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		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=49604</id>
		<title>Combat Guide</title>
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		<updated>2024-01-10T00:22:59Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Robot Waves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1 hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
'''Greater Fireball''' : 3MP, 1 Magic Bonus - Deal 1-6 fire dam to foe - 5sec - [[Blood Fire Snake]] (Blood Volcano); Upgrades from Fireball&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1 hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1 hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1 hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest]]s Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1 hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Croc/moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Full reaper gear. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all log drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset. Wear a shield, not a defender.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make [[Orbs#Mega Shiny Glass Orbs|Mega Shiny Orbs]].&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1 hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==[[Castle Floor One]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : No Gimmick, you navigate the zone and click into 1 time fights. As of posting these mobs can and SHOULD be rare pot'd. Their loot is significant.&lt;br /&gt;
&lt;br /&gt;
Gear Requirement : Tier 5 Damage ring, Tier 6 far more comfortable. 1 Bomb (from Volcano) At this point you should have full t5 and be closing in on full tier 6. I use Poison Rapier for consistency but technically Stinger is better DPS (Rapier has higher accuracy)&lt;br /&gt;
&lt;br /&gt;
1 : Castle Ants &lt;br /&gt;
&lt;br /&gt;
Strategy : They're ants! Reflect their stinger, invis if you don't have reflect. Spam fire and pray.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Leaf Seeds - 1-5 of all leaf seeds&lt;br /&gt;
&lt;br /&gt;
Door Key 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Castle Golem &lt;br /&gt;
&lt;br /&gt;
Strategy : Use Bomb.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
100000 - 300000 Stone&lt;br /&gt;
&lt;br /&gt;
1 Red Mushroom&lt;br /&gt;
&lt;br /&gt;
1 Mega Bomb (Drops Ancient Geodes)&lt;br /&gt;
&lt;br /&gt;
Heavy Rock (Progression Piece)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Evil Pirates'''&lt;br /&gt;
&lt;br /&gt;
Strat by Dank &lt;br /&gt;
&lt;br /&gt;
Spam fireball, reflect cannon shots and use poison weapons. Rain pot does not work.&lt;br /&gt;
&lt;br /&gt;
==Guardians==&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Guardian 1]]'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 3 and below Damage Rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby &lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Guardian 2]]'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T4 damage ring (and all previous ones). T5 is suggested. As always for Guardians, drink a loot potion.&lt;br /&gt;
&lt;br /&gt;
Strategy : A straight forward fight, drink rain potion, heal when you're missing more than 15 hp. Reflect on cooldown. Invis when the rain turns to mud (the timing is very forgiving).&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Diamond (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Green Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Purple Key Guardian|Guardian 3]]''' &lt;br /&gt;
&lt;br /&gt;
Gear Req: Tier 5/6 damage, Poison Stinger (I prefer Poison Rapier but Stinger is higher theoretical DPS). Ranged set and Magic set.&lt;br /&gt;
&lt;br /&gt;
Strategy : Stay on Melee as its highest DPS, swap to Ranged when hit by Red Arrow. Use Magic set to cast Heal on cooldown. Invis blue arrow (as you won't be able to dodge black arrow if its used), and reflect black arrow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
EXP Lamps (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 12m Stardust (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 600k Tainted Coins (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Treasure Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Fire Crystal (One Time Reward - Story Item)&lt;br /&gt;
&lt;br /&gt;
1 Castle Portal 2 (One Time Reward - Progression item)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Guardian 4|Dungeon Fight]]'''&lt;br /&gt;
&lt;br /&gt;
The Dungeon Fight is a combination of the previous 3 Guardians.  Advised to follow the strats for each and use accordingly.&lt;br /&gt;
&lt;br /&gt;
It requires 1 of each key, g1-3&lt;br /&gt;
&lt;br /&gt;
After each fight you do not regen magic or health.  Magic timers do not reset so plan accordingly&lt;br /&gt;
&lt;br /&gt;
Do not waste invis at the end of g1, will need for g2 mud rain&lt;br /&gt;
&lt;br /&gt;
Do not waste reflect at end of g2, will need for g3 black arrow&lt;br /&gt;
&lt;br /&gt;
Reward : [[Guardian Combo Loot]]&lt;br /&gt;
&lt;br /&gt;
Loss will still give Dungeon loot. &lt;br /&gt;
&lt;br /&gt;
Loot pot Guardian 3 during this fight for maximum Dungeon Loot&lt;br /&gt;
&lt;br /&gt;
Dungeon Loot drops stone, dragon ore and bars, guardian 4 keys, dragon armor moulds, and rarely, dragon armor pieces&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Guardian 4]] (Dragon)'''&lt;br /&gt;
&lt;br /&gt;
Guardian 4 keys come from Dungeon Loot&lt;br /&gt;
&lt;br /&gt;
You will need at least Dragon chestplate, Dragon leggings, and either Dragon boots or Dragon gloves for a decent chance. Have both boots and gloves for a much higher chance. Full dragon makes this fight much easier.&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
&lt;br /&gt;
1: Max defense with as much Dragon gear and Dragon Shield, Golden Rapier (if you have it) / Poison Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
2: Same as preset 1 but with Balista + ice arrows&lt;br /&gt;
&lt;br /&gt;
3: Same as preset 1 but with full ice croc gear&lt;br /&gt;
&lt;br /&gt;
4: Same as preset 2 but with full ice croc gear&lt;br /&gt;
&lt;br /&gt;
5: Full magic gear (might not be necessary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stay on presets 1 when dragon is on the ground. Switch to preset 3 if the dragon is still on the ground but uses his ice fire attack. Stay on preset 1 when dragon uses regular fire attack.&lt;br /&gt;
&lt;br /&gt;
Change to preset 2 if dragon starts flying. Change to preset 4 if dragon is flying and uses ice fire attack as well. Stay on preset 2 if dragon is flying but uses regular fire attack.&lt;br /&gt;
&lt;br /&gt;
Your mana should be used for reflecting / invising the tail whip attack that the dragon does, and healing as much as you can with your remaining mana. Only use fireball if you are very close to winning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Loot: Tainted coins, ice crystal on first kill, mixed chest on first kill, stardust, some combat lamps.&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Rapier''' - 7acc, 12dam, 3 speed. Requires 90 Melee and obtained as loot from all Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
'''Golden Rapier''' - 7acc, 12dam, 4 speed. Requires 90 Melee and obtained as loot from Elite Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot Waves]]==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
'''Novice and Warrior'''&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Master Waves'''&lt;br /&gt;
&lt;br /&gt;
Credit to Hamspiced for original strat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required Gear for Master'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone Armor (or better) + Sea Helmet&lt;br /&gt;
&lt;br /&gt;
Trident or Rapier or Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
Haunted Bow + Ice Arrows +Fire Arrows&lt;br /&gt;
&lt;br /&gt;
Scythe&lt;br /&gt;
&lt;br /&gt;
Poison Dagger&lt;br /&gt;
&lt;br /&gt;
Skeleton Defender or Skeleton Shield (Skele Defender is not needed if you have T6 accuracy)&lt;br /&gt;
&lt;br /&gt;
All T5 Rings and T6 Defense&lt;br /&gt;
&lt;br /&gt;
At Least 1 Rain Potion (Needed for Final Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Preset Configuration'''&lt;br /&gt;
&lt;br /&gt;
Preset 1: Rapier/Stinger Dagger, [[Moonstone]]+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 2: [[Haunted Bow]]+[[Fire Arrows]], Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 3: Haunted Bow+Ice Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 4: Scythe, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 5: Poison Dagger/Poison Rapier, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Note: Skeleton Shields can be substituted for Skeleton Defender. Preset 5 and 1 are interchangeable, but preset 5 is better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Strategy'''&lt;br /&gt;
&lt;br /&gt;
Fight 1 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 2 - Preset 1 or 5 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Fight 3 - Preset 1 or 5 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 4 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Fight 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Fight 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Fight 8 - Preset 1 or 5 Invis + heal as needed (Do not Invis or Reflect Save for Fight 9)&lt;br /&gt;
&lt;br /&gt;
Fight 9 - Preset 5 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Fight 10 - Preset 1 or 5 and cast Rain Potion at start of fight (easy you basically won)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required Gear for Elite'''&lt;br /&gt;
&lt;br /&gt;
All above + master ring + croc armor&lt;br /&gt;
&lt;br /&gt;
Replace Scythe/Stinger Dagger with Scythe+ and Poison Rapier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Elite Waves Strategy''' Credit to: Hii aka Lobster36&lt;br /&gt;
&lt;br /&gt;
REMINDER: you MUST save at least 6 mana for wave 14&lt;br /&gt;
Wave 1: Kill robot as fast as possible '''Note: Immediately reflecting here is worth it to avoid taking 10 damage, and should be back up for wave 2'''&lt;br /&gt;
&lt;br /&gt;
Wave 2: After robot 2 attacks twice immediately reflect, this brings up reflect uptime in preparation for wave 4 (if you were hit for more than 3 damage heal first and then reflect)&lt;br /&gt;
&lt;br /&gt;
Wave 3: One-shot it&lt;br /&gt;
&lt;br /&gt;
Wave 4: Use invis, and reflect on cooldown. invis compared to heals is worth it in on this wave.&lt;br /&gt;
&lt;br /&gt;
Wave 5: Haunted bow and try not to take too much damage&lt;br /&gt;
&lt;br /&gt;
Wave 6: Swap immediately to scythe+ to one-shot&lt;br /&gt;
&lt;br /&gt;
Wave 7: Swap immediately to fire arrows with haunted bow preset&lt;br /&gt;
&lt;br /&gt;
Wave 8: Invis and pray for one-shot. If it isn't dead in one hit, switch to mage setup and try to kill it with a fireball&lt;br /&gt;
&lt;br /&gt;
Wave 9: Use reflect invis reflect while trying to conserve as much mana as possible&lt;br /&gt;
&lt;br /&gt;
Wave 10: Immediately switch to your bow without arrows, and try not to get hit. Drink a rain potion and when your hp is above 6 after rain pot has activated, unequip master ring. when your hp is full again, re-equip master ring and kill bot 10&lt;br /&gt;
&lt;br /&gt;
Wave 11: If you have above 6 mana, use reflect on cooldown, swap between ice and fire arrow presets&lt;br /&gt;
&lt;br /&gt;
Wave 12: Immediately equip JUST rapier. Rapier has enough accuracy to hit through defense every time (iirc) without need of giving up skeleton shields defense&lt;br /&gt;
&lt;br /&gt;
Wave 13: Immediately equip battle axe&lt;br /&gt;
&lt;br /&gt;
Wave 14: This entire fight is extremely rng reliant. Look for a 170+ cannon shot. Reflect first charge, invis second. Look for 100+ cannon shot if you didn't find a good cannon shot before reflect. Pray you have enough hp for second reflect and invis. Robot should be about dead after second reflect+invis. Pray you dont take a hit from wave 14 to kill it.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48267</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48267"/>
		<updated>2023-06-14T18:31:19Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Castle Floor One]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : No Gimmick, you navigate the zone and click into 1 time fights. As of posting these mobs can and SHOULD be rare pot'd. Their loot is significant.&lt;br /&gt;
&lt;br /&gt;
Gear Requirement : Tier 5 Damage ring, Tier 6 far more comfortable. 1 Bomb (from Volcano) At this point you should have full t5 and be closing in on full tier 6. I use Poison Rapier for consistency but technically Stinger is better DPS (Rapier has higher accuracy)&lt;br /&gt;
&lt;br /&gt;
1 : Castle Ants &lt;br /&gt;
&lt;br /&gt;
Strategy : They're ants! Reflect their stinger, invis if you don't have reflect. Spam fire and pray.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Leaf Seeds - 1-5 of all leaf seeds&lt;br /&gt;
&lt;br /&gt;
Door Key 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Castle Golem &lt;br /&gt;
&lt;br /&gt;
Strategy : Use Bomb.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
100000 - 300000 Stone&lt;br /&gt;
&lt;br /&gt;
1 Red Mushroom&lt;br /&gt;
&lt;br /&gt;
1 Mega Bomb (Drops Ancient Geodes)&lt;br /&gt;
&lt;br /&gt;
Heavy Rock (Progression Piece)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Evil Pirates'''&lt;br /&gt;
&lt;br /&gt;
Strat by Dank &lt;br /&gt;
&lt;br /&gt;
Spam fireball, reflect cannon shots and use poison weapons. Rain pot does not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6 : '''Green Key Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 3 and below Damage Rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby &lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 : '''Blue Key Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T4 damage ring (and all previous ones). T5 is suggested. As always for Guardians, drink a loot potion.&lt;br /&gt;
&lt;br /&gt;
Strategy : A straight forward fight, drink rain potion, heal when you're missing more than 15hp. Reflect on cooldown. Invis when the rain turns to mud (the timing is very forgiving).&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Diamond (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Green Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8 : '''[[Purple Key Guardian]]''' &lt;br /&gt;
Gear Req: Tier 5/6 damage, Poison Stinger (I prefer Poison Rapier but Stinger is higher theoretical DPS). Ranged set and Magic set.&lt;br /&gt;
&lt;br /&gt;
Strategy : Stay on Melee as its highest DPS, swap to Ranged when hit by Red Arrow. Use Magic set to cast Fire on cooldown. Invis blue arrow, reflect black arrow. Heal when you're missing hp.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
EXP Lamps (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 12m Stardust (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 600k Tainted Coins (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Treasure Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Fire Crystal (One Time Reward - Story Item)&lt;br /&gt;
&lt;br /&gt;
1 Castle Portal 2 (One Time Reward - Progression item)&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Rapier''' - 7acc, 12dam, 3 speed. Requires 90 Melee and obtained as loot from all Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
'''Golden Rapier''' - 7acc, 12dam, 4 speed. Requires 90 Melee and obtained as loot from Elite Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot Waves]]==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
'''Novice and Warrior'''&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Master Waves'''&lt;br /&gt;
&lt;br /&gt;
Credit to Hamspiced for original strat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required Gear for Master'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone Armor (or better) + Sea Helmet&lt;br /&gt;
&lt;br /&gt;
Trident or Rapier or Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
Haunted Bow + Ice Arrows +Fire Arrows&lt;br /&gt;
&lt;br /&gt;
Scythe&lt;br /&gt;
&lt;br /&gt;
Poison Dagger&lt;br /&gt;
&lt;br /&gt;
Skeleton Defender or Skeleton Shield (Skele Defender is not needed if you have T6 accuracy)&lt;br /&gt;
&lt;br /&gt;
All T5 Rings and T6 Defense&lt;br /&gt;
&lt;br /&gt;
At Least 1 Rain Potion (Needed for Final Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Preset Configuration'''&lt;br /&gt;
&lt;br /&gt;
Preset 1: Rapier/Stinger Dagger, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 2: Haunted Bow+Fire Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 3: Haunted Bow+Ice Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 4: Scythe, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 5: Poison Dagger/Poison Rapier, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Note: Skeleton Shields can be substituted for Skeleton Defender. Preset 5 and 1 are interchangeable, but preset 5 is better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Strategy'''&lt;br /&gt;
&lt;br /&gt;
Fight 1 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 2 - Preset 1 or 5 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Fight 3 - Preset 1 or 5 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 4 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Fight 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Fight 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Fight 8 - Preset 1 or 5 Invis + heal as needed (Do not Invis or Reflect Save for Fight 9)&lt;br /&gt;
&lt;br /&gt;
Fight 9 - Preset 5 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Fight 10 - Preset 1 or 5 and cast Rain Potion at start of fight (easy you basically won)&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48266</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48266"/>
		<updated>2023-06-14T18:25:55Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Castle Floor One]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : No Gimmick, you navigate the zone and click into 1 time fights. As of posting these mobs can and SHOULD be rare pot'd. Their loot is significant.&lt;br /&gt;
&lt;br /&gt;
Gear Requirement : Tier 5 Damage ring, Tier 6 far more comfortable. 1 Bomb (from Volcano) At this point you should have full t5 and be closing in on full tier 6. I use Poison Rapier for consistency but technically Stinger is better DPS (Rapier has higher accuracy)&lt;br /&gt;
&lt;br /&gt;
1 : Castle Ants &lt;br /&gt;
&lt;br /&gt;
Strategy : They're ants! Reflect their stinger, invis if you don't have reflect. Spam fire and pray.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Leaf Seeds - 1-5 of all leaf seeds&lt;br /&gt;
&lt;br /&gt;
Door Key 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Castle Golem &lt;br /&gt;
&lt;br /&gt;
Strategy : Use Bomb.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
100000 - 300000 Stone&lt;br /&gt;
&lt;br /&gt;
1 Red Mushroom&lt;br /&gt;
&lt;br /&gt;
1 Mega Bomb (Drops Ancient Geodes)&lt;br /&gt;
&lt;br /&gt;
Heavy Rock (Progression Piece)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Evil Pirates'''&lt;br /&gt;
&lt;br /&gt;
Strat by Dank (lol)&lt;br /&gt;
&lt;br /&gt;
Spam fireball, reflect cannon shots and use poison weapons. Rain pot does not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6 : '''Green Key Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 3 and below Damage Rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby &lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 : '''Blue Key Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T4 damage ring (and all previous ones). T5 is suggested. As always for Guardians, drink a loot potion.&lt;br /&gt;
&lt;br /&gt;
Strategy : A straight forward fight, drink rain potion, heal when you're missing more than 15hp. Reflect on cooldown. Invis when the rain turns to mud (the timing is very forgiving).&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Diamond (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Green Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8 : '''[[Purple Key Guardian]]''' &lt;br /&gt;
Gear Req: Tier 5/6 damage, Poison Stinger (I prefer Poison Rapier but Stinger is higher theoretical DPS). Ranged set and Magic set.&lt;br /&gt;
&lt;br /&gt;
Strategy : Stay on Melee as its highest DPS, swap to Ranged when hit by Red Arrow. Use Magic set to cast Fire on cooldown. Invis blue arrow, reflect black arrow. Heal when you're missing hp.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
EXP Lamps (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 12m Stardust (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 600k Tainted Coins (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Treasure Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Fire Crystal (One Time Reward - Story Item)&lt;br /&gt;
&lt;br /&gt;
1 Castle Portal 2 (One Time Reward - Progression item)&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Rapier''' - 7acc, 12dam, 3 speed. Requires 90 Melee and obtained as loot from all Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
'''Golden Rapier''' - 7acc, 12dam, 4 speed. Requires 90 Melee and obtained as loot from Elite Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot Waves]]==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
'''Novice and Warrior'''&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Master Waves'''&lt;br /&gt;
&lt;br /&gt;
Credit to Hamspiced for original strat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required Gear for Master'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone Armor (or better) + Sea Helmet&lt;br /&gt;
&lt;br /&gt;
Trident or Rapier or Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
Haunted Bow + Ice Arrows +Fire Arrows&lt;br /&gt;
&lt;br /&gt;
Scythe&lt;br /&gt;
&lt;br /&gt;
Poison Dagger&lt;br /&gt;
&lt;br /&gt;
Skeleton Defender or Skeleton Shield (Skele Defender is not needed if you have T6 accuracy)&lt;br /&gt;
&lt;br /&gt;
All T5 Rings and T6 Defense&lt;br /&gt;
&lt;br /&gt;
At Least 1 Rain Potion (Needed for Final Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Preset Configuration'''&lt;br /&gt;
&lt;br /&gt;
Preset 1: Rapier/Stinger Dagger, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 2: Haunted Bow+Fire Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 3: Haunted Bow+Ice Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 4: Scythe, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 5: Poison Dagger/Poison Rapier, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Note: Skeleton Shields can be substituted for Skeleton Defender. Preset 5 and 1 are interchangeable, but preset 5 is better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Strategy'''&lt;br /&gt;
&lt;br /&gt;
Fight 1 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 2 - Preset 1 or 5 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Fight 3 - Preset 1 or 5 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 4 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Fight 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Fight 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Fight 8 - Preset 1 or 5 Invis + heal as needed (Do not Invis or Reflect Save for Fight 9)&lt;br /&gt;
&lt;br /&gt;
Fight 9 - Preset 5 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Fight 10 - Preset 1 or 5 and cast Rain Potion at start of fight (easy you basically won)&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48265</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48265"/>
		<updated>2023-06-14T18:25:31Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Castle Floor One]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : No Gimmick, you navigate the zone and click into 1 time fights. As of posting these mobs can and SHOULD be rare pot'd. Their loot is significant.&lt;br /&gt;
&lt;br /&gt;
Gear Requirement : Tier 5 Damage ring, Tier 6 far more comfortable. 1 Bomb (from Volcano) At this point you should have full t5 and be closing in on full tier 6. I use Poison Rapier for consistency but technically Stinger is better DPS (Rapier has higher accuracy)&lt;br /&gt;
&lt;br /&gt;
1 : Castle Ants &lt;br /&gt;
&lt;br /&gt;
Strategy : They're ants! Reflect their stinger, invis if you don't have reflect. Spam fire and pray.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Leaf Seeds - 1-5 of all leaf seeds&lt;br /&gt;
&lt;br /&gt;
Door Key 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Castle Golem &lt;br /&gt;
&lt;br /&gt;
Strategy : Use Bomb.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
100000 - 300000 Stone&lt;br /&gt;
&lt;br /&gt;
1 Red Mushroom&lt;br /&gt;
&lt;br /&gt;
1 Mega Bomb (Drops Ancient Geodes)&lt;br /&gt;
&lt;br /&gt;
Heavy Rock (Progression Piece)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Evil Pirates'''&lt;br /&gt;
&lt;br /&gt;
Strat by Dank (lol)&lt;br /&gt;
&lt;br /&gt;
Spam fireball and reflect cannon shots and use poison weapons. Rain pot does not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6 : '''Green Key Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 3 and below Damage Rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby &lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 : '''Blue Key Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T4 damage ring (and all previous ones). T5 is suggested. As always for Guardians, drink a loot potion.&lt;br /&gt;
&lt;br /&gt;
Strategy : A straight forward fight, drink rain potion, heal when you're missing more than 15hp. Reflect on cooldown. Invis when the rain turns to mud (the timing is very forgiving).&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Diamond (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Green Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8 : '''[[Purple Key Guardian]]''' &lt;br /&gt;
Gear Req: Tier 5/6 damage, Poison Stinger (I prefer Poison Rapier but Stinger is higher theoretical DPS). Ranged set and Magic set.&lt;br /&gt;
&lt;br /&gt;
Strategy : Stay on Melee as its highest DPS, swap to Ranged when hit by Red Arrow. Use Magic set to cast Fire on cooldown. Invis blue arrow, reflect black arrow. Heal when you're missing hp.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
EXP Lamps (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 12m Stardust (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 600k Tainted Coins (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Treasure Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Fire Crystal (One Time Reward - Story Item)&lt;br /&gt;
&lt;br /&gt;
1 Castle Portal 2 (One Time Reward - Progression item)&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Rapier''' - 7acc, 12dam, 3 speed. Requires 90 Melee and obtained as loot from all Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
'''Golden Rapier''' - 7acc, 12dam, 4 speed. Requires 90 Melee and obtained as loot from Elite Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot Waves]]==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
'''Novice and Warrior'''&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Master Waves'''&lt;br /&gt;
&lt;br /&gt;
Credit to Hamspiced for original strat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required Gear for Master'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone Armor (or better) + Sea Helmet&lt;br /&gt;
&lt;br /&gt;
Trident or Rapier or Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
Haunted Bow + Ice Arrows +Fire Arrows&lt;br /&gt;
&lt;br /&gt;
Scythe&lt;br /&gt;
&lt;br /&gt;
Poison Dagger&lt;br /&gt;
&lt;br /&gt;
Skeleton Defender or Skeleton Shield (Skele Defender is not needed if you have T6 accuracy)&lt;br /&gt;
&lt;br /&gt;
All T5 Rings and T6 Defense&lt;br /&gt;
&lt;br /&gt;
At Least 1 Rain Potion (Needed for Final Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Preset Configuration'''&lt;br /&gt;
&lt;br /&gt;
Preset 1: Rapier/Stinger Dagger, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 2: Haunted Bow+Fire Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 3: Haunted Bow+Ice Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 4: Scythe, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 5: Poison Dagger/Poison Rapier, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Note: Skeleton Shields can be substituted for Skeleton Defender. Preset 5 and 1 are interchangeable, but preset 5 is better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Strategy'''&lt;br /&gt;
&lt;br /&gt;
Fight 1 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 2 - Preset 1 or 5 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Fight 3 - Preset 1 or 5 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 4 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Fight 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Fight 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Fight 8 - Preset 1 or 5 Invis + heal as needed (Do not Invis or Reflect Save for Fight 9)&lt;br /&gt;
&lt;br /&gt;
Fight 9 - Preset 5 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Fight 10 - Preset 1 or 5 and cast Rain Potion at start of fight (easy you basically won)&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48264</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48264"/>
		<updated>2023-06-14T18:25:14Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Castle Floor One]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : No Gimmick, you navigate the zone and click into 1 time fights. As of posting these mobs can and SHOULD be rare pot'd. Their loot is significant.&lt;br /&gt;
&lt;br /&gt;
Gear Requirement : Tier 5 Damage ring, Tier 6 far more comfortable. 1 Bomb (from Volcano) At this point you should have full t5 and be closing in on full tier 6. I use Poison Rapier for consistency but technically Stinger is better DPS (Rapier has higher accuracy)&lt;br /&gt;
&lt;br /&gt;
1 : Castle Ants &lt;br /&gt;
&lt;br /&gt;
Strategy : They're ants! Reflect their stinger, invis if you don't have reflect. Spam fire and pray.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Leaf Seeds - 1-5 of all leaf seeds&lt;br /&gt;
&lt;br /&gt;
Door Key 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Castle Golem &lt;br /&gt;
&lt;br /&gt;
Strategy : Use Bomb.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
100000 - 300000 Stone&lt;br /&gt;
&lt;br /&gt;
1 Red Mushroom&lt;br /&gt;
&lt;br /&gt;
1 Mega Bomb (Drops Ancient Geodes)&lt;br /&gt;
&lt;br /&gt;
Heavy Rock (Progression Piece)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Evil Pirates'''&lt;br /&gt;
Strat by Dank (lol)&lt;br /&gt;
&lt;br /&gt;
Spam fireball and reflect cannon shots and use poison weapons. Rain pot does not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6 : '''Green Key Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 3 and below Damage Rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby &lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 : '''Blue Key Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T4 damage ring (and all previous ones). T5 is suggested. As always for Guardians, drink a loot potion.&lt;br /&gt;
&lt;br /&gt;
Strategy : A straight forward fight, drink rain potion, heal when you're missing more than 15hp. Reflect on cooldown. Invis when the rain turns to mud (the timing is very forgiving).&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Diamond (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Green Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8 : '''[[Purple Key Guardian]]''' &lt;br /&gt;
Gear Req: Tier 5/6 damage, Poison Stinger (I prefer Poison Rapier but Stinger is higher theoretical DPS). Ranged set and Magic set.&lt;br /&gt;
&lt;br /&gt;
Strategy : Stay on Melee as its highest DPS, swap to Ranged when hit by Red Arrow. Use Magic set to cast Fire on cooldown. Invis blue arrow, reflect black arrow. Heal when you're missing hp.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
EXP Lamps (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 12m Stardust (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 600k Tainted Coins (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Treasure Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Fire Crystal (One Time Reward - Story Item)&lt;br /&gt;
&lt;br /&gt;
1 Castle Portal 2 (One Time Reward - Progression item)&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Rapier''' - 7acc, 12dam, 3 speed. Requires 90 Melee and obtained as loot from all Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
'''Golden Rapier''' - 7acc, 12dam, 4 speed. Requires 90 Melee and obtained as loot from Elite Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot Waves]]==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
'''Novice and Warrior'''&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Master Waves'''&lt;br /&gt;
&lt;br /&gt;
Credit to Hamspiced for original strat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required Gear for Master'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone Armor (or better) + Sea Helmet&lt;br /&gt;
&lt;br /&gt;
Trident or Rapier or Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
Haunted Bow + Ice Arrows +Fire Arrows&lt;br /&gt;
&lt;br /&gt;
Scythe&lt;br /&gt;
&lt;br /&gt;
Poison Dagger&lt;br /&gt;
&lt;br /&gt;
Skeleton Defender or Skeleton Shield (Skele Defender is not needed if you have T6 accuracy)&lt;br /&gt;
&lt;br /&gt;
All T5 Rings and T6 Defense&lt;br /&gt;
&lt;br /&gt;
At Least 1 Rain Potion (Needed for Final Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Preset Configuration'''&lt;br /&gt;
&lt;br /&gt;
Preset 1: Rapier/Stinger Dagger, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 2: Haunted Bow+Fire Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 3: Haunted Bow+Ice Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 4: Scythe, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 5: Poison Dagger/Poison Rapier, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Note: Skeleton Shields can be substituted for Skeleton Defender. Preset 5 and 1 are interchangeable, but preset 5 is better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Strategy'''&lt;br /&gt;
&lt;br /&gt;
Fight 1 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 2 - Preset 1 or 5 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Fight 3 - Preset 1 or 5 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 4 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Fight 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Fight 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Fight 8 - Preset 1 or 5 Invis + heal as needed (Do not Invis or Reflect Save for Fight 9)&lt;br /&gt;
&lt;br /&gt;
Fight 9 - Preset 5 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Fight 10 - Preset 1 or 5 and cast Rain Potion at start of fight (easy you basically won)&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48263</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48263"/>
		<updated>2023-06-14T18:24:53Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Bosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[Castle Floor One]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : No Gimmick, you navigate the zone and click into 1 time fights. As of posting these mobs can and SHOULD be rare pot'd. Their loot is significant.&lt;br /&gt;
&lt;br /&gt;
Gear Requirement : Tier 5 Damage ring, Tier 6 far more comfortable. 1 Bomb (from Volcano) At this point you should have full t5 and be closing in on full tier 6. I use Poison Rapier for consistency but technically Stinger is better DPS (Rapier has higher accuracy)&lt;br /&gt;
&lt;br /&gt;
1 : Castle Ants &lt;br /&gt;
&lt;br /&gt;
Strategy : They're ants! Reflect their stinger, invis if you don't have reflect. Spam fire and pray.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Leaf Seeds - 1-5 of all leaf seeds&lt;br /&gt;
&lt;br /&gt;
Door Key 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : Castle Golem &lt;br /&gt;
&lt;br /&gt;
Strategy : Use Bomb.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
100000 - 300000 Stone&lt;br /&gt;
&lt;br /&gt;
1 Red Mushroom&lt;br /&gt;
&lt;br /&gt;
1 Mega Bomb (Drops Ancient Geodes)&lt;br /&gt;
&lt;br /&gt;
Heavy Rock (Progression Piece)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Evil Pirates'''&lt;br /&gt;
Strat by Dank (lol)&lt;br /&gt;
Spam fireball and reflect cannon shots and use poison weapons. Rain pot does not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6 : '''Green Key Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 3 and below Damage Rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby &lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7 : '''Blue Key Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T4 damage ring (and all previous ones). T5 is suggested. As always for Guardians, drink a loot potion.&lt;br /&gt;
&lt;br /&gt;
Strategy : A straight forward fight, drink rain potion, heal when you're missing more than 15hp. Reflect on cooldown. Invis when the rain turns to mud (the timing is very forgiving).&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust. (repeat reward)&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Diamond (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Green Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8 : '''[[Purple Key Guardian]]''' &lt;br /&gt;
Gear Req: Tier 5/6 damage, Poison Stinger (I prefer Poison Rapier but Stinger is higher theoretical DPS). Ranged set and Magic set.&lt;br /&gt;
&lt;br /&gt;
Strategy : Stay on Melee as its highest DPS, swap to Ranged when hit by Red Arrow. Use Magic set to cast Fire on cooldown. Invis blue arrow, reflect black arrow. Heal when you're missing hp.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
EXP Lamps (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 12m Stardust (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
Around 600k Tainted Coins (Repeat Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Treasure Chest (One Time Reward)&lt;br /&gt;
&lt;br /&gt;
1 Red Fire Crystal (One Time Reward - Story Item)&lt;br /&gt;
&lt;br /&gt;
1 Castle Portal 2 (One Time Reward - Progression item)&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Rapier''' - 7acc, 12dam, 3 speed. Requires 90 Melee and obtained as loot from all Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
'''Golden Rapier''' - 7acc, 12dam, 4 speed. Requires 90 Melee and obtained as loot from Elite Robot Waves chest.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot Waves]]==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
'''Novice and Warrior'''&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Master Waves'''&lt;br /&gt;
&lt;br /&gt;
Credit to Hamspiced for original strat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required Gear for Master'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone Armor (or better) + Sea Helmet&lt;br /&gt;
&lt;br /&gt;
Trident or Rapier or Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
Haunted Bow + Ice Arrows +Fire Arrows&lt;br /&gt;
&lt;br /&gt;
Scythe&lt;br /&gt;
&lt;br /&gt;
Poison Dagger&lt;br /&gt;
&lt;br /&gt;
Skeleton Defender or Skeleton Shield (Skele Defender is not needed if you have T6 accuracy)&lt;br /&gt;
&lt;br /&gt;
All T5 Rings and T6 Defense&lt;br /&gt;
&lt;br /&gt;
At Least 1 Rain Potion (Needed for Final Boss)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Preset Configuration'''&lt;br /&gt;
&lt;br /&gt;
Preset 1: Rapier/Stinger Dagger, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 2: Haunted Bow+Fire Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 3: Haunted Bow+Ice Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 4: Scythe, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 5: Poison Dagger/Poison Rapier, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Note: Skeleton Shields can be substituted for Skeleton Defender. Preset 5 and 1 are interchangeable, but preset 5 is better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Strategy'''&lt;br /&gt;
&lt;br /&gt;
Fight 1 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 2 - Preset 1 or 5 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Fight 3 - Preset 1 or 5 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 4 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Fight 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Fight 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Fight 8 - Preset 1 or 5 Invis + heal as needed (Do not Invis or Reflect Save for Fight 9)&lt;br /&gt;
&lt;br /&gt;
Fight 9 - Preset 5 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Fight 10 - Preset 1 or 5 and cast Rain Potion at start of fight (easy you basically won)&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Pirate&amp;diff=48261</id>
		<title>Pirate</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Pirate&amp;diff=48261"/>
		<updated>2023-06-11T01:39:17Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* 40px|link=Treasure Map#Red_Treasure_Maps Red Treasure Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pirate.png|75px|link=Pirate]]&lt;br /&gt;
&lt;br /&gt;
The pirate may be bought from the [[Game Shop]] after [[crafting]] the Community Center 2 upgrade.&lt;br /&gt;
&lt;br /&gt;
The pirate will start looking for [[Treasure Map]]s which will award [[Chests]] to the player once the riddle is solved.&lt;br /&gt;
&lt;br /&gt;
Below are the prices when buying Pirates from the [[Game Shop]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[File:Pirate.png|20px|link=Pirate]] Pirate Number #&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Game Shop]] Price [[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Cumulative Price [[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Map chance [[File:TreasureMap.png|30px|link=Treasure Map]] &lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
| 50 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 50 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/950 000&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
| 100 000  [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 150 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/900 000&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
| 175 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 325 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/850 000&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
| 250 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 575 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/800 000&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
| 500 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/750 000&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
| 800 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1 875 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/700 000&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
| 1 200 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 3 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/650 000&lt;br /&gt;
|- &lt;br /&gt;
|#8&lt;br /&gt;
| 3 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 6 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/600 000&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
| 5 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 11 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/550 000&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
| 10 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 21 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/500 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:TreasureMap.png|40px|link=Treasure Map]] Regular Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Regular Treasure maps may be found once the player has bought a [[Pirate]] from the [[Game Shop]] after [[crafting]] the Community Center 2 upgrade. After the Treasure Map is completed, players will receive a Treasure [[Chests|Chest]].&lt;br /&gt;
&lt;br /&gt;
Please find the clues and the solutions to the riddles. ''These contain spoilers''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:TreasureMap.png|30px|link=Treasure Map]] Regular Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''A fruit a day keeps the doctor away.''&lt;br /&gt;
| Eat an Apple.&lt;br /&gt;
|-&lt;br /&gt;
| ''A shop, with green coins.''&lt;br /&gt;
| Go to the [[Donor Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Au to the shop!''&lt;br /&gt;
| Sell [[Gold Ore]] to the [[Game Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Choo Choo in a hot place.''&lt;br /&gt;
| Ride the minecart to the volcano&lt;br /&gt;
|-&lt;br /&gt;
| ''Drill drill crusher.''&lt;br /&gt;
| Have only 2 Drills and 1 Crusher activated.&lt;br /&gt;
|-&lt;br /&gt;
| ''I really wish my crops grew faster.''&lt;br /&gt;
| Drink a Farming Speed Potion.&lt;br /&gt;
|-&lt;br /&gt;
| ''Metal into XP''&lt;br /&gt;
| Convert a bar into experience.&lt;br /&gt;
|-&lt;br /&gt;
| ''One sip one star, another sip another star.''&lt;br /&gt;
| Drink a Stardust Potion.&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell me: VII silver.''&lt;br /&gt;
| Sell 7 Silver ore.&lt;br /&gt;
|-&lt;br /&gt;
| ''tsevrah a: dees fael emil''&lt;br /&gt;
| Harvest a lime seed.&lt;br /&gt;
|-&lt;br /&gt;
| ''WILL you sell an item? OW that hurt!''&lt;br /&gt;
| Sell a willow log.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenTreasureMap.png|40px|link=Treasure Map#Green_Treasure_Maps]] Green Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Green Treasure maps may be found once the player has found the [[Pirate's Monoculars]] while [[Gathering]] within the [[Gathering#Quiet_Pond|Quiet Pond]]. After the green treasure map is completed, players will receive a [[Chests#Green Chests|Green Treasure Chest]].&lt;br /&gt;
&lt;br /&gt;
Please find the clues and the solutions to the riddles. ''These contain spoilers''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:GreenTreasureMap.png|30px|link=Treasure Map#Green_Treasure_Maps]] Green Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''I wish i could go to space. Perhaps crafting might help.''&lt;br /&gt;
| Craft Rocket fuel&lt;br /&gt;
|-&lt;br /&gt;
| ''Spooky spooky skeleton, in a dark place.''&lt;br /&gt;
| Kill a skeleton&lt;br /&gt;
|-&lt;br /&gt;
| ''A cook's dish, any one of them.''&lt;br /&gt;
| Cook any food with the Cook's Book&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell one ore to the npc shop. A mix of magenta and yellow.''&lt;br /&gt;
| Sell a promethium ore to the game shop&lt;br /&gt;
|-&lt;br /&gt;
| ''Browsing stonks.''&lt;br /&gt;
| Browse the Player Market&lt;br /&gt;
|-&lt;br /&gt;
| ''Incinerate me.''&lt;br /&gt;
| Turn on the Incinerator&lt;br /&gt;
|-&lt;br /&gt;
| ''How to gain energy without food.''&lt;br /&gt;
| Drink an energy potion&lt;br /&gt;
|-&lt;br /&gt;
| ''They say that consuming fishing bait is great for fish.''&lt;br /&gt;
| Throw one bait in the quiet pond&lt;br /&gt;
|-&lt;br /&gt;
| ''A source of energy to smelt ores, but it's not oil, and it's not lava. Produce me.''&lt;br /&gt;
| Create one charcoal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the chests in Idle Pixel may be opened with different [[Crafting|crafted]] [[Keys]].&lt;br /&gt;
==[[File:RedTreasureMap.png|40px|link=Treasure Map#Red_Treasure_Maps]] Red Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:RedTreasureMap.png|30px|link=Treasure Map#Red_Treasure_Maps]] Green Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''[[File:Egg.png|30px|link=Egg]][[File:Egg.png|30px|link=Egg]][[File:Egg.png|30px|link=Egg]][[File:Egg.png|30px|link=Egg]][[File:Egg.png|30px|link=Egg]][[File:Flour.png|30px|link=Flour]][[File:Chocolate.png|30px|link=Chocolate]]''&lt;br /&gt;
| Bake a Chocolate Cake&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell to npc shop: Au before Fe.''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ''01101001 01110010 01101111 01101110 00100000 01100010 01110101 01100011 01101011 01100101 01110100''&lt;br /&gt;
| Craft an Iron Bucket&lt;br /&gt;
|-&lt;br /&gt;
| ''Gain some XP based on: See you later, C you later, C u later, Cu later.''&lt;br /&gt;
| Convert Copper ore into mining exp.&lt;br /&gt;
|-&lt;br /&gt;
| ''I observe the universe but cannot see. All I rely on is the wave lengths that shall be!''&lt;br /&gt;
| Click the Meteor Radar Detector.&lt;br /&gt;
|-&lt;br /&gt;
| ''Crack this clue and you will see, a great shiny item for mining XP.''&lt;br /&gt;
| Crack open any Geode.&lt;br /&gt;
|-&lt;br /&gt;
| ''Obtain some stardust. I don't need the charcoal anyways.''&lt;br /&gt;
| Add a Stardust Log to the oven.&lt;br /&gt;
|-&lt;br /&gt;
| ''Have you ever mined in the desert? No? I'm sure you've been there a few times.''&lt;br /&gt;
| Gather in the Desert Mines.&lt;br /&gt;
|-&lt;br /&gt;
| ''[[File:InventionSkill.png|30px|link=Invention]]It's pointy, it stings, and it's common.''&lt;br /&gt;
| Disassemble a Stinger.&lt;br /&gt;
|-&lt;br /&gt;
| ''Let's eat! Not for energy but for something else!''&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| ''RIP the combat instructor. I should pay him a visit sometime''&lt;br /&gt;
| Click on the dead combat instructor inside the castle. (Floor 1, upper left room)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:TreasureChest.png|50px|link=Chests]] Regular Chests==&lt;br /&gt;
&lt;br /&gt;
'''Regular''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Regular_Treasure_Maps|Regular Treasure Map]] and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Blue Orbs|Blue Orbs]] have a 1/36 chance per slot to be looted when opening a regular chest.&lt;br /&gt;
&lt;br /&gt;
==[[File:GoldKey.png|50px|link=Keys]] Regular Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Key&lt;br /&gt;
| &amp;lt;center&amp;gt;15 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;525 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;35 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 500 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;45 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5250 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;55 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenTreasureChest.png|50px|link=Chests]] Green Chests==&lt;br /&gt;
&lt;br /&gt;
'''Green''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Green_Treasure_Maps|Green Treasure Map]] and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Green Orbs|Green Orbs]] have a 1/36 chance per slot to be looted when opening a green chest.&lt;br /&gt;
&lt;br /&gt;
Keys are the type of tools, which may be [[Crafting|crafted]] with different [[bars]] and a specific [[Gems|gem]]. Each key will give the player a different amount of reward slots when opening any types of [[Chests]] [[File:TreasureChest.png|40px|link=Chests]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:PromethiumKey.png|50px|link=Keys]] Green [[Chests|Chest]] Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Key&lt;br /&gt;
| &amp;lt;center&amp;gt;30 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;420 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Plasma&amp;diff=48201</id>
		<title>Plasma</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Plasma&amp;diff=48201"/>
		<updated>2023-04-30T01:11:39Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plasma is used to smelt [[ancient ore]] and [[dragon ore]]. It is obtained from [[rocket]] trips to the sun.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Plasma&amp;diff=48200</id>
		<title>Plasma</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Plasma&amp;diff=48200"/>
		<updated>2023-04-30T01:11:04Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plasma is used to smelt [ancient ore] and [dragon ore]. It is obtained from [rocket] trips to the sun.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Plasma&amp;diff=48199</id>
