===&lt;br /&gt;
&lt;br /&gt;
[[Reaper]] Armour pieces may be dropped from [[Reaper]] itself with a ''very rare'' chance of dropping or [[Reaper]] armour pieces may also be bought from the [[Haunted Mansion Shop]] for 2 000 [[Ghost Essence]] per piece.&lt;br /&gt;
&lt;br /&gt;
'' '''The Reaper Armour has two main uses. First, it is typically used for naked reflects. Second, its magic bonus can be used to do more damage with fireball once improved fireball (from [[Blood Fire Snake|blood fire snake]]) is acquired.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperHood.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Hood&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBody.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Body&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperSkirt.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Skirt&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperGloves.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Gloves&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBoots.png|40px|link=Armour#Reaper Armour]]&lt;br /&gt;
| Reaper Boots&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:ReaperHood+.png|20px|link=Armour#Reaper+]] [[Reaper]] Armour+ [[File:ReaperHood+.png|20px|link=Armour#Reaper+]]===&lt;br /&gt;
&lt;br /&gt;
[[Reaper]]+ Armour pieces may be dropped from [[Raids]].&lt;br /&gt;
&lt;br /&gt;
'' '''The Reaper Armour+ is an improved version of the Reaper Armour. It has double the magic bonus and each armour piece gives a 20% chance that your fire spell becomes undead, dealing 4x damage on undead monsters.''' ''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperHood+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Hood+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBody+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Body+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperSkirt+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Skirt+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperGloves+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Gloves+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperBoots+.png|40px|link=Armour#Reaper Armour+]]&lt;br /&gt;
| Reaper Boots+&lt;br /&gt;
| 0 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Moonstone.png|20px|link=Moonstone]] [[Moonstone]] Armour [[File:Moonstone.png|20px|link=Moonstone]]===&lt;br /&gt;
&lt;br /&gt;
A full set of [[Moonstone]] Armour will give the player +24 Total Defence (double against [[monsters]] found in space) [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneMask.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Mask&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 070 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneBody.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Body&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 277 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneLegs.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Legs&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 070 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneGloves.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Gloves&lt;br /&gt;
| 4 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 1 035 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MoonstoneBoots.png|40px|link=Armour#Moonstone Armour]]&lt;br /&gt;
| Moonstone Boots&lt;br /&gt;
| 4 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:Moonstone.png|20px|link=Moonstone]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 1 035 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:CrocodileHide.png|40px|link=Crocodile Hide]] [[Saltwater Crocodile|Crocodile]] Armour [[File:CrocodileHide.png|40px|link=Crocodile Hide]]===&lt;br /&gt;
&lt;br /&gt;
A full set of [[Saltwater Crocodile|Crocodile]] Armour will give the player +29 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileMask.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Mask&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]40 [[File:Wool.png|40x40px]] 8 [[File:QualityWool.png|alt=Quality Wool|center|frameless|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 7 584 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileBody.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Body&lt;br /&gt;
| 7 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 5 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]50 [[File:Wool.png|40x40px]] 10[[File:QualityWool.png|alt=Quality Wool|center|frameless|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 250 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileLegs.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Legs&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 4 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]40 [[File:Wool.png|40x40px]] 8 [[File:QualityWool.png|alt=Quality Wool|center|frameless|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 9 859 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileGloves.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Gloves&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]20[[File:Wool.png|40x40px]]4[[File:QualityWool.png|alt=Quality Wool|center|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 7 542 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrocodileBoots.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Boots&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 2 [[File:CrocodileHide.png|40px|link=Crocodile Hide]]20 [[File:Wool.png|40x40px]] 4[[File:QualityWool.png|alt=Quality Wool|center|41x41px]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 6 485 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide (Frozen)]] [[Castle Saltwater Crocodile|Crocodile]] Armour (Frozen)[[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide (Frozen)]]===&lt;br /&gt;
&lt;br /&gt;
A full set of [[Castle Saltwater Crocodile|Castle Crocodile]] Armour will give the player +29 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]] along with resistance to cold.&lt;br /&gt;
&lt;br /&gt;
After defeating the [[Castle Saltwater Crocodile|Castle Crocodile]], additional Frozen Crocodile Hide can be obtained from the [[Castle Shop]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileMask.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Mask (Frozen)&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| [[File:HighQualityWool.png]]?&lt;br /&gt;
30 [[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileBody.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Body (Frozen)&lt;br /&gt;
| 7 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| [[File:HighQualityWool.png]]?&lt;br /&gt;
75 [[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileLegs.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Legs (Frozen)&lt;br /&gt;
| 6 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| [[File:HighQualityWool.png]]?&lt;br /&gt;
45 [[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileGloves.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Gloves (Frozen)&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| [[File:HighQualityWool.png]]?&lt;br /&gt;
2(0) [[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FrozenCrocodileBoots.png|40px|link=Armour#Crocodile Armour]]&lt;br /&gt;
| Crocodile Boots (Frozen)&lt;br /&gt;
| 5 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| [[File:HighQualityWool.png]]?&lt;br /&gt;
2(0) [[File:FrozenCrocodileHide.png|40px|link=Crocodile Hide]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:DragonBar.png|40x40px]] [[Dragon Bar|Dragon]] Armour [[File:DragonBar.png|40x40px]] ===&lt;br /&gt;