		<title>Plasma</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Plasma&amp;diff=48199"/>
		<updated>2023-04-30T01:10:25Z</updated>

		<summary type="html">&lt;p&gt;Dank: Created page with &amp;quot;Plasma is used to smelt ancient ore and dragon ore. It is obtained from rocket trips to the sun.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plasma is used to smelt ancient ore and dragon ore. It is obtained from rocket trips to the sun.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48096</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48096"/>
		<updated>2023-04-20T22:52:31Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Robot Waves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Haunted Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 1/2/3 damage rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby&lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
6 : '''Drowned Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T5 damage ring (and all previous ones). T6 is suggested. The boss has 100 accuracy and 0 defense. Thus only DPS matters. Also, drink a loot potion. This will NOT double the gem/chest reward but will double the shark, stardust and lamp rewards.&lt;br /&gt;
&lt;br /&gt;
Strategy : This boss is simple but hard. Before you start, drink a rain potion. During the fight spam reflect. Heal when you're missing more than 10hp. The rain will swap to be mud rain (brown). Use invisibility ASAP. Mud rain hits 5-300, so don't risk it. You have a second or so to react so its forgiving. &lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Diamond&lt;br /&gt;
&lt;br /&gt;
1 Green Chest&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the green chests will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot]] Waves==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
'''Novice and Warrior'''&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Master Waves'''&lt;br /&gt;
&lt;br /&gt;
Credit to Hamspiced for original strat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Required Gear for Master'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moonstone Armor (or better) + Sea Helmet&lt;br /&gt;
&lt;br /&gt;
Trident or Rapier or Stinger Dagger&lt;br /&gt;
&lt;br /&gt;
Haunted Bow + Ice Arrows +Fire Arrows&lt;br /&gt;
&lt;br /&gt;
Scythe&lt;br /&gt;
&lt;br /&gt;
Poison Dagger&lt;br /&gt;
&lt;br /&gt;
Skeleton Defender or Skeleton Shield (Skele Defender is not needed if you have T6 accuracy)&lt;br /&gt;
&lt;br /&gt;
All T5 Rings and T6 Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Preset Configuration'''&lt;br /&gt;
&lt;br /&gt;
Preset 1: Rapier/Stinger Dagger, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 2: Haunted Bow+Fire Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 3: Haunted Bow+Ice Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 4: Scythe, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Preset 5: Poison Dagger/Poison Rapier, Moonstone+Helm, Skele-Defender&lt;br /&gt;
&lt;br /&gt;
Note: Skeleton Shields can be substituted for Skeleton Defender. Preset 5 and 1 are interchangeable, but preset 5 is better.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Strategy'''&lt;br /&gt;
&lt;br /&gt;
Fight 1 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 2 - Preset 1 or 5 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Fight 3 - Preset 1 or 5 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 4 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Fight 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Fight 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Fight 8 - Preset 1 or 5 Invis + heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 9 - Preset 5 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Fight 10 - Preset 1 or 5 and cast Rain Potion&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48092</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48092"/>
		<updated>2023-04-19T23:18:04Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Robot Waves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Haunted Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 1/2/3 damage rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby&lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
6 : '''Drowned Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T5 damage ring (and all previous ones). T6 is suggested. The boss has 100 accuracy and 0 defense. Thus only DPS matters. Also, drink a loot potion. This will NOT double the gem/chest reward but will double the shark, stardust and lamp rewards.&lt;br /&gt;
&lt;br /&gt;
Strategy : This boss is simple but hard. Before you start, drink a rain potion. During the fight spam reflect. Heal when you're missing more than 10hp. The rain will swap to be mud rain (brown). Use invisibility ASAP. Mud rain hits 5-300, so don't risk it. You have a second or so to react so its forgiving. &lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Diamond&lt;br /&gt;
&lt;br /&gt;
1 Green Chest&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the green chests will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot]] Waves==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
'''Novice and Warrior'''&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Master Waves'''&lt;br /&gt;
Credit to Hamspiced for original strat. (&lt;br /&gt;
Required Gear for Master&lt;br /&gt;
&lt;br /&gt;
Moonstone Armor (or better) + Sea Helmet&lt;br /&gt;
Trident or Rapier or Stinger Dagger&lt;br /&gt;
Haunted Bow + Ice Arrows +Fire Arrows&lt;br /&gt;
Scythe&lt;br /&gt;
Poison Dagger&lt;br /&gt;
Skeleton Defender or Skeleton Shield (Skele Defender is not needed if you have T6 accuracy)&lt;br /&gt;
All T5 Rings and T6 Defense&lt;br /&gt;
&lt;br /&gt;
Preset 1: Rapier/Stinger Dagger, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 2: Haunted Bow+Fire Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 3: Haunted Bow+Ice Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 4: Scythe, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 5: Poison Dagger/Poison Rapier, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Note: Skeleton Shields can be substituted for Skeleton Defender. Preset 5 and 1 are interchangeable, but preset 5 is better.&lt;br /&gt;
&lt;br /&gt;
Strategy&lt;br /&gt;
Fight 1 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 2 - Preset 1 or 5 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Fight 3 - Preset 1 or 5 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 4 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Fight 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Fight 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Fight 8 - Preset 1 or 5 Invis + heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 9 - Preset 5 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Fight 10 - Preset 1 or 5 and cast Rain Potion&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48091</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48091"/>
		<updated>2023-04-19T23:08:45Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Robot Waves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Haunted Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 1/2/3 damage rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby&lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
6 : '''Drowned Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T5 damage ring (and all previous ones). T6 is suggested. The boss has 100 accuracy and 0 defense. Thus only DPS matters. Also, drink a loot potion. This will NOT double the gem/chest reward but will double the shark, stardust and lamp rewards.&lt;br /&gt;
&lt;br /&gt;
Strategy : This boss is simple but hard. Before you start, drink a rain potion. During the fight spam reflect. Heal when you're missing more than 10hp. The rain will swap to be mud rain (brown). Use invisibility ASAP. Mud rain hits 5-300, so don't risk it. You have a second or so to react so its forgiving. &lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Diamond&lt;br /&gt;
&lt;br /&gt;
1 Green Chest&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the green chests will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot]] Waves==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
'''Novice and Warrior'''&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Master Waves'''&lt;br /&gt;
Credit to Hamspiced for original strat. (&lt;br /&gt;
Required Gear for Master&lt;br /&gt;
&lt;br /&gt;
Moonstone Armor (or better) + Sea Helmet&lt;br /&gt;
Trident or Rapier or Stinger Dagger&lt;br /&gt;
Haunted Bow + Ice Arrows +Fire Arrows&lt;br /&gt;
Scythe&lt;br /&gt;
Poison Dagger&lt;br /&gt;
Skeleton Defender or Skeleton Shield (Skele Defender is not needed if you have T6 accuracy)&lt;br /&gt;
All T5 Rings and T6 Defense&lt;br /&gt;
&lt;br /&gt;
Preset 1: Rapier/Stinger Dagger, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 2: Haunted Bow+Fire Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 3: Haunted Bow+Ice Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 4: Scythe, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 5: Poison Dagger/Poison Rapier, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Note: Skeleton Shields can be substituted for Skeleton Defender. Preset 5 and 1 are interchangeable, but preset 5 is better.&lt;br /&gt;
&lt;br /&gt;
Strategy&lt;br /&gt;
Fight 1 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 2 - Preset 1 or 5 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Fight 3 - Preset 1 or 5 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 4 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Fight 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Fight 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Fight 8 - Preset 1 or 5 + reflect or Invis + heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 9 - Preset 5 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Fight 10 - Preset 1 or 5 and cast Rain Potion&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48090</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48090"/>
		<updated>2023-04-19T23:07:31Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Robot Waves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Haunted Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 1/2/3 damage rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby&lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
6 : '''Drowned Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T5 damage ring (and all previous ones). T6 is suggested. The boss has 100 accuracy and 0 defense. Thus only DPS matters. Also, drink a loot potion. This will NOT double the gem/chest reward but will double the shark, stardust and lamp rewards.&lt;br /&gt;
&lt;br /&gt;
Strategy : This boss is simple but hard. Before you start, drink a rain potion. During the fight spam reflect. Heal when you're missing more than 10hp. The rain will swap to be mud rain (brown). Use invisibility ASAP. Mud rain hits 5-300, so don't risk it. You have a second or so to react so its forgiving. &lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Diamond&lt;br /&gt;
&lt;br /&gt;
1 Green Chest&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the green chests will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot]] Waves==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Master Waves'''&lt;br /&gt;
&lt;br /&gt;
Required Gear for Master&lt;br /&gt;
&lt;br /&gt;
Moonstone Armor (or better) + Sea Helmet&lt;br /&gt;
Trident or Rapier or Stinger Dagger&lt;br /&gt;
Haunted Bow + Ice Arrows +Fire Arrows&lt;br /&gt;
Scythe&lt;br /&gt;
Poison Dagger&lt;br /&gt;
Skeleton Defender or Skeleton Shield (Skele Defender is not needed if you have T6 accuracy)&lt;br /&gt;
All T5 Rings and T6 Defense&lt;br /&gt;
&lt;br /&gt;
Preset 1: Rapier/Stinger Dagger, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 2: Haunted Bow+Fire Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 3: Haunted Bow+Ice Arrows, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 4: Scythe, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Preset 5: Poison Dagger/Poison Rapier, Moonstone+Helm, Skele-Defender&lt;br /&gt;
Note: Skeleton Shields can be substituted for Skeleton Defender. Preset 5 and 1 are interchangeable, but preset 5 is better.&lt;br /&gt;
&lt;br /&gt;
Strategy&lt;br /&gt;
Fight 1 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 2 - Preset 1 or 5 + Reflect when he raises his arm&lt;br /&gt;
&lt;br /&gt;
Fight 3 - Preset 1 or 5 + Heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 4 - Preset 1 or 5&lt;br /&gt;
&lt;br /&gt;
Fight 5 - Preset 3 + Reflect Or Invisible as available&lt;br /&gt;
&lt;br /&gt;
Fight 6 - Preset 4&lt;br /&gt;
&lt;br /&gt;
Fight 7 - Preset 2&lt;br /&gt;
&lt;br /&gt;
Fight 8 - Preset 1 or 5 + reflect or Invis + heal as needed&lt;br /&gt;
&lt;br /&gt;
Fight 9 - Preset 5 This robot charges every 20 seconds and you must reflect each. If you cannot reflect then invis + Spam Heal&lt;br /&gt;
&lt;br /&gt;
Fight 10 - Preset 1 or 5 and cast Rain Potion&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Fishing&amp;diff=48084</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Fishing&amp;diff=48084"/>
		<updated>2023-04-19T12:52:37Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* 50x50px|link=Aquarium Aquarium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FishingSkill.png|70px|link=|Fishing]] [[File:FishingLogo.png|270px|link=|Fishing]]&lt;br /&gt;
&lt;br /&gt;
Fishing is a type of skill which is unlocked after completing [[Quests#The Fisherman|Fisherman Quest]]. This [[Skills|skill]] allows the player to catch different types of fish with a few types of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
All fish may be caught from level 1, but their rarity varies.&lt;br /&gt;
&lt;br /&gt;
==[[File:FishingNet.png|60px|link=Fishing Net]] Fishing Equipment==&lt;br /&gt;
&lt;br /&gt;
===Fishing Tools===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Net]] [[File:FishingNet.png|100px|link=Fishing Net]]&lt;br /&gt;
&lt;br /&gt;
[[Fishing Rod]] [[File:FishingRod.png|100px|link=Fishing Rod]]&lt;br /&gt;
&lt;br /&gt;
[[Harpoon]] [[File:Harpoon.png|100px|link=Harpoon]]&lt;br /&gt;
&lt;br /&gt;
===[[File:RowBoat.png|60px|link=Row Boat]] [[Boats]]===&lt;br /&gt;
&lt;br /&gt;
Fish may also be caught with boats, which may be created via the [[Crafting]] [[Skills|skill]]. [[Boats]] will bring random fish, increasing in rarity for each [[Boats|boat]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Boat Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level needed to obtain&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RowBoat.png|40px|link=Row Boat]]&lt;br /&gt;
| [[Row Boat]]&lt;br /&gt;
| 24 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 3 Hours&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canoe.png|40px|link=Canoe]]&lt;br /&gt;
| [[Canoe]]&lt;br /&gt;
| 39 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 6 Hours&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StardustShip.png|40px|link=Fishing]]&lt;br /&gt;
| [[Stardust Ship]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After crafting the [[Crafting|Boating Dock]] at level 69 [[File:CraftingSigil.png|20px|link=Crafting]] [[Crafting]], the player will be able to send out 2 boats at once instead of one.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aquarium.png|50x50px|link=Aquarium]] [[Aquarium]] ==&lt;br /&gt;
&lt;br /&gt;
The Aquarium may be obtained from level 50 [[gathering]] from the [[Gathering#Quiet_Pond|Quiet Pond]]. Once obtained, specific types of [[fish]] may be placed inside and cared for to gain additional Fishing experience. The fish placed in the Aquarium depend on the player's Fishing level.&lt;br /&gt;
&lt;br /&gt;
To care for the fish, the player must feed these fish with either [[Maggots]] or [[Bait]]. Feeding the [[fish]] 10 [[Maggots]] will result in [[fish]] being ''satisfied'' while feeding the [[fish]] 1 [[Bait]] will result in [[fish]] being ''happy'', which will also give 5x the Fishing experience.&lt;br /&gt;
Feeding cooldown is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The player may only have 1 type of fish in the tank at a time. Replacing the [[fish]] with a higher or lower level [[fish]] will give the player the previously placed fish back.&lt;br /&gt;
&lt;br /&gt;
Currently these types of [[fish]] may be cared for within the Aquarium:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fish Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fish Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing level required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:Maggots.png|30px|link=Maggots]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:Bait.png|30px|link=Bait]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:SuperBait.png|30px|link=Bait]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:MegaBait.png|30px|link=Bait]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawShrimp.png|50px|link=Fishing#Raw Shrimp]]&lt;br /&gt;
| [[Fishing#Raw Shrimp]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt; 50&lt;br /&gt;
|  &amp;lt;center&amp;gt; 35 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| 1 000 xp&lt;br /&gt;
| 5 000 xp&lt;br /&gt;
| 20 000 xp&lt;br /&gt;
| 50 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawAnchovy.png|50px|link=Fishing#Raw Anchovy]]&lt;br /&gt;
| [[Fishing#Raw Anchovy|Raw Anchovy]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 50 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| 1 568 xp&lt;br /&gt;
| 7 840 xp&lt;br /&gt;
| 31 360 xp&lt;br /&gt;
| 78 400 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawSardine.png|50px|link=Fishing#Raw Sardine]]&lt;br /&gt;
| [[Fishing#Raw Sardine|Raw Sardine]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 65 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawCrab.png|50px|link=Fishing#Raw Crab]]&lt;br /&gt;
| [[Fishing#Raw Crab|Raw Crab]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 75 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| 60000 xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|- &lt;br /&gt;
| [[File:RawPiranha.png|50px|link=Fishing#Raw Piranha]]&lt;br /&gt;
| [[Fishing#Raw Piranha|Raw Piranha]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 90 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| 5000 xp&lt;br /&gt;
| 25000 xp&lt;br /&gt;
| 100000 xp&lt;br /&gt;
| 250000 xp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:RawShrimp.png|60px|link=Fishing#Raw Shrimp]] Fish==&lt;br /&gt;
Fish need to be [[Cooking|cooked]] in order to gain energy [[File:Energy.png|25px|link=Energy]] from them.&lt;br /&gt;
&lt;br /&gt;
Fish that are able to be caught with the Fishing skill include:&lt;br /&gt;
&lt;br /&gt;
===[[File:RawShrimp.png|40px|link=]] Raw Shrimp===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedShrimp.png|25px|link=Cooking#Cooked Shrimp]] [[Cooking#Cooked Shrimp|Cooked Shrimp]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Common&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawAnchovy.png|40px|link=]] Raw Anchovy===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedAnchovy.png|25px|link=Cooking#Cooked Anchovy]] [[Cooking#Cooked Anchovy|Cooked Anchovy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSalmon.png|40px|link=]] Raw Salmon===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSalmon.png|25px|link=Cooking#Cooked Salmon]] [[Cooking#Cooked Salmon|Cooked Salmon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Common&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSardine.png|40px|link=]] Raw Sardine===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 200 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSardine.png|25px|link=Cooking#Cooked Sardine]] [[Cooking#Cooked Sardine|Cooked Sardine]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 150 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawTrout.png|40px|link=]] Raw Trout===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedTrout.png|25px|link=Cooking#Cooked Trout]] [[Cooking#Cooked Trout|Cooked Trout]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawCrab.png|40px|link=]] Raw Crab===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedCrab.png|25px|link=Cooking#Cooked Crab]] [[Cooking#Cooked Crab|Cooked Crab]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawTuna.png|40px|link=]] Raw Tuna===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedTuna.png|25px|link=Cooking#Cooked Tuna]] [[Cooking#Cooked Tuna|Cooked Tuna]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 400 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawPike.png|40px|link=]] Raw Pike===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedPike.png|25px|link=Cooking#Cooked Pike]] [[Cooking#Cooked Pike|Cooked Pike]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 600 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawPiranha.png|40px|link=]] Raw Piranha===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedPiranha.png|25px|link=Cooking#Cooked Piranha]] [[Cooking#Cooked Piranha|Cooked Piranha]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSmallStardustFish.png|40px|link=]] Raw Small Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSmallStardustFish.png|25px|link=Cooking#Cooked Small Stardust Fish]] [[Cooking#Cooked Small Stardust Fish|Cooked Small Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawMediumStardustFish.png|40px|link=]] Raw Medium Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedMediumStardustFish.png|25px|link=Cooking#Cooked Medium Stardust Fish]] [[Cooking#Cooked Medium Stardust Fish|Cooked Medium Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSwordfish.png|40px|link=]] Raw Swordfish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSwordfish.png|25px|link=Cooking#Cooked Swordfish]] [[Cooking#Cooked Swordfish|Cooked Swordfish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 200 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawEel.png|40px|link=]] Raw Eel===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedEel.png|25px|link=Cooking#Cooked Eel]] [[Cooking#Cooked Eel|Cooked Eel]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawLargeStardustFish.png|40px|link=]] Raw Large Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedLargeStardustFish.png|25px|link=Cooking#Cooked Large Stardust Fish]] [[Cooking#Cooked Large Stardust Fish|Cooked Large Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawMantaRay.png|40px|link=]] Raw Manta Ray===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 9 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedMantaRay.png|25px|link=Cooking#Cooked Manta Ray]] [[Cooking#Cooked Manta Ray|Cooked Manta Ray]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawShark.png|40px|link=]] Raw Shark===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedShark.png|25px|link=Cooking#Cooked Shark]] [[Cooking#Cooked Shark|Cooked Shark]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawRainbowFish.png|40px|link=]] Raw Rainbow Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedRainbowFish.png|25px|link=Cooking#Cooked Rainbow Fish]] [[Cooking#Cooked Rainbow Fish|Cooked Rainbow Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawWhale.png|40px|link=]] Raw Whale===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 40 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedWhale.png|25px|link=Cooking#Cooked Whale]] [[Cooking#Cooked Whale|Cooked Whale]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Mega rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
{{Template:Navbox Skilling Armour}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48083</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48083"/>
		<updated>2023-04-13T21:09:23Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Robot Waves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Haunted Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 1/2/3 damage rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby&lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
6 : '''Drowned Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T5 damage ring (and all previous ones). T6 is suggested. The boss has 100 accuracy and 0 defense. Thus only DPS matters. Also, drink a loot potion. This will NOT double the gem/chest reward but will double the shark, stardust and lamp rewards.&lt;br /&gt;
&lt;br /&gt;
Strategy : This boss is simple but hard. Before you start, drink a rain potion. During the fight spam reflect. Heal when you're missing more than 10hp. The rain will swap to be mud rain (brown). Use invisibility ASAP. Mud rain hits 5-300, so don't risk it. You have a second or so to react so its forgiving. &lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Diamond&lt;br /&gt;
&lt;br /&gt;
1 Green Chest&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the green chests will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot]] Waves==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48082</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48082"/>
		<updated>2023-04-13T21:09:10Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Robot Waves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Haunted Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 1/2/3 damage rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby&lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
6 : '''Drowned Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T5 damage ring (and all previous ones). T6 is suggested. The boss has 100 accuracy and 0 defense. Thus only DPS matters. Also, drink a loot potion. This will NOT double the gem/chest reward but will double the shark, stardust and lamp rewards.&lt;br /&gt;
&lt;br /&gt;
Strategy : This boss is simple but hard. Before you start, drink a rain potion. During the fight spam reflect. Heal when you're missing more than 10hp. The rain will swap to be mud rain (brown). Use invisibility ASAP. Mud rain hits 5-300, so don't risk it. You have a second or so to react so its forgiving. &lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Diamond&lt;br /&gt;
&lt;br /&gt;
1 Green Chest&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the green chests will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot]] Waves==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48081</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48081"/>
		<updated>2023-04-13T21:08:49Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Robot Waves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Haunted Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 1/2/3 damage rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby&lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
6 : '''Drowned Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T5 damage ring (and all previous ones). T6 is suggested. The boss has 100 accuracy and 0 defense. Thus only DPS matters. Also, drink a loot potion. This will NOT double the gem/chest reward but will double the shark, stardust and lamp rewards.&lt;br /&gt;
&lt;br /&gt;
Strategy : This boss is simple but hard. Before you start, drink a rain potion. During the fight spam reflect. Heal when you're missing more than 10hp. The rain will swap to be mud rain (brown). Use invisibility ASAP. Mud rain hits 5-300, so don't risk it. You have a second or so to react so its forgiving. &lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Diamond&lt;br /&gt;
&lt;br /&gt;
1 Green Chest&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the green chests will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot]] Waves==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48080</id>
		<title>Combat Guide</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Combat_Guide&amp;diff=48080"/>
		<updated>2023-04-13T21:07:21Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Magnus here. Here with a new and improved combat guide that\s more accessible and more readable. Don't mess with this guide without my express permission. &lt;br /&gt;
As a preface, this is written as a guide to the best reasonable odds to win. So, disclaimer. This may come off as &amp;quot;overpreparing&amp;quot; but with the RNG nature of the game and combat it is up to you how long you want to prep for the highest odds to win and to balance the opportunity cost.  &lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Lets start with stats. You have [[File:Heart.png|20px|link=Combat]] Hit Points (HP), Mana Points(MP), Damage (Dam), Accuracy (Acc), Defense (Def) and Attack Speed (AS).&lt;br /&gt;
&lt;br /&gt;
'''HP and MP''' are your two basic stats, you start with 10 HP and 5 MP. Hit 0 HP and you die, however if you die but the enemy dies too it counts as a win. You can increase these stats in 2 ways. MP is used to cast spells which are powerful and often required ways to face combat. &lt;br /&gt;
&lt;br /&gt;
1 : Leveling; After unlocking the &amp;quot;Easy Combat Perk&amp;quot; from [[Achievements]] you gain 1hp every 10 levels of [[Archery]] and [[Melee]] combined as well as 1mp for every 10 levels of magic. &lt;br /&gt;
2 : Stat Crystals; Primarily through combat, but also through quests and the special feature of the [[Haunted Mansion]] you may gain stat crystals. When consumed you gain +5 of the respective stat (HP or MP). &lt;br /&gt;
&lt;br /&gt;
'''Damage''' is real straight forward. It's the maximum you can hit for, if you hit the enemy. Damage is rolled 0 to your Max hit. One interesting note is that in circumstances where your attacks deal &amp;quot;double damage&amp;quot;, your dealt damage isn't doubled but rather you roll twice using your max damage. &lt;br /&gt;
&lt;br /&gt;
'''Accuracy''' is rather complicated, but there's all you really need to know. If your accuracy is half or more of their defense stat, you have 100% to hit. &lt;br /&gt;
&lt;br /&gt;
'''Defense''' is conversely, far less complicated. The more the better.&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed''' is how often you attack. Its simply calculated. You attack once every 7 seconds - your weapon speed. The difference between attack speed can greatly change your DPS.&lt;br /&gt;
&lt;br /&gt;
'''Calculating DPS''' : With all the stats you now have, you can put together your DPS.&lt;br /&gt;
So you just plug in numbers to this and that's your DPS. Average Hit is just MaxHit halved, or for Stinger Dagger 3/4'd. This DPS accounts for having 100% hit rate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[AverageHit(2 if Super Effective)]+PoisonAverage(damage*.33) / 7-AttackSpeed&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
I'll speak of spells early as they're integral to combat and also asked about, constantly. &lt;br /&gt;
Spells cost MP and have powerful effects in combat.&lt;br /&gt;
&lt;br /&gt;
You gain Magic exp every time you cast a spell(based on the spell). Mana does NOT regenerate in fights. &lt;br /&gt;
&lt;br /&gt;
I will describe them as Cost - Effect - Cooldown - Source&lt;br /&gt;
&lt;br /&gt;
'''Lesser Heal''' : 2MP - Restore 1HP to self - 5sec - Faradox's Introduction&lt;br /&gt;
&lt;br /&gt;
'''Fireball''' : 3MP, 1 Magic Bonus - Deal 0-5 fire dam to foe - 5sec - [[Fire Snake]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Reflect''' : 1MP - Reflect the foe's next attack/ability back to them - 30sec - [[Quests|Fire Witch's Sister]] (Volcano)&lt;br /&gt;
&lt;br /&gt;
'''Invisibility''' : 2MP - Avoid the foe's next attack/ability - 30sec - Crafted using a trapped ghost (Mansion)&lt;br /&gt;
&lt;br /&gt;
'''Greater Heal''' : 2MP - Restore 3HP to self - 5sec - [[Grandma]] (Haunted Mansion); Upgrades from Lesser Heal&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The layout will be as follows. Bosses will be their own grouping for ease of access. Zones, any gimmick you may have, the loadout set for said zone and what gear/rings you should have going into it. Following each zone premise will be the mobs in the order displayed in the Combat Log.&lt;br /&gt;
&lt;br /&gt;
For every listed mob, I will not note their stats. I will note any strategy that may be required for them. I will note their unique drop. I will detail weapons if they drop from a mob and in a list at the bottom.&lt;br /&gt;
&lt;br /&gt;
==[[Fields]]==&lt;br /&gt;
Gimmick : None&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow, Starter Sword.&lt;br /&gt;
&lt;br /&gt;
Loadouts : None&lt;br /&gt;
&lt;br /&gt;
Note : As combat is very basic at this stage of the game, there is not much grand strategy. Instead your first goal before going into fields is buying the [[Wooden Bow|Short Bow]] and completing the Ent quest which will allow you to get the &amp;quot;lesser heal&amp;quot; spell making this zone even more of an absolute cakewalk. From this zone until the end of the &amp;quot;Caves&amp;quot; combat zone, your strategy in any given fight is effectively using lesser heal appropriate.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 :'''[[Chicken]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Chicken - 10 Heat, 50 energy. Full energy refund for the fight if cooked.&lt;br /&gt;
&lt;br /&gt;
[[Feathers]] - Used to make basic arrows.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Rat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Cheese - 25 energy. Half to full energy refund.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Spider]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[String]] - Used to craft crude fishing net, [[needle]], and [[Long Bow]].&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Bee]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Stinger]] - 0acc, 2dam, 3 speed. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
Honey - 30 energy. Partial refund to positive energy.&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Lizard]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Armor|Lizard Skin/Armor]] - Each piece of armor adds 2 defense except the chest which adds 3. Full piece drops are common, consider saving skin to craft set smartly rather than crafting any piece as soon as you can.&lt;br /&gt;
&lt;br /&gt;
==[[Forest]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no gimmick in this zone, but there is an achievement for beating the Ent mob with only ranged damage. as such I suggest to start each combat with your ranged set on. If its not an Ent then swap to your melee set by clicking the back button, and selecting your dagger or stinger.&lt;br /&gt;
&lt;br /&gt;
Gear : Stinger, Shortbow + arrows, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Mobs :&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Snake]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Poison - Crafted into [[Poison Stinger]] - 0acc, 2dam, 3 speed. 33% on attack to deal 1 poison damage. Requires level 5 Melee&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ants]]'''&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ant Needles - Used to craft needle and spiked club.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Wolf]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Raw Meat - 40 heat, 200 energy. Energy refund if successfully cooked.&lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gives +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Thief]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : [[Dagger]]&lt;br /&gt;
&lt;br /&gt;
[[Iron Dagger]] - 0acc, 2dam, 4 speed. Requires level 10 Melee&lt;br /&gt;
&lt;br /&gt;
5 : '''[[Ent]]''' - (RARE)&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Strange Leaf]] - Used in potions.&lt;br /&gt;
&lt;br /&gt;
Strange Leaf Fertilizer - Allows trees to drop strange leaves when cut in woodcutting.&lt;br /&gt;
&lt;br /&gt;
==[[Caves]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : Darkness. Darkness will severely reduce chance to hit, this gimmick is countered by the Lantern Drop from the Goblin.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Short Bow + arrows, Poisoned Stinger, Dagger, Full Lizard armor.&lt;br /&gt;
&lt;br /&gt;
Presets : Same as forest but with Dagger replaced the Poisoned Stinger in your melee set.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Bear]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bear Fur/Armor - Bear Fur armor doesn't provide any defense, but is required to beat the Northern Field Combat Zone's gimmick.  &lt;br /&gt;
&lt;br /&gt;
2 : '''[[Goblin]]'''&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Lantern - Counters the Darkness gimmick of the Caves.&lt;br /&gt;
&lt;br /&gt;
Goblin Mask - Used to start and continue the &amp;quot;Goblin Dad&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
Toenails - A quest drop unlocked after starting the &amp;quot;Goblin Dad&amp;quot; quest, you need to kill 2 goblins to get enough toenails.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Bat]]'''&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bat Skin/Armor - The Bat Skin set is +1 defense from Lizard Skin.&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Skeleton]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strategy - Use bow for improved accuracy against skeleton. You can alternatively use poisoned stinger since you don't have to hit to apply poison damage. Heal like normal otherwise.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Swords|Skeleton Sword]] - 1acc, 5dam, 3 speed. Required level 20 Melee&lt;br /&gt;
&lt;br /&gt;
Shield - +4 defense. Requires level 20 Melee (Do not use in the caves)&lt;br /&gt;
&lt;br /&gt;
Train Cart - Used by clicking the right arrow on the &amp;quot;Caves&amp;quot; details screen to set up transport to Volcano, Northern Fields and Haunted Mansion. (only drops once)&lt;br /&gt;
&lt;br /&gt;
[[Skull]] - Used in tandem with level 25 magic and a blank shiny orb to unlock Shiny mobs which give 10x loot but are encounter 1% of the time. (Blank shiny orbs are unlocked to craft after a quest in the volcano combat zone) [Only drops once]&lt;br /&gt;
&lt;br /&gt;
[[Bone Amulet]] - Doubles the drops of normal bones.&lt;br /&gt;
&lt;br /&gt;
==[[Volcano]]==&lt;br /&gt;
&lt;br /&gt;
Gimmick : There is no mechanical gimmick but there are some important things to know. First off, don't do any combat here until you've got buckets unlocked and have some buckets crafted. Lava is very important. Secondly, there are 2 [[quests]] tied to this zone. &amp;quot;Shiny Resources&amp;quot; and &amp;quot;Fire Witch's Sister&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Shiny Resources unlocks [[Molten Glass]] as a 100% drop per Volcano fight, additionally it's choice reward is very lopsided. Take the Potions reward as its value is incomparably higher than any other choice by far.&lt;br /&gt;
&lt;br /&gt;
Fire Witch's Sister and its completion is REQUIRED to kill the Fire Witch, this quest requires buying a mirror from the general store (after crafting Community Center 2).&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Sword, Shield, Full Bat, Short Bow. HP crystal consumed.&lt;br /&gt;
&lt;br /&gt;
For sake of sanity, you may opt into buying a &amp;quot;[[Long Bow]]&amp;quot; from the market for the sake of beating the [[Fire Golem]] mob who can feel really bad to fight, but really rewarding to win against. Be warned that &amp;quot;Longbow&amp;quot; requires level 25 [[archery]] to equip it.&lt;br /&gt;
&lt;br /&gt;
Presets : Update your presets so that your melee set has the sword and all your sets now have full bat armor as well as the shield equipped.&lt;br /&gt;
&lt;br /&gt;
Mobs&lt;br /&gt;
&lt;br /&gt;
1 : '''[[Fire Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Heal when appropriate, when you unlock fireball, cast that instead (Using spare mana to heal). This mob makes for good ranged exp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Fire Feathers - Used to craft Fire Arrows which are critical for the next combat zone. Stock up on as many as possible!&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Fire Snake]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Until you get Fireball from this mob and reflect from the quest, you pray. Once you get fireball and reflect, fireball on cooldown and reflect his flame attack.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
[[Fire Spell Scroll]] - As detailed in spells section. This spell requires 1 magic bonus (From your magic preset). Does 0-5 fire damage and costs 3 mana while having a 5 second cooldown. Generally casting this once is stronger than casting lesser heal 3 times.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Fire Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use your highest accuracy weapon and cast fireball as fast as possible exactly 3 times, any more will cause you to lose the fight (If you cast fireball when he has the bomb out, or just as he's bringing it out you lose unless it kills him). &lt;br /&gt;
&lt;br /&gt;
It is for this fight that Longbow can be very rewarding to buy as this fight can feel very frustrating otherwise.&lt;br /&gt;
&lt;br /&gt;
If you choose not to buy a longbow, when the golem is at 1hp. You can gamble when the bomb is about to explode (he will shake) if he's close enough that a fireball may kill him. If he dies to the fireball, it counts as a win. If not, it will count as a loss.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Bomb - When used gives 5,000 mining exp, a stack of bronze, iron, silver and gold ores/bars as well as at least 1 promethium ore/bar. &lt;br /&gt;
&lt;br /&gt;
4 : '''[[Fire Witch]]&amp;quot; (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is very very easy once you've unlocked &amp;quot;reflect&amp;quot; from completing the &amp;quot;Fire Witch's Sister&amp;quot; quest. Cast fireball when available, make sure to save 1 reflect for her charge attack when she's at 1hp which is required to win. I suggest using the bow to fight her (don't use fire arrows) as she makes for very good ranged exp (which you'll need in order to equip longbow for fire golem or Northern Field)&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Fire Crystal - Quest Item for main story.&lt;br /&gt;
&lt;br /&gt;
HP Crystal : Gain +5HP on consumption (Only drops once)&lt;br /&gt;
&lt;br /&gt;
==[[Northern Fields]]==&lt;br /&gt;
Gimmick : The gimmick of Northern Fields is its cold environment! If you aren't wearing full [[Armours|Bear Armor]], you take cold damage! Additionally all fire based attacks deal 2x to monsters in this zone. &lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This is the first zone where rings come into play. Rings are flat stat boosters for combat obtained by opening geodes (using the chisel tool found in the Desert Mines gathering area at level 50 gathering) finding minerals and crafting said minerals into rings. Rings add Def, Dam, Acc at a rate equal to their tier.&lt;br /&gt;
&lt;br /&gt;
So if you have all 3 tier 1 rings, that will add +1 defense, +1 damage and +1 accuracy to your character. You may only craft one of each ring but the catch is that you may wear as many rings as you have at any given time. Meaning that if you have tier 1 and tier 2 rings, you get +3 defense, +3 damage and +3 accuracy. &lt;br /&gt;
&lt;br /&gt;
Additionally there are some things to do before really &amp;quot;starting&amp;quot; combat in this zone. &lt;br /&gt;
&lt;br /&gt;
First off, you want to farm all the required Molten Glass. The current number is 81. This is secretly a good thing as it gives you the [[Fire Feathers]] you need for fire arrows and the combat exp (thus HP) you need for NF. &lt;br /&gt;
&lt;br /&gt;
In addition you want to fight and beat 1 NF mob to start the &amp;quot;Carpenter&amp;quot; quest and then complete it before doing more NF, the quest reward is that you gain roughly speaking 33% energy back on a win in the Northern Fields.&lt;br /&gt;
&lt;br /&gt;
Lastly I highly suggest 13 mana before going into NF. This is so that you can cast 4 fireballs and 1 reflect (important for the two actually hard mobs in this zone). For an even more reliable time against the Rare mob of this zone, I suggest grinding to 14 mana.&lt;br /&gt;
&lt;br /&gt;
The best way to level Magic, now that its relevant and you have the tools available is to unequip your weapon (and any damage rings you may have) sit in fields and cast reflect until you're out of mana, then kill the encounter, repeat.&lt;br /&gt;
&lt;br /&gt;
The Gear you'll want is Bear armor, sword, shield, Short Bow (You can opt into buying a longbow to improve your win rate), fire arrows (as many as you can get). All previous HP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : It is CRITICAL that you remember to make all your sets into Bear Armor sets before trying to fight here. Since you fight in this zone most dominantly with ranged weapons and you are now going to be more grandly utilizing fireball the order of presets change a bit to help.&lt;br /&gt;
&lt;br /&gt;
1 : Ranged - Short Bow (Upgraded to Longbow once crafted/bought) + Shield + Bear Armor + Fire Arrows.&lt;br /&gt;
&lt;br /&gt;
2 : Magic - Wand/Shield + Bear Armor&lt;br /&gt;
&lt;br /&gt;
3 : Melee - Sword (Upgraded to Spiked Club once crafted) + Shield + Bear Armor.&lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ice Hawk]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - As will be standard with all most all NF mobs, spam fireball as often as possible. In this zone it does 0-10 damage. Save mana for &amp;quot;reflect&amp;quot; as the Ice Hawk will typically once per fight use a charge attack (It will shake to prompt this) that you want to reflect to win the fight.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Feather - Used to craft Ice Arrows which are the highest ranged damage and do 2x damage in hot places like Volcano.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Ice Golem]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Ice Golem is the most standard mob in this entire zone. You just cast fireball when you have it, reflect when you have it and race him to 0.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
[[Long Bow]] - 3acc, 3 speed. Requires 25 ranged to use. Requires 50 string to craft. Remember that bows gain their damage from their arrows and thus have no base &amp;quot;damage&amp;quot; stat.&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Ice Witch]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - This fight is like the Fire Witch fight but 2x. Cast fireball on cooldown, save reflect for when she gets to 1hp. However when she gets to 1 and you reflect her charge attack, you have to effectively kill her again.&lt;br /&gt;
&lt;br /&gt;
Drops - &lt;br /&gt;
&lt;br /&gt;
HP Crystal - Gain +5HP on consume. (Only drops once)&lt;br /&gt;
MP Crystal - Gain +5MP on consume (Only drops once)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Yeti]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - The Yeti has high enough defense that the longbow is required (or a +2 accuracy ring) to have 100% hit rate, this will make him significantly easier. He has a charge attack in which he freezes you (this doesn't do bonus damage). You want to when possible reflect this attack, when you're unable to you want to hold your fireball casts to unfreeze yourself. It is for this reason that 14 mana is very useful if you can grind it so that you're able to reflect 2 freezes in a combat.&lt;br /&gt;
&lt;br /&gt;
With tier 1 and 2 damage/accuracy rings this fight is doable with a sword or his club, as is all other mobs in this zone (Though I'd still suggest using bow for Ice Witch as shes the hardest mob).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Ice Crystal - [[Quest|Quests]] Item for Main Story quest&lt;br /&gt;
&lt;br /&gt;
[[Club]] - 4acc, 8dam, 1 speed. Requires level 30 Melee. Crafts with 100 ant needles into Spiked Club.&lt;br /&gt;
&lt;br /&gt;
[[Spiked Club]] - 4acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Haunted Mansion]]==&lt;br /&gt;
Gimmick : Essence shop! Each kill in this zone gives a bit of essence, the essence can then be used to craft a few items from this zone or buy items from this shop. Items from this shop can only be bought once. You unlock this store after winning 1 fight then attempting a second. Before starting this zone, craft a ghost jar.&lt;br /&gt;
&lt;br /&gt;
Essence Shop has : 1 HP crystal for 1k Ess. 1 MP crystal for 500 ess. 1 Scythe for 10k ess. 1 Haunted Bow for 5k ess. Reaper Robe set - 2k essence a piece.&lt;br /&gt;
&lt;br /&gt;
[[Scythe]] - 4acc, 8dam, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Melee to use&lt;br /&gt;
&lt;br /&gt;
Haunted Bow - 4acc, 3 speed. Deals 2x damage to undead mobs. Requires level 40 Ranged to use. Requires 2 longbows to craft.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - Each piece gives 1 magic bonus.&lt;br /&gt;
&lt;br /&gt;
My suggested order for this shop and essence spending is this : Invisibility (From Ghost mob) -&amp;gt; Haunted Bow -&amp;gt; HP/MP crystal -&amp;gt; Scythe -&amp;gt; Reaper Robes.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : This zone is designed with tier 2 rings in mind, coming into it with tier 3 damage will be very rewarding if you're able to. &lt;br /&gt;
For gear you'll want Spiked Club, Full Bat, Shield. All previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
&lt;br /&gt;
Melee : Spiked Club (Upgrade to Scythe once Bought), Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Magic : Staff, Shield, Bat Armor.&lt;br /&gt;
&lt;br /&gt;
Ranged : Longbow (Upgraded to Haunted Bow when bought and crafted), Shield, Bat Armor. &lt;br /&gt;
&lt;br /&gt;
Mobs &lt;br /&gt;
&lt;br /&gt;
1 : '''[[Ghost]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Use [[Fire Spell]] and reflect when he is visible, use greater heal when available once you unlock it (lesser heal isn't worth it).&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Invisibility - 2MP - Avoid the foe's next attack/ability - 30sec. Crafted by capturing the ghost in a jar and using 666 essence.&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Grandma]]'''&lt;br /&gt;
&lt;br /&gt;
Strategy - She heals about 1hp every second, cast fireball on cooldown, reflect on cooldown. &lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Greater Heal Scroll - 2MP - Restore 3HP to self - 5sec. Upgrades lesser heal. &lt;br /&gt;
&lt;br /&gt;
3 : '''[[Exorcist]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Reflect immediately, spam fireball on cooldown. Swap to bow (if not already starting with haunted bow). After her first attack, count to 3 and use invisibility. If she doesn't die by the 12th second, you lose unless you have 50+ hp.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
&lt;br /&gt;
Oxygen Set - A Helmet and Shield piece that give +1 defense to previous pieces. Required to finish rocket (Making them unusable)&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Reaper]]''' (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Reaper has a charge attack denoted by his red flashing eyes. Reflect and Invis this charge attack as you would any other. Spam greater heal.&lt;br /&gt;
&lt;br /&gt;
Drops :&lt;br /&gt;
&lt;br /&gt;
Scythe - 4def, 8dam, 3 speed. 2x damage to undead. Required level 40 Melee to use.&lt;br /&gt;
&lt;br /&gt;
Special note, that due to attack speed, this weapon without any rings included deals the same DPS as the club, with any damage rings it is better. As its expected you have t2 rings at this point, the scythe is by far your strongest weapon.&lt;br /&gt;
&lt;br /&gt;
Reaper Robes - +1 magic bonus per piece.&lt;br /&gt;
&lt;br /&gt;
==[[Beach]]==&lt;br /&gt;
&lt;br /&gt;
Beach has a combat half, but is also how you unlock Bloodmoon. To do this, click past Mansion. Click &amp;quot;Interact&amp;quot; and then click &amp;quot;Cast a spell&amp;quot; then click &amp;quot;Invisibility&amp;quot;. Doing this will show a cutscene and unlock Bloodmoon.&lt;br /&gt;
Bloodmoon in short is &amp;quot;Hard Mode&amp;quot; for combat zones. With drastically increased stats and new drops.&lt;br /&gt;
&lt;br /&gt;
Gimmick : Beach has a few gimmicks to it :&lt;br /&gt;
&lt;br /&gt;
Firstly, Ranged does NOT work at the Beach, neither does the Fire spell.&lt;br /&gt;
&lt;br /&gt;
Secondly, all attacks are slow'd by 1 speed tier. So a fast weapon is made medium, a medium is made slow and slow is made even slower.&lt;br /&gt;
&lt;br /&gt;
Thirdly, Rain; Rain will occur about 70% of the time (although it feels like 100% of the time) during rain mobs heal roughly 2 hp a second. This is really where the difficulty of the zone occurs, if you do not have enough DPS, you'll never kill the mobs.&lt;br /&gt;
&lt;br /&gt;
Gear : In my honest opinion? Full t3 is mandatory, having the crit perk is mandatory, having a skeleton defender will drastically help. I wouldn't start this zone unless I have a Stinger Dagger(p) from Invention, or t4 accuracy. Additionally, you must complete the Blood Forest Tabelette and craft a &amp;quot;Long Spear&amp;quot; to beat the Pufferfish&lt;br /&gt;
For levels, I wouldn't start this zone till you've grinded out 80+ combat via Blood Fields (the EXP to energy/FP ratio is easily the best in the game. You can max very quickly there)&lt;br /&gt;
&lt;br /&gt;
Lastly, if you can pre-buy a trident, do so. If you pre-buy trident, you won't have to farm out Stinger Dagger(p) and it'll make this zone (except the rare) significantly easier. Trident shifts the rare from being effectively always a loss to &amp;quot;Maybe you'll win&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
1 - Trident/Stinger Dagger(p) + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
2 - Trident/Stinger Dagger(p) + Defender (Preferably Skeleton), Moonstone/Croc gear + flippers.&lt;br /&gt;
3 - Trident/Stinger Dagger(p) + Defender, Goblin Mask + Reaper Set (or 1 piece of reaper if you don't wanna buy full set) + flippers.&lt;br /&gt;
4 - Long Spear + Shield, Moonstone/Croc gear + flippers.&lt;br /&gt;
5 (optional) - Spiked Club + shield, Moonstone/Croc gear (no flippers) [This is for offsetting, as explained below]&lt;br /&gt;
&lt;br /&gt;
New Mechanical Strategy : Offsetting.&lt;br /&gt;
Offsetting is very easy but also very important. In short you de-sync your attacks so that you can use offensive off-hand weapons to improve your DPS. Most mobs are at medium attack speed which makes this easy. You start your fight with your normal weapon (As your first attack is NOT based on attack speed). Swap to your preset with a slow weapon, make 1 attack. Then for the rest of the fight, wear your shield preset until the foe attacks. Once they attack, swap to your defender preset until you attack, then swap back to your shield preset.&lt;br /&gt;
This mitigates the &amp;quot;Downside&amp;quot; of the defender.&lt;br /&gt;
&lt;br /&gt;
Now, onto strats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Shark - Reflect or Invis his bite, you have roughly a second to react. Otherwise heal.&lt;br /&gt;
Drops :&lt;br /&gt;
Flippers : These negate the Attack Speed gimmick of the zone. (and drop from every mob in the zone).&lt;br /&gt;
Shark Tooth : Doesn't do anything as of writing this.&lt;br /&gt;
Raw Shark : Energy Refund, Woo!!&lt;br /&gt;
&lt;br /&gt;
2 : Sea Soldier - Offset, Naked Reflect, Heal. Pray for good crits/reflects.&lt;br /&gt;
Drops : &lt;br /&gt;
Trident - 4 Acc, 7 Dam, 3 Speed. Deals 2x damage to Beach Mobs. Requires level 70 Melee to equip.&lt;br /&gt;
Sea Helm - 10 Def. No requirement to equip&lt;br /&gt;
&lt;br /&gt;
3 : Puffer - Use Long Spear, naked reflect and heal. Any other melee attack will deal you roughly 10 damage in return.&lt;br /&gt;
Drops : &lt;br /&gt;
Puffer Needles - Don't do anything yet, presumably for upgraded arrows in the future.&lt;br /&gt;
&lt;br /&gt;
4 : Croc (RARE) - Reflect his bite, fail to do so and die. Offset, Naked reflect, Heal. Pray for good crits/reflects. &lt;br /&gt;
Drops : &lt;br /&gt;
Croc Skin &amp;amp; Armor - This set is a direct + 1 upgrade to Moonstone. I'd craft all pieces except helm (since Sea Helm is better).&lt;br /&gt;
&lt;br /&gt;
==[[Blood Fields]]==&lt;br /&gt;
&lt;br /&gt;
Blood Fields is our first Bloodmoon zone. &lt;br /&gt;
This zone was built around Bat gear and T1/2 rings. That doesn't mean its when you should start doing this zone though.&lt;br /&gt;
You'll want to start Blood Fields once you've unlocked Invention and crafted the &amp;quot;Blood Grinder&amp;quot; item. Any earlier and the zone won't have any use to you.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : While the zone is built for Bat + Scythe + t1/2 rings. Between your passive geode generation and Ghost Miner I wouldn't start this zone till at least having t3 rings and some Moonstone.&lt;br /&gt;
&lt;br /&gt;
Presets : &lt;br /&gt;
Melee : Moonstone + Shield + Scythe&lt;br /&gt;
&lt;br /&gt;
Magic : Goblin Mask (This gives you -1 defense). Reaper body/legs/gloves/boots. Scythe.&lt;br /&gt;
&lt;br /&gt;
Strategy : This zone, is a reprint of Fields. There's no mechanical complication here. That being said we're far more equipped with gear, stats and spells. Here is the strategy to Blood Fields. You start every fight with a &amp;quot;Naked Reflect&amp;quot;. This will be a reoccurring strategy, whenever in the future &amp;quot;Reflect&amp;quot; is used. Its referring to this. A naked reflect to say simply is where you use &amp;quot;reflect&amp;quot; but have no armor equipped, making the enemy's hit chance 100%. &lt;br /&gt;
&lt;br /&gt;
So the strategy is easy in fields. Reflect on CD, Fire on CD, Invis to dodge attacks. Heal if you manage to be hit (you can hold invis to be cast AFTER you've been hit so that you can heal back up).&lt;br /&gt;
&lt;br /&gt;
Drops!&lt;br /&gt;
This zone drops regular fields drops in greater amounts and new Invention drops. Each mob drops a tablette piece unique to them. Gather all of them to unlock the Stinger-Dagger and the Iron Defender! Additionally each mob drops a blood item which can be used in invention, the blood items dropped by rare mobs are worth more blood than normal ones.&lt;br /&gt;
Stinger-Dagger is stonger than scythe, it's recommended to rare pot fields for this.&lt;br /&gt;
Iron Defender gives accuracy and is an offhand. Close to useless at the moment, save your iron dagger shards for the [[Battle Axe]]. It is required for the [[Skeleton Defender]], though.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Forest]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe, Full t4 [[Equipment|Rings]]. Around 50 hp. Stinger Dagger recommended but not needed.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Snake]]'''&lt;br /&gt;
Pretty simple monster and has the same gimmick from normal Snake. It spits poison that deals around 10-20 damage. Reflect and invis these poison charges, heal when you need to, use a bit of fire.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Ants]]'''&lt;br /&gt;
Hey, remember that exorcist mob that was super annoying and your win rate was determined by if you hit big numbers? Well, this is it but 3x worse. It has needle charges that deal 50-60 damage, and no cooldown in between. This means that it can 1. charge extremely fast and 2. kill you with 4 charges in a row, even if you manage to invis 2 of the charges. Strat: spam fire, reflect charges, and try to invis 2 charges. Pray.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Wolf]]'''&lt;br /&gt;
Probably the easiest monster in this area. Naked reflect, Tank and Spank. Drops heart crystal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Forest Ent]]''' RARE&lt;br /&gt;
Pray that you don't get hit by 29 and 30. Naked reflect, Tank and Spank.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Thief]]''' RARE&lt;br /&gt;
It has insanely high accuracy, which means that armor doesn't matter here. It also has very high attack and 4 speed, which means it attacks hard and fast. Naked reflect, try to invis 2 attacks, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]: The forest tablette unlocks 2 things: the [[Battle Axe]] and the [[Peekaboo Ring]]. The first is a slow, rather weak weapon that doubles all drops from forest ent, both normal and blood. The second is a ring that allows you to see if an attack got blocked, or if it just rolled 0.&lt;br /&gt;
&lt;br /&gt;
==[[Blood Caves]]==&lt;br /&gt;
&lt;br /&gt;
Requisites: Full Moonstone, Scythe/Poison Stinger Dagger, Full t4 rings, 50~ hp.&lt;br /&gt;
&lt;br /&gt;
Gimmick: Same as Caves, it's dark, which causes you to sometimes miss. Using lantern will boost some enemy's hit rate to 100%, while using skele shield will reduce hit rate. Once you get the Ring of Light from Goblin then you use either a defender or a shield.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bear]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Goblin]]'''&lt;br /&gt;
Tank and Spank, naked reflect, heal and fireball with spare mana.&lt;br /&gt;
Drops: Blood Goblin Mask (which may be used for a later quest), and Ring of Light. Ring of Light constantly provides a light source so that you no longer have to use lantern.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Bat]]'''&lt;br /&gt;
It has 6 speed and a decent atk stat, which means that it hits you every tick/second.&lt;br /&gt;
That being said, strat is the same: reflect spam, invis as many attacks as possible, spam fire and heal.&lt;br /&gt;
&lt;br /&gt;
'''[[Blood Skeleton]]''' (RARE)&lt;br /&gt;
Naked Reflect, spam fire and offset.&lt;br /&gt;
&lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]: The Caves Tablette unlocks a few things:&lt;br /&gt;
1. Skeleton Defender. An upgrade from Iron Defender, now gives 2 accuracy instead of 1.&lt;br /&gt;
2. Upgraded versions of amulets&lt;br /&gt;
&lt;br /&gt;
==[[Blood Volcano]]==&lt;br /&gt;
Gimmick : Mobs drop dense glass, used in invention to make Ultra Shiny Orbs.&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Haunted Bow, Skeleton Defender, full Croc + Sea Helm. Full t4 rings + t5 def/dam.&lt;br /&gt;
&lt;br /&gt;
Loadout : &lt;br /&gt;
&lt;br /&gt;
1 - Ranged :  Haunted Bow + Ice Arrows, Skele Defender, Croc+Sea Helm.  &lt;br /&gt;
&lt;br /&gt;
2 - Melee : Stinger-Dagger(P), Skele Defender, Croc+Sea Helm.&lt;br /&gt;
&lt;br /&gt;
3 - Magic : Full robes + staff.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 : Blood Fire Snake &lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Reflect first Fire. Spam heal. Tank second Fire. Spam heal. Invis 3rd Fire. Pray you heal enough to tank a 4th, or have reflect come up for it.&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Fire - Each magic bonus adds 1 flat damage to Fire.&lt;br /&gt;
&lt;br /&gt;
2 : Blood Fire Hawk &lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee set. Swap to Ranged set on crits. Spam heal, Fire.&lt;br /&gt;
&lt;br /&gt;
3 : Blood Fire Golem&lt;br /&gt;
&lt;br /&gt;
Strat - Use Ranged set. Cast Fire 3 times.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
TNT - Same as from Ghost Miner quest. Relatively useless at this point outside of some mining exp.&lt;br /&gt;
&lt;br /&gt;
4 : Blood Fire Witch (RARE)&lt;br /&gt;
&lt;br /&gt;
Strat - Use Melee Set. Swap to Ranged on crits. Spam heal, fire. Do NOT use invis/reflect. When she hits 1hp, count to 2 and use both reflect and invis. Finish with another hit or fire.&lt;br /&gt;
&lt;br /&gt;
Drops : &lt;br /&gt;
Improved Reflect - Reflect will only activate if a mob were to hit you. Thus removing the general need for naked reflecting (can still be okay for dps if you need that for some reason)&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
1 : '''[[Ent]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use trainer bow, its higher accuracy makes it your best odds to win. If you run out of arrows or don't want to use them, a stinger can work as well. No greater complicated strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : Woodcutting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 : '''[[Tank]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Use poisoned stinger (Crafted using stinger and the snake's poison drop). No greater strategy.&lt;br /&gt;
&lt;br /&gt;
Reward : 20 gold bars and 1-6 cannon balls (to be used with cannon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 : '''[[Thief Leader]]'''&lt;br /&gt;
&lt;br /&gt;
Strat - Cast lesser heal when appropriate. Use dagger/p-stinger, make sure to have full lizard armor. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen coins and Forest Crystal (Quest item for main story).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4 : '''[[Ghost Miner]]''' &lt;br /&gt;
&lt;br /&gt;
Strat - Melee attacks have no use. As such use the Longbow/Ghost Bow with ice arrows. Use greater heal and fireball when appropriate.&lt;br /&gt;
&lt;br /&gt;
The boss has 12 defense, as such I suggest doing this fight with Ghost Bow for 2x'd damage and higher accuracy. If you have t3 accuracy and damage this fight is doable with longbow. &lt;br /&gt;
&lt;br /&gt;
Reward : Return of stolen ores and TNT (10k mining exp, 1 titanium bar/ore. A giant stack of bronze, iron, silver, gold and prom ores/bars + 3-6 grey/blue/green/red geodes).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5 : '''Haunted Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear/Rings : Tier 1/2/3 damage rings. Scythe, Haunted Bow, Ice Arrows. Make sure to have invisibility and greater heal learned as well as both all previous HP/MP crystals.&lt;br /&gt;
&lt;br /&gt;
Strategy : As this boss and you will always have 100% hit rate, armor doesn't matter, neither does accuracy. &lt;br /&gt;
&lt;br /&gt;
This boss is a damage race strictly speaking. Use your mana to heal as well as reflect then dodge his charge attacks.&lt;br /&gt;
 &lt;br /&gt;
Do not cast fireball. When he turns green or blue swap to your Scythe. When he turns red, swap to your bow.&lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
Combat EXP lamp - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 800k Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Ruby&lt;br /&gt;
&lt;br /&gt;
1 Chest&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the chest will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
6 : '''Drowned Guardian'''&lt;br /&gt;
&lt;br /&gt;
Gear Req : Trident + Flippers. T5 damage ring (and all previous ones). T6 is suggested. The boss has 100 accuracy and 0 defense. Thus only DPS matters. Also, drink a loot potion. This will NOT double the gem/chest reward but will double the shark, stardust and lamp rewards.&lt;br /&gt;
&lt;br /&gt;
Strategy : This boss is simple but hard. Before you start, drink a rain potion. During the fight spam reflect. Heal when you're missing more than 10hp. The rain will swap to be mud rain (brown). Use invisibility ASAP. Mud rain hits 5-300, so don't risk it. You have a second or so to react so its forgiving. &lt;br /&gt;
&lt;br /&gt;
Reward : &lt;br /&gt;
&lt;br /&gt;
6-9 Combat EXP lamps - Roll 20k - 60k exp on the combat skill of your choice.&lt;br /&gt;
&lt;br /&gt;
Roughly 1.6m Stardust.&lt;br /&gt;
&lt;br /&gt;
1 Diamond&lt;br /&gt;
&lt;br /&gt;
1 Green Chest&lt;br /&gt;
&lt;br /&gt;
1 Raw Shark&lt;br /&gt;
&lt;br /&gt;
This fight can be repeated for more EXP lamps and Stardust, however on repeat fights the green chests will be rolled at a 1/10 odds rather than 100%.&lt;br /&gt;
&lt;br /&gt;
==[[Weapons]]==&lt;br /&gt;
'''Starter Sword''' 0acc, 1dam, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Short Bow''' 1acc, 3 speed. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Staff''' 0acc, 1dam, 1 speed, 1 magic bonus. 0 requirement.&lt;br /&gt;
&lt;br /&gt;
'''Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Poisoned Stinger''' - 0acc, 2dam, 3 speed. Requires level 5 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Dagger''' - 0acc, 2dam, 4 speed. Requires level 10 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Sword''' - 1acc, 5dam, 3 speed. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Longbow''' - 3acc, 3 speed. Requires level 25 Ranged.&lt;br /&gt;
&lt;br /&gt;
'''Club''' - 4acc, 8dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Spiked Club''' - 5acc, 12dam, 1 speed. Requires level 30 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Haunted Bow''' - 4acc, 3 speed. Deals 2x damage to undead. Requires level 40 Ranged&lt;br /&gt;
&lt;br /&gt;
'''Scythe''' - 4acc, 8dam, 3 speed. Deals 2x damage to undead. Requires level 40 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. IMPORTANT NOTE : Stinger Dagger rolls its damage in a funky way. You roll to hit, then if you hit. You roll your damage range once, we'll call that number X. Then you roll 3 more times, using the range of 0-X. Requires level 60 Melee&lt;br /&gt;
&lt;br /&gt;
'''Poison Stinger Dagger''' - 4acc, 2dam, 3 speed. When this hits, you roll your damage 3 times. Additionally, on every attack you make, you roll to apply poison damage at a 33% chance. If you apply poison damage, roll 0-5 additional damage. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Battleaxe''' - 4acc, 7dam, 1 speed. When an Ent or Blood Ent dies with this weapon equipped (can be done via reflect, fire or an attack) double the logs obtained from the mob (this applies to Blood Ent's blood logs). Requires level 65 Melee&lt;br /&gt;
&lt;br /&gt;
'''Trident''' - 4acc, 7dam, 3 speed. Deals double damage to Beach mobs. Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Offhand]] Equipment==&lt;br /&gt;
&lt;br /&gt;
'''Shield''' - 4def. Requires level 20 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Iron Defender''' - 1acc. Requires level 60 Melee.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton Defender''' - 2acc, Requires level 70 Melee.&lt;br /&gt;
&lt;br /&gt;
==[[Robot]] Waves==&lt;br /&gt;
Hey guys its Dank taking over from Magnus for now. I will be taking you through robot waves.&lt;br /&gt;
&lt;br /&gt;
THIS SECTION IS FOR WARRIOR WAVES AND NOVICE WAVES ONLY. KEEP SCROLLING IF YOU WANT TO DO MASTER WAVES.&lt;br /&gt;
Required Gear for warrior and novice:&lt;br /&gt;
&lt;br /&gt;
T1-T4 rings are required for warrior and novice. &lt;br /&gt;
&lt;br /&gt;
You need hard combat achievement done to actually do waves. &lt;br /&gt;
&lt;br /&gt;
40HP and 23 mana are minimum stats. &lt;br /&gt;
&lt;br /&gt;
Greater Heal is required.&lt;br /&gt;
Presets:&lt;br /&gt;
Preset 1: Poison Stinger Dagger, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
Preset 2: longbow (or haunted bow is preferable), ice arrows, skeleton Shield, full moonstone armor or better.&lt;br /&gt;
Preset 3: Full reaper robes + Staff.&lt;br /&gt;
&lt;br /&gt;
Strats:&lt;br /&gt;
Robot 1 - Just tank and spank. Heal any damage.&lt;br /&gt;
Robot 2 - This robot has a strong charge attack when he puts his hand up, reflect it.&lt;br /&gt;
Robot 3 - Heal any damage. Pray you get good hits.&lt;br /&gt;
Robot 4 - Heal and pray you kill him.&lt;br /&gt;
Robot 5 - Switch to bow and spam fireball when heal is on CD.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Fishing&amp;diff=48079</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Fishing&amp;diff=48079"/>
		<updated>2023-04-13T17:14:20Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* 50x50px|link=Aquarium Aquarium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FishingSkill.png|70px|link=|Fishing]] [[File:FishingLogo.png|270px|link=|Fishing]]&lt;br /&gt;
&lt;br /&gt;
Fishing is a type of skill which is unlocked after completing [[Quests#The Fisherman|Fisherman Quest]]. This [[Skills|skill]] allows the player to catch different types of fish with a few types of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
All fish may be caught from level 1, but their rarity varies.&lt;br /&gt;
&lt;br /&gt;
==[[File:FishingNet.png|60px|link=Fishing Net]] Fishing Equipment==&lt;br /&gt;
&lt;br /&gt;
===Fishing Tools===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Net]] [[File:FishingNet.png|100px|link=Fishing Net]]&lt;br /&gt;
&lt;br /&gt;
[[Fishing Rod]] [[File:FishingRod.png|100px|link=Fishing Rod]]&lt;br /&gt;
&lt;br /&gt;
[[Harpoon]] [[File:Harpoon.png|100px|link=Harpoon]]&lt;br /&gt;
&lt;br /&gt;
===[[File:RowBoat.png|60px|link=Row Boat]] [[Boats]]===&lt;br /&gt;
&lt;br /&gt;
Fish may also be caught with boats, which may be created via the [[Crafting]] [[Skills|skill]]. [[Boats]] will bring random fish, increasing in rarity for each [[Boats|boat]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Boat Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level needed to obtain&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RowBoat.png|40px|link=Row Boat]]&lt;br /&gt;
| [[Row Boat]]&lt;br /&gt;
| 24 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 3 Hours&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canoe.png|40px|link=Canoe]]&lt;br /&gt;
| [[Canoe]]&lt;br /&gt;
| 39 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 6 Hours&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StardustShip.png|40px|link=Fishing]]&lt;br /&gt;
| [[Stardust Ship]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After crafting the [[Crafting|Boating Dock]] at level 69 [[File:CraftingSigil.png|20px|link=Crafting]] [[Crafting]], the player will be able to send out 2 boats at once instead of one.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aquarium.png|50x50px|link=Aquarium]] [[Aquarium]] ==&lt;br /&gt;
&lt;br /&gt;
The Aquarium may be obtained from level 50 [[gathering]] from the [[Gathering#Quiet_Pond|Quiet Pond]]. Once obtained, specific types of [[fish]] may be placed inside and cared for to gain additional Fishing experience. The fish placed in the Aquarium depend on the player's Fishing level.&lt;br /&gt;
&lt;br /&gt;
To care for the fish, the player must feed these fish with either [[Maggots]] or [[Bait]]. Feeding the [[fish]] 10 [[Maggots]] will result in [[fish]] being ''satisfied'' while feeding the [[fish]] 1 [[Bait]] will result in [[fish]] being ''happy'', which will also give 5x the Fishing experience.&lt;br /&gt;
Feeding cooldown is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The player may only have 1 type of fish in the tank at a time. Replacing the [[fish]] with a higher or lower level [[fish]] will give the player the previously placed fish back.&lt;br /&gt;
&lt;br /&gt;
Currently these types of [[fish]] may be cared for within the Aquarium:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fish Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fish Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing level required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:Maggots.png|30px|link=Maggots]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:Bait.png|30px|link=Bait]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:SuperBait.png|30px|link=Bait]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:MegaBait.png|30px|link=Bait]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawShrimp.png|50px|link=Fishing#Raw Shrimp]]&lt;br /&gt;
| [[Fishing#Raw Shrimp]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt; 50&lt;br /&gt;
|  &amp;lt;center&amp;gt; 35 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| 1 000 xp&lt;br /&gt;
| 5 000 xp&lt;br /&gt;
| 20 000 xp&lt;br /&gt;
| 50 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawAnchovy.png|50px|link=Fishing#Raw Anchovy]]&lt;br /&gt;
| [[Fishing#Raw Anchovy|Raw Anchovy]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 50 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| 1 568 xp&lt;br /&gt;
| 7 840 xp&lt;br /&gt;
| 31 360 xp&lt;br /&gt;
| 78 400 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawSardine.png|50px|link=Fishing#Raw Sardine]]&lt;br /&gt;
| [[Fishing#Raw Sardine|Raw Sardine]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 65 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawCrab.png|50px|link=Fishing#Raw Crab]]&lt;br /&gt;
| [[Fishing#Raw Crab|Raw Crab]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 75 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| 60000 xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|- &lt;br /&gt;
| [[File:RawPiranha.png|50px|link=Fishing#Raw Piranha]]&lt;br /&gt;
| [[Fishing#Raw Piranha|Raw Piranha]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 90 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| 5000 xp&lt;br /&gt;
| 25000 xp&lt;br /&gt;
| 100000 xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:RawShrimp.png|60px|link=Fishing#Raw Shrimp]] Fish==&lt;br /&gt;
Fish need to be [[Cooking|cooked]] in order to gain energy [[File:Energy.png|25px|link=Energy]] from them.&lt;br /&gt;
&lt;br /&gt;
Fish that are able to be caught with the Fishing skill include:&lt;br /&gt;
&lt;br /&gt;
===[[File:RawShrimp.png|40px|link=]] Raw Shrimp===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedShrimp.png|25px|link=Cooking#Cooked Shrimp]] [[Cooking#Cooked Shrimp|Cooked Shrimp]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Common&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawAnchovy.png|40px|link=]] Raw Anchovy===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedAnchovy.png|25px|link=Cooking#Cooked Anchovy]] [[Cooking#Cooked Anchovy|Cooked Anchovy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSalmon.png|40px|link=]] Raw Salmon===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSalmon.png|25px|link=Cooking#Cooked Salmon]] [[Cooking#Cooked Salmon|Cooked Salmon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Common&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSardine.png|40px|link=]] Raw Sardine===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 200 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSardine.png|25px|link=Cooking#Cooked Sardine]] [[Cooking#Cooked Sardine|Cooked Sardine]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 150 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawTrout.png|40px|link=]] Raw Trout===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedTrout.png|25px|link=Cooking#Cooked Trout]] [[Cooking#Cooked Trout|Cooked Trout]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawCrab.png|40px|link=]] Raw Crab===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedCrab.png|25px|link=Cooking#Cooked Crab]] [[Cooking#Cooked Crab|Cooked Crab]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawTuna.png|40px|link=]] Raw Tuna===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedTuna.png|25px|link=Cooking#Cooked Tuna]] [[Cooking#Cooked Tuna|Cooked Tuna]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 400 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawPike.png|40px|link=]] Raw Pike===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedPike.png|25px|link=Cooking#Cooked Pike]] [[Cooking#Cooked Pike|Cooked Pike]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 600 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawPiranha.png|40px|link=]] Raw Piranha===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedPiranha.png|25px|link=Cooking#Cooked Piranha]] [[Cooking#Cooked Piranha|Cooked Piranha]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSmallStardustFish.png|40px|link=]] Raw Small Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSmallStardustFish.png|25px|link=Cooking#Cooked Small Stardust Fish]] [[Cooking#Cooked Small Stardust Fish|Cooked Small Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawMediumStardustFish.png|40px|link=]] Raw Medium Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedMediumStardustFish.png|25px|link=Cooking#Cooked Medium Stardust Fish]] [[Cooking#Cooked Medium Stardust Fish|Cooked Medium Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSwordfish.png|40px|link=]] Raw Swordfish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSwordfish.png|25px|link=Cooking#Cooked Swordfish]] [[Cooking#Cooked Swordfish|Cooked Swordfish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 200 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawEel.png|40px|link=]] Raw Eel===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedEel.png|25px|link=Cooking#Cooked Eel]] [[Cooking#Cooked Eel|Cooked Eel]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawLargeStardustFish.png|40px|link=]] Raw Large Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedLargeStardustFish.png|25px|link=Cooking#Cooked Large Stardust Fish]] [[Cooking#Cooked Large Stardust Fish|Cooked Large Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawMantaRay.png|40px|link=]] Raw Manta Ray===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 9 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedMantaRay.png|25px|link=Cooking#Cooked Manta Ray]] [[Cooking#Cooked Manta Ray|Cooked Manta Ray]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawShark.png|40px|link=]] Raw Shark===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedShark.png|25px|link=Cooking#Cooked Shark]] [[Cooking#Cooked Shark|Cooked Shark]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawRainbowFish.png|40px|link=]] Raw Rainbow Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedRainbowFish.png|25px|link=Cooking#Cooked Rainbow Fish]] [[Cooking#Cooked Rainbow Fish|Cooked Rainbow Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawWhale.png|40px|link=]] Raw Whale===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 40 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedWhale.png|25px|link=Cooking#Cooked Whale]] [[Cooking#Cooked Whale|Cooked Whale]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Mega rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
{{Template:Navbox Skilling Armour}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Fishing&amp;diff=48078</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Fishing&amp;diff=48078"/>
		<updated>2023-04-12T13:43:58Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* 50x50px|link=Aquarium Aquarium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FishingSkill.png|70px|link=|Fishing]] [[File:FishingLogo.png|270px|link=|Fishing]]&lt;br /&gt;
&lt;br /&gt;
Fishing is a type of skill which is unlocked after completing [[Quests#The Fisherman|Fisherman Quest]]. This [[Skills|skill]] allows the player to catch different types of fish with a few types of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
All fish may be caught from level 1, but their rarity varies.&lt;br /&gt;
&lt;br /&gt;
==[[File:FishingNet.png|60px|link=Fishing Net]] Fishing Equipment==&lt;br /&gt;
&lt;br /&gt;
===Fishing Tools===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Net]] [[File:FishingNet.png|100px|link=Fishing Net]]&lt;br /&gt;
&lt;br /&gt;
[[Fishing Rod]] [[File:FishingRod.png|100px|link=Fishing Rod]]&lt;br /&gt;
&lt;br /&gt;
[[Harpoon]] [[File:Harpoon.png|100px|link=Harpoon]]&lt;br /&gt;
&lt;br /&gt;
===[[File:RowBoat.png|60px|link=Row Boat]] [[Boats]]===&lt;br /&gt;
&lt;br /&gt;
Fish may also be caught with boats, which may be created via the [[Crafting]] [[Skills|skill]]. [[Boats]] will bring random fish, increasing in rarity for each [[Boats|boat]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Boat Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level needed to obtain&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RowBoat.png|40px|link=Row Boat]]&lt;br /&gt;
| [[Row Boat]]&lt;br /&gt;
| 24 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 3 Hours&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canoe.png|40px|link=Canoe]]&lt;br /&gt;
| [[Canoe]]&lt;br /&gt;
| 39 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 6 Hours&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StardustShip.png|40px|link=Fishing]]&lt;br /&gt;
| [[Stardust Ship]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After crafting the [[Crafting|Boating Dock]] at level 69 [[File:CraftingSigil.png|20px|link=Crafting]] [[Crafting]], the player will be able to send out 2 boats at once instead of one.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aquarium.png|50x50px|link=Aquarium]] [[Aquarium]] ==&lt;br /&gt;
&lt;br /&gt;
The Aquarium may be obtained from level 50 [[gathering]] from the [[Gathering#Quiet_Pond|Quiet Pond]]. Once obtained, specific types of [[fish]] may be placed inside and cared for to gain additional Fishing experience. The fish placed in the Aquarium depend on the player's Fishing level.&lt;br /&gt;
&lt;br /&gt;
To care for the fish, the player must feed these fish with either [[Maggots]] or [[Bait]]. Feeding the [[fish]] 10 [[Maggots]] will result in [[fish]] being ''satisfied'' while feeding the [[fish]] 1 [[Bait]] will result in [[fish]] being ''happy'', which will also give 5x the Fishing experience.&lt;br /&gt;
Feeding cooldown is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The player may only have 1 type of fish in the tank at a time. Replacing the [[fish]] with a higher or lower level [[fish]] will give the player the previously placed fish back.&lt;br /&gt;
&lt;br /&gt;
Currently these types of [[fish]] may be cared for within the Aquarium:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fish Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fish Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing level required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:Maggots.png|30px|link=Maggots]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:Bait.png|30px|link=Bait]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:SuperBait.png|30px|link=Bait]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:MegaBait.png|30px|link=Bait]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawShrimp.png|50px|link=Fishing#Raw Shrimp]]&lt;br /&gt;
| [[Fishing#Raw Shrimp]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt; 50&lt;br /&gt;
|  &amp;lt;center&amp;gt; 35 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| 1 000 xp&lt;br /&gt;
| 5 000 xp&lt;br /&gt;
| 20 000 xp&lt;br /&gt;
| 50 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawAnchovy.png|50px|link=Fishing#Raw Anchovy]]&lt;br /&gt;
| [[Fishing#Raw Anchovy|Raw Anchovy]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 50 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| 1 568 xp&lt;br /&gt;
| 7 840 xp&lt;br /&gt;
| 31 360 xp&lt;br /&gt;
| 78 400 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawSardine.png|50px|link=Fishing#Raw Sardine]]&lt;br /&gt;
| [[Fishing#Raw Sardine|Raw Sardine]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 65 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawCrab.png|50px|link=Fishing#Raw Crab]]&lt;br /&gt;
| [[Fishing#Raw Crab|Raw Crab]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 75 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| 60000 xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|- &lt;br /&gt;
| [[File:RawPiranha.png|50px|link=Fishing#Raw Piranha]]&lt;br /&gt;
| [[Fishing#Raw Piranha|Raw Piranha]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 90 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:RawShrimp.png|60px|link=Fishing#Raw Shrimp]] Fish==&lt;br /&gt;
Fish need to be [[Cooking|cooked]] in order to gain energy [[File:Energy.png|25px|link=Energy]] from them.&lt;br /&gt;
&lt;br /&gt;
Fish that are able to be caught with the Fishing skill include:&lt;br /&gt;
&lt;br /&gt;
===[[File:RawShrimp.png|40px|link=]] Raw Shrimp===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedShrimp.png|25px|link=Cooking#Cooked Shrimp]] [[Cooking#Cooked Shrimp|Cooked Shrimp]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Common&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawAnchovy.png|40px|link=]] Raw Anchovy===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedAnchovy.png|25px|link=Cooking#Cooked Anchovy]] [[Cooking#Cooked Anchovy|Cooked Anchovy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSalmon.png|40px|link=]] Raw Salmon===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSalmon.png|25px|link=Cooking#Cooked Salmon]] [[Cooking#Cooked Salmon|Cooked Salmon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Common&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSardine.png|40px|link=]] Raw Sardine===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 200 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSardine.png|25px|link=Cooking#Cooked Sardine]] [[Cooking#Cooked Sardine|Cooked Sardine]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 150 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawTrout.png|40px|link=]] Raw Trout===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedTrout.png|25px|link=Cooking#Cooked Trout]] [[Cooking#Cooked Trout|Cooked Trout]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawCrab.png|40px|link=]] Raw Crab===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedCrab.png|25px|link=Cooking#Cooked Crab]] [[Cooking#Cooked Crab|Cooked Crab]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawTuna.png|40px|link=]] Raw Tuna===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedTuna.png|25px|link=Cooking#Cooked Tuna]] [[Cooking#Cooked Tuna|Cooked Tuna]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 400 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawPike.png|40px|link=]] Raw Pike===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedPike.png|25px|link=Cooking#Cooked Pike]] [[Cooking#Cooked Pike|Cooked Pike]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 600 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawPiranha.png|40px|link=]] Raw Piranha===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedPiranha.png|25px|link=Cooking#Cooked Piranha]] [[Cooking#Cooked Piranha|Cooked Piranha]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSmallStardustFish.png|40px|link=]] Raw Small Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSmallStardustFish.png|25px|link=Cooking#Cooked Small Stardust Fish]] [[Cooking#Cooked Small Stardust Fish|Cooked Small Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawMediumStardustFish.png|40px|link=]] Raw Medium Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedMediumStardustFish.png|25px|link=Cooking#Cooked Medium Stardust Fish]] [[Cooking#Cooked Medium Stardust Fish|Cooked Medium Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSwordfish.png|40px|link=]] Raw Swordfish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSwordfish.png|25px|link=Cooking#Cooked Swordfish]] [[Cooking#Cooked Swordfish|Cooked Swordfish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 200 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawEel.png|40px|link=]] Raw Eel===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedEel.png|25px|link=Cooking#Cooked Eel]] [[Cooking#Cooked Eel|Cooked Eel]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawLargeStardustFish.png|40px|link=]] Raw Large Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedLargeStardustFish.png|25px|link=Cooking#Cooked Large Stardust Fish]] [[Cooking#Cooked Large Stardust Fish|Cooked Large Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawMantaRay.png|40px|link=]] Raw Manta Ray===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 9 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedMantaRay.png|25px|link=Cooking#Cooked Manta Ray]] [[Cooking#Cooked Manta Ray|Cooked Manta Ray]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawShark.png|40px|link=]] Raw Shark===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedShark.png|25px|link=Cooking#Cooked Shark]] [[Cooking#Cooked Shark|Cooked Shark]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawRainbowFish.png|40px|link=]] Raw Rainbow Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedRainbowFish.png|25px|link=Cooking#Cooked Rainbow Fish]] [[Cooking#Cooked Rainbow Fish|Cooked Rainbow Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawWhale.png|40px|link=]] Raw Whale===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 40 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedWhale.png|25px|link=Cooking#Cooked Whale]] [[Cooking#Cooked Whale|Cooked Whale]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Mega rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
{{Template:Navbox Skilling Armour}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Fishing&amp;diff=48077</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Fishing&amp;diff=48077"/>
		<updated>2023-04-12T13:42:57Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* 50x50px|link=Aquarium Aquarium */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FishingSkill.png|70px|link=|Fishing]] [[File:FishingLogo.png|270px|link=|Fishing]]&lt;br /&gt;
&lt;br /&gt;
Fishing is a type of skill which is unlocked after completing [[Quests#The Fisherman|Fisherman Quest]]. This [[Skills|skill]] allows the player to catch different types of fish with a few types of fishing equipment.&lt;br /&gt;
&lt;br /&gt;
All fish may be caught from level 1, but their rarity varies.&lt;br /&gt;
&lt;br /&gt;
==[[File:FishingNet.png|60px|link=Fishing Net]] Fishing Equipment==&lt;br /&gt;
&lt;br /&gt;
===Fishing Tools===&lt;br /&gt;
&lt;br /&gt;
[[Fishing Net]] [[File:FishingNet.png|100px|link=Fishing Net]]&lt;br /&gt;
&lt;br /&gt;
[[Fishing Rod]] [[File:FishingRod.png|100px|link=Fishing Rod]]&lt;br /&gt;
&lt;br /&gt;
[[Harpoon]] [[File:Harpoon.png|100px|link=Harpoon]]&lt;br /&gt;
&lt;br /&gt;
===[[File:RowBoat.png|60px|link=Row Boat]] [[Boats]]===&lt;br /&gt;
&lt;br /&gt;
Fish may also be caught with boats, which may be created via the [[Crafting]] [[Skills|skill]]. [[Boats]] will bring random fish, increasing in rarity for each [[Boats|boat]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Boat Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level needed to obtain&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Duration&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RowBoat.png|40px|link=Row Boat]]&lt;br /&gt;
| [[Row Boat]]&lt;br /&gt;
| 24 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 3 Hours&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canoe.png|40px|link=Canoe]]&lt;br /&gt;
| [[Canoe]]&lt;br /&gt;
| 39 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 6 Hours&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StardustShip.png|40px|link=Fishing]]&lt;br /&gt;
| [[Stardust Ship]]&lt;br /&gt;
| 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| 10 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After crafting the [[Crafting|Boating Dock]] at level 69 [[File:CraftingSigil.png|20px|link=Crafting]] [[Crafting]], the player will be able to send out 2 boats at once instead of one.&lt;br /&gt;
&lt;br /&gt;
==[[File:Aquarium.png|50x50px|link=Aquarium]] [[Aquarium]] ==&lt;br /&gt;
&lt;br /&gt;
The Aquarium may be obtained from level 50 [[gathering]] from the [[Gathering#Quiet_Pond|Quiet Pond]]. Once obtained, specific types of [[fish]] may be placed inside and cared for to gain additional Fishing experience. The fish placed in the Aquarium depend on the player's Fishing level.&lt;br /&gt;
&lt;br /&gt;
To care for the fish, the player must feed these fish with either [[Maggots]] or [[Bait]]. Feeding the [[fish]] 10 [[Maggots]] will result in [[fish]] being ''satisfied'' while feeding the [[fish]] 1 [[Bait]] will result in [[fish]] being ''happy'', which will also give 5x the Fishing experience.&lt;br /&gt;
Feeding cooldown is 24 hours.&lt;br /&gt;
&lt;br /&gt;
The player may only have 1 type of fish in the tank at a time. Replacing the [[fish]] with a higher or lower level [[fish]] will give the player the previously placed fish back.&lt;br /&gt;
&lt;br /&gt;
Currently these types of [[fish]] may be cared for within the Aquarium:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fish Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fish Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing level required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:Maggots.png|30px|link=Maggots]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:Bait.png|30px|link=Bait]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:SuperBait.png|30px|link=Bait]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP given ([[File:MegaBait.png|30px|link=Bait]])&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawShrimp.png|50px|link=Fishing#Raw Shrimp]]&lt;br /&gt;
| [[Fishing#Raw Shrimp]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt; 50&lt;br /&gt;
|  &amp;lt;center&amp;gt; 35 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| 1 000 xp&lt;br /&gt;
| 5 000 xp&lt;br /&gt;
| 20 000 xp&lt;br /&gt;
| 50 000 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawAnchovy.png|50px|link=Fishing#Raw Anchovy]]&lt;br /&gt;
| [[Fishing#Raw Anchovy|Raw Anchovy]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 50 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| 1 568 xp&lt;br /&gt;
| 7 840 xp&lt;br /&gt;
| 31 360 xp&lt;br /&gt;
| 78 400 xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawSardine.png|50px|link=Fishing#Raw Sardine]]&lt;br /&gt;
| [[Fishing#Raw Sardine|Raw Sardine]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 65 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RawCrab.png|50px|link=Fishing#Raw Crab]]&lt;br /&gt;
| [[Fishing#Raw Crab|Raw Crab]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 75 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| 63000 xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|- &lt;br /&gt;
| [[File:RawPiranha.png|50px|link=Fishing#Raw Piranha]]&lt;br /&gt;
| [[Fishing#Raw Piranha|Raw Piranha]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; 90 [[File:FishingSkill.png|30px|link=Fishing]]&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
| ?? xp&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:RawShrimp.png|60px|link=Fishing#Raw Shrimp]] Fish==&lt;br /&gt;
Fish need to be [[Cooking|cooked]] in order to gain energy [[File:Energy.png|25px|link=Energy]] from them.&lt;br /&gt;
&lt;br /&gt;
Fish that are able to be caught with the Fishing skill include:&lt;br /&gt;
&lt;br /&gt;
===[[File:RawShrimp.png|40px|link=]] Raw Shrimp===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedShrimp.png|25px|link=Cooking#Cooked Shrimp]] [[Cooking#Cooked Shrimp|Cooked Shrimp]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Common&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawAnchovy.png|40px|link=]] Raw Anchovy===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedAnchovy.png|25px|link=Cooking#Cooked Anchovy]] [[Cooking#Cooked Anchovy|Cooked Anchovy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSalmon.png|40px|link=]] Raw Salmon===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSalmon.png|25px|link=Cooking#Cooked Salmon]] [[Cooking#Cooked Salmon|Cooked Salmon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Common&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSardine.png|40px|link=]] Raw Sardine===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 200 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSardine.png|25px|link=Cooking#Cooked Sardine]] [[Cooking#Cooked Sardine|Cooked Sardine]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 150 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawTrout.png|40px|link=]] Raw Trout===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedTrout.png|25px|link=Cooking#Cooked Trout]] [[Cooking#Cooked Trout|Cooked Trout]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawCrab.png|40px|link=]] Raw Crab===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedCrab.png|25px|link=Cooking#Cooked Crab]] [[Cooking#Cooked Crab|Cooked Crab]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 300 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawTuna.png|40px|link=]] Raw Tuna===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedTuna.png|25px|link=Cooking#Cooked Tuna]] [[Cooking#Cooked Tuna|Cooked Tuna]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Uncommon&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 400 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawPike.png|40px|link=]] Raw Pike===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedPike.png|25px|link=Cooking#Cooked Pike]] [[Cooking#Cooked Pike|Cooked Pike]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 600 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawPiranha.png|40px|link=]] Raw Piranha===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedPiranha.png|25px|link=Cooking#Cooked Piranha]] [[Cooking#Cooked Piranha|Cooked Piranha]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Net]] [[File:FishingNet.png|40px|link=Fishing Net]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSmallStardustFish.png|40px|link=]] Raw Small Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSmallStardustFish.png|25px|link=Cooking#Cooked Small Stardust Fish]] [[Cooking#Cooked Small Stardust Fish|Cooked Small Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawMediumStardustFish.png|40px|link=]] Raw Medium Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 500 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedMediumStardustFish.png|25px|link=Cooking#Cooked Medium Stardust Fish]] [[Cooking#Cooked Medium Stardust Fish|Cooked Medium Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawSwordfish.png|40px|link=]] Raw Swordfish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedSwordfish.png|25px|link=Cooking#Cooked Swordfish]] [[Cooking#Cooked Swordfish|Cooked Swordfish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 200 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawEel.png|40px|link=]] Raw Eel===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedEel.png|25px|link=Cooking#Cooked Eel]] [[Cooking#Cooked Eel|Cooked Eel]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawLargeStardustFish.png|40px|link=]] Raw Large Stardust Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedLargeStardustFish.png|25px|link=Cooking#Cooked Large Stardust Fish]] [[Cooking#Cooked Large Stardust Fish|Cooked Large Stardust Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ????&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Stardust Ship]] [[File:StardustShip.png|40px|link=Stardust Ship]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawMantaRay.png|40px|link=]] Raw Manta Ray===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 9 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedMantaRay.png|25px|link=Cooking#Cooked Manta Ray]] [[Cooking#Cooked Manta Ray|Cooked Manta Ray]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawShark.png|40px|link=]] Raw Shark===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedShark.png|25px|link=Cooking#Cooked Shark]] [[Cooking#Cooked Shark|Cooked Shark]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawRainbowFish.png|40px|link=]] Raw Rainbow Fish===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedRainbowFish.png|25px|link=Cooking#Cooked Rainbow Fish]] [[Cooking#Cooked Rainbow Fish|Cooked Rainbow Fish]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Very Rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Fishing Rod]] [[File:FishingRod.png|40px|link=Fishing Rod]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:RawWhale.png|40px|link=]] Raw Whale===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Energy given when eaten&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Cooking|Cooks]] into &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Tool needed to catch&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Fishing XP given&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 40 000 [[File:Energy.png|25px|link=Energy]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CookedWhale.png|25px|link=Cooking#Cooked Whale]] [[Cooking#Cooked Whale|Cooked Whale]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Mega rare&lt;br /&gt;