A full set of [[Dragon Bar|Dragon]] Armour will give the player +52 Total Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]. Each piece also requires the respective [[Mould]] to craft, obtained from fighting the [[Guardian Trio]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defence&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonHelmet.png|40x40px]]&lt;br /&gt;
| Dragon Helmet&lt;br /&gt;
| 10 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 30 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonBody.png|40x40px]]&lt;br /&gt;
| Dragon Body&lt;br /&gt;
| 15 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 75 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonLegs.png|40x40px]]&lt;br /&gt;
| Dragon Legs&lt;br /&gt;
| 11 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 45 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonGloves.png|40x40px]]&lt;br /&gt;
| Dragon Gloves&lt;br /&gt;
| 8 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 25 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonBoots.png|40x40px]]&lt;br /&gt;
| Dragon Boots&lt;br /&gt;
| 8 [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 25 [[File:DragonBar.png|40x40px]]&lt;br /&gt;
| 100 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ? xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rings==&lt;br /&gt;
&lt;br /&gt;
All of the rings mentioned below must be crafted from the [[Mining]] tab by clicking on the correct [[Minerals]] which can be obtained from the [[Chisel]]. Every ring can be worn at the same time, i.e. a tier 1 and tier 2 damage ring would provide a total of +3 damage (or +6, if you do double damage). Every ring craft is also unique, so once you get the mineral once, it's generally safe to use anything beyond the first mineral for xp conversion (but save three jades and one blood crystal for achievements). This also means once you craft the master ring, you cannot recraft the rings.&lt;br /&gt;
&lt;br /&gt;
===[[File:WeakDefenceRing.png|20px|link=Armour#Weak Rings]] Weak Rings [[File:WeakDefenceRing.png|20px|link=Armour#Weak Rings]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeakDefenceRing.png|40px|link=Armour#Weak Rings]]&lt;br /&gt;
| Weak Defence Ring&lt;br /&gt;
| +1 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Iron Bar]]s + 1 [[Mining#Blue Marble|Blue Marble]]&lt;br /&gt;
| 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 1 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeakDamageRing.png|40px|link=Armour#Weak Rings]]&lt;br /&gt;
| Weak Damage Ring&lt;br /&gt;
| +1 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+1 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Iron Bar]]s + 1 [[Mining#Amethyst|Amethyst]]&lt;br /&gt;
| 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WeakAccuracyRing.png|40px|link=Armour#Weak Rings]]&lt;br /&gt;
| Weak Accuracy Ring&lt;br /&gt;
| +1 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Iron Bar]]s + 1 [[Mining#Sea Crystal|Sea Crystal]]&lt;br /&gt;
| 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:DefenceRing.png|20px|link=Armour#Normal Rings]] Normal Rings [[File:DefenceRing.png|20px|link=Armour#Normal Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DefenceRing.png|40px|link=Armour#Normal Rings]]&lt;br /&gt;
| Normal Defence Ring&lt;br /&gt;
| +2 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Silver Bar]]s + 1 [[Mining#Dense Marble|Dense Marble]]&lt;br /&gt;
| 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 2 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DamageRing.png|40px|link=Armour#Normal Rings]]&lt;br /&gt;
| Normal Damage Ring&lt;br /&gt;
| +2 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+2 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Silver Bar]]s + 1 [[Mining#Fluorite|Fluorite]]&lt;br /&gt;
| 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 4 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AccuracyRing.png|40px|link=Armour#Normal Rings]]&lt;br /&gt;
| Normal Accuracy Ring&lt;br /&gt;
| +2 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Silver Bar]]s + 1 [[Mining#Clear Marble|Clear Marble]]&lt;br /&gt;
| 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 6 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GoodDefenceRing.png|20px|link=Armour#Good Rings]] Good Rings [[File:GoodDefenceRing.png|20px|link=Armour#Good Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoodDefenceRing.png|40px|link=Armour#Good Rings]]&lt;br /&gt;
| Good Defence Ring&lt;br /&gt;
| +3 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Gold Bar]]s + 1 [[Mining#Jade|Jade]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoodDamageRing.png|40px|link=Armour#Good Rings]]&lt;br /&gt;
| Good Damage Ring&lt;br /&gt;
| +3 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+3 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Gold Bar]]s + 1 [[Mining#Lime Quartz|Lime Quartz]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ??? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoodAccuracyRing.png|40px|link=Armour#Good Rings]]&lt;br /&gt;
| Good Accuracy Ring&lt;br /&gt;
| +3 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Gold Bar]]s + 1 [[Mining#Opal|Opal]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GreatDefenceRing.png|20px|link=Armour#Great Rings]] Great Rings [[File:GreatDefenceRing.png|20px|link=Armour#Great Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreatDefenceRing.png|40px|link=Armour#Great Rings]]&lt;br /&gt;
| Great Defence Ring&lt;br /&gt;
| +4 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Promethium Bar]]s + 1 [[Mining#Purple Quartz|Purple Quartz]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 4 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreatDamageRing.png|40px|link=Armour#Great Rings]]&lt;br /&gt;
| Great Damage Ring&lt;br /&gt;
| +4 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+4 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Promethium Bar]]s + 1 [[Mining#Amber|Amber]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreatAccuracyRing.png|40px|link=Armour#Great Rings]]&lt;br /&gt;
| Great Accuracy Ring&lt;br /&gt;
| +4 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Promethium Bar]]s + 1 [[Mining#Smooth Pearl|Smooth Pearl]]&lt;br /&gt;
| 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ??? xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:PerfectDefenceRing.png|20px|link=Armour#Perfect Rings]] Perfect Rings [[File:PerfectDefenceRing.png|20px|link=Armour#Perfect Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PerfectDefenceRing.png|40px|link=Armour#Perfect Rings]]&lt;br /&gt;
| Perfect Defence Ring&lt;br /&gt;
| +5 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Titanium Bar]]s + 1 [[Mining#Sulfer|Sulfer]]&lt;br /&gt;
| 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PerfectDamageRing.png|40px|link=Armour#Perfect Rings]]&lt;br /&gt;
| Perfect Damage Ring&lt;br /&gt;
| +5 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+5 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Titanium Bar]]s + 1 [[Mining#Topaz|Topaz]]&lt;br /&gt;
| 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ??? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PerfectAccuracyRing.png|40px|link=Armour#Perfect Rings]]&lt;br /&gt;
| Perfect Accuracy Ring&lt;br /&gt;
| +5 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Titanium Bar]]s + 1 [[Mining#Tanzanite|Tanzanite]]&lt;br /&gt;
| 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 52 500 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:AncientDefenceRing.png|20px|link=Armour#Ancient Rings]] Ancient Rings [[File:AncientDefenceRing.png|20px|link=Armour#Ancient Rings]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientDefenceRing.png|40px|link=Armour#Ancient Rings]]&lt;br /&gt;
| Ancient Defence Ring&lt;br /&gt;
| +6 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Ancient Bar]]s + 1 [[Magnesium]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ???? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientDamageRing.png|40px|link=Armour#Ancient Rings]]&lt;br /&gt;
| Ancient Damage Ring&lt;br /&gt;
| +6 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;+6 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Ancient Bar]]s + 1 [[Frozen Mineral]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ???? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AncientAccuracyRing.png|40px|link=Armour#Ancient Rings]]&lt;br /&gt;
| Ancient Accuracy Ring&lt;br /&gt;
| +6 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&lt;br /&gt;
| 20 [[Ancient Bar]]s + 1 [[Mining#Blood Crystal|Blood Crystal]]&lt;br /&gt;
| 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| ???? xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:MasterRing.png|20px|link=Armour#Master Ring]] Master Ring [[File:MasterRing.png|20px|link=Armour#Master Ring]]===&lt;br /&gt;
&lt;br /&gt;
Once this ring is crafted, it will consume all previous rings and they will '''not''' be craftable again.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Invention]] Experience&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MasterRing.png|40px|link=Armour#Master Ring]]&lt;br /&gt;
| Master Ring&lt;br /&gt;
|&lt;br /&gt;
+25 Defence [[File:Defence.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25 Melee Damage [[File:Melee.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25 Arrow Damage [[File:ArrowDamage.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
+25 Accuracy [[File:Accuracy.png|20px|link=Combat#Combat Stats]]&amp;lt;br/&amp;gt;&lt;br /&gt;
x2 Fight Point [[File:FightPoints.png|20px]] Regen&lt;br /&gt;
|&lt;br /&gt;
1 [[File:Sapphire.png|25px|link=Sapphire]], 1 [[File:Emerald.png|25px|link=Emerald]], 1 [[File:Ruby.png|25px|link=Ruby]], 1 [[File:Diamond.png|25px|link=Diamond]], &amp;lt;br/&amp;gt;1 [[File:WeakDefenceRing.png|25px|link=Armour#Weak Rings]], 1 [[File:WeakDamageRing.png|25px|link=Armour#Weak Rings]], 1 [[File:WeakAccuracyRing.png|25px|link=Armour#Weak Rings]], &amp;lt;br/&amp;gt;1 [[File:DefenceRing.png|25px|link=Armour#Normal Rings]], 1 [[File:DamageRing.png|25px|link=Armour#Normal Rings]], 1 [[File:AccuracyRing.png|25px|link=Armour#Normal Rings]], &amp;lt;br/&amp;gt;1 [[File:GoodDefenceRing.png|25px|link=Armour#Good Rings]], 1 [[File:GoodDamageRing.png|25px|link=Armour#Good Rings]], 1 [[File:GoodAccuracyRing.png|25px|link=Armour#Good Rings]], &amp;lt;br/&amp;gt;1 [[File:GreatDefenceRing.png|25px|link=Armour#Great Rings]], 1 [[File:GreatDamageRing.png|25px|link=Armour#Great Rings]], 1 [[File:GreatAccuracyRing.png|25px|link=Armour#Great Rings]], &amp;lt;br/&amp;gt;1 [[File:PerfectDefenceRing.png|25px|link=Armour#Perfect Rings]], 1 [[File:PerfectDamageRing.png|25px|link=Armour#Perfect Rings]], 1 [[File:PerfectAccuracyRing.png|25px|link=Armour#Perfect Rings]], &amp;lt;br/&amp;gt;1 [[File:AncientDefenceRing.png|25px|link=Armour#Ancient Rings]], 1 [[File:AncientDamageRing.png|25px|link=Armour#Ancient Rings]], 1 [[File:AncientAccuracyRing.png|25px|link=Armour#Ancient Rings]]&lt;br /&gt;
| 90 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| 415 254 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;First ring crafted by '''''Magnus'''''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other rings ===&lt;br /&gt;
&lt;br /&gt;
* [[File:MagicRing.png|20px|link=Magic Ring]] [[Magic Ring]] – gives +10 Magic Bonus&lt;br /&gt;
* [[File:PeekabooRing.png|20px|link=Peekaboo Ring]] [[Peekaboo Ring]] – allows to see if a hit fails through armor&lt;br /&gt;
* [[File:RingOfLight.png|20px|link=Ring Of Light]] [[Ring Of Light]] – provides light in any dark area (like [[Lantern]] from the [[Caves]])&lt;br /&gt;
&lt;br /&gt;
==Skilling Outfits==&lt;br /&gt;
&lt;br /&gt;
After the [[Closet]] is crafted at level 50 [[File:CraftingSigil.png|20px|link=Crafting]] [[Crafting]] it unlocks the ability to find [[Skills|Skilling]] Outfits.&lt;br /&gt;
&lt;br /&gt;
'' '''Obtaining the Skilling Outfits will yield bonus xp for the respective skill permanently. Having the full set will give an even bigger bonus xp.''' ''&lt;br /&gt;
&lt;br /&gt;
These are the following [[Skills|Skilling]] Outfits available within Idle Pixel:&lt;br /&gt;
&lt;br /&gt;
===[[File:MiningSigil.png|20px|link=Mining]] [[Mining]] [[Skills|Skilling]] Outfits [[File:MiningSigil.png|20px|link=Mining]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found within their respective [[Geodes|geode]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingShirt.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Shirt&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| -1 [[stardust]] [[File:Stardust.png|20px|link=Stardust]] per xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingPants.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Pants&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingGloves.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Gloves&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MiningSkillingBoots.png|40px|link=Armour#[[Mining]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Mining]] Skilling Boots&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:CraftingSigil.png|20px|link=Crafting]] [[Crafting]] [[Skills|Skilling]] Outfits [[File:CraftingSigil.png|20px|link=Crafting]]===&lt;br /&gt;
&lt;br /&gt;
The Crafting Skilling Outfit is the only one which needs to be crafted from Skillers Leather [[File:SkillersLeather.png|40px|link=Armour#Skilling Outfits]] which may be looted from any type of [[Monsters]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Cost&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level to Craft&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Experience&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingShirt.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Shirt&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 5 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 65 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 600 xp&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| -1 [[stardust]] [[File:Stardust.png|20px|link=Stardust]] per XP&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingPants.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Pants&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;4 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;18 360 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingGloves.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Gloves&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;3 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 55 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;15 120 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CraftingSkillingBoots.png|40px|link=Armour#[[Crafting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Crafting]] Skilling Boots&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;3 [[File:SkillersLeather.png|20px|link=Armour#Skilling Outfits]] + [[Needle|Diamond Needle]] [[File:DiamondNeedle.png|20px|link=Needle]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;12 120 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:GatheringSigil.png|20px|link=Gathering]] [[Gathering]] [[Skills|Skilling]] Outfits [[File:GatheringSigil.png|20px|link=Gathering]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found within any lootbags.