| &amp;lt;center&amp;gt; [[Harpoon]] [[File:Harpoon.png|40px|link=Harpoon]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 000 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
{{Template:Navbox Skilling Armour}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Crafting&amp;diff=48076</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Crafting&amp;diff=48076"/>
		<updated>2023-04-08T18:59:41Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CraftingSkill.png|70px|link=|Crafting]] [[File:CraftingLogo.png|300px|link=|Crafting]]&lt;br /&gt;
&lt;br /&gt;
Crafting is a type of [[skills|skill]] which allows the player that you to craft items, which help progress in the game, for example: crafting [[Drills]], to allow to get rarer resources from [[Mining]], or upgrading the [[Furnaces]] to be able to smelt more resources at once.&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
&lt;br /&gt;
[[Ores]] gained though the [[Mining]] skills need to be smelted in order to create [[Bars]] out of them. Since smelting requires [[oil]], it is advised to invest more into [[oil]] generating equipment.&lt;br /&gt;
&lt;br /&gt;
Here is the list of all [[Furnaces]] which are used for smelting [[ores]] into [[bars]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Crafting Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Capacity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneFurnace.png|40px|link=Stone Furnace]]&lt;br /&gt;
| [[Stone Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 10 [[Stone]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeFurnace.png|40px|link=Bronze Furnace]]&lt;br /&gt;
| [[Bronze Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;1 000 [[Stone]]s, 30 [[Bronze Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronFurnace.png|40px|link=Iron Furnace]]&lt;br /&gt;
| [[Iron Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 27 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;28 000 [[Stone]]s, 200 [[Iron Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilverFurnace.png|40px|link=Silver Furnace]]&lt;br /&gt;
| [[Silver Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;40 000 [[Stone]]s, 200 [[Silver Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldFurnace.png|40px|link=Gold Furnace]]&lt;br /&gt;
| [[Gold Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 51 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;70 000 [[Stone]]s, 200 [[Gold Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumFurnace.png|40px|link=Promethium Furnace]]&lt;br /&gt;
| [[Promethium Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 59 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;120 000 [[Stone]]s, 35 [[Promethium Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;900&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumFurnace.png|40px|link=Titanium Furnace]]&lt;br /&gt;
| [[Titanium Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 73 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;300 000 [[Stone]]s, 15 [[Titanium Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;1 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientFurnace.png|40px|link=Ancient Furnace]]&lt;br /&gt;
| [[Ancient Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 81 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;400 000 [[Stone]]s, 5 [[Ancient Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;3 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''The smelting stats are as of follows:''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Ore&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Oil Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Time to smelt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper.png|40px|link=Copper Ore]]&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iron.png|40px|link=Iron Ore]]&lt;br /&gt;
| [[Iron Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silver.png|40px|link=Silver Ore]]&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;15 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gold.png|40px|link=Gold Ore]]&lt;br /&gt;
| [[Gold Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;100 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;50 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Promethium.png|40px|link=Promethium Ore]]&lt;br /&gt;
| [[Promethium Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;500 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;100 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titanium.png|40px|link=Titanium Ore]]&lt;br /&gt;
| [[Titanium Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 000 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;500 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientOre.png|40px|link=Ancient Ore]]&lt;br /&gt;
| [[Ancient Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5 000 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;???? seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP Given&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneStatue.png|40px|link=Quests]]&lt;br /&gt;
| [[Quests|Stone Statue]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 1 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Stone]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be sold to the dwarf for [[Quests#Doric The Crafter|Quest]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WoodenArrows.png|40px|link=Arrows]]&lt;br /&gt;
| [[Bow|15 Wooden Arrows]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 1 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Feathers]], 5 [[Normal Logs|Logs]], 5 [[Iron Bar]]s. (made by clicking on [[Feathers]] in [[Combat]] tab)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Arrows for your [[bow]] for [[Combat]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;15 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Bronze Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 1 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 5 [[Bronze Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to gather [[Oil]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;15 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneFurnace.png|40px|link=Stone Furnace]]&lt;br /&gt;
| [[Stone Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 2 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[Stone]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to smelt [[Ores]] into [[Bars]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;24 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LeatherGloves.png|40px|link=Gathering]]&lt;br /&gt;
| [[Gathering|Leather Gloves]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 4 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 [[Leather]] (''bought in the [[Game Shop]] for 80 [[coins]]'')&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Unlocks [[Gathering]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;60 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrokenRake.png|40px|link=Farming]]&lt;br /&gt;
| Repair Broken [[Rake]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 5 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 5 [[Iron Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Required for the [[Quests]] The Achiever.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;500 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo1.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Silver Oil Silo]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 7 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Silver Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[Oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;88 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeStatue.png|40px|link=Quests]]&lt;br /&gt;
| [[Quests|Bronze Statue]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 9 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 [[Bronze Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be traded to the Dwarf for [[coins]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeOven.png|40px|link=Bronze Oven]]&lt;br /&gt;
| [[Bronze Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 10 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 000 [[Stone]]s, 30 [[Bronze Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Unlocks [[Cooking]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FishingNet.png|40px|link=Quests#The Fisherman]]&lt;br /&gt;
| [[Quests#The Fisherman|Fishing Net]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 10 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[String]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Used in [[Quests#The Fisherman|Quest]] to unlock [[Fishing]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;200 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommunityCenter1.png|40px|link=Game Shop]]&lt;br /&gt;
| [[Game Shop|Community Center]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 11 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 30 [[Normal Logs|Logs]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''[[Game Shop|NPC shop]], unlocks more buyables.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil#Oil Wells|Iron Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 11 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 25 [[Iron Bar]]s, 1 Bronze Well&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Gathers more [[oil]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;200 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeFurnace.png|40px|link=Bronze Furnace]]&lt;br /&gt;
| [[Bronze Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 000 [[Stone]]s, 30 [[Bronze Bar]]s, 1 Stone Furnace&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to smelt more [[bars]] at a time.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;155 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusher.png|40px|link=Mining]]&lt;br /&gt;
| [[Crushers|Crusher]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 15 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Iron Bar]]s, 5 [[Gold Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Machinery that runs on [[oil]] and collects [[ores]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 250 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FishingNet.png|40px|link=Quests#The Fisherman]]&lt;br /&gt;
| [[Quests#The Fisherman|Sturdy Fishing Net]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 15 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[String]]s, 5 [[Silver Bar]]s, 1 [[Lizard Skin]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Part of [[Quests#The Fisherman|Quest]] &amp;quot;The Fisherman&amp;quot;, unlocks [[Fishing]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;200 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilverOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Silver Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 17 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[Silver Bar]]s, 1 Iron Oil Well&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;350 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PoisonStinger.png|40px|link=Poison Stinger]]&lt;br /&gt;
| [[Poison Stinger]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 17 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 [[Stinger]], 1 [[Poison]] (made by clicking on [[Poison]] in [[Combat]] tab)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Deals extra damage and ignores enemy defence. Also needed for [[Quests#The Tank(boss) Quest|Quest]] &amp;quot;The Tank&amp;quot;.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 150 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BonemealBin.png|40px|link=Farming]]&lt;br /&gt;
| [[Bonemeal Bin]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 18 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Willow Logs]], 5 [[Bones]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to turn [[bones]] into [[Bonemeal]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 222 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needle.png|40px|link=Needle]]&lt;br /&gt;
| [[Needle]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[Ant Needles]], 10 [[String]]s (made by clicking on [[Ant Needles]] in [[Combat]] tab)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to convert [[armour]] back into its skin form.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;??? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireArrows.png|40px|link=Arrows]]&lt;br /&gt;
| [[Arrows|15 Fire Arrows]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Feathers|Fire Feathers]], 5 [[Oak Logs]], 5 [[Silver Bar]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Fire Arrows for your [[bow]] for [[Combat]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;150 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo2.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Gold Oil Silo]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 [[Gold Bar]]s, 1 Silver Oil Silo&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Further increases your [[Oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 301 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrewingKit.png|40px|link=Brewing Kit]]&lt;br /&gt;
| [[Brewing Kit]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 21 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Iron Bar]]s, 1 Stardust Potion, 1 Energy Potion, 1 Anti-Disease Potion, 1 Tree Speed Potion, 1 Smelting Upgrade Potion, 1 Farming Speed Potion, 1 Strange Leaf&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''When upgraded, increases the duration for all potions.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ??? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronOven.png|40px|link=Iron Oven]]&lt;br /&gt;
| [[Iron Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 22 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 000 [[Stone]]s, 250 [[Iron Bar]]s, 1 Bronze Oven&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases your chance of burning food.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;350 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RowBoat.png|40px|link=Fishing]]&lt;br /&gt;
| [[Fishing|Row Boat]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 24 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Normal Logs|Logs]], completed easy [[Fishing]] [[Achievements]].&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to send out a boat to gather fish for you.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 485 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilFactory.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Oil Factory]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 25 000 [[Stone]]s, 250 [[Bronze Bar]]s, 50 [[Gold Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can hire workers to gather [[Oil]] for you.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 500 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronFurnace.png|40px|link=Iron Furnace]]&lt;br /&gt;
| [[Iron Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 27 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 28 000 [[Stone]]s, 200 [[Iron Bar]]s, 1 Bronze Furnace&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to smelt more [[Ores]] at a time.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommunityCenter2.png|40px|link=Game Shop]]&lt;br /&gt;
| [[Game Shop|Community Center 2]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 30 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 250 [[Oak Logs]], 100 [[Willow Logs]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades the [[Game Shop|npc shop]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilverOven.png|40px|link=Silver Oven]]&lt;br /&gt;
| [[Silver Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 31 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 000 [[Stone]]s, 250 [[Silver Bar]]s, 1 Iron Oven&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases the chance of burning [[food]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SapphireFightPoints.png|40px|link=Fight Points]]&lt;br /&gt;
| [[Fight Points|Fight Points Medallion]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 31 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Sapphire|Sapphires]], 900 [[Fight Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[Fight Points]] cap.(2000)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;788 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassStatue.png|40px|link=Quests]]&lt;br /&gt;
| [[Quests|Glass Statue]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 32 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 [[Molten Glass]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''A glass statue. I'm sure the dwarf would love this.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShinyGlassBall.png|40px|link=Orbs]]&lt;br /&gt;
| [[Shining Glass Orb]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 34 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[Molten Glass]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be enchanted to have a small chance of finding shiny resources. Can craft up to 4''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 850 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBucket.png|40px|link=Iron Bucket]]&lt;br /&gt;
| [[Iron Bucket]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 35 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[Iron Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to collect [[Lava Bucket]]s in the [[volcano]] after fighting.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 0 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OvenBooster.png|40px|link=Oven Booster]]&lt;br /&gt;
| [[Oven Booster]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 36 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 000 [[Stone]]s, 20 Lava Bucket&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Adding [[logs]] to your oven will be processed into heat much faster.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Gold Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 38 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[Gold Bar]]s, 1 Silver Oil Well.&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrade [[oil]] well to increase [[oil]] rate.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 555 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canoe.png|40px|link=Canoe]]&lt;br /&gt;
| [[Canoe]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 39 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 200 [[Oak Logs]], 100 [[Willow Logs]], 50 [[Maple Logs]], completed easy [[Fishing]] [[Achievements]].&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be sent out to collect [[fish]] for you.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;555 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceArrows.png|40px|link=Arrows]]&lt;br /&gt;
| [[Bow|15 Ice Arrows]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Feathers|Ice Feathers]],  5 [[Willow Logs]], 5 [[Gold Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Very powerful againsts fire based monsters.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 315 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilverFurnace.png|40px|link=Silver Furnace]]&lt;br /&gt;
| [[Silver Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 40 000 [[Stone]]s, 200 [[Silver Bar]]s, 1 Iron Furnace&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades your furnace capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LongBow.png|40px|link=Bow]]&lt;br /&gt;
| [[Bow|Longbow]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[String]]s, [[Long Bow Frame]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''More accurate [[bow]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 2 000 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantDrill.png|40px|link=Mining]]&lt;br /&gt;
| [[Giant Drills]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 42 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 500 [[Iron Bar]]s, 300 [[Silver Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be used to mine faster and higher level [[ores]]. (Requires [[Oil]])''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 900 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CharcoalFoundry.png|40px|link=Charcoal Foundry]]&lt;br /&gt;
| [[Charcoal Foundry]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 45 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 40 000 [[Stone]]s, 5 000 [[Iron Bar]]s, 1 [[Promethium Bar]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to burn [[logs]] into [[charcoal]]. [[Charcoal]] is used to smelt high level [[ores]], such as [[Promethium Ore|promethium]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 000 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpikedClub.png|40px|link=Spiked Club]]&lt;br /&gt;
| [[Spiked Club]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 45 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 Club, 100 Ant Needles&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Add spikes to a [[club]], increasing its damage by 4.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 2 346 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo3.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Promethium Oil Silo]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 46 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 [[Promethium Bar]]s, 1 Gold Oil Silo&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 241 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldOven.png|40px|link=Gold Oven]]&lt;br /&gt;
| [[Gold Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 48 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 000 [[Stone]]s, 250 [[Gold Bar]]s, 1 Silver Oven&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases the chance of burning [[food]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 300 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassBottle.png|40px|link=Glass Bottle]]&lt;br /&gt;
| [[Glass Bottle]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 49 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Molten Glass]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be used to store [[ghost]]s.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 400 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Closet.png|40px|link=Closet]]&lt;br /&gt;
| [[Armour#Closet|Closet]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Level 50 in every [[Skills|skill]] (except [[Combat]] [[Skills]])&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to find [[Skills|skilling]] outfits''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;??? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Promethium Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[Promethium Bar]]s, 1 Gold Oil Well&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrade [[oil]] well to increase [[oil]] rate.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;1 500 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldFurnace.png|40px|link=Gold Furnace]]&lt;br /&gt;
| [[Gold Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 51 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 70 000 [[Stone]]s, 200 [[Gold Bar]]s, 1 Silver Furnace&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades your furnace capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 500 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EmeraldFightPoints.png|40px|link=Fight Points]]&lt;br /&gt;
| [[Fight Points|Fight Points Medallion]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 55 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Emerald|Emeralds]], 2 000 [[Fight Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[Fight Points]] cap.(4000)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 2 212 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rocket.png|40px|link=Rocket]]&lt;br /&gt;
| [[Rocket]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 56 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Promethium Bar]]s, 2 000 [[Iron Bar]]s, 10 molten glass, 1 of each Rocket Booster&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Grants ability to go to the moon to collect [[moonstone]] and the rare [[Shooting Star]]s and to fight [[monsters]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;2 514 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RocketFuel.png|40px|link=Rocket#Rocket Fuel]]&lt;br /&gt;
| [[Rocket#Rocket Fuel|Rocket Fuel]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 56 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 5000 Oil, 20 Charcoal, 1 Bucket of Lava&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Used to send the Rocket to the Moon and Mars''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;1 000 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incinerator.png|40px|link=Incinerator]]&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 57 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 400 [[Gold Bar]]s, 75 000 [[Stone]]s, 1 lava bucket&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can turn [[bones]] into [[ashes]] with [[lava]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 2 800 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumFurnace.png|40px|link=Promethium Furnace]]&lt;br /&gt;
| [[Promethium Furnace|Promethium Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 59 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 35 [[Promethium Bar]]s, 120 000 [[Stone]]s, 1 [[Gold Furnace]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades your furnace capacity. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StardustShip.png|40px|link=Fishing]]&lt;br /&gt;
| [[Stardust Ship]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 200 [[Stardust Logs]], completed easy [[Fishing]] [[Achievements]].&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Boat that can gather stardust [[fish]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BloodGrinder.png|40px|link=Invention#Blood Grinder]]&lt;br /&gt;
| [[Invention#Blood Grinder|Blood Grinder]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;50 [[Promethium Bar]]s, [[Invention]] unlocked, [[Blood Moon]] active&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to grind monster limbs into blood. (Requires invention skill and blood moon active)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumOven.png|40px|link=Promethium Oven]]&lt;br /&gt;
| [[Promethium Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 62 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 300 000 [[Stone]]s, 100 [[Promethium Bar]]s, 1 Gold Oven&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases the chance of burning [[food]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 585 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Excavator.png|40px|link=Mining]]&lt;br /&gt;
| [[Mining|Excavator]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 65 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 000 [[Iron Bar]]s, 500 [[Gold Bar]]s, 100 [[Promethium Bar]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be used to mine faster and higher level ores. (Requires Oil)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 4 200 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BloodGlassShrine.png|40px|link=Invention#Blood Glass Statue]]&lt;br /&gt;
| [[Blood Glass Statue]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 65 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Molten Glass]], 500 [[Evil Blood]], [[Invention]] unlocked&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to pray to the gods and convert evil blood into saint blood.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 6 788 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo4.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Titanium Oil Silo]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 67 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[Titanium Bar]]s, 1 Promethium Oil Silo&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;5175 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumCharcoalFoundry.png|40px|link=Charcoal Foundry]]&lt;br /&gt;
| [[Charcoal Foundry#Titanium Charcoal Foundry|Titanium Charcoal Foundry]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 68 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 80 000 [[Stone]]s, 10 000 [[Iron Bar]]s, 1 [[Titanium Bar]], 1 Charcoal Foundry&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Doubles the amount of charcoal you get from charcoal foundry.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;5 085 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoatingDock.png|40px|link=Fishing]]&lt;br /&gt;
| [[Fishing|Boating Dock]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 69 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 250 [[Redwood Logs]], 800 [[Maple Logs]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to send out 2 boats at once.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 5 124 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrewingXpMixer.png|40px|link=Brewing]]&lt;br /&gt;
| [[Brewing XP Mixer|Brewing XP Mixer]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;  10 [[Molten Glass]], 10 [[Normal Logs|Logs]], Hard [[Brewing]] [[Achievements|Achievement]] perk&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to drink certain potions for bonus brewing XP. This item will require level 50 [[Magic]] to enchant.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Titanium Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 72 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 [[Titanium Bar]]s, 1 [[Oil|Promethium Oil Well]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrade [[oil]] well to increase [[oil]] rate. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 6 000 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumFurnace.png|40px|link=Titanium Furnace]]&lt;br /&gt;
| [[Titanium Furnace|Titanium Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 73 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Titanium Bar]]s, 300 000 [[Stone]]s, 1 [[Promethium Furnace]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades your furnace capacity. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumOven.png|40px|link=Titanium Oven]]&lt;br /&gt;
| [[Titanium Oven|Titanium Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 77 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[Titanium Bar]]s, 500 000 [[Stone]]s, 1 [[Promethium Oven]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases the chance of burning food. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 9195 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magnet.png|40px|link=Magnet]]&lt;br /&gt;
| [[Magnet|Magnet]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 78 [[File:CraftingSigil.png|20px|link=Crafting]]&amp;lt;br /&amp;gt;50 [[File:InventionSkill.png|20px|link=Invention]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 80 [[Promethium Bar]]s, 100 [[Iron Bar]]s, 10 [[Lava]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''A tool used to filter through junk from gathering. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MegaRocket.png|40px|link=Rocket#Mega Rocket]]&lt;br /&gt;
| [[Rocket#Mega Rocket|Mega Rocket]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 79 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 25 [[Titanium Bar]]s, 1 [[Rocket#Mega Rocket|Mega Rocket Boosters]], 1 [[Rocket]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to travel to the sun at very high speeds. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantExcavator.png|40px|link=Mining]]&lt;br /&gt;
| [[Mining|Giant Excavator]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Titanium Bar]]s, 200 [[Promethium Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be used to mine faster and higher level ores.&lt;br /&gt;
(Requires Oil) ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientFurnace.png|40px|link=Ancient Furnace]]&lt;br /&gt;
| [[Ancient Furnace|Ancient Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 81 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 400 000 [[Stone]]s, 5 [[Ancient Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades your furnace capacity. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 105000 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Ancient Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 83 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 [[Ancient Bar]]s, 1 [[Oil|Titanium Oil Well]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrade [[oil]] well to increase [[oil]] rate. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientOilSilo.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Ancient Oil Silo]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 85 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[Ancient Bar]]s, 1 [[Oil|Ancient Oil Silo]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientOven.png|40px|link=Ancient Oven]]&lt;br /&gt;
| [[Ancient Oven|Ancient Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 89 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 000 000 [[Stone]]s, 50 [[Ancient Bar]]s, 1 [[Titanium Oven]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases the chance of burning food.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RubyFightPoints.png|40px|link=Fight Points]]&lt;br /&gt;
| [[Fight Points|Fight Points Medallion]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 75 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Ruby|Rubies]], 4 000 [[Fight Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[Fight Points]] cap.(8000)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StardustMixer+.png|40px|link=Brewing]]&lt;br /&gt;
| [[Brewing XP Mixer|Brewing XP Mixer+]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 76 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 500 000 [[Stardust]], 50 [[Stardust Logs]], Hard [[Brewing]] [[Achievements|Achievement]] perk&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to reroll potions every 24h.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiamondFightPoints.png|40px|link=Fight Points]]&lt;br /&gt;
| [[Fight Points|Fight Points Medallion]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Diamond]]s, 1 200 [[Fight Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[Fight Points]] cap.(12 000)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;??? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
{{Template:Navbox Skilling Armour}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Invention&amp;diff=48075</id>
		<title>Invention</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Invention&amp;diff=48075"/>
		<updated>2023-03-18T21:55:59Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* 40px|link= New Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:InventionSkill.png|70px|link=|Invention]] [[File:InventionLogo.png|420px|link=|Invention]]&lt;br /&gt;
&lt;br /&gt;
Invention is a type of skill which requires every other [[skills]] to be at least level 60 to unlock, with the exception of [[combat]] [[skills]].&lt;br /&gt;
&lt;br /&gt;
This skill allows the player to disassemble various pieces of [[equipment]] to gain new types of components, which may be assembled back to even newer and better pieces of tools. Furthermore, it allows for the player to gain new types of equipment, which are especially useful for [[Combat]].&lt;br /&gt;
&lt;br /&gt;
==[[File:BloodGrinder.png|40px|link=Invention#Blood Grinder]] Blood Grinder== &lt;br /&gt;
&lt;br /&gt;
Blood Grinder, crafted at [[crafting]] level 60 [[File:CraftingSigil.png|20px|link=Crafting]], is an invention tool, which is used to crush various [[Blood Monsters|Blood Monster]] parts into [[Evil Blood]]. &lt;br /&gt;
&lt;br /&gt;
Depending on the [[Monsters|monster]] part crushed, different amounts of [[Evil Blood]] are given.&lt;br /&gt;
&lt;br /&gt;
Upon grinding, each part gives XP rate in accordance to the formula: ''XP = (Blood Given per part x 10)''.&lt;br /&gt;
&lt;br /&gt;
===[[File:MonsterParts.png|40px|link=Invention#Blood Monster Parts]] Blood Monster Parts===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Area&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Monster Part&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Obtained from&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Evil Blood given&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Fields]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Chicken|Blood Chicken Foot]]&lt;br /&gt;
|[[File:BloodChickenFoot.png|40px|link=Blood Chicken]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Chicken]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt; 5 - 10 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Rat|Blood Rat Tail]]&lt;br /&gt;
|[[File:BloodRatTail.png|40px|link=Blood Rat]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Rat]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Spider|Blood Spider Legs]]&lt;br /&gt;
|[[File:BloodSpiderLegs.png|40px|link=Blood Spider]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Spider]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Lizard|Blood Lizard Head]]&lt;br /&gt;
|[[File:BloodLizardHead.png|40px|link=Blood Lizard]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Lizard]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &amp;lt;center&amp;gt; 10 - 15 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bee|Blood Bee Wings]]&lt;br /&gt;
|[[File:BloodBeeWings.png|40px|link=Blood Bee]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bee]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Forest]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Snake|Blood Snake Head]]&lt;br /&gt;
|[[File:BloodSnakeHead.png|40px|link=Blood Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Snake]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;center&amp;gt; 15 - 25 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ants|Blood Ant Remains]]&lt;br /&gt;
|[[File:BloodAntRemains.png|40px|link=Blood Ants]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ants]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Wolf|Blood Wolf Paw]]&lt;br /&gt;
|[[File:BloodWolfPaw.png|40px|link=Blood Wolf]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Wolf]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ent|Blood Logs]]&lt;br /&gt;
|[[File:BloodLogs.png|40px|link=Blood Ent]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ent]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &amp;lt;center&amp;gt; 30 - 40 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Thief|Blood Thief Skull]]&lt;br /&gt;
|[[File:BloodThiefSkull.png|40px|link=Blood Thief]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Thief]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[Blood Caves]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bear|Blood Bear Paw]]&lt;br /&gt;
|[[File:BloodBearPaw.png|40px|link=Blood Bear]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bear]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;center&amp;gt; 50 - 70 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Goblin|Blood Goblin Fingers]]&lt;br /&gt;
|[[File:BloodGoblinFingers.png|40px|link=Blood Goblin]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Goblin]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bat|Blood Bat Wing]]&lt;br /&gt;
|[[File:BloodBatWing.png|40px|link=Blood Bat]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bat]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Skeleton|Blood Skeleton Ribcage]]&lt;br /&gt;
|[[File:BloodSkeletonRibcage.png|40px|link=Blood Skeleton]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Skeleton]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 95 - 120 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Volcano]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Snake|Blood Fire Snake Tongue]]&lt;br /&gt;
|[[File:BloodFireSnakeTongue.png|40px|link=Blood Fire Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Snake]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt; 95 - 120 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Hawk|Blood Fire Hawk Wing]]&lt;br /&gt;
|[[File:BloodFireHawkWing.png|40px|link=Blood Fire Hawk]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Hawk]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Golem|Blood Fire Golem Head]]&lt;br /&gt;
|[[File:BloodFireGolemHead.png|40px|link=Blood Fire Golem]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Golem]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Witch|Blood Fire Witch Web]]&lt;br /&gt;
|[[File:BloodFireWitchWeb.png|40px|link=Blood Fire Witch]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Witch]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 130 - 150 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Invention consists of three different parts, all of which are described below.&lt;br /&gt;
&lt;br /&gt;
==[[File:BreakingBad.png|40px|link=Invention#Breaking down items into components]] Breaking down items into components==&lt;br /&gt;
&lt;br /&gt;
Each of weapon or amulet may be broken down into different components. Depending on the Invention level the chance to receive better types of components will increase. Players will always receive invention experience when disassembling any types of equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:Toolkit.png|50px|link=Toolkit]] '' '''Keep in mind that slotting [[gems]] onto the [[Toolkit]] will allow the player to disassemble higher level weapons and amulets.''' ''&lt;br /&gt;
&lt;br /&gt;
===[[File:Stinger.png|40px|link=Stinger]] [[Stinger]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:Stinger.png|40px|link=Stinger]] [[Stinger]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:AntNeedles.png|40px|link=Ant Needles]] [[Ant Needles]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Stinger Pieces [[File:StingerPieces.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Stinger Handle [[File:StingerHandle.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Stinger Edge [[File:StingerEdge.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare (1/300)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Stinger]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 - 14 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 15 - 24 || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 - 29 || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 30 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 100 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Stinger]].''&lt;br /&gt;
&lt;br /&gt;
===[[File:IronDagger.png|40px|link=Iron Dagger]] [[Iron Dagger]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:IronDagger.png|40px|link=Iron Dagger]] [[Iron Dagger]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:Iron.png|40px|link=Iron Ore]] [[Iron Ore]] &amp;amp; [[File:IronBar.png|40px|link=Iron Bar]] [[Iron Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;Dagger Pieces [[File:DaggerPieces.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Dagger Handle [[File:DaggerHandle.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Dagger Blade [[File:DaggerBlade.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Iron Dagger]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 20 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 60 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 2 000 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Iron Dagger]].''&lt;br /&gt;
&lt;br /&gt;
===[[File:SkeletonSword.png|40px|link=Skeleton Sword]] [[Skeleton Sword]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:SkeletonSword.png|40px|link=Skeleton Sword]] [[Skeleton Sword]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[File:Bones.png|40px|link=Bones]] [[Bones]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Skeleton Sword Pieces [[File:SkeletonSwordPieces.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Skeleton Sword Handle [[File:SkeletonSwordHandle.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Skeleton Sword Blade [[File:SkeletonSwordBlade.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Skeleton Sword]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 30 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 60 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 4 000 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Skeleton Sword]].''&lt;br /&gt;
&lt;br /&gt;
===[[File:BoneAmulet.png|40px|link=Bone Amulet]] [[Bone Amulet]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|[[File:BoneAmulet.png|40px|link=Bone Amulet]] [[Bone Amulet]] &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[File:Bones.png|40px|link=Bones]] [[Bones]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Bone Amulet Pieces [[File:BoneAmuletPieces.png|40px|link=Invention#Bone Amulets]] &lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Medallion (ashes) [[File:MedallionAshes.png|40px|link=Invention#Bone Amulets]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Medallion (ice) [[File:MedallionIce.png|40px|link=Invention#Bone Amulets]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Medallion (blood) [[File:MedallionBlood.png|40px|link=Invention#Bone Amulets]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Stinger]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 40 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 60 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 8 000 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Bone Amulet]].''&lt;br /&gt;
&lt;br /&gt;
==Creation and destruction of items==&lt;br /&gt;
===[[File:StingerDagger.png|40px|link=Invention#Stingers]] Creation of new items===&lt;br /&gt;
&lt;br /&gt;
After disassembling the equipment into various components, player could combine these items together to create new types of items&lt;br /&gt;
&lt;br /&gt;
While creating new weapons or amulets players will also receive additional invention experience.&lt;br /&gt;
&lt;br /&gt;
===[[File:Components.png|40px|link=Invention#Destruction of components]] Destruction of components===&lt;br /&gt;
&lt;br /&gt;
The player also has a choice to destroy the gained components into additional invention experience. &lt;br /&gt;
&lt;br /&gt;
==[[File:MagicSkill.png|40px|link=Magic]] Enchantments==&lt;br /&gt;
&lt;br /&gt;
Invention, with the help of [[Magic]], may also allow the players to enchant weapons and amulets for better stats.&lt;br /&gt;
&lt;br /&gt;
The player will need to have [[Blood Moon]] active in order to find new [[Blood Monsters]], which will drop various [[Invention#Blood Monster Parts|Blood Monster Parts]]. These parts may be later crushed into [[Invention#Evil Blood|Evil Blood]]  with the help of the [[Invention#Blood Grinder|Blood Grinder]].&lt;br /&gt;
&lt;br /&gt;
==[[File:EvilBlood.png|40px|link=Invention#Evil Blood]] Evil Blood==&lt;br /&gt;
&lt;br /&gt;
Evil Blood, obtained from crushing various [[Blood Monsters|Blood Monster]] parts may be converted into [[Invention#Cleansed Blood|Cleansed Blood]] with the help of the [[Invention#Blood Glass Statue|Blood Glass Statue]]. This would allow the players to enchant different pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
Each blob of [[Invention#Cleansed Blood|Cleansed Blood]] will award the player with 50 [[Magic]] xp.&lt;br /&gt;
&lt;br /&gt;
==[[File:BloodGlassShrine.png|40px|link=Invention#Blood Glass Statue]] Blood Glass Statue==&lt;br /&gt;
&lt;br /&gt;
The Blood Glass Statue, crafted at [[crafting]] level 65 [[File:CraftingSigil.png|20px|link=Crafting]], is used to pray to the gods and convert evil blood into cleansed blood, which is used for [[Invention#Enchantments|enchantments]].&lt;br /&gt;
&lt;br /&gt;
The success rate to cleanse the evil blood depends on the player's [[Magic]] level.&lt;br /&gt;
&lt;br /&gt;
The formula for the success to cleanse blood is: ''Floor (blood * ([[Magic]] level/100)'' ''(1% success increase per [[Magic]] level)''.&lt;br /&gt;
&lt;br /&gt;
==[[File:CleansedBlood.png|40px|link=Invention#Cleansed Blood]] Cleansed Blood==&lt;br /&gt;
&lt;br /&gt;
After cleansing the blood, the player is able to use it to [[Invention#Bloodification|bloodifying]] the crafted tablettes, which are used for crafting of [[Invention#New_Equipment|new types of equipment]].&lt;br /&gt;
&lt;br /&gt;
==[[File:FieldsTablette.png|40px|link=Invention#Tablettes]] Tablettes==&lt;br /&gt;
&lt;br /&gt;
Tablette pieces may be looted from various [[Blood Monsters]] in all Blood [[areas]].&lt;br /&gt;
&lt;br /&gt;
Collecting 5 pieces of any tablette, will allow the player to ''Bloodify'' it and unlock new equipment crafting recipes, which will allow to craft [[Invention#New equipment|new types of equipment]].&lt;br /&gt;
&lt;br /&gt;
The tablette pieces may be obtained as per below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Area&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Looted from&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Tablette piece&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:CraftingSkill.png|30px|link=Crafting]] level required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Crafts into&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Fields]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodChicken.png|40px|link=Blood Chicken]] [[Blood Chicken]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette1.png|40px|link=Invention#Tablettes]] Fields tablette #1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; 60 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[File:FieldsTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Fields Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodRatIcon.png|40px|link=Blood Rat]] [[Blood Rat]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette2.png|40px|link=Invention#Tablettes]] Fields tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodSpider.png|40px|link=Blood Spider]] [[Blood Spider]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette3.png|40px|link=Invention#Tablettes]] Fields tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodLizardIcon.png|40px|link=Blood Lizard]] [[Blood Lizard]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette4.png|40px|link=Invention#Tablettes]] Fields tablette #4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodBeeIcon.png|40px|link=Blood Bee]] [[Blood Bee]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette5.png|40px|link=Invention#Tablettes]] Fields tablette #5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Forest]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodSnakeIcon.png|40px|link=Blood Snake]] [[Blood Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette1.png|40px|link=Invention#Tablettes]] Forest tablette #1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; 65 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[File:ForestTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Forest Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodAntsIcon.png|40px|link=Blood Ants]] [[Blood Ants]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette2.png|40px|link=Invention#Tablettes]] Forest tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodWolfIcon.png|40px|link=Blood Wolf]] [[Blood Wolf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette3.png|40px|link=Invention#Tablettes]] Forest tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodEntIcon.png|40px|link=Blood Ent]] [[Blood Ent]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette4.png|40px|link=Invention#Tablettes]] Forest tablette #4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodThiefIcon.png|40px|link=Blood Thief]] [[Blood Thief]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette5.png|40px|link=Invention#Tablettes]] Forest tablette #5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[Blood Caves]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodBearIcon.png|40px|link=Blood Bear]] [[Blood Bear]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette1.png|40px|link=Invention#Tablettes]] Caves tablette #1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; 70 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[File:CavesTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Caves Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodGoblinIcon.png|40px|link=Blood Goblin]] [[Blood Goblin]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette2.png|40px|link=Invention#Tablettes]] Caves tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodBatIcon.png|40px|link=Blood Bat]] [[Blood Bat]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette3.png|40px|link=Invention#Tablettes]] Caves tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodSkeletonIcon.png|40px|link=Blood Skeleton]] [[Blood Skeleton]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette4.png|40px|link=Invention#Tablettes]] Caves tablette #4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[Blood Volcano]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireSnake.png|40px|link=Blood Fire Snake]] [[Blood Fire Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette1.png|40px|link=Invention#Tablettes]] Volcano tablette #1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; 75 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[File:VolcanoTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Volcano Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireHawk.png|40px|link=Blood Fire Hawk]] [[Blood Fire Hawk]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette2.png|40px|link=Invention#Tablettes]] Volcano tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireGolem.png|40px|link=Blood Fire Golem]] [[Blood Fire Golem]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette3.png|40px|link=Invention#Tablettes]] Volcano tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireWitch.png|40px|link=Blood Fire Witch]] [[Blood Fire Witch]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette4.png|40px|link=Invention#Tablettes]] Volcano tablette #4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:CleansedBlood.png|40px|link=Invention#Cleansed Blood]] Bloodification==&lt;br /&gt;
&lt;br /&gt;
After crafting the full tablettes, players will need to ''Bloodify'' these tablettes in order for them to become active, this way unlocking new new crafting recipes.&lt;br /&gt;
&lt;br /&gt;
To bloodify the mentioned tablettes, players always have 2 options of bloodification, but it is the player's choice which one they will select, as both of them will yield the same result and make the tablette active. The second option is usually cheaper, but requires higher Invention level to use. '''All recipes also require high amounts of Cleansed Blood [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] in order to bloodify the following tablettes.'''&lt;br /&gt;
&lt;br /&gt;
The options for bloodification are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Tablette Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Bloodify Option #1 ([[File:InventionSkill.png|30px|link=Invention]] required)&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Bloodify Option #2 ([[File:InventionSkill.png|30px|link=Invention]] required)&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Unlocks recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTabletteCharged.png|40px|link=Invention#Tablettes]] &lt;br /&gt;
[[Invention#Tablettes|Fields Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 10 [[File:Honey.png|30px|link=Honey]], 19 [[File:Feathers.png|30px|link=Feathers]], 3 [[File:RawChicken.png|30px|link=Chicken]], 20 [[File:LizardSkin.png|30px|link=Lizard Skin]]&lt;br /&gt;
500 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(10 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  5 [[File:Stinger.png|30px|link=Stinger]], 1 [[File:LimeLeaf.png|30px|link=Lime Leaf]]&lt;br /&gt;
200 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(15 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  [[Stinger Dagger]], [[Poison Stinger Dagger]] &amp;amp; [[Iron Defender]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTabletteCharged.png|40px|link=Invention#Tablettes]] &lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 12 [[File:StrangeLeaf.png|30px|link=Strange Leaf]], 88 [[File:MapleLogs.png|30px|link=Maple Logs]], 3 [[File:MapleTreeSeeds.png|30px|link=Maple Tree Seeds]], 50 [[File:LizardSkin.png|30px|link=Lizard Skin]], 2 [[File:LimeLeafSeed.png|30px|link=Lime Leaf Seeds]]&lt;br /&gt;
1 500 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(25 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  2 [[File:IronDagger.png|30px|link=Iron Dagger]], 44 [[File:WillowLogs.png|30px|link=Willow Logs]], 50 000 [[File:Coins.png|30px|link=Coins]], 35 [[File:LizardSkin.png|30px|link=Lizard Skin]]&lt;br /&gt;
200 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(40 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  [[Battle Axe]], [[Peekaboo Ring]] &amp;amp; [[Long Spear]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTabletteCharged.png|40px|link=Invention#Tablettes]] &lt;br /&gt;
[[Invention#Tablettes|Caves Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  100 000 [[File:Stone.png|30px|link=Stone]], 50 000  [[File:Copper.png|30px|link=Copper Ore]], 25 000 [[File:Silver.png|30px|link=Silver Ore]], &lt;br /&gt;
50  [[File:BatSkin.png|30px|link=Bat Skin]], 30 [[File:BearFur.png|30px|link=Bear Fur]], 3 [[File:Lantern.png|30px|link=Lantern]]&lt;br /&gt;
2 000 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(35 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 50 [[File:Bones.png|30px|link=Bones]], 30  [[File:Ashes.png|30px|link=Ashes]], 10 [[File:IceBones.png|30px|link=Ice Bones]], 5  [[File:BloodBones.png|30px|link=Blood Bones]], 1 [[File:Lantern.png|30px|link=Lantern]]&lt;br /&gt;
800 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(50 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Skeleton Defender]], [[Bone Amulet|Ashes Amulet]], [[Bone Amulet|Ice Bone Amulet]] &amp;amp; [[Bone Amulet|Blood Bone Amulet]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTabletteCharged.png|40px|link=Invention#Tablettes]] &lt;br /&gt;
[[Invention#Tablettes|Volcano Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  200 [[File:Lava.png|30px|link=Lava]], 300 [[File:Charcoal.png|30px|link=Charcoal]]&lt;br /&gt;
4 000 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(45 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 80 [[File:FireFeathers.png|30px|link=Feathers]], 3 [[File:Bomb.png|30px|link=Bomb]] &lt;br /&gt;
2 500 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(65 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  ??? &amp;amp; ??? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NewItems.png|40px|link=]] New Equipment== &lt;br /&gt;
&lt;br /&gt;
After successfully bloodifying mentioned [[Invention#Tablettes|tablettes]], players will unlock new craftable equipment, which is especially useful for [[Combat]].&lt;br /&gt;
&lt;br /&gt;
The new crafting recipes are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Tablette Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Image &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Item Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Resources required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:InventionSkill.png|20px|link=Invention]] required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Special attribute&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:FieldsTabletteCharged.png|30px|link=Invention#Tablettes]]&lt;br /&gt;
[[Invention#Tablettes|Fields Tablette]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:StingerDagger.png|40px|link=Stinger Dagger]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Stinger Dagger]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:DaggerHandle.png|30px|link=Invention#Iron Daggers]], 1 [[File:StingerEdge.png|30px|link=Invention#Stingers]], &lt;br /&gt;
4 [[File:StingerHandle.png|30px|link=Invention#Stingers]] &amp;amp; 100 [[File:StingerPieces.png|30px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 20 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''If the hit is successful, weapon hits 3 consecutive times for the same amount of damage''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:PoisonStingerDagger.png|40px|link=Poison Stinger Dagger]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Poison Stinger Dagger]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:StingerDagger.png|25px|link=Stinger Dagger]] &amp;amp; 4 [[File:Poison.png|25px|link=Poison]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 60 [[File:CraftingSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''Same as above '''plus''' each attack has a 1/3 chance of doing an additional poison damage that ignores enemy defense.''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:IronDefender.png|40px|link=Iron Defender]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Iron Defender]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:SkeletonSwordHandle.png|25px|link=Invention#Skeleton Swords]], 1 [[File:DaggerBlade.png|25px|link=Invention#Iron Daggers]] &amp;amp; 50 [[File:DaggerPieces.png|25px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 25 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''An offhand weapon which increases your accuracy.''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:ForestTabletteCharged.png|30px|link=Invention#Tablettes]] &lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:BattleAxe.png|40px|link=Battleaxe]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Battleaxe]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 200 [[File:Logs.png|25px|link=Normal Logs]] &amp;amp; 150 [[File:StingerPieces.png|30px|link=Invention#Stingers]] 100 [[File:DaggerPieces.png|25px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 28 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''Doubles the amount of logs gained from killing the [[Ent]].''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:PeekabooRing.png|40px|link=Peekaboo Ring]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Peekaboo Ring]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:EquipmentOrb.png|25px|link=Invention#Breaking down items into components]] &amp;amp; 5 [[File:BronzeBar.png|25px|link=Bronze Bar]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 32 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''Allows you to see if the attack hit through armor or rolled a zero.''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:LongSpear.png|40px|link=Long Spear]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Long Spear]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 20 [[File:Logs.png|25px|link=Normal Logs]] &amp;amp; 1 [[File:DaggerBlade.png|25px|link=Invention#Breaking down items into components]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 36 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''A long spear which allows you to reach the [[Puffer Fish]].''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;| &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:CavesTabletteCharged.png|30px|link=Invention#Tablettes]]&lt;br /&gt;
[[Invention#Tablettes|Cave Tablette]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:SkeletonDefender.png|40px|link=Skeleton Defender]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Skeleton Defender]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:IronDefender.png|25px|link=Iron Defender]], 1 [[File:SkeletonSwordBlade.png|30px|link=Invention#Skeleton Swords]] &amp;amp; 50 [[File:SkeletonSwordPieces.png|25px|link=Invention#Skeleton Swords]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 40 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''An offhand weapon which increases your accuracy.''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:AshesAmulet.png|40px|link=Bone Amulet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Bone Amulet|Ashes Amulet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:BoneAmulet.png|25px|link=Bone Amulet]], 1 [[File:MedallionAshes.png|30px|link=Invention#Skeleton Swords]] &amp;amp; 15 [[File:BoneAmuletPieces.png|25px|link=Invention#Skeleton Swords]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 45 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''An upgraded bone amulet. Doubles bones and ashes from monster loot.''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:IceAmulet.png|40px|link=Bone Amulet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Bone Amulet|Ice Bone Amulet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:AshesAmulet.png|25px|link=Bone Amulet]], 1 [[File:MedallionIce.png|30px|link=Invention#Skeleton Swords]] &amp;amp; 30 [[File:BoneAmuletPieces.png|25px|link=Invention#Skeleton Swords]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 60 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''An upgraded bone amulet. Doubles bones, ashes and ice bones from monster loot.''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:BloodAmulet.png|40px|link=Bone Amulet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Bone Amulet|Blood Bone Amulet]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:IceAmulet.png|25px|link=Bone Amulet]], 1 [[File:MedallionBlood.png|30px|link=Invention#Skeleton Swords]] &amp;amp; 100 [[File:BoneAmuletPieces.png|25px|link=Invention#Skeleton Swords]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 80 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''An upgraded bone amulet. Doubles bones, ashes, ice bones and blood bones from monster loot.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Farming&amp;diff=48074</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Farming&amp;diff=48074"/>
		<updated>2023-03-08T21:47:00Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FarmingSkill.png|70px|link=|Farming]] [[File:FarmingLogo.png|280px|link=|Farming]]&lt;br /&gt;
&lt;br /&gt;
Farming is a type of [[Skills|skill]] that is mainly used for [[Brewing]]. Farming requires [[seeds]] to plant, and upon harvest, gives specific ingredients. Once the Broken [[Rake]] is obtained from [[Gathering]] within the [[Gathering#Desert Mines|Desert Mines]] and is fixed, the player is able to receive seeds at a certain rate, which increases after slotting [[Gems|Gem]] onto the Rake.&lt;br /&gt;
&lt;br /&gt;
However, plants may die unless the player is at a certain level. Dead plants may be cleared, but they do not allow you to get the seeds back or get any grown resources.&lt;br /&gt;
&lt;br /&gt;
[[File:BonemealBin.png|50px|link=Bonemeal bin]] '' '''[[Bonemeal]] is needed to plant higher level seeds. Player must craft the [[Bonemeal bin]] in the [[Crafting]] section in order to convert [[Bones]] to [[Bonemeal]].''' ''&lt;br /&gt;
&lt;br /&gt;
It is currently possible to grow these resources:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Seed Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Grows into&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Stops dying at level&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Grow time&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP upon harvest&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Bonemeal]] required&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EggplantSeeds.png|40px|link=Eggplant Seeds]]&lt;br /&gt;
| [[Eggplant Seeds]]&lt;br /&gt;
|[[Eggplant|Eggplants]] [[File:Eggplant.png|40px|link=Eggplants]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
| &amp;lt;center&amp;gt;Cannot die&lt;br /&gt;
| &amp;lt;center&amp;gt;5 minutes&lt;br /&gt;
| &amp;lt;center&amp;gt;100 xp&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedMushroomSeeds.png|40px|link=Red Mushroom Seeds]]&lt;br /&gt;
| [[Red Mushroom Seeds]]&lt;br /&gt;
| [[Red Mushrooms]] [[File:RedMushroom.png|40px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
| &amp;lt;center&amp;gt;Cannot die&lt;br /&gt;
| &amp;lt;center&amp;gt;5 minutes&lt;br /&gt;
| &amp;lt;center&amp;gt;40 xp&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DottedGreenLeafSeed.png|40px|link=Dotted Green Leaf Seeds]]&lt;br /&gt;
| [[Dotted Green Leaf Seeds]]&lt;br /&gt;
|[[Dotted Green Leaf|Dotted Green Leaves]] [[File:DottedGreenLeaf.png|40px|link=Dotted Green Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
| &amp;lt;center&amp;gt;15&lt;br /&gt;
| &amp;lt;center&amp;gt;15 minutes&lt;br /&gt;
| &amp;lt;center&amp;gt;150 xp&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StardustSeeds.png|40px|link=Stardust Seeds]]&lt;br /&gt;
| [[Stardust Seeds]]&lt;br /&gt;
|[[Stardust]] [[File:Stardust.png|30px|link=Stardust]]&lt;br /&gt;
| &amp;lt;center&amp;gt;8&lt;br /&gt;
| &amp;lt;center&amp;gt;Cannot die&lt;br /&gt;
| &amp;lt;center&amp;gt;20 minutes&lt;br /&gt;
| &amp;lt;center&amp;gt;222 xp&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenLeafSeeds.png|40px|link=Green Leaf Seeds]]&lt;br /&gt;
| [[Green Leaf Seeds]]&lt;br /&gt;
|[[Green Leaf|Green Leaves]] [[File:GreenLeaf.png|40px|link=Green Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt;10&lt;br /&gt;
| &amp;lt;center&amp;gt;25&lt;br /&gt;
| &amp;lt;center&amp;gt;30 minutes&lt;br /&gt;
| &amp;lt;center&amp;gt;300 xp&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LimeLeafSeed.png|40px|link=Lime Leaf Seeds]]&lt;br /&gt;
| [[Lime Leaf Seeds]]&lt;br /&gt;
|[[Lime Leaf|Lime Leaves]] [[File:LimeLeaf.png|40px|link=Lime Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt;25&lt;br /&gt;
| &amp;lt;center&amp;gt;40&lt;br /&gt;
| &amp;lt;center&amp;gt;1 hour&lt;br /&gt;
| &amp;lt;center&amp;gt;390 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldLeafSeeds.png|40px|link=Gold Leaf Seeds]]&lt;br /&gt;
| [[Gold Leaf Seeds]]&lt;br /&gt;
|[[Gold Leaf|Gold Leaves]] [[File:GoldLeaf.png|40px|link=Gold Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt;50&lt;br /&gt;
| &amp;lt;center&amp;gt;60&lt;br /&gt;
| &amp;lt;center&amp;gt;2 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;1 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystalLeafSeed.png|40px|link=Crystal Leaf Seeds]]&lt;br /&gt;
| [[Crystal Leaf Seeds]]&lt;br /&gt;
|[[Crystal Leaf|Crystal Leaves]] [[File:CrystalLeaf.png|40px|link=Crystal Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt;70&lt;br /&gt;
| &amp;lt;center&amp;gt;80&lt;br /&gt;
| &amp;lt;center&amp;gt;5 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;2 450 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WhiteLeafSeeds.png|40px|link=White Leaf Seeds]]&lt;br /&gt;
| [[White Leaf Seeds]]&lt;br /&gt;
|[[White Leaf|White Leaves]] [[File:WhiteLeaf.png|40px|link=White Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
| &amp;lt;center&amp;gt;Varies&lt;br /&gt;
| &amp;lt;center&amp;gt;7 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt;100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TreeSeeds.png|40px|link=Tree Seeds]]&lt;br /&gt;
| [[Tree Seeds|Normal Tree Seeds]]&lt;br /&gt;
|[[Tree|Normal Tree]] [[File:Tree.png|40px|link=Tree]]&lt;br /&gt;
| &amp;lt;center&amp;gt;10&lt;br /&gt;
| &amp;lt;center&amp;gt;25&lt;br /&gt;
| &amp;lt;center&amp;gt;2 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;3 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OakTreeSeeds.png|40px|link=Oak Tree Seeds]]&lt;br /&gt;
| [[Oak Tree Seeds]]&lt;br /&gt;
|[[Oak Tree]] [[File:OakTree.png|40px|link=Oak Tree]]&lt;br /&gt;
| &amp;lt;center&amp;gt;25&lt;br /&gt;
| &amp;lt;center&amp;gt;40&lt;br /&gt;
| &amp;lt;center&amp;gt;4 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;10 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;25&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WillowTreeSeeds.png|40px|link=Willow Tree Seeds]]&lt;br /&gt;
| [[Willow Tree Seeds]]&lt;br /&gt;
|[[Willow Tree]] [[File:WillowTree.png|40px|link=Willow Tree]]&lt;br /&gt;
| &amp;lt;center&amp;gt;37&lt;br /&gt;
| &amp;lt;center&amp;gt;55&lt;br /&gt;
| &amp;lt;center&amp;gt;8 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;20 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AppleTreeSeeds.png|40px|link=Apple Tree Seeds]]&lt;br /&gt;
| [[Apple Tree Seeds]]&lt;br /&gt;
|[[Apple Tree]] [[File:AppleTree.png|40px|link=Apple Tree]]&lt;br /&gt;
| &amp;lt;center&amp;gt;45&lt;br /&gt;
| &amp;lt;center&amp;gt;55&lt;br /&gt;
| &amp;lt;center&amp;gt;8 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;20 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MapleTreeSeeds.png|40px|link=Maple Tree Seeds]]&lt;br /&gt;
| [[Maple Tree Seeds]]&lt;br /&gt;
|[[Maple Tree]] [[File:MapleTree.png|40px|link=Maple Tree]]&lt;br /&gt;
| &amp;lt;center&amp;gt;50&lt;br /&gt;
| &amp;lt;center&amp;gt;65&lt;br /&gt;
| &amp;lt;center&amp;gt;12 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;45 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;120&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BananaTreeSeeds.png|40px|link=Banana Tree Seeds]]&lt;br /&gt;
| [[Banana Tree Seeds]]&lt;br /&gt;
|[[Banana Tree]] [[File:BananaTree.png|40px|link=Banana Tree]]&lt;br /&gt;
| &amp;lt;center&amp;gt;57&lt;br /&gt;
| &amp;lt;center&amp;gt;62&lt;br /&gt;
| &amp;lt;center&amp;gt;11 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;47 800 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;70&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StardustTreeSeeds.png|40px|link=Stardust Tree Seeds]]&lt;br /&gt;
| [[Stardust Tree Seeds]]&lt;br /&gt;
|[[Stardust Tree]] [[File:StardustTree.png|40px|link=Stardust Tree]]&lt;br /&gt;
| &amp;lt;center&amp;gt;65&lt;br /&gt;
| &amp;lt;center&amp;gt;80&lt;br /&gt;
| &amp;lt;center&amp;gt;15 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;70 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;150&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OrangeTreeSeeds.png|40px|link=Orange Tree Seeds]]&lt;br /&gt;
| [[Orange Tree Seeds]]&lt;br /&gt;
|[[Orange Tree]] [[File:OrangeTree.png|40px|link=Orange Tree]]&lt;br /&gt;
| &amp;lt;center&amp;gt;66&lt;br /&gt;
| &amp;lt;center&amp;gt;70&lt;br /&gt;
| &amp;lt;center&amp;gt;15 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;72 850 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;120&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PineTreeSeeds.png|40px|link=Pine Tree Seeds]]&lt;br /&gt;
| [[Pine Tree Seeds]]&lt;br /&gt;
|[[Pine Tree]] [[File:PineTree.png|40px|link=Pine Tree]]&lt;br /&gt;
| &amp;lt;center&amp;gt;70&lt;br /&gt;
| &amp;lt;center&amp;gt;85&lt;br /&gt;
| &amp;lt;center&amp;gt;17 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;90 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;180&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PalmTreeSeeds.png|40px|link=Palm Tree Seeds]]&lt;br /&gt;
| [[Palm Tree Seeds]]&lt;br /&gt;
|[[Palm Tree]] [[File:PalmTree.png|40px|link=Palm Tree]]&lt;br /&gt;
| &amp;lt;center&amp;gt;82&lt;br /&gt;
| &amp;lt;center&amp;gt;90&lt;br /&gt;
| &amp;lt;center&amp;gt;19 hours&lt;br /&gt;
| &amp;lt;center&amp;gt;100 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedwoodTreeSeeds.png|40px|link=Redwood Tree Seeds]]&lt;br /&gt;
|[[Redwood Tree Seeds]]&lt;br /&gt;
|[[Redwood Tree]] [[File:RedwoodTree.png|40px|link=Redwood Tree]]&lt;br /&gt;
|&amp;lt;center&amp;gt;80&lt;br /&gt;
|&amp;lt;center&amp;gt;92&lt;br /&gt;
|&amp;lt;center&amp;gt;22 hours&lt;br /&gt;
|&amp;lt;center&amp;gt;150 000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;300&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoneTreeSeeds.png|40px|link=Bone Tree Seeds]]&lt;br /&gt;
|[[Bone Tree Seeds]]&lt;br /&gt;
|[[Bone Tree]] [[File:BoneTree.png|40px|link=Bone Tree]]&lt;br /&gt;
|&amp;lt;center&amp;gt;80&lt;br /&gt;
|&amp;lt;center&amp;gt;88&lt;br /&gt;
|&amp;lt;center&amp;gt;18 hours&lt;br /&gt;
|&amp;lt;center&amp;gt;200,000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;0&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LavaTreeSeeds.png|40px|link=Lava Tree Seeds]]&lt;br /&gt;
|[[Lava Tree Seeds]]&lt;br /&gt;
|[[Lava Tree]] [[File:LavaTree.png|40px|link=Lava Tree]]&lt;br /&gt;
|&amp;lt;center&amp;gt;91&lt;br /&gt;
|&amp;lt;center&amp;gt;97&lt;br /&gt;
|&amp;lt;center&amp;gt;23 hours&lt;br /&gt;
|&amp;lt;center&amp;gt;???? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;300&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrangeTreeSeeds.png|40px|link=Strange Tree Seeds]]&lt;br /&gt;
|[[Strange Tree Seeds]]&lt;br /&gt;
|[[Strange Tree]] [[File:StrangeTree.png|40px|link=Strange Tree]]&lt;br /&gt;
|&amp;lt;center&amp;gt;92&lt;br /&gt;
|&amp;lt;center&amp;gt;100&lt;br /&gt;
|&amp;lt;center&amp;gt;26 hours&lt;br /&gt;
|&amp;lt;center&amp;gt;???? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DragonFruitTreeSeeds.png|40px|link=Farming]]&lt;br /&gt;
|[[Dragon Fruit Tree Seed]]&lt;br /&gt;
|[[Dragon Fruit Tree]] [[File:DragonFruitTree.png|40px|link=Farming]]&lt;br /&gt;
|&amp;lt;center&amp;gt;90&lt;br /&gt;
|&amp;lt;center&amp;gt;100&lt;br /&gt;
|&amp;lt;center&amp;gt;3 days/72 hours&lt;br /&gt;
|&amp;lt;center&amp;gt;???? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
{{Template:Navbox Skilling Armour}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Leaves]]&lt;br /&gt;
[[Category:Seeds]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Navbox Potions}}&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Crafting&amp;diff=48073</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Crafting&amp;diff=48073"/>
		<updated>2023-03-08T21:37:34Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CraftingSkill.png|70px|link=|Crafting]] [[File:CraftingLogo.png|300px|link=|Crafting]]&lt;br /&gt;
&lt;br /&gt;
Crafting is a type of [[skills|skill]] which allows the player that you to craft items, which help progress in the game, for example: crafting [[Drills]], to allow to get rarer resources from [[Mining]], or upgrading the [[Furnaces]] to be able to smelt more resources at once.&lt;br /&gt;
&lt;br /&gt;
==Smelting==&lt;br /&gt;
&lt;br /&gt;
[[Ores]] gained though the [[Mining]] skills need to be smelted in order to create [[Bars]] out of them. Since smelting requires [[oil]], it is advised to invest more into [[oil]] generating equipment.&lt;br /&gt;
&lt;br /&gt;
Here is the list of all [[Furnaces]] which are used for smelting [[ores]] into [[bars]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Crafting Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Capacity&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneFurnace.png|40px|link=Stone Furnace]]&lt;br /&gt;
| [[Stone Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 10 [[Stone]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeFurnace.png|40px|link=Bronze Furnace]]&lt;br /&gt;
| [[Bronze Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;1 000 [[Stone]]s, 30 [[Bronze Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronFurnace.png|40px|link=Iron Furnace]]&lt;br /&gt;
| [[Iron Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 27 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;28 000 [[Stone]]s, 200 [[Iron Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilverFurnace.png|40px|link=Silver Furnace]]&lt;br /&gt;
| [[Silver Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;40 000 [[Stone]]s, 200 [[Silver Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;200&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldFurnace.png|40px|link=Gold Furnace]]&lt;br /&gt;
| [[Gold Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 51 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;70 000 [[Stone]]s, 200 [[Gold Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumFurnace.png|40px|link=Promethium Furnace]]&lt;br /&gt;
| [[Promethium Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 59 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;120 000 [[Stone]]s, 35 [[Promethium Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;900&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumFurnace.png|40px|link=Titanium Furnace]]&lt;br /&gt;
| [[Titanium Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 73 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;300 000 [[Stone]]s, 15 [[Titanium Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;1 500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientFurnace.png|40px|link=Ancient Furnace]]&lt;br /&gt;
| [[Ancient Furnace]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 81 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|  &amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;400 000 [[Stone]]s, 5 [[Ancient Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;3 000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''The smelting stats are as of follows:''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Ore&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Oil Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Time to smelt&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Copper.png|40px|link=Copper Ore]]&lt;br /&gt;
| [[Copper Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Iron.png|40px|link=Iron Ore]]&lt;br /&gt;
| [[Iron Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silver.png|40px|link=Silver Ore]]&lt;br /&gt;
| [[Silver Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;15 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gold.png|40px|link=Gold Ore]]&lt;br /&gt;
| [[Gold Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;100 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;50 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Promethium.png|40px|link=Promethium Ore]]&lt;br /&gt;
| [[Promethium Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;500 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;100 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titanium.png|40px|link=Titanium Ore]]&lt;br /&gt;
| [[Titanium Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 000 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;500 seconds&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientOre.png|40px|link=Ancient Ore]]&lt;br /&gt;
| [[Ancient Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5 000 [[File:Oil.png|20px|link=Oil]]&lt;br /&gt;
| &amp;lt;center&amp;gt;???? seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |XP Given&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneStatue.png|40px|link=Quests]]&lt;br /&gt;
| [[Quests|Stone Statue]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 1 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Stone]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be sold to the dwarf for [[Quests#Doric The Crafter|Quest]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WoodenArrows.png|40px|link=Arrows]]&lt;br /&gt;
| [[Bow|15 Wooden Arrows]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 1 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Feathers]], 5 [[Normal Logs|Logs]], 5 [[Iron Bar]]s. (made by clicking on [[Feathers]] in [[Combat]] tab)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Arrows for your [[bow]] for [[Combat]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;15 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Bronze Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 1 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 5 [[Bronze Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to gather [[Oil]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;15 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StoneFurnace.png|40px|link=Stone Furnace]]&lt;br /&gt;
| [[Stone Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 2 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[Stone]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to smelt [[Ores]] into [[Bars]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;24 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LeatherGloves.png|40px|link=Gathering]]&lt;br /&gt;
| [[Gathering|Leather Gloves]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 4 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 [[Leather]] (''bought in the [[Game Shop]] for 80 [[coins]]'')&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Unlocks [[Gathering]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;60 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrokenRake.png|40px|link=Farming]]&lt;br /&gt;
| Repair Broken [[Rake]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 5 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 5 [[Iron Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Required for the [[Quests]] The Achiever.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;500 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo1.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Silver Oil Silo]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 7 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Silver Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[Oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;88 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeStatue.png|40px|link=Quests]]&lt;br /&gt;
| [[Quests|Bronze Statue]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 9 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 [[Bronze Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be traded to the Dwarf for [[coins]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeOven.png|40px|link=Bronze Oven]]&lt;br /&gt;
| [[Bronze Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 10 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 000 [[Stone]]s, 30 [[Bronze Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Unlocks [[Cooking]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FishingNet.png|40px|link=Quests#The Fisherman]]&lt;br /&gt;
| [[Quests#The Fisherman|Fishing Net]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 10 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[String]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Used in [[Quests#The Fisherman|Quest]] to unlock [[Fishing]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;200 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommunityCenter1.png|40px|link=Game Shop]]&lt;br /&gt;
| [[Game Shop|Community Center]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 11 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 30 [[Normal Logs|Logs]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''[[Game Shop|NPC shop]], unlocks more buyables.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil#Oil Wells|Iron Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 11 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 25 [[Iron Bar]]s, 1 Bronze Well&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Gathers more [[oil]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;200 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeFurnace.png|40px|link=Bronze Furnace]]&lt;br /&gt;
| [[Bronze Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 12 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 000 [[Stone]]s, 30 [[Bronze Bar]]s, 1 Stone Furnace&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to smelt more [[bars]] at a time.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;155 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusher.png|40px|link=Mining]]&lt;br /&gt;
| [[Crushers|Crusher]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 15 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Iron Bar]]s, 5 [[Gold Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Machinery that runs on [[oil]] and collects [[ores]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 250 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FishingNet.png|40px|link=Quests#The Fisherman]]&lt;br /&gt;
| [[Quests#The Fisherman|Sturdy Fishing Net]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 15 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[String]]s, 5 [[Silver Bar]]s, 1 [[Lizard Skin]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Part of [[Quests#The Fisherman|Quest]] &amp;quot;The Fisherman&amp;quot;, unlocks [[Fishing]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;200 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilverOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Silver Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 17 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[Silver Bar]]s, 1 Iron Oil Well&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;350 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PoisonStinger.png|40px|link=Poison Stinger]]&lt;br /&gt;
| [[Poison Stinger]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 17 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 [[Stinger]], 1 [[Poison]] (made by clicking on [[Poison]] in [[Combat]] tab)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Deals extra damage and ignores enemy defence. Also needed for [[Quests#The Tank(boss) Quest|Quest]] &amp;quot;The Tank&amp;quot;.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 150 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BonemealBin.png|40px|link=Farming]]&lt;br /&gt;
| [[Bonemeal Bin]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 18 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Willow Logs]], 5 [[Bones]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to turn [[bones]] into [[Bonemeal]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 222 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Needle.png|40px|link=Needle]]&lt;br /&gt;
| [[Needle]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[Ant Needles]], 10 [[String]]s (made by clicking on [[Ant Needles]] in [[Combat]] tab)&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to convert [[armour]] back into its skin form.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;??? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FireArrows.png|40px|link=Arrows]]&lt;br /&gt;
| [[Arrows|15 Fire Arrows]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Feathers|Fire Feathers]], 5 [[Oak Logs]], 5 [[Silver Bar]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Fire Arrows for your [[bow]] for [[Combat]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;150 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo2.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Gold Oil Silo]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 [[Gold Bar]]s, 1 Silver Oil Silo&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Further increases your [[Oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 301 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrewingKit.png|40px|link=Brewing Kit]]&lt;br /&gt;
| [[Brewing Kit]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 21 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Iron Bar]]s, 1 Stardust Potion, 1 Energy Potion, 1 Anti-Disease Potion, 1 Tree Speed Potion, 1 Smelting Upgrade Potion, 1 Farming Speed Potion, 1 Strange Leaf&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''When upgraded, increases the duration for all potions.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ??? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronOven.png|40px|link=Iron Oven]]&lt;br /&gt;
| [[Iron Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 22 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 000 [[Stone]]s, 250 [[Iron Bar]]s, 1 Bronze Oven&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases your chance of burning food.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;350 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RowBoat.png|40px|link=Fishing]]&lt;br /&gt;
| [[Fishing|Row Boat]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 24 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Normal Logs|Logs]], completed easy [[Fishing]] [[Achievements]].&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to send out a boat to gather fish for you.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 485 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilFactory.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Oil Factory]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 25 000 [[Stone]]s, 250 [[Bronze Bar]]s, 50 [[Gold Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can hire workers to gather [[Oil]] for you.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 500 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronFurnace.png|40px|link=Iron Furnace]]&lt;br /&gt;
| [[Iron Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 27 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 28 000 [[Stone]]s, 200 [[Iron Bar]]s, 1 Bronze Furnace&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Allows you to smelt more [[Ores]] at a time.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CommunityCenter2.png|40px|link=Game Shop]]&lt;br /&gt;
| [[Game Shop|Community Center 2]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 30 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 250 [[Oak Logs]], 100 [[Willow Logs]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades the [[Game Shop|npc shop]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilverOven.png|40px|link=Silver Oven]]&lt;br /&gt;
| [[Silver Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 31 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 000 [[Stone]]s, 250 [[Silver Bar]]s, 1 Iron Oven&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases the chance of burning [[food]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SapphireFightPoints.png|40px|link=Fight Points]]&lt;br /&gt;
| [[Fight Points|Fight Points Medallion]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 31 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Sapphire|Sapphires]], 900 [[Fight Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[Fight Points]] cap.(2000)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;788 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassStatue.png|40px|link=Quests]]&lt;br /&gt;
| [[Quests|Glass Statue]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 32 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 [[Molten Glass]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''A glass statue. I'm sure the dwarf would love this.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShinyGlassBall.png|40px|link=Orbs]]&lt;br /&gt;
| [[Shining Glass Orb]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 34 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[Molten Glass]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be enchanted to have a small chance of finding shiny resources. Can craft up to 4''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 850 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronBucket.png|40px|link=Iron Bucket]]&lt;br /&gt;
| [[Iron Bucket]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 35 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[Iron Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to collect [[Lava Bucket]]s in the [[volcano]] after fighting.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 0 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OvenBooster.png|40px|link=Oven Booster]]&lt;br /&gt;
| [[Oven Booster]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 36 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 000 [[Stone]]s, 20 Lava Bucket&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Adding [[logs]] to your oven will be processed into heat much faster.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Gold Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 38 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[Gold Bar]]s, 1 Silver Oil Well.&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrade [[oil]] well to increase [[oil]] rate.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 555 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Canoe.png|40px|link=Canoe]]&lt;br /&gt;
| [[Canoe]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 39 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 200 [[Oak Logs]], 100 [[Willow Logs]], 50 [[Maple Logs]], completed easy [[Fishing]] [[Achievements]].&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be sent out to collect [[fish]] for you.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;555 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IceArrows.png|40px|link=Arrows]]&lt;br /&gt;
| [[Bow|15 Ice Arrows]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Feathers|Ice Feathers]],  5 [[Willow Logs]], 5 [[Gold Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Very powerful againsts fire based monsters.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 315 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilverFurnace.png|40px|link=Silver Furnace]]&lt;br /&gt;
| [[Silver Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 40 000 [[Stone]]s, 200 [[Silver Bar]]s, 1 Iron Furnace&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades your furnace capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LongBow.png|40px|link=Bow]]&lt;br /&gt;
| [[Bow|Longbow]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[String]]s, [[Long Bow Frame]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''More accurate [[bow]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 2 000 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantDrill.png|40px|link=Mining]]&lt;br /&gt;
| [[Giant Drills]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 42 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 500 [[Iron Bar]]s, 300 [[Silver Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be used to mine faster and higher level [[ores]]. (Requires [[Oil]])''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 900 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CharcoalFoundry.png|40px|link=Charcoal Foundry]]&lt;br /&gt;
| [[Charcoal Foundry]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 45 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 40 000 [[Stone]]s, 5 000 [[Iron Bar]]s, 1 [[Promethium Bar]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to burn [[logs]] into [[charcoal]]. [[Charcoal]] is used to smelt high level [[ores]], such as [[Promethium Ore|promethium]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 000 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpikedClub.png|40px|link=Spiked Club]]&lt;br /&gt;
| [[Spiked Club]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 45 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 Club, 100 Ant Needles&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Add spikes to a [[club]], increasing its damage by 4.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 2 346 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo3.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Promethium Oil Silo]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 46 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 [[Promethium Bar]]s, 1 Gold Oil Silo&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 241 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldOven.png|40px|link=Gold Oven]]&lt;br /&gt;
| [[Gold Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 48 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 000 [[Stone]]s, 250 [[Gold Bar]]s, 1 Silver Oven&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases the chance of burning [[food]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 300 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GlassBottle.png|40px|link=Glass Bottle]]&lt;br /&gt;
| [[Glass Bottle]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 49 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Molten Glass]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be used to store [[ghost]]s.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 400 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Closet.png|40px|link=Closet]]&lt;br /&gt;
| [[Armour#Closet|Closet]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; Level 50 in every [[Skills|skill]] (except [[Combat]] [[Skills]])&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to find [[Skills|skilling]] outfits''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;??? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Promethium Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[Promethium Bar]]s, 1 Gold Oil Well&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrade [[oil]] well to increase [[oil]] rate.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;1 500 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldFurnace.png|40px|link=Gold Furnace]]&lt;br /&gt;
| [[Gold Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 51 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 70 000 [[Stone]]s, 200 [[Gold Bar]]s, 1 Silver Furnace&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades your furnace capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 500 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EmeraldFightPoints.png|40px|link=Fight Points]]&lt;br /&gt;
| [[Fight Points|Fight Points Medallion]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 55 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Emerald|Emeralds]], 2 000 [[Fight Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[Fight Points]] cap.(4000)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 2 212 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rocket.png|40px|link=Rocket]]&lt;br /&gt;
| [[Rocket]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 56 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Promethium Bar]]s, 2 000 [[Iron Bar]]s, 10 molten glass, 1 of each Rocket Booster&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Grants ability to go to the moon to collect [[moonstone]] and the rare [[Shooting Star]]s and to fight [[monsters]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;2 514 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RocketFuel.png|40px|link=Rocket#Rocket Fuel]]&lt;br /&gt;
| [[Rocket#Rocket Fuel|Rocket Fuel]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 56 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 5000 Oil, 20 Charcoal, 1 Bucket of Lava&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Used to send the Rocket to the Moon and Mars''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;1 000 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incinerator.png|40px|link=Incinerator]]&lt;br /&gt;
| [[Incinerator]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 57 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 400 [[Gold Bar]]s, 75 000 [[Stone]]s, 1 lava bucket&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can turn [[bones]] into [[ashes]] with [[lava]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 2 800 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumFurnace.png|40px|link=Promethium Furnace]]&lt;br /&gt;
| [[Promethium Furnace|Promethium Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 59 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 35 [[Promethium Bar]]s, 120 000 [[Stone]]s, 1 [[Gold Furnace]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades your furnace capacity. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StardustShip.png|40px|link=Fishing]]&lt;br /&gt;