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingShirt.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingPants.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingGloves.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringSkillingBoots.png|40px|link=Armour#[[Gathering]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Gathering]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:FarmingSkill.png|20px|link=Farming]] [[Farming]] [[Skills|Skilling]] Outfits [[File:FarmingSkill.png|20px|link=Farming]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when planting high level [[seeds]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingShirt.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingPants.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingGloves.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FarmingSkillingBoots.png|40px|link=Armour#[[Farming]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Farming]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:BrewingSigil.png|20px|link=Brewing]] [[Brewing]] [[Skills|Skilling]] Outfits [[File:BrewingSigil.png|20px|link=Brewing]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when drinking a potion without going over the base timer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingShirt.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingPants.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingGloves.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BrewingSkillingBoots.png|40px|link=Armour#[[Brewing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Brewing]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:WoodcuttingSigil.png|20px|link=Woodcutting]] [[Woodcutting]] [[Skills|Skilling]] Outfits [[File:WoodcuttingSigil.png|20px|link=Woodcutting]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when chopping down [[trees]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingShirt.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingPants.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingGloves.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:WoodcuttingSkillingBoots.png|40px|link=Armour#[[Woodcutting]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Woodcutting]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:CookingSigil.png|20px|link=Cooking]] [[Cooking]] [[Skills|Skilling]] Outfits [[File:CookingSigil.png|20px|link=Cooking]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when preparing food with the [[Cook's Book]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingShirt.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingPants.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingGloves.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CookingSkillingBoots.png|40px|link=Armour#[[Cooking]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Cooking]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:FishingSigil.png|20px|link=Fishing]] [[Fishing]] [[Skills|Skilling]] Outfits [[File:FishingSigil.png|20px|link=Fishing]]===&lt;br /&gt;
&lt;br /&gt;
Each outfit piece can be found when sending out any type of [[boats]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Bonus&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Set Bonus &lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingShirt.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Shirt&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;| +5% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingPants.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Pants&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingGloves.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Gloves&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FishingSkillingBoots.png|40px|link=Armour#[[Fishing]] [[Skills|Skilling]] Outfits]]&lt;br /&gt;
| [[Fishing]] Skilling Boots&lt;br /&gt;
| +1% XP boost [[File:Skills.png|20px|link=Levels]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;br /&gt;
[[Category:Equipment]]&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Orbs&amp;diff=53403</id>
		<title>Orbs</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Orbs&amp;diff=53403"/>
		<updated>2024-12-21T21:11:55Z</updated>

		<summary type="html">&lt;p&gt;Occasional: shiny animals don't eat; wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlueEmptyOrb.png|100px|link=Orbs]]&lt;br /&gt;
&lt;br /&gt;
'''Orbs''' are special type of upgrades, which may help the player with many various [[skills]]. The chance of receiving orbs is also increased depending on the [[Keys|Key]] used when opening a [[Chests|chest]] and the [[Chests|chest]] type.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The relative value of some orbs change drastically depending upon the game mode. This is almost entirely due to a lack of market access.  &lt;br /&gt;
&lt;br /&gt;
Below are a pair of tier lists created in late Nov 2024. &lt;br /&gt;
&lt;br /&gt;
==Softcore Tier List==&lt;br /&gt;
S - Game-changing, almost necessary for progression&lt;br /&gt;
&lt;br /&gt;
A - Very helpful, massive time saver, though not needed&lt;br /&gt;
&lt;br /&gt;
B - Useful, though limited in use&lt;br /&gt;
&lt;br /&gt;
C - Not very helpful, but not completely useless&lt;br /&gt;
&lt;br /&gt;
D - Very few uses, niche uses, or nearly irrelevant&lt;br /&gt;
&lt;br /&gt;
F - Reroll if possible. Irrelevant.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rank&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot; |Orb&lt;br /&gt;
|- &lt;br /&gt;
| S&lt;br /&gt;
| [[File:RedCriptoeOrb.png]]&lt;br /&gt;
| [[File:RedStardustWatchOrb.png|link=Stardust Watch]]&lt;br /&gt;
| [[File:blue_breeding_anti_sickness_orb.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| [[File:RedFarmingOrb.png|link=Farming]]&lt;br /&gt;
| [[File:GreenLogOrb.png|link=Woodcutting]]&lt;br /&gt;
| [[File:BlueFarmingOrb.png|link=Farming]] &lt;br /&gt;
| [[File:GreenCharcoalOrb.png|link=Charcoal]] &lt;br /&gt;
| [[File:RedCombatOrb.png]]&lt;br /&gt;
|[[File:Green_raid_fp_orb.png|link=Raids]]****&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| [[File:BlueOilWellOrb.png|link=Oil]]&lt;br /&gt;
| [[File:BlueWoodcuttingOrb.png|link=Woodcutting]]&lt;br /&gt;
| [[File:RedWoodcuttingOrb.png|link=Woodcutting]]&lt;br /&gt;
| [[File:GreenBoatOrb.png|link=Boats]]***&lt;br /&gt;
|[[File:RedOilFactoryOrb.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| [[File:GreenBoneOrb.png|link=Bones]]&lt;br /&gt;
| [[File:BlueHammerOrb.png|link=Crafting]] *&lt;br /&gt;
|[[File:BluePickaxeOrb.png|link=Mining]] *&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| [[File:BlueOilStorageOrb.png|link=Oil]] **&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|[[File:GreenArrowOrb.png|link=Arrows]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | * Hammer and Pickaxe orbs become useless after level 100, and become less helpful as your levels increase (except for pursuing leaderboard). &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | ** Oil storage orb can be useful for a couple of achievements, but is mostly unnecessary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |*** Boat orb affects [[Pirate Ship]] and [[Submarine]], giving it much larger value late-game&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |**** Raid orb is a great time saver when needing/wanting to do raids, since you or people in a team can use it.&lt;br /&gt;