| [[Stardust Ship]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 200 [[Stardust Logs]], completed easy [[Fishing]] [[Achievements]].&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Boat that can gather stardust [[fish]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BloodGrinder.png|40px|link=Invention#Blood Grinder]]&lt;br /&gt;
| [[Invention#Blood Grinder|Blood Grinder]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;50 [[Promethium Bar]]s, [[Invention]] unlocked, [[Blood Moon]] active&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to grind monster limbs into blood. (Requires invention skill and blood moon active)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumOven.png|40px|link=Promethium Oven]]&lt;br /&gt;
| [[Promethium Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 62 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 300 000 [[Stone]]s, 100 [[Promethium Bar]]s, 1 Gold Oven&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases the chance of burning [[food]].''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 585 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Excavator.png|40px|link=Mining]]&lt;br /&gt;
| [[Mining|Excavator]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 65 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 000 [[Iron Bar]]s, 500 [[Gold Bar]]s, 100 [[Promethium Bar]]s.&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be used to mine faster and higher level ores. (Requires Oil)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 4 200 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BloodGlassShrine.png|40px|link=Invention#Blood Glass Statue]]&lt;br /&gt;
| [[Blood Glass Statue]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 65 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Molten Glass]], 500 [[Evil Blood]], [[Invention]] unlocked&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to pray to the gods and convert evil blood into saint blood.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 6 788 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo4.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Titanium Oil Silo]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 67 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[Titanium Bar]]s, 1 Promethium Oil Silo&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;5175 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumCharcoalFoundry.png|40px|link=Charcoal Foundry]]&lt;br /&gt;
| [[Charcoal Foundry#Titanium Charcoal Foundry|Titanium Charcoal Foundry]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 68 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 80 000 [[Stone]]s, 10 000 [[Iron Bar]]s, 1 [[Titanium Bar]], 1 Charcoal Foundry&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Doubles the amount of charcoal you get from charcoal foundry.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;5 085 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BoatingDock.png|40px|link=Fishing]]&lt;br /&gt;
| [[Fishing|Boating Dock]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 69 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 250 [[Redwood Logs]], 800 [[Maple Logs]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to send out 2 boats at once.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 5 124 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BrewingXpMixer.png|40px|link=Brewing]]&lt;br /&gt;
| [[Brewing XP Mixer|Brewing XP Mixer]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;  10 [[Molten Glass]], 10 [[Normal Logs|Logs]], Hard [[Brewing]] [[Achievements|Achievement]] perk&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to drink certain potions for bonus brewing XP. This item will require level 50 [[Magic]] to enchant.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Titanium Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 72 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 [[Titanium Bar]]s, 1 [[Oil|Promethium Oil Well]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrade [[oil]] well to increase [[oil]] rate. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 6 000 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumFurnace.png|40px|link=Titanium Furnace]]&lt;br /&gt;
| [[Titanium Furnace|Titanium Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 73 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 15 [[Titanium Bar]]s, 300 000 [[Stone]]s, 1 [[Promethium Furnace]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades your furnace capacity. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumOven.png|40px|link=Titanium Oven]]&lt;br /&gt;
| [[Titanium Oven|Titanium Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 77 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 50 [[Titanium Bar]]s, 500 000 [[Stone]]s, 1 [[Promethium Oven]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases the chance of burning food. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Magnet.png|40px|link=Magnet]]&lt;br /&gt;
| [[Magnet|Magnet]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 78 [[File:CraftingSigil.png|20px|link=Crafting]]&amp;lt;br /&amp;gt;50 [[File:InventionSkill.png|20px|link=Invention]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 80 [[Promethium Bar]]s, 100 [[Iron Bar]]s, 10 [[Lava]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''A tool used to filter through junk from gathering. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MegaRocket.png|40px|link=Rocket#Mega Rocket]]&lt;br /&gt;
| [[Rocket#Mega Rocket|Mega Rocket]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 79 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 25 [[Titanium Bar]]s, 1 [[Rocket#Mega Rocket|Mega Rocket Boosters]], 1 [[Rocket]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to travel to the sun at very high speeds. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GiantExcavator.png|40px|link=Mining]]&lt;br /&gt;
| [[Mining|Giant Excavator]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 80 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 100 [[Titanium Bar]]s, 200 [[Promethium Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Can be used to mine faster and higher level ores.&lt;br /&gt;
(Requires Oil) ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientFurnace.png|40px|link=Ancient Furnace]]&lt;br /&gt;
| [[Ancient Furnace|Ancient Furnace]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 81 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 400 000 [[Stone]]s, 5 [[Ancient Bar]]s&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrades your furnace capacity. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 105000 xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientOilWell.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Ancient Oil Well]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 83 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 20 [[Ancient Bar]]s, 1 [[Oil|Titanium Oil Well]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Upgrade [[oil]] well to increase [[oil]] rate. ''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientOilSilo.png|40px|link=Oil]]&lt;br /&gt;
| [[Oil|Ancient Oil Silo]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 85 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 10 [[Ancient Bar]]s, 1 [[Oil|Ancient Oil Silo]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[oil]] capacity.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientOven.png|40px|link=Ancient Oven]]&lt;br /&gt;
| [[Ancient Oven|Ancient Oven]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 89 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 1 000 000 [[Stone]]s, 50 [[Ancient Bar]]s, 1 [[Titanium Oven]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Decreases the chance of burning food.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ????? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RubyFightPoints.png|40px|link=Fight Points]]&lt;br /&gt;
| [[Fight Points|Fight Points Medallion]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 75 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Ruby|Rubies]], 4 000 [[Fight Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[Fight Points]] cap.(8000)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ?? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StardustMixer+.png|40px|link=Brewing]]&lt;br /&gt;
| [[Brewing XP Mixer|Brewing XP Mixer+]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 76 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 500 000 [[Stardust]], 50 [[Stardust Logs]], Hard [[Brewing]] [[Achievements|Achievement]] perk&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Ability to reroll potions every 24h.''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DiamondFightPoints.png|40px|link=Fight Points]]&lt;br /&gt;
| [[Fight Points|Fight Points Medallion]]&lt;br /&gt;
|&amp;lt;center&amp;gt; 90 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; 3 [[Diamond]]s, 1 200 [[Fight Points]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Increases your [[Fight Points]] cap.(12 000)''&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;??? xp&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
{{Template:Navbox Skilling Armour}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Sea_Helmet&amp;diff=48067</id>
		<title>Sea Helmet</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Sea_Helmet&amp;diff=48067"/>
		<updated>2023-03-07T15:22:00Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sea helmet [[File:SeaHelmet.png]] is a a rare drop from the [[Sea Soldier]]. It provides 10 defense and takes up the head slot.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Sea_Helmet&amp;diff=48065</id>
		<title>Sea Helmet</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Sea_Helmet&amp;diff=48065"/>
		<updated>2023-03-07T15:19:30Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sea helmet is a a rare drop from the [[Sea soldier]]. It provides 10 defense and takes up the head slot.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Sea_Soldier&amp;diff=48064</id>
		<title>Sea Soldier</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Sea_Soldier&amp;diff=48064"/>
		<updated>2023-03-07T15:19:05Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SeaSoldier.png|100px|link=]]&lt;br /&gt;
&lt;br /&gt;
Sea Soldiers are regular type of [[Monsters]] which may be found at the [[Beach]]. &lt;br /&gt;
&lt;br /&gt;
They are tough [[Monsters]], which may drop the highly coveted [[Sea Helmet]]. It can also drop the useful [[Flippers]] or the powerful [[Trident]].&lt;br /&gt;
&lt;br /&gt;
Their stats are:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Health&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Accuracy&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Damage &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Speed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defense&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; width=&amp;quot;44%&amp;quot;&lt;br /&gt;
! colspan=4|[[File:SeaSoldier.png|30px|link=]] '''Loot Table''' [[File:SeaSoldier.png|30px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;&amp;quot; |&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Amount Dropped &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:Bones.png|40px|link=Bones]]&lt;br /&gt;
|[[Bones]]&lt;br /&gt;
| 1 &lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:Seaweed.png|40px|link=Seaweed]]&lt;br /&gt;
|[[Seaweed]]&lt;br /&gt;
| 1 - 6&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153) !important; color: black !important;&amp;quot;&lt;br /&gt;
|[[File:SuperBait.png|40px|link=Super Bait]] &lt;br /&gt;
| [[Super Bait]]&lt;br /&gt;
| 1&lt;br /&gt;
| Common&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153) !important; color: black !important;&amp;quot;&lt;br /&gt;
|[[File:Flippers.png|40px|link=Flippers]] &lt;br /&gt;
|[[Flippers]]&lt;br /&gt;
| 1&lt;br /&gt;
| Common&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153) !important; color: black !important;&amp;quot;&lt;br /&gt;
|[[File:Trident.png|40px|link=Trident]] &lt;br /&gt;
|[[Trident]]&lt;br /&gt;
| 1&lt;br /&gt;
| Common&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 204, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:SeaHelmet.png|40px|link=Sea Helmet]]&lt;br /&gt;
|[[Sea Helmet]]&lt;br /&gt;
| 1&lt;br /&gt;
| Rare&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 204, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:MegaBait.png|40px|link=Mega Bait]]&lt;br /&gt;
|[[Mega Bait]]&lt;br /&gt;
| 1&lt;br /&gt;
| Rare&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 204, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:CrystalLeaf.png|40px|link=Crystal Leaf]]&lt;br /&gt;
|[[Crystal Leaf]]&lt;br /&gt;
| 1 - 10&lt;br /&gt;
| Rare&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:SeaSoldier.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Sea Soldier Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/1000 (0.1%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{{Navbox Monsters}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Sea_Helmet&amp;diff=48063</id>
		<title>Sea Helmet</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Sea_Helmet&amp;diff=48063"/>
		<updated>2023-03-07T15:00:12Z</updated>

		<summary type="html">&lt;p&gt;Dank: Created page with &amp;quot;The sea helmet is a a rare drop from the sea soldier. It provides 10 defense and takes up the head slot.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sea helmet is a a rare drop from the [[sea soldier]]. It provides 10 defense and takes up the head slot.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Blood_Fire_Hawk&amp;diff=48062</id>
		<title>Blood Fire Hawk</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Blood_Fire_Hawk&amp;diff=48062"/>
		<updated>2023-03-07T14:56:36Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BloodFireHawk.png|100px|link=]]&lt;br /&gt;
&lt;br /&gt;
Blood Fire Hawks are regular type of [[Monsters]] which may be found in the [[Blood Volcano]]. Blood Fire Haws are also weak to [[Ice Arrows]]. '''They are a much stronger variation of regular [[Fire Hawk]]s.'''Their attack speed is comparable to that of the [[Blood Bat]].&lt;br /&gt;
&lt;br /&gt;
Blood Fire Hawks are mostly notable for their drops of [[Blood Fire Hawk Wing]]s, [[Invention#Tablettes|Volcano Tablette pieces]] and [[Blood Bones]], which are useful for [[Invention]] and [[Farming]].&lt;br /&gt;
&lt;br /&gt;
Their stats are:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Health&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Accuracy&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Damage &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Speed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defense&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| 21&lt;br /&gt;
| ??&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; width=&amp;quot;51%&amp;quot;&lt;br /&gt;
! colspan=4|[[File:BloodFireHawk.png|30px|link=]] '''Loot Table''' [[File:BloodFireHawk.png|30px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;&amp;quot; |&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Amount Dropped &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:Ashes.png|40px|link=Ashes]]&lt;br /&gt;
|[[Ashes]]&lt;br /&gt;
| 2&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:BloodFireHawkWing.png|40px|link=Invention#Blood Monster Parts]]&lt;br /&gt;
|[[Invention#Blood Monster Parts|Blood Fire Hawk Wing]]&lt;br /&gt;
| 1&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:FireFeathers.png|40px|link=Fire Feathers]]&lt;br /&gt;
|[[Fire Feathers]]&lt;br /&gt;
| 15 - 30&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153) !important; color: black !important;&amp;quot;&lt;br /&gt;
|[[File:VolcanoTablette2.png|40px|link=Invention#Tablettes]] &lt;br /&gt;
| [[Invention#Tablettes|Volcano tablette #2]]&lt;br /&gt;
| 1&lt;br /&gt;
| Common &lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:FireHawkIcon.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Fire Hawk Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/1000 (0.1%)&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:BloodMoon.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Blood Moon Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/10 000 (0.01%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{{Navbox Monsters}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Blood_Fire_Hawk&amp;diff=48061</id>
		<title>Blood Fire Hawk</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Blood_Fire_Hawk&amp;diff=48061"/>
		<updated>2023-03-07T14:56:15Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BloodFireHawk.png|100px|link=]]&lt;br /&gt;
&lt;br /&gt;
Blood Fire Hawks are regular type of [[Monsters]] which may be found in the [[Blood Volcano]]. Blood Fire Haws are also weak to [[Ice Arrows]]. '''They are a much stronger variation of regular [[Fire Hawk]]s.'''Their attack speed is comparable to that of the [[Blood Bat]].&lt;br /&gt;
&lt;br /&gt;
Blood Fire Hawks are mostly notable for their drops of [[Blood Fire Hawk Wing]]s, [[Invention#Tablettes|Volcano Tablette pieces]] and [[Blood Bones]], which are useful for [[Invention]] and [[Farming]].&lt;br /&gt;
&lt;br /&gt;
Their stats are:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Health&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Accuracy&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Damage &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Speed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defense&lt;br /&gt;
|-&lt;br /&gt;
| 200&lt;br /&gt;
| 21&lt;br /&gt;
| ??&lt;br /&gt;
| 5&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; width=&amp;quot;51%&amp;quot;&lt;br /&gt;
! colspan=4|[[File:BloodFireHawk.png|30px|link=]] '''Loot Table''' [[File:BloodFireHawk.png|30px|link=]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;&amp;quot; |&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Amount Dropped &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:Ashes.png|40px|link=Ashes]]&lt;br /&gt;
|[[Ashes]]&lt;br /&gt;
| 2&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:BloodFireHawkWing.png|40px|link=Invention#Blood Monster Parts]]&lt;br /&gt;
|[[Invention#Blood Monster Parts|Blood Fire Hawk Wing]]&lt;br /&gt;
| 1&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:FireFeathers.png|40px|link=Fire Feathers]]&lt;br /&gt;
|[[Fire Feathers]]&lt;br /&gt;
| 15 - 30&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153) !important; color: black !important;&amp;quot;&lt;br /&gt;
|[[File:VolcanoTablette2.png|40px|link=Invention#Tablettes]] &lt;br /&gt;
| [[Invention#Tablettes|Volcano tablette #2]]&lt;br /&gt;
| 1&lt;br /&gt;
| Common &lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:FireHawkIcon.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Fire Hawk Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/1000 (0.1%)&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:BloodMoon.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Blood Moon Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/10 000 (0.01%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{{Navbox Monsters}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Blood_Fire_Snake&amp;diff=48060</id>
		<title>Blood Fire Snake</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Blood_Fire_Snake&amp;diff=48060"/>
		<updated>2023-03-07T01:47:35Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BloodFireSnake.png|100px|link=Blood Fire Snake]]&lt;br /&gt;
&lt;br /&gt;
Blood Fire Snakes are regular type of [[Monsters]] which may be found in the [[Blood Volcano]]. '''They are a much stronger variation of regular [[Fire Snake]]s.'''&lt;br /&gt;
&lt;br /&gt;
Blood Snakes are known for their drops of [[Blood Fire Snake Tongue]]s, [[Invention#Tablettes|Volcano Tablette]] pieces as well as the coveted [[Magic|Fire Upgrade Spellscroll]], which are useful for [[Invention]] and [[Magic]].&lt;br /&gt;
&lt;br /&gt;
Their stats are:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Health&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Accuracy&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Damage &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Speed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defense&lt;br /&gt;
|-&lt;br /&gt;
| 300&lt;br /&gt;
| 20&lt;br /&gt;
| 10&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; width=&amp;quot;52%&amp;quot;&lt;br /&gt;
! colspan=4|[[File:BloodFireSnake.png|30px|link=Blood Snake]] '''Loot Table''' [[File:BloodFireSnake.png|30px|link=Blood Snake]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;&amp;quot; |&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Amount Dropped &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255) !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:Ashes.png|40px|link=Ashes]]&lt;br /&gt;
|[[Ashes]]&lt;br /&gt;
| 2&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255) !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:BloodFireSnakeTongue.png|40px|link=Blood Fire Snake Tongue]]&lt;br /&gt;
|[[Blood Fire Snake Tongue]]&lt;br /&gt;
| 1&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153) !important; color: black !important;&amp;quot;&lt;br /&gt;
|[[File:FireUpgradeSpellscroll.png|40px|link=Magic]] &lt;br /&gt;
| [[Magic|Fire Upgrade Spellscroll]]&lt;br /&gt;
| 1 (only drops once)&lt;br /&gt;
| Common &lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153) !important; color: black !important;&amp;quot;&lt;br /&gt;
|[[File:VolcanoTablette1.png|40px|link=Invention#Tablettes]]&lt;br /&gt;
|[[Invention#Tablettes|Volcano Tablette #1]]&lt;br /&gt;
| 1&lt;br /&gt;
| Common&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:SnakeIcon.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Snake Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/1 000 (0.1%)&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:BloodMoon.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Blood Moon Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/10 000 (0.01%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{Navbox Monsters}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Pirate&amp;diff=47960</id>
		<title>Pirate</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Pirate&amp;diff=47960"/>
		<updated>2023-03-04T13:44:02Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* 50px|link=Keys Regular Keys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pirate.png|75px|link=Pirate]]&lt;br /&gt;
&lt;br /&gt;
The pirate may be bought from the [[Game Shop]] after [[crafting]] the Community Center 2 upgrade.&lt;br /&gt;
&lt;br /&gt;
The pirate will start looking for [[Treasure Map]]s which will award [[Chests]] to the player once the riddle is solved.&lt;br /&gt;
&lt;br /&gt;
Below are the prices when buying Pirates from the [[Game Shop]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[File:Pirate.png|20px|link=Pirate]] Pirate Number #&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Game Shop]] Price [[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Cumulative Price [[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Map chance [[File:TreasureMap.png|30px|link=Treasure Map]] &lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
| 50 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 50 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/950 000&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
| 100 000  [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 150 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/900 000&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
| 175 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 325 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/850 000&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
| 250 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 575 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/800 000&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
| 500 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/750 000&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
| 800 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1 875 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/700 000&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
| 1 200 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 3 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/650 000&lt;br /&gt;
|- &lt;br /&gt;
|#8&lt;br /&gt;
| 3 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 6 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/600 000&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
| 5 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 11 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/550 000&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
| 10 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 21 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/500 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:TreasureMap.png|40px|link=Treasure Map]] Regular Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Regular Treasure maps may be found once the player has bought a [[Pirate]] from the [[Game Shop]] after [[crafting]] the Community Center 2 upgrade. After the Treasure Map is completed, players will receive a Treasure [[Chests|Chest]].&lt;br /&gt;
&lt;br /&gt;
Please find the clues and the solutions to the riddles. ''These contain spoilers''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:TreasureMap.png|30px|link=Treasure Map]] Regular Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''A fruit a day keeps the doctor away.''&lt;br /&gt;
| Eat an Apple.&lt;br /&gt;
|-&lt;br /&gt;
| ''A shop, with green coins.''&lt;br /&gt;
| Go to the [[Donor Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Au to the shop!''&lt;br /&gt;
| Sell [[Gold Ore]] to the [[Game Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Choo Choo in a hot place.''&lt;br /&gt;
| Ride the minecart to the volcano&lt;br /&gt;
|-&lt;br /&gt;
| ''Drill drill crusher.''&lt;br /&gt;
| Have only 2 Drills and 1 Crusher activated.&lt;br /&gt;
|-&lt;br /&gt;
| ''I really wish my crops grew faster.''&lt;br /&gt;
| Drink a Farming Speed Potion.&lt;br /&gt;
|-&lt;br /&gt;
| ''Metal into XP''&lt;br /&gt;
| Convert a bar into experience.&lt;br /&gt;
|-&lt;br /&gt;
| ''One sip one star, another sip another star.''&lt;br /&gt;
| Drink a Stardust Potion.&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell me: VII silver.''&lt;br /&gt;
| Sell 7 Silver ore.&lt;br /&gt;
|-&lt;br /&gt;
| ''tsevrah a: dees fael emil''&lt;br /&gt;
| Harvest a lime seed.&lt;br /&gt;
|-&lt;br /&gt;
| ''WILL you sell an item? OW that hurt!''&lt;br /&gt;
| Sell a willow log.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenTreasureMap.png|40px|link=Treasure Map#Green_Treasure_Maps]] Green Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Green Treasure maps may be found once the player has found the [[Pirate's Monoculars]] while [[Gathering]] within the [[Gathering#Quiet_Pond|Quiet Pond]]. After the green treasure map is completed, players will receive a [[Chests#Green Chests|Green Treasure Chest]].&lt;br /&gt;
&lt;br /&gt;
Please find the clues and the solutions to the riddles. ''These contain spoilers''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:GreenTreasureMap.png|30px|link=Treasure Map#Green_Treasure_Maps]] Green Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''I wish i could go to space. Perhaps crafting might help.''&lt;br /&gt;
| Craft Rocket fuel&lt;br /&gt;
|-&lt;br /&gt;
| ''Spooky spooky skeleton, in a dark place.''&lt;br /&gt;
| Kill a skeleton&lt;br /&gt;
|-&lt;br /&gt;
| ''A cook's dish, any one of them.''&lt;br /&gt;
| Cook any food with the Cook's Book&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell one ore to the npc shop. A mix of magenta and yellow.''&lt;br /&gt;
| Sell a promethium ore to the game shop&lt;br /&gt;
|-&lt;br /&gt;
| ''Browsing stonks.''&lt;br /&gt;
| Browse the Player Market&lt;br /&gt;
|-&lt;br /&gt;
| ''Incinerate me.''&lt;br /&gt;
| Turn on the Incinerator&lt;br /&gt;
|-&lt;br /&gt;
| ''How to gain energy without food.''&lt;br /&gt;
| Drink an energy potion&lt;br /&gt;
|-&lt;br /&gt;
| ''They say that consuming fishing bait is great for fish.''&lt;br /&gt;
| Throw one bait in the quiet pond&lt;br /&gt;
|-&lt;br /&gt;
| ''A source of energy to smelt ores, but it's not oil, and it's not lava. Produce me.''&lt;br /&gt;
| Create one charcoal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the chests in Idle Pixel may be opened with different [[Crafting|crafted]] [[Keys]].&lt;br /&gt;
&lt;br /&gt;
==[[File:TreasureChest.png|50px|link=Chests]] Regular Chests==&lt;br /&gt;
&lt;br /&gt;
'''Regular''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Regular_Treasure_Maps|Regular Treasure Map]] and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Blue Orbs|Blue Orbs]] have a 1/36 chance per slot to be looted when opening a regular chest.&lt;br /&gt;
&lt;br /&gt;
==[[File:GoldKey.png|50px|link=Keys]] Regular Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Key&lt;br /&gt;
| &amp;lt;center&amp;gt;15 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;0 xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;525 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;35 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 500 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;45 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5250 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;55 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenTreasureChest.png|50px|link=Chests]] Green Chests==&lt;br /&gt;
&lt;br /&gt;
'''Green''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Green_Treasure_Maps|Green Treasure Map]] and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Green Orbs|Green Orbs]] have a 1/36 chance per slot to be looted when opening a green chest.&lt;br /&gt;
&lt;br /&gt;
Keys are the type of tools, which may be [[Crafting|crafted]] with different [[bars]] and a specific [[Gems|gem]]. Each key will give the player a different amount of reward slots when opening any types of [[Chests]] [[File:TreasureChest.png|40px|link=Chests]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:PromethiumKey.png|50px|link=Keys]] Green [[Chests|Chest]] Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Key&lt;br /&gt;
| &amp;lt;center&amp;gt;30 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;420000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Brewing&amp;diff=47959</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Brewing&amp;diff=47959"/>
		<updated>2023-03-04T00:21:42Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* 40px|link= Brewing Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BrewingSkill.png|70px|link=Brewing]] [[File:BrewingLogo.png|350px|link=|Brewing]]&lt;br /&gt;
&lt;br /&gt;
Brewing is a type of [[Skills|skill]] that allows the player to create potions, which allows players to receive a variety of different benefits.&lt;br /&gt;
&lt;br /&gt;
Most of the brewing materials may be gained via [[Farming]].&lt;br /&gt;
&lt;br /&gt;
'' [[File:BrewingKit.png|40px|link=Brewing Kit]]''' Keep in mind that upgrading the [[Brewing Kit]] with [[Gems]] will increase the duration of all potions by 25% per upgrade.''' ''&lt;br /&gt;
==[[File:GreenLeaf.png|40px|link=]] Brewing Materials==&lt;br /&gt;
During brewing, all of the brewing materials give different XP outputs as per below:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;|Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;|Brewing Material&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;|XP given per item when brewing&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bones.png|40px|link=Bones]]&lt;br /&gt;
| [[Bones]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Promethium.png|40px|link=Promethium Ore]]&lt;br /&gt;
| [[Promethium Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titanium.png|40px|link=Titanium Ore]]&lt;br /&gt;
| [[Titanium Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seaweed.png|40px|link=Seaweed]]&lt;br /&gt;
| [[Seaweed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperBait.png|40px|link=Bait]]&lt;br /&gt;
| [[Bait|Super Bait]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedMushroom.png|40px|link=Red Mushrooms]]&lt;br /&gt;
| [[Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DottedGreenLeaf.png|40px|link=Dotted Green Leaf]]&lt;br /&gt;
| [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenLeaf.png|40px|link=Green Leaf]]&lt;br /&gt;
| [[Green Leaf|Green Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moonstone.png|40px|link=Moonstone]]&lt;br /&gt;
| [[Moonstone]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;center&amp;gt; 250 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LimeLeaf.png|40px|link=Lime Leaf]]&lt;br /&gt;
| [[Lime Leaf|Lime Leaves]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RocketFuel.png|40px|link=Rocket]]&lt;br /&gt;
| [[Rocket|Rocket Fuel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrangeLeaf.png|40px|link=Strange Leaf]]&lt;br /&gt;
| [[Strange Leaf|Strange Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldLeaf.png|40px|link=Gold Leaf]]&lt;br /&gt;
| [[Gold Leaf|Gold Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 800 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystalLeaf.png|40px|link=Crystal Leaf]]&lt;br /&gt;
| [[Crystal Leaf|Crystal Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
|-&lt;br /&gt;
||[[File:StrangerLeaf.png|40px|link=Stranger Leaf]]&lt;br /&gt;
| [[Stranger Leaf|Stranger Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 2500 xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:BrewingSkill.png|30px|link=]] Potions==&lt;br /&gt;
&lt;br /&gt;
These are the following potions, which may currently be brewed within the game:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stardust Potion [[File:StardustPotion.png|40px|link=]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 Dotted Green Leaves [[File:DottedGreenLeaf.png|20px|link=Dotted Green Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Gain some [[stardust]] [[File:Stardust.png|20px|link=Stardust]] overtime.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Potion [[File:EnergyPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;10 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Gain a small amount of [[Energy]] [[File:Energy.png|20px|link=Energy]], allowing you to fight using the [[combat]] skill.''&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;50 xp&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;15 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anti-disease Potion [[File:AntiDiseasePotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;6 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 20 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;''Decreases the player's chance of farming crops dying by 50%.''&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;250 xp&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tree Speed Potion [[File:TreeSpeedPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 8 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 4 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 25 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''[[Trees]] grow twice as fast.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 525 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Smelting Upgrade Potion [[File:SmeltingUpgradePotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 50 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''[[Crafting#Smelting|Smelting]] [[Ores|ore]] will yield a better metal bar.&lt;br /&gt;
[[File:BronzeBar.png|20px|link=Bronze Bar]] → [[File:IronBar.png|20px|link=Iron Bar]]; &lt;br /&gt;
[[File:IronBar.png|20px|link=Iron Bar]] → [[File:SilverBar.png|20px|link=Silver Bar]]; &lt;br /&gt;
[[File:SilverBar.png|20px|link=Silver Bar]] → [[File:GoldBar.png|20px|link=Gold Bar]]''&lt;br /&gt;
| &amp;lt;center&amp;gt; 550 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 minute&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Stardust Potion [[File:GreatStardustPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 13 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 3 Lime Leaves [[File:LimeLeaf.png|20px|link=Lime Leaf]], 35 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Gain more [[stardust]] [[File:Stardust.png|20px|link=Stardust]] overtime.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 925 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Farming Speed Potion [[File:FarmingSpeedPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 15 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Crops grow twice as fast.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Monster Potion [[File:RareMonsterPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 15 Dotted Green Leaves [[File:DottedGreenLeaf.png|20px|link=Dotted Green Leaf]], 50 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]], 3 Strange Leaves [[File:StrangeLeaf.png|20px|link=Strange Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''100% chance to find a rare monster when fighting.&lt;br /&gt;
Works in: [[Fields]], [[Forest]], [[Caves]], [[Volcano]]''&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 125 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Super Stardust Potion [[File:SuperStardustPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 3 Gold Leaves [[File:GoldLeaf.png|20px|link=Gold Leaf]], 200 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Gain a lot of [[stardust]] [[File:Stardust.png|20px|link=Stardust]] overtime.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 4 400 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unique Gathering Potion [[File:UniqueGatheringPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 27 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Lime Leaves [[File:LimeLeaf.png|20px|link=Lime Leaf]], 100 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Increases the chance of getting uniques from [[Gathering]] by 25%.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 4 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heat Potion [[File:HeatPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 15 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 3 Lime Leaves [[File:LimeLeaf.png|20px|link=Lime Leaf]], 50 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''+1 heat for every [[Logs|log]] [[File:Logs.png|20px|link=Logs]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 500 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bait Potion [[File:BaitPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 33 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 2 Seaweed [[File:Seaweed.png|20px|link=Seaweed]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Drastically increases the chance of gathering [[bait]] from [[Gathering#Quiet_Pond|quiet pond]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; 1000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bone Potion [[File:BonePotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 35 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 Dotted Green Leaves [[File:DottedGreenLeaf.png|20px|link=Dotted Green Leaf]], 1 Gold Leaf [[File:GoldLeaf.png|20px|link=Gold Leaf]], 10 Bones [[File:Bones.png|20px|link=Bones]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Gain [[bones]] [[File:Bones.png|20px|link=Bones]] overtime.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 550 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 4 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promethium Potion [[File:PromethiumPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 40 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 1 Promethium Ore [[File:Promethium.png|20px|link=Promethium Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Triples the player's [[Promethium Ore]]s [[File:Promethium.png|20px|link=Promethium Ore]] obtained from [[Mining Machinery]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 8 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Monster Potion+ [[File:SuperRareMonsterPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 45 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 80 Dotted Green Leaves [[File:DottedGreenLeaf.png|20px|link=Dotted Green Leaf]], 200 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]], 6 Strange Leaves [[File:StrangeLeaf.png|20px|link=Strange Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''100% chance to find a rare monster when fighting.&lt;br /&gt;
Works in: [[Northern Fields]], [[Haunted Mansion]], beach.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 6 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultra Stardust Potion [[File:UltraStardustPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 Lime Leaves [[File:LimeLeaf.png|20px|link=Lime Leaf]], 8 Gold Leaves [[File:GoldLeaf.png|20px|link=Gold Leaf]], 300 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Gain even more of [[stardust]] [[File:Stardust.png|20px|link=Stardust]] overtime.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 12 900 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rocket Speed Potion [[File:RocketPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 55 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 Rocket Fuel [[File:RocketFuel.png|20px|link=Rocket]], 1 Moonstone [[File:Moonstone.png|20px|link=Moonstone]], 150 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Increases the player's [[rocket]]'s [[File:Rocket.png|20px|link=Rocket]] velocity by 3 times.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 500 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titanium Potion [[File:TitaniumPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 60 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 Lime Leaves [[File:LimeLeaf.png|20px|link=Lime Leaf]], 1 Titanium Ore [[File:Titanium.png|20px|link=Titanium Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Triples the player's [[Titanium Ore]]s [[File:Titanium.png|15px|link=Titanium Ore]] obtained from [[Mining Machinery]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 8 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Geode Potion [[File:GeodePotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 62 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Gold Leaves [[File:GoldLeaf.png|20px|link=Gold Leaf]], 300 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Doubles the chance of finding all [[geodes]] given you have the mining level.''&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 24 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stone Converter Potion [[File:StoneConverterPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 65 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 Stone [[File:Stone.png|20px|link=Stone]], 5 Gold Leaves [[File:GoldLeaf.png|20px|link=Gold Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Can be poured on other [[ores]] to convert them into [[stone]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt; Instant effect&amp;lt;br/&amp;gt;(12h Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rain Healing Potion [[File:RainHealingPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 68 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 Stranger Leaf [[File:StrangerLeaf.png|20px|link=Stranger Leaf]], 1 Super Bait [[File:SuperBait.png|20px|link=Super Bait]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''The rain in the [[Beach|ocean combat area]] will heal you.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 2500 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 minute&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat Loot Potion [[File:CombatLootPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 70 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Strange Leaves [[File:StrangeLeaf.png|20px|link=Strange Leaf]], 1 Stranger Leaf [[File:StrangerLeaf.png|20px|link=Stranger Leaf]], 1 Crystal Leaf [[File:CrystalLeaf.png|20px|link=Crystal Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Doubles the loot obtained from the next [[Monsters|monster]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt; Instant effect&amp;lt;br/&amp;gt;(12h Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotten Potion [[File:RottenPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 75 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 Dotted Green Leaves [[File:DottedGreenLeaf.png|20px|link=Dotted Green Leaf]], 200 Maggots [[File:Maggots.png|20px|link=Maggots]], 100 Fruit Skins [[File:FruitSkin.png|20px|link=Fruit Skin]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Increases the rate at which [[Fruit Skin]] depletes.''&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt; Instant effect&amp;lt;br/&amp;gt;(12h Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Notes:&lt;br /&gt;
* (*) If the the player wants to make 5 gold bars with just one smelting upgrade potion, it is possible to drink the Smelting Upgrade Potion at the last bar smelted after 12 seconds (note that it is not 13 seconds due to the potion being drunk at the NEXT tick).''&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
{{Template:Navbox Skilling Armour}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Leaves]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Brewing&amp;diff=47958</id>
		<title>Brewing</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Brewing&amp;diff=47958"/>
		<updated>2023-03-04T00:20:38Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* Rain Healing Potion 40px|link= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BrewingSkill.png|70px|link=Brewing]] [[File:BrewingLogo.png|350px|link=|Brewing]]&lt;br /&gt;
&lt;br /&gt;
Brewing is a type of [[Skills|skill]] that allows the player to create potions, which allows players to receive a variety of different benefits.&lt;br /&gt;
&lt;br /&gt;
Most of the brewing materials may be gained via [[Farming]].&lt;br /&gt;
&lt;br /&gt;
'' [[File:BrewingKit.png|40px|link=Brewing Kit]]''' Keep in mind that upgrading the [[Brewing Kit]] with [[Gems]] will increase the duration of all potions by 25% per upgrade.''' ''&lt;br /&gt;
==[[File:GreenLeaf.png|40px|link=]] Brewing Materials==&lt;br /&gt;
During brewing, all of the brewing materials give different XP outputs as per below:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;|Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;|Brewing Material&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;|XP given per item when brewing&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bones.png|40px|link=Bones]]&lt;br /&gt;
| [[Bones]]&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| &amp;lt;center&amp;gt; 0 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Promethium.png|40px|link=Promethium Ore]]&lt;br /&gt;
| [[Promethium Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titanium.png|40px|link=Titanium Ore]]&lt;br /&gt;
| [[Titanium Ore]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seaweed.png|40px|link=Seaweed]]&lt;br /&gt;
| [[Seaweed]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperBait.png|40px|link=Bait]]&lt;br /&gt;
| [[Bait|Super Bait]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RedMushroom.png|40px|link=Red Mushrooms]]&lt;br /&gt;
| [[Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DottedGreenLeaf.png|40px|link=Dotted Green Leaf]]&lt;br /&gt;
| [[Dotted Green Leaf|Dotted Green Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GreenLeaf.png|40px|link=Green Leaf]]&lt;br /&gt;
| [[Green Leaf|Green Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Moonstone.png|40px|link=Moonstone]]&lt;br /&gt;
| [[Moonstone]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;center&amp;gt; 250 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LimeLeaf.png|40px|link=Lime Leaf]]&lt;br /&gt;
| [[Lime Leaf|Lime Leaves]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RocketFuel.png|40px|link=Rocket]]&lt;br /&gt;
| [[Rocket|Rocket Fuel]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrangeLeaf.png|40px|link=Strange Leaf]]&lt;br /&gt;
| [[Strange Leaf|Strange Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StrangerLeaf.png|40px|link=Stranger Leaf]]&lt;br /&gt;
| [[Stranger Leaf|Stranger Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldLeaf.png|40px|link=Gold Leaf]]&lt;br /&gt;
| [[Gold Leaf|Gold Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 800 xp&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystalLeaf.png|40px|link=Crystal Leaf]]&lt;br /&gt;
| [[Crystal Leaf|Crystal Leaves]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:BrewingSkill.png|30px|link=]] Potions==&lt;br /&gt;
&lt;br /&gt;
These are the following potions, which may currently be brewed within the game:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stardust Potion [[File:StardustPotion.png|40px|link=]]===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 Dotted Green Leaves [[File:DottedGreenLeaf.png|20px|link=Dotted Green Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Gain some [[stardust]] [[File:Stardust.png|20px|link=Stardust]] overtime.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Energy Potion [[File:EnergyPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;10 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt; ''Gain a small amount of [[Energy]] [[File:Energy.png|20px|link=Energy]], allowing you to fight using the [[combat]] skill.''&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;50 xp&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;15 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Anti-disease Potion [[File:AntiDiseasePotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;6 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 20 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;''Decreases the player's chance of farming crops dying by 50%.''&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;250 xp&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;20 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tree Speed Potion [[File:TreeSpeedPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 8 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 4 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 25 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''[[Trees]] grow twice as fast.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 525 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Smelting Upgrade Potion [[File:SmeltingUpgradePotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 50 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''[[Crafting#Smelting|Smelting]] [[Ores|ore]] will yield a better metal bar.&lt;br /&gt;
[[File:BronzeBar.png|20px|link=Bronze Bar]] → [[File:IronBar.png|20px|link=Iron Bar]]; &lt;br /&gt;
[[File:IronBar.png|20px|link=Iron Bar]] → [[File:SilverBar.png|20px|link=Silver Bar]]; &lt;br /&gt;
[[File:SilverBar.png|20px|link=Silver Bar]] → [[File:GoldBar.png|20px|link=Gold Bar]]''&lt;br /&gt;