|}&lt;br /&gt;
==Hardcore Tier List==&lt;br /&gt;
S - Game-changing, almost necessary for progression&lt;br /&gt;
&lt;br /&gt;
A - Very helpful, massive time saver, though not needed&lt;br /&gt;
&lt;br /&gt;
B - Useful, though limited in use&lt;br /&gt;
&lt;br /&gt;
C - Not very helpful, but not completely useless&lt;br /&gt;
&lt;br /&gt;
D - Very few uses, niche uses, or nearly irrelevant&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rank&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align: center&amp;quot; |Orb&lt;br /&gt;
|- &lt;br /&gt;
| S&lt;br /&gt;
| [[File:RedCriptoeOrb.png]]&lt;br /&gt;
| [[File:BlueOilWellOrb.png|link=Oil]]&lt;br /&gt;
| [[File:RedStardustWatchOrb.png|link=Stardust Watch]]&lt;br /&gt;
| [[File:blue_breeding_anti_sickness_orb.png]]&lt;br /&gt;
|[[File:RedFarmingOrb.png|link=Farming]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| A&lt;br /&gt;
| [[File:GreenLogOrb.png|link=Woodcutting]]&lt;br /&gt;
| [[File:BlueFarmingOrb.png|link=Farming]]&lt;br /&gt;
| [[File:GreenCharcoalOrb.png|link=Charcoal]] &lt;br /&gt;
| [[File:RedWoodcuttingOrb.png|link=Woodcutting]] &lt;br /&gt;
| [[File:Green_raid_fp_orb.png|link=Raids]]****&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| B&lt;br /&gt;
| [[File:RedCombatOrb.png]]&lt;br /&gt;
| [[File:BlueWoodcuttingOrb.png|link=Woodcutting]]&lt;br /&gt;
| [[File:GreenBoatOrb.png|link=Boats]]***&lt;br /&gt;
| [[File:BlueHammerOrb.png|link=Crafting]] *&lt;br /&gt;
|[[File:RedOilFactoryOrb.png]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
| [[File:GreenBoneOrb.png|link=Bones]]&lt;br /&gt;
| [[File:BluePickaxeOrb.png|link=Mining]] *&lt;br /&gt;
|[[File:BlueOilStorageOrb.png|link=Oil]] **&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| D&lt;br /&gt;
| [[File:GreenArrowOrb.png|link=Arrows]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | * Hammer and Pickaxe orbs become useless after level 100, and become less helpful as your levels increase (except for pursuing leaderboard). &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; | ** Oil storage orb can be useful for a couple of achievements, but is mostly unnecessary&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |*** Boat orb affects [[Pirate Ship]] and [[Submarine]], giving it much larger value late-game&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;7&amp;quot; |**** Raid orb is a great time saver when needing/wanting to do raids, since you or people in a team can use it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:BlueEmptyOrb.png|50px|link=Orbs]] Blue Orbs==&lt;br /&gt;
&lt;br /&gt;
Blue Orbs may only be looted from [[Treasure Map#Regular Treasure Maps|Regular Treasure Maps]] with a chance of 1/36 per slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Orb Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Description/Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlueOilWellOrb.png|link=Oil]]&lt;br /&gt;
| [[Oil Well]] Orb&lt;br /&gt;
|  ''Will double all [[Oil Well]] income.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlueOilStorageOrb.png|link=Oil]] &lt;br /&gt;
| [[Oil Silo]] Orb&lt;br /&gt;
|  ''Doubles your current max on [[Oil|Oil Silo]]''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlueWoodcuttingOrb.png|link=Woodcutting]] &lt;br /&gt;
| [[Woodcutting]] Orb&lt;br /&gt;
|  ''Gives a 10% chance for a [[Trees|tree]] to regrow when chopped.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlueFarmingOrb.png|link=Farming]]&lt;br /&gt;
| [[Farming|Leaf]] Orb&lt;br /&gt;
|  ''Gives a 10% chance for [[Leaves|leaf plants]] to regrow once harvested.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BlueHammerOrb.png|link=Crafting]] &lt;br /&gt;
| [[Hammer]] Orb&lt;br /&gt;
| ''-2 [[Stardust]] for every exp.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BluePickaxeOrb.png|link=Mining]] &lt;br /&gt;
| [[Pickaxe]] Orb&lt;br /&gt;
|  ''-2 [[Stardust]] for every exp.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:blue_breeding_anti_sickness_orb.png]]&lt;br /&gt;
| [[Breeding]] Anti Sickness Orb&lt;br /&gt;
| ''Prevents [[breeding]] animals from getting sick.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenEmptyOrb.png|50px|link=Orbs]] Green Orbs==&lt;br /&gt;
&lt;br /&gt;
Green Orbs may only be looted from [[Pirate#Green Treasure Maps|Green Treasure Maps]] with a chance of 1/36 per slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Orb Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Description/Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreenCharcoalOrb.png|link=Charcoal]]&lt;br /&gt;
| [[Charcoal]] Orb&lt;br /&gt;
|  ''Doubles the charcoal obtained from the foundry. Works with titanium foundry.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreenArrowOrb.png|link=Arrows]] &lt;br /&gt;
| [[Arrow]] Orb&lt;br /&gt;
|  ''50% chance to reclaim an arrow used in combat.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreenBoneOrb.png|link=Bones]] &lt;br /&gt;
| [[Bones|Bone]] Orb&lt;br /&gt;
|  ''+1 bonemeal for every bonemeal source.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreenLogOrb.png|link=Woodcutting]]&lt;br /&gt;
| [[Woodcutting|Log]] Orb&lt;br /&gt;
|  ''+20 logs per tree.  Works on shiny trees and stacks with axe orb.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GreenBoatOrb.png|link=Boats]]&lt;br /&gt;
| [[Boats|Boat]] Orb&lt;br /&gt;
|  ''Doubles the fish you get from boats, including fishing XP -- Also doubles loot from pirate ship and submarine''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Green_raid_fp_orb.png|link=Raids]]&lt;br /&gt;
|[[Raid|Raid]] FP Orb&lt;br /&gt;
|'' Activate this orb to fully restore your Raid fp to full. Activating in a team fills up everyones fp to max. ''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:RedEmptyOrb.png|50px|link=Orbs]] Red Orbs==&lt;br /&gt;
&lt;br /&gt;
Red Orbs may only be looted from [[Pirate#Red Treasure Maps|Red Treasure Maps]] with a chance of 1/36 per slot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Orb Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Description/Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RedFarmingOrb.png|link=Farming]]&lt;br /&gt;
| [[Farming]] Orb&lt;br /&gt;
|  ''Ability to shiny a growing crop every 7 days..''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RedWoodcuttingOrb.png|link=Woodcutting]] &lt;br /&gt;
| [[Woodcutting]] Orb&lt;br /&gt;
|  ''Ability to shiny a growing tree every 7 days.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RedCombatOrb.png]] &lt;br /&gt;
| [[Combat]] Orb&lt;br /&gt;
|  ''Ability to shiny the next monster you fight.  This orb may not be used in combat.  Can only be triggered every 7 days.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RedOilFactoryOrb.png]]&lt;br /&gt;
| [[Oil Factory]] Orb&lt;br /&gt;
|  ''Increases the capacity of workers you can hire in your oil factory (30 workers total).''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RedStardustWatchOrb.png|link=Crafting]] &lt;br /&gt;
| [[Stardust Watch]] Orb&lt;br /&gt;
| ''Doubles the maximum charge of a stardust watch while also charging up twice as fast.''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedCriptoeOrb.png]]&lt;br /&gt;
|[[Criptoe]] Orb&lt;br /&gt;
|''Choosing a criptoe path unlocks it permanently.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:ShinyGlassBall.png|50px|link=Orbs]] Shiny Glass Orbs==&lt;br /&gt;
&lt;br /&gt;
Unlike the other kind of orbs which are found through [[Chests]], Shiny Glass Orbs need to be [[Crafting|crafted]]. Each orb will cost 5x [[Molten Glass]] and it is possible to craft a total of 4 orbs (one of each kind).&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;shiny&amp;quot; version of a tree/crop/monster/fish provide the following:&lt;br /&gt;
&lt;br /&gt;
Monster, Tree, Crop: 10x rolls&lt;br /&gt;
&lt;br /&gt;
Fish: 5x energy (and 5x cooking xp as a result)&lt;br /&gt;
&lt;br /&gt;
Breeding: No food needed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Orb Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Resources Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Magic level needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Magic Exp given&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShinyGlassBallLogs.png|link=]]&lt;br /&gt;
| [[Woodcutting]] &lt;br /&gt;
| 5x [[Molten Glass]], 1x [[Maple Logs|Maple Log]]&lt;br /&gt;
| ''1% chance that any [[Trees|tree]] will become a shiny when growth starts.''&lt;br /&gt;
| 10 [[File:MagicSkill.png|25px|link=Magic]]&lt;br /&gt;
| 1 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShinyGlassBallLeaf.png|link=]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| 5x [[Molten Glass]] 1x [[Gold Leaf]]&lt;br /&gt;
| ''1% chance that any [[Seeds|seed]] will become a shiny when growth starts.''&lt;br /&gt;
| 15 [[File:MagicSkill.png|25px|link=Magic]]&lt;br /&gt;
| 1 500 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShinyGlassBallFishing.png|link=]]&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| 5x [[Molten Glass]] 1x [[Fishing|Raw Piranha]]&lt;br /&gt;
| ''1% chance that any [[fish]] caught can become a shiny. (does not include fish from boats.)''&lt;br /&gt;
| 20 [[File:MagicSkill.png|25px|link=Magic]]&lt;br /&gt;
| 1 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ShinyGlassBallMonsters.png|link=]]&lt;br /&gt;
| [[Monsters]]&lt;br /&gt;
| 5x [[Molten Glass]] 1x [[Skeleton|Skull]]&lt;br /&gt;
| ''1% chance that any [[Monsters|monster]] encounter will become a shiny.''&lt;br /&gt;
| 25 [[File:MagicSkill.png|25px|link=Magic]]&lt;br /&gt;
| 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shiny glass ball breeding.png]]&lt;br /&gt;
|[[Breeding]]&lt;br /&gt;
|100k [[Breeding Token]]&lt;br /&gt;
|''1% chance that any [[Breeding]] animal will become a shiny when activated.''&lt;br /&gt;
|N/A [[File:MagicSigil.png]]&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:MegaShinyGlassBallMonsters.png|50px|link=]] Mega Shiny Glass Orbs==&lt;br /&gt;
&lt;br /&gt;
Mega Shiny Glass Orbs can be crafted via [[Invention#New Equipment|Invention]] after the bloodification of the [[Invention#Tablettes|Volcano Tablette]]. Each orb costs an increasing amount of [[Dense Molten Glass]] and it is possible to craft a total of 4 orbs (one of each kind). They may be seen as upgrades to the regular Shiny Glass Orbs.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;mega shiny&amp;quot; version of a tree/crop/monster/fish provide the following:&lt;br /&gt;
&lt;br /&gt;
Monster, Tree, Crop: 50x rolls&lt;br /&gt;
&lt;br /&gt;
Fish: 25x energy (and 25x cooking xp as a result)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Orb Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Resources Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Invention level needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Invention Exp given&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MegaShinyGlassBallLeaf.png|link=]]&lt;br /&gt;
| [[Farming]]&lt;br /&gt;
| 5 [[File:DenseMoltenGlass.png|30px|link=Dense_Molten_Glass]], 1 [[File:ShinyGlassBallLeaf.png|30px|link=Orbs#Shiny_Glass_Orbs]] &amp;amp; 1 [[File:CrystalLeaf.png|30px|link=Crystal_Leaf]]&lt;br /&gt;
| ''1% chance that planting some crops will make it become shiny.  There is also a 1% chance that the crop will become mega shiny.''&lt;br /&gt;
| 50 [[File:InventionSkill.png|25px|link=Invention]]&lt;br /&gt;
| 71,242 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MegaShinyGlassBallFishing.png|link=]]&lt;br /&gt;
| [[Fishing]]&lt;br /&gt;
| 10 [[File:DenseMoltenGlass.png|30px|link=Dense_Molten_Glass]], 1 [[File:ShinyGlassBallFishing.png|30px|link=Orbs#Shiny_Glass_Orbs]] &amp;amp; 1 [[File:RawLargeStardustFish.png|30px|link=Fishing#Raw_Large_Stardust_Fish]]&lt;br /&gt;
| ''1% chance that catching a fish will be shiny. There is also a 1% chance that the fish will become mega shiny.''&lt;br /&gt;
| 58 [[File:InventionSkill.png|25px|link=Invention]]&lt;br /&gt;
| 98,785 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MegaShinyGlassBallLogs.png|link=]]&lt;br /&gt;
| [[Woodcutting]] &lt;br /&gt;
| 20 [[File:DenseMoltenGlass.png|30px|link=Dense_Molten_Glass]], 1 [[File:ShinyGlassBallLogs.png|30px|link=Orbs#Shiny_Glass_Orbs]] &amp;amp; 1 [[File:RedwoodLogs.png|30px|link=Redwood_Logs]]&lt;br /&gt;
| ''1% chance that when a tree starts growing, it'll become shiny.  There is also a 1% chance that the shiny tree will become mega shiny''&lt;br /&gt;
| 63 [[File:InventionSkill.png|25px|link=Invention]]&lt;br /&gt;
| 121,528 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MegaShinyGlassBallMonsters.png|link=]]&lt;br /&gt;
| [[Monsters]]&lt;br /&gt;
| 35[[File:DenseMoltenGlass.png|30px|link=Dense_Molten_Glass]], 1&lt;br /&gt;
[[File:ShinyGlassBallMonsters.png|30px|link=Orbs#Shiny_Glass_Orbs]] &amp;amp; 1 [[File:SkeletonSwordBlade.png|30px|link=Invention#Skeleton_Swords]]&lt;br /&gt;
| ''1% chance that any monster encountered will be shiny. There is also a 1% chance that the monster will become mega shiny.''&lt;br /&gt;
| 70 [[File:InventionSkill.png|25px|link=Invention]]&lt;br /&gt;
| 154,252 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:MegaShinyGlassBallMonstersPlus.png|link=]] Mega Shiny Balls+==&lt;br /&gt;
&lt;br /&gt;
Mega Shiny Ball+ require 100 [[Crafting]] and can be crafted from the [[Fishing]] panel after unlocking the [[Submarine]]. Each orb costs an increasing amount of Sea Glass and it is possible to craft a total of 4 orbs (one of each kind). They may be seen as upgrades to the Mega Shiny Glass Orbs, increasing rare rates from 1% to 2%. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Materials&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MegaShinyGlassBallFishPlus.png|link=]]&lt;br /&gt;
| 100&lt;br /&gt;
| 5 [[File:SeaMoltenGlass.png|30px|link=Sea_Glass]], 1 [[File:MegaShinyGlassBallFishing.png|30px|link=]]&lt;br /&gt;
| ''Increases your chance of getting a shiny from 1% to 2%''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MegaShinyGlassBallLeafPlus.png|link=]]&lt;br /&gt;
| 100&lt;br /&gt;
| 10 [[File:SeaMoltenGlass.png|30px|link=Sea_Glass]], 1 [[File:MegaShinyGlassBallLeaf.png|30px|link=]]&lt;br /&gt;
| ''Increases your chance of getting a shiny from 1% to 2%''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MegaShinyGlassBallLogsPlus.png|link=]]&lt;br /&gt;
| 100&lt;br /&gt;
| 20 [[File:SeaMoltenGlass.png|30px|link=Sea_Glass]], 1 [[File:MegaShinyGlassBallLogs.png|30px|link=]]&lt;br /&gt;
| ''Increases your chance of getting a shiny from 1% to 2%''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MegaShinyGlassBallMonstersPlus.png|link=]]&lt;br /&gt;
| 100&lt;br /&gt;
| 35 [[File:SeaMoltenGlass.png|30px|link=Sea_Glass]], 1 [[File:MegaShinyGlassBallMonsters.png|30px|link=]]&lt;br /&gt;