| &amp;lt;center&amp;gt; 550 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 minute&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Great Stardust Potion [[File:GreatStardustPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 13 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 3 Lime Leaves [[File:LimeLeaf.png|20px|link=Lime Leaf]], 35 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Gain more [[stardust]] [[File:Stardust.png|20px|link=Stardust]] overtime.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 925 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Farming Speed Potion [[File:FarmingSpeedPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 15 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 100 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Crops grow twice as fast.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 500 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 hour&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Monster Potion [[File:RareMonsterPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 15 Dotted Green Leaves [[File:DottedGreenLeaf.png|20px|link=Dotted Green Leaf]], 50 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]], 3 Strange Leaves [[File:StrangeLeaf.png|20px|link=Strange Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''100% chance to find a rare monster when fighting.&lt;br /&gt;
Works in: [[Fields]], [[Forest]], [[Caves]], [[Volcano]]''&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 125 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Super Stardust Potion [[File:SuperStardustPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 3 Gold Leaves [[File:GoldLeaf.png|20px|link=Gold Leaf]], 200 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Gain a lot of [[stardust]] [[File:Stardust.png|20px|link=Stardust]] overtime.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 4 400 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unique Gathering Potion [[File:UniqueGatheringPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 27 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Lime Leaves [[File:LimeLeaf.png|20px|link=Lime Leaf]], 100 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Increases the chance of getting uniques from [[Gathering]] by 25%.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 4 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heat Potion [[File:HeatPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 15 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 3 Lime Leaves [[File:LimeLeaf.png|20px|link=Lime Leaf]], 50 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''+1 heat for every [[Logs|log]] [[File:Logs.png|20px|link=Logs]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 500 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bait Potion [[File:BaitPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 33 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 2 Seaweed [[File:Seaweed.png|20px|link=Seaweed]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Drastically increases the chance of gathering [[bait]] from [[Gathering#Quiet_Pond|quiet pond]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; 1000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 12 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bone Potion [[File:BonePotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 35 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 Dotted Green Leaves [[File:DottedGreenLeaf.png|20px|link=Dotted Green Leaf]], 1 Gold Leaf [[File:GoldLeaf.png|20px|link=Gold Leaf]], 10 Bones [[File:Bones.png|20px|link=Bones]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Gain [[bones]] [[File:Bones.png|20px|link=Bones]] overtime.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 550 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 4 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Promethium Potion [[File:PromethiumPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 40 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 Green Leaves [[File:GreenLeaf.png|20px|link=Green Leaf]], 1 Promethium Ore [[File:Promethium.png|20px|link=Promethium Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Triples the player's [[Promethium Ore]]s [[File:Promethium.png|20px|link=Promethium Ore]] obtained from [[Mining Machinery]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 8 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rare Monster Potion+ [[File:SuperRareMonsterPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 45 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 80 Dotted Green Leaves [[File:DottedGreenLeaf.png|20px|link=Dotted Green Leaf]], 200 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]], 6 Strange Leaves [[File:StrangeLeaf.png|20px|link=Strange Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''100% chance to find a rare monster when fighting.&lt;br /&gt;
Works in: [[Northern Fields]], [[Haunted Mansion]], beach.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 6 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 30 seconds&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultra Stardust Potion [[File:UltraStardustPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 Lime Leaves [[File:LimeLeaf.png|20px|link=Lime Leaf]], 8 Gold Leaves [[File:GoldLeaf.png|20px|link=Gold Leaf]], 300 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Gain even more of [[stardust]] [[File:Stardust.png|20px|link=Stardust]] overtime.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 12 900 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rocket Speed Potion [[File:RocketPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 55 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 2 Rocket Fuel [[File:RocketFuel.png|20px|link=Rocket]], 1 Moonstone [[File:Moonstone.png|20px|link=Moonstone]], 150 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Increases the player's [[rocket]]'s [[File:Rocket.png|20px|link=Rocket]] velocity by 3 times.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 500 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 3 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Titanium Potion [[File:TitaniumPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 60 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 20 Lime Leaves [[File:LimeLeaf.png|20px|link=Lime Leaf]], 1 Titanium Ore [[File:Titanium.png|20px|link=Titanium Ore]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Triples the player's [[Titanium Ore]]s [[File:Titanium.png|15px|link=Titanium Ore]] obtained from [[Mining Machinery]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; 5 000 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 8 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Geode Potion [[File:GeodePotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 62 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Gold Leaves [[File:GoldLeaf.png|20px|link=Gold Leaf]], 300 Red Mushrooms [[File:RedMushroom.png|20px|link=Red Mushrooms]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Doubles the chance of finding all [[geodes]] given you have the mining level.''&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 24 hours&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stone Converter Potion [[File:StoneConverterPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 65 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 Stone [[File:Stone.png|20px|link=Stone]], 5 Gold Leaves [[File:GoldLeaf.png|20px|link=Gold Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Can be poured on other [[ores]] to convert them into [[stone]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt; Instant effect&amp;lt;br/&amp;gt;(12h Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rain Healing Potion [[File:RainHealingPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 68 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 Stranger Leaf [[File:StrangerLeaf.png|20px|link=Stranger Leaf]], 1 Super Bait [[File:SuperBait.png|20px|link=Super Bait]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''The rain in the [[Beach|ocean combat area]] will heal you.''&lt;br /&gt;
| &amp;lt;center&amp;gt; 2500 xp&lt;br /&gt;
| &amp;lt;center&amp;gt; 1 minute&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Combat Loot Potion [[File:CombatLootPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 70 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 10 Strange Leaves [[File:StrangeLeaf.png|20px|link=Strange Leaf]], 1 Stranger Leaf [[File:StrangerLeaf.png|20px|link=Stranger Leaf]], 1 Crystal Leaf [[File:CrystalLeaf.png|20px|link=Crystal Leaf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Doubles the loot obtained from the next [[Monsters|monster]].''&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt; Instant effect&amp;lt;br/&amp;gt;(12h Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Rotten Potion [[File:RottenPotion.png|40px|link=]]===&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Description/Effect&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot;|Default Duration&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 75 [[File:BrewingSkill.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 50 Dotted Green Leaves [[File:DottedGreenLeaf.png|20px|link=Dotted Green Leaf]], 200 Maggots [[File:Maggots.png|20px|link=Maggots]], 100 Fruit Skins [[File:FruitSkin.png|20px|link=Fruit Skin]]&lt;br /&gt;
| &amp;lt;center&amp;gt; ''Increases the rate at which [[Fruit Skin]] depletes.''&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt; Instant effect&amp;lt;br/&amp;gt;(12h Cooldown)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Notes:&lt;br /&gt;
* (*) If the the player wants to make 5 gold bars with just one smelting upgrade potion, it is possible to drink the Smelting Upgrade Potion at the last bar smelted after 12 seconds (note that it is not 13 seconds due to the potion being drunk at the NEXT tick).''&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;br /&gt;
{{Template:Navbox Skilling Armour}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Leaves]]&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Pirate&amp;diff=47957</id>
		<title>Pirate</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Pirate&amp;diff=47957"/>
		<updated>2023-03-04T00:19:16Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pirate.png|75px|link=Pirate]]&lt;br /&gt;
&lt;br /&gt;
The pirate may be bought from the [[Game Shop]] after [[crafting]] the Community Center 2 upgrade.&lt;br /&gt;
&lt;br /&gt;
The pirate will start looking for [[Treasure Map]]s which will award [[Chests]] to the player once the riddle is solved.&lt;br /&gt;
&lt;br /&gt;
Below are the prices when buying Pirates from the [[Game Shop]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[File:Pirate.png|20px|link=Pirate]] Pirate Number #&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Game Shop]] Price [[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Cumulative Price [[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Map chance [[File:TreasureMap.png|30px|link=Treasure Map]] &lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
| 50 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 50 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/950 000&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
| 100 000  [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 150 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/900 000&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
| 175 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 325 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/850 000&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
| 250 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 575 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/800 000&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
| 500 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/750 000&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
| 800 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1 875 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/700 000&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
| 1 200 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 3 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/650 000&lt;br /&gt;
|- &lt;br /&gt;
|#8&lt;br /&gt;
| 3 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 6 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/600 000&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
| 5 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 11 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/550 000&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
| 10 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 21 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/500 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:TreasureMap.png|40px|link=Treasure Map]] Regular Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Regular Treasure maps may be found once the player has bought a [[Pirate]] from the [[Game Shop]] after [[crafting]] the Community Center 2 upgrade. After the Treasure Map is completed, players will receive a Treasure [[Chests|Chest]].&lt;br /&gt;
&lt;br /&gt;
Please find the clues and the solutions to the riddles. ''These contain spoilers''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:TreasureMap.png|30px|link=Treasure Map]] Regular Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''A fruit a day keeps the doctor away.''&lt;br /&gt;
| Eat an Apple.&lt;br /&gt;
|-&lt;br /&gt;
| ''A shop, with green coins.''&lt;br /&gt;
| Go to the [[Donor Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Au to the shop!''&lt;br /&gt;
| Sell [[Gold Ore]] to the [[Game Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Choo Choo in a hot place.''&lt;br /&gt;
| Ride the minecart to the volcano&lt;br /&gt;
|-&lt;br /&gt;
| ''Drill drill crusher.''&lt;br /&gt;
| Have only 2 Drills and 1 Crusher activated.&lt;br /&gt;
|-&lt;br /&gt;
| ''I really wish my crops grew faster.''&lt;br /&gt;
| Drink a Farming Speed Potion.&lt;br /&gt;
|-&lt;br /&gt;
| ''Metal into XP''&lt;br /&gt;
| Convert a bar into experience.&lt;br /&gt;
|-&lt;br /&gt;
| ''One sip one star, another sip another star.''&lt;br /&gt;
| Drink a Stardust Potion.&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell me: VII silver.''&lt;br /&gt;
| Sell 7 Silver ore.&lt;br /&gt;
|-&lt;br /&gt;
| ''tsevrah a: dees fael emil''&lt;br /&gt;
| Harvest a lime seed.&lt;br /&gt;
|-&lt;br /&gt;
| ''WILL you sell an item? OW that hurt!''&lt;br /&gt;
| Sell a willow log.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenTreasureMap.png|40px|link=Treasure Map#Green_Treasure_Maps]] Green Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Green Treasure maps may be found once the player has found the [[Pirate's Monoculars]] while [[Gathering]] within the [[Gathering#Quiet_Pond|Quiet Pond]]. After the green treasure map is completed, players will receive a [[Chests#Green Chests|Green Treasure Chest]].&lt;br /&gt;
&lt;br /&gt;
Please find the clues and the solutions to the riddles. ''These contain spoilers''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:GreenTreasureMap.png|30px|link=Treasure Map#Green_Treasure_Maps]] Green Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''I wish i could go to space. Perhaps crafting might help.''&lt;br /&gt;
| Craft Rocket fuel&lt;br /&gt;
|-&lt;br /&gt;
| ''Spooky spooky skeleton, in a dark place.''&lt;br /&gt;
| Kill a skeleton&lt;br /&gt;
|-&lt;br /&gt;
| ''A cook's dish, any one of them.''&lt;br /&gt;
| Cook any food with the Cook's Book&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell one ore to the npc shop. A mix of magenta and yellow.''&lt;br /&gt;
| Sell a promethium ore to the game shop&lt;br /&gt;
|-&lt;br /&gt;
| ''Browsing stonks.''&lt;br /&gt;
| Browse the Player Market&lt;br /&gt;
|-&lt;br /&gt;
| ''Incinerate me.''&lt;br /&gt;
| Turn on the Incinerator&lt;br /&gt;
|-&lt;br /&gt;
| ''How to gain energy without food.''&lt;br /&gt;
| Drink an energy potion&lt;br /&gt;
|-&lt;br /&gt;
| ''They say that consuming fishing bait is great for fish.''&lt;br /&gt;
| Throw one bait in the quiet pond&lt;br /&gt;
|-&lt;br /&gt;
| ''A source of energy to smelt ores, but it's not oil, and it's not lava. Produce me.''&lt;br /&gt;
| Create one charcoal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the chests in Idle Pixel may be opened with different [[Crafting|crafted]] [[Keys]].&lt;br /&gt;
&lt;br /&gt;
==[[File:TreasureChest.png|50px|link=Chests]] Regular Chests==&lt;br /&gt;
&lt;br /&gt;
'''Regular''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Regular_Treasure_Maps|Regular Treasure Map]] and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Blue Orbs|Blue Orbs]] have a 1/36 chance per slot to be looted when opening a regular chest.&lt;br /&gt;
&lt;br /&gt;
==[[File:GoldKey.png|50px|link=Keys]] Regular Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Key&lt;br /&gt;
| &amp;lt;center&amp;gt;15 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;35 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 500 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;45 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5250 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;55 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenTreasureChest.png|50px|link=Chests]] Green Chests==&lt;br /&gt;
&lt;br /&gt;
'''Green''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Green_Treasure_Maps|Green Treasure Map]] and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Green Orbs|Green Orbs]] have a 1/36 chance per slot to be looted when opening a green chest.&lt;br /&gt;
&lt;br /&gt;
Keys are the type of tools, which may be [[Crafting|crafted]] with different [[bars]] and a specific [[Gems|gem]]. Each key will give the player a different amount of reward slots when opening any types of [[Chests]] [[File:TreasureChest.png|40px|link=Chests]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:PromethiumKey.png|50px|link=Keys]] Green [[Chests|Chest]] Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Key&lt;br /&gt;
| &amp;lt;center&amp;gt;30 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;420000 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Oil&amp;diff=47956</id>
		<title>Oil</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Oil&amp;diff=47956"/>
		<updated>2023-03-02T01:19:04Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Oil.png|75px|link=]] &lt;br /&gt;
&lt;br /&gt;
Oil is a primary resource when [[Mining]] where it is used to run all types of [[Mining Machinery]]. After [[Crafting]] the Oil Wells or Oil Factory, the player will start to receive oil in a steady rate.&lt;br /&gt;
&lt;br /&gt;
Oil production may also be further increased by completing [[Mining]] related [[Achievements]].&lt;br /&gt;
&lt;br /&gt;
==Oil Silos [[File:OilSilo1.png|50px|link=]]==&lt;br /&gt;
&lt;br /&gt;
Oil Silos increase the '''total oil''' the player may have at once.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Oil Capacity&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Cost to [[Crafting|Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo1.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Silver Oil Silo&lt;br /&gt;
| &amp;lt;center&amp;gt;7 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;100 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3 [[File:SilverBar.png|20px|link=Silver Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo2.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Oil Silo&lt;br /&gt;
| &amp;lt;center&amp;gt;20 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 000 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 [[File:GoldBar.png|20px|link=Gold Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo3.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Oil Silo&lt;br /&gt;
| &amp;lt;center&amp;gt;46 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;10 000 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 [[File:PromethiumBar.png|20px|link=Promethium Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OilSilo4.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Titanium Oil Silo&lt;br /&gt;
| &amp;lt;center&amp;gt;67 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;25 000 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;10 [[File:TitaniumBar.png|20px|link=Titanium Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AncientOilSilo.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Ancient Oil Silo&lt;br /&gt;
| &amp;lt;center&amp;gt;67 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;50 000 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;10 [[File:AncientBar.png|20px|link=Ancient Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oil Wells [[File:IronOilWell.png|50px|link=]]==&lt;br /&gt;
&lt;br /&gt;
Oil Wells increase the production of '''oil per second'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Oil/second&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Cost to [[Crafting|Craft]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BronzeOilWell.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Bronze Oil Well&lt;br /&gt;
| &amp;lt;center&amp;gt;1 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;10 [[File:BronzeBar.png|20px|link=Bronze Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IronOilWell.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Iron Oil Well&lt;br /&gt;
| &amp;lt;center&amp;gt;11 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;25 [[File:IronBar.png|20px|link=Iron Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilverOilWell.png|40px|link=]]&lt;br /&gt;
| Silver Oil Well&lt;br /&gt;
| &amp;lt;center&amp;gt;17 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;50 [[File:SilverBar.png|20px|link=Silver Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldOilWell.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Oil Well&lt;br /&gt;
| &amp;lt;center&amp;gt;38 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;50 [[File:GoldBar.png|20px|link=Gold Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumOilWell.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Oil Well&lt;br /&gt;
| &amp;lt;center&amp;gt;50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;10 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;50 [[File:PromethiumBar.png|20px|link=Promethium Bar]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TitaniumOilWell.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Titanium Oil Well&lt;br /&gt;
| &amp;lt;center&amp;gt;72 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;25 [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 [[File:TitaniumBar.png|20px|link=Titanium Bar]]&lt;br /&gt;
|-&lt;br /&gt;
||[[File:AncientOilWell.png|40px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Ancient Oil Well&lt;br /&gt;
| &amp;lt;center&amp;gt;83 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;?? [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;20 [[File:AncientBar.png|20px|link=Ancient Bar]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
==Oil Factory [[File:OilFactory.png|link=]]==&lt;br /&gt;
&lt;br /&gt;
The Oil Factory allows the player to hire workers [[File:GatheringWorker.png|30px|link=]] who will collect '''additional oil per second'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Worker cost &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[File:Oil.png|20px|link=]] Oil per worker&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Max # of workers &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Resources needed to [[Crafting|Craft]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;40 000 [[File:Coins.png|20px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2  [[File:Oil.png|20px|link=]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5&lt;br /&gt;
| &amp;lt;center&amp;gt;25 000 Stone, 250 Silver Bars, 50 Gold Bars.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mining]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Resources}}&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Blood_Fire_Witch&amp;diff=47955</id>
		<title>Blood Fire Witch</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Blood_Fire_Witch&amp;diff=47955"/>
		<updated>2023-03-02T01:13:54Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BloodFireWitch.png|100px|link=Blood Fire Witch]]&lt;br /&gt;
&lt;br /&gt;
Blood Fire Witches are '''rare''' type of [[Monsters]] which may be found in the [[Blood Volcano]]. Blood Fire Witches are also weak to [[Ice Arrows]]. '''They are a much stronger variation of regular [[Fire Witch]]es.'''&lt;br /&gt;
&lt;br /&gt;
Blood Fire Witches are mostly notable for their drops of [[Invention#Tablettes|Volcano Tablette pieces]], [[Magic|Reflect Upgrade Sellscroll]] as well as the [[Blood Fire Witch Web]]s, all of which are useful for [[Invention]] and [[Combat]].&lt;br /&gt;
&lt;br /&gt;
Their stats are:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Health&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Accuracy&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Damage &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Speed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defense&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; width=&amp;quot;54%&amp;quot;&lt;br /&gt;
! colspan=4|[[File:BloodFireWitch.png|30px|link=Fire Witch]] '''Loot Table''' [[File:BloodFireWitch.png|30px|link=Fire Witch]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;&amp;quot; |&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Amount Dropped &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:Ashes.png|40px|link=Ashes]]&lt;br /&gt;
|[[Ashes]]&lt;br /&gt;
| 2&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:String.png|40px|link=String]]&lt;br /&gt;
|[[String]]&lt;br /&gt;
| 15 - 30&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:BloodFireWitchWeb.png|40px|link=Blood Fire Witch Web]]&lt;br /&gt;
|[[Blood Fire Witch Web]]&lt;br /&gt;
| 1&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:VolcanoTablette4.png|40px|link=Invention#Tablettes]]&lt;br /&gt;
|[[Invention#Tablettes|Volcano Tablette #4]]&lt;br /&gt;
| 1&lt;br /&gt;
| Common &lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:ReflectUpgradeSpellscroll.png|40px|link=Magic]]&lt;br /&gt;
|[[Magic|Reflect Upgrade Spellscroll]]&lt;br /&gt;
| 1&lt;br /&gt;
| Common&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:FireWitch.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Fire Witch Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/1000 (0.1%)&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:BloodMoon.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Blood Moon Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/10 000 (0.01%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{{Navbox Monsters}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Blood_Fire_Witch&amp;diff=47954</id>
		<title>Blood Fire Witch</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Blood_Fire_Witch&amp;diff=47954"/>
		<updated>2023-03-02T00:36:10Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BloodFireWitch.png|100px|link=Blood Fire Witch]]&lt;br /&gt;
&lt;br /&gt;
Blood Fire Witches are '''rare''' type of [[Monsters]] which may be found in the [[Blood Volcano]]. Blood Fire Witches are also weak to [[Ice Arrows]]. '''They are a much stronger variation of regular [[Fire Witch]]es.'''&lt;br /&gt;
&lt;br /&gt;
Blood Fire Witches are mostly notable for their drops of [[Invention#Tablettes|Volcano Tablette pieces]], [[Magic|Reflect Upgrade Sellscroll]] as well as the [[Blood Fire Witch Web]]s, all of which are useful for [[Invention]] and [[Combat]].&lt;br /&gt;
&lt;br /&gt;
Their stats are:&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Health&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Accuracy&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Damage &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Speed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Defense&lt;br /&gt;
|-&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| ??&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; width=&amp;quot;54%&amp;quot;&lt;br /&gt;
! colspan=4|[[File:BloodFireWitch.png|30px|link=Fire Witch]] '''Loot Table''' [[File:BloodFireWitch.png|30px|link=Fire Witch]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 0.6px solid black; border-radius: 2px; box-shadow:0px 2px 2px rgba(0, 0, 0, 0.1); color: #000;&amp;quot; |&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{|class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Item Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Amount Dropped &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Rarity&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:Ashes.png|40px|link=Ashes]]&lt;br /&gt;
|[[Ashes]]&lt;br /&gt;
| 2&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:String.png|40px|link=String]]&lt;br /&gt;
|[[String]]&lt;br /&gt;
| 15 - 30&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 221, 255); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:BloodFireWitchWeb.png|40px|link=Blood Fire Witch Web]]&lt;br /&gt;
|[[Blood Fire Witch Web]]&lt;br /&gt;
| 1&lt;br /&gt;
| Always&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:VolcanoTablette4.png|40px|link=Invention#Tablettes]]&lt;br /&gt;
|[[Invention#Tablettes|Volcano Tablette #4]]&lt;br /&gt;
| 1&lt;br /&gt;
| Common &lt;br /&gt;
|-style=&amp;quot;background-color: rgb(153, 255, 153); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:ReflectUpgradeSpellscroll.png|40px|link=Magic]]&lt;br /&gt;
|[[Magic|Reflect Upgrade Spellscroll]]&lt;br /&gt;
| 1&lt;br /&gt;
| Common&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:FireWitch.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Fire Witch Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/1000 (0.1%)&lt;br /&gt;
|-&lt;br /&gt;
|-style=&amp;quot;background-color: rgb(255, 153, 204); !important; color: black !important;&amp;quot;  &lt;br /&gt;
|[[File:BloodMoon.png|40px|link=Sigils]]&lt;br /&gt;
|[[Sigils|Blood Moon Sigil]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1/10 000 (0.01%)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&amp;lt;/div&amp;gt; &lt;br /&gt;
{{Navbox Monsters}}&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Fight_Points&amp;diff=47953</id>
		<title>Fight Points</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Fight_Points&amp;diff=47953"/>
		<updated>2023-02-27T23:58:05Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:FightPoints.png|50px|link=Fight Points]]&lt;br /&gt;
&lt;br /&gt;
Fight points are a [[combat]] resource which are necessary to fight in the different [[areas]] and boss battles.&lt;br /&gt;
&lt;br /&gt;
The player starts out with a maximum of 900 fight points which have a +1/second regeneration.&lt;br /&gt;
&lt;br /&gt;
This cap may be further increased by [[Crafting]] better medallions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Medallion&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Materials Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Cap [[File:FightPoints.png|30px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SapphireFightPoints.png|50px|link=Combat]]&lt;br /&gt;
| 3 [[Sapphire|Sapphires]], 900 [[File:FightPoints.png|30px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2 000 &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[File:EmeraldFightPoints.png|50px|link=Combat]]&lt;br /&gt;
| 3 [[Emerald|Emeralds]], 2 000 [[File:FightPoints.png|30px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4 000&lt;br /&gt;
|-&lt;br /&gt;
| [[File:RubyFightPoints.png|50px|link=Combat]]&lt;br /&gt;
| 3 [[Ruby|Rubies]], 4 000 [[File:FightPoints.png|30px]]&lt;br /&gt;
| &amp;lt;center&amp;gt;8000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Resources}}&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Coins&amp;diff=47952</id>
		<title>Coins</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Coins&amp;diff=47952"/>
		<updated>2023-02-27T23:48:07Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Coins.png|75px|link=Coins]]&lt;br /&gt;
&lt;br /&gt;
Coins are used to purchase many items within the [[Game Shop]] or the [[Player Market]]. Coins are mainly earned by selling items or by drops from [[Monsters]].&lt;br /&gt;
&lt;br /&gt;
There is also a good chance to receive Coins from through the [[Arcade ticket 2]].&lt;br /&gt;
&lt;br /&gt;
[[category:loot]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Resources}}&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Arcade&amp;diff=47951</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Arcade&amp;diff=47951"/>
		<updated>2023-02-27T23:47:46Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a minigame where you will have to pick 3 cards out of 9. The  rewards range from 1000 - 100,000 coins.&lt;br /&gt;
Pick the cards wisely because one card negates all the money you earned from this ticket.&lt;br /&gt;
 &lt;br /&gt;
This arcade ticket can be bought for 20,000 [[coins]] from [[community center 2]].&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Arcade&amp;diff=47950</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Arcade&amp;diff=47950"/>
		<updated>2023-02-27T23:47:38Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a minigame where you will have to pick 3 cards out of 9. The  rewards range from 1000 - 100,000 coins.&lt;br /&gt;
Pick the cards wisely because one card negates all the money you earned from this ticket.&lt;br /&gt;
 &lt;br /&gt;
This arcade ticket can be bought for 20,000 [[coins]] from[[community center 2]].&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Arcade&amp;diff=47949</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Arcade&amp;diff=47949"/>
		<updated>2023-02-27T23:46:37Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a minigame where you will have to pick 3 cards out of 9. The  rewards range from 1000 - 100,000 coins.&lt;br /&gt;
Pick the cards wisely because one card negates all the money you earned from this ticket.&lt;br /&gt;
 &lt;br /&gt;
This arcade ticket can obtained through [[community center 2]] which can be bought for 20,000 coins.&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Invention&amp;diff=47948</id>
		<title>Invention</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Invention&amp;diff=47948"/>
		<updated>2023-02-25T23:42:14Z</updated>

		<summary type="html">&lt;p&gt;Dank: /* 40px|link=Invention#Tablettes Tablettes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:InventionSkill.png|70px|link=|Invention]] [[File:InventionLogo.png|420px|link=|Invention]]&lt;br /&gt;
&lt;br /&gt;
Invention is a type of skill which requires every other [[skills]] to be at least level 60 to unlock, with the exception of [[combat]] [[skills]].&lt;br /&gt;
&lt;br /&gt;
This skill allows the player to disassemble various pieces of [[equipment]] to gain new types of components, which may be assembled back to even newer and better pieces of tools. Furthermore, it allows for the player to gain new types of equipment, which are especially useful for [[Combat]].&lt;br /&gt;
&lt;br /&gt;
==[[File:BloodGrinder.png|40px|link=Invention#Blood Grinder]] Blood Grinder== &lt;br /&gt;
&lt;br /&gt;
Blood Grinder, crafted at [[crafting]] level 60 [[File:CraftingSigil.png|20px|link=Crafting]], is an invention tool, which is used to crush various [[Blood Monsters|Blood Monster]] parts into [[Evil Blood]]. &lt;br /&gt;
&lt;br /&gt;
Depending on the [[Monsters|monster]] part crushed, different amounts of [[Evil Blood]] are given.&lt;br /&gt;
&lt;br /&gt;
Upon grinding, each part gives XP rate in accordance to the formula: ''XP = (Blood Given per part x 10)''.&lt;br /&gt;
&lt;br /&gt;
===[[File:MonsterParts.png|40px|link=Invention#Blood Monster Parts]] Blood Monster Parts===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Area&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Monster Part&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Obtained from&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Evil Blood given&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Fields]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Chicken|Blood Chicken Foot]]&lt;br /&gt;
|[[File:BloodChickenFoot.png|40px|link=Blood Chicken]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Chicken]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt; 5 - 10 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Rat|Blood Rat Tail]]&lt;br /&gt;
|[[File:BloodRatTail.png|40px|link=Blood Rat]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Rat]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Spider|Blood Spider Legs]]&lt;br /&gt;
|[[File:BloodSpiderLegs.png|40px|link=Blood Spider]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Spider]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Lizard|Blood Lizard Head]]&lt;br /&gt;
|[[File:BloodLizardHead.png|40px|link=Blood Lizard]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Lizard]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &amp;lt;center&amp;gt; 10 - 15 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bee|Blood Bee Wings]]&lt;br /&gt;
|[[File:BloodBeeWings.png|40px|link=Blood Bee]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bee]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Forest]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Snake|Blood Snake Head]]&lt;br /&gt;
|[[File:BloodSnakeHead.png|40px|link=Blood Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Snake]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;center&amp;gt; 15 - 25 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ants|Blood Ant Remains]]&lt;br /&gt;
|[[File:BloodAntRemains.png|40px|link=Blood Ants]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ants]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Wolf|Blood Wolf Paw]]&lt;br /&gt;
|[[File:BloodWolfPaw.png|40px|link=Blood Wolf]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Wolf]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ent|Blood Logs]]&lt;br /&gt;
|[[File:BloodLogs.png|40px|link=Blood Ent]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ent]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &amp;lt;center&amp;gt; 30 - 40 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Thief|Blood Thief Skull]]&lt;br /&gt;
|[[File:BloodThiefSkull.png|40px|link=Blood Thief]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Thief]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[Blood Caves]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bear|Blood Bear Paw]]&lt;br /&gt;
|[[File:BloodBearPaw.png|40px|link=Blood Bear]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bear]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;center&amp;gt; 50 - 70 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Goblin|Blood Goblin Fingers]]&lt;br /&gt;
|[[File:BloodGoblinFingers.png|40px|link=Blood Goblin]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Goblin]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bat|Blood Bat Wing]]&lt;br /&gt;
|[[File:BloodBatWing.png|40px|link=Blood Bat]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bat]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Skeleton|Blood Skeleton Ribcage]]&lt;br /&gt;
|[[File:BloodSkeletonRibcage.png|40px|link=Blood Skeleton]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Skeleton]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 95 - 120 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Volcano]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Snake|Blood Fire Snake Tongue]]&lt;br /&gt;
|[[File:BloodFireSnakeTongue.png|40px|link=Blood Fire Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Snake]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt; 95 - 120 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Hawk|Blood Fire Hawk Wing]]&lt;br /&gt;
|[[File:BloodFireHawkWing.png|40px|link=Blood Fire Hawk]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Hawk]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Golem|Blood Fire Golem Head]]&lt;br /&gt;
|[[File:BloodFireGolemHead.png|40px|link=Blood Fire Golem]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Golem]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Witch|Blood Fire Witch Web]]&lt;br /&gt;
|[[File:BloodFireWitchWeb.png|40px|link=Blood Fire Witch]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Witch]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 130 - 150 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Invention consists of three different parts, all of which are described below.&lt;br /&gt;
&lt;br /&gt;
==[[File:BreakingBad.png|40px|link=Invention#Breaking down items into components]] Breaking down items into components==&lt;br /&gt;
&lt;br /&gt;
Each of weapon or amulet may be broken down into different components. Depending on the Invention level the chance to receive better types of components will increase. Players will always receive invention experience when disassembling any types of equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:Toolkit.png|50px|link=Toolkit]] '' '''Keep in mind that slotting [[gems]] onto the [[Toolkit]] will allow the player to disassemble higher level weapons and amulets.''' ''&lt;br /&gt;
&lt;br /&gt;
===[[File:Stinger.png|40px|link=Stinger]] [[Stinger]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:Stinger.png|40px|link=Stinger]] [[Stinger]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:AntNeedles.png|40px|link=Ant Needles]] [[Ant Needles]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Stinger Pieces [[File:StingerPieces.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Stinger Handle [[File:StingerHandle.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Stinger Edge [[File:StingerEdge.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare (1/300)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Stinger]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 - 14 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 15 - 24 || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 - 29 || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 30 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 100 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Stinger]].''&lt;br /&gt;
&lt;br /&gt;
===[[File:IronDagger.png|40px|link=Iron Dagger]] [[Iron Dagger]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:IronDagger.png|40px|link=Iron Dagger]] [[Iron Dagger]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:Iron.png|40px|link=Iron Ore]] [[Iron Ore]] &amp;amp; [[File:IronBar.png|40px|link=Iron Bar]] [[Iron Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;Dagger Pieces [[File:DaggerPieces.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Dagger Handle [[File:DaggerHandle.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Dagger Blade [[File:DaggerBlade.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Iron Dagger]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 20 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 60 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 2 000 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Iron Dagger]].''&lt;br /&gt;
&lt;br /&gt;
===[[File:SkeletonSword.png|40px|link=Skeleton Sword]] [[Skeleton Sword]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:SkeletonSword.png|40px|link=Skeleton Sword]] [[Skeleton Sword]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[File:Bones.png|40px|link=Bones]] [[Bones]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Skeleton Sword Pieces [[File:SkeletonSwordPieces.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Skeleton Sword Handle [[File:SkeletonSwordHandle.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Skeleton Sword Blade [[File:SkeletonSwordBlade.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Skeleton Sword]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 30 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 60 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 4 000 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Skeleton Sword]].''&lt;br /&gt;
&lt;br /&gt;
===[[File:BoneAmulet.png|40px|link=Bone Amulet]] [[Bone Amulet]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|[[File:BoneAmulet.png|40px|link=Bone Amulet]] [[Bone Amulet]] &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[File:Bones.png|40px|link=Bones]] [[Bones]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Bone Amulet Pieces [[File:BoneAmuletPieces.png|40px|link=Invention#Bone Amulets]] &lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Medallion (ashes) [[File:MedallionAshes.png|40px|link=Invention#Bone Amulets]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Medallion (ice) [[File:MedallionIce.png|40px|link=Invention#Bone Amulets]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Medallion (blood) [[File:MedallionBlood.png|40px|link=Invention#Bone Amulets]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Stinger]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 40 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 60 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 8 000 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Bone Amulet]].''&lt;br /&gt;
&lt;br /&gt;
==Creation and destruction of items==&lt;br /&gt;
===[[File:StingerDagger.png|40px|link=Invention#Stingers]] Creation of new items===&lt;br /&gt;
&lt;br /&gt;
After disassembling the equipment into various components, player could combine these items together to create new types of items&lt;br /&gt;
&lt;br /&gt;
While creating new weapons or amulets players will also receive additional invention experience.&lt;br /&gt;
&lt;br /&gt;
===[[File:Components.png|40px|link=Invention#Destruction of components]] Destruction of components===&lt;br /&gt;
&lt;br /&gt;
The player also has a choice to destroy the gained components into additional invention experience. &lt;br /&gt;
&lt;br /&gt;
==[[File:MagicSkill.png|40px|link=Magic]] Enchantments==&lt;br /&gt;
&lt;br /&gt;
Invention, with the help of [[Magic]], may also allow the players to enchant weapons and amulets for better stats.&lt;br /&gt;
&lt;br /&gt;
The player will need to have [[Blood Moon]] active in order to find new [[Blood Monsters]], which will drop various [[Invention#Blood Monster Parts|Blood Monster Parts]]. These parts may be later crushed into [[Invention#Evil Blood|Evil Blood]]  with the help of the [[Invention#Blood Grinder|Blood Grinder]].&lt;br /&gt;
&lt;br /&gt;
==[[File:EvilBlood.png|40px|link=Invention#Evil Blood]] Evil Blood==&lt;br /&gt;
&lt;br /&gt;
Evil Blood, obtained from crushing various [[Blood Monsters|Blood Monster]] parts may be converted into [[Invention#Cleansed Blood|Cleansed Blood]] with the help of the [[Invention#Blood Glass Statue|Blood Glass Statue]]. This would allow the players to enchant different pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
Each blob of [[Invention#Cleansed Blood|Cleansed Blood]] will award the player with 50 [[Magic]] xp.&lt;br /&gt;
&lt;br /&gt;
==[[File:BloodGlassShrine.png|40px|link=Invention#Blood Glass Statue]] Blood Glass Statue==&lt;br /&gt;
&lt;br /&gt;
The Blood Glass Statue, crafted at [[crafting]] level 65 [[File:CraftingSigil.png|20px|link=Crafting]], is used to pray to the gods and convert evil blood into cleansed blood, which is used for [[Invention#Enchantments|enchantments]].&lt;br /&gt;
&lt;br /&gt;
The success rate to cleanse the evil blood depends on the player's [[Magic]] level.&lt;br /&gt;
&lt;br /&gt;
The formula for the success to cleanse blood is: ''Floor (blood * ([[Magic]] level/100)'' ''(1% success increase per [[Magic]] level)''.&lt;br /&gt;
&lt;br /&gt;
==[[File:CleansedBlood.png|40px|link=Invention#Cleansed Blood]] Cleansed Blood==&lt;br /&gt;
&lt;br /&gt;
After cleansing the blood, the player is able to use it to [[Invention#Bloodification|bloodifying]] the crafted tablettes, which are used for crafting of [[Invention#New_Equipment|new types of equipment]].&lt;br /&gt;
&lt;br /&gt;
==[[File:FieldsTablette.png|40px|link=Invention#Tablettes]] Tablettes==&lt;br /&gt;
&lt;br /&gt;
Tablette pieces may be looted from various [[Blood Monsters]] in all Blood [[areas]].&lt;br /&gt;
&lt;br /&gt;
Collecting 5 pieces of any tablette, will allow the player to ''Bloodify'' it and unlock new equipment crafting recipes, which will allow to craft [[Invention#New equipment|new types of equipment]].&lt;br /&gt;
&lt;br /&gt;
The tablette pieces may be obtained as per below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Area&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Looted from&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Tablette piece&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:CraftingSkill.png|30px|link=Crafting]] level required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Crafts into&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Fields]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodChicken.png|40px|link=Blood Chicken]] [[Blood Chicken]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette1.png|40px|link=Invention#Tablettes]] Fields tablette #1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; 60 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[File:FieldsTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Fields Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodRatIcon.png|40px|link=Blood Rat]] [[Blood Rat]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette2.png|40px|link=Invention#Tablettes]] Fields tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodSpider.png|40px|link=Blood Spider]] [[Blood Spider]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette3.png|40px|link=Invention#Tablettes]] Fields tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodLizardIcon.png|40px|link=Blood Lizard]] [[Blood Lizard]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette4.png|40px|link=Invention#Tablettes]] Fields tablette #4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodBeeIcon.png|40px|link=Blood Bee]] [[Blood Bee]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette5.png|40px|link=Invention#Tablettes]] Fields tablette #5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Forest]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodSnakeIcon.png|40px|link=Blood Snake]] [[Blood Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette1.png|40px|link=Invention#Tablettes]] Forest tablette #1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; 65 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[File:ForestTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Forest Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodAntsIcon.png|40px|link=Blood Ants]] [[Blood Ants]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette2.png|40px|link=Invention#Tablettes]] Forest tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodWolfIcon.png|40px|link=Blood Wolf]] [[Blood Wolf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette3.png|40px|link=Invention#Tablettes]] Forest tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodEntIcon.png|40px|link=Blood Ent]] [[Blood Ent]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette4.png|40px|link=Invention#Tablettes]] Forest tablette #4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodThiefIcon.png|40px|link=Blood Thief]] [[Blood Thief]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette5.png|40px|link=Invention#Tablettes]] Forest tablette #5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[Blood Caves]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodBearIcon.png|40px|link=Blood Bear]] [[Blood Bear]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette1.png|40px|link=Invention#Tablettes]] Caves tablette #1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; 70 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[File:CavesTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Caves Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodGoblinIcon.png|40px|link=Blood Goblin]] [[Blood Goblin]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette2.png|40px|link=Invention#Tablettes]] Caves tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodBatIcon.png|40px|link=Blood Bat]] [[Blood Bat]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette3.png|40px|link=Invention#Tablettes]] Caves tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodSkeletonIcon.png|40px|link=Blood Skeleton]] [[Blood Skeleton]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette4.png|40px|link=Invention#Tablettes]] Caves tablette #4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[Blood Volcano]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireSnake.png|40px|link=Blood Fire Snake]] [[Blood Fire Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette1.png|40px|link=Invention#Tablettes]] Volcano tablette #1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; 75 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[File:VolcanoTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Volcano Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireHawk.png|40px|link=Blood Fire Hawk]] [[Blood Fire Hawk]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette2.png|40px|link=Invention#Tablettes]] Volcano tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireGolem.png|40px|link=Blood Fire Golem]] [[Blood Fire Golem]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette3.png|40px|link=Invention#Tablettes]] Volcano tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireWitch.png|40px|link=Blood Fire Witch]] [[Blood Fire Witch]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette4.png|40px|link=Invention#Tablettes]] Volcano tablette #4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:CleansedBlood.png|40px|link=Invention#Cleansed Blood]] Bloodification==&lt;br /&gt;