| ''Increases your chance of getting a shiny from 1% to 2%''&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Toy_Dwarf&amp;diff=53401</id>
		<title>Toy Dwarf</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Toy_Dwarf&amp;diff=53401"/>
		<updated>2024-12-21T17:57:58Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Hard stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Dwarf&lt;br /&gt;
|image=Toy_dwarf_monster_idle_0.png&lt;br /&gt;
|damage=0&lt;br /&gt;
|accuracy=0&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=200 per player&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Dwarf]] is the boss monster in the ToyBox [[Raids|Raid]].&lt;br /&gt;
Instead of attacking, it will throw [[Gold Ore]] [[File:Gold.png|25px|link=Gold Ore]] at players, dealing ~3 damage. It will also occasionally throw [[Gold Bar]]s, [[File:GoldBar.png|25px|link=Gold Bar]] which deal ~35 damage. It is reccomended to [[Magic#Spells|Reflect]] or [[Magic#Spells|Invis]] these [[Gold Bar|bars]] as they deal a lot of damage; or keep your defensive spells on cooldown, as the dwarf cannot spawn gold bars if your defensive spells are on cooldown.&lt;br /&gt;
After this enemy, the raid will end and the players will recieve their rewards.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Dwarf&lt;br /&gt;
|image=Toy_dwarf_monster_idle_0.png&lt;br /&gt;
|damage=0&lt;br /&gt;
|accuracy=0&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=400 per player&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Dwarf]] is the boss monster in the ToyBox [[Raids|Raid]].&lt;br /&gt;
Instead of attacking, it will throw [[Gold Ore]] [[File:Gold.png|25px|link=Gold Ore]] at players, dealing ~3 damage. It will also occasionally throw [[Gold Bar]]s, [[File:GoldBar.png|25px|link=Gold Bar]] which deal ~35 damage. It is reccomended to [[Magic#Spells|Reflect]] or [[Magic#Spells|Invis]] these [[Gold Bar|bars]] as they deal a lot of damage; or keep your defensive spells on cooldown, as the dwarf cannot spawn gold bars if your defensive spells are on cooldown.&lt;br /&gt;
After this enemy, the raid will end and the players will recieve their rewards.&lt;br /&gt;
In Hard mode, its base stats are buffed.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Toy_Teddy&amp;diff=53400</id>
		<title>Toy Teddy</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Toy_Teddy&amp;diff=53400"/>
		<updated>2024-12-21T17:57:17Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Hard stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Teddy&lt;br /&gt;
|image=ToyTeddyMonsterIdle.png&lt;br /&gt;
|damage=0&lt;br /&gt;
|accuracy=0&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=175&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Teddy]] is the third monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
It has three phases.&lt;br /&gt;
==Phase 1==&lt;br /&gt;
[[File:ToyTeddyMonsterHappy.png|100px]]&lt;br /&gt;
In this phase, it does literally nothing, but later, it will transition into:&lt;br /&gt;
==Phase 2==&lt;br /&gt;
[[File:ToyTeddyMonsterIdle.png|100px]]&lt;br /&gt;
It starts throwing balls that deal 1-3 damage at a random player each time.&lt;br /&gt;
==Phase 3==&lt;br /&gt;
[[File:ToyTeddyMonsterMad.png|100px]]&lt;br /&gt;
The ball throw rate is increased, and it now throws a ball each at every player.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Teddy&lt;br /&gt;
|image=ToyTeddyMonsterIdle.png&lt;br /&gt;
|damage=0&lt;br /&gt;
|accuracy=0&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=300&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Teddy]] is the third monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
In hard mode, its base stats are increased.&lt;br /&gt;
It has three phases.&lt;br /&gt;
==Phase 1==&lt;br /&gt;
[[File:ToyTeddyMonsterHappy.png|100px]]&lt;br /&gt;
In this phase, it does literally nothing, but later, it will transition into:&lt;br /&gt;
==Phase 2==&lt;br /&gt;
[[File:ToyTeddyMonsterIdle.png|100px]]&lt;br /&gt;
It starts throwing balls that deal 1-3 damage at a random player each time.&lt;br /&gt;
==Phase 3==&lt;br /&gt;
[[File:ToyTeddyMonsterMad.png|100px]]&lt;br /&gt;
The ball throw rate is increased, and it now throws a ball each at every player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Toy_Slinky&amp;diff=53399</id>
		<title>Toy Slinky</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Toy_Slinky&amp;diff=53399"/>
		<updated>2024-12-21T17:56:15Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Hard stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Slinky&lt;br /&gt;
|image=Toy_slinky_monster_idle_1.png&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=8&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=50&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Slinky]] is the second monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with the [[Toy Cute]], is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the third fight harder against the [[Toy Teddy]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Slinky &lt;br /&gt;
|image=Toy_slinky_monster_idle_1.png&lt;br /&gt;
|damage=5&lt;br /&gt;
|accuracy=30&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=100&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Slinky]] is the second monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with the [[Toy Cute]], is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the third fight harder against the [[Toy Teddy]].&lt;br /&gt;
In Hard mode, its base stats are buffed.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Toy_Cute&amp;diff=53398</id>
		<title>Toy Cute</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Toy_Cute&amp;diff=53398"/>
		<updated>2024-12-21T17:42:57Z</updated>

		<summary type="html">&lt;p&gt;Occasional: Hard stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Normal&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Cute&lt;br /&gt;
|image=Toy_cute_monster_idle_0.png&lt;br /&gt;
|damage=2&lt;br /&gt;
|accuracy=6&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=50&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Cute]] is the first monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with the [[Toy Slinky]], is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the third fight harder against the [[Toy Teddy]].&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab style=&amp;quot;width:100%;&amp;quot; name=&amp;quot;Hard&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox Monsters&lt;br /&gt;
|title=Toy Cute&lt;br /&gt;
|image=Toy_cute_monster_idle_0.png&lt;br /&gt;
|damage=10&lt;br /&gt;
|accuracy=20&lt;br /&gt;
|speed=3&lt;br /&gt;
|defence=0&lt;br /&gt;
|health=100&lt;br /&gt;
}}&lt;br /&gt;
[[Toy Cute]] is the first monster in the ToyBox [[Raids|Raid]]. As such, it does not drop anything.&lt;br /&gt;
Its main purpose, along with the [[Toy Slinky]], is to slightly damage the players so they either waste [[Mana]] healing, or taking damage, to make the third fight harder against the [[Toy Teddy]].&lt;br /&gt;
In Hard mode, its base stats are buffed.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Robot_Waves&amp;diff=53116</id>
		<title>Robot Waves</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Robot_Waves&amp;diff=53116"/>
		<updated>2024-12-11T23:56:43Z</updated>

		<summary type="html">&lt;p&gt;Occasional: /* Robot List */ spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Robot.png]]&lt;br /&gt;
&lt;br /&gt;
'''Robot Waves''' are unlocked after gathering all of the parts of the [[Robot]] from Junk Bags. After you have all the parts, you will need 1 [[Plasma]] to activate the robot.&lt;br /&gt;
&lt;br /&gt;
Robot waves can be attempted ''once'' every 24 hours.&lt;br /&gt;
&lt;br /&gt;
==Wave Selection==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fight&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Details&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RobotEasy.png|30px]] Rookie&lt;br /&gt;
| Fight 5 robots in a row. You will fully regenerate hp and mana every fight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RobotMedium.png|30px]] Warrior&lt;br /&gt;
| Fight 5 robots in a row. You will '''not''' regenerate hp or mana between fights.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RobotHard.png|30px]] Master&lt;br /&gt;
| Fight 10 robots in a row. You will fully regenerate hp and mana after the '''fifth''' fight.&lt;br /&gt;
''Robots will have double HP.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RobotElite.png|30px]] Elite&lt;br /&gt;
| Fight 15 robots in a row. You will fully regenerate hp and mana before fighting the final challenge: wave 15.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Robot List==&lt;br /&gt;
&lt;br /&gt;
For a list of strats that you can use for fighting the varies robots and waves check out the [[Combat Guide#Robot Waves|Robot Waves]] in the [[Combat Guide]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Wave&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Robot&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Details/Strats&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1&lt;br /&gt;
| [[File:Robot1.png|30px]]&lt;br /&gt;
| This wave has nothing special.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 2&lt;br /&gt;
| [[File:Robot2.png|30px]]&lt;br /&gt;
| Will eventually bring his arm up, followed by a powerful lightning attack. This should be reflected.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3&lt;br /&gt;
| [[File:Robot3.png|30px]]&lt;br /&gt;
| Heals over max HP every tick. You'll need to hit higher than his max HP to kill this one. Usually can be done with critical hits.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 4&lt;br /&gt;
| [[File:Robot4.png|30px]]&lt;br /&gt;
| This wave has nothing special.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 5&lt;br /&gt;
| [[File:Robot5.png|30px]]&lt;br /&gt;
| Flying up in the air, this robot can only be targeted with arrows or magic. Use your highest damage arrows for a quicker fight.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 6&lt;br /&gt;
| [[File:Robot6.png|30px]]&lt;br /&gt;
| Extremely weak to scythe. The haunted bow does not have any special effects.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 7&lt;br /&gt;
| [[File:Robot7.png|30px]]&lt;br /&gt;
| Extremely weak to fire damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 8&lt;br /&gt;
| [[File:Robot8.png|30px]]&lt;br /&gt;
| This robot will attack every tick with blood magic. Kill it as quick as possible.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 9&lt;br /&gt;
| [[File:Robot9.png|30px]]&lt;br /&gt;
| This robot cowardly hiding behind the tank will charge up and quickly fire cannonballs at you every 20 seconds. You must react fast. Like the quest, the cannon can also be damaged via poison. Magic does not work on this wave.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 10&lt;br /&gt;
| [[File:Robot10.png|30px]]&lt;br /&gt;
| After a few seconds, it will begin to rain. A rain potion might be required here, depending on how much HP you have.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 11&lt;br /&gt;
| [[File:Robot11.png|30px]]&lt;br /&gt;
| This robot will randomly alter between ice and fire. When the robot turns into ice, use fire damage. If the robot goes up in flames, use ice damage. The robot will alter between states randomly, sometimes very quickly. It is not predictable.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 12&lt;br /&gt;
| [[File:Robot12.png|30px]]&lt;br /&gt;
| This robot has extremely high defence. Defenders might be useful here.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 13&lt;br /&gt;
| [[File:Robot13.png|30px]]&lt;br /&gt;
| This robot is very weak to the battleaxe. This weapon can be assembled using the invention skill.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 14&lt;br /&gt;
| [[File:Robot14.png|30px]]&lt;br /&gt;
| Will eventually bring his arm up, followed by a powerful lightning attack. This should be reflected or avoided. The reaction time here is very important and may charge multiple times a fight, sometimes one after another.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 15&lt;br /&gt;
| [[File:Robot15.png|30px]]&lt;br /&gt;
| You will full regenerate hp and mana before this fight.&lt;br /&gt;
&lt;br /&gt;
This robot will randomly create a red, green or blue barrier. A red barrier means you must attack with melee, a green barrier means you must attack with archery, a magic barrier means only magic will damage him. Attacking the wrong style during a red or green barrier will cause the robot to heal. He may also start floating in the air, for which he will flicker. Once the flickering intensifies, you must avoid or reflect it. If not you are dead. His flickering speed changes based on his HP.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Robot Wave Loot==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Loot&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Chance&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Wave&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GatheringLootBagJunk.png|30px]] [[Junk#Junk Bags|Junk loot bag]]&lt;br /&gt;
| 100%. Quantity varies.&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CombatXpLamp.png|30px]] [[Combat#Combat XP Lamp|Combat XP lamp]]&lt;br /&gt;
| 100%. Quantity varies.&lt;br /&gt;
| All&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rapier.png|30px]] [[Rapier]]&lt;br /&gt;
| 1% chance&lt;br /&gt;
| [[File:RobotEasy.png|30px]] Rookie&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rapier.png|30px]] [[Rapier]]&lt;br /&gt;
| 2% chance&lt;br /&gt;
| [[File:RobotMedium.png|30px]] Warrior&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rapier.png|30px]] [[Rapier]]&lt;br /&gt;
| 5% chance&lt;br /&gt;
| [[File:RobotHard.png|30px]] Master&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rapier.png|30px]] [[Rapier]]&lt;br /&gt;
| 10% chance&lt;br /&gt;
| [[File:RobotElite.png|30px]] Elite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:GoldenRapier.png|30px]] [[Golden Rapier]]&lt;br /&gt;
| 10% chance&lt;br /&gt;
| [[File:RobotElite.png|30px]] Elite&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RobotHead.png|30px]] Robit Sigil&lt;br /&gt;
| 100% chance&lt;br /&gt;
| [[File:RobotElite.png|30px]] Elite&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=MediaWiki_talk:Sidebar&amp;diff=52978</id>
		<title>MediaWiki talk:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=MediaWiki_talk:Sidebar&amp;diff=52978"/>
		<updated>2024-12-01T16:50:11Z</updated>

		<summary type="html">&lt;p&gt;Occasional: please add Breeding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== add Breeding ==&lt;br /&gt;
Please, add Breeding to the sidebar. [[User:Occasional|Occasional]] ([[User talk:Occasional|talk]]) 16:50, 1 December 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Occasional</name></author>
	</entry>
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