&lt;br /&gt;
After crafting the full tablettes, players will need to ''Bloodify'' these tablettes in order for them to become active, this way unlocking new new crafting recipes.&lt;br /&gt;
&lt;br /&gt;
To bloodify the mentioned tablettes, players always have 2 options of bloodification, but it is the player's choice which one they will select, as both of them will yield the same result and make the tablette active. The second option is usually cheaper, but requires higher Invention level to use. '''All recipes also require high amounts of Cleansed Blood [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] in order to bloodify the following tablettes.'''&lt;br /&gt;
&lt;br /&gt;
The options for bloodification are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Tablette Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Bloodify Option #1 ([[File:InventionSkill.png|30px|link=Invention]] required)&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Bloodify Option #2 ([[File:InventionSkill.png|30px|link=Invention]] required)&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Unlocks recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTabletteCharged.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Fields Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 10 [[File:Honey.png|30px|link=Honey]], 19 [[File:Feathers.png|30px|link=Feathers]], 3 [[File:RawChicken.png|30px|link=Chicken]], 20 [[File:LizardSkin.png|30px|link=Lizard Skin]]&lt;br /&gt;
500 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(10 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  5 [[File:Stinger.png|30px|link=Stinger]], 1 [[File:LimeLeaf.png|30px|link=Lime Leaf]]&lt;br /&gt;
200 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(15 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  [[Stinger Dagger]], [[Poison Stinger Dagger]] &amp;amp; [[Iron Defender]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTabletteCharged.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Forest Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 12 [[File:StrangeLeaf.png|30px|link=Strange Leaf]], 88 [[File:MapleLogs.png|30px|link=Maple Logs]], 3 [[File:MapleTreeSeeds.png|30px|link=Maple Tree Seeds]], 50 [[File:LizardSkin.png|30px|link=Lizard Skin]], 2 [[File:LimeLeafSeed.png|30px|link=Lime Leaf Seeds]]&lt;br /&gt;
1 500 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(25 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  2 [[File:IronDagger.png|30px|link=Iron Dagger]], 44 [[File:WillowLogs.png|30px|link=Willow Logs]], 50 000 [[File:Coins.png|30px|link=Coins]], 35 [[File:LizardSkin.png|30px|link=Lizard Skin]]&lt;br /&gt;
200 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(40 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  [[Battle Axe]], [[Peekaboo Ring]] &amp;amp; [[Long Spear]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTabletteCharged.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Caves Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  100 000 [[File:Stone.png|30px|link=Stone]], 50 000  [[File:Copper.png|30px|link=Copper Ore]], 25 000 [[File:Silver.png|30px|link=Silver Ore]], &lt;br /&gt;
50  [[File:BatSkin.png|30px|link=Bat Skin]], 30 [[File:BearFur.png|30px|link=Bear Fur]], 3 [[File:Lantern.png|30px|link=Lantern]]&lt;br /&gt;
2 000 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(35 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 50 [[File:Bones.png|30px|link=Bones]], 30  [[File:Ashes.png|30px|link=Ashes]], 10 [[File:IceBones.png|30px|link=Ice Bones]], 5  [[File:BloodBones.png|30px|link=Blood Bones]], 1 [[File:Lantern.png|30px|link=Lantern]]&lt;br /&gt;
800 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(50 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  ??? &amp;amp; ??? &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTabletteCharged.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Volcano Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  200 [[File:Lava.png|30px|link=Lava]], 300 [[File:Charcoal.png|30px|link=Charcoal]]&lt;br /&gt;
4 000 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(45 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 80 [[File:FireFeathers.png|30px|link=Feathers]], 3 [[File:Bomb.png|30px|link=Bomb]] &lt;br /&gt;
2 500 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(65 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  ??? &amp;amp; ??? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NewItems.png|40px|link=Invention#New Equipment]] New Equipment== &lt;br /&gt;
&lt;br /&gt;
After successfully bloodifying mentioned [[Invention#Tablettes|tablettes]], players will unlock new craftable equipment, which is especially useful for [[Combat]].&lt;br /&gt;
&lt;br /&gt;
The new crafting recipes are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Image &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Item Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Tablette Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Resources required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:InventionSkill.png|20px|link=Invention]] required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Special attribute&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:StingerDagger.png|40px|link=Stinger Dagger]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Stinger Dagger]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:FieldsTabletteCharged.png|30px|link=Invention#Tablettes]] &lt;br /&gt;
[[Invention#Tablettes|Fields Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:DaggerHandle.png|30px|link=Invention#Iron Daggers]], 1 [[File:StingerEdge.png|30px|link=Invention#Stingers]], &lt;br /&gt;
4 [[File:StingerHandle.png|30px|link=Invention#Stingers]] &amp;amp; 100 [[File:StingerPieces.png|30px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 20 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''If the hit is successful, weapon hits 3 consecutive times for the same amount of damage''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:PoisonStingerDagger.png|40px|link=Poison Stinger Dagger]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Poison Stinger Dagger]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:StingerDagger.png|25px|link=Stinger Dagger]] &amp;amp; 4 [[File:Poison.png|25px|link=Poison]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 60 [[File:CraftingSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''Same as above '''plus''' each attack has a 1/3 chance of doing an additional poison damage that ignores enemy defense.''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:IronDefender.png|40px|link=Iron Defender]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Iron Defender]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:SkeletonSwordHandle.png|25px|link=Invention#Skeleton Swords]], 1 [[File:DaggerBlade.png|25px|link=Invention#Iron Daggers]] &amp;amp; 50 [[File:DaggerPieces.png|25px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 25 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''An offhand weapon which increases your accuracy.''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:BattleAxe.png|40px|link=Battleaxe]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Battleaxe]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:ForestTabletteCharged.png|30px|link=Invention#Tablettes]] &lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 200 [[File:Logs.png|25px|link=Normal Logs]] &amp;amp; 150 [[File:StingerPieces.png|30px|link=Invention#Stingers]] 100 [[File:DaggerPieces.png|25px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 28 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''Doubles the amount of logs gained from killing the [[Ent]].''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:PeekabooRing.png|40px|link=Peekaboo Ring]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Peekaboo Ring]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:EquipmentOrb.png|25px|link=Invention#Breaking down items into components]] &amp;amp; 5 [[File:BronzeBar.png|25px|link=Bronze Bar]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 32 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''Allows you to see wether an attack would hit through armor or not.''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:LongSpear.png|40px|link=Long Spear]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Long Spear]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 20 [[File:Logs.png|25px|link=Normal Logs]] &amp;amp; 1 [[File:DaggerBlade.png|25px|link=Invention#Breaking down items into components]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 36 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''A long spear which allows you to reach the [[Puffer Fish]].''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Pirate&amp;diff=47947</id>
		<title>Pirate</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Pirate&amp;diff=47947"/>
		<updated>2023-02-25T01:32:16Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pirate.png|75px|link=Pirate]]&lt;br /&gt;
&lt;br /&gt;
The pirate may be bought from the [[Game Shop]] after [[crafting]] the Community Center 2 upgrade.&lt;br /&gt;
&lt;br /&gt;
The pirate will start looking for [[Treasure Map]]s which will award [[Chests]] to the player once the riddle is solved.&lt;br /&gt;
&lt;br /&gt;
Below are the prices when buying Pirates from the [[Game Shop]]:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[File:Pirate.png|20px|link=Pirate]] Pirate Number #&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Game Shop]] Price [[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Cumulative Price [[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Map chance [[File:TreasureMap.png|30px|link=Treasure Map]] &lt;br /&gt;
|-&lt;br /&gt;
|#1&lt;br /&gt;
| 50 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 50 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/950 000&lt;br /&gt;
|-&lt;br /&gt;
|#2&lt;br /&gt;
| 100 000  [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 150 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/900 000&lt;br /&gt;
|-&lt;br /&gt;
|#3&lt;br /&gt;
| 175 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 325 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/850 000&lt;br /&gt;
|-&lt;br /&gt;
|#4&lt;br /&gt;
| 250 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 575 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/800 000&lt;br /&gt;
|-&lt;br /&gt;
|#5&lt;br /&gt;
| 500 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/750 000&lt;br /&gt;
|-&lt;br /&gt;
|#6&lt;br /&gt;
| 800 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1 875 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 1/700 000&lt;br /&gt;
|-&lt;br /&gt;
|#7&lt;br /&gt;
| 1 200 000 [[Coins]][[File:Coins.png|30px|link=Coins]]  &lt;br /&gt;
| 3 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/650 000&lt;br /&gt;
|- &lt;br /&gt;
|#8&lt;br /&gt;
| 3 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 6 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/600 000&lt;br /&gt;
|-&lt;br /&gt;
|#9&lt;br /&gt;
| 5 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 11 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/550 000&lt;br /&gt;
|-&lt;br /&gt;
|#10&lt;br /&gt;
| 10 000 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 21 075 000 [[Coins]][[File:Coins.png|30px|link=Coins]] &lt;br /&gt;
| 1/500 000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:TreasureMap.png|40px|link=Treasure Map]] Regular Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Regular Treasure maps may be found once the player has bought a [[Pirate]] from the [[Game Shop]] after [[crafting]] the Community Center 2 upgrade. After the Treasure Map is completed, players will receive a Treasure [[Chests|Chest]].&lt;br /&gt;
&lt;br /&gt;
Please find the clues and the solutions to the riddles. ''These contain spoilers''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:TreasureMap.png|30px|link=Treasure Map]] Regular Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''A fruit a day keeps the doctor away.''&lt;br /&gt;
| Eat an Apple.&lt;br /&gt;
|-&lt;br /&gt;
| ''A shop, with green coins.''&lt;br /&gt;
| Go to the [[Donor Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Au to the shop!''&lt;br /&gt;
| Sell [[Gold Ore]] to the [[Game Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| ''Choo Choo in a hot place.''&lt;br /&gt;
| Ride the minecart to the volcano&lt;br /&gt;
|-&lt;br /&gt;
| ''Drill drill crusher.''&lt;br /&gt;
| Have only 2 Drills and 1 Crusher activated.&lt;br /&gt;
|-&lt;br /&gt;
| ''I really wish my crops grew faster.''&lt;br /&gt;
| Drink a Farming Speed Potion.&lt;br /&gt;
|-&lt;br /&gt;
| ''Metal into XP''&lt;br /&gt;
| Convert a bar into experience.&lt;br /&gt;
|-&lt;br /&gt;
| ''One sip one star, another sip another star.''&lt;br /&gt;
| Drink a Stardust Potion.&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell me: VII silver.''&lt;br /&gt;
| Sell 7 Silver ore.&lt;br /&gt;
|-&lt;br /&gt;
| ''tsevrah a: dees fael emil''&lt;br /&gt;
| Harvest a lime seed.&lt;br /&gt;
|-&lt;br /&gt;
| ''WILL you sell an item? OW that hurt!''&lt;br /&gt;
| Sell a willow log.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenTreasureMap.png|40px|link=Treasure Map#Green_Treasure_Maps]] Green Treasure Maps== &lt;br /&gt;
&lt;br /&gt;
Green Treasure maps may be found once the player has found the [[Pirate's Monoculars]] while [[Gathering]] within the [[Gathering#Quiet_Pond|Quiet Pond]]. After the green treasure map is completed, players will receive a [[Chests#Green Chests|Green Treasure Chest]].&lt;br /&gt;
&lt;br /&gt;
Please find the clues and the solutions to the riddles. ''These contain spoilers''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot; &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[File:GreenTreasureMap.png|30px|link=Treasure Map#Green_Treasure_Maps]] Green Treasure Map Clues &amp;amp; Solutions&lt;br /&gt;
|-&lt;br /&gt;
! Clue &lt;br /&gt;
! Solution&lt;br /&gt;
|-&lt;br /&gt;
| ''I wish i could go to space. Perhaps crafting might help.''&lt;br /&gt;
| Craft Rocket fuel&lt;br /&gt;
|-&lt;br /&gt;
| ''Spooky spooky skeleton, in a dark place.''&lt;br /&gt;
| Kill a skeleton&lt;br /&gt;
|-&lt;br /&gt;
| ''A cook's dish, any one of them.''&lt;br /&gt;
| Cook any food with the Cook's Book&lt;br /&gt;
|-&lt;br /&gt;
| ''Sell one ore to the npc shop. A mix of magenta and yellow.''&lt;br /&gt;
| Sell a promethium ore to the game shop&lt;br /&gt;
|-&lt;br /&gt;
| ''Browsing stonks.''&lt;br /&gt;
| Browse the Player Market&lt;br /&gt;
|-&lt;br /&gt;
| ''Incinerate me.''&lt;br /&gt;
| Turn on the Incinerator&lt;br /&gt;
|-&lt;br /&gt;
| ''How to gain energy without food.''&lt;br /&gt;
| Drink an energy potion&lt;br /&gt;
|-&lt;br /&gt;
| ''They say that consuming fishing bait is great for fish.''&lt;br /&gt;
| Throw one bait in the quiet pond&lt;br /&gt;
|-&lt;br /&gt;
| ''A source of energy to smelt ores, but it's not oil, and it's not lava. Produce me.''&lt;br /&gt;
| Create one charcoal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All of the chests in Idle Pixel may be opened with different [[Crafting|crafted]] [[Keys]].&lt;br /&gt;
&lt;br /&gt;
==[[File:TreasureChest.png|50px|link=Chests]] Regular Chests==&lt;br /&gt;
&lt;br /&gt;
'''Regular''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Regular_Treasure_Maps|Regular Treasure Map]] and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Blue Orbs|Blue Orbs]] have a 1/36 chance per slot to be looted when opening a regular chest.&lt;br /&gt;
&lt;br /&gt;
==[[File:GoldKey.png|50px|link=Keys]] Regular Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Key&lt;br /&gt;
| &amp;lt;center&amp;gt;15 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;25 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;35 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;1 500 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:GoldRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;45 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;5250 xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoldDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Gold Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;55 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:GreenTreasureChest.png|50px|link=Chests]] Green Chests==&lt;br /&gt;
&lt;br /&gt;
'''Green''' treasure chests are rewarded when solving the riddle from a [[Treasure Map#Green_Treasure_Maps|Green Treasure Map]] and may be opened with different [[Keys]] from [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
[[Orbs#Green Orbs|Green Orbs]] have a 1/36 chance per slot to be looted when opening a green chest.&lt;br /&gt;
&lt;br /&gt;
Keys are the type of tools, which may be [[Crafting|crafted]] with different [[bars]] and a specific [[Gems|gem]]. Each key will give the player a different amount of reward slots when opening any types of [[Chests]] [[File:TreasureChest.png|40px|link=Chests]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:PromethiumKey.png|50px|link=Keys]] Green [[Chests|Chest]] Keys==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Key Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] Level Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Crafting]] XP Given&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Gems|Gem]] Needed&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Reward Item slots&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Key&lt;br /&gt;
| &amp;lt;center&amp;gt;30 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
| &amp;lt;center&amp;gt;-&lt;br /&gt;
| &amp;lt;center&amp;gt;1&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumSapphireKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Sapphire Key&lt;br /&gt;
| &amp;lt;center&amp;gt;40 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Sapphire.png|40px|link=Sapphire]]&lt;br /&gt;
| &amp;lt;center&amp;gt;2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumEmeraldKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Emerald Key&lt;br /&gt;
| &amp;lt;center&amp;gt;50 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Emerald.png|40px|link=Emerald]]&lt;br /&gt;
| &amp;lt;center&amp;gt;3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:PromethiumRubyKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Ruby Key&lt;br /&gt;
| &amp;lt;center&amp;gt;60 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Ruby.png|40px|link=Ruby]]&lt;br /&gt;
| &amp;lt;center&amp;gt;4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PromethiumDiamondKey.png|link=Keys]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Promethium Diamond Key&lt;br /&gt;
| &amp;lt;center&amp;gt;70 [[File:CraftingSigil.png|20px|link=Crafting]]&lt;br /&gt;
| &amp;lt;center&amp;gt;??? xp&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Diamond.png|40px|link=Diamond]]&lt;br /&gt;
| &amp;lt;center&amp;gt;6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Invention&amp;diff=47946</id>
		<title>Invention</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Invention&amp;diff=47946"/>
		<updated>2023-02-25T00:32:18Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:InventionSkill.png|70px|link=|Invention]] [[File:InventionLogo.png|420px|link=|Invention]]&lt;br /&gt;
&lt;br /&gt;
Invention is a type of skill which requires every other [[skills]] to be at least level 60 to unlock, with the exception of [[combat]] [[skills]].&lt;br /&gt;
&lt;br /&gt;
This skill allows the player to disassemble various pieces of [[equipment]] to gain new types of components, which may be assembled back to even newer and better pieces of tools. Furthermore, it allows for the player to gain new types of equipment, which are especially useful for [[Combat]].&lt;br /&gt;
&lt;br /&gt;
==[[File:BloodGrinder.png|40px|link=Invention#Blood Grinder]] Blood Grinder== &lt;br /&gt;
&lt;br /&gt;
Blood Grinder, crafted at [[crafting]] level 60 [[File:CraftingSigil.png|20px|link=Crafting]], is an invention tool, which is used to crush various [[Blood Monsters|Blood Monster]] parts into [[Evil Blood]]. &lt;br /&gt;
&lt;br /&gt;
Depending on the [[Monsters|monster]] part crushed, different amounts of [[Evil Blood]] are given.&lt;br /&gt;
&lt;br /&gt;
Upon grinding, each part gives XP rate in accordance to the formula: ''XP = (Blood Given per part x 10)''.&lt;br /&gt;
&lt;br /&gt;
===[[File:MonsterParts.png|40px|link=Invention#Blood Monster Parts]] Blood Monster Parts===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Area&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Monster Part&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Obtained from&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Evil Blood given&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Fields]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Chicken|Blood Chicken Foot]]&lt;br /&gt;
|[[File:BloodChickenFoot.png|40px|link=Blood Chicken]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Chicken]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt; 5 - 10 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Rat|Blood Rat Tail]]&lt;br /&gt;
|[[File:BloodRatTail.png|40px|link=Blood Rat]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Rat]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Spider|Blood Spider Legs]]&lt;br /&gt;
|[[File:BloodSpiderLegs.png|40px|link=Blood Spider]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Spider]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Lizard|Blood Lizard Head]]&lt;br /&gt;
|[[File:BloodLizardHead.png|40px|link=Blood Lizard]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Lizard]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &amp;lt;center&amp;gt; 10 - 15 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bee|Blood Bee Wings]]&lt;br /&gt;
|[[File:BloodBeeWings.png|40px|link=Blood Bee]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bee]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Forest]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Snake|Blood Snake Head]]&lt;br /&gt;
|[[File:BloodSnakeHead.png|40px|link=Blood Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Snake]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;center&amp;gt; 15 - 25 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ants|Blood Ant Remains]]&lt;br /&gt;
|[[File:BloodAntRemains.png|40px|link=Blood Ants]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ants]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Wolf|Blood Wolf Paw]]&lt;br /&gt;
|[[File:BloodWolfPaw.png|40px|link=Blood Wolf]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Wolf]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ent|Blood Logs]]&lt;br /&gt;
|[[File:BloodLogs.png|40px|link=Blood Ent]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Ent]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &amp;lt;center&amp;gt; 30 - 40 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Thief|Blood Thief Skull]]&lt;br /&gt;
|[[File:BloodThiefSkull.png|40px|link=Blood Thief]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Thief]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[Blood Caves]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bear|Blood Bear Paw]]&lt;br /&gt;
|[[File:BloodBearPaw.png|40px|link=Blood Bear]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bear]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;center&amp;gt; 50 - 70 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Goblin|Blood Goblin Fingers]]&lt;br /&gt;
|[[File:BloodGoblinFingers.png|40px|link=Blood Goblin]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Goblin]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bat|Blood Bat Wing]]&lt;br /&gt;
|[[File:BloodBatWing.png|40px|link=Blood Bat]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Bat]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Skeleton|Blood Skeleton Ribcage]]&lt;br /&gt;
|[[File:BloodSkeletonRibcage.png|40px|link=Blood Skeleton]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Skeleton]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 95 - 120 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Volcano]] &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Snake|Blood Fire Snake Tongue]]&lt;br /&gt;
|[[File:BloodFireSnakeTongue.png|40px|link=Blood Fire Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Snake]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;|&amp;lt;center&amp;gt; 95 - 120 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Hawk|Blood Fire Hawk Wing]]&lt;br /&gt;
|[[File:BloodFireHawkWing.png|40px|link=Blood Fire Hawk]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Hawk]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Golem|Blood Fire Golem Head]]&lt;br /&gt;
|[[File:BloodFireGolemHead.png|40px|link=Blood Fire Golem]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Golem]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Witch|Blood Fire Witch Web]]&lt;br /&gt;
|[[File:BloodFireWitchWeb.png|40px|link=Blood Fire Witch]]&lt;br /&gt;
| &amp;lt;center&amp;gt;[[Blood Fire Witch]]&lt;br /&gt;
| &amp;lt;center&amp;gt; 130 - 150 [[File:EvilBlood.png|30px|link=Invention#Evil Blood]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Invention consists of three different parts, all of which are described below.&lt;br /&gt;
&lt;br /&gt;
==[[File:BreakingBad.png|40px|link=Invention#Breaking down items into components]] Breaking down items into components==&lt;br /&gt;
&lt;br /&gt;
Each of weapon or amulet may be broken down into different components. Depending on the Invention level the chance to receive better types of components will increase. Players will always receive invention experience when disassembling any types of equipment.&lt;br /&gt;
&lt;br /&gt;
[[File:Toolkit.png|50px|link=Toolkit]] '' '''Keep in mind that slotting [[gems]] onto the [[Toolkit]] will allow the player to disassemble higher level weapons and amulets.''' ''&lt;br /&gt;
&lt;br /&gt;
===[[File:Stinger.png|40px|link=Stinger]] [[Stinger]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:Stinger.png|40px|link=Stinger]] [[Stinger]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:AntNeedles.png|40px|link=Ant Needles]] [[Ant Needles]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Stinger Pieces [[File:StingerPieces.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Stinger Handle [[File:StingerHandle.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Stinger Edge [[File:StingerEdge.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare (1/300)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Stinger]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 0 - 14 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 15 - 24 || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; 25 - 29 || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 30 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 100 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Stinger]].''&lt;br /&gt;
&lt;br /&gt;
===[[File:IronDagger.png|40px|link=Iron Dagger]] [[Iron Dagger]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:IronDagger.png|40px|link=Iron Dagger]] [[Iron Dagger]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:Iron.png|40px|link=Iron Ore]] [[Iron Ore]] &amp;amp; [[File:IronBar.png|40px|link=Iron Bar]] [[Iron Bar]]s&lt;br /&gt;
| &amp;lt;center&amp;gt;Dagger Pieces [[File:DaggerPieces.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Dagger Handle [[File:DaggerHandle.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Dagger Blade [[File:DaggerBlade.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Iron Dagger]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 20 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 60 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 2 000 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Iron Dagger]].''&lt;br /&gt;
&lt;br /&gt;
===[[File:SkeletonSword.png|40px|link=Skeleton Sword]] [[Skeleton Sword]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|[[File:SkeletonSword.png|40px|link=Skeleton Sword]] [[Skeleton Sword]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[File:Bones.png|40px|link=Bones]] [[Bones]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Skeleton Sword Pieces [[File:SkeletonSwordPieces.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Skeleton Sword Handle [[File:SkeletonSwordHandle.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Skeleton Sword Blade [[File:SkeletonSwordBlade.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Skeleton Swords]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Skeleton Sword]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 30 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 60 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 4 000 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Skeleton Sword]].''&lt;br /&gt;
&lt;br /&gt;
===[[File:BoneAmulet.png|40px|link=Bone Amulet]] [[Bone Amulet]]s===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Input&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |General output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Unique output Rarity&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|[[File:BoneAmulet.png|40px|link=Bone Amulet]] [[Bone Amulet]] &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt;[[File:Bones.png|40px|link=Bones]] [[Bones]]&lt;br /&gt;
| &amp;lt;center&amp;gt; Bone Amulet Pieces [[File:BoneAmuletPieces.png|40px|link=Invention#Bone Amulets]] &lt;br /&gt;
| &amp;lt;center&amp;gt;Common&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Medallion (ashes) [[File:MedallionAshes.png|40px|link=Invention#Bone Amulets]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Medallion (ice) [[File:MedallionIce.png|40px|link=Invention#Bone Amulets]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Very Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Medallion (blood) [[File:MedallionBlood.png|40px|link=Invention#Bone Amulets]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Equipment Orb [[File:EquipmentOrb.png|40px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;center&amp;gt;Extremely Rare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Disassemble Success Rate for [[Stinger]]s varies on the Invention level, which are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:InventionSkill.png|30px|link=Invention]] Level !! Disassemble Success Rate&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 40 || &amp;lt;center&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; ??? || &amp;lt;center&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; &amp;gt; 60 || &amp;lt;center&amp;gt;100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Players will receive 8 000 [[File:InventionSkill.png|30px|link=Invention]] xp for each disassembled [[Bone Amulet]].''&lt;br /&gt;
&lt;br /&gt;
==Creation and destruction of items==&lt;br /&gt;
===[[File:StingerDagger.png|40px|link=Invention#Stingers]] Creation of new items===&lt;br /&gt;
&lt;br /&gt;
After disassembling the equipment into various components, player could combine these items together to create new types of items&lt;br /&gt;
&lt;br /&gt;
While creating new weapons or amulets players will also receive additional invention experience.&lt;br /&gt;
&lt;br /&gt;
===[[File:Components.png|40px|link=Invention#Destruction of components]] Destruction of components===&lt;br /&gt;
&lt;br /&gt;
The player also has a choice to destroy the gained components into additional invention experience. &lt;br /&gt;
&lt;br /&gt;
==[[File:MagicSkill.png|40px|link=Magic]] Enchantments==&lt;br /&gt;
&lt;br /&gt;
Invention, with the help of [[Magic]], may also allow the players to enchant weapons and amulets for better stats.&lt;br /&gt;
&lt;br /&gt;
The player will need to have [[Blood Moon]] active in order to find new [[Blood Monsters]], which will drop various [[Invention#Blood Monster Parts|Blood Monster Parts]]. These parts may be later crushed into [[Invention#Evil Blood|Evil Blood]]  with the help of the [[Invention#Blood Grinder|Blood Grinder]].&lt;br /&gt;
&lt;br /&gt;
==[[File:EvilBlood.png|40px|link=Invention#Evil Blood]] Evil Blood==&lt;br /&gt;
&lt;br /&gt;
Evil Blood, obtained from crushing various [[Blood Monsters|Blood Monster]] parts may be converted into [[Invention#Cleansed Blood|Cleansed Blood]] with the help of the [[Invention#Blood Glass Statue|Blood Glass Statue]]. This would allow the players to enchant different pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
Each blob of [[Invention#Cleansed Blood|Cleansed Blood]] will award the player with 50 [[Magic]] xp.&lt;br /&gt;
&lt;br /&gt;
==[[File:BloodGlassShrine.png|40px|link=Invention#Blood Glass Statue]] Blood Glass Statue==&lt;br /&gt;
&lt;br /&gt;
The Blood Glass Statue, crafted at [[crafting]] level 65 [[File:CraftingSigil.png|20px|link=Crafting]], is used to pray to the gods and convert evil blood into cleansed blood, which is used for [[Invention#Enchantments|enchantments]].&lt;br /&gt;
&lt;br /&gt;
The success rate to cleanse the evil blood depends on the player's [[Magic]] level.&lt;br /&gt;
&lt;br /&gt;
The formula for the success to cleanse blood is: ''Floor (blood * ([[Magic]] level/100)'' ''(1% success increase per [[Magic]] level)''.&lt;br /&gt;
&lt;br /&gt;
==[[File:CleansedBlood.png|40px|link=Invention#Cleansed Blood]] Cleansed Blood==&lt;br /&gt;
&lt;br /&gt;
After cleansing the blood, the player is able to use it to [[Invention#Bloodification|bloodifying]] the crafted tablettes, which are used for crafting of [[Invention#New_Equipment|new types of equipment]].&lt;br /&gt;
&lt;br /&gt;
==[[File:FieldsTablette.png|40px|link=Invention#Tablettes]] Tablettes==&lt;br /&gt;
&lt;br /&gt;
Tablette pieces may be looted from various [[Blood Monsters]] in all Blood [[areas]].&lt;br /&gt;
&lt;br /&gt;
Collecting 5 pieces of any tablette, will allow the player to ''Bloodify'' it and unlock new equipment crafting recipes, which will allow to craft [[Invention#New equipment|new types of equipment]].&lt;br /&gt;
&lt;br /&gt;
The tablette pieces may be obtained as per below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Area&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Looted from&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Tablette piece&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:CraftingSkill.png|30px|link=Crafting]] level required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Crafts into&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Fields]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodChicken.png|40px|link=Blood Chicken]] [[Blood Chicken]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette1.png|40px|link=Invention#Tablettes]] Fields tablette #1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; 60 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[File:FieldsTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Fields Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodRatIcon.png|40px|link=Blood Rat]] [[Blood Rat]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette2.png|40px|link=Invention#Tablettes]] Fields tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodSpider.png|40px|link=Blood Spider]] [[Blood Spider]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette3.png|40px|link=Invention#Tablettes]] Fields tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodLizardIcon.png|40px|link=Blood Lizard]] [[Blood Lizard]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette4.png|40px|link=Invention#Tablettes]] Fields tablette #4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodBeeIcon.png|40px|link=Blood Bee]] [[Blood Bee]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTablette5.png|40px|link=Invention#Tablettes]] Fields tablette #5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[Blood Forest]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodSnakeIcon.png|40px|link=Blood Snake]] [[Blood Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette1.png|40px|link=Invention#Tablettes]] Forest tablette #1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; 70 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;|&amp;lt;center&amp;gt; [[File:ForestTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Forest Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodAntsIcon.png|40px|link=Blood Ants]] [[Blood Ants]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette2.png|40px|link=Invention#Tablettes]] Forest tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodWolfIcon.png|40px|link=Blood Wolf]] [[Blood Wolf]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette3.png|40px|link=Invention#Tablettes]] Forest tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodEntIcon.png|40px|link=Blood Ent]] [[Blood Ent]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette4.png|40px|link=Invention#Tablettes]] Forest tablette #4&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodThiefIcon.png|40px|link=Blood Thief]] [[Blood Thief]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTablette5.png|40px|link=Invention#Tablettes]] Forest tablette #5&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[Blood Caves]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodBearIcon.png|40px|link=Blood Bear]] [[Blood Bear]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette1.png|40px|link=Invention#Tablettes]] Caves tablette #1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; 80 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[File:CavesTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Caves Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodGoblinIcon.png|40px|link=Blood Goblin]] [[Blood Goblin]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette2.png|40px|link=Invention#Tablettes]] Caves tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodBatIcon.png|40px|link=Blood Bat]] [[Blood Bat]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette3.png|40px|link=Invention#Tablettes]] Caves tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodSkeletonIcon.png|40px|link=Blood Skeleton]] [[Blood Skeleton]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTablette4.png|40px|link=Invention#Tablettes]] Caves tablette #4&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[Blood Volcano]] &lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireSnake.png|40px|link=Blood Fire Snake]] [[Blood Fire Snake]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette1.png|40px|link=Invention#Tablettes]] Volcano tablette #1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; 80 [[File:CraftingSkill.png|40px|link=Crafting]] &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot;|&amp;lt;center&amp;gt; [[File:VolcanoTablette.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Volcano Tablette]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireHawk.png|40px|link=Blood Fire Hawk]] [[Blood Fire Hawk]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette2.png|40px|link=Invention#Tablettes]] Volcano tablette #2&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireGolem.png|40px|link=Blood Fire Golem]] [[Blood Fire Golem]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette3.png|40px|link=Invention#Tablettes]] Volcano tablette #3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt; [[File:BloodFireWitch.png|40px|link=Blood Fire Witch]] [[Blood Fire Witch]]&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTablette4.png|40px|link=Invention#Tablettes]] Volcano tablette #4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:CleansedBlood.png|40px|link=Invention#Cleansed Blood]] Bloodification==&lt;br /&gt;
&lt;br /&gt;
After crafting the full tablettes, players will need to ''Bloodify'' these tablettes in order for them to become active, this way unlocking new new crafting recipes.&lt;br /&gt;
&lt;br /&gt;
To bloodify the mentioned tablettes, players always have 2 options of bloodification, but it is the player's choice which one they will select, as both of them will yield the same result and make the tablette active. The second option is usually cheaper, but requires higher Invention level to use. '''All recipes also require high amounts of Cleansed Blood [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] in order to bloodify the following tablettes.'''&lt;br /&gt;
&lt;br /&gt;
The options for bloodification are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Tablette Type&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Bloodify Option #1 ([[File:InventionSkill.png|30px|link=Invention]] required)&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Bloodify Option #2 ([[File:InventionSkill.png|30px|link=Invention]] required)&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Unlocks recipes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:FieldsTabletteCharged.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Fields Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 10 [[File:Honey.png|30px|link=Honey]], 19 [[File:Feathers.png|30px|link=Feathers]], 3 [[File:RawChicken.png|30px|link=Chicken]], 20 [[File:LizardSkin.png|30px|link=Lizard Skin]]&lt;br /&gt;
500 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(10 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  5 [[File:Stinger.png|30px|link=Stinger]], 1 [[File:LimeLeaf.png|30px|link=Lime Leaf]]&lt;br /&gt;
200 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(15 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  [[Stinger Dagger]], [[Poison Stinger Dagger]] &amp;amp; [[Iron Defender]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:ForestTabletteCharged.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Forest Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 12 [[File:StrangeLeaf.png|30px|link=Strange Leaf]], 88 [[File:MapleLogs.png|30px|link=Maple Logs]], 3 [[File:MapleTreeSeeds.png|30px|link=Maple Tree Seeds]], 50 [[File:LizardSkin.png|30px|link=Lizard Skin]], 2 [[File:LimeLeafSeed.png|30px|link=Lime Leaf Seeds]]&lt;br /&gt;
1 500 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(25 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  2 [[File:IronDagger.png|30px|link=Iron Dagger]], 44 [[File:WillowLogs.png|30px|link=Willow Logs]], 50 000 [[File:Coins.png|30px|link=Coins]], 35 [[File:LizardSkin.png|30px|link=Lizard Skin]]&lt;br /&gt;
200 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(40 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  [[Battle Axe]], [[Peekaboo Ring]] &amp;amp; [[Long Spear]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:CavesTabletteCharged.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Caves Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  100 000 [[File:Stone.png|30px|link=Stone]], 50 000  [[File:Copper.png|30px|link=Copper Ore]], 25 000 [[File:Silver.png|30px|link=Silver Ore]], &lt;br /&gt;
50  [[File:BatSkin.png|30px|link=Bat Skin]], 30 [[File:BearFur.png|30px|link=Bear Fur]], 3 [[File:Lantern.png|30px|link=Lantern]]&lt;br /&gt;
2 000 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(35 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 50 [[File:Bones.png|30px|link=Bones]], 30  [[File:Ashes.png|30px|link=Ashes]], 10 [[File:IceBones.png|30px|link=Ice Bones]], 5  [[File:BloodBones.png|30px|link=Blood Bones]], 1 [[File:Lantern.png|30px|link=Lantern]]&lt;br /&gt;
800 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(50 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  ??? &amp;amp; ??? &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt; [[File:VolcanoTabletteCharged.png|40px|link=Invention#Tablettes]] [[Invention#Tablettes|Volcano Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  200 [[File:Lava.png|30px|link=Lava]], 300 [[File:Charcoal.png|30px|link=Charcoal]]&lt;br /&gt;
4 000 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(45 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 80 [[File:FireFeathers.png|30px|link=Feathers]], 3 [[File:Bomb.png|30px|link=Bomb]] &lt;br /&gt;
2 500 [[File:CleansedBlood.png|30px|link=Invention#Cleansed Blood]] &lt;br /&gt;
(65 [[File:InventionSkill.png|30px|link=Invention]])&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt;  ??? &amp;amp; ??? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NewItems.png|40px|link=Invention#New Equipment]] New Equipment== &lt;br /&gt;
&lt;br /&gt;
After successfully bloodifying mentioned [[Invention#Tablettes|tablettes]], players will unlock new craftable equipment, which is especially useful for [[Combat]].&lt;br /&gt;
&lt;br /&gt;
The new crafting recipes are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Image &lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Item Name&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Tablette Required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Resources required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;[[File:InventionSkill.png|20px|link=Invention]] required&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; Special attribute&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:StingerDagger.png|40px|link=Stinger Dagger]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Stinger Dagger]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:FieldsTabletteCharged.png|30px|link=Invention#Tablettes]] &lt;br /&gt;
[[Invention#Tablettes|Fields Tablette]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:DaggerHandle.png|30px|link=Invention#Iron Daggers]], 1 [[File:StingerEdge.png|30px|link=Invention#Stingers]], &lt;br /&gt;
4 [[File:StingerHandle.png|30px|link=Invention#Stingers]] &amp;amp; 100 [[File:StingerPieces.png|30px|link=Invention#Stingers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 20 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''If the hit is successful, weapon hits 3 consecutive times for the same amount of damage''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:PoisonStingerDagger.png|40px|link=Poison Stinger Dagger]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Poison Stinger Dagger]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:StingerDagger.png|25px|link=Stinger Dagger]] &amp;amp; 4 [[File:Poison.png|25px|link=Poison]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 60 [[File:CraftingSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''Same as above '''plus''' each attack has a 1/3 chance of doing an additional poison damage that ignores enemy defense.''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:IronDefender.png|40px|link=Iron Defender]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Iron Defender]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:SkeletonSwordHandle.png|25px|link=Invention#Skeleton Swords]], 1 [[File:DaggerBlade.png|25px|link=Invention#Iron Daggers]] &amp;amp; 50 [[File:DaggerPieces.png|25px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 25 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''An offhand weapon which increases your accuracy.''&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:BattleAxe.png|40px|link=Battleaxe]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Battleaxe]]&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot;| &amp;lt;span style=&amp;quot;font-size:10px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:ForestTabletteCharged.png|30px|link=Invention#Tablettes]] &lt;br /&gt;
[[Invention#Tablettes|Forest Tablette]]&lt;br /&gt;
|&amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 200 [[File:Logs.png|25px|link=Normal Logs]] &amp;amp; 150 [[File:StingerPieces.png|30px|link=Invention#Stingers]] 100 [[File:DaggerPieces.png|25px|link=Invention#Iron Daggers]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 28 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''Doubles the amount of logs gained from killing the [[Ent]].''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:PeekabooRing.png|40px|link=Peekaboo Ring]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Peekaboo Ring]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 1 [[File:EquipmentOrb.png|25px|link=Invention#Breaking down items into components]] &amp;amp; 5 [[File:BronzeBar.png|25px|link=Bronze Bar]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 32 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''Allows you to see wether an attack would hit through armor or not.''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[File:LongSpear.png|40px|link=Long Spear]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; [[Long Spear]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 20 [[File:Logs.png|25px|link=Normal Logs]] &amp;amp; 1 [[File:DaggerBlade.png|25px|link=Invention#Breaking down items into components]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; 36 [[File:InventionSkill.png|30px|link=Invention]]&lt;br /&gt;
| &amp;lt;span style=&amp;quot;font-size:12px&amp;quot;&amp;gt;&amp;lt;center&amp;gt; ''A long spear which allows you to reach the [[Puffer Fish]].''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox Skills}}&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Iron_Bucket&amp;diff=47916</id>
		<title>Iron Bucket</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Iron_Bucket&amp;diff=47916"/>
		<updated>2023-02-23T01:44:44Z</updated>

		<summary type="html">&lt;p&gt;Dank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:IronBucket.png]]&lt;br /&gt;
The iron bucket is used to collect lava from [[volcano]].&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
	<entry>
		<id>https://idle-pixel.wiki/index.php?title=Iron_Bucket&amp;diff=47915</id>
		<title>Iron Bucket</title>
		<link rel="alternate" type="text/html" href="https://idle-pixel.wiki/index.php?title=Iron_Bucket&amp;diff=47915"/>
		<updated>2023-02-23T01:34:57Z</updated>

		<summary type="html">&lt;p&gt;Dank: Created page with &amp;quot;The iron bucket is used to collect lava from volcano.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The iron bucket is used to collect lava from [[volcano]].&lt;/div&gt;</summary>
		<author><name>Dank</name></author>
	</entry>
</feed>